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       #Post#: 7457--------------------------------------------------
       Elements
       By: Emperiorz Date: October 5, 2013, 8:19 pm
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       So here's how elements could work:  :)
       Each species of Auramon has two elemental types. Each type has
       several 'ability trees' which determine what abilities an
       Auramon can use. There are thirteen elements in total, each with
       one strength and one weakness. Types are ineffective against
       others with the same element.
       Fire > Toxic > Light > Shadow > Mind > Mech > Physical > Ice >
       Earth > Electric > Air > Plant > Water > fire > etc.
       [center]OR[/center]
       Fire > Toxic > Light > Shadow > Mind > Physical > Metal > Ice >
       Earth > Electric > Air > Plant > Water > fire > etc.
       Rainbow and aura will be ability trees for the element of light.
       Bug and steel do not exist. Instead, they are represented by
       plant and mech/metal respectively. There is no central element.
       Let me know what you think ;)
       #Post#: 7459--------------------------------------------------
       Re: Elements
       By: bpayne00 Date: October 5, 2013, 8:24 pm
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       So you want to know what I think, huh? Well, I'll tell you what
       I think: "Yes!" :D
       #Post#: 8775--------------------------------------------------
       Re: Elements
       By: Dugoneon Date: October 16, 2013, 7:45 am
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       ..... QueenMuser and I created the Steel and Bug elements, and
       some of our Auramon are of those elements! How could we change
       these?
       Steezard (STEEL-Toxic)
       Komarblood (BUG-Shadow)
       Magnetar (Electric-STEEL)
       Physical --> STEEL --> Ice ..... Air --> BUG --> Plant
       #Post#: 9659--------------------------------------------------
       Re: Elements
       By: QueenMuser Date: November 2, 2013, 4:21 pm
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       Uff, even if Plant is vegetal world and Bug animal world, you
       decided to make them equal...
       Ok, I accept it, even if it doesn't make any sense for me (I
       originally put Bug between Plant and Air because bugs do harm to
       plants and a strong wind can blow them away).
       And in reality, how could mind powers control something
       mechanic? How could machine or robotic mechanism block even a
       kick or a punch? It doesn't have any sense.
       For this reason I created Steel/Metal, between Ice and Physical,
       because a sharp metallic tool or weapon could break the ice into
       fragments, while very strong physical moves could break also
       thick iron bars (martial arts masters can do it)
       #Post#: 9660--------------------------------------------------
       Re: Elements
       By: QueenMuser Date: November 2, 2013, 4:24 pm
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       And the most important question: What will be the central
       elements? I thought about the idea of one element which doesn't
       do or take extra damage, and one which is stronger against all
       elements but does more harm to this element itself...
       #Post#: 9661--------------------------------------------------
       Re: Elements
       By: Emperiorz Date: November 2, 2013, 4:27 pm
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       Well, I guess we could rename the element "metal", and place it
       in between physical and ice. :) But it would still have the same
       abilities and the same icon.
       I don't think central elements are a good idea. All of the
       elements should have strengths and weaknesses :D
       #Post#: 9663--------------------------------------------------
       Re: Elements
       By: QueenMuser Date: November 2, 2013, 4:30 pm
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       In fact the second type of central element HAS a weakness: it's
       weak against itself (that means, it's needed a central element
       auramon to defeat more easily a central element auramon)
       #Post#: 9664--------------------------------------------------
       Re: Elements
       By: bpayne00 Date: November 2, 2013, 4:32 pm
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       I have to agree with Emp about the central element. While we
       could make it weak against itself, it'd practically make the
       game 'one-sided' if one element was superior to all others, and
       that particular element was hard to find (due to the esper being
       rare) IMO.
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