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       #Post#: 12757--------------------------------------------------
       Ability Weekend Schedule
       By: Aeroblyctos Date: April 26, 2013, 3:55 am
       ---------------------------------------------------------
       Hello,
       This is the schedule of the weekend.
       [B]Friday:[/B] Today I will finish the abilities. Today I might
       be live streaming too between 18:00 to 24:00 (+3 GMT). If you
       especially want today to test the campaign, come to
  HTML [URL=http://"
  HTML http://webchat.quakenet.org/?channels=TCO&uio=d4"]the<br
       />chat[/URL] and I can give you a version with Phodom's abilitie
       s.
       Fradz and Galeoth I still need to create(they are 90% ready,
       just need to install new descriptions and do final changes). I
       might be able to finish Fradz's and Galeoth's abilities today
       for the testing too.
       [B]Saturday:[/B] This is the grand day. Everything should be
       ready now and I will publish a versions that you guys can test.
       The version should include most of the abilities. If not all.
       Today you guys test and I too. I will be live streaming, and
       maybe you too? There will be multiple versions depending of you
       and I.
       [B]Sunday:[/B] The last day I will continue fixing bugs but I
       will go to a lan party starting from 14:00 so before that the
       last version will come. This version should be the one with less
       bugs and everything almost fixed and ready. If I have time in
       lan party I can come and look what is the progress.
       All the testings will be done in a special map that is very easy
       to test. The idea is not just test the abilities but the overall
       gameplay as well. Remember to share with me all your thoughts
       about the abilities and the gameplay. We together make the game
       great.
       Live stream:
  HTML [URL=http://"
  HTML http://www.livestream.com/aeroblyctos"]aeroblyctos<br
       />- live streaming video powered by Livestream[/URL]
       #Post#: 12780--------------------------------------------------
       Re: Ability Weekend Schedule
       By: Aeroblyctos Date: April 27, 2013, 4:53 am
       ---------------------------------------------------------
       The event has now started. I'm now Livestreaming. Come to the
       livestream chat request if you want to test the new abilities. I
       will be there whole day.
       #Post#: 12809--------------------------------------------------
       Re: Ability Weekend Schedule
       By: Aeroblyctos Date: April 27, 2013, 1:41 pm
       ---------------------------------------------------------
       The livestreaming has ended. Later today or tomorrow I will
       publish a version of the campaign you can test.
       #Post#: 12811--------------------------------------------------
       Re: Ability Weekend Schedule
       By: Aeroblyctos Date: April 28, 2013, 12:05 am
       ---------------------------------------------------------
       Livestreaming has started again. Come and chat about the
       abilities! I can also give you the campaign with new abilities!
       I will be livestreaming about 6 hours before I go to lan party.
       My plan is to fix bugs and create rest of the abilities.
       #Post#: 12816--------------------------------------------------
       Re: Ability Weekend Schedule
       By: Aeroblyctos Date: April 28, 2013, 10:14 am
       ---------------------------------------------------------
       Hey everybody,
       It is your turn now. Test the following version:
  HTML http://www.sendspace.com/file/h52hl0
  HTML http://www.sendspace.com/file/h52hl0
       #Post#: 12848--------------------------------------------------
       Re: Ability Weekend Schedule
       By: megmaconqueror Date: April 30, 2013, 2:50 am
       ---------------------------------------------------------
       Alright, so I finished testing a bit. And here is what I have
       found.
       Shield of fire: Does not have a visual effect. Or an indication
       that it is active.
       General's Badge: It makes Phodom use the casting animation
       instead of idle/wait animation.
       When picking Phodom's ultimate, "Animal War Training" is one of
       the icons that can be picked.
       Crown of Magic doesn't reset the count. After the first four
       spells, it will also send out an AoE heal and damage. It can
       also be passed between heroes and keep the count amount.
       Headbutt doesn't seem to take away 10% of max health from
       current health on cast.
       Spinning death does not have a De-activator. It can only be
       stopped if Phodom runs out of mana, or is sent another command
       (such as casting another spell, moving, holding position, ect).
       #Post#: 12850--------------------------------------------------
       Re: Ability Weekend Schedule
       By: Aeroblyctos Date: April 30, 2013, 7:10 am
       ---------------------------------------------------------
       [quote author=megmaconqueror link=topic=1377.msg12848#msg12848
       date=1367308201]General's Badge: It makes Phodom use the casting
       animation instead of idle/wait animation.[/quote]
       ...What? It's an item.
