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       #Post#: 724--------------------------------------------------
       Ruby's Preset TUTORIAL/CREATOR!
       By: Ruby1234 Date: September 3, 2011, 4:42 pm
       ---------------------------------------------------------
       [center]Welcome to the tutorial.
       What is a preset?
       The best way I can describe a preset, is a custom skin for your
       character.
       How do I make one?
       Making a preset isn't as hard as it sounds. The thing that takes
       the most time, is actually making the images.
       First, you need to download this file:
  HTML http://www.mediafire.com/?m2sp5v6jvvcuu23
  HTML http://www.mediafire.com/?m2sp5v6jvvcuu23
       We'll start with making the images. There are basic images in
       the file to help you know where everything is;
       bodyTex
  HTML http://www.mediafire.com/imgbnc.php/136e1bad1d19ce4b97cf8de653076c762f25065e74a9e76b7099a33e1ea12b7f6g.jpg
       eyeTex
  HTML http://www.mediafire.com/imgbnc.php/2f85b52c167671e4cc77d6170ef7af900f5ace8155c59de3f2566e08a34b24a66g.jpg
       headTex
  HTML http://www.mediafire.com/imgbnc.php/9221b6fe4a6228178cc815fe186a5f52b35edfd8c64522270d884cb754789ccd6g.jpg
       maneTex
  HTML http://www.mediafire.com/imgbnc.php/bdbac036d5c0d8b99fbae0a34039b914d4ff376288ef3636695c2d6f24aad5346g.jpg
       tailTex
  HTML http://www.mediafire.com/imgbnc.php/b022651c8a28aa02ba9715b0a358e39f2af9b873bef0834c98e2a5a5af958b956g.jpg
       I also recommend these helpful UV maps;
  HTML http://kito.forum.com.bz/t7-playable-character-uv-texture-maps
       Save all images you made in your texture folder in:
       C:\Impressive Title\media\materials\textures
       So, once you have made all your images and saved them, time to
       make the preset work in a campaign.
       Open the file that I had you downloaded, and go into the
       "Campaign Files" folder. Copy the two files in there into your
       "Impressive Title" folder. It will ask you if you want to
       overwrite the Campaigns.cfg. If you haven't made or downloaded
       any other campaigns, just click yes. Then go back to my
       download, and click "Material File" folder. Copy the file inside
       and paste it into the "materials" folder.
       Open that file (Character.material) in notepad.
       You will see:[/center]
       [code]material CharacterMat/EyeMat
       {
       receive_shadows on
       technique
       {
       pass
       {
       ambient 1.000000 1.000000 1.000000 1.000000
       diffuse 1.000000 1.000000 1.000000 1.000000
       specular 0.050000 0.050000 0.050000 1.000000
       emissive 0.000000 0.000000 0.000000 1.000000
       cull_hardware none
       cull_software none
       texture_unit
       {
       texture CharacterEyeTex.jpg
       tex_address_mode wrap
       filtering trilinear
       }
       }
       }
       }
       material CharacterMat/BodyMat
       {
       receive_shadows on
       technique
       {
       pass
       {
       ambient 1.000000 1.000000 1.000000 1.000000
       diffuse 1.000000 1.000000 1.000000 1.000000
       specular 0.010000 0.010000 0.010000 1.000000
       emissive 0.000000 0.000000 0.000000 1.000000
       texture_unit
       {
       texture CharacterBodyTex.jpg
       tex_address_mode wrap
       filtering trilinear
       }
       }
       }
       }
       material CharacterMat/ManeMat
       {
       receive_shadows on
       technique
       {
       pass
       {
       ambient 1.000000 1.000000 1.000000 1.000000
       diffuse 1.000000 1.000000 1.000000 1.000000
       specular 0.010000 0.010000 0.010000 1.000000
       emissive 0.000000 0.000000 0.000000 1.000000
       cull_hardware none
       cull_software none
       texture_unit
       {
       texture CharacterManeTex.jpg
       tex_address_mode wrap
       filtering trilinear
       }
       }
       }
       }
       material CharacterMat/TeethMat
       {
       receive_shadows on
       technique
