URI: 
       gothic guide, some updates - www.codemadness.org - www.codemadness.org saait content files
  HTML git clone git://git.codemadness.org/www.codemadness.org
   DIR Log
   DIR Files
   DIR Refs
   DIR README
   DIR LICENSE
       ---
   DIR commit 92c93f1023c7b9db96fce8f0a3680af9e0d718a8
   DIR parent 95c00e4aa8bc3e11b9791997744a81001a133fe3
  HTML Author: Hiltjo Posthuma <hiltjo@codemadness.org>
       Date:   Sun, 31 May 2026 13:51:22 +0200
       
       gothic guide, some updates
       
       - improve typo and add some tips.
       - reword: harvest tropies and lockpicking is not that useful.
       
       Diffstat:
         M config.cfg                          |       2 +-
         M output/atom.xml                     |       4 ++--
         M output/atom_content.xml             |      55 ++++++++++++++++++++++---------
         M output/atom_content_gopher.xml      |      55 ++++++++++++++++++++++---------
         M output/atom_gopher.xml              |       4 ++--
         M output/gothic-1-guide.html          |      51 +++++++++++++++++++++++--------
         M output/gothic-1-guide.md            |      49 +++++++++++++++++++++++--------
         M output/jsonfeed_content.json        |       2 +-
         M output/jsonfeed_content_gopher.json |       2 +-
         M output/phlog/gothic-1-guide         |      51 +++++++++++++++++++++++--------
         M output/rss_content.xml              |      51 +++++++++++++++++++++++--------
         M output/rss_content_gopher.xml       |      51 +++++++++++++++++++++++--------
         M output/sfeed_content.tsv            |       2 +-
         M output/sfeed_content_gopher.tsv     |       2 +-
         M output/sitemap.xml                  |       2 +-
         M pages/gothic-1-guide.cfg            |       2 +-
         M pages/gothic-1-guide.md             |      49 +++++++++++++++++++++++--------
       
       17 files changed, 317 insertions(+), 117 deletions(-)
       ---
   DIR diff --git a/config.cfg b/config.cfg
       @@ -1,5 +1,5 @@
        # last updated the site.
       -siteupdated = 2026-05-30
       +siteupdated = 2026-05-31
        
        sitetitle = Codemadness
        siteurl = https://www.codemadness.org
   DIR diff --git a/output/atom.xml b/output/atom.xml
       @@ -2,7 +2,7 @@
        <feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
                <title>Codemadness</title>
                <subtitle>blog with various projects and articles about computer-related things</subtitle>
       -        <updated>2026-05-30T00:00:00Z</updated>
       +        <updated>2026-05-31T00:00:00Z</updated>
                <link rel="alternate" type="text/html" href="https://www.codemadness.org" />
                <id>https://www.codemadness.org/atom.xml</id>
                <link rel="self" type="application/atom+xml" href="https://www.codemadness.org/atom.xml" />
       @@ -442,7 +442,7 @@
                <title>Gothic 1 game guide</title>
                <link rel="alternate" type="text/html" href="https://www.codemadness.org/gothic-1-guide.html" />
                <id>https://www.codemadness.org/gothic-1-guide.html</id>
       -        <updated>2026-03-14T00:00:00Z</updated>
       +        <updated>2026-05-31T00:00:00Z</updated>
                <published>2009-04-12T00:00:00Z</published>
                <author>
                        <name>Hiltjo</name>
   DIR diff --git a/output/atom_content.xml b/output/atom_content.xml
       @@ -2,7 +2,7 @@
        <feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
                <title>Codemadness</title>
                <subtitle>blog with various projects and articles about computer-related things</subtitle>
       -        <updated>2026-05-30T00:00:00Z</updated>
       +        <updated>2026-05-31T00:00:00Z</updated>
                <link rel="alternate" type="text/html" href="https://www.codemadness.org" />
                <id>https://www.codemadness.org/atom_content.xml</id>
                <link rel="self" type="application/atom+xml" href="https://www.codemadness.org/atom_content.xml" />
