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       #Post#: 2820--------------------------------------------------
       more bg ideas
       By: Mudkipz Date: June 13, 2014, 10:08 pm
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       two way battles:
       just like normal battles, except both zones are simultaneously
       attacking and defending. this probably requires at least 4v4. if
       when either zone is seized, the battle in that zone ceases, but
       the battle continues in the other zone until time is up or that
       zone's flag is seized.
       progressive battles:
       instead of a flag, each province has a 'pillar' which is
       obsidian stacked over a chest stacked over an obsidian stacked
       over a chest ... about 3 to 5 times. an enchanted stick with a
       special code is placed in the chests. during each battle,
       attackers may break obsidian and take the stick, but defenders
       may not rebuild the obsidian and chests. at the end of each
       battle, defenders may repair one level of chest/obsidian up to
       the maximum value. if attackers wear down the defense until they
       seize all the sticks, they conquer the zone.
       using this method, it probably takes multiple battles to take a
       zone. perhaps to compensate for how slow it is, progressive
       battles can operate over several zones instead of a single one.
       #Post#: 2823--------------------------------------------------
       Re: more bg ideas
       By: Bla Date: June 14, 2014, 8:32 am
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       Interesting ideas.
       The first one I think should just end when either of the zones
       is taken over. When you've taken over the enemy zone they're
       attacking from, I don't think they should continue to attack the
       other zone from it. Also, on the map, if the two zones swap
       owners, it's likely they'd become detached from their fronts,
       and that'd trigger the mechanism saying you lose the zones
       detached from your front. I think it'd become a bit messy.
       However, it's an interesting idea to let two zones try to take
       each other's flags instead of playing just the roles of attacker
       and defender. As it is now the attackers don't have much to
       lose, only the defenders, so that seems more fair. Maybe we
       should try and see how that works, timed like regular battles.
       Progressive battles:
       I don't think I'm completely sure about this, but I think that'd
       be better to have in another war region, having both flags and
       that would make stuff more complicated and I think the flag
       concept seems more intuitive and probably more fun.
       #Post#: 2837--------------------------------------------------
       Re: more bg ideas
       By: atomic7732 Date: June 14, 2014, 11:44 pm
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       I was thinking maybe they should be like... the last 20% or so
       of a battle's scheduled time, the defenders may attack the
       attacker's base if the attackers have not completed their own
       objective.
       #Post#: 2846--------------------------------------------------
       Re: more bg ideas
       By: Bla Date: June 15, 2014, 5:18 am
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       Why? :P Sounds unneccesarily complicated, and then we need to
       announce that moment, I'll need to keep a lot of attention to
       the clock. Would be simpler to just say during the entire
       battle.
       #Post#: 2849--------------------------------------------------
       Re: more bg ideas
       By: oobeinfo Date: June 15, 2014, 7:05 am
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       there should be no unlegit reward for completely finishing off
       the battleground, it should just be "refreshed" if anyone
       manages to claim the entire thing. like, bases removed, damage
       repaired, and all zones are without an owner.
       #Post#: 2853--------------------------------------------------
       Re: more bg ideas
       By: Mudkipz Date: June 15, 2014, 8:01 am
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       then why would anyone bother finishing off the battleground just
       to lose the land and everything they've built up?
       #Post#: 2855--------------------------------------------------
       Re: more bg ideas
       By: Mudkipz Date: June 15, 2014, 8:07 am
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       i came up with this one:
       only fists and snowballs allowed, and armor is unrestricted.
       weapons like lava or tnt are restricted.
       BUT.
       there is no respawn on death. when you die, you are out of the
       battle.
       this ruleset can be applied to most battle "types". we could use
       it with a (it would have to be looong) timer, or just have
       people fight until all the people on one side are dead
       #Post#: 2857--------------------------------------------------
       Re: more bg ideas
       By: Bla Date: June 15, 2014, 12:18 pm
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       [quote author=oobeinfo link=topic=255.msg2849#msg2849
       date=1402833923]
       there should be no unlegit reward for completely finishing off
       the battleground, it should just be "refreshed" if anyone
       manages to claim the entire thing. like, bases removed, damage
       repaired, and all zones are without an owner.
       [/quote]
       There aren't any unlegit rewards currently either. But I agree
       with Kip, there's no point in punishing anyone who manages to
       take over the entire BG by simply removing all their progress.
       The rules still describe how other teams can form and conquer
       zones.
       As for the fist-snowball idea, it doesn't sound that interesting
       to me, not in the BG, maybe for another pvp region. I don't see
       a point in making completely new combat rules from scratch, the
       current ones are plenty of fun even though they can probably be
       improved.
       I think when death means no more participation in the battle,
       you have a tendency to avoid combat, which makes the battles
       less intense and exciting.
       #Post#: 2858--------------------------------------------------
       Re: more bg ideas
       By: b-ong Date: June 15, 2014, 4:15 pm
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       I was just thinking this thing where the kills/deaths decides
       the winner, for another battleground obv. And maybe no terrain
       damage so people can't pillar 20 blocks up and stay there.
       #Post#: 2864--------------------------------------------------
       Re: more bg ideas
       By: oobeinfo Date: June 16, 2014, 1:53 am
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       ok then how will the current bg work when red front takes over
       the whole thing?
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