ACE Tutorial 006
Creating a thread-per-connection server

That's it for Tutorial 6. With very little effort we've managed to extend the previous single-threaded server to an implementation which allows runtime selection of single or multi-threaded operation. In Tutorial 7 we'll extend that again to allow a thread-pool choice in addition to the current two.

For reference, here's the file list again:

- Makefile
- client_acceptor.h
- client_handler.cpp
- client_handler.h
- server.cpp
- fix.Makefile

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