========================================= STAR WARS RACER ARCADE FAQ Ver 1.1 by R-Jay (rjay63@hotmail.com) ========================================= THIS DOCUMENT CAN BE FREELY DISTRIBUTED AS LONG AS IT REMAINS INTACT. UNDER NO CIRCUMSTANCES CAN IT BE USED FOR PROFIT-RELATED PURPOSES. PLEASE REPORT ANY VIOLATIONS. RECOMMENDED FOR VIEWING IN MS-DOS EDITOR OR NOTEPAD/WORDPAD. **UPDATE 2010: PLEASE NOTE ANY REFERENCE TO THE GAME'S WEBPAGE AND INTERNET RANKING IS FOR HISTORIC PURPOSES ONLY. BOTH WERE CLOSED BY SEGA MANY YEARS AGO** ******** CONTENTS ******** 1.0 HISTORY 2.0 PURPOSE OF FAQ 3.0 INTRODUCTION 4.0 GAME OVERVIEW 5.0 CONTROL MECHANISM 5.1 Throttle Sticks 5.2 Air Brake 5.3 Turbo Boost 6.0 ON-SCREEN SYMBOLS 6.1 Speedometer 6.2 Tachometer 6.3 Engine Symbol 7.0 CHARACTERS 7.1 Anakin 7.2 Sebulba 7.3 Ben 7.4 Gasgano 7.5 Character Release System 7.6 Other Racers 8.0 BLOWING UP CPU PODS 9.0 BUMPING 10.0 GENERAL HINTS 11.0 VIEWS 12.0 JUMP START 13.0 TATOOINE: BANTHA TRACKS GUIDE (Easy) 13.1 Starting Out 13.2 First Turn 13.3 Left-Right Turn 13.4 Plane 13.5 Canyon 13.6 Arches 14.0 ETTI IV: SMUGGLER'S COVER GUIDE (Normal) 14.1 Starting Out 14.2 First Corner 14.3 Horseshoe Curve 14.4 First Tunnel 14.5 Second Tunnel 14.6 Spoon Curve 14.7 Final Bend 15.0 MALASTARE: PIXELITO CHALLENGE GUIDE (Hard) 15.1 Starting Out 15.2 First Corner 15.3 Second Turn 15.4 Straight 15.5 Third Turn 15.6 Fourth Turn 15.7 S-Bend 15.8 Tunnel 15.9 Hairpin Corner 15.10 Ramp 15.11 Left-Right Turn 16.0 TATOOINE: BOONTA CLASSIC GUIDE (Expert) 16.1 Starting Out 16.2 First Turn 16.3 Second Long Turn 16.4 Third Turn 16.5 Plane 16.6 Canyon 16.7 Arches 16.9 Tunnel 16.10 Dark Cavern 16.11 Raised Turn 16.12 Rocky Planes 17.0 INTERNET RANKING (www.sega.jp/racer) 18.0 IDEAL TIMES 19.0 RECORD TIMES 20.0 INTERNET RANKINGS (Top 50 players) 20.1 Tattoine: Bantha Tracks (Beginner) 20.2 Etti IV: Smuggler's Cove (Normal) 20.3 Malastare: Pixelito Challenge (Hard) 20.4 Tattoine: Boonta Classic (Expert) 21.0 SCOREBOARD TIPS 22.0 WHAT I NEED TO KNOW 23.0 SHOUTS 24.0 LINKS ------------------------------------------------------------------- ======= 1.0 HISTORY ======= Ver 1.1 - Updated 5 June 2010 ~~~~~~~~~~~~~~~~~~~ Wow, doesn't time fly?! It only feels like yesterday I was throwing all my spare cash at this game, competing for the fastest times against the world's best players. Anyway, I'm doing this update to add the Top 50 rankings for each track as Sega closed their website many moons ago. I *MAY* also try to make a Youtube video of a fast run on Boonta Classic but I have to travel to London first! Ver 1.0 - Updated sporadically between January - July 2002 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Well, this feels strange...almost 2 years since this FAQ was written, it's only now I've finished the first update!! Naturally I haven't spend all this time working on the guide, the huge delay is because I've only recently begun playing again. Coin-ops like Confidential Mission, Biohazard Arcade, King Of Route 66 and Marvel Vs Capcom 2 (along with a rather pointless quest on Daytona 2) have taken up most of my spare time (and money). However, as those games began to drag (or were removed), I've gradually returned to regular play. There aren't any drastic changes to this FAQ (like how to get 4.33 on Boonta Classic), it's more a case of tying up loose ends from the previous version. So without further ado... * Glaring error in Malastare: missed out Fourth Turn completely! * Expanded course guides; * Added IDEAL TIMES section; * Expanded information on internet rankings and added new best times. Ver 0.3 - Created between 13 - 21 October 2000 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Have decided to create a guide for all courses as opposed to just Tatooine. Replacing the Beginners Course FAQ, this is the first version of a somewhat more comprehensive guide. NOTE: Contains information that will need updating! ============== 2.0 PURPOSE OF FAQ ============== The FAQ is designed to cover the major aspects of Star Wars Racer Arcade. It includes guides for each course, an overview of the control mechanism and brief descriptions on each playable character. It also provides tips for improving lap/course times and information on the game's website and internet ranking. ============ 3.0 INTRODUCTION ============ Star Wars Racer Arcade is based upon the famous podracing scene from Episode 1: The Phantom Menace where Anakin defeats Sebulba to win the Boonta Classic. To coincide with the movie's highly anticipated release in 1999, a home version for the N64 and PC was produced by Lucasarts. Choosing from a variety of podracers including Anakin, Sebulba and Aldar Beedo, your task was to race in over 20 courses to win prize money. The PC version was also ported over to the Dreamcast console in early 2000. Although criticised for being a simplistic Wipeout clone, the game was praised for its sensation of speed and excellent track design. I first heard about Star Wars Racer Arcade in August 1999 through a now-defunct website called www.time-extended.com. They had managed to obtain a movie of what is now the game's introduction sequence. It was originally shown at a Japanese coin-op event in order to drum up publicity. Although short in length, the sequence was impressive enough to catch my attention. I also learned that the game was being produced by Sega R&D #5 (now Sega Rosso), also responsible for Star Wars Trilogy Arcade in 1998. Throughout late 1999 and early 2000, Sega continued to tease pundits by releasing photographs of the game via the gaming press and various internet sights. It all came to a head in early 2000 when a videotape preview of the game was shown at London's ATEI (Amusement Trades Exhibition International). Eventually the game was unveiled at Japan's AOU2000 show. The first thing that strikes you about Star Wars Racer Arcade are the visuals. Running at a consistent 60 fps, the game boasts graphics similar to those found on top range PCs. The pods themselves have been re-designed in high resolution and are packed with incredible detail. Backgrounds, although clear and crisp, do seem rough around the edges and are fairly bland at times. However the most important aspect of Star Wars Racer Arcade is the unique control system. In order to create a more immersive experience, the pods are controlled by two analogue throttle sticks. Pulling one throttle back will enable the pod to take corners while keeping both throttles forward allows full acceleration. It works remarkably well and gives the impression you're actually racing something out of a sci-fi movie as opposed to a bog-standard vehicle. However controlling the pod takes a while getting used to, so be prepared to practise!! Along with the throttle sticks, there's a large blue button used for turbo boosting. When pressed, an impressive motion-blur effect is produced and pod acceleration dramatically increases, allowing you to reach speeds exceeding 900 kph!!! Boosts are restricted to three per race meaning you'll have to incorporate strategy in their use. An Air Brake is also mounted on the right throttle, but as most deceleration is done via the throttle sticks, use is limited. Star Wars Racer Arcade comes in two cabinets - Twin Type and Deluxe. The Deluxe version is designed in the style of Anakin's pod while the Twin-Type has two standard seats (in the colours of Anakin & Sebulba). Although the Twin-Type has less appeal, the graphics are smoother than on the Deluxe machines. This is down to the type of screen used for each version. The game is powered by Sega's HIKARU board, a complex piece of hardware with a double-CPU offering enhanced technology of the popular NAOMI board. It has also been used to run Planet Harrier (sequel to Space Harrier), NASCAR Arcade and Brave Firefighters. Originally codenamed SK-V, high development costs have restricted its widespread use. With the