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       #Post#: 7735--------------------------------------------------
       Lunar Shadow RPG: Ideas
       By: Bloom Date: September 6, 2019, 12:21 pm
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       Yeah, this is a thing as of now.
       Weapons have levels, but the name varies by character (so Level
       3 Crescent Moon or Rank 3 Crescent Moon is the same).
       Abbreviated to "WLv".
       Characters ALSO get levels. This remains unchanged by name.
       Shortened to "Lv".
       What else?
       #Post#: 7757--------------------------------------------------
       Re: Lunar Shadow RPG: Ideas
       By: Kushagra Date: September 9, 2019, 7:03 am
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       Why does the weapon's level name change by character? That seems
       like something that would confuse a lot of people, especially
       since there are games that rely on having multiple levelling
       systems with Rank and Level being separated.
       #Post#: 7762--------------------------------------------------
       Re: Lunar Shadow RPG: Ideas
       By: Bloom Date: September 9, 2019, 7:26 am
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       Bureaucrats and red tape, I'd assume.
       They probably can't decide on an official name so they're like,
       "eh, screw it, let 'em have cake and call it whatever they like,
       saves us time to go play anti-gravity golf or whatever".
       Cycle is used in Apocalyptic Shadow. Someone could call it
       "muffin" if they'd like. :-/
       #Post#: 7766--------------------------------------------------
       Re: Lunar Shadow RPG: Ideas
       By: King (2.0) Date: September 9, 2019, 9:17 am
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       [quote author=Bloom, Queen of Flower Dragons
       link=topic=333.msg7735#msg7735 date=1567790474]
       Yeah, this is a thing as of now.
       Weapons have levels, but the name varies by character (so Level
       3 Crescent Moon or Rank 3 Crescent Moon is the same).
       Abbreviated to "WLv".
       Characters ALSO get levels. This remains unchanged by name.
       Shortened to "Lv".
       What else?
       [/quote]
       Here's a less confusing alternative: Character level up normally
       (i.e Level Up! Serenity H. is now Level 25!) but weapons are
       ranked (Rank Up! The Tyranto Staff is now Rank 7!). Characters
       gain EXP by fighting enemies whereas weapons gain rank by
       spending Cion on them.
       #Post#: 7772--------------------------------------------------
       Re: Lunar Shadow RPG: Ideas
       By: Kushagra Date: September 9, 2019, 10:08 am
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       Alternatively, you parkour and do crazy flips and bullet jumps
       all over the place until some Corpus MOAs spot you and shoot you
       up.
       Then you proceed to wreck them.
       #Post#: 7776--------------------------------------------------
       Re: Lunar Shadow RPG: Ideas
       By: King (2.0) Date: September 9, 2019, 10:18 am
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       [quote author=AFTRHR link=topic=333.msg7772#msg7772
       date=1568041712]
       Alternatively, you parkour and do crazy flips and bullet jumps
       all over the place until some Corpus MOAs spot you and shoot you
       up.
       Then you proceed to wreck them.
       [/quote]
       Reviews say that Metal Gear Lunar Shadow's mix of stealth and
       action is vastly superior to that of Metal Gear Vresun. The
       controls are also far smoother and not as clunky.
       #Post#: 7779--------------------------------------------------
       Re: Lunar Shadow RPG: Ideas
       By: Kushagra Date: September 9, 2019, 11:40 am
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       lol
       I've just been playing a lot of Warframe recently hence the
       parkour.
       #Post#: 7780--------------------------------------------------
       Re: Lunar Shadow RPG: Ideas
       By: Bloom Date: September 9, 2019, 11:50 am
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       Oh please.
       Lunar Matrix Shadow 5 is quite Serperior to all that. :P
       I believe max weapon levels also vary by character - Serenity
       and Evan's able to reach Level/Rank 3, but S.D. can reach level
       4.
       The notes say the max weapon level is 5.
       Zanpakuto, I'd assume, stay at level 1 sealed, level 2 in
       Shikai, and level 3 in Bankai, but I dunno...
       #Post#: 7834--------------------------------------------------
       Re: Lunar Shadow RPG: Ideas
       By: Bloom Date: September 11, 2019, 9:33 am
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       More ideas!
       - Bestiary. For every, say, 5% filled, a reward.
       - A New Game + area where you can fight custom battles - you can
       pick which enemies to fight against. Even bosses (so x4 of a
       final boss could be possible, if a bit insane). This is
       optional, but might also be useful for item farming? Still
       unsure on that.
       - Equipment sets. This can be beneficial or detrimental
       depending on the set.
       - New Game + adds new enemies. These get their own Bestiary,
       rewards and all, for this reason. Textlimits.
  HTML http://google.co.za
       #Post#: 7835--------------------------------------------------
       Re: Lunar Shadow RPG: Ideas
       By: Bloom Date: September 11, 2019, 9:39 am
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       Disclaimer: that "textlimits" thing is just to show I've reached
       the text limit for mobile mode. :'(
       Anyway:
       - Compendiums for items, weapons, maybe even characters. NG+
       adds technical info like chance to inflict status effects and
       such.
       - Music mode, unlocked by... saving the game. Tracks heard will
       appear; tracks not yet heard are not playable.
       - The planet's ID is over 2000. (Newerth's is 3, IIRC.)
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