       @@ -3534,7 +3534,7 @@ If it worked then good for you :)</p>
                <title>Gothic 1 game guide</title>
                <link rel="alternate" type="text/html" href="https://www.codemadness.org/gothic-1-guide.html" />
                <id>https://www.codemadness.org/gothic-1-guide.html</id>
       -        <updated>2026-03-14T00:00:00Z</updated>
       +        <updated>2026-05-31T00:00:00Z</updated>
                <published>2009-04-12T00:00:00Z</published>
                <author>
                        <name>Hiltjo</name>
       @@ -3542,7 +3542,7 @@ If it worked then good for you :)</p>
                </author>
                <summary>Gothic 1 game guide with some useful tips</summary>
                <content type="html"><![CDATA[<h1>Gothic 1 game guide</h1>
       -        <p><strong>Last modification on </strong> <time>2026-03-14</time></p>
       +        <p><strong>Last modification on </strong> <time>2026-05-31</time></p>
                <p><strong>Disclaimer:</strong>
        Some (including myself) may find some of these hints/exploits cheating. This
        guide is just for educational and fun purposes. Some of these hints/tips apply
       @@ -3775,6 +3775,11 @@ slightly after the campfire near Baal Parvez.</p>
        <p>When you follow them and when they kill monsters then you also get the
        experience.</p>
        </li>
       +<li><p>If you do no damage to rock golems or skeletons: use a different type of
       +weapon than a sword: use a hammer (like the Orc Hammer or God's Hammer).  For
       +the elemental golems (fire and ice) use the elemental counter, like Ice Bolt or
       +Fire Bolt.</p>
       +</li>
        <li><p>The NPC Wolf in the New Camp sells "The Bloodflies" book for 150 ore. When
        you read this book you learn how to remove bloodflies parts (without having to
        spend learning points). After you read the book and learned its skill then you
       @@ -3807,7 +3812,7 @@ rings.<br />  </p>
        <ul>
        <li>For melee skills:
        <ul>
       -<li>Strength</li>
       +<li>Strength (increases damage and meeting equipment requirements).</li>
        <li>One-handed weapons have a bit lower weapon damage but are less clunky and
        faster. You can also interrupt enemy attacks.</li>
        <li>Two-handed weapons have the highest damage, but are slower.</li>
       @@ -3817,12 +3822,12 @@ combat animations and make combat less slow and clunky.</li>
        </li>
        <li>For ranged skills:
        <ul>
       -<li>Dexterity</li>
       +<li>Dexterity (increases damage and meeting equipment requirements).</li>
        <li>Cross-bows have high damage and are very good.
        <ul>
        <li>Cross-bow: the path for cross-bow training is easier in the old camp.
       -When you become the Old Camp guard Scorpio can train you. Later in the
       -game in chapter 4 after some story progression he will train everyone.</li>
       +When you become an Old Camp guard then Scorpio can train you. Later in
       +the game in chapter 4 after some story progression he will train everyone.</li>
        </ul>
        </li>
        </ul>
       @@ -3835,17 +3840,17 @@ game in chapter 4 after some story progression he will train everyone.</li>
        path is probably easier.</li>
        </ul>
        </li>
       -<li>Harvest animals:
       +<li>Harvest animals (not necessary):
        <ul>
       -<li>Early investments of a few skill points into getting skins, teeth and claws
       -from animals is OK (it is easy to get a lot of ore if you loot everything
       -though).</li>
       +<li>Early investments of a few skill points into getting skins, teeth and
       +claws from animals is OK (it is easy enough to get a lot of ore if you loot
       +everything though).</li>
        </ul>
        </li>
       -<li>Lockpicking: training in lockpicking only reduces the chance to break locks
       -when you fail the combination. Investing in it is OK but not necessary.
