Subj : doors and mulitple nodes To : Rixter From : Digital Man Date : Sat Jun 22 2024 12:02:09 Re: doors and mulitple nodes By: Rixter to Digital Man on Fri Jun 21 2024 09:48 pm > I am getting closer to figuring it out rob. Thank you. The game is trade > wars 2002 the js version that came with synchronet. I can connect on node 1 > and run it fine, but anyone connected to node 2 sees nothing. On my host > computer I can see the dos window open in local mode. It hangs node 2 caller > in door menu seeing nothing. I can close my host computer dos window the > game opens and it releases the caller back to the games menu. tw2.js is not TradeWars 2002 and it's not a dos program (so you should *not* be seeing any "dos window open" and it doesn't use/read drop files. Here's a working config for tw2.js in SCFG: Start-up Directory ../xtrn/tw2 Command Line ?tw2 Clean-up Command Line Execution Cost None Access Requirements Execution Requirements Multiple Concurrent Users Yes I/O Method FOSSIL or UART Native Executable/Script No Use Shell or New Context Yes Modify User Data No Execute on Event No Pause After Execution No Disable Local Display No BBS Drop File Type None -- digital man (rob) Steven Wright quote #27: Experience is something you don't get until just after you need it. Norco, CA WX: 90.5øF, 31.0% humidity, 5 mph W wind, 0.00 inches rain/24hrs --- SBBSecho 3.20-Linux * Origin: Vertrauen - [vert/cvs/bbs].synchro.net (1:103/705) .