SPIRITWRAK step-by-step game solution by pjg and sdoherty For game release 2. Takes about 1300 moves Comments and points are in (). Note: Some waiting for and on the subway will be necessary. Exits will be indicated. Z.Z.Z.Z.Z Read note Take pallet N,W,W Take sand W,N,N (2/2) (In version 1 either cough or drop something to get Joseph's attention) Wear amulet I Read prayer Learn frotz (you may have to try casting a spell multiple times until it works) Cast Frotz on amulet S,S,E,E,E,E,E,S Take scroll then read it (2/4) Gnusto espnis Read diary (amulet will flash whenever we are near a piece of the rod) N,W,S Read page N,N Read journal (we will be finding the missing pages of the journal throughout the rest of the game. We don't get any points for this but it does provide background information and sets the context for what happens later in the game) Push west wall W Take scroll then read it (2/6) Gnusto foblub Read faded (now we know where some evil spirits are located) E,S,W,W,U,E,NE Open window SW,E Read scriptures. Consult scriptures about planes W,W,D,D,E,N Read paper (we need to find 6 things to make a cake) S,E Take flour Move barrel Open trapdoor (D,E (we will come back here much later in the game) W,U) W,W,U,W,W,S,S Drop all Drop amulet E,U,W Yell (or cough) Take scroll then read it (2/8) Enter window SW,W,D,W,W,S,S Take all Wear amulet Gnusto swanko S,S,W,D Put pallet on boulder U Climb tree Shake branch D,D Take egg (2/10) U,E,S,S Throw sand (2/12) S,S,S,S,SE (save game) (In version 1, search the counter to find the bag. Put the store items in the bag to exit the store) Push dusty S. N Push moldy S. N Push filthy S. Push dusty S. N Push moldy S. N Push filthy S. N, N Take all (get the key and notice the floorboards) X floorboards Move floorboards S,S Push dusty N. S Push moldy N. S Push filthy N. G S Push dusty S. N Push moldy S. N N Unlock icebox with square key Drop square key Open icebox Open blue box Take scroll then read it (2/14) Gnusto zemdor Learn zemdor Zemdor blue box (5/19) Open royal-blue box Take wrapper. Open wrapper I Read notice then drop it Open navy-blue box Take whistle Take crunchy cereal Take packet, butter Hit board U, S, S Push moldy N. S Push dusty N. N (we can return here if we want) NW ,SW (save game) Search couch Take coin X clock Turn knob G. G. G. G. G (5/24) (alarm should ring) Take clock, ledger Read ledger Read subway (the subway is arranged like the letter "H") Open door S Ask governor about key Take key N, NE, S, D Put coin in slot (save game) SE (you may have to wait for the subway car) E Learn espnis Spells (if we wait long enough and listen to the thug, we'll get a clue about what to do with him) Espnis thug Search seat Take newspaper then read it Read news in newspaper Read sports in newspaper Read features in newspaper Drop newspaper (At Aragain:) W,D (may have to wait for the train) S Search seat (you may want to make this central subway car your base of operations. Anything you store here will always be near you) (at Greater Anthar:) N,N,U (save game) E,E,E,SE,E Touch waterfall E Put egg, flour, butter, packet, whistle in pot Put shiny, cereal, volcano, clock, ledger in pot Take pot Take small key W,N Take glasses Search fountain Take coin from fountain S,W,S Unlock toolshed with small key Drop small key, glasses Open toolshed Take all from toolshed Wear gloves Wear cap Read cracked then drop it (Hmmm..., Powers granted from above...) N,N Clip monster (5/29) Drop cap, clipper (save game) S,NW,W,S Look in telescope then open it Take scroll then read it (2/31) Gnusto fiznav N,W,S ask delbin about ale ask morgan about dragon offer coin to delbin (do this many times. Delbin won't take the coin but he can give you a lot of information) Learn zemdor Zemdor ale (5/36) Take rag Take headdress Put rag, headdress in pot N,W,D Put coin in slot (save game) S, S (At Gurth:) N,U,W Learn