DIR Return Create A Forum - Home --------------------------------------------------------- ImpressiveFerai HTML https://impressiveferai.createaforum.com --------------------------------------------------------- ***************************************************** DIR Return to: Tutorials ***************************************************** #Post#: 724-------------------------------------------------- Ruby's Preset TUTORIAL/CREATOR! By: Ruby1234 Date: September 3, 2011, 4:42 pm --------------------------------------------------------- [center]Welcome to the tutorial. What is a preset? The best way I can describe a preset, is a custom skin for your character. How do I make one? Making a preset isn't as hard as it sounds. The thing that takes the most time, is actually making the images. First, you need to download this file: HTML http://www.mediafire.com/?m2sp5v6jvvcuu23 HTML http://www.mediafire.com/?m2sp5v6jvvcuu23 We'll start with making the images. There are basic images in the file to help you know where everything is; bodyTex HTML http://www.mediafire.com/imgbnc.php/136e1bad1d19ce4b97cf8de653076c762f25065e74a9e76b7099a33e1ea12b7f6g.jpg eyeTex HTML http://www.mediafire.com/imgbnc.php/2f85b52c167671e4cc77d6170ef7af900f5ace8155c59de3f2566e08a34b24a66g.jpg headTex HTML http://www.mediafire.com/imgbnc.php/9221b6fe4a6228178cc815fe186a5f52b35edfd8c64522270d884cb754789ccd6g.jpg maneTex HTML http://www.mediafire.com/imgbnc.php/bdbac036d5c0d8b99fbae0a34039b914d4ff376288ef3636695c2d6f24aad5346g.jpg tailTex HTML http://www.mediafire.com/imgbnc.php/b022651c8a28aa02ba9715b0a358e39f2af9b873bef0834c98e2a5a5af958b956g.jpg I also recommend these helpful UV maps; HTML http://kito.forum.com.bz/t7-playable-character-uv-texture-maps Save all images you made in your texture folder in: C:\Impressive Title\media\materials\textures So, once you have made all your images and saved them, time to make the preset work in a campaign. Open the file that I had you downloaded, and go into the "Campaign Files" folder. Copy the two files in there into your "Impressive Title" folder. It will ask you if you want to overwrite the Campaigns.cfg. If you haven't made or downloaded any other campaigns, just click yes. Then go back to my download, and click "Material File" folder. Copy the file inside and paste it into the "materials" folder. Open that file (Character.material) in notepad. You will see:[/center] [code]material CharacterMat/EyeMat { receive_shadows on technique { pass { ambient 1.000000 1.000000 1.000000 1.000000 diffuse 1.000000 1.000000 1.000000 1.000000 specular 0.050000 0.050000 0.050000 1.000000 emissive 0.000000 0.000000 0.000000 1.000000 cull_hardware none cull_software none texture_unit { texture CharacterEyeTex.jpg tex_address_mode wrap filtering trilinear } } } } material CharacterMat/BodyMat { receive_shadows on technique { pass { ambient 1.000000 1.000000 1.000000 1.000000 diffuse 1.000000 1.000000 1.000000 1.000000 specular 0.010000 0.010000 0.010000 1.000000 emissive 0.000000 0.000000 0.000000 1.000000 texture_unit { texture CharacterBodyTex.jpg tex_address_mode wrap filtering trilinear } } } } material CharacterMat/ManeMat { receive_shadows on technique { pass { ambient 1.000000 1.000000 1.000000 1.000000 diffuse 1.000000 1.000000 1.000000 1.000000 specular 0.010000 0.010000 0.010000 1.000000 emissive 0.000000 0.000000 0.000000 1.000000 cull_hardware none cull_software none texture_unit { texture CharacterManeTex.jpg tex_address_mode wrap filtering trilinear } } } } material CharacterMat/TeethMat { receive_shadows on technique { pass { ambient 1.000000 1.000000 1.000000 1.000000 diffuse 1.000000 1.000000 1.000000 1.000000 specular 0.050000 0.050000 0.050000 1.000000 emissive 0.000000 0.000000 0.000000 1.000000 cull_hardware none cull_software none texture_unit { texture teethTex.jpg tex_address_mode wrap filtering trilinear } } } } material CharacterMat/HeadMat { receive_shadows on technique { pass { ambient 1.000000 1.000000 1.000000 1.000000 diffuse 1.000000 1.000000 1.000000 1.000000 specular 0.010000 0.010000 0.010000 1.000000 emissive 0.000000 0.000000 0.000000 1.000000 texture_unit { texture CharacterHeadTex.jpg tex_address_mode wrap filtering trilinear } } } } material CharacterMat/TailMat { receive_shadows on technique { pass { ambient 1.000000 1.000000 1.000000 1.000000 diffuse 1.000000 1.000000 1.000000 1.000000 specular 0.010000 0.010000 0.010000 1.000000 emissive 0.000000 0.000000 0.000000 1.000000 texture_unit { texture CharacterTailTex.jpg tex_address_mode wrap filtering trilinear } } } } material CharacterMat/WingMat { receive_shadows on technique { pass { ambient 1.000000 1.000000 1.000000 1.000000 diffuse 1.000000 1.000000 1.000000 1.000000 specular 0.010000 0.010000 0.010000 1.000000 emissive 0.000000 0.000000 0.000000 1.000000 cull_hardware none cull_software none texture_unit { texture CharacterWingTex.jpg tex_address_mode wrap filtering trilinear } } } }[/code] [center](You can erase the Wing section if your character is wingless.) Now, notice