advent of Sega's NAOMI 2 and the upcoming TriForce and Chihiro boards (offering more power at lower costs), HIKARU is unlikely to be used again. ============= 4.0 GAME OVERVIEW ============= The object of the game is simple: finish the course in the fastest time possible. Each time a lap is completed, you're awarded a time extension. Fail to complete a lap before the time runs out and it's Game Over. You have a choice of 4 circuits: Tatooine Bantha Tracks (Easy), Etti IV (Normal), Malastare (Hard) or Tattoine Boonta Classic (Expert). There's an initial choice of 2 podracers: the young hero Anakin Skywalker or the corrupt reigning champion Sebulba. After a while the remaining podracers, Gasgano and Ben Quadrinaros, are unlocked. Each character has their own unique racing style based on speed, acceleration, control and strength. The one-player game pits you against 12 other podracers. Get a fast enough time and you can register it on the ranking board. There are three sorts of times: overall best times, overall best time for each character and best lap. * To get on the board you need to be faster than the current 10 best times displayed. * For best lap, beat the fastest lap time shown on the demo screen. * To get the best time for a character, beat the times shown on the Character Select screen. If you finish any course in at least 3rd place, you'll receive a password. You can then use it to register your time on the internet ranking at www.sega.jp/racer (see Section 17.0 for more info). If you have the Twin-Type or linked Deluxe machines in your local arcade, up to 4 human players can compete against each other in VS play. Each player will need to enter their initials after selecting their character so they can be identified from the CPU racers. As with nearly every Sega driving game since Daytona USA, races are kept close by increasing the top speed and acceleration of any player who isn't in 1st place. This helps level out the playing field, reducing the chance of being overlapped by more experienced players. ================= 5.0 CONTROL MECHANISM ================= 5.1 Throttle Sticks --------------- The throttle sticks are analogue meaning speed and acceleration are regulated by how far they're moved. For instance, keeping both throttles at the halfway mark will cap your top speed while pushing them fully forward to MAX enables top acceleration. This is done by the use of potentiometers which varies the voltage level depending on how far the throttle is pushed. It's used to simulate the fuel flow which increases during acceleration and decreases when slowing. Each throttle stick controls one of the pod's two engines*. Easing one throttle back while keeping the other forward steers the pod. By reducing the power in one engine so it differs from the other, your pod will turn. It takes a while to get used to controlling speed and handling with the same peripheral, but keep practising and your efforts will be rewarded. An important technique to use when cornering is COUNTER-STEERING. During a corner, ease the throttle back a short distance, then forward again to keep your speed up and avoid crashing. Think along the same lines of counter-steering in Sega Rally when you steer left and right to avoid crashing during a slide. Avoid pulling back too far as you'll end having to 'swim' the pod out of trouble with both throttles. Similarly, don't push the throttle too far forward either; you may crash or scrape the edge. Counter-steering takes a lot of practice to perfect, but persevere and you'll see the results. Another vital technique in Star Wars Racer Arcade is AIRBORNE POWERSLIDING. Akin to sliding cars on Sega Rally, a similar thing can be done with the pods. Pull back on the throttle to place the pod at an angle, hesitate for a split second, then carefully ease it forward. If done correctly you'll see the speedometer stop for a moment while the pod slides before fluctuating again. * Ben Quadrinaros has four engines so each throttle stick controls two of his engines. 5.2 Air Brake --------- The air brake reduces speed without having to turn. It's used mainly to stop your pod rearing other racers. However you may need it with Ben to avoid hitting the wall on sharp corners. It should also be used if you misjudge a turn. 5.3 Turbo Boost ------------ When executed, speed and acceleration are dramatically increased. Actual acceleration rate and top speed depend on which pod you're using. Controlling the pod becomes much harder, so bear this in mind when turning. Your engines also get very hot and will sustain more damage should you crash. The boost button remains depressed until your speed returns to normal. There are only 3 boosts per race so you'll have to inject some strategy into their use. ================= 6.0 ON-SCREEN SYMBOLS ================= 6.1 Speedometer (Bottom Right) -------------------------- Self explanatory - shows pod speed in kph. 6.2 Tachometer (Bottom Right) ------------------------- Measures speed and acceleration rate. Acceleration and speed are indicated by the circular red/white line. During a boost, it continues past your normal top speed mark into the turbo section (marked out by a red underline). If one of your engines starts smoking, a white symbol appears in the middle of the tachometer. 6.3 Engine Symbol (Bottom Left) --------------------------- Indicates engine condition. While it remains dormant, your pod functions normally. Crash a few times and the symbol begins to flash yellow. If one of your engines starts smoking, it turns red. Engines repair themselves in time, provided you don't crash again!! NOTE: A smoking engine will not function properly until it's repaired!! ========== 7.0 CHARACTERS ========== NOTE: Turning, Top Speed, Acceleration and Strength are based upon the stats during the Character Select Screen along with my own personal experience. 7.1 Anakin Skywalker ---------------- Turning: 7/10 Top Speed: 10/10 Acceleration: 6/10 Strength: 7/10 Anakin has constructed his pod with one clear objective: SPEED!! Reaching over 930 kph during a boost, he's well suited to the open planes of Tatooine. However slow acceleration makes it difficult to maintain normal high speeds. Anakin handles fairly well although the pod can be hard to control during boosts and the cockpit does swing about during turns. 7.2 Sebulba ------- Turning: 6/10 Top Speed: 7/10 Acceleration: 10/10 Strength: 8/10 A scoundrel he may but Sebulba is, in my opinion, the best character for the Tatooine courses. Excellent acceleration out of turns, plus the best normal top speed in the game make him my preferred choice. Another asset is his robust design, allowing fast recovery from scrapes and collisions. However, weak handling means he's not suitable for the technical courses of Etti IV and Malastare. Sebulba's craft also has average boost speed so you need good racing skills to achieve results. 7.3 Ben Quadrinaros (Time Release) ------------------------------ Turning: 5/10 Top Speed: 9/10 Acceleration: 8/10 Strength: 7/10 To compete in this deadly sport, Ben has hired a pod that's got one thing above all else: POWER!!. With four engines he excels in both speed and acceleration, with the ability to maintain a fast pace even on corners!! However as the pod's deceleration rate is very low, it makes turning difficult. You need to corner much earlier to avoid scraping the sides. Although tough to master, Ben can be used effectively on both Tatooine Courses and Etti IV. 7.4 Gasgano (Time Release) ---------------------- Turning: 10/10 Top Speed: 6/10 Acceleration: 7/10 Strength: 8/10 With its distinct whistling sound, the muti-limbed Gasgano has designed a pod that's perfect for racing technical circuits. Unsurpassed handling allows him to take even the most treacherous corner effectively. A small cockpit also gives Gasgano the ability to squeeze past the competition. A great choice for Malastare and EttiIV but leave him in the pit when racing on Tatooine!! 