2026-02-25 Commenting on a map ============================== On IRC, @bss@ill.moe asked for feedback on a map. Based on what I know about the landscape here in Switzerland, here are some basic guidelines. Mountains form chains unless those very rare lone mountains that are the results of volcanoes. The most important feature of mountain ranges are the rivers that dig the valleys. The Jura mountains are a smaller mountain range north of the Alps. Between the Alps and the Jura are the midlands, but even the midlands are striated with chains of hills forming valleys containing rivers. There are never "just hills". Some places have regular winds from one particular direction so the windward side is green and lush whereas the downwind side is drier. (I don't think this is the case in Switzerland, so I don't have a picture to illustrate it.) Rivers form and flow from the mountains to the sea, digging valleys, collecting other rivers, growing in size. The Reuss flows into the Aare, then the Limmat flows into the Aare, and eventually, further north, the Aare will flow into the Rhine. Notice how every river joining another river is like a road, turning to flow alongside it and then joining. No sharp turns in the water flow. Rivers meander. Whenever the land opens up, rivers grow longer by adding curves. And then the curves add curves and it all turns into marshland or swamp. The Aare river meanders in the wide valley it finds itself in, towards Solothurn. The plain is excellent agricultural land these days but it was probably a dreadful marshland in the past. Beavers build dams and flood even more land. The stagnant pools breed bloodsucking insects and these spread diseases. Rivers flood in spring as the snow melts and rain adds to the water masses. The further downstream you go, the bigger the land area that drains through this particular point and thus the more extreme the flooding. The marshlands and swamps can compensate for a bit, but it's still not great. The Aare river is slow here, splits up, forms islands, and marshlands form around it. This is near the Habsburg. That's right. The one and only Habsburg. Settlements will be on dry land near rivers. Baden was built where the Limmat breaks through the Lägern. There is rocky ground on both sides of the river. It's good for defence, it's good against disease, and it being narrow it's good for a bridge. Sometimes rivers can be part of the city defence. The Aare flows around Bern, protecting it on three sides. Lakes form where the rocky ground resists the water, forcing it through a narrow channel. The Reuss leaves the Vierwaldstättersee and enters a narrow valley. Generally speaking, settlements should be nearer to valuable locations. That means: lakes, rivers, estuaries. Add a settlement to every river delta, every lake, and along every river that can be navigated. If there is no settlement, it needs an explanation. The biggest settlements are at the river delta because of trade along the coast. Bigger lakes have multiple towns. One of them is going to dominate the lake, usually where the water leaves the lake. Often the name of the lake and the name of the dominating city are the same: Thun/Thunersee, Biel/Bielersee, Zürich/Zürisee, Murten/Murtensee, Genf/Genfersee. Sometimes there's a story: The Vierwaldstättersee is not the Luzernersee because it's very large and many cantons border it. The Neuenburgersee is not the Yverdonersee because Neuenburg/Neuchâtel is a canton in its own right whereas Yverdon is in the canton of Waadt dominated by Lausanne. Thun is dominating the lake of the same name. Spiez is a nice small town, for sure. But Thun rules the lake. The smaller settlements along the river are important because upriver travel is slow. Ships can sail upriver if the river is large and slow but as it narrows and speeds up, rowing, poling, and pulling by animals (on special roads next to the river) is used to get ships upriver. Not every place along a river is great, but a river offers a toll tower with which to force ships to pay; a toll bridge with which to force ground traffic to pay; a harbour for ships; inns for the crews; a market for the wares. A place without sweet water needs to build cisterns, canals and aqueducts. It's expensive and you only do it if the place is important. Usually these are fortified places on hilltops. Thus, they are indicative of a border. This means that there must be good arable land on either side, or at least on one side with steppes potential nomad herders and raiders on the other side. Without anything to protect, there are no border towns. The map screenshots are from the digital Dufour map, finished in 1865. The maps of Switzerland are all available online. Notice the option to "Journey through time". The Dufour map was a project by the Swiss nation state to constitute a geo-body, which is why all the lands beyond the border are not shown. You can get copies from Wikimedia Commons. There is an app, too. #Maps #RPG