DIR Return Create A Forum - Home --------------------------------------------------------- Xyrinfe Shadow Project Forums HTML https://lunarshadowcs.createaforum.com --------------------------------------------------------- ***************************************************** DIR Return to: Lunar Shadow ZERO ***************************************************** #Post#: 50-------------------------------------------------- Lunar Shadow Zero By: Kim Tyranto Date: January 30, 2015, 11:03 am --------------------------------------------------------- Basically, this is the general thread for Lunar Shadow Zero, the planned prequel for Lunar Shadow. It will most likely be worked on once Lunar Shadow is finished. Story: All I have thought of thus far, regarding this story, is that the hero of this mod is the father of Lunar Shadow's protagonist, and he (canonically) dies at the end of the mod at the hands of the castle's master. (Which also results in some ruin in the areas; for instance, some of the areas in this mod can't be accessed in the sequels because of this.) Planned areas: As this is a prequel that takes place at the time the castle was being built, not all of the areas will be available. The available areas are: [list] [li]Entrance (and by extension, Yes Town; connects to the Cursed Warehouse, Lunar Soul, Laboratory, Servant Quarters and Tainted Garden areas) BOSS AI: to be decided[/li] [li]Lunar Soul (it has a weird device that powers the castle via moonlight; connects to the Entrance area) BOSS AI: to be decided[/li] [li]Cursed Warehouse (connects to the Entrance and Laboratory areas) BOSS AI: Red Demon[/li] [li]Laboratory (lacks Sycor; connects to the Entrance and Cursed Warehouse areas) BOSS AI: to be decided[/li] [li]Tainted Garden (connects to the Entrance and Grim Path areas) BOSS AI: to be decided[/li] [li]Grim Path (connects to the Tainted Garden, Servant Quarters and Top Floor) BOSS AI: to be decided[/li] [li]Top Floor (connects to Grim Path; the Castle Master and his sister are bosses in this area) BOSS AI: the Castle Master[/li] [li]Servant Quarters (connects to Entrance and Grim Path) BOSS AI: to be decided[/li] [/list] Bonus areas: None have been planned. When I figure out how the maps will fit in, I will add bonus areas. Other information is currently to be planned, though. #Post#: 52-------------------------------------------------- Re: Lunar Shadow Zero By: alfasketer Date: January 30, 2015, 11:31 am --------------------------------------------------------- Sound like a promising prequel. And is it me or the titles for the prequel and sequel resembles the tittles of Mega Man X and Mega Man Zero :D #Post#: 53-------------------------------------------------- Re: Lunar Shadow Zero By: Kim Tyranto Date: January 30, 2015, 12:04 pm --------------------------------------------------------- [quote author=alfasketer link=topic=25.msg52#msg52 date=1422639066] Sound like a promising prequel.[/quote]Thank you. :) [quote author=alfasketer link=topic=25.msg52#msg52 date=1422639066]And is it me or the titles for the prequel and sequel resembles the tittles of Mega Man X and Mega Man Zero :D [/quote] The titles do resemble those of the Mega Man games, yes. :) #Post#: 481-------------------------------------------------- Re: Lunar Shadow Zero By: Dianke Date: March 7, 2015, 3:55 am --------------------------------------------------------- [spoiler=Plot Spoilers for Version 3a and beyond of Lunar Shadow]I take it this will detail Serenity's father going through the castle to find Valkyrie, Serenity's mother?[/spoiler] #Post#: 492-------------------------------------------------- Re: Lunar Shadow Zero By: Lunaris Date: March 8, 2015, 3:05 pm --------------------------------------------------------- That would actually be pretty sweet; we know next to nothing about the spoiler guy. #Post#: 499-------------------------------------------------- Re: Lunar Shadow Zero By: Kim Tyranto Date: March 8, 2015, 3:41 pm --------------------------------------------------------- Dianke is correct. #Post#: 592-------------------------------------------------- Re: Lunar Shadow Zero By: Lunaris Date: March 23, 2015, 3:27 am --------------------------------------------------------- You know, I've been thinking, and... I think we need Zero as a bonus boss. Somehow. #Post#: 610-------------------------------------------------- Re: Lunar Shadow Zero By: Kim Tyranto Date: March 26, 2015, 11:13 am --------------------------------------------------------- Uh I haven't even thought about that And I haven't even started on LSZ Though I have some basic planning done, at least #Post#: 936-------------------------------------------------- Re: Lunar Shadow Zero By: Alexis Date: June 14, 2015, 6:23 am --------------------------------------------------------- Zero as a bonus boss would be pretty interesting, but it would probably be a pain to code. #Post#: 2188-------------------------------------------------- Re: Lunar Shadow Zero By: Kim Tyranto Date: October 21, 2015, 11:04 am --------------------------------------------------------- Right. While my computer is not working, and I'm not playing video games on Amy's computer (I started that today), I'm busy with planning this mod. I've decided that the areas will use the same tilesets, but look different than it does in Lunar Shadow. Two years is enough time to repair damage caused by the hero, isn't it? :P (I also should thank Amy for letting me borrow her computer. I already did, but I thank her a lot. :) ) ***************************************************** DIR Next Page