7.5 Character Release System ------------------------ Gasgano is released after the machine has registered 700 (!!) plays and Ben becomes available after the Tatooine Boonta Classic course has been cleared 50 times. Hopefully your machine has been around long enough so all characters can be used. If you play on linked Deluxe or Twin-Type machines, Ben and Gasgano will only be released on the machine/side which has clocked up the required number of plays. 7.6 Other Racers ------------ * ALDAR BEEDO (Wide Blue Pod): The CPU front runner alongside the four playable characters. He represents both an opportunity and obstacle. With the widest pod he's the most likely candidate for 'bumping' you on a course (see section 9.0 for more info). However get stuck behind him and you'll have trouble overtaking. * ARK "BUMPY" ROOSE * BOLES ROOR * CLEGG HOLDFAST * DUD BOLT * EBE ENDOCOOT * ELAN MAK * MARS GUO * MAWHONIC * NEVA KEE * ODY MANDRELL * RATTS TYRELL * TEEMTO PAGALIES * WAN SANDAGE For background information on each racers, check out the GLOSSARY section at www.sega.jp/racer. You will need to have at least. Ver. 3 of Macromedia Flash on your computer. Alternatively you can view the GLOSSARY using a Dreamcast with its Internet Browser. Be warned though, on a TV screen it's quite hard to read small fonts so use the ZOOM feature. =================== 8.0 BLOWING UP CPU PODS =================== You may have probably noticed that some pods explode during the race. Well, here's how it happens - with the exception of the four playable characters, each time a CPU pod gets involved in a collision, an engine begins to smoke. Once thick black smoke appears, just one more collision will cause the engine to explode, blowing up the whole pod. If you want to blow up a CPU pod, try bumping it from the side as ramming it from behind causes you to slow down. Also avoid destroying them in narrow canyons as the debris can bring you to a dead halt!! To conclude, blowing up pods is best left for VS mode. However you may want to destroy Aldar Beedo if necessary as his wide pod can cause problems. ======= 9.0 BUMPING ======= Easily overlooked, this unorthodox strategy holds the key to record times. Being reared by a CPU pod can reduce lap times by up to 0.5 seconds!! To determine when a pod is about to overtake, you need to listen out for the sound of approaching engines. Just when a pod attempts to get past, quickly steer in front of them for a nudge of extra speed. Try to learn the race patterns of CPU pods so you can get bumped as often as possible. BE CAREFUL WHEN GETTING 'BUMPED' ON NARROW SECTIONS AS YOU'LL NEED QUICK REACTIONS TO AVOID HITTING THE WALL!!! TOP TIP: Here's some advice to help take full advantage of 'bumping'. This strategy requires you to have at least two linked Deluxe or Twin Type machines with only ONE person playing. Ask a friend to watch the screen on the vacant cabinet as it follows you throughout the race. Get them to warn you when a pod is about to overtake. It's just a shame that a rear view wasn't included so this technique could be fully exploited!! Major 'bump' points will be listed in the guides for each track. (Thanks to Playmaster Namesis for this contribution) ============= 10.0 GENERAL HINTS ============= * Learn how to use the controls effectively and memorise the courses. Don't expect spectacular times on your first attempts. * Try keeping your pod as straight as possible. Keep turning angles at a minimum to avoid speed loss. * Avoid rearing CPU pods. If you detect a collision, squeeze the air brake slightly!! * Study the race patterns of CPU pods to determine the best spot to get bumped. * Don't use Ben on your first attempts. Gain some experience with the other pod racers before trying him out. * Make each play count!! Even if you mess up, try experimenting with corners and race lines to see I f you can get better results. ===== 11.0 VIEWS ===== There are two views available in this game. Driver's View is the default selection and places the camera in front of the cockpit. Third Person View is obtained by pressing the START button at the beginning of a race. It positions the camera a short distance behind your pod. I find the Third Person View the best as I can turn better when the whole pod is visible. However other players have gained good results using Driver's View, plus you do get a better sensation of speed. PS Try not to switch views during the race as it can disorientate. ========== 12.0 JUMP START ========== Before the start of a race, pull both throttles fully back to MIN. At the very moment Fode & Beed (announcer) shout "GO", slam both levers fully forward to MAX! When done successfully the screen blurs and your pod flies off the starting line, accelerating rapidly. It's very easy to pull off and absolutely essential for good course times!! ==================================== 13.0 TATOOINE: BANTHA TRACKS GUIDE (Easy) ==================================== Basking in the heat of Tatooine's twin suns, Bantha Tracks is the perfect course for honing your pod skills. A sun-drenched speedway, the only hazards are the narrow canyon and subsequent arches. However negotiating them soon becomes second nature after a few races. BEST RACERS: If you want course times below the 2.59 mark, then Sebulba is the popular choice due to his excellent acceleration out of the turns. But he's not necessarily the best: two master players have managed to get the best times on the internet ranking using Ben Quadrinaros. One person has even managed to get below 2.58 with Anakin!! Spectacular results (with Ben & Anakin) come from excellent racing skills, abusing ALL the main 'bump' points and taking full advantage of their boosting speed. As for Gasgano, he's best left in the pit if you're looking for good times, however beginners would do well to choose him as steering is much easier. TIPS: To get a time BELOW 2.58.5xx, the trick is to use your boost on the 1st, 3rd and 4th laps. The reason is this: your first lap is the slowest even with the Jump-Start. Using the boost won't just lower your time, it will, and this is VERY important, GET YOU CLEAR OF THE OTHER RACERS!!! When you start the second lap, you will be going faster anyway and most traffic will be behind you, so a boost isn't necessary. 13.1 Starting Out (First Lap Only) ----------------------------- Jump-Start off the grid. Keep your pod straight for maximum speed until you approach the first turn. 13.2 First Turn ---------- As the first corner approaches, gradually turn left by slowly pulling back the left throttle. Perform your turn so the pod is hugging the wall. You may need to counter-steer a few times to get round the bend. After passing the turn, push the left throttle fully forward to straighten out. If this is Lap 1, hit the boost the moment you've straightened out. This will enable you to clear most of the traffic before you enter the Left-Right Turn. With Gasgano, you'll still face heavy traffic with or without a boost, so proceed carefully. NOTE: On your second lap with Anakin, Ben and Sebulba, you may wish to fly closer to the left edge for a bump from the 2nd place racer. Now after gaining some speed, VERY GENTLY begin to steer your pod in a diagonal direction towards the Left-Right Turn. You will need to be wary of the other racers at this point as some may be approaching the bend in the same way. If necessary, steer the pod carefully to the right to avoid any collisions. 