FATAL FURY WILD AMBITION - TERRY BOGARD CHARACTER GUIDE Author: Clemens Franke For the newest version of this faq and a lot more freaky Fatal Fury and Art of Fighting stuff, visit my homepage at http://members.xoom.com/realbout ------------ Introduction ------------ Welcome to another one of my Terry guides. Yes, no one needs a guide for him in Wild Ambition, cause he´s very strong and not too hard to play, but I was bored, so I typed this faq up. Oh well. Fatal Fury Wild Ambition is the first polygonal FF game. It runs on SNK´s Hyper Neo Geo 64 hardware. I still plan on buying a Hyper setup, if I do, prepare for faqs about some Hyper games and/or the Hyper itself. I only played the PlayStation version of Wild Ambition, so I´m sorry if any of the things here doesn´t work on the arcade version. But as far as I know, there are no differences at all. ---------- Mail me!!! ---------- If you have any suggestions, corrections or something to contribute feel free to e-mail me at realbout@t-online.de. Of course you will be credited. Or, even better, leave a message on my homepage´s BBS: http://members.xoom.com/realbout ---------------- Revision History ---------------- Ver. 0.9 - 13.10.99/1.30 a.m. - I was bored, so I wrote this guide. ---------------------------- About Terry in Wild Ambition ---------------------------- He is not too different from his RB2 incarnation. He still possesses easy combo abilities and the two-part command attack Power Dunk. Overall, one of the strongest characters in the game, also very recommended for beginners. ------ A Note ------ - This guide is for people who have some experiences with Wild Ambition. If you want general information or explanations of the gamesystem of FFWA you should take a look into one of the various faqs which can be found at www.gamefaqs.com. --------- Shortcuts --------- A list of the shortcuts for directions and moves that are used in this guide: up - up (you expected that, right?) dwn - down fwd - forward bkw - backward qcf - quarter circle forward (dwn, dwnfwd, fwd) qcb - quarter circle backward (dwn, dwnbkw, bkw) hcf - half circle forward (bkw, bkwdwn, dwn, dwnfwd, fwd) A - A button, punch B - B button, kick C - C button, heavy attack D - D button, line switch In the combos lists: , - means the attack combos (stolen from Kao Megura´s . - means that it doesn't combo Wild Ambition faq) ======== Movelist ======== <> Buster Throw : near opponent, fwd + C Back Spin Attack : near opponent, fwd, bkw + C Neck Hanging Crusher : from behind, near opponent, fwd + C Neck Breaker Drop : while dashing A + B <> Back Spin Kick : fwd + B Fire Kick : bkw + C Jumping Knee Kick: dwnfwd + B Power Dunk : push C after the Jumping Knee Kick (must be blocked high) Power Charge : bkw, dwnfwd + A Charge Kick : while dashing + C (must be blocked high, you can start any combo with this move when you hit a crouching opponent) <> Power Wave : qcf + A Round Wave : qcf + C Burning Knuckle : qcb + A or C Rising Tackle : dwn briefly, up + A (the first hit must be blocked low) Crack Shoot : qcb + B <> Power Geyser : qcb, bkwdn, fwd + B + C <> Triple Geyser : qcb, bkwdn, fwd + C Heat Up Geyser : fwd, hcf + C ------ Combos ------ Important note: All combos can be started with a jumping C or with a Charge Kick, see Command Attack section. <> A, B, C (3 hits) dwn+A, dwn+B. dwn+C (2 hits followed by a sweep, will knock the enemy down) dwn+B, Dwn+C (2 hits, will knock down) C, C, C (4 hits, the first C will count 2 hits) A, B, B (3 hits, the last kick must be blocked high) B, B (2 hits) A, fwd+C, C (3 hits, will knock down) A, C (2 hits) dwn+A, dwn+C (2 hits) <> A, B. dwnfwd+C (2 hits followed by an uppercut, must be blocked high, can be followd up with a -light Burning Knuckle (hard timing) -heavy Burning Knuckle -Crack Shoot -Rising Tackle -Power Wave -Power Geyser (must be done fast) -Triple Geyser A, B. dwn+C (2 hits followed by a low kick which must be blocked low, can be followed up with a -light Burning Knuckle -Crack Shoot -Power Wave -Power Charge -Heat Up Geyser C, C (3 hits, can be followed up with a -light Burning Knuckle -Crack Shoot -Rising Tackle -Power Wave -Power Charge -Heat Up Geyser ------------- Miscellaneous ------------- Pre-fight pose: He puts his cap onto his head. Winning poses: -Terry turns, throws his cap away and yells "Okay!". -He swings his left arm and yells "Alright!". -He dusts off his hat on his knee while saying quiet "Hmpf", puts it back on his head and turns away. -Terry waves off and says "Good luck!". Taunt: Terry says "Hey, come on!". Color palette: He has his classic outfit, with the red vest, white shirt and blue pants and the one where his vest, cap and pants are black. ------- Credits ------- You - For reading this. SNK - For developing this great game. Site at: www.neogeo.co.jp EX Andy and Kao - I took some names of command attacks and throws from their Megura faqs. --------------- The legal stuff --------------- The Terry character guide was written by me, Clemens Franke. It is only for non-commercial/promotional use. All copyrights including Fatal Fury Wild Ambition, Terry Bogard and Real Bout 2 belong to SNK. Please send me an e-mail (clefranke@metronet.de) if you want to use this guide on your homepage. -----------------------------------------------------------------------------