Subj : src/doors/syncdoom/mp_server.c xtrn/syncdoom/syncdoom_lib.js To : Git commit to main/sbbs/master From : Rob Swindell (on Debian Linux) Date : Sun Jun 21 2026 15:31:29 https://gitlab.synchro.net/main/sbbs/-/commit/f6cb31ded76c799d5c496f87 Modified Files: src/doors/syncdoom/mp_server.c xtrn/syncdoom/syncdoom_lib.js Log Message: syncdoom: quit empty matches fast + reap dead servers' registry files Two fixes so abandoned/dead games stop lingering in the Browse list: - mp_server.c: once a client has connected, an empty match (creator cancelled, everyone left, or the game finished) now quits after ~8s instead of the full 60s idle timeout. A never-joined spawn keeps the full grace (its creator's connect is still in flight). An empty match is already hidden from Browse, so nobody can join it during the wait anyway. - sd_list_games: a clean shutdown removes its own .ini, but an unclean death (kill/crash) leaves it frozen at its last heartbeat. Reap (delete) such a file once it's well past stale (x3, leaving margin for SMB attribute-cache lag on a shared cross-host games dir); a still-live server re-creates its file on the next heartbeat. The merely-stale window still just hides it. Validated: reap test deletes only the ancient orphan, keeps stale/empty ones hidden-but-present, lists the joinable game. Co-Authored-By: Claude Opus 4.8 --- þ Synchronet þ Vertrauen þ Home of Synchronet þ [vert/cvs/bbs].synchro.net .