13.3 Left-Right Turn --------------- You will need to take the first bend early as it's fairly sharp. On approach, begin pulling back on the left throttle. Use the shadow of the right bluff as a cue for starting the turn. Again take the corner so your pod hugs the apex. As you pass the first corner, head towards the second bend in a slightly diagonal direction. Then start pulling back on the right throttle lever to take the next turn early and hug the wall. The moment the pod clears the turn, push both levers forward to straighten out. On the 3rd/4th laps, if you're in 1st/2nd place, boost the moment you clear the turn. If there are numerous racers ahead, save your boost for the Arches instead. NOTE: If necessary, take the second corner slightly wider to improve the chances of receiving a bump from a CPU pod. 13.4 Plane ----- NOTE: A good indicator of a fast lap is dropping down onto the plane when the lap timer hits 22 secs (first lap) and 21 secs (other laps) with Sebulba. For Anakin and Ben about 23 (first lap) and 21 (other laps) and Gasgano, around 24 (first) and 22 (other laps). After the drop, straighten out and line up with the entrance to the canyon. You will need to be very wary of the other racers battling for position. Enter the canyon from the middle of the entrance, keeping away from the sides. If there's a collision, at least you'll be inside the canyon and not splattered against the cliff face outside!! 13.5 Canyon ------ BE VERY CAREFUL INSIDE THE CANYON!! THE PASSAGE IS EXTREMELY NARROW SO TIME YOUR TURNS WITH THE UTMOST PRECISION!! Once inside the canyon, position the pod so you are next to the right wall. Now as you approach the long turn (use the rock sticking out on the right as an indicator), gently begin pulling back on the left throttle so you take the turn with the pod hugging the wall. You will need to counter-steer CAREFULLY to avoid hitting the rock face. Now the MOMENT you pass the apex, pull back VERY SLIGHTLY on the right throttle to head towards the exit near the right wall. Now straighten yourself out as much as possible to leave the canyon heading to the left. There's a good chance that you'll get bumped out of the canyon by the CPU racers, so good control is essential! 13.6 Arches ------ On the 3rd & 4th lap, if you haven't boosted already, then do it now. Head diagonally left and counter-steer carefully to stay low in the turn and maintain speed. Once you pass the apex, ease the throttle forward to leave the arches from the right side in a straight(ish) line. NOTE: It's important to stay low on your first and second laps to get bumped by CPU pods. As you head up the straight, watch out for the other CPU racers as they have a tendency to steer directly in front of you, causing major headaches!! Try keeping straight as possible to take full advantage of any boost. ======================================= 14.0 ETTI IV: SMUGGLER'S COVE GUIDE (Normal) ======================================= Lying over shallow seas, this wealthy planet hosts a technical track aimed at more experienced players. With tight bends and a vicious spoon curve, the emphasis is more on control and turning skills than speed. Tattoine it certainly ain't!!! Although less intimidating than swervy-curvy Malastare, Smuggler's Cove still provides a worthy challenge to even the most hardened podracer. BEST RACERS: In my opinion, Gasgano (even though I used Ben for my fastest time). He gets my vote for his pod's easy control and excellent turning ability; essential for staying low on those turns. Ben, although with risible handling does decelerate less on corners making him my second choice. My fastest time was the result of being bumped numerous times by the CPU racers along with some PRECISE TURNING! Ben does take more effort to use, but persevere and you may find him becoming your preferred choice. If Gasgano or Ben aren't yet released on your machine, my advice would be to pick Anakin as he has slightly better handling than Sebulba. TIPS: It's vital to stay low during the first lap of the course. This enables you to get past the other CPU racers so you can race ahead and avoid potential collisions. Also make sure you get 'bumped' by a CPU racer on the second and third laps, so you stand a good chance of getting a time below 3.10 secs (Ben/Gasgano). 14.1 Starting Out (First Lap Only) ----------------------------- After Jump-Starting, keep the pod straight for about 2 seconds before you begin turning for the First Corner. NOTE: If you aren't using Gasgano, I suggest you boost just before you reach the first corner. This is so you can gain 1st place before entering the horseshoe curve (and avoid collisions within it). With Gasgano, you can reach 1st place normally by staying low, so save the boost for later. 14.2 First Corner ------------ Unless it's the first lap, you should approach this corner wide. Gradually steer your pod into the turn and hug the apex by counter-steering carefully. Follow the turn through and then straighten out, keeping as close to the fence as possible. This will enable you to sneak past the CPU racers as they stay wide throughout. NOTE: On the first lap racing as Ben, you must approach the opening bend of the Horseshoe Curve as wide as possible. This is to give yourself enough steering room inside the curve. After clearing the First Corner, begin heading right, but be careful of the other racers nearby. Then on approach, pull the left lever fully back to cut the apex and turn sharply. 14.3 Horseshoe Curve --------------- WARNING: ON THE FIRST LAP WITH ANAKIN, SEBULBA OR BEN, YOUR CRAFT WILL BE TRAVELLING AT HIGH SPEEDS BECAUSE OF THE BOOST YOU JUST USED. THEREFORE IT'S ESSENTIAL YOU TAKE EXTRA CARE WHEN TURNING!! As you approach the opening turn, slowly pull back on the left throttle to stay low during the start. You may need to counter-steer once or twice to maintain your position. The moment you pass the apex, straighten out towards the mid-section and carefully pull back the right throttle to hug the fence during this tight bend. Once the apex of the closing turn is visible, pull the left throttle back about a 1/3 of the way and then begin counter-steering to 'slide' the pod into the straight. If this is the 2nd/3rd lap (or 1st with Gasgano), keep your pod near the left-centre of the track as you move into the straight. This helps prevent CPU pods from scraping past and causing problems later on. Instead your craft will probably be reared from behind. If this happens on the 3rd lap, hit the boost button the moment you're bumped. 14.4 First Tunnel ------------ Stay low during the start of the opening turn (counter-steering if necessary), then cut the apex to head up the right path, staying close to the left-hand side. After leaving the tunnel, keep your pod parallel to the left crash barrier. 14.5 Second Tunnel ------------- After entering the tunnel, slowly pull back the left throttle to gradually steer your pod into the turn. If done correctly, you should only need to counter-steer a few times to stay low before the apex. Once you clear the apex, straighten out and head towards the right. On the outside, counter-steer the left throttle once or twice so you end up parallel to the fence. 