2025-09-28 Situations ===================== I sometimes look at Halberts and wonder what it would take to turn it into a pick-up game like B/X D&D. What do I mean by that? A game without preparation by referee that still involves the exploration of an imaginary space and dangers. This involves a number of things: An imaginary space means that there's a map and it has a map-like effect. Directions and distances don't contract to fit a story. Buildings don't shift around, inhabitants don't shift around. It's possible for players to place labels on the map. The map the referee uses can be explored. In other words, it already exists. It is not drawn on the fly, it doesn't take input by the players who do the exploring. Exploration means that there is a power imbalance: The referee knows the map and the players do not. Or the map the players have at their disposal is an incomplete map that still needs exploring to find the things placed on it. The spatial nature means it's possible to draw a map of a settlement or region and make reasonable decisions based on it. How to get from one place to another. How to avoid particular dangers. If the players don't want to cross the pass in winter, the map shows what the alternatives are. This also means that drawing a map of a building allows the referee to place markers on the map for rewards, guards and traps, and it allows the placers to navigate the map, finding some and avoiding others. In D&D, it is possible to run such adventures without having to do all the preparation yourself because there is a rich tradition of modules. These contain maps, descriptions, monsters, treasures, non-player characters, situations, riddles, conundrums, ready to go. A referee has to read them, or at least the introduction, and soon the game can start. This is a culture supported by a very popular game. Many other games don't have this. These other game consist of the core rules and maybe optional rules; maybe some suggestions for creating the situations you need. But it's rare to find games with many adventures ready to go. Even the submissions to the One Page Dungeon Contest aren't ready to go. The monsters have no stats and the treasures have no value. That means that some sort of preparation is required. The alternative seems to be improvisation at the table and that doesn't work for me. I can't meaningfully "explore" what somebody else at the table has improvised just moments ago. It can work for an encounter or two, but not for a map and factions and monsters and everything. There's something about the experience that turns me off. I remembered the German game Dungeonslayers had a bunch of little adventures to go. The official site has 20 small one and two page dungeons to go as free downloads. There are 7 big adventures for sale . And I checked the Slayer's Pit and collects all sorts of downloads including fan made adventures. 😍 Perhaps I should just play Dungeonslayers instead of trying to play Halberts. Or perhaps I should lean into the stand-alone HTML generators! Lake Land and Myrkheim are great. Whenever I look at their output I am fascinated. I could just add to those tables. A retinue for the important people in Lake Land, for example. Or expand the map. Or draw a map that goes with the sitution. Or I could start another generator entirely. #RPG #Halberts #2d6