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                                                             on Gopher (inofficial)
  HTML Visit Hacker News on the Web
       
       
       COMMENT PAGE FOR:
  HTML   Counter-Strike's player economy is in a freefall
       
       
        gadders wrote 1 day ago:
        I wonder how long until we get the first prosecution for someone
        insider trading on game loot knowledge.
       
          mmooss wrote 1 day ago:
          What stops Valve from manipulating the market for their benefit?
       
        nyeah wrote 1 day ago:
        This is exactly why my family never hoarded tens of thousands of
        dollars worth of arcade tokens back in the 1980s. Creating a secondary
        cash market for tokens wouldn't have changed my parents' minds about
        that.
       
        sleepybrett wrote 1 day ago:
        My Tulips!
       
        riotnrrd wrote 1 day ago:
        I used to work at Valve -- on the CS:GO team, no less -- although I
        left nearly a decade ago.  I don't know what prompted this change but I
        have some suspicions.  Even when I was there and the loot box system
        was new to CS:GO, there were concerns that a lot of trading was
        happening outside of the marketplace. The trading happened elsewhere
        because you can't have more than $300 in your Steam wallet (more than
        this would trigger some banking regulations that Valve wanted to
        avoid), so anything more valuable than that had to happen on 3rd party
        sites.
        
        We didn't want this for three reasons: we'd lose out on the marketplace
        cut (10% of all sales I think?); we didn't want people grinding the
        game to earn money from rare drops; and finally because 3rd party
        trading ended up creating a lot of scams and therefore angry players.
        
        At the time, we didn't see any way around it: we couldn't prevent
        people "gifting" items to each other, and despite omniscience and
        omnipotence in the game and Marketplace, we weren't confident that we
        could rejigger the drop rates and rarities to lower the maximum
        perceived value of the fanciest knife to be under the $300 limit.
        
        I suspect that the CS:GO team finally decided to do something about it
        and chose this.  If the team is anything like I left it, they probably
        modeled this extensively (we had data on nearly every game ever played
        in CS:GO and complete Marketplace data), and discussed the change with
        the TF2 and DOTA teams, who also have to deal with this, and decided
        that the short-term fury of a small fraction of the playerbase was
        worth it. I wonder if TF2 and DOTA are having similar problems and, if
        so, whether this change will be rolled out for those games, too.
       
          domlebo70 wrote 10 hours 51 min ago:
          I was wondering if you had any thoughts on the CS2 rollout (2 years
          and counting) and the number of bugs, poor performance, and issues?
       
          Mysterise wrote 1 day ago:
          Thank you for sharing your experience and perspective.
          
          > we'd lose out on the marketplace cut (10% of all sales I think?);
          we didn't want people grinding the game to earn money from rare
          drops;
          
          My naive understanding is that by having skins be worth tangible and
          significant value; this was the primary motivator for players to
          purchase keys to unbox cases, which was the dominant direct revenue
          generator for CS.
          
          I would guess that the revenue generated from keys (and cases, from
          the market cut) eclipses the potential market cut revenue from
          limiting the value of items to the marketplace limit (now $2k I
          believe), as the consequence of that is significantly less demand in
          keys and skins as a whole.
          
          Without the prospect of extremely expensive chase items, the $2.50 +
          ${case} slot machine pull loses its jackpot. With a knife being
          dropped once every 400~ unboxes, the EV of a knife would be $1000 +
          400*${case}. Obviously the actual EV would be lower in practice, but
          the point I'm trying to understand is how the monetization model
          works if skins are any less expensive than they were.
       
            riotnrrd wrote 1 day ago:
            > My naive understanding is that by having skins be worth tangible
            and significant value; this was the primary motivator for players
            to purchase keys to unbox cases, which was the dominant direct
            revenue generator for CS.
            
            Yes. The Valve philosophy on the cosmetics marketplace (we called
            it "the economy") is that you distribute random rewards to players
            and they can trade and sell and discover the value of those goods
            for themselves. Obviously, this was done to make money for Valve
            but, in theory, it's also good for the players.  It allows people
            who have things they don't want to sell them to people who want
            them. And all this buying and selling happens between Steam wallets
            (and there is no off-ramp) so at the end of the day, it's all just
            profit for Valve.
            
            But above all we wanted people to play CS:GO because it was a fun
            game. We didn't want to turn it into some kind of grim pachinko
            parlor, with players grinding out matches just to get random loot
            box drops. So you have to balance the potentially real dollar
            random rewards so that they're a fun surprise but not economically
            attractive enough to become a job.
       
              pityJuke wrote 1 day ago:
              > players grinding out matches just to get random loot box drops
              
              I mean... what you have is people operating rooms full of
              computers running automated bots to farm drops (and presumably
              accounts to sell later) [0].
              
              [0]:
              
  HTML        [1]: https://www.youtube.com/watch?v=n3yS6_WDb6w
       
                snailmailman wrote 21 hours 58 min ago:
                I’ve run into idle bot accounts several times while playing
                and it’s infuriating. Mainly in the arms race mode.
                Players can leave and join that mode at any time. So the bots
                will constantly be joining and leaving. if the bots manage to
                become 50% of the game they will vote kick all the remaining
                players. I’ve had several in progress matches interrupted
                because a few of the actual players bailed and the bots managed
                to take over the lobby.
       
                michaelt wrote 1 day ago:
                Right, but they didn’t want that to happen.
                
                It’s just a weird side effect that’s surprisingly difficult
                to prevent - online games have had gold farmers for pretty much
                as long as there have been online games with gold.
       
                  BargirPezza wrote 23 hours 54 min ago:
                  Coffeezilla makes an interesting series of videos about
                  casinos in the csgo community and also makes a video against
                  Valve themselves.
                  
                  Worth a watch imo
                  
  HTML            [1]: https://www.youtube.com/watch?v=13eiDhuvM6Y
       
          Hikikomori wrote 1 day ago:
          >we couldn't prevent people "gifting" items to each other
          
          Why not remove trade and use an auction system with a limit? Or not
          allowing trades under market price?
       
            numpad0 wrote 7 hours 9 min ago:
            This sounded odd to me as well. Most lootbox games today has no
            trading at all - you can pay to unlock items for your own account,
            and that's it. I suspect the more accurate way to explain it is
            Valve successfully prevented authority interventions than this
            being more consumer friendly.
       
            Ekaros wrote 1 day ago:
            With trading. Market price is not only price. With skins there are
            lot of preferences. Starting for weapons they apply, not all people
            use same guns as much. And they might prefer one style of skin over
            an other skin.
            
            If you are not in to extract most possible value, you might trade a
            more expensive skin for weapon you do not use in style you do not
            use for less expensive one for weapon you use more in style you
            really like.
       
            mFixman wrote 1 day ago:
            Runescape tried this back in 2007 along with completely disabling
            PvP; it was a very unpopular change for the vast majority of
            players who were not buying items.
            
            I stopped playing the game around that time, so I have to thank
            Jagex for getting my school grades up.
       
              terribleperson wrote 21 hours 23 min ago:
              The grand exchange (auction house) and the trade restrictions
              that landed at the same time pretty much killed the game for me.
              
              Prior to the G.E., RuneScape had a thriving, complex economy.
              Players made money transporting goods from harvesting areas,
              either on behalf of someone or by paying independents for their
              goods so the independents could avoid going back to town. Players
              made money buying and selling goods - geographic arbitrage was
              very much a thing, as well as across time, and also across
              servers. People made money turning cheaply available goods into
              more expensive goods.
              
              When the G.E. landed, it basically killed most of the economy.
              Harvesting stuff could still be profitable, and players could
              still make money transporting goods from harvesting areas to the
              nearest bank so people grinding levels wouldn't have to leave,
              but basically everything else became irrelevant. There's no point
              in selling anything anywhere yourself when you could take it to
              the G.E. and get a sale with no effort.
              
              Less of an issue but still sad, the trading restrictions also
              killed the generosity of veteran players. 'drop parties', where a
              rich player leads a group around town dropping valuable items,
              died off as valuable items would no longer appear in the ground
              for others. Gifting people stuff was no longer possible if it
              exceeded (fairly low) thresholds. Very sad.
       
                tonyhart7 wrote 16 hours 12 min ago:
                "geographic arbitrage was very much a thing"
                
                You must like a albion online, its also like that
       
                  asacrowflies wrote 14 hours 30 min ago:
                  Eve online also comes to mind
       
            babypuncher wrote 1 day ago:
            Or just skipping the predatory gambling crap entirely and selling
            the skins directly like every other live service PvP shooter these
            days
       
            kiddico wrote 1 day ago:
            Because people literally want to give gifts to each other
            sometimes. A friend I met playing CS get each other a skin every
            year for Christmas.
       
              Hikikomori wrote 1 day ago:
              Gambling for kids so we can gift skins?
       
                therein wrote 1 day ago:
                You're almost purposefully missing the point.
                
                A better analogy would be to say kids are banned from bringing
                cash to school because that makes bullies take their money and
                kids gamble and bet.
       
                  pessimizer wrote 1 day ago:
                  How is that any different? It would be fine if schools banned
                  children from bringing cash to school. If there were a
                  multibillion dollar bullying and gambling market going on at
                  the school, I'd demand it.
       
                    therein wrote 2 hours 13 min ago:
                    My issue with that is that the kids are losing something
                    because someone else is doing something. Very similar to
                    one kid being disorderly in class and everyone losing the
                    recess.
                    
                    Imagine being a kid in that room and being annoyed by the
                    kid being disorderly, because you want to learn. Now you
                    lost your rights because of that kid. You never did what he
                    was doing, you never contributed to the disorder he caused,
                    if anything you were also victimized by it. And then the
                    power figure in this equation goes and chops away your
                    rights along with his. First lesson in unfairness where the
                    wet grass is burnt alongside the dry grass, because to the
                    powers that be, the rights and allowances you had are mere
                    acceptable collateral damage. Suppressing dissent was more
                    important than protecting what is yours.
       
                      froggit wrote 7 min ago:
                      Are these schools in Stalin's soviet union? One kid
                      causes disorder so all kids must be purged to make sure
                      there won't be another naughty child in the future?
                      
                      Believe it or not, teachers (your sao-called "power
                      figures" here) are generally not a bunch of untrained
                      dumbshits unable to think of kids with more granularity
                      than as the entire collective group making up a class.
                      They have the skills and training to identify the sources
                      of disruptions along with  ample resources available for
                      correcting them without calling forth damnation and
                      hellfire on everything in a 5 mile radius. Hammers are
                      awesome, but it's not all that hard to grab a scalpel
                      when a situation calls for a scalpel.
       
        rcx141 wrote 1 day ago:
        I must be really old now, I read that story without the slightest clue
        what it was talking about
       
        PeterStuer wrote 1 day ago:
        It's complicated. Many "loot" systems in games fall somewhere between
        pure gambling (roulette, lottery) and a skill/effort based component.
        
        E.g. in popular MMOs "mobs" have loot tables, usually dropping
        worthless stuff on kill, but with a 0.0001% chance of "awsome". You can
        kill these 5/sec when geared up. Is this "gambling"?
        
        You can also buy "gold" for real dollars to buy those items of the
        "auction house" from people that have grinded the farm.
       
          Cthulhu_ wrote 11 hours 4 min ago:
          It depends on the game; notably, FFXIV does not allow trading most of
          the drops you get from the boss fights, so anyone that has a rare
          mount from one of those "earned" them themselves.
          
          Of course, there's also a market for characters - there's bot /
          player farms of people leveling characters and acquiring these
          rarities which then get sold to whales. I don't believe it's a
          particularly big market though.
          
          There is also a market for leveled characters, as people don't want
          to spend the time to do so themselves, but they (and I'm sure all
          other MMOs too nowadays) offer a paid for level boost that takes you
          to the current max level - 10, at a price point that directly
          competes with bots.
          
          One issue XIV still has is gold farming and selling bots, they don't
          offer a means to directly buy gold. Closest thing is buying pure
          white/black dyes for real money, which can be sold in-game. I suspect
          it's a PR tradeoff, that is, "boo at people just buying gold".
          
          Of course, XIV has a bit of an inflation issue I think, not enough
          money sinks. They'll add a new mount that costs 7.5 million in an
          expansion which will remove some money from the economy, but I don't
          think it's enough.
       
          klustregrif wrote 1 day ago:
          Poker is also skill based and also gambling. The concept that gaming
          lootboxes isn’t gambling because there’s some tangential element
          of skill involvement is just a strange way trying to protect
          something that is obviously gambling. It’s not complicated. The
          only complicated element is that these business grew large enough to
          get lobby orgs influencing politicians before the law got effectively
          enforced. You won’t ever see a casino with kids running rampant
          getting away with a shrug and “how are we going to enforce age
          restrictions” yet gaming companies get away with this all the time.
       
        wnevets wrote 1 day ago:
        "video game player economy" shouldn't be a phrase that exist.
       
          asacrowflies wrote 14 hours 28 min ago:
          I mean a lot of games entire point/gameplay is economy like Eve
          online.... There is such a thing as a fun pro player version of
          this.... But real life money incentive makes it gross or scammy.
       
        CivBase wrote 1 day ago:
        > Prior to the most recent update, some Knives, like a Doppler Ruby
        Butterfly Knife, could fetch around $20,000 on third-party storefronts
        like CSFloat.
        
        > Now, that Butterfly Knife mentioned above? It's going for around
        $12,000, as people are essentially dumping their stock, with 15 sold
        over the past 16 hours at the time of this writing.
        
        Why on earth would anyone think an item in a video game is a good store
        of real-world value? Who are the people buying these items right now
        for $12k? How the heck did we get here?
       
        rewqaz555 wrote 1 day ago:
        I get why they wanted to do this, but I don't get why they made it this
        way, I mean yeah it makes a bit money in short term, but creates
        terrible problems long term.
        
        First of all having 3 billions less in economy means we are 3 billions
        closer to recession. Worth keeping in mind that games are not
        essential.
        
        Second thing is trust, without it whole steam can implode. Whole
        business is based on infinite purchases.
        
        Third thing is people may do harm to themselves and this usually brings
        eye of Sauron.
       
          mikkupikku wrote 1 day ago:
          People holding virtual cosmetic items that nominally had some value
          as collectables doesn't mean the whole thing was actually worth that
          much to society.  If everybody tried to cash out their collection
          they would have soon found there was nothing close to 3 billion in
          value.    The prices of these things were inflated by gamblers using
          them for speculation.  And generally speaking, anything that teaches
          gamblers a lesson is good for society in the long run.
          
          As for it collapsing Steam; not a chance.  They didn't take away
          anybody's games, and that's what Steam is for to the overwhelmingly
          majority of users.  The gambling addicts are a small minority and
          generally an annoyance to everybody else.
       
        Ekaros wrote 1 day ago:
        I think this is smart move. Basically any item with price higher than
        1800 is useless for Valve. As that item can not be transacted on
        Steam's marketplace. As such forcing prices lower than this means more
        transactions can happen there and Valve gets to take their 15% cut on
        each of them.
       
          a3w wrote 1 day ago:
          1800 what? USD, steam points, EUR?
       
            Ekaros wrote 1 day ago:
            USD. Then converted by some rate to local currencies.
       
        DataDaemon wrote 1 day ago:
        Deflation.
       
        GNOMES wrote 1 day ago:
        This article is making me laugh.
        
        Guy I used to play Diablo + Destiny with mentioned once that he had
        just sold a knife in CS for 4k, and was going to buy his first (used)
        car with it.
        
        We thought he was joking.
       
          simlevesque wrote 1 day ago:
          I sold my old skins CS from 2013 last month. I bought a Pixel 10 Pro
          with the proceeds and I still have some cash in my wallet.
          
          So this article is very funny to me too.
          
          edit: I did try to warn you all:
          
  HTML    [1]: https://news.ycombinator.com/item?id=44943123
       
        ge96 wrote 1 day ago:
        I briefly looked into this, there was a freelance job of making proxy
        bots to scrape the steam page for prices, the number mentioned here is
        even crazier than what I saw eg. $12K for something vs. $2K for a
        Karambit knife skin.
        
        I didn't get far with the project, was harder than I thought as the
        proxys you can rent were blocked at least the few I tried at the time.
        
        The problem was the rate of checking it was I can't remember hundreds
        of times a second to provide a "real time" ticker.
       
        zzixp wrote 1 day ago:
        The Steam Deck has essentially enabled money laundering through Steam.
        Before the Deck, if you sold skins on the marketplace you could only
        use your Steam credit to buy games on the platform, or you had to do a
        shady 3rd party Paypal exchange. Now, you can use your Steam credits to
        buy a device with value that you can resell IRL.
       
          y-curious wrote 5 hours 3 min ago:
          I think most people are fine with the “shady” selling sites when
          it comes to laundering. I sold my CS inventory a week ago (lucky me!)
          and I had no problems with getting the cash. Reselling steam decks
          feels very inefficient
       
          Antelope13 wrote 1 day ago:
          Before that, you could also buy the Index VR set, which probably
          aren't as liquid as a Steam Deck. I won a Dota chest that could only
          be acquired by watching tournament games in-person, and after letting
          it appreciate for two years it nearly covered the cost of an Index. I
          was thankful because I had no idea what to do with hundreds of
          dollars in Steam credit.
       
            azemetre wrote 1 day ago:
            Nice haul, I remember thinking I was so slick for trading a TF2 hat
            for Civilization 5.
       
          hackernewds wrote 1 day ago:
          How does that enable money laundering? Steam deck is also bound to
          AML rules
       
            dewey wrote 1 day ago:
            If you are in that business the question isn't really if it's
            against the rules or not, but if it's possible. You can use your
            in-game currency that you've gotten through whatever means to get a
            physical product that you can then resell for cash.
       
        Beijinger wrote 1 day ago:
        Play it here in the Browser:
        
  HTML  [1]: https://play-cs.com/en/servers
       
          Beijinger wrote 1 day ago:
          Why the downvote?
       
            bangaladore wrote 1 day ago:
            Because it's not discussion, but more importantly, this post is
            referring to Counter Strike 2 on Steam. Not CSS in browser.
       
        brachkow wrote 1 day ago:
        1) My childhood which coincided with peak of unregulated lootbox-skin
        markets (around 2013-2015). And I and my CS-playing peers had a happy
        childhood because of… skins gambling.
        
        Most of us were able to earn money to buy a pizza or some additional
        snack betting on teams, or trading keys. Some exceptionaly lucky or
        with natural born trading skills were earning serious money — from
        quater to multiple salaries of an adult.
        
        Maybe because casino-tourism in Belarus made people here slightly less
        prone to gambling, or maybe parents were not used to gift their
        children micro-transactions — e-sports betting, gambling and trading
        was financed mostly via in-game drops, returns from these bets and
        trades, and of course, sometimes, pocket money (which, on average were
        like 3$ per week).
        
        That said, in modern times where micro-transactions are so common that
        you are ok with giving your kid V-bucks as birthday gift, I want say
        that anti child gambling narrative is a good thing.
        
        2) At that time, and afaik it is true even today — you could use
        skins as a virtual currency to pay for a real things. It was
        proto-cryptocurrency/NFT in terms of being KYC and AML free.
        
        This is really big market. There are aritcles on NYT about real life
        terrorists buying real guns for skins.
        
        But without US-centric sensationalism, I beleive you can still pay for
        VPN or ChatGPT in very sanctioned Russia in CS skins. This can be also
        done with crypto (and mostly done now), but crypto has learning curve
        and you already playing CS.
       
          hhmc wrote 1 day ago:
          > Most of us were able to earn money to buy a pizza or some
          additional snack betting on teams, or trading keys.
          
          Unless I'm missing something, this is zero sum -- so it follows that
          a bunch of people mostly lost money (perhaps also during their
          childhoods)
       
            y-curious wrote 5 hours 7 min ago:
            The skins market became a de facto stock market with extremely low
            volume (and therefore more manipulation). Someone eventually lost
            money, not necessarily the first link in the chain.
       
          AgentMatrixAI wrote 1 day ago:
          Reading this makes me sad at how different my generation was compared
          to the new ones.
          
          I remember when Counterstrike 1.3 came out and everybody at my school
          were talking about it and playing it. We would line up at computer
          labs before lunch started, pay a toonie and entire room would crackle
          with in-game radio comms, AK47 and HE going off with a room full of
          people side by side excitedly shouting for an hour until lunch was
          over.
          
          When classes finished we would head back to the lab again and we
          would play endless round of de_dust 1 & 2, de_rats, fy_iceworld and
          the occasional as_oilrig and the rush of being the VIP and
          experiencing my first headshot.
          
          Sometimes the admin running the labs would add fun mods like no
          gravity and weird stuff....
          
          It was such a memorable and social fun time and it runs in complete
          contrast to the everything-gambling culture that has taken
          foothold....
       
        lenerdenator wrote 1 day ago:
        Video games shouldn't have economies.
       
          epolanski wrote 1 day ago:
          Unless it's MMOs, then those having economies is unavoidable.
       
            Cthulhu_ wrote 10 hours 52 min ago:
            I think the previous commenter meant real-life economies, not
            in-game ones so much. Although with any MMO or any multiplayer game
            with trading for that matter, there will be a grey market of
            trading items, gold, or characters for real money, and a bot market
            to go with it.
       
        lunias wrote 1 day ago:
        Make a regulation that if you have RMT in your game then you have to
        prefix the official title accordingly, i.e. "RMT: ${my_game_name}". It
        appears that Valve has made a change that is good for the game, but bad
        for the merchants. Gambling mechanics in a game are fun, but actual
        gambling needs to be very explicitly flagged as such and come with a
        lot more restrictions. I'll surely defend a person's right to gamble,
        but I find it insidious how culturally acceptable actual gambling has
        become.
       
          xboxnolifes wrote 1 day ago:
          Every game made after 2010 would just have RMT in the title.
       
        imchillyb wrote 1 day ago:
        Building a business off of another’s business is risky.  There is a
        non zero chance that the original business will take steps to
        manipulate, change, alter, or outright control the outcome.  That’s
        what Valve did.
        
        Tomorrow Valve could decide that the value of crates is too high so
        they drop the price of crates to a penny a piece.  What would that do
        to this 3rd party market?  Poof.
       
          Ekaros wrote 1 day ago:
          I doubt they will touch crates. There are hundreds to hundreds of
          thousands of transactions on each type each day. And they take their
          cut on each of those.
          
