PAK === Pak allows you to create, edit and extract files from PAK files for Quake and Quake engine based games. Download: -------- You can download the latest release here http://boraxman.strangled.net/pak/0.3.1 Here is the source code http://boraxman.strangled.net/pak/0.3.1/pak-0.3.1.tar.gz which you can compile. GPG signature http://boraxman.strangled.net/pak/0.3.1/pak-0.3.1.tar.gz.asc for the above source package. Signing key: D78BA4DD4AADF348 There are also ready to use packages for Windows, DOS, RPM based Linux distros and Debian based Linux distros Windows http://boraxman.strangled.net/pak/0.3.1/pak-0.3.1_win32.zip GPG signature http://boraxman.strangled.net/pak/0.3.1/pak-0.3.1_win32.zip.asc for the above Windows ZIP. DOS http://boraxman.strangled.net/pak/0.3.1/DOS/pakdos.zip RPM for Fedora and RedHat Distros http://boraxman.strangled.net/pak/0.3.1/RPM/pak-0.3.1-2.x86_64.rpm SRPM http://boraxman.strangled.net/pak/0.3.1/RPM/pak-0.3.1-2.src.rpm Debian package for 64 bit systems http://boraxman.strangled.net/pak/0.3.1/DEB/amd64/pak_0.3.1-1_amd64.deb Debian package for 32 bit systems http://boraxman.strangled.net/pak/0.3.1/DEB/i386/pak_0.3.1-1_i386.deb Debian package for ARM systems i.e., Raspbian http://boraxman.strangled.net/pak/0.3.1/DEB/armhf/pak-dbgsym_0.3.1-1_armhf.deb Debian source files here http://boraxman.strangled.net/pak/0.3.1/DEB/source/ About this program ------------------ PAK files are little more than an archive, similar to ZIP or TAR files. They have internal directories, subdirectories and files. Maps for Quake/Quake 2 for example, are .BSP files stored under a 'maps' directory. Pak supports the following command line parameters -i filename.pak Import to this filename. If the pak file does not exist, it will be created, otherwise it is appended to. -o filename.pak Export to this filename. When importing a file or directory tree, this file will be created if it does not already exist. -d Directory to import from, export do. When importing to a pak, this is the directory containing what will be imported. Everything under the directory will be added, but not the directory itself. These will form the 'root' directory of the pak file. When exporting, the files/directories will be placed within this directory. -D Import/export file. Like the -d option, but works with files. You can either add a file to the pak file, or extract a file. When extracting, the full path must be specified. -p Internal pak path to use. An existing pak file can contain directories within it, such as 'sound/ogre'. This option allows you to use a subdirectory within a pak file as the target for operations. For importing files or directories, the -p option exports only subdirectories, or imports to that directory. This option allows you to specify where the file or directory tree will go. -v Verbose. Print more information. -V Display licence. Examples -------- pak -i test.pak -d /storage/ulysses This creates a new file called test.pak, which will contain the contents of the directory /storage/ulysses pak -o test.pak -d /temp This extracts the contents of test.pak to the /temp directory pak -i test.pak -p /sound/ogre -d /storage/ogre This imports the files/directories under storage/ogre into the pak file, placing them within the pak under /sound/ogre pak -i test.pak -p /sound/ogre -D pain.wav The same as above, but inserts pain.wav in the pak under /sound/ogre pak -e file.pak -p sound -d target Exports the 'sound' directory in file.pak to directory 'target'. pak -e file,pak -D sound/misc/basekey.wav Exports the file sound/misc/basekey.wav Notes ----- * The full path cannot exceed 56 characters. If you are importing files and directories, the total length of the directory names and file name cannot exceed 56 characters due to limitation of the PAK file format. Pakqit will stop importing if this limit is exceeded. * Pakqit does not allow two files within one directory to have the same name.