foblub Foblub yupple Search seat (At New Borphee:) E,NE,U,N Take scroll then read it (2/38) Gnusto gloth W,N,N,W Take flat key E,E Read history book Look up index in history book Look up trophy in history book W,N,W Search mess Take all Put cube, decaf in pot E,N,W Unlock northern door with flat key Drop flat key Open northern door N Open book then read it Take card S (don't open the southern door) E,N,N Turn on switch Open notebook Take term paper then read it S,S,S,E Take scroll then read it (2/40) W Show card to librarian Drop card W Gnusto taclor N,E,E,E Read journal W Read research paper (Ebony 2, Pine 1, Balsa 0) W,W,S,S,S,S,E,S,D Put coin in slot (save game) SW,W (At Miznia:) E NE,U,NE (Frobar picked up his mail when he returned home from the pub) NE,N (You need to find Frobar) Show term paper to Frobar (7/47) Read scroll Gnusto feeyuk (From Parlor:) E Read journal Read twisted W,S,SW,SW,W Take toy Put toy in pot S (In version 1, touch Frobar's painting to get the scroll) Take coin Read sign Take clock Pull knob. Turn knob. Push knob Turn knob. Turn knob (alarm should ring) (7/54) Read scroll Gnusto wigro Drop clock (save game) N,W,SW,SW Take scroll then read it (2/56) Gnusto throck S,S X natives X shaman Take headdress Give headdress to shaman N Read map Search grass (5/61) Drop map N,NE,NE,E,E,D Put coin in slot (save game) SW,W (At Gurth:) E,NE,U Take umbrella SE,S Z (until you are bumped into) L Take coin S,E,E,D Take scroll then read it (2/63) Gnusto tossio Learn wigro Wigro zombie (or simply give the gloves to the zombie) Open box Take wire Drop gloves U,W,W,N,N,NW,D Put coin in slot Put wire in slot (5/68) Drop wire (save game) SW, D, S (At Aragain:) N,U,E (At Frostham:) W,NW,U,N,W Take rag Ask skier about scroll Give rag to skier (5/73) Take scroll then read it (2/75) Gnusto egdelp E,S,D Put coin in slot (save game) SE,E (At Fublio:) W,NW,U,SW,SW,W Take scroll then read it (2/77) Gnusto bekdab X hermit Take cereal Give cereal to hermit Ask hermit about exit Ask hermit about entrance S Read parchment then drop it NE Ask farmer about oyster E,E,SE (remember what we read about the amulet?) NW, W Take sack X boat (remember this name) Enter boat Take volcano S Drop volcano in water N Exit N (we must be on high ground) S X boat Learn fiznav Fiznav boat (5/82) Enter boat S,NE Exit Learn swanko (save game) E Swanko spirit Take gray rod (2/84) Put gray rod in pot W Enter boat SW,N Exit W (2/86) I Put silver sphere in pot NE,N (The bank did not exist in version 1 We don't really need the money, but it's nice to have) Read memo Open fur sack Put coins in fur sack Take all from basis Put coins in fur sack Take all from basis Put coin in interest Put coin in loans Put six coins in overhead (you can also cast zemdor on a coin to get more) S,D Put coin in slot (save game) SE,E (To Aragain:) W,D,S (To Greater Anthar:) N,N,U,E,E,E,SE,N Learn throck Throck shrub Take dornberries (2/88) Put dornberries in pot S,NW,W,NW Read sign N,N Learn foblub Foblub man (5/93) N Take scroll then read it (2/95) Gnusto shazok (save game) N (you may be able to win by repeated fighting and healing yourself) Learn egdelp. Egdelp golem Learn tossio. Tossio golem Learn bekdab. Bekdab golem (10/105) Learn taclor. Taclor me (save game) S X coach Ask coach for trophy (2/107) S,S,S,S,SW,S Ask Delbin about Minirva N,W,D Take coin Put coin in slot S,S (At Gurth:) N,U,NE,U,SE (save game) NE X treant Learn shazok. Shazok storm (2/109) (or Learn Taclor. Taclor treant) I Put red sphere in pot SW,S,S,E,E,E,N Take pan S Take sticker Read sticker then drop it (we have the 6 cake items) Take flour from pot. Put flour in pan Take butter from pot. Put butter in pan Take packet from pot. Put packet in pan Take sugar from pot. Put sugar in pan Take egg from pot. Put egg in pan Take berries from pot. Put berries in pan Mix pan Learn gloth. Gloth dough Open oven