          One example I checked was about 0.20 going to Valve on each sold on
          market. And they sold 280 thousand of them in last 24 hours. So 56
          thousand in single day by minimal effort.
       
        Raed667 wrote 1 day ago:
        Can someone explain to me how such an "economy" can grow so large ? How
        many people actually care about the skin of the CS knife or gun?
       
          mmooss wrote 1 day ago:
          Look how much people spend on aesthetics of other things - clothes,
          cars, watches, etc. Why is this different?
       
            Cthulhu_ wrote 11 hours 0 min ago:
            Because in this case the value can change overnight, and Valve
            doesn't otherwise have control over the market (value) of the
            items.
            
            Expensive clothes aren't much more expensive to produce than
            cheaper ones, but it is known that brands like Louis Vuitton will
            destroy old stock rather than put it on sale. Some products are
            intrinsically valuable though, because production can't scale as
            well - some cars (although a brand can do a new design and mass
            produce it), watches, semiconductor manufacturing, etc are
            constrained due to their complexity.
       
          BOBOTWINSTON wrote 1 day ago:
          Short Answer: The whys can just be boiled down to gambling, weird
          investing, flexing wealth, sports fandom stuff, or wanting to invest
          in your hobby.
          
          Long Answer:
          It is a bit of a perfect storm, and you'll get a lot of mixed answers
          to this, however these are the reasons I see roughly in order of
          their impact.
          
          1. Skins are the vehicle for gambling (you bet them instead of $).
          The loot boxes definitely get people hooked, but the skin gambling
          arena is a whole different beast.
          
          2. Valve, whether by luck or skill, created a perfect system of
          scarcity. I can elaborate a lot on how this is done. The rarity of
          the skins is one thing, but the float system giving each drop a
          mostly unique appearance causes a 2nd tier of scarcity that adds a
          lot of value. They hired a bigwig Greek economist to develop this
          system.
          
          3. The market has been stable-ish for long enough that some people
          view it as a legitimate safe investment. I have heard this is very
          popular in China, but I really don't know how this behavior is spread
          out globally. I have a friend with over $100k in the market (well, he
          did before this).
          
          4. Almost everyone I know who plays seriously has at least invested a
          small amount in the game. I play with roughly the same 8 people, and
          7 of us all spent $1-2k on the game, with inventories ranging from
          $1-5k.
       
            adezxc wrote 1 day ago:
            Is there a source on this bigwig Greek economist or is there
            sarcasm hidden in that point?
       
              ultimatekiwi wrote 1 day ago:
              My impression (?) was that he (Yanis Varoufakis) was more
              involved in the overall design of the Steam Community Market than
              the CS:GO skins system, but this is what the other commenter was
              referring to:
              
  HTML        [1]: https://web.archive.org/web/20150127153425/http://blogs....
       
          strix_varius wrote 1 day ago:
          This is what I'd like to know as well. $20k - $12k at "dumping stock"
          prices! - for a digital item for a video game is just
          incomprehensible to me.
          
          But clearly it's happening, so I'd like to understand better the venn
          diagram of people who have $20k completely disposable and people who
          are so highly motivated by their appearance in a video game. My
          assumptions are obviously wrong.
       
            xboxnolifes wrote 1 day ago:
            There is a number of wealthy individuals who whale on video games.
            Thats at least a part of the venn diagram. Having money doesn't
            remove your vanity.
            
            But the skins are also used as a money substitute for gambling and
            as an intermediate item to exchange money between currencies. The
            skins "just happened" to be a stable enough store of value to
            create secondary markets.
       
        SwtCyber wrote 1 day ago:
        It's wild how a virtual knife in a 20-year-old shooter can have more
        volatile market behavior than some national currencies
       
          Cthulhu_ wrote 10 hours 55 min ago:
          How is that wild? Currency values are controlled by governments and
          international market forces, virtual knives by the publisher and
          trading platforms. Valve can collapse the whole market with one
          proverbial press of a button, you'd need to be an autocrat to do that
          in real life and even then it wouldn't be easy.
       
          tonyhart7 wrote 1 day ago:
          "It's wild how a virtual knife in a 20-year-old shooter can have more
          volatile market behavior than some national currencies"
          
          it literally not, not until latest update
          
          its even better performing than stocks, thats why china invested
          millions into this
       
        TheServitor wrote 1 day ago:
        Yeah if you're paying someone's yearly salary for a tiny patch of
        cosmetic pixels in a game I basically don't GAF what happens to your
        money.
        
        We deserve this timeline.
       
        solsane wrote 1 day ago:
        > $1.84 billion in value
        
        Correction. $0 in value. Skins do not exist and are worth exactly $0.
        If you spend money on skins, they are worth… $0. It’s all a large
        scale grift money incinerator where the only winner is Valve.
        
        + whatever pleasure you derive from it, ig. I can understand loot box
        addiction, but paying $20,000 for valve character dress up? Not even
        like a Peter Griffin player model or something, but a slightly
        different looking knife? Madness
        
        Persp: tf2 enjoyer
       
          bluecalm wrote 1 day ago:
          The problem here is that's not only Valve that is a winner (that
          would be expected and fair as that's their game) but also scam casino
          operators.
       
        nkrisc wrote 1 day ago:
        How are kids under 18 paying for stuff like this? What means of payment
        are they using that their parents don’t notice?
        
        Genuine question, been at least 20 years since I was that age.
       
          Cthulhu_ wrote 10 hours 56 min ago:
          There's a lot of assumptions in your comment, such as that people
          under 18 don't have their own money, that their parents monitor it,
          that it should be a secret, etc. And maybe that only under 18's spend
          money in video games, but I haven't read the article in detail, don't
          know if it's mentioned.
       
          gambiting wrote 1 day ago:
          You trade up. I have a friend who has thousands of dollars worth of
          CS items, he has never spent a single cent on any of them - you play,
          you gain some items, you sell them which adds money to your steam
          account, you use that to buy something else you think might be worth
          something in the future.
       
            nkrisc wrote 23 hours 54 min ago:
            So kids aren’t actually spending any money?
       
              gambiting wrote 23 hours 15 min ago:
              They are. But most of the time they are spending $2 here and
              there, which is much easier to convince your parents to borrow a
              credit card for. After all parents are already spending
              millions(billions?) of dollars on roblox, what's a few dollars
              for yet another online game. Kids aren't the ones buying $20k
              skins, but kids are definitely an important part of this economy.
       
          jmcgough wrote 1 day ago:
          Kids aren't the ones spending $12k on rare skins, they're buying keys
          to open lootboxes.
       
            nkrisc wrote 23 hours 55 min ago:
            Same question. How are they buying things online at all? Whether
            $12k or $1.20?
       
              salamanteri wrote 11 hours 8 min ago:
              Counter Strike has weekly drops, you get a case and some random
              skin. Usually those are not worth much themselves, except maybe
              for the case. People then sell these weekly drops on the
              community market and get Steam balance. Sell enough to afford a
              key (+case).
              
              In other cases kids might have access to their parents payment
              methods, or they can buy prepaid cards from places like gas
              stations. I used to do this to buy games when I was younger and
              my parents wouldn't buy games for me.
              
              Valve doesn't prevent anyone from opening cases. There is no KYC.
       
        thenthenthen wrote 1 day ago:
        There is a whole skin stock market for exchanging Chinese Yuan to US
        Dollar outside of the banking system:
        
  HTML  [1]: https://www.iflow.work/
       
          y-curious wrote 5 hours 5 min ago:
          Yeah, IIRC China has some arbitrarily-low limit to how much foreign
          currency a Chinese citizen can possess at one time. This is clever
       
        crimsoneer wrote 1 day ago:
        I find it fascinating how the "HN Hivemind" (and yes, I know not a real
        thing, but the trends seem pretty consistent) is so opposed to kids
        playing with lootboxes, but also very angry at governments trying to
        impose age verification.
       
          candiddevmike wrote 1 day ago:
          I'm against lootboxes in general, even for adults.  It's a skinner
          box mechanic.
       
          bob1029 wrote 1 day ago:
          >  is so opposed to kids playing with lootboxes
          
          I think the HN hive mind is more opposed to the concept of loot boxes
          in general. We don't need to go much beyond that. It follows that a
          puddle of industrial waste would cause trouble if it began to flow
          downstream.
       
          chii wrote 1 day ago:
          They are completely unrelated.
          
          Some people are opposed to kids gambling (or gambling in general) -
          an understandable sentiment even if i dont agree.
          
          Some people are skeptical of the gov't and the implications of proper
          identification on the web (which is required for age verification).
          Whether you are pro or anti gambling doesn't make or change this
          skepticism.
       
        Jhsto wrote 1 day ago:
        I asked friends who play why would Valve do this. Answers were divided
        to:
        
        1. Valve wants to avoid regulatory scrutiny over loot boxes
        
        2. Valve wants to limit prices; the Steam marketplace only allows items
        up to 2500 usd to be traded. By averaging out the item prices (knives
        drop, covert-class increases) they are able to indirectly limit the
        usefulness and harmful side effects (money laundering, decentralized
        liquidity) of 3rd party trading sites
       
        bob1029 wrote 1 day ago:
        This is good news. It seems some parts of the gaming industry are
        starting to recover.
        
        I contend that games like Team Fortress 2 were also ruined by the F2P
        loot box crap. It's not that they took anything away, but it attracted
        a certain kind of customer that is very unappealing to the prior base.
        The "hats" made me walk away from TF2. No one on average seemed serious
        about the core gameplay anymore. Taking away that up front cost to play
        cheapened the experience for the existing paying customers. It's like
        going from shopping at Whole Foods to Walmart.
        
        Robinhood is your go-to application if you want to gamble legally and
        efficiently without (as much) fear of a single actor ruining your day.
       
          fruitworks wrote 23 hours 2 min ago:
          The Freemium model made TF2. Most of the good updates were after the
          F2P update, and almost all of the playerbase.
       
          SwtCyber wrote 1 day ago:
          Changes like what Valve just did in CS are a sign they're rebalancing
          things a bit
       
        adriatp wrote 1 day ago:
        It seems more like a market strategy than an economic collapse.
        Afterall they control the skin market, and this will lead more players
        to buy very expensive skins (cheaper than the day before yesterday, but
        still quite pricey). Also, not all skins went down in price, the red
        ones from collections with gold skins even increased in value.
       
        neilv wrote 1 day ago:
        > Prior to the most recent update, some Knives, like a Doppler Ruby
        Butterfly Knife, could fetch around $20,000 on third-party storefronts
        like CSFloat.
        
        How many whales are buying an in-game cosmetic for $20K for their own
        use?
        
        How much of this is day-trading?  How much is investing?  How much is
        fabricated by trading platforms?  How much is money laundering?  How
        much is a criminal payments channel?
       
          doug_durham wrote 1 day ago:
          I think the majority is money laundering.
       
          Neil44 wrote 1 day ago:
          I thought the same. Surely the number of people buying a 20k knife so
          it looks good when they play must be extremely low. The bulk have to
          be speculators.
       
            Cthulhu_ wrote 11 hours 19 min ago:
            The number is probably nonzero but those are the whales, the kids
            of the super rich who have millions to blow on trivial shit. The
            rest will be in it for trading, for the potential that either
            another trader will buy their stuff for more (in the hopes that it
            will appreciate more) or one of those whales will.
            
            But it's probably mostly money laundering, I wouldn't be surprised
            if the crypto market is tightly integrated in it too. Buy using
            crypto, sell using fiat, ???, cash.
       
            skeaker wrote 1 day ago:
            This is true and it is also why a large portion of the playerbase
            likes this change. It makes many of these knives much more
            affordable for people that actually play the game.
       
        zdc1 wrote 1 day ago:
        CS is wild. I used to play and have like 40+ cases from free post-match
        drops. Because those cases are no longer supplied, the prices have been
        creeping up and to the right for years now; from $0.40 to $20+. I don't
        even know why people still buy these, but I will basically never have
        to pay for a Steam game again.
       
          Cthulhu_ wrote 11 hours 10 min ago:
          I had to check but I barely played CS:GO. I have a 5 year veteran
          coin, untradeable, that's it lol. I also have a $0.03 gun for Payday
          2, lol.
          
          Nearly 300 "trading cards" but they're all valued between $0.03 and
          $0.10 at best. Weirdly enough, even the randomest games still get
          some trading volume. I seriously doubt people are buying cards from
          random games to complete collections in those volumes, and fully
          expect it to be bot driven and / or some kind of scam. But I assume
          Valve gets a percentage for every transaction so they don't really
          care.
       
          weakfish wrote 1 day ago:
          Yeah, I recently made ~$70 when I realized this and cleaned out my
          inventory from when I played CS:GO in 2015ish
       
          imdsm wrote 1 day ago:
          Could you explain more? I played CS 1.6 back in the day, and then we
          moved onto CSS, but what is it like these days?
       
        novoreorx wrote 1 day ago:
        Took me sometime to understand why these items can be so expensive, The
        CS trading market makes NFTs look like child's play.
       
          pnt12 wrote 1 day ago:
          That's hyperbolic. You had high profile celebrities advertising NFTs,
          and stuff valued at millions, that's a whole other scale.
          
          Skins have their place when they're modestly priced, as they also
          have quite a modest impact. But the whole gambling, artificial
          restrictions and trading is quite suspicious indeed.
       
            Cthulhu_ wrote 10 hours 59 min ago:
            NFTs failed because organized crime didn't latch onto it like they
            did CS knives. Only half-joking, the other half is stuff like grey
            market money conversion as mentioned in another thread.
       
        rolandog wrote 1 day ago:
        I'm starting to suspect that market health comes at the expense of
        people's.
       
        Bengalilol wrote 1 day ago:
        I bet this is an on-purpose move by Valve, and I view this as a sane
        action. [1]
        
        Having a game where some players only play in order to win money is,
        for sure, a no go. If the game is fun, then players will keep on
        playing it. It may also keep some money thirsty (sometimes very toxic)
        people at the gates.
        
        It is also smoothing players' frustration and shopping-spree habits in
        order to obtain a rare item. If you have the ability to trade N rare
        items for another rare item then you quite surely may obtain any
        cosmetic item you want for a much lower investment (less boxes to
        open). The 'grey market' will adapt to this new value.
        
        That's also a lesson on how a closed economy (and open ones too, to
        some extent) can collapse based on a single actor controlling the
        rules. That's fair to learn.
        
        [1] EDIT: and probably a preemptive protection for any future legal
        threat (as some countries tend to prohibit money gambling in games)
       
          lofaszvanitt wrote 1 day ago:
          And they came to this conclusion after how many years of exploitative
          behaviour?
       
          650REDHAIR wrote 1 day ago:
          Hopefully it doesn’t backfire.
          
          The trading/gambling websites sponsor a lot of CS content.
       
          PeterStuer wrote 1 day ago:
          "Having a game where some players only play in order to win money is,
          for sure, a no go."
          
          Vegas begs to differ.
       
          Imustaskforhelp wrote 1 day ago:
          > Having a game where some players only play in order to win money
          is, for sure, a no go. If the game is fun, then players will keep on
          playing it. It may also keep some money thirsty (sometimes very
          toxic) people at the gates.
          
          All the change valve did was make 5 rare items to give a chance/give
          a extremely rare item
          
          Earlier, that wasn't the case and were locked behind only lootboxes
          with extremly rare chances i guess.
          
          So this mechanic was already there from 1000 uncommon -> 10 common ->
          1(mythic?) -> rare but now it spread to even extremely rare.
          
          The price drop happened because the extremely rare aren't as rare
          because now it increased the supply as more people created their
          rares into extremely rares and sold it on the market and more supply,
          less price, thus the price wipe out and the loss.
          
          Also skins are just cosmetics, they have no in game advantage
          
          I just searched and you get some skin when you level up but the point
          I am trying to tell you is that if someone actually plays the game
          for a long time, they get involved in its community and naturally
          people would flex their skin etc and they would want to get skins to
          feel cool as well
          
          So its more like people playing -> wants skin / creates money.
          Instead of wanting money -> people playing games
          
          But maybe someone could be playing/grinding for the skins but I
          genuinely don't think this is why steam did it.
          
          Steam did it to show the regulatory power they have in game that they
          can wipe billions. They are creating their in game store which takes
          prices from online marketplace so they might tighten the regulations
          on it in such a way that instead of going to random websites or other
          parties, steam / valve will try to instead be the middleman and try
          to capture even more %'s of the trade
          
          Another neat point is that if someone wants a skin in the community,
          they basically got cheaper now 30-40% so it becomes more affordable
          imo for the people playing but still
          
          I think valve wouldn't have predicted the losses to be of billions of
          dollar in terms of wipeout since they had mentioned it as a small
          change and it wasn't even their twitter update note iirc
          
          I think that a lot of people especially chinese people invested into
          it and it was a bubble in formation and then people got panicked
          after this news and the panic made other people panic and thus the
          insane billions of $ of losses.
          
          I recommend atrioc's/ Big A video on this topic.
          
  HTML    [1]: https://www.youtube.com/watch?v=fCnQsvdVQ1o
       
          agentcoops wrote 1 day ago:
          I waded through some Tik Tok comment threads on this change and it
          was so eye-opening: there are a shocking number of people without
          disposable income who were seriously investing in CS items, thinking
          it was a retirement portfolio. I fear the crypto era has lead to even
          further diminished financial literacy at large… Blessed be compound
          interest and financial regulation.
       
            dcsan wrote 56 min ago:
            RIP financial regulation. CFPB was hit early on but the dump coins
            were launched even before that
       
            tonyhart7 wrote 16 hours 10 min ago:
            "thinking it was a retirement portfolio"
            
            before this update, they can prolly just do that lmao
            
            its better performing than stocks and people literally made
            thousands of dollar from CS market
            
            its as real as people buying BTC at the end of day
       
            webdevver wrote 23 hours 45 min ago:
            if anything, this re-inforces the crypto thesis: a centralized
            authority can destroy your life savings at a whim.
            
            i should imagine a whole slew of vitalik buterins were just
            created.
       
            SL61 wrote 1 day ago:
            It's been years now, but I used to be involved in the trading
            market for Team Fortress 2. There were people who did TF2 trading
            as a full-time job, exploiting arbitrage between markets and
            holding items that were expected to increase in value (and
            sometimes using bots to farm items).
            
            The Mann vs. Machine update in 2012 added a new game mode that
            would give players loot as a reward for completing missions.
            Players who didn't care about the trading market (i.e. the vast
            majority) would look up trading sites after a gaming session to
            offload their stuff fast without caring much about the value.
            People who described themselves as "quickbuyers" would aim for the
            people who wanted quick and simple transactions and then sell the
            item elsewhere for a markup. I did this for a while and averaged
            $5-10 of profit per day, usually 20-30 cents per transaction.
            Someone treating it as a full-time job could probably have made a
            lot more, like $20+ per day.
            
            That was pretty good money if you a) were a kid with no living
            expenses, or b) lived in a developing country where the money went
            farther. I was in group A. Any time I wanted to buy a Steam game,
            I'd put up my quickbuyer listing on the trading sites and save up
            the money. But I suspected at the time that most people in the
            scene were in group B. If I were Valve I'd struggle to pull the
            trigger on a major change to the in-game economy knowing that it
            would affect the livelihood of a nontrivial number of people in
            countries like Venezuela, and maybe that's the reason they seem to
            have hesitated for so long.
       
            FuriouslyAdrift wrote 1 day ago:
            I have had friends in the 90s and 00s "invest" in Beanie Babies and
            Legos and make a ton of money... for a while... and then get wiped
            out. This is not a new thing.
       
              agentcoops wrote 1 day ago:
              Yeah, I was trying to think about that when I wrote my comment. I
              do think there’s at the very least a scale change between the
              proliferation of unregulated “markets” these days (crypto, cs
              skins, Pokémon cards, I’m sure others) and the “your beanie
              babies will be worth a fortune some day” of the past. Perhaps
              what’s more surprising, though, is how consumer behavior leads
              these markets to now actually move up and to the right for
              remarkably long. My sense is you were always in fact delusional
              to think your beanie babies would hold value, but perhaps people
              are not entirely crazy looking at the charts of skin prices over
              X years and expecting it to continue. Perhaps I’m being too
              harsh on the collectors and too charitable to our
              contemporaries…
       
                FuriouslyAdrift wrote 1 day ago:
                People love to gamble and delude themselves into thinking bad
                outcomes are only for someone else.
       
            dcow wrote 1 day ago:
            That anyone would use a game cosmetic as a retirement portfolio is
            so unbelievable it has to be trolling, right? I think we might just
            be witnessing the grief process unfold…
       
              JeremyNT wrote 1 day ago:
              I might have shared your surprise a decade ago, but we live in a
              world where many people use something with even less utility
              (cryptocurrency) readily in their retirement portfolios.
              
              At least those cosmetic items in video games actually do
              something.
       
              agentcoops wrote 1 day ago:
              I saw an absolutely shocking number of posts from people clearly
              on minimum wage at best with 20k or so in CS skins, buying loot
              boxes every week, and no other investments. Obviously no way to
              verify the accuracy of such statements, but my sense is you would
              be horrified to know the scale of the market.
       
              mikkupikku wrote 1 day ago:
              It's not trolling.  People living paycheck to paycheck, without
              much in the way of financial literacy, are big consumers of "made
              to be collectible" widgets because they're desperate for
              appreciating assets and don't know how to do better when they
              struggle to save up a few hundred dollars (in no small part,
              because of their gambling addictions.)
              
              Funko pops, baseball cards, knife skins, it's all used this way.
       
                kube-system wrote 1 day ago:
                Collectables are a self-explanatory asset class.  Children can
                appreciate and understand the desire for a holographic
                Charizard card.  Series I savings bonds are harder to
                understand.
       
                mothballed wrote 1 day ago:
                It's not always instructive to assume people making seemingly
                bad financial decisions are acting irrationally.
                
                People living paycheck to paycheck due to child support orders,
                alimony, or other judgements taking a giant cut of their
                paycheck are likely buying collectibles instead of on-paper
                stocks or commodities because they can actually keep those
                without the state being able to as easily take them.
                
