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       article-telnet-freechess-server.mw (1936B)
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            1 .SH telnet
            2 FreeChess chess server
            3 .
            4 .PP
            5 Chess has likely been there since forever, it might have as well been
            6 there since longer than life on earth [citation needed].
            7 As such, software for playing chess might have been around for a
            8 similarly long amount of time.
            9 .
           10 .PP
           11 Possibly one of the longest-running chess system online for playing
           12 chess is \fBFreeChess\fR, the free online chess server, and it is
           13 accessible over telnet:
           14 .
           15 .PP
           16 .DS
           17 $ telnet freechess.org 5000
           18 .DE
           19 .
           20 .PP
           21 A prompt offers to logon, and "guest" can be entered for using it
           22 without an account, then \fC<Enter>\fR (then once again later):
           23 .DS
           24 login: guest
           25 .DE
           26 .
           27 .PP
           28 By just staying here waiting, battle offers from other players start
           29 to spawn:
           30 .DS
           31 GuestJZMS (++++) seeking 5 0 unrated blitz f \e
           32    ("play 50" to respond)
           33 GuestJZMS (++++) seeking 5 0 unrated wild/fr f \e
           34    ("play 72" to respond)
           35 GuestJZMS (++++) seeking 1 0 unrated lightning f \e
           36    ("play 73" to respond)
           37 fics%
           38 .DE
           39 .
           40 .PP
           41 Playing one of these games leads you to an ASCII chessboard ready for
           42 white to play:
           43 .DS
           44 fics% play 72
           45 
           46        ---------------------------------
           47     8  | *R| *N| *B| *Q| *K| *B| *N| *R|
           48        |---+---+---+---+---+---+---+---|
           49     7  | *P| *P| *P| *P| *P| *P| *P| *P|
           50        |---+---+---+---+---+---+---+---|
           51     6  |   |   |   |   |   |   |   |   |
           52        |---+---+---+---+---+---+---+---|
           53     5  |   |   |   |   |   |   |   |   |
           54        |---+---+---+---+---+---+---+---|
           55     4  |   |   |   |   |   |   |   |   |
           56        |---+---+---+---+---+---+---+---|
           57     3  |   |   |   |   |   |   |   |   |
           58        |---+---+---+---+---+---+---+---|
           59     2  | P | P | P | P | P | P | P | P |
           60        |---+---+---+---+---+---+---+---|
           61     1  | R | N | B | Q | K | B | N | R |
           62        ---------------------------------
           63          a   b   c   d   e   f   g   h
           64 fics%
           65 .DE
           66 .
           67 .PP
           68 In complement to the raw telnet interface, a graphical client may be
           69 used to join a game with the board shown on-screen.