Put pan in oven Close oven Turn dial G G G G G G G (It should say "Cake") Push button Open oven Take pan (save game) W,W,W,N,N,NW,D Take coin. Take wire Put coin in slot. Put wire in slot Drop wire SW,D,S (At Aragain:) N,U,NW,U,S Read sign (you may want to wait around to watch the guard reject people) Give pan to guard (10/119) S,W Read sign D (For the next section, feeyuk as needed) Learn feeyuk Feeyuk me (save game) Take ebony W,W,S,S Take ebony W (You will fall) E Put ebony in northern niche N,N Take ebony W (You will fall) E Put ebony in southern niche S,S Take ebony Put ebony in southern niche S,S Put ebony in eastern niche Learn swanko (save game) E,E Swanko spirit Take smoke rod (2/121) Put smoke rod in pot Enter hole (15/136) U,E,S,E Take key Unlock cabinet with key Drop key Open cabinet Learn egdelp. Egdelp cabinet Open cabinet Look in cabinet Take scroll then read it (2/138) Gnusto ledak (you can also carry the cabinet around if you want) Read warped (save game) D,S Take ledger (if you get yourself thrown in jail then bekdab bars) Show ledger to magistrate X sydney (remember what delbin said? remember what you read in the newspaper?) Take toy Give toy to sydney Ask sydney for hat (2/140) I Put brown sphere in pot Drop red hat N,N,E,S Take vase N,N,N X painting Take whistle Blow it then drop it L Take door S,W,N,N,D Take coin Put coin in slot (save game) SE,D,S (At Gurth:) N,U,W (At New Borphee:) E,NE,U,N,E (if you go North and get stuck in the elevator, just wait until the doors open) Learn ledak Drop door Open door (save game) E,U,N,W Read journal (now we know how to pick the lock) W Ledak painting Take painting E,E,S,D,W Search painting (2/142) Read scroll Gnusto huncho (if you take the painting back to the museum then you'll get a coin) Drop painting (save game) W,N,N,NW,N Take coin N,N Take red flag. G Put red flag on speckled Put red flag on spotted X cage Pull lever Yes (10/152) (save game) N,NW Learn taclor Taclor kobold L Take green sphere (2/154) Put green sphere in pot SE,NE,N,N E,E,E Read torn (Hmm, more than 2 planes...) W,N,N,U (save game) E Put trophy in depression. Take trophy W,W Put trophy in depression. Take trophy E,S Put trophy in depression. Take trophy N,N Put trophy in depression (10/164) Learn swanko S Swanko spirit Take white rod (2/166) Put white rod in pot (save game) D,S,S,W,W S,S,SW,S,S S,S,SE,S,S W,N,N,N,N E,E X dials (remember what we read in the thief's journal?) (you can pick the lock yourself or just...) Set left dial to 7 Set center dial to 3 Set right dial to 4 Push button (5/171) S X contraption Stand on disc (save game) SW,SW,S Take briefcase (there is a small chance that you might be killed here) S (5/176) Open briefcase Take scroll then read it (2/178) Gnusto luncho Drop briefcase (save game) W (at Miznia:) E,NE,U,W W,SW,SW,S W,N,E Push statue W Push statue N Push statue N N,E Put vase in opening W,U,E Open umbrella Put umbrella on pool W Learn swanko (save game) U Swanko spirit Drop all Drop amulet E Take black rod (2/180) Put black rod in hole (10/190) W Take all Wear amulet D,D,E Learn huncho Huncho vase W,S,S,S,E,N NE,NE,E,E,D Put coin in slot (save game) SW,W (At New Borphee:) E,NE,U,N,W N,N,N,N,E E,S Stand on disc SE,SE Read ripped SW,SW Take black rod Take smoke rod Take white rod Take gray rod Learn huncho (save game) L (gee, those flashes up there make it look like someone is home...) Huncho me Take decaf from pot E Take can Drop decaf W Listen Listen Enter curtain Z. Z. Z Z (The door will close) Exit Listen Open door W X Machine Yes (10/200) Drop can X Implementor Wake Implementor (save game) NE,N L Enter square (the other locations take us to the boat, skyscraper, and subway) Take scrawled W,N,N,N N,N,N,N Read scrawlwd then drop it (this is a clue to the endgame) (put each sphere into the braizer to see more info.) (N. give the rods to Joseph if you dare! S) S,E,E,D,E