                Also, the sketchy looking guy buying tons of $20 scratch-off
                tickets could just  be laundering drug money rather than making
                some irrational gambling decision.
       
                  agentcoops wrote 1 day ago:
                  Yeah, I mean the stock market is made to either pay passive
                  income if you have millions or to slowly accumulate value
                  through compound interest—expecting anything else is just
                  gambling. If you’re living paycheck to paycheck, neither of
                  the first two are particularly helpful even medium term —
                  and it’s not… entirely irrational to go all in on option
                  (C). I’d be really curious to actually know the scale of
                  how many people became millionaires from crypto — I have no
                  intuition for what order of magnitude it is. Regardless,
                  there’s clearly a growing belief that the world is now full
                  of such moonshots.
       
                  the_gipsy wrote 1 day ago:
                  Nobody launders money this way.
       
                    mothballed wrote 1 day ago:
                    If you're referring to literal only scratch-offs, maybe. 
                    Gambling in general (the point I was addressing using the
                    example), you couldn't be more wrong.
       
                      the_gipsy wrote 23 hours 48 min ago:
                      You said "buying tons of $20 scratch-off tickets". Of
                      course I was referring to literally that. If you want to
                      say gambling in general, no, not even that is correct. It
                      can only be done where you mostly play against a complice
                      and the house takes a small fixed cut. Nothing to do with
                      lottery shit, that didn't make any sense at all.
       
                        mothballed wrote 23 hours 44 min ago:
                        The fact lottery tickets were one of the less practical
                        examples does nothing to dispel the point that gambling
                        is a commonly used method of money laundering, which
                        was my point.  Your point on one specific form of
                        gambling might be valid but completely unmoving against
                        the principle.
                        
                        There is no need to have an accomplice, someone could
                        just bet $20 an improbable lottery every time they sell
                        a "hit", eventually they would win big and then have
                        legal taxed income washed and only have to explain how
                        they came up with $20 to end up with thousands in
                        earnings.  Who cares if they lose 20,30,50% to the
                        house and taxes when they are happy to pay that to stay
                        out of prison and making high margins.
                        
                        In fact, watch videos of various change and counterfeit
                        scammers, they quite often use the lottery tickets to
                        launder their proceeds and as part of their crime.[]
                        
                        []
                        
  HTML                  [1]: https://www.youtube.com/watch?v=DKXmEkyl7Bw
       
                          the_gipsy wrote 23 hours 27 min ago:
                          You really seem to think that crime money is free,
                          huh
       
                  mikkupikku wrote 1 day ago:
                  I know enough people in this kind of circumstance, my own
                  coworkers, who would be in much better financial shape if
                  they stopped gambling.    It's very common for them to one day
                  complain that they can't afford lunch, and the next day to
                  come in fuming because they just lost $500 because sportsball
                  team lost.
                  
                  > Also, the sketchy looking guy buying tons of $20
                  scratch-off tickets could just be laundering drug money"
                  
                  I know these people personally, they aren't drug dealers.
       
                    alexp2021 wrote 1 hour 53 min ago:
                    What are they, then?
       
                      mikkupikku wrote 1 hour 39 min ago:
                      Regular honest hard working people, who struggle to make
                      ends meet in large part due to gambling addictions and
                      related poor financial decisions.  Financially the guys
                      who gamble are even worse off than the alcoholics that
                      don't; there's only so much money you can spend on shit
                      beer a week.  The gambling addicts lose far more money
                      far faster.   If they were all tossing dice and losing
                      money to each other that wouldn't be nearly so bad, but
                      the way of modern industrial gambling is that it's done
                      through apps and run by far away corporations or even the
                      government, who take their money and basically make it
                      disappear from the community.  There's no winning it
                      back, everybody but the casino owners loses in the long
                      run.  I used to be libertarian on gambling but not after
                      what I've seen.  It hurts not only those who choose to
                      gamble, but also their families and communities.
       
            darth_avocado wrote 1 day ago:
            > shocking number of people without disposable income who were
            seriously investing in CS items
            
            If you meant children, with access to parents credit cards, who are
            addicted to gambling, you’d be more accurate. Children gambling
            is a huge problem in CS, which created this economy. The players
            know it, the influencers know it, Valve knows it and pretty much
            anyone who’s played CS in the recent years knows it. This
            implosion does nothing more than reset the system for Valve so that
            they can continue to make money.
       
              nitwit005 wrote 1 day ago:
              No way. Look at what's happened in the past. Full on adults were
              investing in comic books and beanie babies.
       
              mikkupikku wrote 1 day ago:
              How much of the CS player base is actually kids?  Maybe wrongly,
              my view of CS is that it's a legacy game with an audience in
              their 30s or 40s.  And that kids are mostly gambling with roblox
              or fornite.
       
                drucik wrote 1 day ago:
                On the other hand I am not sure that most people would be
                playing the same game for 20+ years - I played CS religiously
                during my school years, but at some point, even if you keep
                playing games, you just want something else
       
                darth_avocado wrote 1 day ago:
                CS2 is very much alive. If you look at the pro scene, most
                players are in the 19-25 range (some outliers are older and
                younger) which makes sense since it’s much easier to become a
                pro after 18 than before. But that also implies a healthy
                pipeline of young players. Obviously the exact breakdown is
                difficult to estimate, but I’d be inclined to think fewer
                people in 30s and 40s would have time for CS than in their
                teens and 20s. I could be wrong.
       
                  araes wrote 20 hours 29 min ago:
                  Very much alive. [1] From mid-2018, CS2 has trended upward at
                  +150,000 players/year.    Starting at 500-600,000 that lasted
                  from ~2015 to 2018 with mostly flat rate, after Covid, CS2
                  has been linearly upward pretty much constantly.  The 24hr
                  peak recently was 1,550,265 logged in.
                  
                  One week variance is maybe ~700,000 during low timeframes,
                  and 1,500,000 during peak hours pretty much every single day.
                   Tends to peak yearly in May, with low tides in May and
                  Nov-Dec usually, although last Dec was relatively up.  2020
                  and 2023 were both large years, 2025's looking similar.
                  
                  On the player age question, the best data I was able to find
                  on a quick search was [2] Total search over the full range
                  returns 955 entries.  Breakdowns by age look like its a
                  pretty heavily 19-24 playerbase.  25-30's also pretty
                  significant.  Almost 77% of the player base between them.
                  
                    13-18, 90, 9.4%
                    19-24, 460, 48.2%
                    25-30, 271, 28.4%
                    31-35, 93, 9.7%
                    36-40, 41, 4.3%
                  
                  Probably trends really hardcore, since the people listed
                  average 360 (+-140) maps, and 7800 (+-3000) rounds.
                  
  HTML            [1]: https://steamdb.info/app/730/charts/#12y
  HTML            [2]: https://www.hltv.org/
       
            mothballed wrote 1 day ago:
            It's hilarious to US CS items/weapons as a retirement portfolio
            when you could get pretty damn good and government protected
            monopoly by buying NFA machine guns knowing the number is capped
            and the price is likely to only go up.    These are now being used by
            actual retirement funds.
            
  HTML      [1]: http://machinegunpriceguide.com/html/german_subguns_0.html
       
              wffurr wrote 1 day ago:
              Wow the home page on that website is a real piece of work.  It's
              amazing to me that someone can honestly believe all those things.
       
                krapp wrote 22 hours 27 min ago:
                Most American conservatives and Trumpists believe most if not
                all of those things from my experience, and a lot of what's on
                that site now reflects official American government policy. The
                only surprise I see there is at least implied pro-Ukraine
                sentiment.
       
                lovich wrote 22 hours 38 min ago:
                Yea, kinda hard to believe the numbers when the website appears
                to be run by someone bordering on time cube levels of delusion
       
              mikkupikku wrote 1 day ago:
              That market could crash overnight with a single SCOTUS ruling
              against the NFA.
       
                mothballed wrote 1 day ago:
                NFA for machine guns will never be overruled, never.  The odds
                of Hughes amendment being ruled against, are one iota above
                nil.
       
                  Supermancho wrote 19 hours 3 min ago:
                  > NFA for machine guns will never be overruled, never.
                  
                  2 things make me question this. Never is a long time. People
                  who claim to know the indefinite future, generally don't.
                  These things being understood, forgive me if I don't take
                  your word for it. Nobody should.
       
                  mlyle wrote 1 day ago:
                  But something like legislation preventing further transfers,
                  etc, could also happen.
       
                  the_gipsy wrote 1 day ago:
                  Yea yea, you could have said that about any number of things
                  the current administration did - so far.
       
                    mothballed wrote 1 day ago:
                    Trump banned bump stocks because he thought they were too
                    close to machine guns.
                    
                    Ron Paul and maybe Massie are about the only politicians of
                    my lifetime that held any real power that I can think of
                    that would even entertain deregulating machine guns.
       
                      ars wrote 1 day ago:
                      And the supreme court ruled against the bump stock ban.
                      
                      Which is also why the Forced Reset Trigger was not banned
                      - they didn't think they could.
       
                        mikkupikku wrote 22 hours 46 min ago:
                        Incidentally, the longer forced reset triggers stay
                        legal, the more real machines will have their value
                        growth slow and, almost certainly, eventually tumble. 
                        The only reason this hasn't happened yet is because
                        most people aren't yet familiar with them and many of
                        the people who are just kind of assume that once they
                        really go mainstream the government will put a stop to
                        it, meaning "real" machine guns maintain their special
                        status and therefore their special price.  If FRTs stay
                        legal for a long time and survive public scrutiny, then
                        confidence in their future will grow and they will then
                        eat much of the market demand for machine guns.
                        
                        Of course, some machine guns would always remain
                        valuable for their desirability as antiques, as long as
                        people remain interested in them.  That presumption of
                        future demand for your collection might be a relatively
                        safe bet for cool old guns in America, but it's still a
                        bet.
       
                        mothballed wrote 1 day ago:
                        They could likely get away with banning the FRT and
                        bump stock through amending the definition of the
                        machine gun in congress, just not the executive branch.
                        
                        The ruling on those had nothing to do with overruling
                        any part of the NFA.  Only correctly identifying that
                        FRT and bump stocks do not shoot automatically more
                        than one shot by a single function of the trigger,
                        which is what congress said would be the things allowed
                        to be called machine guns.
       
              rhcom2 wrote 1 day ago:
              Relying on the sanity and/or consistency of government policy
              would keep me up at night.
       
                agentcoops wrote 1 day ago:
                I mean, I think they’ve proven over the last century that the
                single thing they’re good at is protecting the regular
                payment of dividends (and of course buybacks more recently)…
                One might not be entirely mistaken to compare expecting much
                more than that from the modern state to expecting Valve to
                protect your skin investments.
       
                mothballed wrote 1 day ago:
                I would sleep perfectly soundly if it relied on politicians not
                wanting the plebs they subjugate to have easier access to
                machine guns, which is what keeps their value up.
                
                As for current NFA items holder, the constitution requires them
                to be compensated fair value if they are to be confiscated.
                
                The risk is arguably lower than many single stocks, many of
                which are bought in retirement portfolio.
       
                  akerl_ wrote 1 day ago:
                  > As for current NFA items holder, the constitution requires
                  them to be compensated fair value if they are to be
                  confiscated.
                  
                  Where is that in the constitution?
       
                    mothballed wrote 1 day ago:
                    5th amendment
       
                      akerl_ wrote 1 day ago:
                      I think you may have to check the text again? The 5th
                      amendment says you get due process, and requires
                      compensation if something is taken for “public use”.
                      
                      Passing a law which you can challenge in court that says
                      “machine guns are illegal now, turn them in so we can
                      melt them down for scrap” is not public use.
       
                        mothballed wrote 1 day ago:
                        Taking it for the public smelting furnace for the state
                        to melt down under the auspices of public safety is a
                        public use.
       
                          akerl_ wrote 1 day ago:
                          You can pretty clearly see this isn’t the case.
                          Prior to the reversal of the bump stock ban, owners
                          of bump stocks were required to surrender or destroy
                          them.
       
                            mothballed wrote 1 day ago:
                            That's because the state argued they were
                            unregistered machine guns, thus never legally held
                            property.  It is not at all comparable to legal,
                            stamped machine guns then being made illegal.
                            
                            The EO couldn't have forced an uncompensated
                            surrender of a registered bump stock, were it one
                            existed before the Hughes Amendment.
       
                              akerl_ wrote 1 day ago:
                              The case law I’m seeing does not seem to
                              provide that level of certainty.
                              
                              There’s plenty of flexibility in the case law
                              for what counts as “public use”, but nearly
                              all of it is about individual cases where the
                              government takes a specific person’s specific
                              property, or damages it in some way. There
                              doesn’t appear to be much case law at all for
                              the guardrails if the government declares an
                              object to be illegal to possess writ large for
                              safety purposes and requires owners to destroy or
                              surrender those objects.
                              
                              I’m not saying there’s no path where the
                              courts would require compensation, but for the
                              level of certainty you’re claiming, I’d
                              expect there to be a more clear line you can draw
                              to existing cases.
       
                                mothballed wrote 1 day ago:
                                It's wild to claim with certainty "clearly see
                                that's not the case" then just claim you're
                                just uncertain here.
                                
                                My initial claim in any case was that the
                                constitution requires the compensation, not
                                that there is 0% chance the government would
                                violate the constitution.
       
                                  akerl_ wrote 23 hours 25 min ago:
                                  I’m saying: I am certain the constitution
                                  does not guarantee payment in this situation.
                                  I am not certain a court couldn’t find a
                                  way to connect the takings clause and expand
                                  current case law to apply to a case like
                                  you’re describing in the future.
                                  
                                  None of the above has anything to do with the
                                  government violating the constitution.
       
                  mlyle wrote 1 day ago:
                  > As for current NFA items holder, the constitution requires
                  them to be compensated fair value if they are to be
                  confiscated.
                  
                  There's plenty of ways to not confiscate them but impair
                  their value.
                  
                  Further restrictions on transfer, restrictions on use,
                  disadvantaged tax treatment, requirements for storage,
                  security, insurance, bonding, etc.
       
                    mothballed wrote 1 day ago:
                    The government has imposed most of those on gold at various
                    times yet it continues to be a component of many investor
                    portfolios.
       
                      mlyle wrote 1 day ago:
                      There's an international market in gold.
                      
                      NFA firearms have an artificially high value because of
                      the exact set of legal restrictions that the government
                      has put in place: loose enough to not crater legal
                      demand, yet tight enough to restrict legal supply.  This
                      market is tied to within US borders.
                      
                      The government can destroy the assumptions behind this
                      market with a stroke of the pen.
       
                        mothballed wrote 1 day ago:
                        The government can destroy the assumptions on which
                        many businesses are built, that are held as stocks in
                        an investment portfolio.  Move the goalposts to
                        relation to international markets, and I will likely
                        find how it applies to some other asset commonly found
                        in investment portfolios, like perhaps the current
                        values of some tax preparation companies.
       
                          mlyle wrote 22 hours 56 min ago:
                          Your original assertion was "...by buying NFA machine
                          guns knowing the number is capped and the price is
                          likely to only go up"
                          
                          Later you said lower risk than many individual
                          stocks.  Maybe, maybe not depending on how we define
                          things.  But I do think it's quite possible for the
                          price to go down.
       
              antonymoose wrote 1 day ago:
              Link to the retirement fund?
              
              I’m surprised to hear that bit, there are way too many lawsuits
              flying around right now in the gun the world to consider that
              kind of risk.
              
              Then again perhaps the fund managers taking on fees are the real
              point.
       
                esseph wrote 1 day ago:
                There is no profit without risk
       
          masklinn wrote 1 day ago:
          > Having a game where some players only play in order to win money
          is, for sure, a no go.
          
          Valve let that fester for years. Coffeezilla did a multi-part series
          on the subject late 2024.
          
          The legal aspect seems the likely angle, valve either heard rumblings
          or got approached by a state actor and decided to finally cut the
          shit.
       
            aqme28 wrote 1 day ago:
            It was a multi-billion dollar market, which blew my mind. Good on
            valve for bursting the bubble, but it sounds like it should have
            happened much sooner.
       
          duxup wrote 1 day ago:
          >Having a game where some players only play in order to win money is,
          for sure, a no go.
          
          They kinda chose that ... a long time ago.
          
          Maybe they changed their mind.
       
          SwtCyber wrote 1 day ago:
          With increasing scrutiny around gambling mechanics, this might be
          Valve trying to get ahead of a future headache...
       
            noxvilleza wrote 1 day ago:
            My personal theory is that it's related to their planned launch of
            their new VR headset soon, and want people to be able to buy it
            using the Steam Store - so deflating the market means there's
            reduced buying power on the market, reducing ways in which people
            can get money 'out' of Steam by buying hardware with Steam-bux and
            selling for real currency.
       
            Maken wrote 1 day ago:
            The Armory and the new terminal shows they are moving way from loot
            boxes into a kind of "proof of work" economy, in which price is
            driven up by grinding and limited availability.
       
          daanbread wrote 1 day ago:
          This doesn't explain though "why now?". All of these reasons would
          make sense, but they've been in legal disputes before in the 13 years
          since the game came out. And why would they suddenly care about
          players' frustration? The skins economy isn't wildly different now
          than previously.
       
            tecleandor wrote 1 day ago:
            Well, I don't know their motives, but if we were talking just about
            legal issues, at least in the EU we're seeing stricter laws about
            loot boxes this year (and I'm all in about that).
            
  HTML      [1]: https://siege.gg/news/several-eu-countries-have-introduced...
       
          gquere wrote 1 day ago:
          They did this to take a bigger cut of the market because most trades
          happened off-platform. This new update ensures that they will sell
          more of their new items through their shop (contract cases) because
          it's going to be the only way to get the red items to fuses into
          "valuable" knives. They're rotten to the core.
       
            Hnrobert42 wrote 1 day ago:
            How does this make them rotten to the core?
            
            This is a business. They invented the game. They host it. How are
            they rotten for wanting to make money from it?
            
            These aren't real objects. They are entry in a Valve database. I
            can't understand why people get emotionally, much less financially,
            invested in it.
       
              aklein wrote 1 day ago:
              Humans are social-emotional beings who assign “irrational”
              value to things for social signaling and emotional
              (self-)gratification.
       
              raspasov wrote 1 day ago:
              Yeah… It’s like NFTs with 100% centralized supply and
              control, if I’m understanding this niche market correctly.
              
              Control, as in, tomorrow Valve might decide that some of those
              items are “unusable” in their game which would presumably
              also crash their value.
       
              gquere wrote 1 day ago:
              Read up on the story, look at the influencers promoting it and
              the ecosystem that grew around it. Valve is willfully running a
              casino for underage and have bypassed local laws that protect
              against this using technicalities. It's frightening.
       
            sellmesoap wrote 1 day ago:
            Trades happening off market is also due to valve not having a way
            to cash out. If you sell your $20,000 item on the steam marketplace
            that's a lot of games you can buy, but they won't send you money.
       
              dpoloncsak wrote 1 day ago:
              FWIW, people were purchasing Steam Decks with the "Steam Money",
              then reselling the console for cash.
              
              Its still not "cashing out", but I'm sure some made some decent
              money. I would assume you could sell game keys to those
              less-than-reputable sites as well? Dunno
              
              Agreed overall though, these are just extensions of "happening
              off-market"
       
            __alexs wrote 1 day ago:
            > most trades happened off-platform
            
            I thought it was impossible to trade off platform? All item trades
            happen within Steam, they have an API to facilitate it and
            everything.
       
              Sebb767 wrote 1 day ago:
              It would be more correct to say that most _payments_ happen
              off-platform. They still use the Steam API for trades, but it's
              just bots trading with players for nothing and payment is
              facilitated offsite.
       
            Xss3 wrote 1 day ago:
            They warned the gambling sites plenty of times. They tried legal
            action several times. Those sites were against valves ToS.
       
              abejfehr wrote 1 day ago:
              It seems to me that they (Valve) are complicit. Don't they
              provide the API that those sites use?
              
              I don't think they tried very hard to shut them down, they could
              be doing a lot more.
              
              Edit: based on what I recall from this Coffeezilla video ( [1] )
              
  HTML        [1]: https://youtu.be/13eiDhuvM6Y?si=GJ_kXOJyXFTogy40&t=476
       
                Hikikomori wrote 1 day ago:
                Isn't it the same API that users use?
       
                  walletdrainer wrote 1 day ago:
                  It’s probably fair to assume that more than 90% of trading
                  bots are not the kind of bots valve should support
       
                    Hikikomori wrote 1 day ago:
                    Yeah but its not like vavlve provides an api specifically
                    for them.
       
                      walletdrainer wrote 1 day ago:
                      But they kind of do, there aren’t many other uses for
                      the trading API
       
                        Hikikomori wrote 1 day ago:
                        What do you think the users use when trading?
       
                      tsimionescu wrote 1 day ago:
                      No one claimed that. The point was that Valve controls
                      the API and can cut access to said API to the gambling
                      sites. This is not like sports betting, where the
                      gambling sites don't need any integration with the actual
                      sport : if Valve wants, they can seriously affect the
                      abity of the sites to function.
       
                        Hikikomori wrote 1 day ago:
                        >Don't they provide the API that those sites use?
       
                          tsimionescu wrote 1 day ago:
                          Yes, they provide the API that those sites need to
                          function. That doesn't mean the API is exclusively
                          for those sites. Just that Valve is the one enabling
                          those sites, they're not completely independent.
       
                            Hikikomori wrote 1 day ago:
                            Nonsense argument. They provide an api that players
                            use, that can also be used by boys to perform
                            trades. Maybe the problem you have with this is
                            that they can do trades.
       
                              tsimionescu wrote 14 hours 6 min ago:
                              I really don't get what you're confused about.
                              Yes, the existence of the API is good and useful.
                              What Valve should do, if they really cared about
                              stopping CS or TF2 gambling, is to limit access
                              to this API for the gambling sites. The API
                              should ONLY be accessible to individual players.
                              That means IP restrictions, client agent
                              sniffing, bot behavior analysis, etc - not
                              trivial, and not foolproof, but also not exactly
                              rocket science.
       
            Bengalilol wrote 1 day ago:
            Any market maker, such as Valve, is free to establish the rules of
            its own "reality".
            
