Subj : webv4 telnet window To : echicken From : DesotoFireflite Date : Wed Mar 02 2022 13:21:23 Re: webv4 telnet window By: echicken to DesotoFireflite on Wed Mar 02 2022 03:44 pm ec> Re: webv4 telnet window ec> By: DesotoFireflite to echicken on Wed Mar 02 2022 08:27:34 De>> Here's the gamesrv log when logging in through the home screen of De>> webv4. 3/2/2022 8:07:15 AM Incoming RLogin connection from De>> 73.152.104.255:55468 3/2/2022 8:07:15 AM Node 6 (LOGON): Dracon De>> Drake Logging on 3/2/2022 8:07:15 AM Node 6: Dracon Drake: Running De>> Logon Process ... De>> 3/2/2022 8:07:42 AM Node 6: Dracon Drake: Logging off De>> 3/2/2022 8:07:42 AM Node 6: Dracon Drake: Running Logoff Process De>> 3/2/2022 8:07:45 AM Node 6 (LOGOFF): Dracon Drake: Logging off ec> The obvious difference is that we see LOGON and user alias, which never ec> happens when you're doing this via your Games page. Maybe authentication ec> is failing? I'm pretty sure that is what is happening. ec> Hard to say more unless you can increase Gamesrv's verbosity. Any options ec> for debug logging in that INI file? I just checked all the ini files, no place for a log. I even checked the very sketchy documentation, and there was no options for logs that I could see. ec> If you use SyncTERM to connect directly to Gamesrv, via RLOGIN, and ec> deliberately supply a valid username but invalid password, what do you see ec> in Gamesrv's logs? What if you change from RLOGIN to RLOGN Reversed? Logs in both ways, but with rlogin reversed, it uses the password as the name, and the name as a password, and creates a new account. Syncterm to Gamesrv regular login 3/2/2022 1:05:05 PM Incoming RLogin connection from 73.152.104.255:56666 3/2/2022 1:05:05 PM Node 6 (LOGON): Desotofireflite Logging on 3/2/2022 1:05:05 PM Node 6: Desotofireflite: Running Logon Process 3/2/2022 1:05:06 PM Node 6: Desotofireflite: Displaying ansi\logon_success (with pause) 3/2/2022 1:05:06 PM Node 6: Desotofireflite: Running REMIND01 3/2/2022 1:05:08 PM Node 6: Desotofireflite: External terminated with exit code: 0 3/2/2022 1:05:08 PM Node 6: Desotofireflite: Changing to MAIN menu 3/2/2022 1:05:09 PM Node 6: Desotofireflite: At MAIN menu 3/2/2022 1:05:15 PM Node 6: Desotofireflite: Logging off 3/2/2022 1:05:15 PM Node 6: Desotofireflite: Running Logoff Process 3/2/2022 1:05:17 PM Node 6 (LOGOFF): Desotofireflite: Logging off Syncterm to gamesrv with Rlogin Reversed (I changed the password in the logs below) 3/2/2022 1:05:52 PM Incoming RLogin connection from 73.152.104.255:56676 3/2/2022 1:05:53 PM Node 6 (LOGON): cadre Logging on 3/2/2022 1:05:53 PM Node 6: cadre: Running Logon Process 3/2/2022 1:05:53 PM Node 6: cadre: Displaying ansi\logon_success (with pause) 3/2/2022 1:05:53 PM Node 6: cadre: Running REMIND01 3/2/2022 1:05:56 PM Node 6: cadre: External terminated with exit code: 0 3/2/2022 1:05:56 PM Node 6: cadre: Changing to MAIN menu 3/2/2022 1:05:56 PM Node 6: cadre: At MAIN menu 3/2/2022 1:06:02 PM Node 6: cadre: Changing to WORD_GAMES menu 3/2/2022 1:06:02 PM Node 6: cadre: At WORD_GAMES menu 3/2/2022 1:06:06 PM Node 6: cadre: Changing to MAIN menu 3/2/2022 1:06:06 PM Node 6: cadre: At MAIN menu 3/2/2022 1:06:10 PM Node 6: cadre: Logging off 3/2/2022 1:06:10 PM Node 6: cadre: Running Logoff Process 3/2/2022 1:06:13 PM Node 6 (LOGOFF): cadre: Logging off ec> What happens if you make a copy of exec/rlogin.js in your mods/ directory, ec> and alter line 16: ec> ,argv[4] // terminal-type ec> to this: ec> ,'syncterm/115200' // terminal-type ec> and try again from webv4's Games page? (Be sure to delete the file from ec> mods/ after.) No difference, still won't log in through games. maybe this is one of those unsolvable issues. I don't need it on the web, but It sure would be nice, as most of my doors are on the gameserver. Eitherway, it's not worth re-inventing the wheel since this is a one off issue. Is there any chance this switch in gamesrv would have anything to do with the problem. If so what should it be set to for webv4. ; IP and Port to listen for flash socket policy requests on ; IP will usually be 0.0.0.0, which tells GameSrv to listen on all available IP addresses. Only change if you know what this means, and why you need it ; Port will usually be 843, but you can set it to anything you want (within the valid range of 1-65535) ; Set port to 0 to disable flash socket policy server ; NB: Disabling this server means users won't be able to connect with my super awesome flash telnet client, fTelnet -- http://www.ftelnet.ca FlashSocketPolicyServerIP=0.0.0.0 FlashSocketPolicyServerPort=0 SysOp: C.G. Learn, AKA: DesotoFireflite Valhalla Home Services! - (Synchronet) - bbs.valhallabbs.com Valhalla II! - (GAP) - bbs.valhallabbs.com:24 Valhalla III! - (RemoteAccess) - bbs.valhallabbs.com:5023 Valhalla IIII! - (Dungeons & Dragons BBS) - bbs.valhallabbs.com:26 Valhalla Home Services Web! - http://bbs.valhallabbs.com A Gamers Paradise - Over 150 Registered Online Game Doors! 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