Subj : wxWidgets and universal b To : Nightfox From : Mercyful Fate Date : Mon Mar 01 2010 10:19:00 Re: wxWidgets and universal binaries By: Nightfox to All on Sun Feb 14 2010 11:02:10 > Has anyone reading this done any Macintosh (OS X) development with C++ and > wxWidgets? Not too long ago, I compiled one of my C++/wxWidgets programs fo > OS X but was unable to make a universal binary. It seemed that wxWidgets co > only (easily) be compiled either for Intel OR PPC, but not both. Thus, I > decided to compile wxWidgets for Intel; thus, my app ended up being Intel-on > When trying to specify multiple architectures on the command line to compile > wxWidgets, it would complain that only one architecture could be specified. > there an easy way to compile universal binaries using wxWidgets? I don't believe there is such a thing as universal binaries.. usually you can cross compile seperate binaries for each playfrom with 1 compiler.. but never a single executable for each playform.. the only reason some linux works on BSD is that BSD has a compability layer.. Sorta like what windows has from some OS2 stuff.. other then that you have to compile seperately per platform. --- þ Synchronet þ Digital Distortion: digitaldistortionbbs.com .