in in front of every material, it says CharacterMat. You need to keep the Mat part. But change the Character part to whatever you want. I find it easiest to use your username or your character's name. Examples with my character's name: SyriaMat/HeadMat SyriaMat/EyeMat Next, change all the images; CharacterEyeTex.jpg CharacterBodyTex.jpg CharacterManeTex.jpg CharacterHeadTex.jpg CharacterTailTex.jpg CharacterWingTex.jpg to your image names and formats that they were saved as. (If you're keeping the teeth white, then you can leave it as "teethTex.jpg" if your not, then put your custom image name in.) Once you have the material code done, save it and go back to the "Impressive Title" folder. Then open the Preset.campaign file in notepad. You will see:[/center] [code][Initialize] World_Load=Forest Sky_DayTime=1800 Sky_FreezeTime=false Unit_Create=PLAYER,Preset,Body,Head1,Maneless,Tail1,Wingless,Cha racterMat,Tuftless [] EventCondition=PROGRESS,0 World_DestroyAllPortals Sky_WeatherCycle=None Unit_Reset=PLAYER Unit_SetHP=PLAYER,700 Unit_ClearAttackList=PLAYER Unit_PushAttackList=PLAYER,Dash Unit_PushAttackList=PLAYER,Slash Unit_PushAttackList=PLAYER,Roundhouse Unit_PushAttackList=PLAYER,Somersault Player_ResetSkills FadeIn=3[/code] [center]There is only one line you need to change; Unit_Create=PLAYER,Preset,Body,Head1,Maneless,Tail1,Wingless,Cha racterMat,Tuftless The space after PLAYER that reads; Preset is your character's name. The blank that reads CharacterMat is where you need to insert the same Mat that you put in the material file. The rest is self-explanatory, choose a head, mane, tail, wing type, and tuft. Save when finished, and go in-game. Click "New Game" and click the "Preset" campaign. I'll be updating and/or changing some things in this section. Please post questions and comments! FAQ Q: My preset turns out white! Did I do something wrong? A: Try moving the material file to the "scripts" folder, make sure you take it out of the "materials" folder. OR There is an error in your material or campaign code. Please don't post them below, PM me. Q: How do I add items to my preset? A: Open the campaign file in notepad, and insert: Unit_EquipItem=PLAYER,item,slot You need to replace item with the item's name. But, it's not the display name you see. For instance, let's say you're adding a ZT Helmet. You don't put "ZT Helmet" there, you'd put, "helmet3" You can find a list of the item names in the Items.cfg in the IT folder. Now, replace slot with a number from 0-5. Each time you add an item, it needs to be a different number slot. If your question isn't answered here, feel free to PM me. I will be updating this section as well. PM me if you have further questions about anything. Thanks for reading, I hope you found this helpful! ;) ♥[/center] #Post#: 1231-------------------------------------------------- Re: Ruby's Preset TUTORIAL/CREATOR! By: guest13 Date: September 5, 2011, 6:54 pm --------------------------------------------------------- Thank you Ruby, honestly this was very helpful. #Post#: 1237-------------------------------------------------- Re: Ruby's Preset TUTORIAL/CREATOR! By: guest12 Date: September 5, 2011, 7:07 pm --------------------------------------------------------- What Albino said. c: Thanks for this, Ruberz. #Post#: 1249-------------------------------------------------- Re: Ruby's Preset TUTORIAL/CREATOR! By: Ruby1234 Date: September 5, 2011, 7:33 pm --------------------------------------------------------- Whoops, sorry, I didn't see you guys reply...forum glitch. xD Thanks guys! ^^ #Post#: 1298-------------------------------------------------- Re: Ruby's Preset TUTORIAL/CREATOR! By: guest3 Date: September 6, 2011, 2:56 pm --------------------------------------------------------- [color=navy] This would be so helpful if I felt like reading something so long LOL. #Post#: 1327-------------------------------------------------- Re: Ruby's Preset TUTORIAL/CREATOR! By: Ruby1234 Date: September 6, 2011, 6:30 pm --------------------------------------------------------- [quote author=Gem link=topic=88.msg1298#msg1298 date=1315339006] This would be so helpful if I felt like reading something so long LOL. [/quote] [color=red]Thanks? xD It's actually not that long. The pictures are large so it makes it seem longer. ;P #Post#: 1352-------------------------------------------------- Re: Ruby's Preset TUTORIAL/CREATOR! By: guest13 Date: September 7, 2011, 12:38 pm --------------------------------------------------------- Yeah actually, its the pictures. I found it really short for a tutorial but its very helpful, and im glad ruby posted this for the members. I had no clue what i was doing or exactly where i should put stuff. I just got a little bit smarter ;D #Post#: 2170-------------------------------------------------- Re: Ruby's Preset TUTORIAL/CREATOR! By: Ruby1234 Date: September 18, 2011, 9:30 am --------------------------------------------------------- *ponyclap* Now read it Gem. :P *****************************************************