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       # Gothic 1 game guide
       
       Last modification on 2025-01-05
       
       **Disclaimer:**
       Some (including myself) may find some of these hints/exploits cheating. This
       guide is just for educational and fun purposes. Some of these hints/tips apply
       to Gothic 2 as well. I got the meat exploit from a guide somewhere on the
       internet I can't recall where, anyway kudos to that person. Some of the
       exploits I discovered myself.
       
       
       ## Configuration
       
       
       ### Widescreen resolution
       
       Gothic supports widescreen resolutions with a small tweak, add the following
       text string as a command-line argument:
       
               -zRes:1920,1200,32
       
       This also works for Gothic 2. Here 1920 is the width, 1200 the height and 32
       the bits per pixel, change this to your preferred resolution.
       
       
       ### Fix crash with Steam version
       
       Disable steam overlay. If that doesn't work rename GameOverlayRenderer.dll in
       your steam folder to _GameOverlayRenderer.dll.  I strongly recommend to buy the
  HTML better version from »GOG.com«.  The GOG version has no DRM and allows easier
       modding, it also allows playing in most published languages: German, English,
       Polish, furthermore it has some original artwork and soundtrack included.
       
       
       ### Upgrade Steam version to stand-alone version and remove Steam DRM (Gothic 1 and 2)
       
       You can install the Gothic playerkit and patches to remove the Steam DRM.
       
  HTML »WorldOfGothic« playerkit patches:
       
  HTML * Gothic 1 (EN):    »https://www.worldofgothic.com/dl/?go=dlfile&fileid=28«
  HTML * Gothic 1 (DE):    »https://www.worldofgothic.de/dl/download_34.htm«
  HTML * Gothic 2 (EN/DE): »https://www.worldofgothic.de/dl/download_168.htm«
       
       
       ### Play Gothic in a different language with English subtitles
       
       If you're like me and have played the English version many times, but would
       like to hear the (original) German voice audio or if you would like to play
       with different audio than you're used to, then you can copy the speech.vdf file
       of your preferred version to your game files. Optionally turn on subtitles.
       I've used this to play the English version of Gothic with the original German
       voice audio and English subtitles.
       This works best with the version from GOG as it allows easier modding.
       
       
       ## Easy money/weapons/armour/other items
       
       
       ### Steal from Huno
       
       At night attack Huno the smith in the Old Camp and steal all his steel. Then
       make some weapons and sell them with a merchant.  When you ask Huno about
       blacksmith equipment it will respawn with 5 of each kind of steel. This is also
       a fairly good starting weapon (requires 20 strength).  Also his chest located
       near the sharpening stone and fire contains some steel as well, lock-pick it.
       The combination is: RRLRLL. The chest contains at least 20 raw steel, forge it
       to get 20 crude swords which you can sell for 50 ore each to a merchant.  This
       will generate some nice starting money (1000+ ore) :)
       
       
       ### Steal weapons from the castle in the Old Camp
       
       This tip is useful for getting pretty good starting weapons.
       
       Before entering the castle itself drop your ore (Left control + down for me)
       in front of it. This will ensure when you get caught (and you probably will ;))
       no ore will get stolen by the guards. Now use the "slip past guard" technique
       described below and you should be able to get into Gomez his castle. Run to the
       left where some weapons are stored. Now make sure you at least steal the best
       weapon (battle sword) and steal as much as you can until you get whacked.  I
       usually stand in the corner since that's where the best weapons are (battle
       sword, judgement sword, etc). You'll now have some nice starting weapon(s) and
       the good thing is they require very little attributes (about 13 strength).
       
   IMG Location: »screenshot«
       
       
       ### Free scraper armour the New Camp
       
       In the New Camp go to the mine and talk to Swiney at the bottom of "The
       Hollow". Ask who he is and then ask to join the scrapers.  He will give you a
       "Diggers dress" worth 250 ore. It has the following stats: + 10 against
       weapons. + 5 against fire.  This will also give you free entrance to the bar in
       the New Camp.
       
       
       ### Unlimited water bottles in the New Camp
       
       In the quest from Lefty you will be assigned to get water bottles from the
       rice lord.  He will give you infinite amounts of water bottles, in batches of
       12.
       
