SLAG: A Z-Machine Hint System, by Brian Hall. SLAG compiles hint source files into Inform source, which can then be compiled to give a Z-code file containing Invisiclues style hint 1 Subdirectory: DIR source 19 items: BIN deadlineinv.z5 [3-Mar-2002] HTML IFDB entry Invisiclues for Deadline. BIN enchaninv.z5 [28-Feb-1999] Invisiclues for Enchanter. BIN hhgginv.z5 [28-Feb-1999] Invisiclues for the Hitch-Hiker's Guide to the Galaxy. BIN hollywoodinv.z5 [3-Mar-2002] Invisiclues for Hollywood Hijinx. BIN lgopinv.z5 [10-Feb-2000] Invisiclues for Leather Goddesses of Phobos. BIN lurkinginv.z5 [28-Feb-1999] Invisiclues for Lurking Horror. BIN planetinv.z5 [28-Feb-1999] Invisiclues for Planetfall. BIN slag_compiler.zip [29-Apr-2003] Compiler for the SLAG Hint System, version 8, written by Brian Hall. The SLAG compiler is a PERL script which converts SLAG source into Inform source. Also included are vi macros to help when creating SLAG files (also by Brian Hall), and a Gawk script for converting Invisiclues to SLAG format, by Fredrik Ramsberg. BIN sorcinv.z5 [28-Feb-1999] Invisiclues for Sorcerer. BIN spellbinv.z5 [28-Feb-1999] Invisiclues for Spellbreaker. BIN starcrossinv.z5 [3-Mar-2002] Invisiclues for Starcross. BIN stationinv.z5 [28-Feb-1999] Invisiclues for Stationfall. BIN stuga_hints.z5 [17-May-2008] Invisiclues for the Swedish game Stuga. Clues written by Fredrik Ramsberg. (the game is in games/zcode/swedish/) BIN suspendedinv.z5 [3-Mar-2002] Invisiclues for Suspended. BIN trininv.z5 [28-Feb-1999] Invisiclues for Trinity. BIN zork1inv.z5 [28-Feb-1999] Invisiclues for Zork 1. BIN zork2inv.z5 [28-Feb-1999] Invisiclues for Zork 2. BIN zork3inv.z5 [28-Feb-1999] Invisiclues for Zork 3. BIN ztuuinv.z5 [28-Feb-1999] Invisiclues for Zork: The Undiscovered Underground. The IF Archive is a public service of the Interactive Fiction Technology Foundation. HTML http://iftechfoundation.org/ This mirror is a public service of 661.org. HTML http://661.org/