14.6 Spoon Curve ----------- Begin steering early to keep your turning angle low on this opening sharp bend. Cut the apex, then counter-steer the left throttle so you head towards the curve in a straight line. Just before heading low into the curve, pull the right throttle back 1/3 of the way to slant the pod at a 35 degree angle. Now carefully counter-steer the pod around the curve until you begin heading downwards. Begin steering left to cut the apex of the closing turn, heading towards the right side. Once again, pull back gently on the right throttle to make yourself parallel to the right fence. NOTE: After you begin heading downwards off the curve, make sure to steer left as quickly as possible especially during the 1st & 2nd laps. This is because CPU racers will be trying to barge past, so blocking their path will earn you an extra boost when they ram you. It will also avoid potential collisions on the final bend. 14.7 Final Bend ---------- Start turning early to gradually steer your pod into the turn. Stay as close to the fence as possible to stop the CPU racers from scraping past. Counter-steer a few times until you pass the apex and then straighten out, heading past the Checkpoint towards the right fence. If this is your 1st or 2nd lap, carefully pull back the left throttle to remain close to the left fence. This'll enable you to get 'bumped' by a CPU racer before you head towards the right fence. You might also want to stay left on the 3rd lap with Sebulba & Anakin for the same reason. ========================================== 15.0 MALASTARE: PIXELITO CHALLENGE GUIDE (Hard) ========================================== Set on Sebulba's home planet, this roller coaster ride isn't for the faint-hearted!! Making EttiIV look like a stroll in the park, Pixelito Challenge is the ultimate technical circuit. Speed freaks and rookies need not apply, only skill and experience can conquer this baby!! BEST RACERS: For me, Gasgano. Excellent turning capabilities allow him to hug those tight bends like no-one else. But on the internet ranking, the top times were gained using Anakin Skywalker! I can manage about 2.38.3xx with him by taking full advantage of bumping and his excellent boost speed. Another player even managed to get below 2.37 with Sebulba (don't ask me how though)! Ben can be also be used with due care (and the air-brake), but don't expect anything remarkable. TIPS: As with EttiIV, the trick is get past the CPU racers at the start of the race to avoid potential collisions later on. It's also imperative that, for times below 2.38, you get bumped at least twice during the race and stay as low as possible during corners. 15.1 Starting Out (First Lap Only) ----------------------------- After Jump-Starting, keep the pod straight for about a second before you begin turning for the First Corner. ANAKIN NOTE: I gained my fastest Anakin time by boosting just before the First Corner. I did it to get ahead of the CPU pods before entering the straight AND to use up the remaining speed before turning again (better handling). Be warned though, this is a RISKY STRATEGY as you can collide with CPU racers on the Second Turn!! You can also try this with Sebulba too. 15.2 First Corner ------------ Unless it's your first lap, approach this corner wide. Gradually steer into the turn to cut the apex and keep straight as possible. 15.3 Second Turn ----------- NOTE: This is quite a long turn so steer carefully to avoid scraping the wall. Almost immediately after clearing the first turn, slowly ease back on the left throttle to swing the pod into the next turn. Hug the wall as close as possible by slowly pulling the left throttle fully back. Counter-steer by pushing the throttle slightly forward if you think you might scrape the side. The moment you clear the turn, straighten out and gradually head right. On laps 1-3, keep left a bit longer after leaving the turn to catch a bump from the CPU pods. For laps 1 & 3, hit the boost button the MOMENT you're reared (unless you did it earlier with Anakin)! This is especially important on Lap 1 as you'll need to reach first place in order to avoid traffic later on. If you boosted with Anakin/Sebulba just before the First Turn, you'll need to pull the left throttle fully back in order to complete the turn without hitting the side. On Lap 1, you MUST head right after passing the apex to avoid possible collisions and reach 1st place. 15.4 Straight -------- Once you're close to the right side , pull back gently on the left throttle to steer you pod parallel to the wall. Stay close to the wall throughout the straight, especially on the first lap as you'll need to clear all the traffic before the next turn. If this is your second lap, stay near the left-centre of the course to block CPU racers and get an extra boost before gradually heading to the right. 15.5 Third Turn ---------- Easiest turn on the course, remember to steer early to keep your turning angle low. Once passed the apex, straighten out towards the right of the track. 15.6 Fourth Turn ----------- Steer into the turn early and counter-steer gently to hug the wall (you might need to brake when using Ben) and stay low. As soon as the turn ends, head towards the right wall along the short straight. 15.7 S-Bend ------ Take the opening bend by steering to the left early. Once inside the turn, quickly pull back on the other throttle to veer right. Straighten the pod out as much as possible and proceed towards the mid-section. Keep steering at a minimum to avoid speed loss. Head slightly to the right so you just miss the mid-section apex, then carefully steer left to enter the tunnel near the side. If you're using Ben, give the air-brake a quick squeeze during the turn in order to cut your speed and steer the pod effectively. 15.8 Tunnel ------ About 1/2 second after entering the tunnel, ease back on the right throttle to steer into the turn. Counter-steer carefully to follow the corner all the way around to the small straight. Stay low throughout, then begin steering right just before reaching the next turn. WARNING: THIS TURN IS ONE OF THE MOST DEMANDING IN THE GAME. YOU'RE BLIND UNTIL THE VERY END SO EXCELLENT COUNTER-STEERING SKILLS ARE ESSENTIAL TO AVOIDING SCRAPING THE WALL!! After joining onto the turn, you will need to counter-steer quite rapidly to stay low throughout. The MOMENT the turn ends, steer your pod away from the side. 15.9 Hairpin Corner -------------- WARNING: IN MY OPINION, THIS IS THE MOST BRUTAL AND DIFFICULT TURN IN THE WHOLE GAME!! YOU WILL NEED TO PULL BACK FULLY ON THE THROTTLE STICK TO GET THE POD AROUND THE CORNER. TIMING IS ESSENTIAL AS SPEED LOSS IS DRAMATIC!!! JUST before reaching the next turn, pull the left throttle fully back to stay low on this turn. Once you see the next tunnel, straighten out immediately to head diagonally towards the metal ramp. If you pull back too late, you may collide with the right wall so quickly squeeze the air-brake if needed. With Ben, squeeze the air-brake slightly during this turn to avoid scraping into the side. 15.10 Ramp ---- Head up the ramp, staying close to the wall. This will prevent you scraping your pod on the left edge. Once you're near the left turn, steer your pod off the edge to cut the apex of the next turn. 15.11 Left-Right Turn --------------- This is a fast left-right turn so steer quickly to avoid excessive speed loss. Cut the apex of the first turn, then pull back the right throttle to quickly cut the apex of the second turn. Head right, then pull the left throttle gently to get parallel with the wall after passing the line. On Laps 1 & 2 after cutting the apex of the second turn, steer the pod into the right-centre of the track. This will give you a bump from the 2nd place racer and prevent them from taking the lead. It also applies to Anakin/Sebulba on Lap 3 too (I suggest you boost after any bump). ======================================= 16.0 TATOOINE: BOONTA CLASSIC GUIDE (Expert) ======================================= Held near Mos Espa on Boonta Eve and sponsored by Jabba the Hut, this course represents the pinnacle of podracing! Er...well to be completely honest, it's not really that difficult! Essentially an extended version of Bantha Tracks, Boonta Classic is a lot easier to complete than EttiIV & Malastare. However it's the most enjoyable course in the game with its dark caverns and narrow canyons. Plus you get to re-enact that famous scene from the movie!! BEST RACERS: In a nutshell, Sebulba. Superior acceleration and normal top speed make him the expert's choice. He can also exploit the 'bump' factor better than anyone else because of his ability to stay in pole position throughout the course. Couple this with good racing skills and times below 4.37 become possible. I can manage around 4.40.7xx with Anakin and Ben, making them my joint second choice. Gasgano really isn't at home here so I would only use him for fun or VS play. TIPS: Boost after the first turn so you reach the canyon before the CPU racers