DIR Return Create A Forum - Home --------------------------------------------------------- FF The Werewolf Game HTML https://fftwg.createaforum.com --------------------------------------------------------- ***************************************************** DIR Return to: General Discussion ***************************************************** #Post#: 21-------------------------------------------------- The Werewolf Game Headquarters By: emertxEtaKtiK Date: January 21, 2020, 5:16 pm --------------------------------------------------------- [tbe] #Post#: 22-------------------------------------------------- Re: The Werewolf Game Headquarters By: emertxEtaKtiK Date: January 21, 2020, 5:20 pm --------------------------------------------------------- HOW TO PLAY TWG The Werewolf Game (or TWG) consists of the battle between two major teams: the humans, also referred to as the town, and the wolves and is essentially an upgraded version of Mafia designed to be played on digital forums. The main goal of the humans is to rid the town of wolves. The main goal of the wolves is to ensure that their numbers are equal to that of the rest of the town. For example, if there are three wolves, then they would win when there are six total players left, and none of the wolves died. The Start of Game: Role Alignments You will receive a role in a private message, allowing you to know your alignment and any special abilities that you may have. For more questions about your role, look below for more details! There are usually some unaffiliated roles that have different win conditions. These roles are commonly referred to as "Independents". Independent Biased roles are almost always killing roles that will bypass Human/Wolf wins if they are still alive at that time. Independent Unbiased roles have different win conditions completely, ranging from getting lynched to predicting who dies thrice. Phases The game consists of two phases. During the Night, the wolves have the opportunity to kill/"wolf" a player. Some humans have special abilities, which they can use during the Night. These abilities range from discovering the alignments of players to protecting people from wolf kills. During the Day, the players must discuss who they believe to be a wolf, and they vote/"lynch" this player. Always pay attention to what phase it is in the game; it will be updated in the game topic title by the host!! The Werewolf Game is an intense lying game about trust and outwitting the other side. Wolves need to be quick-witted to avoid detection, and humans need to be shifty to see through the wolves' façades. We hope that you will enjoy the game! We recommend reading up on at least one past game before starting to get an idea of some strategies, or you can read the Tips & Tricks section. #Post#: 23-------------------------------------------------- Re: The Werewolf Game Headquarters By: emertxEtaKtiK Date: January 21, 2020, 5:23 pm --------------------------------------------------------- saved #Post#: 24-------------------------------------------------- Re: The Werewolf Game Headquarters By: emertxEtaKtiK Date: January 21, 2020, 5:23 pm --------------------------------------------------------- saved #Post#: 25-------------------------------------------------- Re: The Werewolf Game Headquarters By: emertxEtaKtiK Date: January 21, 2020, 5:23 pm --------------------------------------------------------- saved #Post#: 26-------------------------------------------------- Re: The Werewolf Game Headquarters By: emertxEtaKtiK Date: January 21, 2020, 5:23 pm --------------------------------------------------------- saved #Post#: 27-------------------------------------------------- Re: The Werewolf Game Headquarters By: emertxEtaKtiK Date: January 21, 2020, 5:24 pm --------------------------------------------------------- The Town wins when all of the Wolves and Biased Independents are killed. [spoiler=Town Population] Bomb - When visited, kills their visitor and themselves. Thinks they're Human. Cirno - Switches to a new green role each night. Gentleman - Lynch vote counts for 2. Human - Has no special ability. Infected Human - If the Alien dies, the Infected Human will start using double oxygen. Thinks they're Human. Only in games with Alien. Insomniac - Sees who visits them at night. Knot Expert - Will not die the first time they receive the most lynch votes. Lackey - Knows one blue role. Lovers - Come in pairs. When one Lover is killed, the other dies as well. [color=red]Mason - A Human who appears red in Seer checks. Thinks they're Human. Master - When the Master is meant to be killed, the Bodyguard will die instead. Always present with Bodyguard. Mayor - Knows 2 Humans. Millers - Come in groups, each Miller knows all other Millers. Patient - Will die Night 5 if not immunised by the Doctor. Thinks they're Human. Only in games with Doctor. Proxy - A Human who appears red in Seer checks and guilty in Apprentice checks. Thinks they're Human. Soldier - If the Soldier would die, the attacker dies instead. The Soldier dies the next night. Watchdog - Twice per game, can go on watch. They cannot die, and they will know everyone who visits them. Wrathful - A Human who appears guilty in Apprentice checks. Thinks they're Human.[/color] [/spoiler] [spoiler=Town Support] Angakkuq - 3 times per game, can revive one dead player for two cycles. After the cycles are up they will die again. Astrophysicist - Each night, can choose to restore oxygen. One oxygen unit per every 2 non Alien players, rounded down, is given out. Can only restore up to 15 oxygen units. Only in games in space. Baker - Gives out bread to prevent starvation. Only in games with starvation. Engineer - Each night, can choose to either build or upgrade a building. A list of buildings can be found here. HTML http://www.flipline.com/forum/index.php?topic=20592.0 Guide - Each night, can guide someone through the desert storm. Only in games with a storm. Jock - Each night, prevents someone from using their ability. Judge - Once per game, can change the lynch result to any other player. Their lynch vote counts for 2. The identity of the Judge is public. [color=red]Lunatic - Guilty, can survive the first attack on them. Thinks they're a Wolfsbane. Necromancer - Can revive one dead player. Nurse - Knows the Doctor. Only in games with Doctor. Painter - Can change someone's colour each night, different in each game. Politician - Each night, chooses to double the amount of votes someone casts the next day. This stacks with other vote multipliers such as the Gentleman. Their target knows their vote has been doubled. Priest - Can request topics to receive prophecies on. The types of prophecies are up to the host. Psychic - Once per game, can change the target of the Wolves. Anyone can be targetted, including Wolves. The attack will go through as usual (i.e Wolfsbane would still survive). Rudolph - Knows who Santa is. Only in games with Santa. Spirit Medium - 3 times per game, can revive someone. When they revive someone, the Spirit Medium dies. If the revived role and the Spirit Medium agree, the revived role dies again, and the Spirit Medium is alive again. Only in games with ghosts. Tester - Each day, chooses a player to upgrade. The upgrades only last one phase. A list of upgrades can be found here. HTML http://www.flipline.com/forum/index.php?topic=25409.0 Tide Chimer - Once per game can shift the tides, causing everyone who didn't cast a vote to vote with them. Time Lord - Once per game, can skip or repeat a shift. If killed during an Odd Shift, the next Odd Shift is skipped over. Only in games with time shifts. Town Backup - On Night 1, chooses one of the other blue roles in the game. If they do not choose, a random role is selected for them. If this blue role dies, the Town Backup becomes this role. Transporter - Can swap two players. Any actions performed on Player 1 will go to Player 2 and vice versa. Wolfsbane - Immune to the first attack by the Wolves.[/color] [/spoiler] [spoiler=Town Protective] Angel - When a blue role is about to be lynched, the Angel will save them. Antivirus - 3 times per game, can make a player immune to becoming a Virus. Only in games with Virus. Bodyguard - When the Master is meant to be killed, the Bodyguard will die instead. Always present with Master. Doctor - Each night gives someone immunity to infection, gasoline, and poison. Guardian - Each night, can choose a player to guard. Whoever they choose cannot be killed by most other roles. Lawyer - 3 times per game, can turn a player into a Knot Expert. They keep their other abilities. Mercenary - Each night, can choose a player to protect. When the player is about to be killed, the Mercenary and the player who tried to kill their target die. Pharaoh - 3 times per game, can turn a player into a Wolfsbane. They keep their other abilites. Security - Each night, can choose a player to protect. When the player is about to be killed, the Security dies instead. Shielder - Gives out a shield each night which will protect from bombs for 2 days. Only in games with bombs. [/spoiler] [spoiler=Town Investigative] Apprentice - Each night can choose to see one player's alignment. Confused Seer - Thinks they are Seer, but sees red results as blue, blue results as green, and green results as red. Coroner - Receives the colour of each dead player. Detective - Each night checks one player to see if they are the Traitor. Only in games with the Traitor. Elf - Receives two PMs from the Wolf discussion at the end of the night, with all names censored. Fail Coroner - Thinks they are Coroner, but receives a random colour for each dead player. Fail Seer - Thinks they are Seer, but receives a random colour each night. Gossip - Each night, chooses two targets, and receives the role of one of them. Investigator - Each night chooses a player, and receives a list of roles. Their target is one of these roles. Lenny's Detective - 3 times per game, can see the roles of the players who lynched the target the previous day, but not which role belongs to who. Patrol - Watches a target to see who they visit and who visits them. Santa - Twice per game can check if a player is 'naughty' or 'nice'. Seer - Each night can choose to see one player's colour. Superintendent - Twice per game, can check if a player is good (green/blue) or bad (black/red). Stalker - Each night follows a player to see who they visit. Surfer - Learns the identity of a town member every 3 nights. Warden - Each night can check a player. They will know eveyone who visits that player. [/spoiler] [spoiler=Town Killing] Bomber - Gives someone a bomb which will explode in 2 days each night. [color=red]Brutal Demon - When lynched, will kill a player. Cop - Can shoot 3 players in the game, 1 per night, from Night 2 onwards. Kills themself if they shoot a blue role. Gunsmith - Has 2 guns to give out. Each night can choose to give a player a gun. This player can choose to shoot someone the next day. Everyone knows who shoots who. Lion Tamer - Can kill up to 3 times per game. Loses their ability if they kill a Human or the Monster. Psycho - Once per game, can activate Psycho Mode. Anyone who visits them that night will die. Sniper - Can kill each night from Night 2 onward. Veteran - Can kill someone each night. Starts with 3 ammo. Everytime they kill someone their amount of ammo increases or decreases depending on the role next to their victim's name. Ammo is not used up if the target does not die. If their ammo goes below 0, they die. Wanderer - Can kill 2 players per game. If they kill a blue role they die that night, and if they kill a green role, they can't shoot the next night and they die the night after that. Witch - Once per game, can kill a player and everyone who visits them.