            I understand your analysis, and I certainly failed to mention that
            point, but making the overall value less attractive to speculators
            is not evidence of being "rotten to the core".
       
              cturner wrote 1 day ago:
              Valve is not the market-maker here, they are the exchange.
       
                raspasov wrote 1 day ago:
                Don’t they also 100% control the supply though?
       
              gquere wrote 1 day ago:
              They're running an online casino directed at children and have
              made specific adaptations to bypass legal regulations in several
              countries.
       
                saghm wrote 1 day ago:
                I honestly don't understand the logic behind policies like
                this. As a kid, my friends and I loved to buy Pokemon and
                Yu-Gi-Oh cards for a few years, and while I think most adults
                thought it was pretty silly, I don't recall anyone ever
                claiming that this was somehow equivalent to gambling for
                children despite it basically the same mechanism as loot boxes;
                most booster packs were essentially not worth the value once
                opened because with the exception of a few specific rare cards
                in each set, the cards were not very valuable even to a
                collector or player of the game.
                
                I could see an argument that there's an issue with closed
                ecosystems where value of an item can be changed after someone
                has obtained it due to control by a centralized provider, but
                that's completely different concern to the idea of gambling
                being harmful.
       
                  pessimizer wrote 1 day ago:
                  It absolutely was and is gambling, and plenty of people
                  complain about it. I've always thought it was disgusting to
                  make a living off of pay-to-play games targeted at children.
                  Morally somewhere around the level of being a pimp.
                  
                  I don't even like it when targeted at adults, but we allow
                  adults to do far worse when it comes to gambling. A lot of
                  our hollow economies depend on it. But you really have to be
                  a moral sewer to pay your rent from kids hoping to open the
                  right bag to hopefully energize their often very narrow,
                  often very autistic social lives. At best you're a carnie.
                  
                  So there's one data point, take it as you will.
       
                  Retric wrote 1 day ago:
                  As a kid I viewed MtG, baseball cards, etc as gambling and
                  often heard them referred to as such.
                  
                  The loot box issue is in part how easy it is to take this
                  stuff to excess.  My 8 year old niece racked up ~1,500$ worth
                  of charges in a game when AT&T messed up permissions after a
                  cellphone upgrade.  It’s shockingly easy for people to blow
                  arbitrary money on this stuff as the industry is optimized to
                  be predatory as whales make up the bulk of profits.
                  
                  So I suspect physical stores being really skeptical if an 8
                  year old showed up to buy a grand of Pokémon cards likely
                  tampered the backlash.
       
                wincy wrote 1 day ago:
                I quite honestly don’t know anyone under 40 that plays
                Counterstrike. It seems like an old guy’s game at this point.
                It isn’t 2003 anymore.
       
                  snake42 wrote 1 day ago:
                  Its probably because you don't know many under 40 year olds.
                  Its been a popular game for a long time.
       
                solsane wrote 1 day ago:
                Well, that’s lootbox mechanics. I don’t see how this most
                recent iteration changes any of that.
       
                lolitsobvious wrote 1 day ago:
                Damn you’re trying to tell me that people will abandon all
                morality just to make billions of dollars? Who would of thought
                that something like that could be possible.
       
                Dead_Lemon wrote 1 day ago:
                The game does have a mature rating, so parents should be
                vetting their activity.
                
                I would still contend and say the gambling aspect, with real
                money, is a net negative to the community.
       
                  armonster wrote 1 day ago:
                  But is the game rated mature due to violence, or due to
                  gambling? I might be okay with my kid playing a game just
                  because it has violence, but that doesn't mean I'm wanting to
                  sign them up for gambling, but I'm curious if the mature
                  rating even covers that since it's more of a meta-game thing
                  and not actually part of the "game" itself.
       
                    Our_Benefactors wrote 1 day ago:
                    It’s been rated M since the 90s, well before loot crates
                    were a thing.
       
                  seanclayton wrote 1 day ago:
                  How many kids do you have?
       
                  rplnt wrote 1 day ago:
                  You don't need to play the game to gamble.
       
                  catmanjan wrote 1 day ago:
                  There's a big difference between 15 and 18 though...
       
                    the_sleaze_ wrote 1 day ago:
                    Is there?
       
                      BigTTYGothGF wrote 1 day ago:
                      By and large, yeah.
       
                      saghm wrote 1 day ago:
                      From an objective legal standpoint in some jurisdictions,
                      the answer is clearly yes
       
                      reaperducer wrote 1 day ago:
                      Found the 14-year-old.
       
                    jsheard wrote 1 day ago:
                    I think most countries have much stricter enforcement for
                    gambling age limits, too. If you sell a kid a copy of GTA5
                    that's their parents problem, but if you allow kids into
                    your casino it's your problem.
       
                      CaptainOfCoit wrote 1 day ago:
                      Typically legal gambling has age limits by law, while the
                      age recommendation for video games is just that, an
                      recommendation. It isn't illegal for a 14 year old to
                      play a game recommended to 18 year olds. Don't know how
                      it works in the US specifically, at least how it works in
                      other places.
                      
                      I'm guessing the video games industry's attempt at
                      self-regulating with PEGI and similar efforts actually
                      paid off.
       
                      josefx wrote 1 day ago:
                      The problem is defining what falls under those laws.
                      Companies sell trading card boxes with random contents.
                      McDonalds had its Monopoly game. There are many more
                      examples of things that  are gambling with money,
                      accessible to kids and still allowed in most countries.
       
                        voxic11 wrote 1 day ago:
                        McDonalds Monopoly game was a sweepstakes, you could
                        get game pieces for free by simply asking, which is why
                        it doesn't fall afoul of gambling laws.
       
                        dcow wrote 1 day ago:
                        McDonald’s at least has AMOE and you don’t have to
                        spend a cent to play. It’s certainly the less
                        convenient path, purposely, though.
       
                Aeolun wrote 1 day ago:
                Anyone purchasing a $20k cosmetic is almost certainly not a
                child.
                
                If you vote this down, pretty curious what you are thinking?
                That it’s a legitimate investment? The only people spending
                that much money on cosmetics are drug dealers.
       
                  temp0826 wrote 1 day ago:
                  I was recently at a lan party for a friend's 40th birthday
                  (something I don't think any of us had done since highschool
                  or so!), most of them are way more into gaming than me and
                  have been consistently since childhood. I was pretty shocked
                  at one point when they went on a loot box binge and I
                  witnessed them drop hundreds on loot boxes etc (I don't know
                  what it's called, the keys or whatever). Definitely didn't
                  seem like the first time. These are adults with children of
                  their own. There is a demographic out there of people I
                  wasn't aware of, not necessarily whales, that have a ton of
                  disposable income for this fluff. And valve has their hooks
                  in them for whatever reason.
       
                    Aeolun wrote 10 hours 10 min ago:
                    I mean, if you have the disposable income for it, more
                    power to you. I think it’s a massive waste of money.
                    
                    The only thing I ever spent money on was League of Legends
                    skins/heroes, but those were always guaranteed.
                    
                    My son keeps asking why I won’t buy robux for him, but
                    those are an even bigger waste of money than some of these
                    lootboxes xD
       
                    kube-system wrote 1 day ago:
                    Grown adults blowing a couple hundred on some fun doesn't
                    really seem that crazy to me.  How is that much different
                    than going out to the bar, sticking a benjamin in a slot
                    machine, or buying some collectables?
       
                    dcow wrote 1 day ago:
                    I’ve watched grown adults with kids spend hundreds on
                    baseball tickets and beer in one sitting, too. I’m not
                    trying to invalidate your point. But also be careful about
                    making value judgements (“valve has their hooks in
                    them” reads as a negative sentiment to me). People spend
                    money  on entertainment and there are worse vices out
                    there.
       
                  charcircuit wrote 1 day ago:
                  Virtual items are legitimate investments.
       
                    BigTTYGothGF wrote 1 day ago:
                    You can't even use slurp juice on CS skins.
       
                    bargainbin wrote 1 day ago:
                    Anything you put money into is a legitimate investment.
                    
                    This doesn’t mean they’re viable investments.
       
                      immibis wrote 1 day ago:
                      IMO the phrase "legitimate investment" should be reserved
                      for situations where you spend money something (e.g.
                      kitchen equipment) that allows you to create new
                      real-world value (e.g. food) which you can hopefully sell
                      for a profit (it's still a legitimate investment if that
                      fails). It should not be used for Ponzi schemes,
                      gambling, outright fraud, or anything of the sort. Buying
                      something and then hoping its price goes up before you
                      sell it should not be called investing, but gambling -
                      unless it fits in the category I just described.
       
                        charcircuit wrote 16 hours 36 min ago:
                        People find value in acquiring things they want. For
                        example if someone wants to have a one letter username
                        on X, there is value for there to be willing to sell
                        one.
       
                  shawabawa3 wrote 1 day ago:
                  Kids buy a $2.50 case in the hope of winning a $20k cosmetic
                  item
                  
                  Then there are the third party gambling sites where you bet
                  items on matches in the hopes of spinning up your cheap items
                  into more expensive ones
       
                    BoorishBears wrote 1 day ago:
                    > Kids buy a $2.50 case in the hope of winning a $20k
                    cosmetic item
                    
                    This part is already gambling. The 3rd party site is
                    letting them gamble again.
       
                  huimang wrote 1 day ago:
                  No, but they incentivize opening cases in order to obtain
                  such valuable prizes, at $2.50 a pop. TF2 does this too, with
                  Unusual rarity hats.
       
                  matsemann wrote 1 day ago:
                  > If you vote this down, pretty curious what you are
                  thinking?
                  
                  That you used a straw man. The $20k cosmetics weren't
                  mentioned, and even if some buy these, the thing itself can
                  still very well be targeted as gambling towards children.
       
                    semanticist wrote 1 day ago:
                    "Prior to the most recent update, some Knives, like a
                    Doppler Ruby Butterfly Knife, could fetch around $20,000 on
                    third-party storefronts like CSFloat."
                    
                    They're mentioned right there in the article this is
                    nominally meant to be a discussion thread about.
       
                      matsemann wrote 1 day ago:
                      But the argument was "they're running an online casino
                      directed at children", the fact that someone buys the
                      result of the gambling for adult money / $20k doesn't
                      mean it's not, and is basically irrelevant to that
                      statement.
       
                  gquere wrote 1 day ago:
                  I didn't downvote you (my account is low reputation) but your
                  argument is weak: that some skins go for absurd amount of
                  money says nothing of the rest of the ecosystem. There can
                  both be children and drug dealers (ab)using the same "gaming"
                  mechanics.
       
                  c048 wrote 1 day ago:
                  Considering how much this particular system has been linked
                  to real life crime and gangs, you're not far off.
                  
                  People downvoting you must either not be aware of this, or
                  have a personal stake in it.
       
                    computerex wrote 1 day ago:
                    I think people have a hard time viewing Valve as “evil”
                    given what they have done in the gaming industry.
       
                      cubefox wrote 1 day ago:
                      They take a 30% cut on Steam, i.e. on most PC games. They
                      are printing money. They have an absurdly high
                      profit-per-employee ratio. That's a failure of
                      capitalism, called rent seeking.
       
                        knome wrote 1 day ago:
                        having a high profit-per-employee is not the definition
                        of rent seeking.
                        
                        valve is certainly not rent-seeking. it offers service
                        that is valuable to users, and take care of online
                        infrastructure for games published through it,
                        indefinitely, at no running cost to the developer.
       
                          cubefox wrote 1 day ago:
                          It's not "high", it's extremely high. They just have
                          a few hundred employees while making several millions
                          of profit per employee. More than Apple. They are
                          printing money.
                          
                          > valve is certainly not rent-seeking. it offers
                          service that is valuable to users,
                          
                          A 30% fee just for hosting the game is not valuable.
                          
                          > and take care of online infrastructure for games
                          published through it, indefinitely, at no running
                          cost to the developer.
                          
                          The cost is substantial. It costs the developer 30%.
                          That's a huge chunk of the total revenue. Hosting a
                          game is very cheap, and could probably be done with
                          less than a 3% fee. Often Valve will make more profit
                          from a game than the developer itself. Sometimes the
                          developer will lose money (after subtracting
                          development cost) but Valve will still make a big
                          profit with that game.
       
                            8note wrote 1 day ago:
                            its probably low compare what customers and game
                            developers are willing to pay for it.
                            
                            hosting a game and running a store nowdays is very
                            easy, but still games launch on steam rather than
                            building their own store or using a steam
                            competitor. if the cost was too high, people would
                            not be using the service
       
                            kube-system wrote 1 day ago:
                            Their high profit is indicative of the high level
                            of value they provide.    They're far from the only
                            store to buy/sell games in.  Steam's users use
                            Steam because they prefer it to the alternatives.
       
                            dugidugout wrote 1 day ago:
                            While I can't argue whether 30% is actually fair, I
                            do believe you are disregarding some benefits steam
                            brings which may seem trivial. The hosting of
                            online-games and facilitation of sales is not their
                            only service. One that has traceable value that
                            immediately comes to mind is the illusion of a
                            central authority for achievements.
                            
                            I have personally purchased many titles a second
                            time to register my feats with steam and
                            anecdotally see similar sentiment among older
                            gamers. Achievements feel worthless in isolation
                            but provide fulfillment when socially recognized.
                            These are sales being manifested solely through
                            Steam's position.
                            
                            Now, back to whether this social permanence is
                            worth the 30% Steam is extracting, I do have my
                            opinions. Steam is technically "rent-seeking" from
                            a strict economic classification, but is this
                            more-so a case of the lighthouse or the railroad?
       
                        throw10920 wrote 1 day ago:
                        This is an outright falsehood. "Rent-seeking" involves
                        extracting value without providing any.
                        
                        Steam factually provides a huge amount of value to both
                        developers and to players.
                        
                        Steam is a huge success of capitalism. Suggest not
                        using words like "rent-seeking" without knowing what
                        they mean.
       
                          cubefox wrote 1 day ago:
                          > Steam factually provides a huge amount of value to
                          both developers and to players.
                          
                          This is an outright falsehood. Other providers could
                          host those games for much less than the 30% fee.
                          Hosting costs are extremely low nowadays. It's
                          basically nothing compared to the development cost of
                          an AAA game. This is often many years and hundreds of
                          people working on a game. The hosting costs are
                          completely minor in comparison.
                          
                          By your definition, any monopoly selling you strongly
                          overpriced stuff would be a "huge success of
                          capitalism". But it isn't. Just  because something is
                          useful, doesn't mean it can't be massively overpriced
                          due to competition not working as it should. Proper
                          market competition should ensure that no company can
                          extract huge profit margins for trivial things. Like
                          hosting games.
       
                            Scramblejams wrote 1 day ago:
                            It can be helpful to look at it less in terms of
                            what it costs Valve to run their service and more
                            in terms of what value developers get from Valve
                            for the money.
                            
                            I'm in the business and I've asked two different
                            heads of large, very well-known AAA studios how
                            they felt about Valve's percentage, and they
                            basically told me the same thing: They had their
                            teams do rigorous analyses of what it would cost
                            them to 'replace' Valve for their games, and
                            concluded it would cost roughly what they were
                            already paying Valve. So they had no incentive to
                            move off the platform. Look at how many publishers
                            have come slinking back to Steam after trying to go
                            solo -- there are good business reasons for that,
                            and it isn't just about the stubborn fact of their
                            huge social graph.
                            
                            If it costs that much to replace Valve for your
                            game, it's hard to argue that what they're charging
                            isn't fair.
                            
                            As others have pointed out, Valve does far more
                            than just host. Shipping a multiplayer game and
                            want comprehensive protection from DDoS attacks?
                            Use Valve's datagram network for no additional fee.
                            Don't want to host your own lobby servers? Use
                            Valve's for no additional fee, they'll accommodate
                            hundreds of thousands of players with no
                            complaints. Want to sell your game in a zillion
                            countries? Valve's got you, easy peasy. And
                            discovery is a thing -- Valve sells a whooole lot
                            of games just by putting them in the carousel in
                            front of players. This is huge, huge value.
                            
                            And as a player, I'm actually really happy, super
                            happy, did I mention how incredibly happy I am with
                            what they're doing with some of their cut: They
                            saved gaming on Linux -- it's often better than
                            Windows -- and I love my SteamDeck. So that cut is
                            benefiting me directly as a consumer because
                            they're spending it on initiatives I'm really
                            passionate about.
                            
                            Valve delivers a ton of value for the cost. If
                            someone wants to try to do better, Valve's not
                            stopping them, but I can tell you that as a player
                            and a gamedev, none of the other options are
                            remotely enticing to me. In my view, that's not
                            Valve's problem to solve by cratering their own
                            revenue.
       
                            kube-system wrote 1 day ago:
                            Steam doesn't control the global distribution of
                            video games.  Buyers and sellers are free to use
                            another store, or none at all and buy directly.
                            
                            Why don't they?
       
                            skeaker wrote 1 day ago:
                            Epic, Steam's only serious competitor currently
                            aside from maybe GoG, just had a bug in their
                            launcher that had all Fortnite players have to
                            redownload their entire 150~ GB game. The cost of
                            hosting aside, the capabilities of these companies
                            to host their own games pales in comparison to
                            Valve, who hasn't had a single bug in downloading
                            or updating any game in the decade and a half I
                            have used their launcher.
                            
                            Considering how alternative storefronts can't even
                            get automatic updates to work consistently, the
                            most basic functionality of a games storefront
                            (more important than purchasing even, since if you
                            can't get what you purchased, it's useless), it
                            actually doesn't seem obvious to me that other
                            providers can easily host their own games. Even
                            putting aside everything else Valve uses their cut
                            for (hosting a community forum for every game,
                            hosting a mod DB for every game that wants it,
                            metrics tracking, opt-in soft DRM, providing server
                            hosting, maintaining Proton so your game works on
                            Linux), the cut seems almost reasonable even just
                            for hosting when nobody else is able to do it
                            right.
       
                            throw10920 wrote 1 day ago:
                            > Other providers could host those games for much
                            less than the 30% fee. Hosting costs are extremely
                            low nowadays. It's basically nothing compared to
                            the development cost of an AAA game. This is often
                            many years and hundreds of people working on a
                            game. The hosting costs are completely minor in
                            comparison.
                            
                            Steam does far more than just host, and everyone
                            who uses it knows this, so it's clear that you
                            either have no idea what Steam does (in which case
                            you should not be commenting) or you're actively
                            lying about it.
                            
                            Steam provides payment processing, cloud saves,
                            ratings, game tags, social integration, wishlisting
                            and sale notification, search indexing, game
                            discovery, a bunch of incredibly useful APIs
                            including networking and input, Linux
                            compatibility, and many, many other things.
                            
                            > By your definition, any Monopoly selling you
                            strongly overpriced stuff would be a "huge success
                            of capitalism".
                            
                            This is not only false, due to the above
                            value-adds, but intentionally false because I never
                            gave a definition - you made one up and attributed
                            it to me to lie about my positions.
                            
                            And yes, there is competition - the fact that you
                            don't know this is yet another indicator that
                            you're totally ignorant of anything relevant to the
                            conversation. There's the Epic Games Store, GOG,
                            the EA App, Battle.net, the Xbox one/Windows Store,
                            and more. And you know what the most popular one
                            is, by a large margin, because it provides value to
                            both devs and players? Steam. That's the market at
                            work.
                            
                            Your comments are false due to your total ignorance
                            of reality, and your malicious lying about my
                            statements indicates that you don't care that
                            they're false - you'll say anything plausible,
                            regardless of truth, to advance whatever agenda you
                            have.
       
                              cubefox wrote 1 day ago:
                              > Steam provides payment processing,
                              
                              Other services do the same for arbitrary online
                              shops, at much lower fees. In fact, Valve likely
                              doesn't even run it's own payment processing, but
                              merely integrates other services.
                              
                              > cloud saves, ratings, game tags, social
                              integration, wishlisting and sale notification,
                              search indexing, game discovery, a bunch of
                              incredibly useful APIs including networking and
                              input, Linux compatibility
                              
                              The development cost of these features is likely
                              no larger than of one single AAA game. Yet they
                              charging 30% on hundreds or thousands of AAA
                              games and other games.
                              
                              > This is not only false, due to the above
                              value-adds, but intentionally false because I
                              never gave a definition - you made one up and
                              attributed it to me to lie about my positions.
                              
                              You clearly stated that Steam is fine because it
                              is useful. But anything sold by a monopoly can be
                              useful while still being massively overpriced.
                              Which proves that mere usefulness of something
                              doesn't mean the price of it is justified. Which
                              refutes your original usefulness argument.
                              
                              > And yes, there is competition
                              
                              Yes, but the fact that there is theoretically
                              competition doesn't mean it is working. Large
                              platforms like Steam benefit from network effects
                              which come from their size alone. People will
                              simply stay at Steam because that's already were
                              their other games are, and because they don't see
                              the massive 30% fee, that Valve is keeping, as
                              some cost they have to pay. Any other platform
                              faces a "chicken and egg" style uphill battle
                              against these effects, even if they charge a
                              substantially lower fee.
                              
                              > Your comments are false due to your total
                              ignorance of reality, and your malicious lying
                              
                              Rather than hurling insults at me consider the
                              simple question: If Steam was so fairly priced,
                              wasn't charging excessive fees, how can it be
                              that they have an extremely high profit margin?
                              Realistically, that can only be because Valve's
                              revenue from Steam vastly exceeds the costs of
                              running and maintaining it.
       
                                throw10920 wrote 18 hours 46 min ago:
                                > Other services do the same for arbitrary
                                online shops, at much lower fees. In fact,
                                Valve likely doesn't even run it's own payment
                                processing, but merely integrates other
                                services.
                                
                                Irrelevant strawman argument. It doesn't matter
                                that Valve doesn't run its own payment
                                processing - it still provides an easier
                                platform for use than going to Stripe and
                                figuring out how to connect user purchase to
                                game licenses.
                                
                                > The development cost of these features is
                                likely no larger than of one single AAA game.
                                Yet they charging 30% on hundreds or thousands
                                of AAA games and other games.
                                
                                OK, so now you've both admitted that you were
                                factually incorrect on your original assertion
                                that the only value that Steam provided was
                                hosting, and you've moved the goalposts from
                                "Steam doesn't do anything except hosting" to
                                "well those features aren't worth the cost",
                                which is completely different.
                                
                                So, we've completely disproved your original
                                claim that Steam is "rent-seeking", because
                                these features provide immense value to both
                                developers and players.
                                