       [quote author=megmaconqueror link=topic=1377.msg12848#msg12848
       date=1367308201]Crown of Magic doesn't reset the count. After
       the first four spells, it will also send out an AoE heal and
       damage. It can also be passed between heroes and keep the count
       amount.[/quote]
       This is an item... What's the problem? Item problem?
       [quote author=megmaconqueror link=topic=1377.msg12848#msg12848
       date=1367308201]Spinning death does not have a De-activator. It
       can only be stopped if Phodom runs out of mana, or is sent
       another command (such as casting another spell, moving, holding
       position, ect).[/quote]
       That's how it is done.
       #Post#: 12858--------------------------------------------------
       Re: Ability Weekend Schedule
       By: megmaconqueror Date: April 30, 2013, 12:50 pm
       ---------------------------------------------------------
       [quote author=Aeroblyctos link=topic=1377.msg12850#msg12850
       date=1367323831]
       [quote author=megmaconqueror link=topic=1377.msg12848#msg12848
       date=1367308201]General's Badge: It makes Phodom use the casting
       animation instead of idle/wait animation.[/quote]
       ...What? It's an item.[/quote]
       Yes it is an item. However, if Phodom picks up the item, he uses
       the casting animation.
       So in other words, if you look at Phodom when he is standing
       still and doing nothing, that animation is the idle/wait
       animation. Now had Phodom cast a spell, that animation is the
       casting animation. Instead of using the idle/wait animation
       after he picks up General's Badge, he begins using the casting
       animation.
       [quote author=Aeroblyctos link=topic=1377.msg12850#msg12850
       date=1367323831]
       [quote author=megmaconqueror link=topic=1377.msg12848#msg12848
       date=1367308201]Crown of Magic doesn't reset the count. After
       the first four spells, it will also send out an AoE heal and
       damage. It can also be passed between heroes and keep the count
       amount.[/quote]
       This is an item... What's the problem? Item problem?[/quote]
       Yes it is an item, the problem is the coding for the item. The
       description says that every 5th spell, it will heal allies
       around the caster, and damage enemies around the caster. But,
       instead after the 4th spell cast, it will always heal, and
       always damage with every cast; Instead of requiring casting 5
       more spells to get the same effect.
       It can be dropped, it can be given to other heroes, and it will
       still heal and damage with every cast. So the spell count isn't
       being reset.
       [quote author=Aeroblyctos link=topic=1377.msg12850#msg12850
       date=1367323831]
       [quote author=megmaconqueror link=topic=1377.msg12848#msg12848
       date=1367308201]Spinning death does not have a De-activator. It
       can only be stopped if Phodom runs out of mana, or is sent
       another command (such as casting another spell, moving, holding
       position, ect).[/quote]
       That's how it is done.[/quote]
       Then the description needs to change. It states that it's type
       is "Activated/Deactivated". When I think of that, I am thinking
       of an auto-cast, such as frost arrows; Right click, and it's
       activated or right click again and now it's deactivated.
       What I mean by the frost arrows example, is that I am able to
       turn it on or off with just one action. I do not have to do more
       than one action to change it from on to off. No moving of the
       character, nor telling the character to stop, or cast another
       ability. Just right click, it's on, right click it's off.
       So for Spinning Death, I'm expecting to be able to click it, and
       it turns on, and then click it again to turn it off.
       #Post#: 12875--------------------------------------------------
       Re: Ability Weekend Schedule
       By: Aeroblyctos Date: May 3, 2013, 6:11 am
       ---------------------------------------------------------
       Ok, but that General Badge I'm not sure. Need to check ask few
       things.
       #Post#: 13058--------------------------------------------------
       Re: Ability Weekend Schedule
       By: Ancient Mob Date: May 17, 2013, 4:09 pm
       ---------------------------------------------------------
       [quote author=Aeroblyctos link=topic=1377.msg12875#msg12875
       date=1367579517]
       Ok, but that General Badge I'm not sure. Need to check ask few
       things.
       [/quote]
       I think iam little late...btw iam playing 1.9..in that version
       the general badge make characters do their meditate animation,
       not just phodom but fradz & galeoth also..In case of galeoth it
       happens after u give general badge to phodom/fradz & then again
       give it to galeoth..btw i thought it was cool.. & also didn't
       affect the gameplay also..& in that version general badge also
       was not giving armor bonus(neways i never wanted armor from that
       item. I just use it for aura) which i think someone must have
       reported already in bug section & you must have fixed it..!
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