Subj : Compile from source To : Yigael From : Digital Man Date : Fri Apr 05 2024 14:41:36 Re: Compile from source By: Yigael to Digital Man on Fri Apr 05 2024 02:11 pm > Is there a guide showing the easiest way to compile the Synchronet source > files with a Windows app? The required tools are listed here: https://wiki.synchro.net/dev:tools#windows > Being new to Synchronet v3.20, and having only > dabbled in programming up until now, I'm sure this must seem like a dumb > question. > > What I've tried so far: cloned the GitHub mirror for SBBS, installed MS > Visual Basic, spent hours trying to figure out how to compile without > errors. Visual Basic isn't used or involved in the building of Synchronet at all. Microsoft Visual C++ (which is a component of Visual Studio) is, however. > As I prefer to research answers before asking, I checked the Synchro > Wiki but only mentions the Windows files "built using Microsoft Visual > Studio Express 2019 for Windows Desktop" (which doesn't appear on the web so > it must have > been renamed). One of the Synchronet .bat files in the source says that > building "requires Microsoft Visual C++ 2022". The majority of Synchronet for Windows can be built today with either Visual C++ 2019 or 2022. Newer is better however. > So I installed the latest > VB, but even after adding nearly every module available module, I'm getting > way > too many errors for me to believe this is the right path. "VB" is a different language/tool-set. > So now I'm asking for help. > > 1. What are the easiest steps to compile Synchronet source files, without > errors, and get a release that is ready for installation on a Windows PC? Install Visual C++ 2022, open src/sbbs3/sbbs3.sln in it and then "build solution". This will build all the Synchronet DLLs and utility EXEs and the console-mode sbbs.exe, but not the GUI components: sbbsctrl.exe, useredit.exe, chat.exe. Those are built using Borland C++Builder 6 (still, yes I know, a very old/proprietary/commercial tool). > 2. Can this task be accomplished using Git for Windows, or a compiler that > isn't a disk-space-gobbling Microsoft product? No. Visual C++ (a Microsoft product) is required, at minimum. To rebuild everything I release for Windows, you'll also need C++Builder 6. > 3. If VB is the only way, then what are the minimum modules required, and > what steps needed, for making a Synchronet "release version" properly. All the required "modules" are in the Git repo. Since these tools and concepts seem so foreign to you, I'm curious *why* you want to build Synchronet for Windows from source? If you're new to Synchronet and new to programming, this doesn't sound like a great way path to success. Maybe start with a simpler project? > I see on the gitlab that there are nightly dev builds, so this must be an > everyday task for developers. I just need some information that'll help get > me situated in the correct direction. Thank you in advance. The nightly dev builds are built automatically (not manually by a developer). That said, yes, I build Synchronet for Windows daily, manually, as well. -- digital man (rob) Sling Blade quote #11: Doyle Hargraves (to Karl): What in the hell you doin' with that hammer? Norco, CA WX: 55.2øF, 56.0% humidity, 3 mph SSW wind, 0.12 inches rain/24hrs --- SBBSecho 3.20-Linux * Origin: Vertrauen - [vert/cvs/bbs].synchro.net (1:103/705) .