[/color] [/spoiler] [/spoiler] [spoiler=Werewolf Roles] The Wolves win when the amount of Wolves is greater or equal to the amount of other players. The Wolves all know each other. [spoiler=Wolf Killing] Brutal Wolf - When lynched, will kill a player. Despair Wolf - When killed at night, everyone who visited them that night will die. Idiot Wolf - When a Town Investigative role checks the Idiot Wolf, they will learn its exact role. Sea Wolf - If the Wolves kill the Surfer while the Sea Wolf is alive, the Wolves will kill twice the following night. Only in games with Surfer. Wolf - Has no special ability. [/spoiler] [spoiler=Wolf Support] Arctic Wolf - Can revive a dead wolf. The dead wolf will only count toward the ratio and communicate in PMs, they cannot post in the game topic. If the Arctic Wolf is killed the revived wolf will die as well. When the Arctic Wolf is lynched it is revealed publicly. Confrere Wolf - Once per game, can check a player. If the player has a special ability, the Confrere Wolf will be able to use it once. The original player will not lose any uses of their role. Cowardly Wolf - Twice per game, can protect themselves from all attacks. The Wolves lose if the Cowardly Wolf is the only Wolf alive. Decoy Wolf - Blocks a player from using their ability each night. Hypnowolf - 3 times per game, can choose a player to hypnotize. This player does the opposite of their role. Magician Wolf - One night from Night 5 onward, can choose to convert one player into a Normal Wolf. Psychotic Wolf - Each night, chooses a target. The target will visit themselves. The target will not be told they visited themselves. Soul Wolf - 3 times per game, chooses a target. If their target dies, they will not become a ghost, and will be completely dead. Only in games with ghosts. Townsbane Wolf - Survives the first attack on them by a Town Killing role. Trickster Wolf - Twice per game, can swap the abilities and attributes of two players for two nights. Players will know that they have been swapped. [/spoiler] [spoiler=Wolf Investigative] Eidetic Wolf - Sees who visits them at night. [color=blue]Elder Wolf - Twice per night, can check if a player is innocent or guilty. Doesn't know the Wolves. Espionage Wolf - Each night follows a player to see who they visit. Inspector Wolf - Each night chooses a player, and receives a list of roles. Their target is one of these roles. Wolf Shaman - Each night can choose to see one player's colour.[/color] [/spoiler] [spoiler=Wolf Deceptive] Dauber Wolf - Can change the colour of any player. Dauber Wolf rules depend on the host. [color=green]Disguised Wolf - Appears green in Seer checks. Rascal Wolf - Appears innocent in Apprentice checks.[/color] Traitor - Counts as a Wolf in the Town:Wolf ratio, but doesn't know the Wolves, and the Wolves don't know them. Can't be killed by the Wolves. Won't be revealed as Traitor upon death. [/spoiler] #Post#: 31-------------------------------------------------- Re: The Werewolf Game Headquarters By: Vinnie927 Date: January 21, 2020, 8:27 pm --------------------------------------------------------- [quote author=Lu link=topic=35940.msg1891326#msg1891326 date=1507166529] Welcome to the Official TWG Headquarters. I am Leia. This topic is for rules, FAQs, roles and game statistics related to TWG/The Werewolf Game. [spoiler=How to Play]The Werewolf Game (or TWG) consists of the battle between two major teams: the humans, also referred to as the town, and the wolves. The main goal of the humans is to rid the town of wolves. The main goal of the wolves is to ensure that their numbers are equal to that of the rest of the town. For example, if there are three wolves, then they would win when there are six total players left, and none of the wolves died. At the beginning of the game, the host will PM you your role, allowing you to know your alignment and any special abilities that you may have. There are usually some unaffiliated roles that have different win conditions. These roles are commonly referred to as "Independents". Independent Biased roles are almost always killing roles that will bypass Human/Wolf wins if they are still alive at that time. Independent Unbiased roles have different win conditions completely, ranging from getting lynched to predicting who dies thrice. The game consists of two phases. During the Night, the wolves have the opportunity to kill/"wolf" a player. Some humans have special abilities, which they can use during the Night. These abilities range from discovering the alignments of players to protecting people from wolf kills. During the Day, the players must discuss who they believe to be a wolf, and they vote/"lynch" this player. The Werewolf Game is an intense lying game about trust and outwitting the other side. Wolves need to be quick-witted to avoid detection, and humans need to be shifty to see through the wolves' façades. We hope that you will enjoy the game! We recommend reading up on at least one past game before starting to get an idea of some strategies, or you can read the Tips & Tricks section.[/spoiler] [spoiler=Tips & Tricks]Humans -Look for any suspicious or unusual behaviour from your fellow players. If you see something strange, pick up on it and alert your fellow players. -Make sure to pick up on everyone's strategies. An inactive player might be a wolf blending in, and a bold player might be a wolf trying to misdirect the humans. -Claim as early as possible. If the wolves happen to kill say, the Seer on Night 1, then one of them can pretend that they're the Seer. You want as much information as possible. -If you're not a power role, act like you are. The humans have to lose someone each night, and would you rather a normal Human goes, or the Guardian? -Most importantly, make your voice heard! Bring up anything suspicious that others may have missed. Don't be afraid to list all of your leads. Wolves -Many humans don't want to rock the boat too much. If you and your wolves are able to start a bandwagon on someone and make it sound legitimate, then