                                And, that claim about "The development cost of
                                these features is likely no larger than of one
                                single AAA game"? Completely unfounded.
                                Extraordinary claims require extraordinary
                                evidence. Multiplayer networking is hard, and
                                you're claiming that ALL of the features that
                                Steam provides are comparable to that of a
                                single AAA game.
                                
                                Also, funny that you mention "one single AAA
                                game" - whose costs can go into the billions of
                                dollars.
                                
                                > You clearly stated that Steam is fine because
                                it is useful.
                                
                                Stop trying to justify your lying about my
                                points, please. Admit that you acted
                                dishonestly out of malice and we can move on to
                                any actual points you might have.
                                
                                > But anything sold by a monopoly can be useful
                                while still being massively overpriced.
                                
                                More goalpost-moving (you originally claimed
                                that Steam was both "a failure of capitalism"
                                and "rent-seeking" - these claims are
                                completely different), that turns out to not
                                even be relevant because Steam is a monopoly
                                along no relevant dimension. There is nothing
                                that prevents you from creating both a Steam
                                account and an Epic Games account, or a
                                developer from selling on both Steam and the EA
                                store. You can even install non-Steam games on
                                Valve's own hardware. You even concede that
                                there is competition later in this very
                                comment.
                                
                                > Which proves that mere usefulness of
                                something doesn't mean the price of it is
                                justified. Which refutes your original
                                usefulness argument.
                                
                                No, it doesn't, because both your first point
                                has no connection whatsoever to your second,
                                and you neither proved that Steam was
                                overpriced, nor actually refuted any of my
                                points as stated in my comments - merely
                                twisted and lied about them. Where do I say
                                "useful" in my original comment?
                                
                                > Large platforms like Steam benefit from
                                network effects which come from their size
                                alone. People will simply stay at Steam because
                                that's already were their other games are, and
                                because they don't see the massive 30% fee,
                                that Valve is keeping, as some cost they have
                                to pay. Any other platform faces a "chicken and
                                egg" style uphill battle against these effects,
                                even if they charge a substantially lower fee.
                                
                                This is fallacious. There is no "stay at Steam"
                                - as previously stated, there's zero mutual
                                exclusion between Steam and other platforms on
                                either the dev or the player side. And there's
                                no "chicken and egg" uphill battle either,
                                because Steam accounts don't cost money, and so
                                unlike trying to start a new paid streaming
                                platform where you can't attract users because
                                there's no content, and you can't sign content
                                deals because there's no users. This is an
                                inaccurate, irrelevant, and dishonest analogy.
                                
                                > Rather than hurling insults at me
                                
                                You literally lied about my points. That's not
                                an insult - that's a fact. Don't lie if you
                                don't want someone to correctly describe when
                                you're lying.
                                
                                > consider the simple question: If Steam was so
                                fairly priced, wasn't charging excessive fees,
                                how can it be that they have an extremely high
                                profit margin?
                                
                                That's a twisted definition of "excessive".
                                Your "excessive" is "Valve charges more than it
                                costs them to provide services". Very few
                                people in the real world (which includes me,
                                most HN users, and most people who actually
                                play games, given that you probably don't)
                                actually operate on that model, and instead
                                consider "excessive" to be either relative to
                                value delivered to them, or to comparable
                                alternatives. Almost nobody, when making a
                                value decision about whether or not to buy a
                                new phone consider the profit margins to the
                                phone manufacturers - they only care about the
                                value delivered to them, which is as it should
                                be, because...
                                
                                > Realistically, that can only be because
                                Valve's revenue from Steam vastly exceeds the
                                costs of running and maintaining it.
                                
                                Valve does not have an obligation to price
                                their services at cost, or close to cost.
                                They're entirely entitled to price their
                                services at the amount of value delivered to
                                their customers, without any judgement
                                whatsoever.
                                
                                So, to summarize - we've objectively refuted
                                your claims that Steam is "rent-seeking",
                                pointed out several more dishonest rhetorical
                                tricks and redefinitions of common words that
                                you've used, including revealing that your
                                claims of "Valve bad" are merely personal
                                indignation that Valve makes more money than
                                you think that they should, and confirmed that
                                yes, you did lie about my earlier points.
       
                                ashirviskas wrote 22 hours 11 min ago:
                                > > cloud saves, ratings, game tags, social
                                integration, wishlisting and sale notification,
                                search indexing, game discovery, a bunch of
                                incredibly useful APIs including networking and
                                input, Linux compatibility
                                
                                > The development cost of these features is
                                likely no larger than of one single AAA game
                                
                                Then surely Epic, or Microsoft, or Sony could
                                just easily create one. There being literally 0
                                such services means it's likely a bit more
                                difficult than one AAA game :) So your argument
                                is invalid.
       
                                Hikikomori wrote 1 day ago:
                                It goes down to 20% when you have enough sales.
                                Still high IMO. Marketplaces like steam, app
                                store, etc, should charge based on services
                                rendered rather than some arbitrary %.
                                
                                I still prefer steam even if its more expensive
                                than other marketplaces. They provide real
                                value over just distribution, like their return
                                policy.
       
                              Imustaskforhelp wrote 1 day ago:
                              > Your comments are false due to your total
                              ignorance of reality, and your malicious lying
                              about my statements indicates that you don't care
                              that they're false - you'll say anything
                              plausible, regardless of truth, to advance
                              whatever agenda you have.
                              
                              They seem to live in this bubble where steam is
                              extremely bad or something.
                              
                              Nothing is as good or as bad as it seems.
                              
                              I think valve is still decent but I prefer
                              Gog-games more if I can be honest, valve has drm
                              but I appreciate their customer service from what
                              I know and the amount of good games it produced
                              like portal and the steam marketplace is still a
                              very nice thing imo.
                              
                              I don't think steam is rent-seeking at all and I
                              agree with your statement on it.
                              
                              Now I still believe that CS-GO's lootboxes are
                              still an issue tho, maybe I am not understanding
                              the significance of change so much
                              
                              Steam still does nothing to prevent gambling for
                              children and people selling the skins on the
                              other websites, I am not understanding how this
                              change changes that, I read some other comment in
                              here which said that you can have contracts which
                              convert the rare to extremely rare Only in steam
                              marketplace so maybe they stopped the other shady
                              websites/the youtubers they sponsor by limiting
                              their influence....
                              
                              I don't understand :/ I still feel like Steam had
                              turned a blind eye to child gambling for a long
                              time and Coffeezilla had made a video about it
                              which I can refer to.
                              
                              > There's the Epic Games Store, GOG, the EA App,
                              Battle.net, the Xbox one/Windows Store, and more.
                              And you know what the most popular one is, by a
                              large margin, because it provides value to both
                              devs and players? Steam. That's the market at
                              work.
                              
                              The same is true for linux/Windows as well. You
                              could say that windows has the market at work but
                              the point becomes moot.
                              
                              It isn't as if there aren't better options (GOG)
                              but that its rather good enough
                              
                              Like I said nothing is as good or as bad as it
                              seems, my opinion on steam is barely good enough
                              partially because of its previous responses on
                              turning a blind eye to the whole situation but
                              maybe this is changing with this thing they did
                              right now but I am still not sure how.
       
                                throw10920 wrote 16 hours 36 min ago:
                                Yes, of course, I'm not claiming that Steam is
                                some utopic paradise or that GabeN is a saint
                                or anything. Steam has problems too - most
                                notably the huge skins gambling issue that you
                                mention. I'm just specifically saying that out
                                of all of its problems, "rent-seeking" is
                                definitely not one of them.
                                
                                > The same is true for linux/Windows as well.
                                You could say that windows has the market at
                                work but the point becomes moot.
                                
                                Yes, there's additional detail that I didn't
                                add - that, unlike Microsoft, which used (and
                                continues to use) anticompetitive tactics like
                                paying PC manufacturers to include Windows as
                                the default option, Steam didn't do anything
                                anticompetitive to become the most popular -
                                they were just the best - and they haven't done
                                anything to unfairly leverage their dominant
                                market position. That doesn't strike me as a
                                problem - and my point to the GP was
                                specifically that they're the most popular
                                because they're the best, not because they did
                                scummy backroom deals to get there.
                                
                                I agree that GOG is probably better. But Steam
                                is "good enough", and modulo the gambling
                                problem, isn't really "bad".
       
                                  Imustaskforhelp wrote 10 hours 17 min ago:
                                  Yea I agree rent seeking is definitely not
                                  the problem, huge skins gambling is.
                                  
                                  > modulo the gambling problem, isn't really
                                  "bad".
                                  Can you please explain to me what you mean by
                                  this. I feel like valve enabled skins
                                  gambling which even underage people could do
                                  for a long time, so there is some truth about
                                  it and coffeezilla made a video about it [1]
                                  I am just saying the ethics of the company
                                  isn't perfect when they enabled gambling for
                                  a long time, I am not sure if right now it
                                  can be fixed or how this steps that they did
                                  right now fixes that problem if I am being
                                  honest.
                                  
  HTML                            [1]: https://www.youtube.com/watch?v=13ei...
       
                          suslik wrote 1 day ago:
                          Not to mention how much they did for Linux gaming.
       
          jackgavigan wrote 1 day ago:
          > That's also a lesson on how a closed economy (and open ones too, to
          some extent) can collapse based on a single actor controlling the
          rules. That's fair to learn.
          
          A timely lesson!
       
        system2 wrote 1 day ago:
        FYI some items go for $1.5M.
        
        "The GOAT of expensive skins in CS2 is the Karambit Case Hardened in
        the "Blue Gem" pattern. While the original is costly, one Factory-New
        variant with pattern 387 reached a staggering $1.5 million! The rarity
        comes down to its blue pattern, which is incredibly rare on a
        Karambit."
       
          salamanteri wrote 11 hours 1 min ago:
          I find it funny that the person who owns this skin was offered $1.5
          million over 4 years ago, and he said it was too low so he refused to
          sell it.
          
          There is a chance this skin won't sell at all anymore, not for that
          price at least.
       
            Cthulhu_ wrote 10 hours 53 min ago:
            It's like that with any investment, cash out or wait for it to go
            up?
            
            I mean I could've bought more or kept my Tesla stock and earn more
            as it became a trillion dollar company, but I had lost faith in it
            by then and took my gains.
       
          tasuki wrote 1 day ago:
          What does "factory new" mean? That it... hasn't been scratched? Is
          that... how Counter Strike works?
       
            jsheard wrote 1 day ago:
            Each instance of a CS skin is assigned a random amount of wear
            between 0 and 1, so two copies of the same skin can be worth more
            or less money depending on their condition. To be clear the value
            is fixed, actually using a skin won't make it dirtier. Factory New
            is the highest tier with a wear value between 0 and 0.07.
            
            The game itself only distinguishes between those ranges of values,
            but it's possible to query the exact number via an API so I think
            traders will even price that in (e.g. Factory New 0.02 is worth
            more than Factory New 0.06).
       
              Am4TIfIsER0ppos wrote 1 day ago:
              Now that you explain that aspect of these dumb skins I now think
              they are even dumber.  Thank you.
       
        maxbond wrote 1 day ago:
        People Make Games did a story on this market. [1] [36m]
        
  HTML  [1]: https://www.youtube.com/watch?v=eMmNy11Mn7g
       
        hhh wrote 1 day ago:
        People love buying unsecured securities and then being upset when bad
        things happen
       
        ExpertAdvisor01 wrote 1 day ago:
        Unfortunately there was a suicide in china , because of this crash.
       
        neilwilson wrote 1 day ago:
        So high prices induce new supply in a market to relieve shortages and
        the “economy is in free fall”?
        
        Sounds like it is working as it should. Those with oversight fixing
        supply in response to price signals when the private system is unable
        to.
        
        Wouldn’t it be nice if those in charge of the economy in the real
        world made the same sort of intervention.
       
          Gigachad wrote 1 day ago:
          The supply of digital knife skins is infinite and free. The only
          reason they hold any value at all is because a company artificially
          restricts them.
          
          Doesn’t really tie in to actual markets involving physical item.
       
            neilwilson wrote 1 day ago:
            Not like, say, houses then.
            
            Or shares in Nvidia.
       
              bloppe wrote 1 day ago:
              Not really, but it's actually kinda like currency. Imagine if a
              government suddenly devalued all $500 bills into $100 bills, but
              every other denomination remained the same.
       
                klustregrif wrote 1 day ago:
                That’s not really what happens though. What happened was that
                500$ bills where so rare in circulation that collectors started
                paying upwards of 20 100$ to get them. Valve went “yes the
                500$ are too rare, we need to fix supply so we’ll start
                exchanging 5 100$ bills for one 500$ bill”
                
                This had catastrophic impact on people hoarding 500$ expecting
                their exchange value to remain at the elevated levels.
       
                neilwilson wrote 1 day ago:
                Not really the same is it. You are confusing a stock and a
                flow. Currency is exchanged for something material you have to
                give up.
                
                Government may indeed issue more currency, and does do so every
                day, but it is in exchange for something the private sector has
                that it wants for the public service. That isn’t a problem as
                tax is a percentage and operates as a geometric series -
                meaning that whatever government issues it gets back exactly
                the same - unless somebody along the way saves it.
                
                There has to be something available to buy in a currency for it
                to be issued. As we see in the game.
       
            nutjob2 wrote 1 day ago:
            You're forgetting the other side of the equation, demand. The
            reason they have value is the level of demand versus supply. The
            item has to have some real world value, even if that's just being
            able to show off.
            
            They're are plenty of things in very short supply, bit no one wants
            them.
       
            Frieren wrote 1 day ago:
            > Doesn’t really tie in to actual markets involving physical
            item.
            
            - A designer brand has admitted to destroying its own products.
            Coach confirmed that it purposely ripped up bags that were returned
            to its stores, even if the bags were still in good condition. [1]
            Monopolies and cartels are also well known for creating fake
            scarcity. Fake scarcity is bad for the economy and for consumers,
            only a few profit from fake scarcity at the cost of everybody else.
            
  HTML      [1]: https://www.bbc.co.uk/newsround/58846711
       
            CrossVR wrote 1 day ago:
            So a knife-themed cryptocurrency then?
       
            weird-eye-issue wrote 1 day ago:
            You literally just described fiat currency. Just change company to
            central bank or government.
       
            yard2010 wrote 1 day ago:
            Isn't it the same with USD to some extent?
       
              chii wrote 1 day ago:
              only to the extent that they are both artificial. The totality of
              USD _represents_ the totality of all resources that exist under
              the control of the USA (ala, the people, gov't, companies etc, as
              well as any natural resources).
              
              The counterstrike skins don't represent such real life physical
              resources.
       
                tonyhart7 wrote 1 day ago:
                You retelling how money works on how money works comment
                
                USD is human created artificial item, as real as human believe
                that skins in video games worth something
                
                "The counterstrike skins don't represent such real life
                physical resources."
                
                it represend steam wallet currency
       
                  chii wrote 1 day ago:
                  my specific point is to claim that skins are not a currency -
                  the crucial difference between things that are both
                  artificial.
       
        stodor89 wrote 1 day ago:
        Counter-Strike's pLaYeR eCoNoMy shouldn't have been a thing to begin
        with.
       
        tamimio wrote 1 day ago:
        $20,000 for a fake knife!? And I buy an item, a real one, and find
        later there was a cheaper price by few bucks somewhere else and I feel
        like an idiot.. crazy!
       
          pengaru wrote 1 day ago:
          sounds like money laundering
       
          chihuahua wrote 1 day ago:
          I can't even imagine how rich someone must be in order for a $20,000
          imaginary knife with only cosmetic value to seem like a rational
          purchase.
       
            tonyhart7 wrote 1 day ago:
            "I can't even imagine how rich someone must be in order for a
            $20,000 imaginary knife with only cosmetic value to seem like a
            rational purchase."
            
            its as real as people buy billions using made up money (BTC)
       
            devsda wrote 1 day ago:
            It is more harmful for those who cannot afford to spend 20K, 2K or
            even 200 but does anyway out of ignorance or stupidity.
       
              messe wrote 1 day ago:
              You forgot addiction, which should not be reduced to just
              ignorance or stupidity.
       
            cylemons wrote 1 day ago:
            They are doing it for speculation. They buy it for 20k and sell for
            higher to profit
       
              Gigachad wrote 1 day ago:
              Yeah for a digital item with easy trading it's more like buying a
              stock vs a physical item which instantly depreciates. Basically
              holding $20k in an alternative form vs spending $20k.
       
            esseph wrote 1 day ago:
            24mil a year, 20k would be 1 hundredth of your monthly salary.
       
        jalapenos wrote 1 day ago:
        > Counter-Strike's player economy
        
        There's a what? I guess once you've maxed out wasted hours of time
        playing it, you start wasting money too?
        
        Less absurd than NFTs though I guess
       
          someothherguyy wrote 1 day ago:
          > wasted hours of time playing it
          
          What would you dictate that humans do instead to not be wasteful with
          their time? Comment on threads about games?
       
            jalapenos wrote 1 day ago:
            Fair, but my comments only waste a few minutes of my time, and
            they're free.
       
            rand17 wrote 1 day ago:
            Wasted is a rather strong word and yes, the whole argument is a
            slippery slope _but_ I can imagine sports that are less about
            glorifying deadly violence in a very realistic manner - the loot
            box and real money part is just the bitter cherry on top.
       
              apt-apt-apt-apt wrote 1 day ago:
              Glorify? This seems way too serious a take on a game that young
              males play because of a common, innate fascination with guns and
              soldiers. 99.9999% of them do not turn into manic killers who
              just love to kill and glorify it.
       
                TheOtherHobbes wrote 1 day ago:
                And yet the US does have a serious problem with (mostly) young
                males turning into manic killers.
                
                I'm reminded of that scene in Michael Moore's Bowling for
                Columbine where he's asking a concerned adult where the
                violence comes from, and the concerned adult looks sad and
                confused and says he doesn't know, even though he's standing in
                front of a nuclear-tipped missile being assembled at the local
                nuclear-tipped missile plant.
                
                Financialisation is indirect personal violence instead of
                physical violence. The US doesn't have a problem with that at
                any scale, as long as the right kinds of people are doing it.
       
                lm28469 wrote 1 day ago:
                > because of a common, innate fascination with guns
                
                Your brain after 200+ years of american propaganda... it's
                innate in the sense that you're bathed in it from birth through
                movies and games, and that a good chunk of your economy relies
                on producing weapons and using them.
       
                  apt-apt-apt-apt wrote 1 day ago:
                  I feel like young males in all times would be innately
                  fascinated with equivalents like bows and arrows and swords.
       
                    rand17 wrote 13 hours 44 min ago:
                    Yet most computer games employ firearms and the targets are
                    other humans, rarely (but of course not never) you hunt and
                    gather food for survival. Don't get me wrong, I played my
                    fair share of games from the earliest 8bit machines in the
                    eighties to modern day shooters but in my opinion
                    glorification comes unintended and killing is a cheap game
                    mechanic, and has always been: here, in backwater European
                    country, middle of nowhere, we have zero domestic gun
                    violence, maybe even 0.0001% is just too much.
       
            jimbob45 wrote 1 day ago:
            Any ranked matchmaking game is designed to addict you by the
            prospect of being ranked as elite. They have a number of insidious
            methods to keep your ranking low, some are even patented by the
            game companies themselves!
            
            For example, if someone is getting too high, it’s nothing to pair
            that person with a known deserter for 1-3 games to drastically slow
            their progress.
       
              jalapenos wrote 1 day ago:
              I think you hit a nerve
       
              LunaSea wrote 1 day ago:
              We should probably ban all sports then because it tricks people
              in wanting to be competitive.
       
                jimbob45 wrote 1 day ago:
                No, just the promises of going pro. The conversion rate for
                high school athletes to the NFL or NBA is less than a hundredth
                of a percent combined. There are kids skipping classes and
                destroying their bodies thinking they’re going to go pro when
                they’re not.
       
                  LunaSea wrote 22 hours 13 min ago:
                  We should van universities as well since its possible to get
                  failing grades and fail your year.
       
            themafia wrote 1 day ago:
            They can do whatever they want with their time.  Except operate and
            profit off of make shift casinos and unregulated games of chance.
       
              janwl wrote 1 day ago:
              Why exactly? Why are these games of chance moral only if the
              government gets a cut?
       
                themafia wrote 1 day ago:
                Regulation also means that children are excluded,  debt is not
                allowed,  and all chips can be settled for cash when the player
                leaves the property.  Even the comps are regulated.  The
                majority of casinos in the US are Indian casinos.  When they
                aren't and are taxed by the government those funds are usually
                used to improve and fund the local area giving the local
                citizens the ability to decide,  through legislation,  if it
                should be continued or outlawed.
                
                Finally,  Steam pays taxes in the US, so the government is
                already "getting a cut."  Games of chance are not moral. 
                Unregulated games of chance are flatly evil.
       
                  janwl wrote 1 day ago:
                  Games of chance are absolutely moral and completely fine when
                  played by adults who are not mentally incapacitated.
       
                    hshdhdhehd wrote 1 day ago:
                    Gambling houses make the most money from "adults who are
                    mentally incapacitated"
       
            beeflet wrote 1 day ago:
            I don't know, reading? Building something? Exploring the natural
            world? Sports?
            
            Not to say that all video games are unsubstantive. But the
            substance in exploring virtual world comes from its uniqueness, not
            playing de_dust2 for 1000 hours. No other form of entertainment or
            art is analogous to video games in terms of the maximum time you
            can spend on it with totally depreciating returns.
       
              jalapenos wrote 1 day ago:
              Wow you really hit a nerve, lol - surprised to discover HN has
              such a large community of CS NPCs
       
              episteme wrote 1 day ago:
              Playing de_dust2 for 1000 hours is as reductive as saying playing
              on a soccer pitch for 1000 hours.
              
              And soccer only has 1 map.
       
                jalapenos wrote 1 day ago:
                > soccer only has 1 map
                
                Oh that is gold, that's a special kind of "far gone" - to
                measure real world things by how many "maps" they have
       
              mashlol wrote 1 day ago:
              Would you say the same if someone played 1000 hours of a sport?
       
                beeflet wrote 1 day ago:
                No. If you play 1000 hours of a sport, you will at least be
                stronger, more coordinated, more agile. But the downsides are
                more about repetitive strain injury and the possibility of
                screwing up your joints.
                
