Top Three Board Games Cat[0] and Tomasino[1] both recently phlogged about their top three favorite board games. I have decided to share my three favorites as well. So, without furtherer preamble.... 1. Go (いご) / Baduk (바둑) / Weiqi (围棋) Go is by far my favorite board game. In general I tend to be a big fan of abstract strategy games. Go is the grand-daddy of them all. I have read no less than seven books filled with strategy, tactics, common plays, etc. That is not even to mention the books and websites filled with go problems/puzzles. After all that I am a fairly low ranking player. At this point, for those familiar with the ranking system, I hover around 12/13 kyu. I have never played a game the can be so different from play to play with such endless variation. I always walk away from every game having felt like I learned something or saw something new. It is a slow patient game that is extremely brutal once you know what you are doing (and I only just barely qualify). In go two players take turns playing pieces on the board. Once placed, pieces do not move. They can be removed if captured, but otherwise remain in place. However, capturing pieces is not the goal of the game. The goal is to control the largest amount of teritory. Final scores, depending on the scoring system used, can also incorporate the number of captives though. The standard size board is 19 x 19. I tend to play a lot on 13 x 13. 9 x 9 is also available as a size on which to play quicker more tactically oriented games. The rules to go are very simple, but the strategy is infinitely complex. It is said that there are more legal board positions than atoms in the known universe. My favorite go saying, there are many, is: "Lose your first 100 games quickly". The point being, you are going to lose a lot at first as part of the learning process. Get what you can out of them and then move on to, hopefully, applying that knowledge and defeating your opponents. If you have not played and are on linux, most systems have gnu-go installed. It is a decent start to the game. I highly recommend reading the wiki article[2] about the game as it is a good place to learn the rules and some basics of strategy and tactics. 2. Ricochet Robots Ricochet robots[3] is another thinking game. This one is more social... to a degree. It can support any number of players. In Ricochet Robots the game board is a grid. On the grid are walls, open space, and target icons. Four robot pieces are placed on the board in random locations. These robots are four different colors. At the beginning of a round a marker token is flipped over (or otherwise revealed). The token will match one of the target icons on the board. The icons have an image and are of a color. The goal is to get the robot of that color to that specific target icon. To do so you move robots. Once a robot moves in a direction it keeps moving in that direction until it hits a wall or another robot. That counts as one move. You repeat this until you get the correct colored robot to the correct target icon. You may move any and all of the robots regardless of what color the goal is. In doing so you can use robots to set up blockades to get the correct robot to its destination. Now for the fun part: you do all of this in your head. You do not actually move the robots. Once someone thinks they have a solution. They call out the number of moves they think it takes to complete the round. If they are the first person in the round to do so, they flip over a sand timer that goes for one minute. Everyone has that minute to figure out a path with fewer moves to the goal than the one that was called out. The original caller is also allowed to call out new numbers if they have optimised their route as well. At the end of the timer, the person with the lowest number of moves called shows everyone their path. If it is valid, the robots are moved and the next round is started with the robots in that position. If it is not valid, then the person with the next highest number goes. At the end of the game, the player with the most tokens (having received them for winning the round) wins. I have played this game with upwards of 20 players at once and had a great time. I also play it with my wife quite often on our own. It scales well and is great fun... for the type of person that enjoyes this sort of thing. My parents hate it. 3. Cosmic Wimpout Cosmic Wimpout[4] is a dice game created by deadheads. The baords that I have, which are not required for play, are screen printed cloth. The pieces are any random markers a person has. My wife and I collect little trinkets to use as pieces. Often stones, computer parts, figurines, etc. It is a simple game that is fun to play. You roll dice and keep score based on various rules. You are often presented with the ability to keep rolling, and risk losing the points you accumulated for that round, or bank your points. This game can also support a large number of players. I have played with around 15. It is a good game to take with you on trips or camping since it can fit in a small pouch and support as many people as you have with you. [0] cat: baud.baby:70/0/phlog/fs20190528.txt [1] tomasino: gopher.black:70/1/phlog/20190529-board-games [2] Go: https://en.wikipedia.org/wiki/Go_(game) [3] Ricochet Robots: https://en.wikipedia.org/wiki/Ricochet_Robot [4] Cosmic Wimpout: https://en.wikipedia.org/wiki/Cosmic_Wimpout