The Abbey v.1.1 -- By Art LaFrana Solution by A.De Lisle (rad@crl.com) Date: Oct 16, 1995 Prologue: Even though your main object is to find the lost treasures, this is not a treasure hunt. You will not find them scattered about. This game has lots of atmosphere and you should explore extensively before playing. While playing, save, explore and restore. Make a map. There are a few rooms that do not exit to the expected place, so make marginal notes. There are three ways presented here to solve this game: Option One: Register and get hints from the author. Art LaFrana PO Box 79 Pottsdown PA 19464 (as of 8-95) email: lafrana@omni.voicenet.com Option Two: If you are not in the US or otherwise inclined, read the Objective list and do them by yourself. Option Three: When you are stuck, see the spoiler walk-thru in part 2. ---------------------------------------------------------------------- Part One -- Objective list: 1. Infirmary -- get the lamp. 2. Outside the Infirmary -- read message #1. 3. East Chapel -- view the pews. 4. South Tower -- get the rope. 5. North Chapel -- view the pews. 6. Catacombs -- read message #2. 7. Catacombs -- get rod. 8. Catacombs -- get rock. 9. South Chapel -- view pews. 10. Smithy's Cell -- read message #3. 11. Catacombs -- get Staff. 12. Various locations -- kill the Swordsman. 13. Inside Gate -- get key. 14. West Tower -- get diary. 15. South Tower -- get box and book. 16. Various Locations -- say the word. 17. West Chapel -- find it. 18. West Chapel -- open box. 19. In Town -- find creature. 20. Catacombs -- find treasures. 21. Outside -- win. ------------------------------------------------------------------ Part Two -- Spoiler walk-thru. Starting rank = NOVICE ------------------------------------------------------------------ 1. Get the lamp: Windswept Path -- N, PULL ROPE, E, N, N, W, D, GET LAMP ------------------------------------------------------------------ 2. Read Message #1: Storage Cellar -- U, W, NE, READ MESSAGE ------------------------------------------------------------------ 3. East Chapel--view the pews [you will pass this room often] Behind Infirmary -- SW, E, E, S, S, E, E, E, EXAMINE FRESCO (this fresco is an important clue for later) E, X PEW ( 6 rows of 9 pews; notch on pew 6, row 5 ) ------------------------------------------------------------------ 4. Get the rope: East Chapel -- X ALTAR, MOVE ALTAR, D, LIGHT LAMP, N (X BONES, PRAY), N (WIND), U, U, U, PUSH PANEL, N, N, W, S, S, SE, X TABLE, GET ROPE (When you hear the beep, rank = APPRENTICE) ------------------------------------------------------------------ 5. North Chapel --view the pews. Round Table -- NW, N, N, E, E, N, E, D, W, W, D, E, SW, S, X PEW ( 4 rows of 30 pews; notch in pew 4, row 3 ) ------------------------------------------------------------------ 6. Read message #2: North Chapel -- S, E, D, N, E, E, E (DUST), S, S, SW (LIGHT), READ MESSAGE ------------------------------------------------------------------ 7. Get the rod: (LIGHT) -- S, X PIT, TIE ROPE TO RING, D, GET ROD ------------------------------------------------------------------ 8. Get the rock: Pit -- U, N (LIGHT), E, S, SW, E (BATS), GET ROCK ------------------------------------------------------------------ 9. South Chapel--view the pews: BATS -- E, SW, N, E, E (WATER), E, S, S, E, N, E, X PEW ( 2 rows of 6 pews; notch in pew 2, row 2 ) ------------------------------------------------------------------ 10. Read message #3: South Chapel -- N, E, S, S, D, PRY LOCK WITH ROD, N, READ MESSAGE ------------------------------------------------------------------ 11. Get the Staff: Cell -- S, U, N, N, W, D, N, E, S, E, E, S, SW, S, D, PUSH FOURTH STONE, PUSH NINTH STONE, PUSH THIRD STONE, PUSH FIRST STONE, PUSH SECOND STONE, PUSH FIFTH STONE, PUSH EIGHTH STONE, N, N, GET STAFF, S, S ----------------------------------------------------------------- 12. Kill the Swordsman: Pit -- U, N, E, S, S, SW, E, E (path), SW, N, E, CLOSE GATE, PULL ROPE OUT, PUSH ROCK IN HOLE, E, S, E, E, E, E, N, E (stable) X WAGON, PUSH ROD IN HOLE, PUSH WAGON WEST, W, PUSH WAGON SOUTH, S, PUSH WAGON WEST, W, PUSH WAGON WEST, W, W, W, W, PUSH WAGON N, N, X STAFF (when you hear the beep, rank = HUNTED) E, N, E, E, NE (Refectory--hear scream, beep, rank = LIBRARIAN) ----------------------------------------------------------------- 13. Get the key: Refectory -- SW, W, W, S, W, SEARCH MAN, OPEN GATE ----------------------------------------------------------------- 14. Get the Black Book: Inside Gate -- E, E, E, E, D, N, N, U, U, U, PUSH PANEL, N, N, N, N, N, W, W, W, S, S, W, NW, S, W, SE, GET BOOK, READ BOOK ----------------------------------------------------------------- 15. Enter Librarian's Private Room: Oldest room -- NW, E, N, SE, E, N, N, E, E, E, S, S, S, W, S, S, S, S, UNLOCK DOOR, NW, GET BOX, GET DIARY, READ DIARY (can X BOX or wait until later) ----------------------------------------------------------------- 16. Saying the 'word' in the correct rooms: Private -- SE, N, N, N, N, E, E, N, E, D, W, W, D, E, SE, S, W, D, N, N (WIND), HEPHAESTUS (response: The path has started) S, E, S, E, E, S, SW, E, S, SW, E (BATS), HEPHAESTUS (response: Are you certain?) E, SW, N, E (Inside Gate), E, E, E, E, D, N, E, E, SE, S, SW (LIGHT) HEPHAESTUS (response: It's not too late to turn back.) E, NW, NE, N (DUST), HEPHAESTUS, GET COIN ----------------------------------------------------------------- 17. Find the West Chapel: (DUST) -- W, W, W, S, U, E, S, W, W, W, W, N (WATER), THROW COIN IN FOUNTAIN, D, N (West Chapel), X PEW ( 30 rows of 30 pews; notch in pew 12, row 26 ) ----------------------------------------------------------------- 18. Open the box: West Chapel -- X BOX (description of dials), X DIALS, TURN FIRST DIAL TO 64, ( North Chapel 2x30 = 60 +4 =64 ) TURN SECOND DIAL TO 8, ( South Chapel 1x6 = 6 +2 = 8 ) TURN THIRD DIAL TO 42, ( East Chapel 4x9 = 36 +6 =42 ) TURN FOURTH DIAL TO 762, (West Chapel 25x30 =750+12 =762) OPEN BOX, GET ORB (When you hear the beep, rank = DREAMER) ------------------------------------------------------------------ 19. Find the Black Creature: West Chapel -- S, U, N, E, E, NE, S, D, SW, SW, SW, W, W, W, S, E, E, X WELL, THROW ORB AT CREATURE (when you hear the beep, rank = SCHOLAR) ----------------------------------------------------------------- NOTE: The rooms have changed. Save, explore, restore. ----------------------------------------------------------------- 20. Find the treasures: Room at Inn -- GET LAMP, S, S, W, W, W, NW, N, N, N (Windswept Path) N, PULL ROPE, E, E, E, E, E, X ALTAR, MOVE ALTAR, D, N, N, U, U, U, PUSH PANEL, N, N, W, S, S, SE, GET ROPE, NW, N, N, E, E, N, E, D, W, W, D, E, SW, S, S, E, D, N, E, S, E, E, S, SW, S, X PIT, TIE ROPE TO RING, D, (repeat pushing stones as before), N ----------------------------------------------------------------- 21. WIN! Treasure Room -- S, U, N (meet guard), E, S, SW, E (BATS), E, SW, S, S, S, SE, S, S -> WIN (rank = MASTER ) ===================================================================