       
       ### Armour amulet and increase HP potion
       
       In the Old Camp in the main castle there are at least 3 chests with valuable
       items that don't require a key:
       
       * Middle right side (looking from the entrance), 1 chest:
         * lock combination: LLLLRLRL
         * loot:
           * +15 against weapons, +15 against arrows (amulet of stone skin)
             (worth: 1000 ore)
         * additionally there are 2 locked doors at the right side in this room. In
           the final room there are 3 floors with lots of chests.  
   BIN     Video of the location
       
       * Left side, 1 chest:
         * lock combination: RLLLLLRR
         * loot:
           * +8 mana amulet (worth: 600 ore)
           * 2 potions (+70 hp)
           * dreamcall (weed)
           * 120 coins (worth: nothing)
       * Right side, 2 chests with:
         * lock combination: RLLLRLLR
         * loot:
           * armour amulets, +15 against weapons (worth: 600 ore)
           * maximum life potion, +10 maximum life (worth: 1000 ore)
           * speed potion (1 minute duration)
           * 4 potions (+70 hp)
       
       
       ### Swamp/Sect Camp harvest twice
       
       In the swamp-weed harvest quest you must get swamp-weed for a guru. After this
       quest you can get the harvest again, but you can keep the harvest without
       consequences.
       
       
       ## Exploits
       
       
       ### Slip past guards
       
       This exploit is really simple, just draw your weapon before you're "targeted"
       by the guard and run past them, this bypasses the dialog sequence.  When you're
       just out of their range holster your weapon again, so the people around won't
       get pissed off.
       
       Works really well on the guards in front of the Old camp's castle, Y'Berrion
       templars and New Camp mercenaries near the Water magicians, just to name a few.
       
   BIN Video
       
       ### Meat duplication
       
       Go to a pan and focus / target it so it says "frying pan" or similar. Now open
       your inventory and select the meat. Now cook the meat (for me Left Control +
       Arrow up). The inventory should remain open. You'll now have twice as much meat
       as you had before. Do this a few times and you'll have a lot of meat, easy for
       trading with ore/other items as well. This exploit does not work with the
       community patch applied.
       
       
       ### Glitch through (locked) doors and walls
       
       You can glitch through walls by strafing into them. Then when the player is
       partially collided into a door or wall you can jump forward to glitch through
       it.
       
   BIN Video
       
       
       ### Fall from great heights
       
       When you fall or jump from where you usually get fall damage you can do the
       following trick: slightly before the ground use left or right strafe.  This
       works because it resets the falling animation. There are also other ways to
       achieve the same thing cancelling the falling animation, such as attacking with
       a weapon in the air.
       
   BIN Video
       
       
       ## Experience / level up tips
       
       
       ### Test of faith (extra exp)
       
       You get an additional 750 exp (from Lares) when you forge the letter in the new
       camp and then give it to Diego. You can still join both camps after this.
       
       
       ### Fighting skeleton mages and their skeletons
       
       An easy way to get more experience is to let the skeleton mages summon as much
       skeletons as they can, instead of rushing to kill the summoner immediately.
       After you have defeated all of them: kill the skeleton mage.
       
       
       ### Permanent str/dex/mana/hp potions/items and teachers
       
       When you want to get the maximum power at the end of the game you should save
       up the items that give you a permanent boost. Teachers of strength, dexterity
       and mana won't train over 100 of each skill.  However using potions and quest
       rewards you can increase this over 100.
       
       You should also look out for the following:
       
       * Learn to get extra force into your punch from Horatio (strength +5, this
         can't be done after level 100 strength). Talking to Jeremiah in the New Camp
         bar unlocks the dialog option to train strength at Horatio.
       
       * Smoke the strongest non-quest joint (+2 mana).
       
       
       ### Permanent potions in Sleeper temple
       
       This one is really obvious, but I would like to point out the mummy's on each
       side where Xardas is located have lots and I mean lots of permanent potions.
       This will give you a nice boost before the end battle.
       
   IMG Location, left and right corridor in the Sleeper temple: »screenshot«  
   IMG Mummies, you can loot them: »screenshot«  
       
       ### Permanent potions as reward in quests
       
       Always pick the permanent potion as a reward for quests when you can, for
       example the quest for delivering the message to the High Fire magicians (mana
       potion) or the one for fetching the almanac for the Sect Camp.  Don't forget to
       pick up the potions from Riordian the water magician when you're doing the
       focus stones quest, it contains a strength and dexterity potion (+3).
       