       {
       pass
       {
       ambient 1.000000 1.000000 1.000000 1.000000
       diffuse 1.000000 1.000000 1.000000 1.000000
       specular 0.050000 0.050000 0.050000 1.000000
       emissive 0.000000 0.000000 0.000000 1.000000
       cull_hardware none
       cull_software none
       texture_unit
       {
       texture teethTex.jpg
       tex_address_mode wrap
       filtering trilinear
       }
       }
       }
       }
       material CharacterMat/HeadMat
       {
       receive_shadows on
       technique
       {
       pass
       {
       ambient 1.000000 1.000000 1.000000 1.000000
       diffuse 1.000000 1.000000 1.000000 1.000000
       specular 0.010000 0.010000 0.010000 1.000000
       emissive 0.000000 0.000000 0.000000 1.000000
       texture_unit
       {
       texture CharacterHeadTex.jpg
       tex_address_mode wrap
       filtering trilinear
       }
       }
       }
       }
       material CharacterMat/TailMat
       {
       receive_shadows on
       technique
       {
       pass
       {
       ambient 1.000000 1.000000 1.000000 1.000000
       diffuse 1.000000 1.000000 1.000000 1.000000
       specular 0.010000 0.010000 0.010000 1.000000
       emissive 0.000000 0.000000 0.000000 1.000000
       texture_unit
       {
       texture CharacterTailTex.jpg
       tex_address_mode wrap
       filtering trilinear
       }
       }
       }
       }
       material CharacterMat/WingMat
       {
       receive_shadows on
       technique
       {
       pass
       {
       ambient 1.000000 1.000000 1.000000 1.000000
       diffuse 1.000000 1.000000 1.000000 1.000000
       specular 0.010000 0.010000 0.010000 1.000000
       emissive 0.000000 0.000000 0.000000 1.000000
       cull_hardware none
       cull_software none
       texture_unit
       {
       texture CharacterWingTex.jpg
       tex_address_mode wrap
       filtering trilinear
       }
       }
       }
       }[/code]
       [center](You can erase the Wing section if your character is
       wingless.)
       Now, notice in in front of every material, it says CharacterMat.
       You need to keep the Mat part. But change the Character part to
       whatever you want. I find it easiest to use your username or
       your character's name.
       Examples with my character's name:
       SyriaMat/HeadMat
       SyriaMat/EyeMat
       Next, change all the images;
       CharacterEyeTex.jpg
       CharacterBodyTex.jpg
       CharacterManeTex.jpg
       CharacterHeadTex.jpg
       CharacterTailTex.jpg
       CharacterWingTex.jpg
       to your image names and formats that they were saved as.
       (If you're keeping the teeth white, then you can leave it as
       "teethTex.jpg" if your not, then put your custom image name in.)
       Once you have the material code done, save it and go back to the
       "Impressive Title" folder. Then open the Preset.campaign file in
       notepad. You will see:[/center]
       [code][Initialize]
       World_Load=Forest
       Sky_DayTime=1800
       Sky_FreezeTime=false
       Unit_Create=PLAYER,Preset,Body,Head1,Maneless,Tail1,Wingless,Cha
       racterMat,Tuftless
       []
       EventCondition=PROGRESS,0
       World_DestroyAllPortals
       Sky_WeatherCycle=None
       Unit_Reset=PLAYER
       Unit_SetHP=PLAYER,700
       Unit_ClearAttackList=PLAYER
       Unit_PushAttackList=PLAYER,Dash
       Unit_PushAttackList=PLAYER,Slash
       Unit_PushAttackList=PLAYER,Roundhouse
       Unit_PushAttackList=PLAYER,Somersault
       Player_ResetSkills
       FadeIn=3[/code]
       [center]There is only one line you need to change;
       Unit_Create=PLAYER,Preset,Body,Head1,Maneless,Tail1,Wingless,Cha
       racterMat,Tuftless
       The space after PLAYER that reads; Preset is your character's
       name. The blank that reads CharacterMat is where you need to
       insert the same Mat that you put in the material file. The rest
       is self-explanatory, choose a head, mane, tail, wing type, and
       tuft.