many people would be willing to just go along with it. -Inactive players are never useful to the town. If they can't find someone suspicious, then an inactive player is the next best thing. Always be as active as possible. -Remain calm. Humans have no reason to get riled up by lynch votes, so why do you? -Keep track of your lies and misdirection. If you mess up, someone will spot it. Be ready to justify your lies, and don't back off when someone challenges you. Independent Biased -Don't become a target. Independent Biased roles will quickly be lynched or killed if their identity is discovered. -Use your ability wisely. Independent Biased roles usually have a limited amount of kills. If you kill two people right at the start and can't do it again, it might end up costing you the game. -Deflect suspicion whenever possible. Read up on wolf strategies for how to do this. Get inactive players lynched, make up a lie and pretend to be another role. Independent Unbiased This faction has such a wide variety of win conditions that it is difficult to provide tips for them. Some even want to die, while others don't. If you need help with an Independent Unbiased role when you get one, don't be afraid to ask the host for help. [/spoiler] [/quote] [quote author=Lu link=topic=35940.msg1906545#msg1906545 date=1509056842] Rules Do not post in the game thread if you are dead. You may make one post after you die, but after that you are not allowed to post. Breaking this rule will result in 1 gameban. Editing posts is never allowed, even if it's editing a typo. If you want to edit a typo or anything in your post, just post again. Do not post any PM conversations with the Host in the thread. You may paraphrase, but directly quoting or screenshoting will result in a modkill. Try to Win. Gamethrowing, or purposely trying to make your team lose, is never allowed. If you make your side lose on purpose, then you will be modkilled and gamebanned from the next TWG. If you're dead, STAY dead. With the exception of having a specific gimmick in the game, dead people must stay dead. You can have one last-post to write anything you want, but after that, you can not PM any living players, post anything in the game thread, or post anything with game-related content in the lounge. Breaking this rule will result in one gameban. Furthermore, living people can't talk to dead people in real life, so living players can't talk to dead players in the game. This means no PMing dead players once they've died. (This includes PMing the Maniac on who they should kill after they die). Doing so will result in a modkill and a gameban. Try to be active during the game. Whenever a game starts, the host sends out a confirmation PM to all players. Anyone who doesn't respond to the PM or do anything in-game within 3 real life days will be replaced by someone on a list of overflow sign-ups. However, if there is no one on the list, the player is modkilled. Furthermore, if you have signed up for the game only to realize that you won't be able to commit to being active due to real life issues, you may replace out if you have a reason deemed valid by the host. PM the Host all TWG related conversations. As a Host, we choose an MVP at the end. If you don't give us your thoughts, we assume you did nothing and you cannot get MVP. [/quote] [quote author=Bandero link=topic=35940.msg1914871#msg1914871 date=1510077206] Here are the number of games each player has played: (updated to TWG CIV) [spoiler]Hamilton - 85 Sodium Chloride - 82 Kowhai - 83 Lenny - 71 Harrington - 65 Leia - 64 Niko - 63 Prem - 61 Penguin022 - 59 Futaba Sakura - 54 Nickito - 51 KitKatastrophic - 50 Saburo - 43 Everilyfel - 40 Kangablue - 39 Flipfan Oofis - 39 Rachel Amber - 37 Natayla - 36 Panda-Chu - 33 JustHereForKCP - 32 Red - 31 AuroraLights - 31 Zetsubeau - 31 Kiefer - 30 !!Vinny927 - 29 Shuichi Saihara - 27 Sent - 26 Ryuji - 26 trash - 23 Black Hole - 21 Ariana - 20 PixelHunter - 20 Keeza Andrews - 19 Bang - 19 _Neptune - 17 Toasty - 17 Raven - 17 The Spy - 16 Natsuki - 15 Bandero - 15 border - 14 HG - 13 Napstablook - 13 4 Magic Fanatic - 12 Excalibur - 12 RagemZuru - 11 cypher - 10 Dark-Knight - 10 Sheep guy - 10 CursedSkylark - 10 memes - 9 magicmusic - 9 IchiRuki - 8 Blatant Wolf - 8 Smaartii_Paants - 7 SupremePizza - 7 Paramore - 6 MatiN - 6 Lollipop - 6 TheLionKing - 6 RoastedCopperGuy - 6 Gato - 6 Blast Burn - 6 JakeZ - 5 MarkiplierFana! - 5 Jules - 5 Lpcarver - 4 Morenatsu - 4 All Over Pink - 4 \_MegaDragonite_/ - 4 ~Luka.Loveblood~ - 4 Golden.Chocolate - 4 AskJoe - 3 Hajime - 3 Rossome - 3 SaucyKing - 3 Vector - 3 Faith.xoxo - 2 The Perrin Sequence - 2 Watermelon - 2 Tangerine - 2 Rainbow Rocket - 2 CoolABlaster - 2 Crytongal - 2 AsadoCooperFan - 2 arachnidsGrip - 2 The Baconmaster - 2 Snowman Sean - 1 humanbeing2000 - 1 Aleister Black - 1 ColinMedia6 - 1 susheriafan - 1 ElectricAngel - 1 1033Forest - 1 Choconilla - 1 Maximus198 - 1 Skye - 1 Park Jinyoung - 1 Momo-senpai - 1 DryShyGuy - 1 BloxxerofNoobs - 1 LaserLance - 1 Fliptropica - 1 datoofboiiii - 1 Choco~Loco - 1 Ixora - 1 Coopah - 1 flarp - 1 geniuskid11111 - 1 Mint Cherry - 1 iMint - 1 Zartaushat - 1 Chicha Lover - 1 gimmicks - 1 Gaster - 1 minecraftmaster1.0 - 1 Ace Trainer - 1 PokeCake - 1 [/spoiler] [/quote] #Post#: 33-------------------------------------------------- Re: The Werewolf Game Headquarters By: Vinnie927 Date: January 21, 2020, 8:29 pm --------------------------------------------------------- [quote author=Nickito link=topic=35940.msg1925459#msg1925459 date=1511387185] [spoiler=Independent Roles] Independent roles have their own goals to win. Biased independents win by themselves, while Unbiased Independents win with others. [spoiler=Biased Independents] Alien - 3 times per game, can choose to revive someone. The revived player uses up oxygen twice as quickly. The Alien chooses their colour Night 1. The Alien does not use oxygen, and cannot be killed at