ui_rogue_notes - sacc - sacc(omys), simple console gopher client
HTML git clone git://bitreich.org/sacc/ git://enlrupgkhuxnvlhsf6lc3fziv5h2hhfrinws65d7roiv6bfj7d652fid.onion/sacc/
DIR Log
DIR Files
DIR Refs
DIR Tags
DIR LICENSE
---
ui_rogue_notes (1417B)
---
1 # Notes
2 - in need for a big gopher directory? use gopher://bitreich.org/1/memecache/
3
4 # Bugs
5 - not all corridors have 2 doors
6
7 # Future Features?
8 - k-medoids clustering using selector strings in reasonable time...
9 - items with similar selectors should get inserted into the same rooms
10 - one could use some mapping (sammon mapping?) to place the rooms based on the cluster medoids
11 - similar clusters are near together
12 - examine mode
13 - allow the cursor to move freely and describe the tiles with describe() in verbose mode
14 - running using H, J, K, L
15 - go into the direction until the floor tile changes?
16 - with wall sliding to go through corridors
17 - needs to stop at junctions
18 - spells
19 - teleport to a random room on the current level
20 - teleport to a random already visited level
21 - inscribe a scroll to teleport later back to the current level
22 - visibility thingies to declutter things
23 - maybe like hack: keep things visible after discovery
24 - and what's with persisting this information?
25 - only show the content of the current room
26 - better dungeon generation
27 - analyse things to create clever corridors
28 - different dungeon themes
29 - so basically an extended dungeontype thing, with different dungeon generation algorithms
30 - maybe some special layouts for root directories (empty selector)
31 - i look at you, ultima castle generator! https://slash.itch.io/ultima-castle-generator