                Different benefits and downsides.
                
                Of course, a lot of guys are suckered into sports-related
                gambling these days too.
       
                  jalapenos wrote 1 day ago:
                  Plus you'll have friends who play sports, rather than the
                  kinds of people who spend all night clicking on each other
       
                  immibis wrote 1 day ago:
                  Video gaming has been shown to train some brain areas too.
                  It's definitely better than 1000 hours of Netflix.
       
                    jalapenos wrote 1 day ago:
                    That's a very fair take
       
                  user432678 wrote 1 day ago:
                  How about 1000 hours reading/commenting HN?
       
                    bombcar wrote 1 day ago:
                    dang should enable selling posts and create a secondary
                    market. My posts with the most upvotes can be sold to you
                    and now YOU’RE the famous one!
       
                  asukachikaru wrote 1 day ago:
                  How about 1000 hours of chess? Or 1000 hours of warhammer? Or
                  D&D?
                  
                  One may say you make social bonds playing them, but that
                  stands true for video game as well. Speaking for myself, I
                  definitely spent more than 1000 hours on summoner's rift; 15
                  years later me and my league friends still playing LOL
                  together and chat about all kind of things on a daily basis.
       
                  ang_cire wrote 1 day ago:
                  You don't think that you get better at CS the more you play
                  it? Better coordination, better accuracy, etc?
       
                    beeflet wrote 1 day ago:
                    you don't get better at real life the more you play it
       
                      jalapenos wrote 1 day ago:
                      Saddest thing I've heard today
       
                      Pooge wrote 1 day ago:
                      Playing football for 1000 hours doesn't make you better
                      at any other job (i.e real life).
                      
                      Don't be so close-minded; playing games is not different
                      from any other activity.
       
                        beeflet wrote 1 day ago:
                        only because the jobs of our time are fake.
                        
                        Playing football or lacrosse is more "real" than
                        working a desk job. For thousands of years, humans had
                        to hunt and make tools and relied on their wits and
                        strength to survive. Survival in the modern day is
                        mostly a question of obedience.
                        
                        I think the purpose of exploring virtual worlds like
                        quake or counter-strike or something should not be to
                        escape the real world but rather to experience a new
                        kind of physicality. The purpose of playing games
                        should be to engage in a deeper world which is more
                        "real" than the tame one we are ordinarily subjected
                        to.
                        
                        It's why I am not opposed to video games. I opposed to
                        overplaying video games because you ruin them, they
                        become mundane and predictable.
       
                          immibis wrote 1 day ago:
                          It's not "more real" or "more useful" just because
                          our ancient ancestors had to do it.
       
        ramesh31 wrote 1 day ago:
        Valve employs an army of economists (notably Yanis Varoufakis as alumn)
        to make these decisions. It was certainly purposeful and will balance
        itself out.
       
          evrimoztamur wrote 1 day ago:
          Yanis Varoufakis is now writing and warning us about digital
          feudalism, seemingly based on his learnings at his Valve tenure.
          
          Valve, as a digital feudalist, generates funds, practically for free,
          from both transactions of items and the lootboxes. It operates the
          markets on which digital goods are traded, taxes all sales occurring
          on these platforms.
       
            mrguyorama wrote 1 day ago:
            Oh gee, I'm so glad all these smart people want to tell me about
            how we shouldn't build the torment nexus...
            
            After they already went and built the torment nexus (and were paid
            handsomely for it)
       
          protocolture wrote 1 day ago:
          >Yanis Varoufakis
          
          I wont google him, but take at your word an assurance that he can be
          trusted with the highest levels of economic decision making.
       
            probably_wrong wrote 1 day ago:
            You might want to search him, though. As far as "highest levels of
            economic decision making" goes, he's not a bad choice - not
            uncontroversial, perhaps, but definitely qualified for it.
       
          beeflet wrote 1 day ago:
          this is what I think. The change is that 10 of the highest-level
          weapon textures can be traded for a knife texture: the result is that
          the supply of knife textures goes up, but the supply of high-level
          weapon textures goes down significantly more.
          
          It's not so much a depreciation of knife textures, as a distribution
          of this value down the chain of item rarities.
       
            omcnoe wrote 1 day ago:
            The broader impact is that it creates a lot of uncertainty around
            valuations in the market. This is probably the most impactful (on
            valuations) policy change made by Valve in the history of the
            market. Now there is an increased fear that more similar such
            changes may be coming down the pipeline.
       
            ExpertAdvisor01 wrote 1 day ago:
            It is 5 covert skins not 10
       
        hamhamed wrote 1 day ago:
        It made the reds (coverts) way more pricier, so all is balanced
        (somewhat). see here, doubling and more in price:
        
  HTML  [1]: https://steamcommunity.com/market/listings/730/MAC-10%20%7C%20...
       
        adrr wrote 1 day ago:
        Gambling mechanics for anyone under 18 should be banned.  Children
        can't buy lottery tickets or hit tables in Vegas.  Its crazy they can
        buy loot boxes that real life value.
       
          llama_boy wrote 1 day ago:
          As someone who moved to the UK I find it crazy that 2p machines
          exist. You put 2p in, and hope to get more out. It's literally child
          gambling. Where I come from we had arcades with tickets for stuff,
          but to me that's a whole different level to money in -> money out.
          
          I still enjoy them though, but I enjoy gambling responsibly!
       
            giobox wrote 23 hours 28 min ago:
            These machines exist a lot in the USA/other countries too,
            typically called a coin pusher:
            
            > [1] While it won't be true for all kids, personally I felt coin
            pushers taught me an important lesson about the drawbacks of
            gambling at a young age - it's obvious even to many children how
            rigged the penny pusher is. My own son had similar thoughts after a
            quick try of one too.
            
  HTML      [1]: https://bhmvending.com/collections/coin-pushers
       
          Waterluvian wrote 1 day ago:
          There's something funny about how some countries try to enforce this
          and how Valve "solved" it, which I think demonstrates how silly
          "there ought to be a law!" thinking can get.
          
          I believe for some regions, Valve just shows you what's in the
          "lootbox" (case, whatever), and you have to pay to acquire it before
          you're shown the next one.
          
          This isn't to say I don't fully agree that this kind of thing is
          probably predatory and probably unhealthy. But I find most discourse
          on the topic starts and ends at the shoreline with a version of
          "there ought to be a law..."
       
          Der_Einzige wrote 1 day ago:
          Where’s all the pearl clutching over scam ticket “games” at
          Dave and busters and chuckle-cheese?
          
          The ticket conversion rate at these establishments is a worse scam
          than TF2 knife trading was until this update.
       
          SwtCyber wrote 1 day ago:
          And it's more dangerous because it's targeting kids who don't fully
          understand the value of money
       
            Mistletoe wrote 1 day ago:
            Even worse it creates adults that don't understand the value of
            money.    Maybe that's why the laws against it are lax now that I
            think about it.
       
          tonyhart7 wrote 1 day ago:
          "Gambling mechanics for anyone under 18 should be banned."
          
          its not gambling when you "can't" withdraw the money
       
          atraac wrote 1 day ago:
          So we're against checking IDs cause privacy but we also want to limit
          kids from accessing certain parts of the internet because
          gambling/porn? Have a cake and eat a cake?
       
            lunar_rover wrote 1 day ago:
            There are better ways to do this.
            
            Enforce 18+ age rating and mandate platform parental controls. If
            the parents decide to let their child pay for adult content freely
            that's unfortunate and on them.
            
            Going stricter isn't effective, ID check will become tools for
            whatever ulterior motives they have.
       
              mminer237 wrote 1 day ago:
              CS:GO is already rated 18+, and Steam already has parental
              controls. That has done essentially nothing to prevent it as
              children sometimes lie about how old they are and don't have
              their parents set up parental accounts to oversee themselves.
       
            DonHopkins wrote 1 day ago:
            The cake is a lie.
       
            mosselman wrote 1 day ago:
            How about no gambling at all? That would work for me.
       
              walkabout wrote 1 day ago:
              Yeah I used to be for it on grounds of liberty but having seen a
              little of the actual industry it’s just purely corrosive, evil
              shit. It should be fought.
              
              I’d maybe be OK with some kind of well-thought-through thing
              that still allowed friendly poker matches or sports brackets
              between people who actually know each other, but got the big
              money out of it. Maybe just ban corporations from having anything
              to do with it so limited-liability and serious investment is
              taken off the table? Something along those lines? But it’s also
              bad enough that I’d definitely vote for an outright ban if it
              came up. Complete switch-around for me on this topic, from where
              I was on it for years.
       
                pessimizer wrote 1 day ago:
                No casino gambling. Casino gambling is not gambling. It's
                putting $1.00 into a machine and getting $0.80 back, but the
                exact refund amount after every dollar put in is arbitrary.
                There's absolutely no risk to the casino, the casino is not
                gambling. The only gambling being done is by individual
                bettors, and they have an expected massive loss.
                
                I don't care very much if people gamble with each other, and
                expect $1 back for every $1 they put in.* But casino games and
                lootboxes are specifically designed for consistent losses to
                the house. It's simply another tax, but on the addicted,
                desperate, and/or innumerate. The weakest people at their
                weakest moments; and if we're not protecting them, the
                government has no purpose.
                
                * I actually think that it is good for people who have the same
                wealth levels to gamble with each other, as long as the
                outcomes are largely random. The problem is with vigs, and with
                pots that get too large to cover against a house that can
                endlessly extend itself.
       
                  walkabout wrote 1 day ago:
                  Yeah, I think you nailed it. A ban on playing against "the
                  house" would do it. Taking a fixed amount from each pot (as
                  at poker tables) for play among patrons would still be
                  allowed, but slot machines wouldn't. Your solution's much
                  better than a full ban because it wouldn't drive as much
                  illegal betting (a problem no only because it circumvents the
                  law, but because for gambling in particular but for any black
                  market, really, it tends to become connected with other
                  criminal activity)
       
              Xss3 wrote 1 day ago:
              This. It's predatory in every implementation.
       
                throwaway290 wrote 1 day ago:
                but what about freedom
       
                  Xss3 wrote 18 hours 34 min ago:
                  It should only be criminalised as a business. Not between
                  individuals participating in friendly wagers.
       
          dandanua wrote 1 day ago:
          Gambling mechanics is everywhere nowadays, especially in mobile
          games. It's almost like an industry standard. I think the only
          solution is to ban all in-game purchases completely.
       
          mrheosuper wrote 1 day ago:
          But children can buy a cereal box that has some "rare" card.
       
            Xss3 wrote 1 day ago:
            That should be banned too. Why are you defending it with a 'but'?
       
            shlant wrote 1 day ago:
            can't tell if this is sarcasm
       
            matwood wrote 1 day ago:
            When I was a kid it was baseball cards.
       
            smt88 wrote 1 day ago:
            Close to 0% of children do their own grocery shopping and buy their
            own boxes of cereal
       
              mrheosuper wrote 1 day ago:
              And 0% of children having credit card to buy lootbox (My country
              requires you to be over 18 to have one)
       
                mrguyorama wrote 1 day ago:
                Steam has giftcards you can buy at any store with your birthday
                cash.
       
                lurk2 wrote 1 day ago:
                A lot of gas stations and retail stores sell prepaid credit
                cards as well as gift cards that you can buy with cash.
       
                  lanfeust6 wrote 1 day ago:
                  Why should kids be walking around with large bills? Any
                  parent worth their salt knows this could be exchanged for
                  drugs and alcohol just as easily.
                  
                  None of this makes sense. Some parents aren't doing their
                  jobs.
       
                trinix912 wrote 1 day ago:
                Ever heard of PaySafe "cards"? Every single kid here uses that.
       
                  lanfeust6 wrote 1 day ago:
                  Who gave them the money for the cards?
       
                    trinix912 wrote 1 day ago:
                    Grandma for Christmas? Really, have you never been a child?
                    They obviously didn’t get it for that specific purpose,
                    that’s for sure.
       
                      lanfeust6 wrote 23 hours 24 min ago:
                      Yes, and I never ran around with cash. Supposing I did
                      get a cash gift before my teens, it would just sit in the
                      "bank" i.e. a box in the dresser. Of course there were no
                      gift cards or any of that crap back then, which is what
                      you'd expect to receive today. I mean, as an adult now,
                      what are you likely to receive: a gift card from a
                      relative, or cash?
                      
                      There's zero reason for a child to carry cash for no
                      purpose. At any rate their lives are so structured
                      usually that this notion that they're going to run to
                      some store to convert it to prepaid cards is far-fetched
                      to begin with.
                      
                      I see a failure of parenting that some don't want to give
                      credence. I'm not sure why.
       
                        trinix912 wrote 11 hours 18 min ago:
                        So we should be locking kids out of the entire cash
                        economy instead of just banning gambling
                        microtransactions in games?
                        
                        Btw. here they might need cash to take the bus home.
                        And yes, people here let kids do that alone. Maybe
                        because we live in a civilized society, who knows.
       
                leoedin wrote 1 day ago:
                You can have a debit card in the UK as a fairly young child. I
                think I got one at 12? I don’t know if there’s specific
                restrictions on buying in-game currency with them? I don’t
                know how they’d know though.
                
                The first thing I did when I got a debit card was buy the 18
                rated GTA Vice City!
       
                msh wrote 1 day ago:
                Where I am from kids can get a debit card that can be used
                online at age 13.
       
                smt88 wrote 1 day ago:
                Their parents link the cards. Kids can buy things without
                consulting a parent each time.
       
              jimmydorry wrote 1 day ago:
              And close to 0% of children have credit cards to buy these
              virtual lootboxes. These mechanisms prey on getting children to
              beg their parents to spend money.
       
                smt88 wrote 1 day ago:
                They don't have to ask their parents first. The parents can
                link cards. One example, of many:
                
  HTML          [1]: https://www.techspot.com/news/98980-13-year-old-spent-...
       
                  lanfeust6 wrote 1 day ago:
                  This just another way of saying their parents allowed it
       
                    smt88 wrote 1 day ago:
                    It's completely different in practice. A child can't buy
                    $50,000 of cereal in an afternoon.
       
                      lanfeust6 wrote 1 day ago:
                      In practice a parent can easily forego allowing their
                      children to make unsupervised purchases linked to the
                      parent's card! That seems absolutely crazy.
       
            Retric wrote 1 day ago:
            Being virtual or not doesn’t matter here, ban it all.
       
          TheRoque wrote 1 day ago:
          FYI, this is already the case in some countries. In Belgium or
          Netherland, it's straight up banned, and in France we get an adapted
          case opening that looks less random (X-Ray: you see what's in the box
          before opening it, but you have to open it to X-Ray the next one)
       
            gruez wrote 1 day ago:
            >and in France we get an adapted case opening that looks less
            random (X-Ray: you see what's in the box before opening it, but you
            have to open it to X-Ray the next one)
            
            That still feels like gambling, but rather than gambling on what
            the current case contains you're gambling on the second one might
            contain.
       
              gquere wrote 1 day ago:
              It doesn't "feel" like gambling, it's straight 100% the exact
              same thing but it's designed in a way that bypasses the legal
              words.
       
                modo_mario wrote 1 day ago:
                I'd say it's designed to diminish the pyschological draw
                somewhat.
                Gambling is addictive precisely because that "the next one
                could be the one" element. I wouldn't be surprised if it has a
                big impact on sales.
                
                That said i think it's still better to just ban it.
       
                Xss3 wrote 1 day ago:
                This. Valve won that case.
       
              tdeck wrote 1 day ago:
              This sounds like that betting game in the Stormlight Archives
              books that's meant to circumvent the religious prohibition on
              predicting the future.
       
              TheBicPen wrote 1 day ago:
              And in France specifically, the first case you open is guaranteed
              to not be a good item. So it's essentially the same system but
              with an additional $2,50 entry fee
       
                rightbyte wrote 1 day ago:
                Ye seems like not going with the spirit of the law. But the
                indirection has to remove alot of the gambling thrill though?
       
                Fade_Dance wrote 1 day ago:
                I propose any company that flagrantly violates the intent of a
                ruling like that is sent to a special judge who operates in the
                same manner - bring forth a penalty while explicitly looking
                for every violation and arcane loophole to punish the company
                with.
                
                It's "technically" just, after all.
       
                  sintax wrote 1 day ago:
                  I'll bet apple fan boys will agree to this statement for
                  Valve or any other company, but when it comes to apple having
                  to open up their walled garden in EU and then using every
                  dirty trick in the book to make it impossible, oh boy...
       
                  teiferer wrote 1 day ago:
                  You mean "special prosecutor". Judges don't try to find
                  things, they only decide which of the parties before them
                  claiming different things is right.
       
                    pdw wrote 1 day ago:
                    
                    
  HTML              [1]: https://en.wikipedia.org/wiki/Investigating_judge_...
       
                      jimnotgym wrote 1 day ago:
                      To save people opening the link...in France it would be a
                      judge not a prosecutor.  France has an Inquisitorial
                      rather than the Adversarial legal system the UK and US
                      have. Put simply, a judge doesn't merely decide between
                      the two cases presented to them, they try and establish
                      the facts
                      
                      Edit: I said 'UK' where I should have said 'England and
                      Wales'. Scotland and Northern Ireland have their own
                      legal systems, although I believe both have Adversarial
                      systems they are different in some ways. The US system
                      could,    however, be seen as a continuation of the English
                      system.
       
                        Fade_Dance wrote 1 day ago:
                        This is why HN is great. An immediate pivot to the
                        technicalities and semantics of the French judicial
                        system, off of a pithy comment.
                        
                        eats baguette
       
          alberth wrote 1 day ago:
          Would you consider old school coin operated arcades as something that
          should be banned?
          
          Just curious.
       
            trinix912 wrote 1 day ago:
            It's not about banning paying to play games, it's about banning the
            gambling mechanics done through microtransactions.
       
            Ekaros wrote 1 day ago:
            Pinball and video games I think are something that can be allowed.
            Even if the model is slightly predatory in this age. At least you
            only win game time.
            
            Other types of partly fake skill games surely should be banned from
            kids. Like crane games where there is some hidden variable. And
            well anything in same category.
       
            vharuck wrote 1 day ago:
            I would like to see a ban on allowing children to play machines
            like the Wizard of Oz ones, where you drop the coin on a shelf in
            the hopes it'll push off other coins or cards you need to collect.
            It sounds like a skill game, and I liked them when I first saw
            them. But then I saw how people play them with vacant faces, like
            slot machines. They're casino games, not arcade.
       
              ad_hockey wrote 1 day ago:
              They're an institution in the UK. They're in the arcades at every
              seaside town, and every kid plays them. Now that I have kids I
              actually think they're brilliant; for £2 each they taught mine
              everything they need to know about gambling.
              
              - You sometimes win a bit along the way, but eventually you lose
              everything.
              
              - The jackpot prizes are only there to lure you in, and you never
              win them. Towards the middle of the shelf are things like £20
              notes. We noticed that one of them was getting quite near the
              edge, and might actually become winnable, but then the following
              morning its position had been reset to the back of the shelf.
              
              - It's still fun as long as you're just playing with money you
              don't mind losing, and not expecting to come out ahead.
              
              They even learned something about company scrip, from the tickets
              that come out of the machines and the ridiculous exchange rate
              between tickets and the actual rewards at the prize shop.
              
              I asked my son on the way home if he'd put all his Christmas
              money and savings into the machine if I let him, and the answer
              was hell no - maybe a pound, but he didn't want to lose all of
              his money. Valuable lessons all round.
       
            zharknado wrote 1 day ago:
            Not OP, but I would ban the tickets/prizes mechanism.
            
            Depending on how old is “old school” for you, every game in an
            arcade might be fine.
            
            If we’re talking 90’s Chuck E. Cheese, maybe half the games
            would be potentially interesting to play without a token payout.
            The others round to “roll the dice,” where there is no payoff
            other than a gambler’s variable reward.
            
            I think this also covers whether skill is involved. Like for me,
            beating my buddy at basketball shots is mildly rewarding, but
            smashing a button at the right time is not very interesting even if
            it requires a lot of skill.
       
          beeflet wrote 1 day ago:
          they can buy pokemon cards. To be honest, I don't think CS:GO or TF2
          or the like are pro-gambling. You learn pretty quickly as a kid that
          the best way to get good items is through trading, not gambling.
       
            lurk2 wrote 1 day ago:
            > You learn pretty quickly as a kid that the best way to get good
            items is through trading, not gambling.
            
            Not if your dad is the one buying you the cards.
       
            gquere wrote 1 day ago:
            Look at the "meta-"game mechanics: you play a few games, you get a
            guaranteed case drop. This circa $3 case could contain anything, a
            $0.2 skin or a rare $2500 knife. When you open it a casino-like
            wheel goes over all the items and selects one randomly. There are
            hundreds of YT/twitch channels that open cases all day long and
            their target audience is children. It's gambling, and it's gambling
            for children.
       
            voidUpdate wrote 1 day ago:
            I'm honestly really not a fan of the collectable trading card type
            of games (MtG, Pokemon TCG, yu-gi-oh etc). You have to pay to have
            a chance of getting a good card, which makes the whole thing pay to
            win. It should be perfectly acceptable to print off the cards at
            home ("proxies") so you can actually make a set that works for you,
            without having to pay more for having specific cards that you want
            to complete your ideal deck.
            
            I personally often go to the huge bins of "shit tier" cards that my
            local game stores have, because I like to have some pretty cards (I
            often use them as bookmarks), but I don't play the game itself, so
            the actual mechanical value of the cards is meaningless to me
            
            EDIT: I feel the same way about things like Warhammer. I don't know
            about other games, but in Warhammer at least there is a limit on
            how powerful an overall army can be, so sure it may not look as
            visually good, but just having tokens that say "squad of soldiers"
            or "mega death tank of doom" should be perfectly acceptable too
       
              sjw987 wrote 1 day ago:
              > It should be perfectly acceptable to print off the cards at
              home ("proxies") so you can actually make a set that works for
              you
              
              Unless you play Pokemon TCG or MTG competitively at a
              national/international level, proxy cards are mostly accepted in
              the community.
              