       -A small cheat: the lock pick combination stays the same, you can save and
       -reload the game to avoid losing lockpicks.</li>
       +<li>Lockpicking (not necessary): training in lockpicking only reduces the
       +chance to break locks when you fail the combination. Investing in it is OK but
       +not necessary.  A small cheat: the lock pick combination stays the same, you
       +can save and reload the game to avoid losing lockpicks.</li>
        <li>Bad skill investments to avoid:
        <ul>
        <li>Sneak and pickpocket are nearly useless.</li>
       @@ -3859,6 +3864,26 @@ reload the game to avoid losing lockpicks.</li>
        Early game for melee: get max strength to 100 and get at least the first tier
        of one-handed training.<br />  
        In the later game focus more on ranged combat or learning the magic circles.</p>
       +<h1>Late-game fun tip: when the Old Camp turns against you</h1>
       +<p>Before you go to Xardas's old tower you can go to the Old Camp and enter it by
       +using the transform into meatbug spell and crawl under the door or using the
       +transform into bloodfly spell.</p>
       +<p>Useful NPCs to murder:
       +<ul>
       +<li>Huno (the blacksmith) in the Old Camp has usually a lot of materials worth much ore.</li>
       +<li>Fisk (trader) has lots of swords and items.</li>
       +<li>Other NPCs, especially ones you have traded with before. You can get the items back
       +for "free" &gt;:)</li>
       +<li>Arto (one of the elite guards near Gomez) has a nice one-handed sword.</li>
       +</ul>
       +</p>
       +<p>NOTE: some NPCs at this point are invulnerable (Thorus, Scar, Gomez).</p>
       +<p>Fun things:</p>
       +<ul>
       +<li>Use the rain of fire spell to burn everyone.</li>
       +<li>Spawn many golems or army of undead in the middle of the camp.</li>
       +<li>Mindcontrolling low-level NPCs and doing stupid things.</li>
       +</ul>
        <h1>Side-quest Chromanin / The Stranger</h1>
        <p>This describes an interesting side quest in the Gothic 1 game, which is not too
        obvious to find and may be overlooked.</p>
   DIR diff --git a/output/atom_content_gopher.xml b/output/atom_content_gopher.xml
       @@ -2,7 +2,7 @@
        <feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
                <title>Codemadness</title>
                <subtitle>blog with various projects and articles about computer-related things</subtitle>
       -        <updated>2026-05-30T00:00:00Z</updated>
       +        <updated>2026-05-31T00:00:00Z</updated>
                <link rel="alternate" type="text/gopher" href="gopher://codemadness.org" />
                <id>gopher://codemadness.org/0/atom_content_gopher.xml</id>
                <link rel="self" type="application/atom+xml" href="gopher://codemadness.org/0/atom_content_gopher.xml" />
       @@ -3534,7 +3534,7 @@ If it worked then good for you :)</p>
                <title>Gothic 1 game guide</title>
                <link rel="alternate" type="text/gopher" href="gopher://codemadness.org/1/phlog/gothic" />
                <id>gopher://codemadness.org/1/phlog/gothic</id>
       -        <updated>2026-03-14T00:00:00Z</updated>
       +        <updated>2026-05-31T00:00:00Z</updated>
                <published>2009-04-12T00:00:00Z</published>
                <author>
                        <name>Hiltjo</name>
       @@ -3542,7 +3542,7 @@ If it worked then good for you :)</p>
                </author>
                <summary>Gothic 1 game guide with some useful tips</summary>
                <content type="html"><![CDATA[<h1>Gothic 1 game guide</h1>
       -        <p><strong>Last modification on </strong> <time>2026-03-14</time></p>
       +        <p><strong>Last modification on </strong> <time>2026-05-31</time></p>
                <p><strong>Disclaimer:</strong>
        Some (including myself) may find some of these hints/exploits cheating. This
        guide is just for educational and fun purposes. Some of these hints/tips apply