night. The Alien wins if the oxygen runs out. Only in games in space. Arsonist - Each night, can choose to either douse someone or ignite. When they ignite, everyone doused on a previous night is killed. The Guardian protects from dousing, but not igniting. Wins if they are one of the last two remaining. Assassin - Can kill every night, wins if they are the last player standing. Blackmailer - 3 times per game, can blackmail a player. This player cannot vote the next day, and they are given 3 self votes. This is public. Wins if they make it to the end. Bounty Hunter - Assigned a specific role as a target at the start of the game. Can kill 2 players. Wins if they kill their target themselves, loses if their target lives or their target dies another way. Clairvoyant - Each night, chooses two targets. The first target will use their action on the second target. Wins if they make it to the end. Clockmaker - Has a clock that starts at 6:00. They kill a player each night. Their clock will be affected by the number assigned to their target's role by the host. Wins if their clock reaches 12:00. Dies if their clock goes past 12. The time is public. Infector - 3 times per game, can infect a player. If they are green, they die. If they are red or black, nothing happens. If they are blue, their actions will not work normally. Wins if they successfully infect someone 4 times. Lenny's Bomber - 3 times per game, can kill a player and everyone who visits them. Monster - Every odd night, can kill a player and everyone who visits them. Murderer - Once per game, can kill 2 people in a single night. Wins if they make it to the end. Ninja - 3 times in the game, can kill 1 player at night. Cannot be seen by Patrol. Wins if they make it to the end. Only in games with Patrol. Pathogen - On Night 1, chooses a target. That target is infected with the Pathogen Curse. Everyone who visits the target or is visited by the target will be infected with the Pathogen Curse. When over 60% of the game is infected, the Pathogen can kill 2 players on separate nights. The Pathogen chooses their colour Night 1. Wins if they complete the curse and make it to the end. Phantom - Each night, can force someone into the desert. There is a 75% chance that their target dies, and a 25% chance they are role blocked. Wins if they make it to the end. Poisoner - 3 times per game, can poison a player. That player will die the next night. Their targets do not know they are poisoned. Wins if they make it to the end. Poltergeist - 3 times per game, can cause a distraction around a player. That player, the player directly above, and the player directly below their target on the sign ups list will visit each other. Players know they have been distracted. Wins if they make it to the end. Reverser - 3 times per game, can reverse a target. If their target tries to use an ability, the player the target's ability is targeting will use the ability on the Reverser's target, and the Reverser's target will use the ability of the player they targeted on the player they targeted. Wins if they make it to the end. Riddler - On two different nights after Night 2, can choose someone. That person has 2 guesses of who Riddler is. If that person is right, Riddler dies. If they are wrong, they and a person the Riddler chooses dies. Wins if they make it to the end. Sniper - Each night, can target someone. Certain roles will die when targeted, others will be roleblocked. The host will provide a list. Wins if they make it to the end. Sun God - 3 times in the game, can kill a player during the Day. Wins if they make it to the end. Sun Lord - 4 times in the game, can kill a player during the Day. Wins if they make it to the end. Terrorist - On Night 1, kills a player and learns their colour. From then on, they kill someone each odd night, and check someone each even night. Wins if they make it to the end after killing two people of the same alignment. Trapper - 3 times in the game, can trap a player during the day. This player will die the next day. The Guardian can guard against being trapped, but not dying in a trap. Wins if they make it to the end. Vigilante - 3 times in the game, can kill 1 player at night. Wins if they make it to the end. [color=gold]Virus - Each night they turn another player into a Virus. The Viruses win when everyone in the game is a Virus. Wizard - After Day 3, can create one Tempest, killing one player of their choice and one random player. Wins if they make it to the end.[/color] [/spoiler] [spoiler=Unbiased Independents] Amnesiac - Once per game, can remember the role of a dead player. They will become that role and take that role's win condition. Anarchist - Each night, chooses to add someone to their pool, or replace someone in the pool. When the Anarchist wins, the players in the pool switch roles. The pool can hold 2 people at once. Wins if they are lynched with a full pool. Cheater - Each night, the Cheater chooses a target. This target has two extra self votes the next day, and their lynch vote will not count. This is not announced to anyone. Wins if their target is lynched at least three times, and does not need to be alive to win. Cronie - Each night, chooses a player. All actions performed on that player are also performed on the Cronie. Wins if they make it past Night 4. Executioner - Has a list of players. If everyone on that list is lynched, they will win. If one of their targets is killed at night, they are replaced. Fool - Wins when lynched. Heretic - The Heretic thinks they are a Wolfsbane. They will survive the first attack on them from anyone. They win if they are killed at night. The Heretic does not win if lynched. When the Heretic dies it is revealed. Hunter - The first time they are wolfed, they will survive and kill two players. Wins if they make it to the end. Knight - Protects someone from all attacks each night. The second time the Knight successfully protects against an attack, the