       Save when finished, and go in-game. Click "New Game" and click
       the "Preset" campaign.
       I'll be updating and/or changing some things in this section.
       Please post questions and comments!
       FAQ
       Q: My preset turns out white! Did I do something wrong?
       A: Try moving the material file to the "scripts" folder, make
       sure you take it out of the "materials" folder. OR There is an
       error in your material or campaign code. Please don't post them
       below, PM me.
       Q: How do I add items to my preset?
       A: Open the campaign file in notepad, and insert:
       Unit_EquipItem=PLAYER,item,slot
       You need to replace item with the item's name. But, it's not the
       display name you see. For instance, let's say you're adding a ZT
       Helmet. You don't put "ZT Helmet" there, you'd put, "helmet3"
       You can find a list of the item names in the Items.cfg in the IT
       folder.
       Now, replace slot with a number from 0-5. Each time you add an
       item, it needs to be a different number slot.
       If your question isn't answered here, feel free to PM me.
       I will be updating this section as well. PM me if you have
       further questions about anything.
       Thanks for reading, I hope you found this helpful! ;)
       ♥[/center]
       #Post#: 1231--------------------------------------------------
       Re: Ruby's Preset TUTORIAL/CREATOR!
       By: guest13 Date: September 5, 2011, 6:54 pm
       ---------------------------------------------------------
       Thank you Ruby, honestly this was very helpful.
       #Post#: 1237--------------------------------------------------
       Re: Ruby's Preset TUTORIAL/CREATOR!
       By: guest12 Date: September 5, 2011, 7:07 pm
       ---------------------------------------------------------
       What Albino said. c:
       Thanks for this, Ruberz.
       #Post#: 1249--------------------------------------------------
       Re: Ruby's Preset TUTORIAL/CREATOR!
       By: Ruby1234 Date: September 5, 2011, 7:33 pm
       ---------------------------------------------------------
       Whoops, sorry, I didn't see you guys reply...forum glitch. xD
       Thanks guys! ^^
       #Post#: 1298--------------------------------------------------
       Re: Ruby's Preset TUTORIAL/CREATOR!
       By: guest3 Date: September 6, 2011, 2:56 pm
       ---------------------------------------------------------
       [color=navy] This would be so helpful if I felt like reading
       something so long LOL.
       #Post#: 1327--------------------------------------------------
       Re: Ruby's Preset TUTORIAL/CREATOR!
       By: Ruby1234 Date: September 6, 2011, 6:30 pm
       ---------------------------------------------------------
       [quote author=Gem link=topic=88.msg1298#msg1298 date=1315339006]
       This would be so helpful if I felt like reading something so
       long LOL.
       [/quote]
       [color=red]Thanks? xD
       It's actually not that long. The pictures are large so it makes
       it seem longer. ;P
       #Post#: 1352--------------------------------------------------
       Re: Ruby's Preset TUTORIAL/CREATOR!
       By: guest13 Date: September 7, 2011, 12:38 pm
       ---------------------------------------------------------
       Yeah actually, its the pictures. I found it really short for a
       tutorial but its very helpful, and im glad ruby posted this for
       the members. I had no clue what i was doing or exactly where i
       should put stuff. I just got a little bit smarter ;D
       #Post#: 2170--------------------------------------------------
       Re: Ruby's Preset TUTORIAL/CREATOR!
       By: Ruby1234 Date: September 18, 2011, 9:30 am
       ---------------------------------------------------------
       *ponyclap*
       Now read it Gem. :P
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