Subj : webv4 telnet window To : DesotoFireflite From : echicken Date : Thu Mar 03 2022 15:26:42 Re: webv4 telnet window By: DesotoFireflite to echicken on Thu Mar 03 2022 09:19:06 De> I figured a work around, I loaded the telnet version at the bottom of the De> list on synchronet where it doesn't show, and it works fine on the web De> that way but you have to enter yor name and password as expected with De> telnet. I just excluded the telnet version from showing up on the web. Another thing we can try is a separate page for this game server: https://gitlab.synchro.net/-/snippets/12 In this example we're adding two more websocket servers to your BBS, one for HTTP and another for HTTPS. They listen on ports 1513 and 1514 respectively, and those need to be opened to the outside. I'd be curious to know if this works. It's removing your Synchronet rlogin server from the equation. fTelnet would connect to one of the new websocket servers, which would connect directly to Gamesrv. If it fails the same as before, that'll be informative. If it fails differently, well, that'll be interesting too. If it works, you can either keep this page or we can try to integrate it into your existing Games page. --- echicken electronic chicken bbs - bbs.electronicchicken.com --- þ Synchronet þ electronic chicken bbs - bbs.electronicchicken.com * Origin: Vertrauen - [vert/cvs/bbs].synchro.net (1:103/705) .