attacker and the Knight both die, and the Knight wins. The Knight cannot protect Town Protective roles. Maniac - When lynched, kills one player. Wins if they are lynched. Masochist - When they are killed at night, they kill their attacker. Wins if they kill someone. Optometrist - Once per game, can convert a player into a Seer (if town) or Wolf Shaman (if wolf). If they try to convert anything else, they become a Fool. Joins the team of the player they convert. Will not learn the Wolves if they convert a Wolf. Oracle - Each night, predicts who will be lynched the next day. Each day, predicts who will be killed the next night. Wins if at least 3 predictions are correct. Pirate - 5 pieces of treasure are scattered around players' houses. The Pirate obtains treasure by visiting a house with treasure. They win if they receive 3 pieces of treasure. Potion Maker - Each day, can choose to power up another player during the night. A list of power ups can be found here. HTML http://www.flipline.com/forum/index.php?topic=24396.0 Each role has a power up specific to it. Wins if they make it to the end. Refugee - 4 times in the game, can put on a vest. They cannot be killed when they use their vest. Wins if they make it to the end. Reverter - 3 times per game, can 'revert' a player. They will become a Human, a Wolf, or a Fool, depending on their alignment. Wins if they make it to the end. Scientist - 3 times per game, can change the weather for one night. The types of weather directly benefit or hurt the town or wolves. Each type of weather can be used only once. Read about the types of weather here. HTML http://www.flipline.com/forum/index.php?topic=20355.0 Wins if they make it to the end. Stranger - Once per game, kills a player and steals their role. The Stranger takes on role of their target, including all attributes and the win condition. Student - Each night, receives 3 random roles. The Student can choose to become one of these roles, or pass and wait for more roles. They take the abilities, colour, and win condition of the new role. Succubus - Has a randomly assigned target who is part of the town. On odd nights, they can kill someone. On even nights, they can roleblock someone. The first time they visit their target, they will guard them from all attacks. If their target is killed, they will die at the end of the next night. If their target is killed and revived, the Succubus is also revived, but they can no longer win. Wins if they and their target both make it to the end. Supplier - Once per game, can give supplies to a role. This role gains one extra use of their ability (for example, the Necromancer can revive a second time). Wins if they make it to the end and used their ability. Thief - Once per game, steals the role of a player. That player loses all attributes and abilities but their colour and alignment is the same. The Thief takes on role of their target, including all attributes and the win condition. Undecided - Has 2 nights to decide if they will become a Human or a Wolf. On Night 4, they will be given the option to upgrade to one of two random roles given to them by the host. Unstable - On odd days, the Unstable acts like a Maniac. On even days, they act like a Fool. Zombie - When lynched, kills one player that voted to lynch them. Wins if lynched. [/spoiler] [/spoiler] [/quote] #Post#: 34-------------------------------------------------- Re: The Werewolf Game Headquarters By: Vinnie927 Date: January 21, 2020, 8:30 pm --------------------------------------------------------- [quote author=Nickito link=topic=35940.msg1925790#msg1925790 date=1511460476] [spoiler=Other Roles] Some roles are either in 3rd party teams, or are exclusive to a certain game format. They will be listed here. [spoiler=Cult Roles] The Cult wins if they make up a large enough portion of the town. When a role is converted, they sometimes keep their abilities, but they now work for the Cult. Cult Leader - Each night, chooses a player to convert to the cult. Cultist - A normal member of the Cult. [/spoiler] [spoiler=Circus Roles] The Circus wins if all of their members die before the game ends. Confused Clown - Appears red in Seer checks. Clown - Has no special ability. Ring Leader - Each night, can make the action of one player go to them. Trapeze Artist - Can change someone's colour each night. The host decides how paint works. [/spoiler] [spoiler=Party of Death] Brutal Gangster - Red Brutal Wolf Gangster - Red Human Murderous Gangster - Red Vigilante Artist - Blue Human Confident - Green Human Guardian Angel - Orange Human Gravedigger - Purple Human [/spoiler] [spoiler=Rivals!] Divitae Human - Orange Human with Divitae Divitae Mayor - Knows 2 Divitae Humans. Divitae Guardian - Can only protect someone 3 times. Divitae Seer - Can only look at someone's colour 3 times. Natura Human - Human with Natura. Natura Mayor - Knows 2 Natura Humans. Natura Guardian - Can only protect someone 3 times. Natura Seer - Can only look at someone's colour 3 times. [/spoiler] [spoiler=Embodiment of Scarlet Devil] Flandre Scarlet - Checks one player per night. If the player is Remilia Scarlet, they die. Reimu Hakurei - Can shoot 2 players per game. Remilia Scarlet - Can kill one player, and learns their role. Wins if a Reimu Hakurei is dead, dies if Sakuya Izayoi dies. Sakuya Izayoi - Survives first attack from the Wolves. Wins with Remilia Scarlet, dies if Remilia Scarlet dies. [/spoiler] [spoiler=BATMAN!] Batman: Guardian, knows Robin. Robin: Psycho, knows Batman. Batgirl: Investigator Commissioner Gordon: Cop Alfred: Immune to the first attack on them, keeps ability if converted. Lucius Fox: Each night chooses someone to heal. If they are poisoned or doused, they will be un-poisoned or un-doused, and will be notified so. Falcone: Wolf, immune to direct attacks (Cop, vigilante, assassin, etc.) Victor Zsasz: Same as Falcone, except not immune. Maroni: Wolf version of the investigator. Mad