The following is the solution for "cdsample.z5," a short sample game. You start out in your great uncle's house, trying to find lost treasure. Note: I will have you examine everything, even though you do not always need to, just because this is supposed to be an intro to interactive fiction. So, let's start by examining the coffee table (x table). Hmmm. Nothing worthwhile here, so let's go south. (S) Once in the lounge, you can play with the fish for amusement, but it really has nothing to do with the game. But, just for completeness, you should examine the fish bowl (x bowl) and look at the fish (x fish). You can safely ignore the chair, also, but you should examine it first. (x chair) If you try to go south, the door is jammed shut. Do not try to open it, it will not open. So, from the lounge, go north, then north again to your great uncle's bedroom. There is a lot to look at here, so let's try examining things. Let's start with the bed and furniture. (x bed, x furniture) Hmmm. Well, nothing there, so let's examine the case. (x case) Hmm, fake books. This calls for closer examination, don't you think? I doubt if this uncle never read at all, so let's examine books. Well, well. What's this, a loose book. Get that and examine it. If you want, read it, it does help introduce i-f a litttle clearer. OH, what was that lantern on the bed for? Well, lanterns produce light. There was a gap when you took that book. Maybe you would need the lamp to see behind the books, so get it and turn it on. (get lamp, turn on lamp) and enter gap. You do not fit, but you get a clue. If the case was out of the way, you could probably go back there, so push case (or move case) and you just cleared away a big room. So, with the lantern on, go east. You seem to have found a treasure vault with your uncle's chest in it. Try to "open chest," and you need a key. Darn, you almost had the treasure. Well, go west (look around, but there is no key here), and look again. Was there anything we overlooked? How about that plant? (x plant or x pot). You automatically get a rusty key when you do this. One law of i-f is to always carry around keys you find until you are sure you do not need them again, they come in real handy. Anyway, now you can go east and "unlock chest with key." It unlocks easily (but it is old). Now you can open the chest and get the crown inside. (open chest. get crown) So, again go west, turn off the lamp (have to save energy, right?), and type "look." Read the room description carefully, try going south, and think about where an exit might be. Obviously, the door is stuck shut also and is not going to open, but what about the window? Try going north, and the window is in the way. So, open the window, (open window) and go north. You did it. You found your way out of your great uncle's house with treasure. Too bad you lost your crown, but at least you got something. For amusement, have you: tried to wear the crown? manipulated the fish in various ways? opened the window and typed "score" before you go north? opened the window, dropped the crown and tried to leave? This solution is in the public domain. It is for release 11 of cdsample.z5, 961121. It is written by Tony Baechler, baechler@crl.com. Visit the interactive fiction (i-f) archive at ftp://ftp.gmd.de/if-archive for more great games and solutions.