and avoid collisions. You will then need to get bumped as many times as possible during the first lap for a decent time. 16.1 Starting Out (First Lap) ------------------------- Use the JUMP START to get off the mark quickly. Begin steering left after 1.5 seconds of acceleration to take the First Turn. 16.2 First Turn ---------- Perform your turn so the pod is hugging the wall. You will need to counter-steer a few times to get round the bend. After passing the turn, push the left throttle fully forward to straighten out. If this is your first lap, hit the boost THE MOMENT your pod clears the turn. Now keep the pod straight to approach the Long Second Turn in a diagonal direction. SEBULBA NOTE: If this is your last lap, you may want to stay left after clearing the turn as Anakin usually bumps you. 16.3 Long Second Turn ---------------- As you approach, pull back on the right throttle so the pod is positioned at an angle to the wall. Once the pod is correctly positioned, counter-steer through the turn. The MOMENT you clear the apex, straighten the pod. ANAKIN & BEN NOTE: On Lap 1, you should be able to reach 1st place before the Third Turn. 16.4 Third Turn ---------- Start turning very early by gradually pulling back on the left throttle. Once you clear the apex, counter-steer to follow the turn so you come out parallel to the left wall. If this is your first lap, it's especially important to stay close to the left wall as this is the perfect place to get 'bumped' by CPU Pods. 16.5 Plane ----- SEBULBA NOTE: You may know you need to get bumped by Aldar Beedo so you can reach the Canyon before Anakin, but did you know you can get bumped twice? By performing the boost on the first lap slightly later, you will get bumped slightly as you leave the third turn. Then as you drop onto the plane, Aldar will follow you down, rearing your pod with great impact. This can knock your speed up to 730 kph!!!! After dropping down, steer your pod towards the centre of the Canyon entrance. If another racer is directly in front near the entrance, squeeze the air brake VERY SLIGHTLY to prevent a heavy collision and even more speed loss. ANOTHER SEBULBA NOTE: If Anakin is close before you enter the Canyon, head SLIGHTLY to the right so his pod bumps you gently. 16.6 Canyon ------ Once inside the canyon, you will need to hug the left wall as close as possible for minimum speed loss during the long turn. Do this by performing careful counter-steers with the left throttle. Be extremely careful as other racers could be taking the turn in the same way. If necessary, squeeze the air brake slightly to avoid collisions. Now the MOMENT the canyon winds sharply to the right, pull back on the right throttle to just skim the right wall. Then quickly straighten for a moment before easing back the left throttle so you can leave the canyon from the left side. Throughout the canyon, use your pod to block CPU racers from passing. However prepare to turn quickly if you get 'bumped' to avoid hitting the wall. 16.7 Arches ------ After leaving the Canyon, slowly head left. If this is your 2nd or 3rd lap, hit the boost. Be wary of other racers and steer away from them if necessary so you don't collide. Once you've dropped down, position your pod towards the left hand side so you go under the arches nearest the wall. Keep to the left of each arch (careful not to scrape the sides) and your pod straight as possible. After leaving the second arch, steer slightly right and head towards the next arch. Carefully pull back the left throttle to hug the side of the arch, head straight for a SPLIT second, then steer your pod far left towards the next arch. Be warned, speed loss is severe so make turning as gradual as possible. Staying close to the left side, there are now two choices. For beginners I suggest you head underneath the next arch staying to the left. Experts however can slide their pod through the small gap between the arch and the wall. Do this by pulling back the right throttle so the pod is facing the wall at an angle, then VERY CAREFULLY counter-steer it through the gap. 16.8 Tunnel ------ Once inside the tunnel, you will need to turn VERY CAREFULLY by easing the right throttle back and counter-steering around the apex for minimum speed loss. Try to keep your pod over the white surface in the tunnel and use it as a guide for turning. Again be very careful as other racers will attempt to force their way past, knocking your pod towards the side. Once you've passed the apex, straighten out and exit the tunnel from the far left into the Dark Cavern. SEBULBA NOTE: On your first lap, stay VERY low around the apex so you can get bumped by Anakin. Block him from passing as much as you can so your pod will be bumped into the cavern quickly. 16.9 Dark Cavern -----------
Head towards the right side of the rock pillar. Once you pass it, head slightly right to avoid the other pillars and then straighten out (so you pass between them). 16.10 Raised Turn ----------- Before exiting the cavern, begin pulling back the left throttle to take this turn early. Counter-steer your from wide to low, leaving a small distance between yourself and the left cliff. You should be heading directly towards the sharp canyon turn once you clear the apex. NOTE: If other racers are close behind, try taking this turn wide in an attempt to get bumped into the Sharp Canyon Turn. 16.11 Sharp Canyon Turn ----------------- WARNING: THE CANYON IS VERY NARROW SO GOOD CONTROL AND TURNING IS ESSENTIAL TO AVOID SCRAPES. Enter the canyon and begin steering carefully towards the right wall. Now staying in a straight line, THE MOMENT you clear the apex turn sharply to the left. The right side of your pod will collide with the wall, but you will leave the turn quicker as opposed to steering early. SEBULBA NOTE (LAP 1): If Anakin is behind you at this stage, he will bump you into the canyon. Once it happens QUICKLY pull the left throttle to hit the side of your pod against the right wall and take the turn. Straight afterwards, quickly steer left. Anakin will bump you again as you leave. (Thanks to Humest for his contribution) 16.12 Rocky Planes ------------ The easiest, but the most important part of the race. Basically stay as straight as possible for maximum speed. Only steer the pod slightly to avoid collisions with the rocks or other racers (like ANAKIN and GASGANO!!!!!). Keep your pod in the centre of the track towards the checkpoint so you can take the First Turn effectively. =========================================== 17.0 INTERNET RANKINGS GUIDE (www.sega.jp/racer) =========================================== Sega have given players the opportunity to display best times on the RANKINGS section of their website. To qualify, you need to finish 3rd or higher on any course. After you've entered your initials, write down/memorise the password displayed on the screen. Now go to www.sega.jp/racer and enter the RANKING section. If you don't receive a password, then the URL function has been switched off. Ask the operator (nicely) to turn it back on. (Thanks to Bino for this information). You will need to receive a Confirmation Key (4 letter code) which enables you to enter the time. It is sent via e-mail, so make sure you have one available. Enter the same initials you used on the game along with your e-mail. Once it arrives, input your details on the form and that should be it. To register further times with that Key, you must enter the same initials (for the correct password) and keep to the same name. REMEMBER: Once you enter a fast time with that Key, slower times won't be accepted. To register best times for different racers, you'll need to gain another Key. I did this by entering different initials with the same e-mail address, ie DMX for 'RJAY63' and R63 for 'RJAY63 Goes Skiing'. =========== 18.0 IDEAL TIMES =========== The following times are a guide to what can be achieved with each