Hatter: Decoy Wolf, keeps ability if converted. The Penguin: Vigilante Poison Ivy: Poisoner Firefly: Arsonist, immune to direct attacks. Two-Face: Every other night, can kill someone, and everyone else who visits them. Is immune to attacks that night. Catwoman: Amnesiac, can't remember as Riddler or Two-Face. If they remember as Cult Leader, they will become a Cultist. Joker: Maniac Commissioner Loeb: Refugee, keeps ability if converted. Court of Owls Leader: Cult Leader, dies if they attempt to convert Batman. Cannot convert Two-Face or Riddler. Court of Owls Member: Cultist [/spoiler] [spoiler=Killing Chain] Snow roles want to kill Water roles, Fire roles want to kill Snow roles, and Water roles want to kill Fire roles. Players do not know their team mates. Cop Snow Human Snow Necromancer Snow Wolf Fire Human Fire Necromancer Fire Wolf Guardian Seer Water Human Water Necromancer Water Wolf [/spoiler] [spoiler=Video Games] Video Games had a RED Team and a BLU Team. Each team was identical, and consisted of the roles listed below. Demoman - Has two different forms, which he can change between at will: Demoman - Mercenary. If what's attacking his guarded target is a Sentry Gun, the Demoman will survive, and destroy all active enemy Engineer buildings. Demoknight - Poisoner, except can poison each night (well, each night when in Demoknight form). Heavy - Vigilante. Immune to first attack on him. Engineer - Each night, can do one of two things: 1. Place a building. Can only build one of each building. List of buildings below. 2. Upgrade a building. Upgrading increases the amount of people the building targets. Each building can only be upgraded twice, and will not retain upgrades when rebuilt after being destroyed. Medic - Guardian. If he successfully guards someone, he can revive a teammate at any time, though he will not gain extra revives if he has not used his first one. Pyro - Arsonist. Immune to being doused. If attacked by Soldier or Demoman (when not in Demoknight form) has a 50% chance of surviving and killing the attacker instead. Scout - Warden. Can visit two people each night. Cannot use teleporters Sniper - Each night, can attack someone. If target is a Scout, Engineer, Medic, Sniper or Spy, they will die. If target is a Soldier, Pyro, Heavy or Demoman, they will be severely wounded, meaning they will not be able to do anything for the following day and night. Soldier - Monster. Spy - Seer. Will appear as the opposite team in enemy Spy checks, and is immune to Sentry Guns. If doused, will lose immunity to Sentry Guns and will appear normally in enemy Spy checks. [/spoiler] [spoiler=The Human's Game] In this game, the Wolves and Humans switch names, so the Wolves are trying to take down a small group of Humans. Their win conditions also switch. Wolf- Just a normal wolf, nothing special. Wolf Cub- Knows all other Wolf Cubs. (Like Miller) Pack Leader- Knows one random wolf on their team and the original Howler. Secret Agent- On the humans team, however shows up red in the wolf shamon/seer's checks. Knows they are the secret agent. Wolf Shaman Dauber Wolf Bomberwolf- Can throw an explosive at a player at any time, once throughout the game. The next player to visit the player dies with the player that had the explosive thrown at him. Healer Wolf- Can revive one player throughout the game. Psycho Wolf- Goes into Psycho mode once per game which kills any players who visit them. Howler- Every night, the howler must howl at a player of their choice (A night won't end until both the howl and the lynching happens). If the player is a human, the howler turns back into a normal wolf, and the human is informed that somebody howled at them, they don't know who though. If the howler howls at a wolf, then the wolf and the howler switch roles completley. Both players are informed, and the new howler howls the next night. Both players keep their color however. If the howler howls at the Amnesiac, the howler dies with the lynchee. This is the other way the howl can be completley lost. The Amnesiac cannot remember the howler. Human Seer Warden- In this version, the warden is just informed when they are visited. Wolf Mason- A normal wolf that shows up green. (Mason) Thinks he's a normal wolf. [/spoiler] [spoiler=Ghost Story] In Ghost Story, players become ghosts when they die. Ghosts cannot send PMs (Wolves can still talk) or lynch, but they can post in the topic. Some roles have new abilitites after death. Ghost Seer - Twice per game, can perform a seer check on a living person. This check has a 20% chance to be incorrect Ghost Warden - Once a game, can choose a position on the sign-ups list to stand. The Dead Warden will then be told who crossed that position (visits someone on the other side of the sign-ups list) that night. Ghost Guardian - Three times a game, can protect a living person from the Soul Wolf Ghost Cop - Once per game, can spook someone, preventing them from performing their night action or lynching for a single day/night. Ghost Stalker - 3 times a game, can choose someone at daytime. That person's vote then counts twice for that day. Ghost Spirit Medium - Has the death-role of whoever they resurrected last. If they never resurrected someone, they have no special ability. Ghost Brutal Wolf - Once a game, can target any dead person, causing them to lose their death-ability for 2 days and 2 nights. Ghost Soul Wolf - Once per game, can spook someone, preventing them from performing their night action or lynching for a single day/night. [/spoiler] [spoiler=Lyka's Time] Lyka's Time had players receive a character. Each character has different attributes, listed below. Morrigan "Martha" Witherwood: Is an unstable demonic hybrid who is also a human, but is banned from going on rampage unless is a Wolf. If lynched, this person will haunt one player into committing suicide, and another person will be chosen randomly to commit suicide. In