              More and more people recognise Nintendo and Wizards of the Coast
              (Hasbro) have money in their eyes in the card games. Pokemon
              cards are becoming more full-art because that's what sells for
              crazy markups on third party websites, and MTG are doing
              crossovers with whoever will sign them a license. They're both
              playing a risk by moving from old time players (many of whom are
              now leaving the hobbies) for the sake of some nostalgic
              "investors".
              
              I just wish I had a local shop with a shitbin. The shops around
              me just sell packs (when not out of stock) and they're all marked
              up beyond MSRP. I just want to play the game. I don't care about
              art, holographic patterns and the like.
              
              On the other hand, whenever people open packs just looking for
              collectable cards, they flood the market with job lots of regular
              cards at dirt cheap prices. I managed to get a joblot of 2500+
              Pokemon TCG cards for around £20 (lots of duplicates, all
              regular).
       
            vincnetas wrote 1 day ago:
            Where do the items used in trading come from? I guess Gambling.
       
            episteme wrote 1 day ago:
            With the second best way being gambling. Doesn't really change
            anything.
       
        hardwaresofton wrote 1 day ago:
        Thought this might be a hilarious sign of the bubble popping (a run on
        cs skins) but nope:
        
        > Following Valve's Oct. 22 update to Counter-Strike, the
        second-highest-tier, Covert (Red), can now be traded up and turned into
        Knives and Gloves. Essentially, this means that a previously extremely
        rare and highly sought-after cosmetic is going to be much more
        obtainable for those who increasingly want it, reducing the value of
        Knives and Gloves on the open marketplace.
       
        leshokunin wrote 1 day ago:
        I play CS. This is good. The gambling economy and the creator economy
        of people pumping their marketplaces and gambling sites is really
        toxic. It extracts money from kids, all for a nice skin. Making them
        more affordable is going to make this more fair and sensible.
       
          grapesodaaaaa wrote 1 day ago:
          I have been playing since 1.5 and agree. I personally don’t care at
          all about skins, and just want to play the game.
          
          It’s fine to have some cosmetics, but the economy Valve had created
          brought so much toxicity to the game.
       
          ho_schi wrote 1 day ago:
          Same here. I play the game happily. I would prefer to switch back to
          the good old "This games costs 50 $" which will also harm cheating.
          Maintain it and release sometimes an upgrade for a fair sum, keep the
          old one playable.
          
          It shall not be a marketplace for gambling and cheaters.
       
          SwtCyber wrote 1 day ago:
          Bringing prices down and making rare items more accessible feels like
          a step toward re-centering the game around, well… the GAME
       
          crossroadsguy wrote 1 day ago:
          A few months ago, I realised CS:2 is more than 60GB and still barely
          worked on my M1 Pro Mac. I tried with these three: Whisky, Sikarigur,
          and even CrossOver trial. A friend suggested I should try some kind
          of partitioning and install Windows on that. I definitely will never
          try that.
          
          CS:1.6 (which is what I still would want to play) is history unless I
          clasp my nose with my toes and then hang upside down from a ceiling
          fan and request someone to switch it on and then pray it works and
          keeps working. It doesn't; it crashes with flamboyance. There are
          some browser options, but that's another story altogether, and that
          too if I can find enough players there, let alone with good pings.
          
          I finally realised that the only computer game I ever loved playing
          and played really a lot— albeit with gaps worth years in between
          after college— is just gone for me, and there's no coming back.
          
          I guess now I am too old for all this, and maybe that's the point.
          Possibly someone who is on the older side will not buy these skins
          and whatnot; the company's focus is rightly not on us at all.
          
          (PS. I always felt distracted with those skins; even in those younger
          and much younger days)
       
            ndriscoll wrote 1 day ago:
            CS 1.6 ran just fine for me just now on NixOS. Literally just
            clicked install in Steam and ran it. Aren't Macs incapable of
            running most games? Get a $150-200 n150 mini PC and install Linux
            and it should run most things before like 2010 (and probably later)
            at 4k 60 fps while sipping like 10 W and running completely
            silently.
       
              crossroadsguy wrote 1 day ago:
              Thing is I don’t buy devices more than I absolutely need so
              that’s just a phone and a laptop. I will try this with NixOS
              because I have never tried NixOS in the first place. Brew has
              been enough so never tried anything else and also a lot of FOSS
              tools I use on my mac pro treat Brew as some kind of standard so
              that’s there.
       
                ndriscoll wrote 1 day ago:
                FYI NixOS is more of a power user distribution (the draw is
                it's driven by declarative configuration management). Something
                like Bazzite is more targeted for e.g. gamers and may be more
                appropriate if you want a more off the shelf experience (I
                don't have experience with it but see it discussed a lot). If
                you only have a mac you might not have much luck though.
                
                The n150 mini PC suggestion is because they really punch above
                their weight for being so cheap if you otherwise don't have
                usable hardware and want to play older/less demanding games
                anyway. They also make for extremely snappy workstations (on
                Linux. They come with Windows 11 which is super laggy). And
                they're like 2 inches * 2 inches * 1 inch, so tiny. If you're
                doing anything other than AI or something like video editing,
                they're a fantastic value.
       
          nubinetwork wrote 1 day ago:
          I wish I knew what happened in the past few years, because steam was
          supposed to ban csgo gambling and trading sites, but you can see
          their names plastered all over twitch every day.
       
          GeoAtreides wrote 1 day ago:
          >It extracts money from kids
          
          Not it, Valve. Valve designed and implemented the system. Gabe
          Newell, founder and own of Valve, is one of the people responsible
          for introducing gambling to children. Children who grow up and
          develop a gambling addiction.
          
          Just because they made some good things doesn't mean we can't call
          them out on literally their biggest, ongoing, evil.
       
            leshokunin wrote 1 day ago:
            Yes, let’s blame the f2p game dev when there are literally
            streamers pumping fake platforms, doing fake wins, marketing
            gambling sites at kids. Valve did that
       
              kakacik wrote 1 day ago:
              I have no skin the game, literally or figuratively (buying some
              2d sprites for a virtual weapon is childish and pathetic from
              grown up man point of view and kids should spend 0 time in such
              game... either buy a real gun, get into ie paintball for the kick
              of the hunt or find something else that feels amazing and doesnt
              involve sitting on your introvert ass, worsening isolation and
              mental issues), but - your argument is very weak whataboutism,
              and ignoring who introduced it all, to weakest members of society
              to prey on addictivity of it all.
              
              Pathetic all around, imagine I am giving you a minus I cant give,
              and expecting better from you next time.
       
              GeoAtreides wrote 1 day ago:
              It's Valve that created the loot box mechanics (i.e. gambling).
              That's the foundation on what everything is built. And even
              without the adjacent ecosystem, it's still Valve that's
              exploiting children by introducing gambling to them.
       
                leshokunin wrote 1 day ago:
                Same as Roblox, Fortnite, Angry Birds, and every other F2P game
       
                  GeoAtreides wrote 1 day ago:
                  Yeah, well, fuck them too.
       
          frenzcan wrote 1 day ago:
          The whole skin economy around CS has gotten way out of hand. It’s
          less about the game and more about speculation and gambling at this
          point.
       
            wildzzz wrote 1 hour 35 min ago:
            The quickest way to end it would be to ban gifting skins. You'd be
            allowed to buy and sell skins in the Valve marketplace where market
            caps could be in place but no more private sales. Of course you
            could privately buy an account that has possession of the skins you
            want but that would add substantial obstacles to the private
            market.
       
          gquere wrote 1 day ago:
          I doubt it's going to change anything, this manipulated market will
          adapt and continue to extract money from kids. The cynic in me could
          even say that this change was pushed by Valve to take a bigger cut of
          the skin market (most trades are supervised by 3d parties).
          Coffeezilla investigated one of the many casino sites, there's a lot
          more to it.
       
          pryce wrote 1 day ago:
          Most of the scarcity in artificial economies like CS is (just as with
          trading card games) manufactured and vulnerable.   
          Seeing what happens with a rug-pull in a billion dollar artificial
          economy like this is a valuable lesson for anyone watching.
          
          If/when the huge Satoshi bitcoin stash gets traded in, we'll see
          similar outcomes there too.
       
            wincy wrote 1 day ago:
            I got really into Lorcana last year, spent $40 on a particular rare
            card I needed for a deck. Out of curiosity I bought some cards for
            $3 each from Aliexpress, and got myself a jewelers loupe.
            
            The cards were literally indistinguishable even with the loupe. I
            quit buying cards after that. It’s a suckers game if I can’t
            tell the difference between a $50 and a $3 card even when I know
            one is fake. Sure enough, a few months later the prices have
            absolutely cratered for the cards.
            
            The only ones they couldn’t copy exactly seemed to be the
            “enchanted” cards, which sell for hundreds or thousands of
            dollars.
       
            breppp wrote 1 day ago:
            Probably the biggest possible investment for quantum computing
            today is all the abandoned bitcoins wallets ripe for taking
       
              jen729w wrote 1 day ago:
              I weep for humanity if that's the best use we can think of for
              quantum computing.
       
                eru wrote 1 day ago:
                There's not actually that many things quantum computers are
                expected to be good at.  Material science perhaps?
       
                breppp wrote 1 day ago:
                Isn't most of our technology based on technologies invented to
                maximize killing in world war 2, or alternatively as a way to
                maximize monetization in sleazy ways?
       
                  eru wrote 1 day ago:
                  World War 2 took at most about a decade (depending on who you
                  ask).  The history of development of our technology is much,
                  much longer.  I doubt 'most of our technology' is based on
                  anything that happened in WW2.
       
                    pfdietz wrote 1 day ago:
                    It's just that technologies are all connected, so if you
                    want to make them look bad you can do so.   Is fixation of
                    nitrogen into ammonia something that improved billions of
                    lives through fertilizer, or something that enabled
                    manufacture of many millions of tons of explosives?  It's
                    both.
       
                      eru wrote 11 hours 5 min ago:
                      Sure, no question about that.  I'm just objecting to
                      connecting everything to WW2.  There were plenty of other
                      wars before and after and even at the same time.
       
                    breppp wrote 1 day ago:
                    The general sentiment is still true, the reasons for
                    engineering and (often science) are not always nobel (pun
                    intended)
       
              yard2010 wrote 1 day ago:
              Honest question why would anyone harvest Bitcoin after this?
              Wouldn't it lose all its value since everyone has everyone key
              now?
       
                Ray20 wrote 1 day ago:
                After? There is no reason. But between "only you have the keys"
                and that "after" there is literally tens of billions of
                dollars.
       
                stOneskull wrote 1 day ago:
                maybe it could be turned into a game.. hide the satoshis from
                the quantum ghosts
       
              highwaylights wrote 1 day ago:
              Why would that only apply to abandoned wallets?
              
              In a scenario where you have a powerful enough quantum computer
              and are able to break the encryption you can access any wallet
              (I.e. the system would be done, and the value would be zero).
       
                ozim wrote 1 day ago:
                Showing that you have access to all wallets will surely kill
                the market but silently getting abandoned ones and selling off
                would seem better choice.
                
                But on the other hand there are people looking at those
                abandoned wallets and if money start to flow out from them
                someone will ask questions.
       
                  phatfish wrote 1 day ago:
                  I think having Trump whisper in your ear before the next
                  Truth Social post is the least effort way to win at Crypto.
                  Inventing a viable quantum computer seems like way too much
                  effort for the bros.
       
                  hparadiz wrote 1 day ago:
                  It's a dumb analysis of the situation that ignores what would
                  actually happen:
                  
                  A new wallet cert would be created that uses more bits.
                  Enough that a brute force even with a quantum CPU would take
                  too long. Then you transfer the funds to the new wallet. 
                  Abandoned wallets might be claimed during this transition but
                  overall the deflationary trend of btc won't really be
                  effected long term.
       
              rkomorn wrote 1 day ago:
              If you can get abandoned wallets, can't you just get any and all
              wallets?
              
              Edit: minus some race conditions of people changing
              passwords/moving/emptying wallets.
       
                breppp wrote 1 day ago:
                I am making a lot of assumptions here which are not backed by
                much knowledge about bitcoin:
                
                1. It's easier to extract funds from abandoned wallets without
                being noticed
                
                2. There will be a transition to wallets with post-quantum
                cryptography
                
                3. The abandoned wallets won't be able to make that conversion
                because these need new wallets/keys
       
                  rkomorn wrote 1 day ago:
                  Right, but that just sounds like the race conditions I added
                  in my edit.
       
                toenail wrote 1 day ago:
                Actually, no. Even a perfect quantum computer can only attack a
                key if its public key has already been revealed on-chain, which
                is only the case for a small amount of coin. The other QC
                attacks rely on cracking a private key after it was broadcast,
                and before the transactions make it into a block.
       
                  rkomorn wrote 1 day ago:
                  You lost me... What is the difference between an abandoned
                  wallet and a non-abandoned one in this scenario?
       
                    toenail wrote 1 day ago:
                    Technically, "abandoned wallets" is not something that
                    exists, all you have are "unspent outputs" of transactions.
                    For QC attacks to work the public key to a private key has
                    to be revealed, for modern addresses that only happens when
                    you spend coins, not when you send them somewhere.
                    
                    I guess some people call early P2PK (pay to public key)
                    addresses "abandoned", but we simply don't know if somebody
                    still controls them.
       
                      wildzzz wrote 1 hour 18 min ago:
                      Interesting. So as long as your wallet has only received
                      Bitcoin, it's untouchable but the moment you transfer any
                      of it, it's at risk of being emptied. The only way to
                      protect any of the funds is to simply move it to another
                      new wallet. We would be in a situation where any wallets
                      (with known keys) can only be sold off in their entirety
                      to prevent theft. However, who is going to want to buy
                      any Bitcoin if the potential buyer's market decreases
                      with each user exiting the market? The inherent value
                      immediately drops to zero because each successive sale
                      would be less than what it was purchased for. Kind of a
                      Schrodinger's wallet, do you really own any Bitcoin if
                      you can never withdraw from it?
       
            pprotas wrote 1 day ago:
            What makes this (or cypto) economy ‘artificial’, and why is our
            real-world economy not artificial?
            
            Plenty of market manipulation and rug pulls happening on the
            regular stock market as well
       
              rkomorn wrote 1 day ago:
              They wrote the scarcity is artificial.
              
              I'd say that's true: if you have one skin, there's virtually zero
              production cost to making more copies of said skin.
              
              It's not that different for many things in the real world, I
              suppose (eg: if you sell way above cost, then your cost is also
              arguably zero), but I'd say it's magnified in the digital world
              (or even with NFTs).
       
          Giorgi wrote 1 day ago:
          Is not that their parent's job?
       
            mmooss wrote 1 day ago:
            Parents can only do so much. We have laws protecting children in 
            many ways - we don't say, 'that's the parents' problem'.
            
            If you don't take responsibilty for your community, who are you
            expecting to do it for you?
       
            phatfish wrote 1 day ago:
            Society raises children, it's not fair to expect parents to police
            everything their child does. I agree often parents should be more
            responsible and not always take the easy way out.
            
            But expecting them to individually fight billion dollar
            corporations that deliberately court children with damaging
            addictive services is asking too much.
       
              Giorgi wrote 1 day ago:
              My point exactly, you expect other institutions to take care of
              your children. This is your job as a parent (If you are a
              parent).
       
              walkabout wrote 1 day ago:
              It’s hard to express how frustrating it is to try to allow kids
              access to tech and the Web (it’s kind of important that they
              have at least some access! And isn’t a bunch of this allegedly
              for super-charging learning and exploration of the world?) while
              basically every platform and vendor (of most any kind) except
              Apple’s and Nintendo’s stuff is somewhere between mediocre
              and annoying, and utter shit on this front (even, and in some
              ways especially, open source operating systems) and none of these
              goddamn things coordinate or communicate with one another (and of
              course SSO, basically a necessity for even starting to tackle
              that kind of problem, is an “enterprise” feature for almost
              every vendor)
              
              Then we’re told this is all our fault. Meanwhile schools send
              home devices that don’t lock or at least disable Web access at
              night, and I can’t admin those to fix that dumbfuck oversight.
              To point out just one of many ways we get undermined. This is a
              whole bunch of stress and work that simply did not used to exist
              for parents and I absolutely get why a lot just stop trying.
       
              lanfeust6 wrote 1 day ago:
              You can monitor and restrict Steam usage with parental controls.
              This is no more unfeasible than WiFi and device time limits, and
              last I checked, children don't carry a credit card. What's the
              mystery here? An 8 year old is not accruing bitcoin to buy skins.
              
              Meanwhile you have users here that will tell you that refusing to
              give their kids smartphone or even any video game is not that
              hard, but it seems needsly restrictive.
       
                gquere wrote 1 day ago:
                AFAIK you don't need a credit card linked to the account, you
                can get in-store credit from selling the guaranteed drop items
                from playing a few matches, this is enough to get you started
                trading.
       
                  lanfeust6 wrote 1 day ago:
                  That sounds like a pittance. Either way they would be playing
                  with money they didn't put in themselves.
       
                    mrguyorama wrote 1 day ago:
                    It isn't a pittance.
                    
                    It's literally "The first hit is free". The sketchy
                    gambling sites spot you bonus skins and stuff for the same
                    reason. It doesn't matter, they don't actually have to ever
                    pay out, so they can just give you fake money to get you
                    addicted.
       
                      lanfeust6 wrote 1 day ago:
                      Unless they're using their own money with the blessing of
                      their parents, this remains in the realm of tin-foil-hat
                      paranoia. There's no reason to believe we're in child
                      gambling crisis because of fake money.
       
          cornholio wrote 1 day ago:
          The purpose of the update is certainly not to reduce the cost of
          these items, but to better position Valve to earn this revenue steam,
          as opposed to third party scalpers. Looks like it's working.
       
            galaxy_gas wrote 1 day ago:
            I am fine with this . Every third party in this ecosystem is
            literal scum
       
            leshokunin wrote 1 day ago:
            They crashed the premium market and resell value. Prices down.
            It’s a side effect, but the direct effect to the user.
       
              cornholio wrote 1 day ago:
              They don't care about the resell value since they don't earn a
              commission on those sales.
              
              The point is that, for as long as items can be transferred in
              game, they are always convertible to cash in the real world.
              Inserting artificial friction inside the game to increase
              scarcity, such as limiting convertibility of items, will drive
              those trades away from the game economy and into the third party
              ecosystem where the dollar rules supreme as the super-convertible
              means of exchange. So you have an induced scarcity that in effect
              drives third party profits.
              
              By increasing in-game convertibility, the trades are directed to
              other in game assets that are a just a proxy for loot boxes, i.e
              money in Valve's accounts. So prices crashing in the third party
              market signal that players have a cheaper and more direct route
              to acquire them - give the money to Valve - which also generates
              the supply of new rare items as those loot boxes are opened.
              
              It's a smart economic move.
              
              Buy that doesn't mean the prices will stay low, since they can
              always control the overall scarcity, or add new, rarer and more
              exclusive items. The total amount of money they extract from
              "kids" is ultimately linked to their ability and willingness to
              pay.
       
                leshokunin wrote 1 day ago:
                Glad to chat with someone who understands in-game economies. I
                agree, but for a different reason. I don't think Valve cares
                about the economics that much. I think it's more of a product
                strategy move.
                
                They have been threatened numerous times with lawsuits over the
                gambling aspects of the IAP. This moves completely de-risks
                that. As you said, it's not going to affect profits very
                directly. It will however make the speculative market collapse,
                and keep players engaged within the game's economy.
       
          uvaursi wrote 1 day ago:
          Remember back in the day when we just downloaded skin packs from some
          random Geocities website with obnoxious red text on black background
          and after going through the install.txt written in broken
          English/Italian, lo and behold your AK47 now had a proper arctic camo
          skin and it was so much cooler?
          
          What was wrong with that? Doesn’t gaben have enough money for his
          super yachts and sword collections?
       
            ndriscoll wrote 1 day ago:
            Still doable. Here's modded Morrowind in 2025 running on the FOSS
            OpenMW engine[0]. Enemy Territory is also still going with ET:
            Legacy.
            
            [0]
            
  HTML      [1]: https://www.youtube.com/watch?v=9Hv-46CCd9I
       
            drchickensalad wrote 1 day ago:
            That doesn't get shown publicly for everyone else watching you.
       
            Cthulhu_ wrote 1 day ago:
            > Doesn’t gaben have enough money for his super yachts and sword
            collections?
            
            Isn't most of this trading done on 3rd party services though? I
            mean sure, Valve is indirectly responsible for allowing trading of
            rewards like this, but they don't control the market values
            themselves and only profit indirectly from it.
            
            Which does make me wonder about their other popular collectible
            game, TF2 - they don't update it, like, ever, but it's still
            popular and they can potentially make huge amounts of money from
            it. But they can from the Half-Life franchise too.
            
            TL;DR I don't really understand Valve, but it doesn't really matter
            because they're swimming in money regardless.
       
            dataangel wrote 1 day ago:
            That era was nice but it has a different problem. People will pearl
            clutch about kids getting exposed to someone's custom skin making
            their character nude, or putting curse words on the side of a gun
            or whatever.
       
            sundarurfriend wrote 1 day ago:
            I see people doing this a lot in Deadlock, Valve's next game that's
            in pre-release stage now. There are all sorts weird and fun skins
            people play with through mods, some of them definitely not
            copyright-friendly.
            
            I wonder how Valve will handle this once the game is ready to be
            released - will they just blanket ban the mods? (seems likely, and
            the community is even probably ready for it so will not be too
            pissed off at the move.) Or will their monetization route be
            something else this time, not "hats" like usual? (I'm hoping so,
            although I can't imagine what else it could be without being
            pay2win.)
       
              skeaker wrote 1 day ago:
              All Source games, not just Deadlock, did and still somewhat do
              have a strong modding scene. The way it's handled now is that
              official Valve-hosted servers have a config option called sv_pure
              set that prevents most mod .vpk files from loading on connecting
              clients (though some things like custom HuDs are whitelisted by
              this system). Once Deadlock gets paid cosmetics you can expect
              sv_pure to be turned on for Valve servers, which 99% of the
              playerbase will exclusively play on.
       
                sundarurfriend wrote 23 hours 18 min ago:
                What's the other 1%? For eg., in Dota 2, if I create a private
                lobby, would that allow the mod vpk files? Or only for local
                bot matches? Or some other more involved scenario?
       
                  skeaker wrote 23 hours 7 min ago:
                  Not sure about Dota specifically but for e.g. TF2 any
                  non-Valve-server game had pure off by default. That does mean
                  bot matches or private lobbies. You could hop into a
                  community server and run your mods fine right now if you
                  wanted.
       
            lolitsobvious wrote 1 day ago:
            No he doesn’t. He’s greedy. Saw the freak on the train the
            other day the fact that he would stalk a random guy who’s been
            criticising him just shows how weird the man truly is. This
            wasn’t in the US btw.
       
            bilekas wrote 1 day ago:
            > Doesn’t gaben have enough money for his super yachts and sword
            collections?
            