racer on the 4 courses. Lap times are based around the use of the boost on Lap 1, 3 & 4. All times are heavily dependant on the number of bumps received from CPU racers. Hopefully after enough practice, you'll be able to reach these times and perhaps even surpass them!! 18.1 Tatooine: Bantha Tracks ----------------------- 1st Lap 2nd Lap 3rd Lap 4th Lap Total Time ~~~~~~~ ~~~~~~~ ~~~~~~~ ~~~~~~~ ~~~~~~~~~~ ANAKIN: 45.4xxx 46.2xx 43.8xx 43.8xx 2.59 - 3.00 SEBULBA: 44.8xx 44.xxx 43.5xx 43.5xx 2.58 - 2.59 GASGANO: 45.xxx 47.xxx 44.7xx 44.xxx 3.03 - 3.04 BEN: 45.xxx 44.xxx 43.4xx 43.5xx 2.58 - 2.59 18.2 Etti IV: Smuggler's Cove ------------------------ 1st Lap 2nd Lap 3rd Lap 4th Lap Total Time ~~~~~~~ ~~~~~~~ ~~~~~~~ ~~~~~~~ ~~~~~~~~~~ ANAKIN: 47.8xx 48.xxx 47.xxx 47.xxx 3.10 - 3.11 SEBULBA: 48.xx 48/49 47.5xx 47.5xx 3.11 - 3.12 GASGANO: 47.xxx 47.4xx 46.8xx 46.8xx 3.08 - 3.09 BEN: 47.5xx 47.xxx 46.7xx 46.8xx 3.08 - 3.09 18.3 Malastare: Pixelito Challenge ----------------------------- 1st Lap 2nd Lap 3rd Lap 4th Lap Total Time ~~~~~~~ ~~~~~~~ ~~~~~~~ ~~~~~~~ ~~~~~~~~~~ ANAKIN: 39.5xx 40.3xx 38.9xx 39.5xx 2.38 - 2.39 SEBULBA: 40.3xx 41.xx 39.5xx 39.7xx 2.41 - 2.42 GASGANO: 39.5xx 39.8xx 38.xxx 38.xxx 2.37 - 2.38 BEN: 41.xxx 42\43 41.xxx 40.xxx 2.44 - 2.45 18.4 Tatooine: Boonta Classic ------------------------ 1st Lap 2nd Lap 3rd Lap Total Time ~~~~~~~ ~~~~~~~ ~~~~~~~ ~~~~~~~~~~ ANAKIN: 1.34.7xx 1.33.4xx 1.33.xxx 4.40 - 4.41 SEBULBA: 1.32.4xx 1.31.8xx 1.31.8xx 4.36 - 4.37 GASGANO: 1.35.xxx 1.34.xxx 1.34.xxx 4.43 - 4.44 BEN: 1.33/1.34 1.33.4xx 1.33.xxx 4.40 - 4.41 ============ 19.0 RECORD TIMES ============ The following records were correct were on 30/7/02 at www.sega.jp/racer. I will list my best for each course along with the current record time. All record times are held by one person, so this part should really be called the Hideki Shibuya tribute section!! 19.1 Tattoine: Bantha Tracks ----------------------- My Best: 2.57.917 (Sebulba - RJAY63) Current Record: 2.54.714 (Ben - Hideki Shibuya) 19.2 Etti IV: Smuggler's Cove ------------------------ My Best: 3.08.083 (Ben - RJAY63) Current Record: 3.04.918 (Ben - Hideki Shibuya) 19.3 Malastare: Pixelito Challenge ----------------------------- My Best: 2.37.187 (Gasgano - RJAY63) Current Record: 2.32.567 (Anakin - Hideki Shibuya) 19.4 Tattoine: Boonta Classic ------------------------ My Best 4.35.980 (Sebulba - RJAY63) Current Record: 4.33.358 (Sebulba - Hideki Shibuya) Special mention for Kevin Morton (England) who got an excellent 4.35.376 (Sebulba) !! ================================== 20.0 INTERNET RANKINGS (Top 50 players) ================================== The official IR closed years ago along with the official web page. You can see the remains at http://web.archive.org/web/20031219000306/sega.jp/racer/index.html however the rankings are not present. Fortunately I copied those pages shortly before closure and have listed the Top 50 players for each course below. To the best of my knowledge there were no new records set before Sega closed the rankings. I should mention I 'exchanged' a few words with EXCHANGER back in 2004 on an Outrun 2 BBS and learned Hideki Shibuya did all his times in Driver's view! Apparently he also placed highly on the Initial D Ver 1 rankings. 20.1 Tattoine: Bantha Tracks (Beginner) ---------------------------------- RANK PLAYER COUNTRY INITIALS CHARACTER TIME 1 Hideki Shibuya Japan HDK BEN 2'54"714 2 Gustavo David Farias Argentina GDF BEN 2'55"750 3 Baudiffier France FRA BEN 2'56"247 4 mark Canada MAB ANAKIN 2'56"457 5 EXCHANGER Japan EXC SEBULBA 2'56"937 6 sega otaku cx Japan FMX SEBULBA 2'57"250 7 Darth TraV U.S.A. ZRO SEBULBA 2'57"428 8 yavvehotmailcom Sweden TUR SEBULBA 2'57"464 9 EMBRYOofEVIL U.S.A. EVL SEBULBA 2'57"507 10 KSA U.S.A. KEV SEBULBA 2'57"532 11 PlayMaster Namesis SEB Canada NAM SEBULBA 2'57"616 12 EMBRYOofEVIL U.S.A. EVL SEBULBA 2'57"642 13 EMBRYOofEVIL U.S.A. EVL SEBULBA 2'57"698 14 DarthTraV U.S.A. ZRO SEBULBA 2'57"721 15 KATOUNO Japan KAT SEBULBA 2'57"739 16 LUG Brazil LUG SEBULBA 2'57"819 17 Aaron Langston Drew U.S.A. ALD SEBULBA 2'57"874 18 mark Canada MAB GASGANO 2'57"895 19 RJAY63 England DMX SEBULBA 2'57"913 20 DARTHTRAVWOOPSEMBRYOHAHA U.S.A. ZRO SEBULBA 2'57"994 21 humest Singapore H.Z SEBULBA 2'58"000 22 Isaac Washington U.S.A. IDW SEBULBA 2'58"071 23 RLI XRF Japan RLI SEBULBA 2'58"121 24 mengerle Sweden AAM SEBULBA 2'58"159 25 Keven S Allen Argentina KEV SEBULBA 2'58"196 26 MESSAYE Other country MWG SEBULBA 2'58"269 27 Robert Sherman U.S.A. ROB SEBULBA 2'58"317 28 Synasp Taiwan SYN SEBULBA 2'58"336 29 RJAY63 Goes Sunbathing Argentina DMX BEN 2'58"339 30 XRF ITO Japan XRO SEBULBA 2'58"345 31 Bocken Sweden DIF SEBULBA 2'58"358 32 MMA Japan MMA SEBULBA 2'58"389 33 Jerome Marescaux France JMX SEBULBA 2'58"416 34 AZA Brazil AZA SEBULBA 2'58"432 35 TWISTED DEMON U.S.A. MFD SEBULBA 2'58"456 36 Peter Sweden PEZ SEBULBA 2'58"459 37 D Japan AKD SEBULBA 2'58"519 38 Wes Calvert Canada WES SEBULBA 2'58"526 39 PlayMaster Mickel Wong Canada DMX SEBULBA 2'58"531 40 Kim Garmark Norway FIN SEBULBA 2'58"545 41 Walker Chu Canada WAC SEBULBA 2'58"597 42 DAVIDE DEMARIE Italy DDD SEBULBA 2'58"601 43 Cesare Wonderboy Murra Italy SWB SEBULBA 2'58"618 44 DarthFunkPaPaTraV U.S.A. ZRO SEBULBA 2'58"630 45 Ryan Derham England RJD SEBULBA 2'58"636 46 Elmar South Africa ELY SEBULBA 2'58"650 47 MOONEYES Japan XYZ SEBULBA 2'58"658 48 Luiz Oswaldo Spain LUI SEBULBA 2'58"671 49 Eric Magini The Game Canada MNM SEBULBA 2'58"681 50 Mauro Zaccaria Italy MCZ SEBULBA 2'58"726 20.2 Etti IV: Smuggler's Cove (Normal) --------------------------------- RANK PLAYER COUNTRY INITIALS CHARACTER TIME 1 Hideki Shibuya Japan HDK BEN 3'04"918 2 EXCHANGER Japan EXC BEN 3'06"074 3 sega otaku cx Japan FMX BEN 3'06"275 4 Baudiffier France FRA GASGANO 3'07"529 5 KSA U.S.A. KEV GASGANO 3'07"568 6 Gustavo David Farias Argentina GDF GASGANO 3'07"622 7 RJAY63 England DMX BEN 3'08"053 8 Keven S Allen U.S.A. KEV GASGANO 3'08"484 9 nisepat Japan PAT GASGANO 3'08"675 10 Yasushi Watanabe Japan Y.W GASGANO 3'08"784 11 syu Singapore SYU GASGANO 3'08"960 12 PlayMaster Namesis GAS Canada NAM GASGANO 3'09"194 13 Cesare Wonderboy Murra Italy SWB GASGANO 3'09"253 14 KATOUNO Japan KAT GASGANO 3'09"766 15 humest Singapore H.Z BEN 3'10"019 16 Muppet Master Finland MAX GASGANO 3'10"327 17 MESSAYE Other country MWG GASGANO 3'10"452 18 Isaac Washington U.S.A. IDW GASGANO 3'10"500 19 PlayMaster Namesis GAS Canada NAM GASGANO 3'10"607 20 MMA Japan MMA GASGANO 3'10"704 21 Roger Christenson U.S.A. RNC GASGANO 3'10"809 22 Wes Calvert Canada WES GASGANO 3'10"912 23 TWISTED DEMON U.S.A. MFD SEBULBA 3'11"074 24 Roger Christenson U.S.A. RNC GASGANO 3'11"083 25 TWISTED DEMON U.S.A. MFD SEBULBA 3'11"196 26 Aaron Langston Drew U.S.A. ALD GASGANO 3'11"299 27 ILLUSIONZ U.S.A. IZZ BEN 3'11"637 28 Andrew Peddy U.S.A. ATP GASGANO 3'11"678 29 PlayMaster Namesis BEN Canada NAM BEN 3'11"682 30 jackson Singapore 666 BEN 3'11"687 31 Brad Wager U.S.A. BPW GASGANO 3'11"737 32 giannotti leonardo Argentina LEO GASGANO 3'11"763 33 Konsta Kekoni Finland KMK GASGANO 3'11"814 34 CHIHARU Japan AYA BEN 3'11"903 35 Gamedoctor U.S.A. FAB GASGANO 3'12"183 36 Jan Funck Germany RAF GASGANO 3'12"409 37 SEM ESQUIVEL U.S.A. SEM ANAKIN 3'12"550 38 Roger Christenson U.S.A. RNC GASGANO 3'12"560 39 Eric Magini Canada MNM GASGANO 3'12"638 40 Dmytro Kantala U.S.A. DRK BEN 3'12"682 41 Fox Mac Loud France FOX BEN 3'12"729 42 ASSISTENTEN Sweden DIF GASGANO 3'12"794 43 Ben T U.S.A. BEN GASGANO 3'12"859 44 Walker Chu Canada WAC BEN 3'12"970 45 Tony Taylor U.S.A. TTT GASGANO 3'12"998 46 PlayMaster Namesis ANI Canada NAM ANAKIN 3'13"072 47 Brian Keith Curry U.S.A. BKC GASGANO 3'13"091 48 Lance Horne U.S.A. LEH GASGANO 3'13"108 49 Bowen Craft U.S.A. BC. GASGANO 3'13"113 50 humest Singapore H.Z SEBULBA 3'13"162 20.3 Malastare: Pixelito Challenge (Hard) ------------------------------------ RANK PLAYER COUNTRY INITIALS CHARACTER