       @@ -3775,6 +3775,11 @@ slightly after the campfire near Baal Parvez.</p>
        <p>When you follow them and when they kill monsters then you also get the
        experience.</p>
        </li>
       +<li><p>If you do no damage to rock golems or skeletons: use a different type of
       +weapon than a sword: use a hammer (like the Orc Hammer or God's Hammer).  For
       +the elemental golems (fire and ice) use the elemental counter, like Ice Bolt or
       +Fire Bolt.</p>
       +</li>
        <li><p>The NPC Wolf in the New Camp sells "The Bloodflies" book for 150 ore. When
        you read this book you learn how to remove bloodflies parts (without having to
        spend learning points). After you read the book and learned its skill then you
       @@ -3807,7 +3812,7 @@ rings.<br />  </p>
        <ul>
        <li>For melee skills:
        <ul>
       -<li>Strength</li>
       +<li>Strength (increases damage and meeting equipment requirements).</li>
        <li>One-handed weapons have a bit lower weapon damage but are less clunky and
        faster. You can also interrupt enemy attacks.</li>
        <li>Two-handed weapons have the highest damage, but are slower.</li>
       @@ -3817,12 +3822,12 @@ combat animations and make combat less slow and clunky.</li>
        </li>
        <li>For ranged skills:
        <ul>
       -<li>Dexterity</li>
       +<li>Dexterity (increases damage and meeting equipment requirements).</li>
        <li>Cross-bows have high damage and are very good.
        <ul>
        <li>Cross-bow: the path for cross-bow training is easier in the old camp.
       -When you become the Old Camp guard Scorpio can train you. Later in the
       -game in chapter 4 after some story progression he will train everyone.</li>
       +When you become an Old Camp guard then Scorpio can train you. Later in
       +the game in chapter 4 after some story progression he will train everyone.</li>
        </ul>
        </li>
        </ul>
       @@ -3835,17 +3840,17 @@ game in chapter 4 after some story progression he will train everyone.</li>
        path is probably easier.</li>
        </ul>
        </li>
       -<li>Harvest animals:
       +<li>Harvest animals (not necessary):
        <ul>
       -<li>Early investments of a few skill points into getting skins, teeth and claws
       -from animals is OK (it is easy to get a lot of ore if you loot everything
       -though).</li>
       +<li>Early investments of a few skill points into getting skins, teeth and
       +claws from animals is OK (it is easy enough to get a lot of ore if you loot
       +everything though).</li>
        </ul>
        </li>
       -<li>Lockpicking: training in lockpicking only reduces the chance to break locks
       -when you fail the combination. Investing in it is OK but not necessary.
       -A small cheat: the lock pick combination stays the same, you can save and
       -reload the game to avoid losing lockpicks.</li>
       +<li>Lockpicking (not necessary): training in lockpicking only reduces the
       +chance to break locks when you fail the combination. Investing in it is OK but
       +not necessary.  A small cheat: the lock pick combination stays the same, you
       +can save and reload the game to avoid losing lockpicks.</li>
        <li>Bad skill investments to avoid:
        <ul>
        <li>Sneak and pickpocket are nearly useless.</li>
       @@ -3859,6 +3864,26 @@ reload the game to avoid losing lockpicks.</li>
        Early game for melee: get max strength to 100 and get at least the first tier
        of one-handed training.<br />  
        In the later game focus more on ranged combat or learning the magic circles.</p>
       +<h1>Late-game fun tip: when the Old Camp turns against you</h1>
       +<p>Before you go to Xardas's old tower you can go to the Old Camp and enter it by
       +using the transform into meatbug spell and crawl under the door or using the
       +transform into bloodfly spell.</p>
       +<p>Useful NPCs to murder:
       +<ul>
       +<li>Huno (the blacksmith) in the Old Camp has usually a lot of materials worth much ore.</li>
