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       #Post#: 7614--------------------------------------------------
       Operation Red Breach 2016 / Saturdays, April 23 & 30 / Harri
       s Field
       By: OMEGO Date: February 15, 2016, 2:38 pm
       ---------------------------------------------------------
       [IMG]
  HTML http://i1372.photobucket.com/albums/ag327/OmegoAirsoft/Red%20Breach%202016_zpsktwhqxaf.png[/img]
       Once again, this operation is so big that we’re spreading it out
       over two consecutive Saturdays.  We’ll adjust which components
       take place on which day based on that day’s turnout, weather,
       player preferences, and faction achievements.  Please attend
       both Saturdays to get the most out of this event.  But, if you
       can only attend one Saturday, you’ll still fit in and have an
       amazing time!
       Waiver and Field Rules linked
       [URL=
  HTML http://maineairsoft.org/showthread.php?8813-Harris-Field-Information-amp-Waiver&p=75666&viewfull=1#post75666]HERE[/URL]
       Roll Call signup linked
       [URL=
  HTML http://maineairsoft.org/showthread.php?9857-Roll-Call-Red-Breach-2016&p=82580&viewfull=1#post82580]HERE[/URL]
       [U]Semi-Auto Only[/U]
       Full-automatic and burst-mode firing are prohibited at this
       event.  Only one BB is to be projected with each pull of the
       trigger.  However, an exception to this rule is made for
       designated machine guns which must be big, heavy, and grounded
       as described
       [URL=
  HTML http://maineairsoft.org/showthread.php?9353-Designated-Machine-Guns&p=79454&viewfull=1#post79454]HERE[/URL].
       [U]One Hit = Elimination[/U]
       If you, your gun, anything you’re holding, or anything worn on
       your body are struck by a BB, a boffer, or a stealth-hit
       (knife-kill), then you’re immediately considered to be
       eliminated from play.
       [U]Hit Acknowledgement[/U]
       After being hit, you’re expected to loudly call Hit, hit, hit!
       as you wave your red rag a couple times and place it on your
       head. You want your attacker to know that she/he eliminated you
       so that you will no longer be targeted for more hits.
       Close-range hits don’t require such loud acknowledgements.
       Stealth-hits are to be acknowledged silently by simply putting
       on the red rag without saying hit or anything else. Theatrical
       casualties are encouraged because they add to the immersion.
       [U]Restrictions[/U]
       You may not shoot at or attempt to eliminate anyone else while
       you’re in an eliminated state. You may not communicate with live
       players or use radios other than to announce that you’ve been
       hit or to request the use of a med kit to respawn. However, you
       may speak to other eliminated players about anything as long as
       it’s spoken quietly enough to where no live players will
       overhear the conversation. Any game props that are larger/longer
       than a softball must be dropped when you are hit, but please
       keep your own/borrowed guns/gear with you at all times. The med
       kit allows an exception to this rule because it’s designed to be
       carried at all times by anyone without regard to his/her hit
       status.
       [U]Med Kit Respawn[/U]
       After donning your red rag, you may immediately get up and move
       to locate the nearest friendly-owned med kit. Avoid going near
       enemies and their control sites because you don’t want to be
       accused of cheating by performing reconnaissance as an
       eliminated player. Hits that you receive while eliminated don’t
       count and shouldn’t delay your respawn in any way.
       Acquire a med kit from a friendly player who is ready to hand it
       off to you. You may need to wait your turn behind other players
       who are ahead of you in line to use it. Activate the med kit by
       pressing the silver button:
       [URL=
  HTML https://youtu.be/CP-ijBbEjUQ]https://youtu.be/CP-ijBbEjUQ[/URL]
       Follow the instructions on the recording which will authorize
       you to respawn within a few minutes. Only the one player who
       pressed the button will be respawned at the end of the
       recording. Other hit players in the area will have to wait their
       turn to press the button. After you respawn, hand the med kit
       off to the next friendly player in line to use it.  If no one is
       waiting, carry it with you back into combat.
       Med kits may [U]not[/U] be forcibly taken away from the player
       who is carrying it even if that player is hit/red-ragged.
       Likewise, don’t chase down an opponent who’s trying to get away
       from you to respawn unless she/he is moving toward your
       objective.  Avoid dropping your squad’s med kit.  Abandoned med
       kits may be seized and utilized by an opposing faction for the
       rest of the day.  Any med kit that fails to emit a complete
       audible recording may [U]not[/U] be used for respawn regardless
       of what caused the malfunction; therefore, handle the kits
       gently.
       Each NATO and USSR command tent will have a stationary med kit
       that will generate almost instant respawns for their respective
       players and current allies with each touch of the button,
       thereby, creating a nearly impenetrable defense.  These
       permanently affixed med kits may [U]not[/U] be stolen or
       activated by their enemies.
       [U]Field Insertion[/U]
       Prior to each Saturday’s startex, players are encouraged to
       enter the field with enough equipment and supplies to meet their
       needs for the entire day.  On April 23 (Part 1) at 11:30, NATO
       players will follow their leaders to their command tent located
       near South Bridge, and USSR players will report to their command
       tent located near the first field entrance:
       [IMG]
  HTML http://i1372.photobucket.com/albums/ag327/OmegoAirsoft/Command%20Tent%20Map_zpssvmjhldv.png[/img]
       [SIZE=1]For greater map detail, click
       [URL=
  HTML https://www.google.com/maps/d/viewer?mid=zmYXKE_PgiTM.kIzwCQkj8lpg&ie=UTF&msa=0]HERE[/URL],<br
       />scroll down the left column, and check-in the Red Breach 2016
       map layer.[/SIZE]
       After arriving at their respective command tents, players will
       receive insertion instructions from their commanders.  For Part
       2 (April 30), the command tents could have new locations.