            Steam is still a business, but of all the gaming industry, Gaben is
            one of the highlights, steam try hard to be extremely pro consumer.
            Refunds with no questions asked if you've played less than 2 hours
            of the game, requiring publisher and developers to explicitly state
            the AI generated content thats in the game to name just 2.
       
              mrguyorama wrote 1 day ago:
              The refund policy was only implemented after Australian courts
              told Valve they had to implement a refund policy to follow
              default consumer rights law
              
              They made it available to everyone because they were going to
              lose that case everywhere but the USA (where you have no rights)
              
              Before that, Valve did not allow any refunds.
              
              I like Valve for being slightly not outright evil and providing a
              service that is not trying to scam me, but that's such a low bar.
       
              tweetle_beetle wrote 1 day ago:
              While those statements are true, it is much easier to be
              pro-consumer when you are running a few morally dubious casinos
              and marketplaces to keep the bottom line healthy. Would Steam
              have grown into a position where it can comfortably act like this
              without the cash cows in the background? We'll never know.
              
              The general market is so distorted that being seen as anti-large
              corporate behaviours on some policies is seen as enough to be
              considered pro-consumer.
       
              Aerolfos wrote 1 day ago:
              > Refunds with no questions asked if you've played less than 2
              hours of the game,
              
              Weaker than standard physical store consumer protections (no
              playtime restriction on returns, obviously), and (much) weaker
              than GOGs refund: 1 month after purchase, no playtime
              restriction.
              
              I believe they explicitly called out the equivalent for physical
              stores and european consumer protection in general when they
              announced the policy and lack of restrictions. Which is an
              indirect call out at Steam, which hasn't cared in the slightest
              and continues to have a worse policy.
       
                whatevaa wrote 1 day ago:
                2 hour return policy can already be a problem for a very short
                indie game. There was one which you could beat in 2 hours and
                refund and people did that.
                
                GOG gets away with their policy because only people who believe
                in GOG ideallogy go there, and they won't refund a good game.
                If steam did that, abuse would skyrocket.
                
                And in my country, unless explicitly stated otherwise, most
                physical goods can't be returned if they are used.
       
                  Aerolfos wrote 22 hours 55 min ago:
                  In some sense, GOGs entire existence is testing the
                  hypothesis that it's impossible to run a consumer friendly
                  digital store due to abuse.
                  
                  If you took the common sense publisher view then no DRM =
                  everything you make is instantly pirated and the whole store
                  fails instantly. But GOG is a viable storefront, so that's
                  demonstrably wrong.
                  
                  The evidence is no better for Steam's refund policy than it
                  was for DRM being necessary.
       
                    throw10920 wrote 17 hours 29 min ago:
                    > But GOG is a viable storefront, so that's demonstrably
                    wrong.
                    
                    How many developers can make a living based off of GOG
                    revenue alone vs Steam revenue alone?
       
                zrobotics wrote 1 day ago:
                I don't know if this has changed since the last time I bought
                shrink-wrapped software at a retail store, but the return
                policy on games and software was always that they couldn't be
                returned once opened, at least at the bigbox retailers in the
                US. I'm sure stores occasionally made exceptions, but I very
                clearly remember buying a copy of Oblivion and not being able
                to install it due to minimum specs and the store not accepting
                a return. I just had to hang onto the copy until I built a new
                PC.
                
                This is probably a US vs Europe difference in consumer
                protections though.
       
                  Aerolfos wrote 22 hours 38 min ago:
                  Standard policy is I think mostly the same, but in Europe
                  there's been arguments that those policies don't follow the
                  actual consumer protection laws, which is a whole thing that
                  I don't think really resolved one way or another.
                  
                  It varies with country but I believe a number of protection
                  laws specify normal use/testing a product is allowed, so you
                  can open boxes and test functionality (norwegian law does
                  this for sure). Excepting videogames from this is arbitrary,
                  the argument from consumer protection agencies goes.
                  
                  I believe in practice a number of games did get refunded when
                  threatened with formal complaints along these lines, but
                  that's far from a guaranteed thing.
                  
                  Anyway, GOG decided to go with the generous interpretation
                  (and the one all kinds of electronic goods except games and
                  CDs/DVDs have), which is nicer for everyone, really
       
                  RobotToaster wrote 1 day ago:
                  That would be illegal in the UK I think, since you have 1
                  year mandatory warranty against any faulty goods.
       
                    whatevaa wrote 1 day ago:
                    Warrantyis thę same as return. If there is nothing wrong
                    with goods, warranty does not apply. Return means return
                    for any reason.
       
                    kqr wrote 1 day ago:
                    "I misread the minimum specifications" does not a faulty
                    ware make.
       
                      maratc wrote 1 day ago:
                      Neither does "my PC runs a thousand different games but
                      this one crashes" a faulty computer make.
                      
                      Battlefield 6 won't run on your PC unless it has
                      SecureBoot enabled. It's not included in "minimum
                      specifications."
       
                        kqr wrote 13 hours 37 min ago:
                        I don't see how that is relevant to Oblivion, nor how
                        you'd buy Battlefield 6 plastic wrapped in a store.
       
                zufallsheld wrote 1 day ago:
                > Weaker than standard physical store consumer protections (no
                playtime restriction on returns, obviously)
                
                Depends on the jurisdiction. In Germany you have no right to
                returns on things bought in a physical store.
       
                Orygin wrote 1 day ago:
                > Weaker than standard physical store consumer protections (no
                playtime restriction on returns, obviously)
                
                Huh, we have different laws and physical stores. Here, no store
                will take your game back if you opened the box. Maybe that
                changed, but in the past any game opened couldn't be returned
                because you could have either copied the disk, or copied to key
                and activated it.
       
                  Aerolfos wrote 22 hours 51 min ago:
                  Key activation is actually a good point.
                  
                  I believe there were some pushes to get rid of opened box =
                  no refund policies as being against standard 14-day returns
                  in Norway, because the law explicitly says the consumer may
                  (paraphrase) "reasonably test the use of a product" which
                  allows you to open the box on other goods. But keys being
                  consumable puts them in another category of goods (like food,
                  which obviously can't be returned after "use"), so that
                  doesn't apply.
       
                fendy3002 wrote 1 day ago:
                GOGs refund is 1 month? Man I can clear DMC5 twice in one week
                then do a refund in that case.
       
                  walkabout wrote 1 day ago:
                  It’s far easier to just pirate (nearly all?) GOG games.
                  Like there are torrents with big chunks of their entire store
                  on them, and I’ve seen allusions to an unofficial
                  “store” that just has all(?) their games on it for free.
                  I doubt many people are abusing the refund system because
                  going through those steps is more work than piracy.
       
                  portaouflop wrote 1 day ago:
                  You can also share games you purchased at GoG with all your
                  friends.
                  They do give you a lot of freedom.
                  
                  It’s maybe the only really “good” actor in that
                  industry left so I try to support them as much as possible
       
                    fendy3002 wrote 1 day ago:
                    sadly they don't do regional pricing at all, so steam price
                    is almost half the GoG and maybe even lower. But yeah if
                    you can buy GoG, it's better due to no DRM
       
                      portaouflop wrote 19 hours 29 min ago:
                      Sure steam is cheaper but that’s how they get you. 
                      We shouldn’t always go for the cheapest alternative and
                      then whine when things go to shit
       
              endgame wrote 1 day ago:
              The first one was because the Australian Competition and Consumer
              Commission (ACCC) took them to court, but yes, they're both very
              good features.
       
            nottorp wrote 1 day ago:
            It really depends on playing the games for fun or to replace social
            interaction.
            
            Most lootbox gambling apps are targeted towards the latter use.
       
            renewiltord wrote 1 day ago:
            This provides a continuous revenue stream that allows maintenance
            and improvement of the game without affecting gameplay. It's
            entirely cosmetic. Don't participate in it if you don't want to. I
            played with stock skins majority of the time till a friend gifted
            me an AWP Redline after staying at my place. It was cool but to
            someone who just wants to enjoy the game it hardly matters. Besides
            you can go to various private servers and play with whatever skins.
       
            jayd16 wrote 1 day ago:
            Its about showing off to other players.  You can still do local
            game mods just fine but that's not what people are after.
       
              bravetraveler wrote 1 day ago:
              > You can still do local game mods just fine
              
              'sv_pure' exists and says no for the official servers, sorry
              
              Community servers are a thing, so is a worse experience. The
              well-maintained community days passed. We wanted curation and we
              got it: matchmaking and even our customization/spending.
       
              formerly_proven wrote 1 day ago:
              So-called skin changers (which modify what skins you yourself see
              in-game) are actually considered bannable cheats.
       
                bashy wrote 1 day ago:
                A lot of people buy CS2 community servers to use a WeaponPaints
                addon which allows anyone in the server to use any skin.
                
                I’d say 90% of ours have it enabled.
                
                They used to ban accounts but I don’t think they have (on
                community servers) since it went F2P.
       
                asmor wrote 1 day ago:
                That's sad. I remember a time before sv_pure. Sure, people
                installed transparent wall textures, but there was also a lot
                of cool customization to be done. And it was just your game,
                before streaming.
       
                  close04 wrote 1 day ago:
                  > Sure, people installed transparent wall textures, but there
                  was also a lot of cool customization to be done
                  
                  This undersells how bad it was to play a game with people who
                  can see through walls and hear your footsteps from a mile
                  away. No skin is worth that.
       
                    asmor wrote 1 day ago:
                    sv_pure specifically actually allows the server admin to
                    allow selective model/material swaps.
       
                      close04 wrote 1 day ago:
                      I was thinking of your description of the situation
                      before sv_pure. What you wrote sounded like "sure some
                      people completely destroyed the game but you got to see
                      some cool skins". Skins can't make up for wallhacks, and
                      wallhacks won't let you enjoy the skins. It wasn't a
                      tenable situation.
       
                        asmor wrote 1 day ago:
                        Well, both. I wish less servers had enabled sv_pure in
                        extra strict mode, but it was a solution to the
                        wallhacking and extra loud footsteps. It was also the
                        start of the decline of being able to run your own
                        mods.
       
              ehnto wrote 1 day ago:
              Which is an easy technical problem to solve, but the liability of
              abuse when sharing user content with other users is not
              palatable.
              
              It is also not impressive to others, not a status symbol, and
              that's actually the purpose of skins in the modern day. No one
              grinds 1000hrs of warframe for a skin just because they think it
              looks cool, they think it makes THEM look cool. They want people
              to be impressed that they had $2000 to spend on a knife, not that
              the knife skin was neat. The skin is an auxiliary component to
              the task.
       
                jayd16 wrote 1 day ago:
                > Which is an easy technical problem to solve
                
                Where do people get this impression?  It's not trivial to build
                user comments on a web page let alone a proper chat app but
                people think it's easy to share game assets for some reason.
       
                friedtofu wrote 1 day ago:
                This is what turned me off of Global Offensive, and CS2 I guess
                but it doesnt look like much(if anything) has changed between
                GO and CS2 compared to the changes made from 1.6 -> Source ->
                GO.
                
                Looking back to ~2012/2013 and its seeming to be clear now that
                the introduction of weapon crates, the steam marketplace, and
                all of the other MTX in all of their(proprietary) competitve
                games may have been a good indication that these would be the
                last games Valve would develop in-house.
                
                To be fair though and just to give a counter-example, the
                "clout chasers" with the $1000 knife skins is essentially the
                same as the bragging rights of a 4/5/6 digit steamID during 1.6
                and CS:Source. Although flexing SteamID length was something I
                only really saw in the competitive scene and of course had a
                much smaller(unofficial) market.
                
                Oh well, RIP Steam games, long live Steam software(their
                platform/Proton, etc) and hardware...minus the steam
                controller.
       
                  ehnto wrote 1 day ago:
                  Huh, I wonder what my steamID length was. I would have signed
                  up very early. I will have to check!
       
                eru wrote 1 day ago:
                And making it cheaper wouldn't fix anything, I guess?
       
                  ehnto wrote 1 day ago:
                  Making it cheaper reduces the status symbol aspect, since
                  that's mostly about signalling wealth. But maybe not the
                  rarity/exclusivity signals for items made artificially rare
                  or hard to get.
       
                  close04 wrote 1 day ago:
                  Making status symbols cheaper means they're no longer
                  exclusive or grant status. So people go looking for other
                  exclusive status symbols.
       
        zingababba wrote 1 day ago:
        I play on and off. It's crazy hearing people talk about how they've
        spend thousands on a skin.
       
          vecter wrote 1 day ago:
          No more than someone spending a few thousand on a tiny designer bag
          that can fit almost nothing inside.
       
            messe wrote 1 day ago:
            It's a consistent viewpoint to think that those things are more or
            less equally nuts.
            
            The only difference with the designer bag is that there is
            scarcity, but that's about it.
       
              Cthulhu_ wrote 10 hours 50 min ago:
              Actually with CS stuff there's scarcity too, but since it's
              digital it's easy to change. Same with designer bags (nothing
              stopping them from churning out more, but they choose not to do
              that). Not so with vintage items though, since they're no longer
              made.
              
              But a lot of Stuff is made with future vintage in mind, e.g.
              every Ferrari or other high end sports car will only appreciate
              in value.
       
              jillesvangurp wrote 1 day ago:
              I know people that spend gazillions on vintage sneakers. They
              will literally go and buy some rare designer second hand pair of
              Nikes or whatever with some scarce design that they only produced
              a few off. Personally, I wouldn't be that eager to stick my feet
              into somebody's well worn sneakers. But apparently that's beside
              the point. Nike actually on purpose feeds that market by coming
              up with new limited edition designs. These people have enough
              shoes. They don't buy them because they need another pair of
              shoes.
              
              The value of money used to be based on gold. Gold has very
              limited practical value. It actually kind of sucks as a metal
              because it's not that hard compared to e.g. iron. The main value
              proposition is that it's pretty and shiny. But people that buy
              gold don't tend to even look at it. They just store it in a
              vault. Or worse, they get a digital receipt that proves they own
              the gold without ever seeing or handling it. The main value of
              that is that, if you wanted, you could make pretty and shiny
              things out of the gold bars. And because those pretty and shiny
              things are valuable, gold is valuable. And therefore people
              invest in gold. Not to make those things but to be able to sell
              it to others that might do those things. Of course the vast
              majority of people buying and selling gold has zero interest in
              doing that. Most gold ever mined is locked in a vault in bar form
              and will never be used for anything else than as an intrinsic
              token of value.
              
              There are a lot of things that have no value beyond subjective
              esthetics and the group thinking around that. My home country the
              Netherlands produced a lot of fancy paintings in the seventeenth
              century. Those are worth a lot now. They are extremely nice
              according to some. People visit museums to go see them. They are
              worth tens/hundreds of millions in some cases.
              
              Objectively, most people that visit museums wouldn't be able to
              tell apart the original from a good replica. And reproducing
              these things with high fidelity digitally isn't all that hard
              either. You can find high quality scans of almost any painting
              for free on the internet. And you would get most of the
              appreciation/emotion looking at those as you would get by looking
              at the originals. Of course, most people aren't that into this
              stuff in any case. But we appreciate these things because other
              people tell us they are valuable and we take their word for it.
              The original paintings keep their value mainly because such
              people keep reassuring us how rare and amazing these things are.
              That tends to get embarrassing/awkward with forgeries in museums
              where experts literally have failed to tell the difference.
              
              The value of things whether digital or real is based on social
              mechanisms for appreciating things. Some things simply are
              valuable because people agree for whatever irrational reasons
              that they have value. And then some people buy these things at
              the market rate because they enjoy having them. Whether that's
              original art on the wall, some rare sneakers, or a cool skin for
              a game character that you engage with for many hours while
              playing the game. The dynamic between the willingness of people
              to separate with their cash and scarcity is what creates the
              value.
              
              NFTs are weird mainly because they are digital receipts for
              something (anything) that has value. They are no different than a
              paper certificate of authenticity for a painting. It all boils
              down to the trust people have in the impressive looking
              stamps/signatures on the paper, or the blockchain shenanigans
              used to ensure authenticity for the NFT. Of course a lot of NFTs
              are silly. But in game worlds, ownership of skin is kind of
              limited as you can't really resell them easily or prove
              authenticity. Which is something that NFTs addresses. Which is
              why NFTs became popular in games.
              
              The value of game skins is as irrational as second hand sneakers
              are or the appreciation for shiny metals. Or gems. Or paintings.
              But as long as people buy those, they have value.
       
              matwood wrote 1 day ago:
              They are both about signaling wealth and status. What I don’t
              understand about the digital items is that the people who own
              them are often anonymous so why signal? Signaling wealth and
              status IRL can also carry other benefits that don’t seem to
              carry over digitally.
       
                omnimus wrote 1 day ago:
                They are not anonymous but  pseudonymus. I assume for many
                people building up their pseudonyms status is as intriguing as
                their AFK one.
       
                  matwood wrote 8 hours 51 min ago:
                  Good point. Still odd in that it doesn’t connect to the
                  real world easily, though that’s likely just showing my age
                  bias.
       
        elphinstone wrote 1 day ago:
        Good. Too many game companies are running unregulated casinos aimed at
        minors with their lootboxes and pay to win mechanics.
       
        mkagenius wrote 1 day ago:
        Interesting that a whole economy is based on fake supply constraint. Or
        is making butterfly knife really hard?
        
        It seems like NFT before NFT.
       
          TiredOfLife wrote 1 day ago:
          It is NFT. But because it's Valve its actually good. Because of
          reasons.
       
          est wrote 1 day ago:
          it's not a fake supply
          
          CSGO knifes actually currency run by shadow banks providing RMB <->
          USD convertion.
          
          Google for "挂刀"
       
            EZ-E wrote 1 day ago:
            Can you explain the shadow banking / conversion angle? All I found
            was that selling knives was used to get a discount on steam balance
            thanks to price arbitrage.
            
            > "Selling Knives" (挂刀) refers to the technique of buying
            in-game items from 3rd-party (Chinese) trading sites like NetEase
            BUFF, C5, IGXE, and UUYP, and then selling them on the Steam Market
            to obtain a discounted Steam Wallet balance by capitalizing on
            price differences.
            
            I'm surprised the price difference did not disappear if people make
            that trade.
            
            Source
            
  HTML      [1]: https://github.com/EricZhu-42/SteamTradingSiteTracker/wiki
       
              omcnoe wrote 1 day ago:
              China notoriously has intense capital controls. It's difficult
              for ordinary Chinese citizens to take capital out of the country.
              CS2 items can be bought and sold in both USD and RMB, and can be
              transferred between Chinese and international accounts. It's not
              about Steam wallet balances.
       
                EZ-E wrote 1 day ago:
                Interesting. I'm curious though, assuming I am Chinese and I
                trade knives for USD - where would I be able to receive USD to
                evade capital control? Surely not my bank account or Steam
                wallet. Or is it for people with bank account in both
                countries? But in that case crypto could be more convenient?
                I'm puzzled
       
                  omcnoe wrote 1 day ago:
                  Yes you would need to receive in a foreign USD bank account
                  outside of China, the whole goal is to get the capital out of
                  China and into a foreign account. Cryptocurrency
                  transactions/exchanges are illegal in China so that's
                  definitely not convenient! Meanwhile you can buy CS2 items
                  with any ordinary payment method.
       
              est wrote 1 day ago:
              Both US and CN have a massive player base, they all need to buy
              games in their own currency
              
              You can buy games with Steam Wallet
              
              You can also buy/sell in-game items with Steam Wallet
              
              Now only if someone invents a commodity with a stable price. Hmm
              what could that be?
       
            stickfigure wrote 1 day ago:
            This should be a top level comment, it is the "ah hah" that
            suddenly makes everything clear.
       
          pols45 wrote 1 day ago:
          All this froth on the ocean surface is only possible in an economy
          where household net worth has been inflated to 150 Trillion.
       
            omnimus wrote 1 day ago:
            Yeah the measly peasants should have never gotten their hands on
            such luxuries as game knives skins.
       
          raihansaputra wrote 1 day ago:
          yeah CS skins is one of the biggest markets of
          digital-only-aesthetic-items before NFT came around (and now probably
          still bigger than NFTs). The main thing with NFTs was that there's no
          "central database", CS skins solely lives in Valve's database.
          
          making a butterfly knife for Valve isn't hard (in the past Steam
          Customer Service duplicated items lost in scams). It's hard for the
          players because they have to "gamble" for it through paying keys to
          open cases.
       
            TZubiri wrote 1 day ago:
            It's hard as in "it's hard to trick or manipulate the centralized
            database".
            
            Similarly making USD in a bank account isn't technically hard, but
            it's fucking hard to get a bank to tweak some numbers in your
            favour.
       
          Incipient wrote 1 day ago:
          Artificial scarcity has existed for ages. Watches, playing cards,
          cars, etc.
          
          Selling 10 of something for $1000 instead of 1000 of something for
          $10 is not new.
          
          Also builds brand value.
       
            hshdhdhehd wrote 1 day ago:
            I feel watches and cars are different. You cant magically "print"
            10000000 Bentley's so supply will be constrained and they are
            expensive to make. I feel the luxury is more tangible than just
            being rare.
       
            eru wrote 1 day ago:
            See the discussion around the supposedly lost Van Gogh painting, eg
            at [1] Nothing about the painting itself would have changed, but
            its market value depends very much on whether Van Gogh painted it.
            
  HTML      [1]: https://news.artnet.com/art-world/van-gogh-lmi-group-26028...
       
          colechristensen wrote 1 day ago:
          A lot of real economies are based on fake constraints.    Or the
          constraint is a closely held secret that's pretty arbitrary and not
          based on any grand amount of skill or effort.
       
       
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