E,D,E,SE (save game) Read blackened Take silver rod (2/202) Push purple Jump Z. Z Put silver rod in top (save game) Take green rod (2/204) Push purple Say minirva Drop green rod (save game) Take red rod (2/206) Push purple Put red rod in hole Z (save game) Take brown rod (2/208) Push purple Take dusty brick E Take thick brick Drop dusty brick Put brown rod in hole X dusty brick X hole Break wall Take all but parchment Wear amulet (save game) NW,W,U,W W,U,W,W S,S,S,S Search snow (5/213) Search top Take silver rod S,S,S,S S,S,S,D Take coin Put coin in slot (save game) SE,E (To Fublio:) W,NW,U,S Enter boat S,SE Exit S Search wreck (5/218) Take green rod (save game) N Enter boat NW,N Exit N,D Take coin Put coin in slot SE,E (To Aragain:) W,D,S (To Greater Anthar:) N,N,U,E,NE Push statue (5/223) L Take red rod (save game) SW,W,D Take coin Put coin in slot S,S (To Gurth:) N,U,NE,U,SE S,S,E,E,D Search foundation (5/228) L Take brown rod (save game) Join red rod to silver rod (2/230) Join golden rod to green rod Join golden rod to brown rod (10/240) Take all from pot (save game) Throw red at smoke Throw silver at white Throw green at gray Throw brown at black (10/250) Full ------------------------------------------------------------------------------- Notes for Version 1: -The General Store does not contain the three crates. Instead, it has a security alarm that can be bypassed by searching the counter, finding the paper bag and then placing the butter and packet inside the bag. Any other container (fur sack, bag, briefcase) will work as well. -There is no Fublio Bank in version 1. -There is no Boutique in version 1. The wigro prayer can be obtained from the painting in Frobar's bedroom with the command "Touch painting". There are many other minor changes but those are the three major changes in version 2 from version 1. ------------------------------------------------------------------------------- Amusing/Interesting things to try: -Asking the coach about life -Asking the referee about time -Making the referee go to sleep -Showing the trophy to the burly fan -Reading the extra sections of the newspaper (ads and comics) -Showing the research paper to Frobar -Asking Morgan about Frobar and the thief in their presense -Asking Delbin about rumor/story -Asking Frobar about magic -Asking about the thief -Asking about the golems -Casting a sermon on the thief -Returning the painting to the museum -Answering Duncanthrax or Odysseus (v2 only) to the ship captain -Showing the toy volcano to the Christmas Tree Monster (v2 only) -Put the volcano in the black pool -Asking Frobar about Snaboz or Barsap (v2 only) -Getting in Frobar's bed -Getting Frobar's mail -Giving the golden rod to each of the evil spheres -Use feeyuk from the Steeple Room roof -Jumping on the river ice -Getting thrown in jail for attacking the magistrate -Getting out of jail with ALL of your things -Giving sermons in the royal hall -Mis-cooking the cake and watching the guard's reaction -Triplicating the coins again and again -Casting ledak on the Holy Scriptures -Casting ledak on the small boy -Giving the evil rod pieces to Joseph -Placing the spheres in the brazier -Escaping from the Hades maze (NE.S.U.N) -Have you been killed by crazed fans? -Have you managed to meet Barsap? -Have you been in the room above the trophy room? -Have you been to the top of the pyramid? -Have you visited the Hermit's cave twice? -Have you encountered the wolf? -Have you learned the thug's name? -Have you found all of the parchment pieces? -Have you ridden on the elevator? -Have you been killed by the subway car? -Have you found 2 ways of defeating the zombie? -Have you found 2 ways of defeating the golems? -Have you found 2 ways of defeating the treant? -Have you met the curator? -Have you met the hellhounds? -Have you learned the librarian's name? -Have you seen the incredible view?