addition to this, she knows Rodrigo Mizanin, even the role. Is not a Brutal Wolf. Rodrigo Mizanin: Is a hopeless man who will do whatever it takes for his mistress or his so-called "queen". Knows who was Martha, even the role. Will side accordingly to Martha's role. However, there is a 50% chance that he cannot be given light or an upgrade starting Day 1. Is not a Traitor. Catherine Darklust: Is whom ticks on time, also has demonic powers inside. Is already given light. If Guide visited them, nothing happen, but will render the Guide gave them light. Is not Tinker nor Guide. Corey Juno: Is from the Grosvenorian planet and knows tinkering. Is already upgraded. If Tinker visited them, nothing happen, but will render the Tinker really upgraded them. Is not Tinker nor Guide. Soraya Mizumi - Is a good lawyer debutted first at Cortonith Island. Has one Wolfsbane-like protection against Assassin attacks. Is not an Assassin. Sergei Yamarov - Is a good mercenary who has good outfit on black. Has one Wolfsbane-like protection against Bounty attacks. Is not a Bounty Hunter. Shiro Maizono - Is an undercover police officer who was a mentor of Martha's. Has one Wolfsbane-like protection against Wolf attacks. Is not a Wolf. Lloyd Llarn - Is a guy who is bald but brash and brutal. Has one Wolfsbane-like protection against any attack. Hector Lombardi - Is a godfather who uses shades to hide his epic girly eyes. Has one time to attack twice instead of once for Wolves. Is a Wolf. Stella Sinque - Is a Cowardly Wanderer. Like an Insomniac, but receives the character name of who visited, instead. Is not a Wolf (excluding Cowardly Wolf). Glesie Strauss - Is a soldier from elsewhere. If protected by a Rogue Knight by his final stance of protection, he won't die. Is not a Rogue Knight. Arthur Cortonith - Is a Mayor of Cortonith Island. Starting Day 5, his vote count sparks into two votes instead of one. Is an Independent. Benson Smalls - Is a Soccer player. Can use his ball once per night, to stun someone from doing their job. Attacks against Rogue roles does nothing. Lionel Frenchlight - Is a Detective. Can investigate to know a single clue about their real character. Visiting Mizanin is really Mizanin. However, visiting Martha, Lyka or Soraya will revoke his powers, and he cannot investigate again. Gillian Redsox - Is a survivor from the Deathlock incident that was unintentionally caused by other people, though Gillian knows what happened. Has one chance to escape lynching (basically Knot Expert). April Ann Farrington - Is a Teacher from somewhere else. Has 50% chance of getting light at Night 1 due to her knowledge. Is a Humans of Benign character. Enzo N. Avi - Is an innovative assistant of Tester McDonnell. Has 50% chance of getting an upgrade at Night 1 due to his eccentric attitude. Is a Humans of Justice character. Srdjan Dongers - Is a n00b murderer who wields toy knife which does nothing anyway. Has no additional powers. Is an Independent. Julia Witherwood - Is from Witherwood Mansion of TWG LI. Has 50% chance of being Inuit. The rest of 50% chance of being a Bomb that only triggers to a killer. Is from Humans team. Errol Mitanio - Is exiled from his crew, but hoping to survive to rejoin his crew. This guy always has the treasure to be visited by a Pirate for. Is not a Pirate. Ayako Witherwood - Is from Witherwood Mansion of TWG LI. Is basically an Elf role. Is from Humans team. [/spoiler] [/spoiler] [/quote] [quote author=Nickito link=topic=35940.msg1925863#msg1925863 date=1511470828] [spoiler=Role Frequency] Human - 96 Seer - 89 Guardian - 85 Wolf - 84 Disguised Wolf - 80 Brutal Wolf - 78 Mason - 77 Wolfsbane - 48 Amnesiac - 47 Necromancer - 47 Coroner - 43 Millers - 35 Vigilante - 34 Wolf Shaman - 31 Insomniac - 27 Maniac - 27 Psycho - 26 Cop - 24 Warden - 23 Fool - 18 Arsonist - 17 Knot Expert - 17 Dauber Wolf - 16 Mayor - 16 Gentleman - 15 Refugee - 13 Psychotic Wolf - 11 Apprentice - 10 Mercenary - 8 Monster - 8 Stranger - 8 Decoy Wolf - 7 Executioner - 7 Stalker - 7 Sun God - 7 Angel - 6 Assassin - 6 Bomb - 6 Clockmaker - 6 Investigator - 6 Poisoner - 6 Student - 6 Transporter - 6 Cheater - 5 Clairvoyant - 5 Cult Leader - 5 Eidetic Wolf - 5 Fail Seer - 5 Gunsmith - 5 Magician Wolf - 5 Murderer - 5 Painter - 5 Watchdog - 5 Confrere Wolf - 4 Espionage Wolf - 4 Hunter - 4 Lackey - 4 Lovers - 4 Politician - 4 Psychic - 4 Riddler - 4 Supplier - 4 Thief - 4 Blackmailer - 3 Bounty Hunter - 3 Cultist - 3 Doctor - 3 Hypnowolf - 3 Inspector Wolf - 3 Optometrist - 3 Pharaoh - 3 Priest - 3 Security - 3 Traitor - 3 Wrathful - 3 Anarchist - 2 Angakkuq- 2 Bodyguard - 2 Brutal Demon - 2 Clown - 2 Engineer - 2 Gossip - 2 Infector - 2 Jock - 2 Masochist - 2 Master - 2 Oracle - 2 Patrol - 2 Pirate - 2 Rascal Wolf - 2 Remilia Scarlet - 2 Reverter - 2 Ring Leader - 2 Sakuya Izayoi - 2 Succubus - 2 Tide Chimer - 2 Townsbane Wolf - 2 Trapper - 2 Undecided - 2 Wanderer - 2 Witch - 2 Wizard - 2 Alien - 1 Antivirus - 1 Arctic Wolf - 1 Astrophysicist - 1 Baker - 1 Bomber - 1 Bomberwolf - 1 Cirno - 1 Confused Clown - 1 Confused Seer - 1 Cowardly Wolf - 1 Cronie - 1 Despaired Wolf - 1 Detective - 1 Elder Wolf - 1 Elf - 1 Fail Coroner - 1 Flandre Scarlet - 1 Guide - 1 Heretic - 1 Howler - 1 Idiot Wolf - 1 Infected Human - 1 Judge - 1 Knight - 1 Lawyer - 1 Lenny's Bomber - 1 Lenny's Detective - 1 Lion Tamer - 1 Lunatic - 1 Ninja - 1 Nurse - 1 Pathogen - 1 Patient - 1 Phantom - 1 Poltergeist - 1 Potion Maker - 1 Proxy - 1 Reimu Hakurei - 1 Reverser - 1 Rudolph - 1 Santa - 1 Scientist - 1 Sea Wolf - 1 Shielder - 1 Sniper - 1 Soldier - 1 Soul Wolf - 1 Spirit Medium - 1 Sun Lord - 1 Superintendent - 1 Surfer - 1 Terrorist - 1 Tester - 1 Time Lord - 1 Tinker - 1 Town Backup - 1 Trapeze Artist - 1 Trickster Wolf - 1 Unstable - 1 Veteran - 1 Virus - 1 Zombie - 1 [/spoiler] Roles updated to TWG CIII: A Normal Day Outside [/quote] ***************************************************** DIR Next Page