Why Gopher — A Personal Note ___ I have from time to time checked in to see what's going on in gopherspace, having used it just as the Web was taking over. The notion of an antiquated underbelly still ticking away appealed to me. But there didn't seem to be much going on, and it always seemd to be, well, limited. It was checking in on Charles Childers site a few times that put me on to the gopher renaissance. He eventually made the gopher site the main thing, and the web site a copy. I found myself a gopher client, started poking around, and found several thriving communities. At first I thought it was kind of quaint, but after a while, I started to appreciate the austerity of the plain text, the slower pace of interaction, and lack of noise and shonkiness. It's not that the general badness of the Web was news to me, but it's not until I experienced an alternative that I realised the full extent of my irritation with the Web. Then I got interested in the protocol. I made a simple gopher server, because I needed a project (for various reasons). Then I wrote a client. So there's a few things that appeal: the simplicity, the DIY possibilities, the fun of discovery, the retrocomputing angle, but a lot of it is just getting away from the noise. ⁂ [ what follows from here on in is a mad rant about the Web] Let's face it, the Web has always been pretty shonky. For a few days there in 1991, HTML was the light, logical markup language TimBL intended it to be. But before long there were image maps, blink tags, inline frames, marquees of scrolling text! Animated gifs, sites shoehorned into invisible tables... then the badly-named Javascript came along to program the whole thing, except of course nothing was compatible with anything else, and before long there were sites developed entirely inside complicated, opaque, proprietary frameworks like Shockwave Flash. People wanted something much richer than providing textual content with a little markup indicating a few things like headings, so browser producers and other companies produced things to fill in the gaps. The Web is now finally on better technical footing than it's ever been, obviating the need for third-party plugins, and it's very capable. But how does it get used? Don't get me wrong, I'm not a plain text purist (they exist!). I appreciate a nicely designed website. I can see the value in an open platform for online applications, indeed I have used this to make a gopher client! But so often websites are ugly, difficult to use, and filled with irritating visual noise (and sometimes auditory noise!). Frequently they are filled with advertisements, desperately trying to monetize one's presence by attempting to mesmerize you into buying something. There can be two or three videos playing in one's peripheral vision. There's a sequence of insulting click-bait photos promising salacious thrills, home remedies for toe fungus, or some boring list of ten things I don't care about. And the notifications! Every website wants to notify you constantly! They're worse than prosetylizers in the street, or the person in the office who thinks that everyone is terribly invested in minor details of their life. And it all incredibly voluminous. Sites I read almost entirely for their text content take up hundreds of megabytes of my computer's memory. Then there's the creepy tracking that goes on. And don't get me started about social media. The one thing I will say about it here is that it's all large companies wanting to control your experience, often your experience of content that you — and others like you — create. You can see this in the insistance that you download an app — an application-capable web isn't enough, they need even more control and less openness. The early web was shonky, but it was shonky because it was filled with people doing it for themselves. They (we) were kids who have just worked out how to set fonts and colours in a wordprocessor or graphics program. Lots of people who would never have gotten into computers through traditional programming got their start this way. Now it's shonky because it's awash with glitzy con-artists. They wear fancy suits and drive fast machines, and they're always ready with a toothy smile, but they're not your friends. They only care about your interests so they can sell you things — or just sell _you_.