       +<li>Fisk (trader) has lots of swords and items.</li>
       +<li>Other NPCs, especially ones you have traded with before. You can get the items back
       +for "free" &gt;:)</li>
       +<li>Arto (one of the elite guards near Gomez) has a nice one-handed sword.</li>
       +</ul>
       +</p>
       +<p>NOTE: some NPCs at this point are invulnerable (Thorus, Scar, Gomez).</p>
       +<p>Fun things:</p>
       +<ul>
       +<li>Use the rain of fire spell to burn everyone.</li>
       +<li>Spawn many golems or army of undead in the middle of the camp.</li>
       +<li>Mindcontrolling low-level NPCs and doing stupid things.</li>
       +</ul>
        <h1>Side-quest Chromanin / The Stranger</h1>
        <p>This describes an interesting side quest in the Gothic 1 game, which is not too
        obvious to find and may be overlooked.</p>
   DIR diff --git a/output/atom_gopher.xml b/output/atom_gopher.xml
       @@ -2,7 +2,7 @@
        <feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
                <title>Codemadness</title>
                <subtitle>blog with various projects and articles about computer-related things</subtitle>
       -        <updated>2026-05-30T00:00:00Z</updated>
       +        <updated>2026-05-31T00:00:00Z</updated>
                <link rel="alternate" type="text/gopher" href="gopher://codemadness.org" />
                <id>gopher://codemadness.org/0/atom_gopher.xml</id>
                <link rel="self" type="application/atom+xml" href="gopher://codemadness.org/0/atom_gopher.xml" />
       @@ -442,7 +442,7 @@
                <title>Gothic 1 game guide</title>
                <link rel="alternate" type="text/gopher" href="gopher://codemadness.org/1/phlog/gothic" />
                <id>gopher://codemadness.org/1/phlog/gothic</id>
       -        <updated>2026-03-14T00:00:00Z</updated>
       +        <updated>2026-05-31T00:00:00Z</updated>
                <published>2009-04-12T00:00:00Z</published>
                <author>
                        <name>Hiltjo</name>
   DIR diff --git a/output/gothic-1-guide.html b/output/gothic-1-guide.html
       @@ -41,7 +41,7 @@
        <header>
                <h1>Gothic 1 game guide</h1>
                <p>
       -        <strong>Last modification on </strong> <time>2026-03-14</time>
       +        <strong>Last modification on </strong> <time>2026-05-31</time>
                </p>
        </header>
        
       @@ -277,6 +277,11 @@ slightly after the campfire near Baal Parvez.</p>
        <p>When you follow them and when they kill monsters then you also get the
        experience.</p>
        </li>
       +<li><p>If you do no damage to rock golems or skeletons: use a different type of
       +weapon than a sword: use a hammer (like the Orc Hammer or God's Hammer).  For
       +the elemental golems (fire and ice) use the elemental counter, like Ice Bolt or
       +Fire Bolt.</p>
       +</li>
        <li><p>The NPC Wolf in the New Camp sells "The Bloodflies" book for 150 ore. When
        you read this book you learn how to remove bloodflies parts (without having to
        spend learning points). After you read the book and learned its skill then you
       @@ -309,7 +314,7 @@ rings.<br />  </p>
        <ul>
        <li>For melee skills:
        <ul>
       -<li>Strength</li>
       +<li>Strength (increases damage and meeting equipment requirements).</li>
        <li>One-handed weapons have a bit lower weapon damage but are less clunky and
        faster. You can also interrupt enemy attacks.</li>
        <li>Two-handed weapons have the highest damage, but are slower.</li>
       @@ -319,12 +324,12 @@ combat animations and make combat less slow and clunky.</li>
        </li>
        <li>For ranged skills:
        <ul>
       -<li>Dexterity</li>
       +<li>Dexterity (increases damage and meeting equipment requirements).</li>
        <li>Cross-bows have high damage and are very good.
        <ul>
        <li>Cross-bow: the path for cross-bow training is easier in the old camp.
