Acwruecmp.64 net.games.rogue utzoo!decvax!cwruecmp!magill Thu Apr 8 13:53:52 1982 exploting features Another possible explotation for food: It seems as though one has a better chance of finding food after one goes through a fainting fit. (but only levels ~1-~6) Thus by intentional fainting at lower levels one can pick up what seems a larger share of food. This is not a bug however! Consider a dungeon that didn't care whether low levels had food. Seems to me a higher mortality rate basically due to starvation. Not much fun. Rich CWRU ----------------------------------------------------------------- gopher://quux.org/ conversion by John Goerzen of http://communication.ucsd.edu/A-News/ This Usenet Oldnews Archive article may be copied and distributed freely, provided: 1. There is no money collected for the text(s) of the articles. 2. The following notice remains appended to each copy: The Usenet Oldnews Archive: Compilation Copyright (C) 1981, 1996 Bruce Jones, Henry Spencer, David Wiseman.