Subj : cc65 cross-compiler To : john guillory From : Lodger Date : Mon Aug 24 2009 11:44:00 Re: cc65 cross-compiler By: john guillory to LODGER on Fri Aug 21 2009 18:22:00 > > I also give you credit for having a good idea.... I got the ability to wr > > software in C and some in assembly, granted, C is not my preferred > > language..... Though I had a few thoughts of making some utilities to vie > > eg. echo list, reports from my bbs, etc.... It'd be kind of cool... Thank you very much. At the moment, I am thinking about a simple language or something that makes it easy to put some kind of logic into your game. But I just don't know how to do this and how to keep such a "logic engine" within the C64's memory. There must be a way though, because there are many adventure game toolkits for the C64 that implement such a feature. Wintermute BBS +++ telnet://wintermute.homeunix.com --- þ Synchronet þ Wintermute BBS +++ telnet://wintermute.homeunix.com .