       ### Improve ancient ore armour further
       
       In the last chapters the blacksmith Stone from the Old Camp is captured If you
       save him from the prison cell in the Old Camp the reward will have a few
       options.  One of the options is improving the Ancient Ore armour.
       
       ## Good early game weapons available in chapter 1
       
       ### Orc Hammer
       
       Location: in a cave near bloodhounds near the mountain fort.  
       It can be reached from a path from the swamp camp up to the mountain.
       Watch out for the bloodhounds. They can instantly kill you in the early game.
       
   IMG Location: »screenshot«  
   IMG Stats: »screenshot«  
       
       Stats:
       * Type: one-handed
       * Damage: 50
       * Required strength: 22
       * Worth: 1000 ore
       
       It has very low strength stat requirement and has high damage for the early
       game chapters.  A downside is the lower weapon swing range.
       It is also a decent weapon against stone golems.
       
       ### Old Battle Axe
       
       Location: near Xardas his tower.  
       Watch out for a group of Biters lurking there.
       
   IMG Location: »screenshot«  
   IMG Stats: »screenshot«  
       
       Stats:
       * Type: two-handed
       * Damage: 67
       * Required strength: 36
       * Worth: 1800 ore
       
       It has a relatively low strength requirements and is available in game chapter
       1 or could be sold for a decent amount.
       
       
       ### Random/beginner tips
       
       * If you want to talk to a NPC, but some animation of them takes too long (like
         eating, drinking, smoking) you can sometimes force them out of it by quickly
         unsheathing/sheathing your weapon.
       
       * When in the Old Camp: Baal Parvez can take you to the Sect Camp, he can be
         found near the campfire near Fisk and Dexter.
         Mordrag can take you to the New Camp, he can be found near the south gate,
         slightly after the campfire near Baal Parvez.
       
         When you follow them and when they kill monsters then you also get the
         experience.
       
       * The NPC Wolf in the New Camp sells "The Bloodflies" book for 150 ore. When
         you read this book you learn how to remove bloodflies parts (without having to
         spend learning points). After you read the book and learned its skill then you
         can sell the book back for 75 ore. This investment quickly pays back: Per
         bloodfly: sting: 25 ore (unsold value), 2x wings (15 ore each unsold value).
       
       * The templar Gor Na Drak (usually near the old mine and walks around with
         another templar): talking to him teaches you how to learn to get secretion from
         minecrawlers for free.
       
       * The spell scroll "Transform into bloodfly" is very useful:
         * A bloodfly is very fast.
         * Can also fly over water.
         * The scroll costs 100 ore. Its the same price as a potion of speed, but it
           has no duration (just until you transform back).
         * You have no fall damage.
         * You can climb some steep mountains this way.
         * Some monsters won't attack you, but some NPCs will attack you.
         * Your attribute stats will temporary change.
         * It requires 10 mana to cast (low requirement).
       
       * Almost all mummies that are lootable in the game (Orc temple and The Sleeper
         temple) have really good loot: permanent and regular potions and amulets and
         rings.  
       
       * Skill investments:
         * For melee skills:
           * Strength
           * One-handed weapons have a bit lower weapon damage but are less clunky and
             faster. You can also interrupt enemy attacks.
           * Two-handed weapons have the highest damage, but are slower.
           * Get at least the first tier of one-handed training. It will change the
             combat animations and make combat less slow and clunky.
         * For ranged skills:
           * Dexterity
           * Cross-bows have high damage and are very good.
             * Cross-bow: the path for cross-bow training is easier in the old camp.
               When you become the Old Camp guard Scorpio can train you. Later in the
               game in chapter 4 after some story progression he will train everyone.
         * For mage characters:
           * Investing a little bit into strength, lets say 30 STR is OK.
           * Magic skills are powerful but are a bit clunky and slow.
           * Joining the Old Camp (fire mage) or New Camp (water mage) for the magician
             path is probably easier.
         * Harvest animals:
           * Early investments of a few skill points into getting skins, teeth and claws
             from animals is OK (it is easy to get a lot of ore if you loot everything
             though).
         * Lockpicking: training in lockpicking only reduces the chance to break locks
           when you fail the combination. Investing in it is OK but not necessary.
           A small cheat: the lock pick combination stays the same, you can save and
           reload the game to avoid losing lockpicks.
         * Bad skill investments to avoid:
           * Sneak and pickpocket are nearly useless.
       