       -When you become the Old Camp guard Scorpio can train you. Later in the
       -game in chapter 4 after some story progression he will train everyone.</li>
       +When you become an Old Camp guard then Scorpio can train you. Later in
       +the game in chapter 4 after some story progression he will train everyone.</li>
        </ul>
        </li>
        </ul>
       @@ -337,17 +342,17 @@ game in chapter 4 after some story progression he will train everyone.</li>
        path is probably easier.</li>
        </ul>
        </li>
       -<li>Harvest animals:
       +<li>Harvest animals (not necessary):
        <ul>
       -<li>Early investments of a few skill points into getting skins, teeth and claws
       -from animals is OK (it is easy to get a lot of ore if you loot everything
       -though).</li>
       +<li>Early investments of a few skill points into getting skins, teeth and
       +claws from animals is OK (it is easy enough to get a lot of ore if you loot
       +everything though).</li>
        </ul>
        </li>
       -<li>Lockpicking: training in lockpicking only reduces the chance to break locks
       -when you fail the combination. Investing in it is OK but not necessary.
       -A small cheat: the lock pick combination stays the same, you can save and
       -reload the game to avoid losing lockpicks.</li>
       +<li>Lockpicking (not necessary): training in lockpicking only reduces the
       +chance to break locks when you fail the combination. Investing in it is OK but
       +not necessary.  A small cheat: the lock pick combination stays the same, you
       +can save and reload the game to avoid losing lockpicks.</li>
        <li>Bad skill investments to avoid:
        <ul>
        <li>Sneak and pickpocket are nearly useless.</li>
       @@ -361,6 +366,26 @@ reload the game to avoid losing lockpicks.</li>
        Early game for melee: get max strength to 100 and get at least the first tier
        of one-handed training.<br />  
        In the later game focus more on ranged combat or learning the magic circles.</p>
       +<h1>Late-game fun tip: when the Old Camp turns against you</h1>
       +<p>Before you go to Xardas's old tower you can go to the Old Camp and enter it by
       +using the transform into meatbug spell and crawl under the door or using the
       +transform into bloodfly spell.</p>
       +<p>Useful NPCs to murder:
       +<ul>
       +<li>Huno (the blacksmith) in the Old Camp has usually a lot of materials worth much ore.</li>
       +<li>Fisk (trader) has lots of swords and items.</li>
       +<li>Other NPCs, especially ones you have traded with before. You can get the items back
       +for "free" &gt;:)</li>
       +<li>Arto (one of the elite guards near Gomez) has a nice one-handed sword.</li>
       +</ul>
       +</p>
       +<p>NOTE: some NPCs at this point are invulnerable (Thorus, Scar, Gomez).</p>
       +<p>Fun things:</p>
       +<ul>
       +<li>Use the rain of fire spell to burn everyone.</li>
       +<li>Spawn many golems or army of undead in the middle of the camp.</li>
       +<li>Mindcontrolling low-level NPCs and doing stupid things.</li>
       +</ul>
        <h1>Side-quest Chromanin / The Stranger</h1>
        <p>This describes an interesting side quest in the Gothic 1 game, which is not too
        obvious to find and may be overlooked.</p>
   DIR diff --git a/output/gothic-1-guide.md b/output/gothic-1-guide.md
       @@ -289,6 +289,11 @@ It has a relatively low strength requirements and is available in game chapter
          When you follow them and when they kill monsters then you also get the
          experience.
        
       +* If you do no damage to rock golems or skeletons: use a different type of
       +  weapon than a sword: use a hammer (like the Orc Hammer or God's Hammer).  For
       +  the elemental golems (fire and ice) use the elemental counter, like Ice Bolt or
       +  Fire Bolt.