       [U]Fusion Orbs and Scoring[/U]
       The USSR and NATO are competing with each other to secure the
       most cold-fusion orbs into their respective vaults:
       [IMG]
  HTML http://i1372.photobucket.com/albums/ag327/OmegoAirsoft/vault_zpsnyb46msy.png[/img]
       Never damage or break into any game props such as the vaults
       unless you’re instructed to do so by written order from a
       [URL=
  HTML http://maineairsoft.org/showthread.php?9857-Roll-Call-Red-Breach-2016&p=82581&viewfull=1#post82581]dedicated<br
       />moderator[/URL].  Fusion orbs may be acquired by holding contr
       ol
       sites, scavenging, and successfully completing special missions.
       The faction with the most orbs in their treasury at endex will
       be declared the winner.
       Reminder:  [B]Players are never required to hand over their
       fusion orbs even after being hit.[/B]  Any game item that’s
       smaller than a softball may be pocketed.
       [U]Control Sites[/U]
       Throughout the operation, NATO and USSR forces may fight each
       other for the control of seven sites:
       [IMG]
  HTML http://i1372.photobucket.com/albums/ag327/OmegoAirsoft/Control%20Site%20Map_zpsl2hmwzzb.png[/img]
       You can capture a control site by throwing your enemy’s flag on
       the ground and replacing it with your own:
       [URL=
  HTML https://youtu.be/w7j-t8M2c0k]https://youtu.be/w7j-t8M2c0k[/URL]
       There’s no limit to the number of times that the flags may be
       switched on a control site, but you’re not allowed to steal or
       hide the flags.
       The Bank of Latgalia will release orbs to the factions based on
       the sites that they control on the hour. Each site will be
       scored within five minutes of 13:00, 14:00, 15:00, and 16:00 on
       each game day. The different orb values of each site will be
       revealed to the faction commanders prior to each day's startex.
       [U]On-Field Lunch[/U]
       You are strongly encouraged to remain on the battlefield
       throughout the entirety of each game day. We won’t have a pausex
       for lunch; therefore, you're expected to eat on the field during
       combat operations. You may eat uninterrupted with your red-rag
       on.  An on-field lunch will be prepared for you if you sign up
       on the
       [URL=
  HTML http://maineairsoft.org/showthread.php?9857-Roll-Call-Red-Breach-2016&p=82580&viewfull=1#post82580]roll<br
       />call[/URL] at least 36 hours prior to each game day, and this 
       is
       at no extra cost beyond the price of admission.  The
       distribution of these lunches will take place around the middle
       of each Saturday’s scenario and has been incorporated into the
       plot.
       [U]FRS/GMRS Radio Channels[/U]
       Channel 1 may be used to communicate with the
       [URL=
  HTML http://maineairsoft.org/showthread.php?9857-Roll-Call-Red-Breach-2016&p=82581&viewfull=1#post82581]dedicated<br
       />moderators[/URL] and to report any real emergencies.
       Channel 2 is reserved for special role players.
       Channel 3 is reserved for the NATO command network. Odd-numbered
       channels 5, 7, 9, 11, and 13 have each been assigned for use
       within the NATO squads as shown on the
       [URL=
  HTML http://maineairsoft.org/showthread.php?9857-Roll-Call-Red-Breach-2016&p=82580&viewfull=1#post82580]roll<br
       />call[/URL]. USSR personnel may monitor these odd-numbered
       channels but may not transmit.
       Channel 4 is reserved for the USSR command network.
       Even-numbered channels 6, 8, 10, 12, and 14 have each been
       assigned for use within the USSR squads as shown on the
       [URL=
  HTML http://maineairsoft.org/showthread.php?9857-Roll-Call-Red-Breach-2016&p=82580&viewfull=1#post82580]roll<br
       />call[/URL]. NATO personnel may monitor these even-numbered
       channels but may not transmit.
       Channels 15 and above are forbidden because of frequency bleed.
       Channel jamming of any kind is prohibited.
       [U]Radio Latgalia[/U]
       Players are encouraged to bring portable FM radios onto the
       field that are set to 88.1 MHz.  This operation will feature
       immersive news reports transmitted from a real radio station!
       [U]Embedded Moderators[/U]
       Each squad will have an embedded moderator who will be
       responsible for upholding the safety and integrity of his/her
       squad so that the operation will run smoothly.  Moderator duties
       are listed
       [URL=
  HTML http://maineairsoft.org/showthread.php?9794-Red-Breach-Embedded-Moderator-Duties&p=82258&viewfull=1#post82258]HERE[/URL].
       [U]Our Commitment to You[/U]
       The producers of this op series have never canceled or postponed
       a publicly announced event because of unfavorable weather or any
       other reason. We are fully committed to following through with
       everything we advertise. Your opinions and improvement ideas are
       valuable to us, so please share your thoughts.
       [URL=
  HTML https://youtu.be/8p_puCSZdNk]https://youtu.be/8p_puCSZdNk[/URL]
       Red Breach backstory linked
       [URL=
  HTML http://maineairsoft.org/showthread.php?9346-Red-Breach-%28developing-backstory%29&p=79417&viewfull=1#post79417]HERE[/URL]
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