       Overall recommendation: I'd recommend a hybrid of melee/magic or melee/range.
       Early game for melee: get max strength to 100 and get at least the first tier
       of one-handed training.  
       In the later game focus more on ranged combat or learning the magic circles.
       
       
       # Side-quest Chromanin / The Stranger
       
       This describes an interesting side quest in the Gothic 1 game, which is not too
       obvious to find and may be overlooked.
       
       The first Chromanin book is found by defeating the skeleton mage in the Fog
       Tower. On its bones you can find the Chromanin book. Reading the book starts
       the Chromanin / The Stranger quest.  The books contain some typos, being
       demonicly possesed could be an excuse for that :)
       
       Note that the Old books only spawn in a specific order after reading each found
       book.  So they have to be done in this specific order.
       
       
   IMG Fog tower mage  
   IMG Location  
   IMG Map  
       
       Text:
       
               "He who is willing to
               renounce all depravity
               and wanders on the path
               of righteousness, shall
               know where the source
               of my power lies
               hidden. So that he might
               use it to break the chains
               of this world and prove
               worthy to receive Chromanin."
               
               "The Wise One sees to
               having a general overview before he
               dedicates himself to his
               next mission."
       
       
       ## Chromanin
       
       The clue is in the words "general overview" on the second page.
       One of the highest points on the map is the tower where you find and free the orc Ur-Shak
       from being attacked by other orcs.
       
       
       The Wise One sees to having a general overview before he dedicates himself to
       his next mission".  
       Location: on top of the tower near where the orc Ur-Shak was.  
       Item: Old Book.
       
   IMG Item  
   IMG Location  
   IMG Map  
       
       
       ## Chromanin 2
       
       Text:
       
               "Carried from the tides
               of time, Chromanin's
               visions have opened my
               eyes. No price could be
               high enough to ever
               renounce my faith in
               them, for it touched my
               heart too insensely."
               
               "What is devided will be
               reunited, after being
               massively separated for
               a short time."
       
       Clue: "What is devided (sic) will be reunited, after being massively separated for a short time".
       Location: small island near the (divided) river near the Old Camp.
       
   IMG Item  
   IMG Location  
   IMG Map  
       
       
       ## Chromanin 3
       
       Text:
       
               "Oh, Ancient Gods. How
               can it be that a man like
               me, simple and unworthy,
               may receive such great a
               legacy. I feel great
               fear to lose all of it
               again by a slight
               faltering in word or
               deed."
               
               "The wise fisherman
               occasionally tries to get
               lucky on the other side
               of the lake."
       
       
       Clue: a fisherman lake and (partially sunken hut) can be found close the the entrance of the New Camp.
       At the other side is the Old Book.
       
       
   IMG Item  
   IMG Location  
   IMG Map  
       
       
       ## Chromanin 4
       
       Text:
       
               "I dare not to be in
               the presence of
               Chromanin one day. Gone
               are the days of wasting
               and wailing. So easy it
               will be to acheive
               absolute perfection. I'm
               not far from it!"
               
               "Long forgotten are the
               deeds of those who once
               were aboard."
       
       Clue: "Long forgotten are the deeds of those who once were aboard."
       A broken ship can be found near the beach at the entrance of the Fog Tower.
       
   IMG Item  
   IMG Location  
   IMG Map  
       
       
       ## Chromanin 5
       
       Text:
       
               "But I shall not walk this
               path alone. This honor is
               mine. I must accept to
               share the power within
               myself with the worthy
               ones who are to come and
               find me. I hope they're
               coming soon..."
               
               "You will find me where it all began."
       
       
       Clue: "You will find me where it all began."
       Very obvious it is the same location as were the first book was found.
       
       
   IMG Item  
   IMG Location  
   IMG Map  
       
       
       ## Chromanin 6
       
       Text:
       
               "Empty pages"
       
   IMG Item
       
       
       On the corpse is the last chromanin book.
       When reading this last book the book is empty.
       Then there is evil laugh and 2 skeleton mages and skeleton minions will spawn.
       
       
       ## Chromanin quest log
       
       Here are the texts in the quest log:
       
   IMG Quest log part 1  
   IMG Quest log part 2  
       
       
       ### The End
       
       When you use the tips described above Gothic should be an easier game and you
       should be able to get at a high(er) level with lots of mana/strength/hp.
       
       Have fun!