       +
        * The NPC Wolf in the New Camp sells "The Bloodflies" book for 150 ore. When
          you read this book you learn how to remove bloodflies parts (without having to
          spend learning points). After you read the book and learned its skill then you
       @@ -316,31 +321,31 @@ It has a relatively low strength requirements and is available in game chapter
        
        * Skill investments:
          * For melee skills:
       -    * Strength
       +    * Strength (increases damage and meeting equipment requirements).
            * One-handed weapons have a bit lower weapon damage but are less clunky and
              faster. You can also interrupt enemy attacks.
            * Two-handed weapons have the highest damage, but are slower.
            * Get at least the first tier of one-handed training. It will change the
              combat animations and make combat less slow and clunky.
          * For ranged skills:
       -    * Dexterity
       +    * Dexterity (increases damage and meeting equipment requirements).
            * Cross-bows have high damage and are very good.
              * Cross-bow: the path for cross-bow training is easier in the old camp.
       -        When you become the Old Camp guard Scorpio can train you. Later in the
       -        game in chapter 4 after some story progression he will train everyone.
       +        When you become an Old Camp guard then Scorpio can train you. Later in
       +        the game in chapter 4 after some story progression he will train everyone.
          * For mage characters:
            * Investing a little bit into strength, lets say 30 STR is OK.
            * Magic skills are powerful but are a bit clunky and slow.
            * Joining the Old Camp (fire mage) or New Camp (water mage) for the magician
              path is probably easier.
       -  * Harvest animals:
       -    * Early investments of a few skill points into getting skins, teeth and claws
       -      from animals is OK (it is easy to get a lot of ore if you loot everything
       -      though).
       -  * Lockpicking: training in lockpicking only reduces the chance to break locks
       -    when you fail the combination. Investing in it is OK but not necessary.
       -    A small cheat: the lock pick combination stays the same, you can save and
       -    reload the game to avoid losing lockpicks.
       +  * Harvest animals (not necessary):
       +    * Early investments of a few skill points into getting skins, teeth and
       +      claws from animals is OK (it is easy enough to get a lot of ore if you loot
       +      everything though).
       +  * Lockpicking (not necessary): training in lockpicking only reduces the
       +    chance to break locks when you fail the combination. Investing in it is OK but
       +    not necessary.  A small cheat: the lock pick combination stays the same, you
       +    can save and reload the game to avoid losing lockpicks.
          * Bad skill investments to avoid:
            * Sneak and pickpocket are nearly useless.
        
       @@ -349,6 +354,26 @@ Early game for melee: get max strength to 100 and get at least the first tier
        of one-handed training.  
        In the later game focus more on ranged combat or learning the magic circles.
        
       +# Late-game fun tip: when the Old Camp turns against you
       +
       +Before you go to Xardas's old tower you can go to the Old Camp and enter it by
       +using the transform into meatbug spell and crawl under the door or using the
       +transform into bloodfly spell.
       +
       +Useful NPCs to murder:
       +* Huno (the blacksmith) in the Old Camp has usually a lot of materials worth much ore.
       +* Fisk (trader) has lots of swords and items.
       +* Other NPCs, especially ones you have traded with before. You can get the items back
       +  for "free" >:)
       +* Arto (one of the elite guards near Gomez) has a nice one-handed sword.
       +
       +NOTE: some NPCs at this point are invulnerable (Thorus, Scar, Gomez).
       +
       +Fun things:
       +
       +* Use the rain of fire spell to burn everyone.
       +* Spawn many golems or army of undead in the middle of the camp.
       +* Mindcontrolling low-level NPCs and doing stupid things.
        
        # Side-quest Chromanin / The Stranger
        
   DIR diff --git a/output/jsonfeed_content.json b/output/jsonfeed_content.json
       @@ -296,6 +296,6 @@
                "title": "Gothic 1 game guide",
                "url": "https://www.codemadness.org/gothic-1-guide.html",
                "authors": [{"name": "Hiltjo"}],
codemadness.org:70 /git/www.codemadness.org/commit/92c93f1023c7b9db96fce8f0a3680af9e0d718a8.gph:511: line too long