Subj : Re: Need help with LordMenu utility To : Scott Adams From : Donald Tidmore Date : Thu Jan 11 2007 11:52 pm > Did you check out SWAG the ansi section? If I recall it has > a whole file on ansi codes and pretty easy to figure out. > If Bjorn can't help you I'll see what i can. But the file > and code is big. If you have specific questions or something > for me to look for please let me know. Otherwise i'd just > be reading line by line and not sure what to look for > exactly. :) > Is it just the Ansi stuff? I just don't understand ANSI file editing very well, so I've not tried to figure out solutions to the issue. I tried for a full month to do this and that with the original Lordmenu code I got from Robert Fogt, but nothing would work. As far as I know, the data file it creates in RIP mode works fine. And I have no idea if it would make any difference if it wrote the file as 3rdalt.ans or not. I tried renaming Lordmenu's 3rdalt.txt file to 3rd_alt.ans, and viewing it in Pablo Draw. I have around 27 igms installed in my Lord game - most of them are either mine or ones that i have loved using for years. Anyway, all that displays in PABLO is the colored letters for L.O.R.D., the phrase/line "Choose your path wisely", and one single line of IGM entries. Which is for the last two igms in the file. The other 26 igm entries don't get shown on the screen. The same thing happens when LORD itself tries to display that 3rdalt.txt file. Is it possible in Borland Pascal to write the ansi symbols to a buffer, that only holds 255 characters? Write the buffer's content to a file, and clear the buffer. Then repeat the process until every line of the 3rdparty.dat that is processed by LORDMENU has been translated into ANSI characters, and written to a file? That's the only thing I think would work, but I don't know how to put it into pascal code statements to see if that concept would work. Donald --- BBBS/LiI v4.01 Flag-5 * Origin: Prism bbs (1:261/38) .