TIME 1 Hideki Shibuya Japan HDK ANAKIN 2'32"567 2 MDL Master Dirk Langen Germany MDL ANAKIN 2'33"724 3 MDL Master Dirk Langen Germany MDL ANAKIN 2'33"990 4 MDL MASTER LANGEN Germany MDL SEBULBA 2'34"888 5 sega otaku cx Japan FMX GASGANO 2'35"707 6 KSA U.S.A. KEV GASGANO 2'36"046 7 RAG Spain RAG GASGANO 2'36"971 8 Baudiffier franck France FRA GASGANO 2'36"975 9 TWISTED DEMON U.S.A. MFD SEBULBA 2'36"991 10 EXCHANGER Japan EXC GASGANO 2'36"997 11 Baudiffier franck France FRA GASGANO 2'36"998 12 Baudiffier France FRA GASGANO 2'37"099 13 Keven S Allen U.S.A. KEV GASGANO 2'37"102 14 Brian Keith Curry U.S.A. BKC GASGANO 2'37"153 15 RJAY63 England DMX GASGANO 2'37"187 16 Peter Sweden PEZ GASGANO 2'37"298 17 TWISTED DEMON U.S.A. MFD SEBULBA 2'37"299 18 CHIHARU Japan AYA GASGANO 2'37"451 19 mark Canada MAB ANAKIN 2'37"464 20 JediMerc U.S.A. DAC GASGANO 2'37"791 21 PlayMaster Namesis GAS Canada NAM GASGANO 2'37"813 22 jacsn Singapore 666 GASGANO 2'38"030 23 RJAY63 Goes Skiing England R63 ANAKIN 2'38"179 24 Skip Todd U.S.A. SKP GASGANO 2'38"259 25 MESSAYE Other country MWG GASGANO 2'38"261 26 Fox Mac Loud France FOX GASGANO 2'38"285 27 HIROTAKA Japan HIR GASGANO 2'38"380 28 Michael James England MIK ANAKIN 2'38"391 29 Brady Goin U.S.A. BTG GASGANO 2'38"445 30 syu Singapore SYU GASGANO 2'38"571 31 Marcus Vnicius Argentina MKT GASGANO 2'38"664 32 Tetsushi YAMADA Japan TET ANAKIN 2'38"723 33 Christian Tapia Mexico CNT GASGANO 2'38"729 34 KATOUNO Japan KAT GASGANO 2'38"759 35 Mike Hartzell Argentina MIK GASGANO 2'38"818 36 Brad Wager U.S.A. BPW GASGANO 2'38"883 37 Timothy Kimball Argentina TIM GASGANO 2'38"954 38 Leo Moreno U.S.A. LEO GASGANO 2'39"335 39 Mark Kim U.S.A. A.F GASGANO 2'39"350 40 DAMIEN REYNOLDS Other country DAN GASGANO 2'39"512 41 Ben T U.S.A. BEN GASGANO 2'39"517 42 Naoto Yoshitomi Japan NAO ANAKIN 2'39"579 43 CIUBY Italy MAT GASGANO 2'39"613 44 Big bad voodoo daddy Thai JND GASGANO 2'39"734 45 Lance Edward Horne II U.S.A. LH2 ANAKIN 2'39"777 46 yavvehotmailcom Argentina TUR GASGANO 2'39"831 47 MOONEYES Japan XYZ GASGANO 2'39"836 48 Darth Football U.S.A. AKS GASGANO 2'39"912 49 SKY HongKong SKY GASGANO 2'39"978 50 PlayMaster Namesis ANI Canada NAM ANAKIN 2'40"029 20.4 Tattoine: Boonta Classic (Expert) --------------------------------- RANK PLAYER COUNTRY INITIALS CHARACTER TIME 1 Hideki Shibuya Japan HDK SEBULBA 4'33"358 2 sega otaku cx Japan FMX SEBULBA 4'33"953 3 EXCHANGER Japan EXC SEBULBA 4'33"960 4 KATOUNO Japan KAT SEBULBA 4'34"823 5 KSA U.S.A. KEV SEBULBA 4'35"202 6 Kevin Morton England KEV SEBULBA 4'35"376 7 Keven S Allen U.S.A. KEV SEBULBA 4'35"439 8 Fazball 1138 Japan POX SEBULBA 4'35"633 9 RJAY63 England DMX SEBULBA 4'35"980 10 humest Singapore H.Z SEBULBA 4'36"029 11 yavvehotmailcom Sweden TUR SEBULBA 4'36"168 12 jackson Singapore 666 SEBULBA 4'36"172 13 STEVE IRKLE CHUN U.S.A. MR2 SEBULBA 4'36"297 14 PlayMaster Namesis SEB Canada NAM SEBULBA 4'36"514 15 Fernando Lopez Mexico FER SEBULBA 4'36"539 16 Poul Madsen Denmark PMM SEBULBA 4'36"549 17 Seokjoo Choi R.O.K. CSJ SEBULBA 4'36"682 18 Chip Shepherd U.S.A. CHP SEBULBA 4'36"838 19 Baudiffier franck France FRA SEBULBA 4'36"954 20 PlayMaster Walker Chu Canada WAC SEBULBA 4'36"983 21 Baudiffier France FRA SEBULBA 4'37"085 22 Baudiffier franck France FRA SEBULBA 4'37"095 23 MDL MASTER LANGEN Germany MDL SEBULBA 4'37"164 24 Jiron Japan J.S SEBULBA 4'37"320 25 st leonardos hotmail Greece STE SEBULBA 4'37"420 26 Michael James England MIK SEBULBA 4'37"437 27 EAGLE DRIVER U.S.A. RKH SEBULBA 4'37"478 28 Sascha Heppe BPG Germany DON SEBULBA 4'37"537 29 mike hornby England MIK SEBULBA 4'37"583 30 Diego Garcia Argentina DIG SEBULBA 4'37"608 31 MDL Master Dirk Langen Germany MDL SEBULBA 4'37"658 32 monnycarpio U.S.A. ACE SEBULBA 4'37"760 33 Chris Jackson England CSJ SEBULBA 4'37"769 34 Nick Hatzichristos Greece NIX SEBULBA 4'37"833 35 arclight Japan DCI SEBULBA 4'37"843 36 TROY APPLETON U.S.A. TAP SEBULBA 4'37"906 37 Christophe Zahno Switzerland CHZ SEBULBA 4'38"059 38 Brad Wager U.S.A. BPW SEBULBA 4'38"070 39 Isaac Washington U.S.A. IDW SEBULBA 4'38"076 40 DarthTraV U.S.A. ZRO SEBULBA 4'38"125 41 Darth Football U.S.A. AKS SEBULBA 4'38"169 42 Lars Lohmann BPG Germany LL. SEBULBA 4'38"209 43 BIG A U.S.A. AQA SEBULBA 4'38"241 44 Jan Funck Germany RAF SEBULBA 4'38"247 45 Dimitris Kapanikis Greece CAN SEBULBA 4'38"309 46 Mike Hartzell Argentina MIK SEBULBA 4'38"376 47 Ludovic Cardoso France LUD SEBULBA 4'38"383 48 daniel yeah HongKong D.L SEBULBA 4'38"422 49 Fox Mac Loud France FOX SEBULBA 4'38"434 50 Nathanael Reymond Switzerland NAT SEBULBA 4'38"482 =============== 21.0 SCOREBOARD TIPS =============== * When any rank table appears during the attract screens, pressing the yellow arrow buttons lets you scroll through the other rank tables for each course. * If you manage get the top time for the Boonta Classic, your initials appear on the scrolling yellow text during the attract screen ie "His name was SRA, a cunning and ruthless......". =================== 22.0 WHAT I NEED TO KNOW =================== * Have I made any mistakes? * At my arcade when Gasgano and Ben were first released, the machine was reset and they were locked off again. Then after a few more plays, they were released again. Is the required number of plays for re-release smaller than before or is it timed? * HOW DO THOSE PLAYERS GET SUCH INCREDIBLE TIMES??!!!! If any 'otaku' are reading, PLEASE tell me your tips and tactics!!! * What are YOUR hints and strategies for racing? Send them in and if they are good enough I'll put them in the FAQ. E-MAIL ADDRESS: rjay63@hotmail.com Please entitle subject ST RACER ARCADE INFO. Make sure you do this as I don't want to delete your message thinking it's junk mail. All comments are welcome, but go easy as I know virtually nothing about STAR WARS and haven't seen EPISODE 1 or 2 (it's true!!). ====== 23.0 SHOUTS ====== FUNLAND @ TROCADERO, LONDON UK - Still having a DLX cab after all these years! PLAYMASTER NAMESIS - Providing essential information about bumping. Excellent times on both Tatooine courses!!. HUMEST - For informing me of a speedier way to take the sharp canyon turn on Boonta Classic. BINO - Info concerning the configuration menu. SEGA ROSSO & KENJI SASAKI- For making the game. EXCHANGER, SEGA OTAKU CX, HIDEKI SHIBUYA, KEVIN S ALLEN, BAUDIFFIER, DIRK LANGEN & ALL THE LEADER BOARD KINGS - Still haven't and probably will never get to your level. I humbly bow before thee! SEGA AMUSEMENTS AMERICA (www.segaarcade.com) & ART NOXON - Providing clues on how Ben and Gasgano are released. Also thanks to Art for pointing out a mistake in the FAQ. SEGA PARK, SOTON UK - Having two Deluxe versions for link play. SUPERBOWL, MILLBROOK, SOTON UK - Having a twin-type model. EDGE MAGAZINE, DREAMCAST MONTHLY, IGNDC.COM, MAGICBOX.COM, & ARCADE MAGAZINE - Providing coverage of Star Wars Racer Arcade throughout 1999/2000. Special thanks to ARCADE MAGAZINE for being the only multi-platform publication that actually REVIEWED coin-ops (shame it's now defunct)!!! MR NICE 4 (mrnice4@excite.com) - Enjoying Gillingham...? BEN - The only one who actually had any sense (me included)! TREVOR - For being a good opponent on VS play! HAPREET - Nnnoooooo!!! MAC - Peace!! RJD, CSJ & MIK - English representation on the Internet Ranking. 24.0 ===== LINKS ===== Official webpage: http://web.archive.org/web/20031208121734/sega.jp/racer/ Arcade manuals: www.sauservice.com/manuals/POD%20Racer/PODmain.html Old SWRA BBS: http://web.archive.org/web/20020604011123/ www.segaarcade.com/wwwboard/wwwboard.shtml My Youtube page: www.youtube.com/user/RJAY63 (Any videos I do will be here) --------------------------------------------------------------------- STAR WARS AND ALL ITS LICENCES/TRADEMARKS ARE TRADEMARKS OF LUCASARTS. SEGA AND SEGA ROSSO ARE TRADEMARKS OF SEGA. STAR WARS RACER ARCADE (C) 2000 LUCASARTS/SEGA. This FAQ (C) 2000, 2002, 2010 R-Jay (rjay63@hotmail.com) {End Of File}