Subj : src/doors/syncduke/syncduke_stubs.c To : Git commit to main/sbbs/master From : Rob Swindell (on Debian Linux) Date : Fri Jul 17 2026 21:23:33 https://gitlab.synchro.net/main/sbbs/-/commit/9d6fa39bad4799645773cd31 Modified Files: src/doors/syncduke/syncduke_stubs.c Log Message: syncduke: map the MusicVolume slider linearly in dB The faithful percent->dB step left the MusicVolume slider mapping the game 0..255 to a 0..20 percent that SyncTERM then log-converted, so the slider was lumpy near the bottom and the trim was the opaque number 20. Map the slider LINEARLY IN DB instead -- how a real fader behaves -- between a shared floor and a readable per-door trim: SD_MUSIC_TRIM_DB -14 (the old SD_MUSIC_MAXV 20 in honest units) at the top, SD_MUSIC_FLOOR_DB -40 just above the 0 = OFF cutoff. Confirmed by ear. Same behaviour at the top of the slider; smoother, and a touch quieter, through the middle. Co-Authored-By: Claude Opus 4.8 (1M context) --- þ Synchronet þ Vertrauen þ Home of Synchronet þ [vert/cvs/bbs].synchro.net .