Ansc.132 net.games.rogue utcsrgv!utzoo!decvax!ucbvax!C70:sri-unix!hplabs!menlo70!nsc!katic Tue Mar 23 03:24:31 1982 monster data I have come up with the following info that may be useful. All of this is basec on my own expreiences and is not gaurenteed to be 100% correct. monster exp first comment value level A 10 3 lowers Str B 1 1 moves randomly C 15 8 D 9000! 24 heads for a doorway, (1), (2) E 5 2 transfix's @ F 85 16 cannot move away from G 8 6 H 3 1 I 120 16 usually cannot be seen J 2 1 K 1 1 L 10 5 steals gold, (2) M 140 21 mimics other item, (1) N 40 11 steals magic item, (2) O 5 4 (2) P 7000! 22 doesn't ever move until attacked, (1), (2) Q 35 10 R 25 9 weakens armor, BITCH to kill S 3 1 T 55 13 (2) U 130 18 confuses @ V 380 20 (1), (3) W 55 14 lowers exp X 120 17 Y 50 11 Z 7 5 (1) these 4 (D, M, P, V) never stop coming no matter how far down in the dungeon you go. i have been to level 107 already (2) these 6 (D, L, N, O, P, T) may drop items when killed L drops * only N, O, T drop magic item D, P drop magic item or food (3) below level 50, V's come at you in packs of 2 or more. i have been attacked by a pack of 7! also deep in the pit, the number and difficulty of searching for of traps increases drastically. i have seen the following: 6 traps in one room 22 traps on one level 7 's' to find one trap ---------- jim katic ( nsc!katic) ----------------------------------------------------------------- gopher://quux.org/ conversion by John Goerzen of http://communication.ucsd.edu/A-News/ This Usenet Oldnews Archive article may be copied and distributed freely, provided: 1. There is no money collected for the text(s) of the articles. 2. The following notice remains appended to each copy: The Usenet Oldnews Archive: Compilation Copyright (C) 1981, 1996 Bruce Jones, Henry Spencer, David Wiseman.