========================================= STAR WARS RACER ARCADE FAQ Ver 1.1 by R-Jay (rjay63@hotmail.com) ========================================= THIS DOCUMENT CAN BE FREELY DISTRIBUTED AS LONG AS IT REMAINS INTACT. UNDER NO CIRCUMSTANCES CAN IT BE USED FOR PROFIT-RELATED PURPOSES. PLEASE REPORT ANY VIOLATIONS. RECOMMENDED FOR VIEWING IN MS-DOS EDITOR OR NOTEPAD/WORDPAD. **UPDATE 2010: PLEASE NOTE ANY REFERENCE TO THE GAME'S WEBPAGE AND INTERNET RANKING IS FOR HISTORIC PURPOSES ONLY. BOTH WERE CLOSED BY SEGA MANY YEARS AGO** ******** CONTENTS ******** 1.0 HISTORY 2.0 PURPOSE OF FAQ 3.0 INTRODUCTION 4.0 GAME OVERVIEW 5.0 CONTROL MECHANISM 5.1 Throttle Sticks 5.2 Air Brake 5.3 Turbo Boost 6.0 ON-SCREEN SYMBOLS 6.1 Speedometer 6.2 Tachometer 6.3 Engine Symbol 7.0 CHARACTERS 7.1 Anakin 7.2 Sebulba 7.3 Ben 7.4 Gasgano 7.5 Character Release System 7.6 Other Racers 8.0 BLOWING UP CPU PODS 9.0 BUMPING 10.0 GENERAL HINTS 11.0 VIEWS 12.0 JUMP START 13.0 TATOOINE: BANTHA TRACKS GUIDE (Easy) 13.1 Starting Out 13.2 First Turn 13.3 Left-Right Turn 13.4 Plane 13.5 Canyon 13.6 Arches 14.0 ETTI IV: SMUGGLER'S COVER GUIDE (Normal) 14.1 Starting Out 14.2 First Corner 14.3 Horseshoe Curve 14.4 First Tunnel 14.5 Second Tunnel 14.6 Spoon Curve 14.7 Final Bend 15.0 MALASTARE: PIXELITO CHALLENGE GUIDE (Hard) 15.1 Starting Out 15.2 First Corner 15.3 Second Turn 15.4 Straight 15.5 Third Turn 15.6 Fourth Turn 15.7 S-Bend 15.8 Tunnel 15.9 Hairpin Corner 15.10 Ramp 15.11 Left-Right Turn 16.0 TATOOINE: BOONTA CLASSIC GUIDE (Expert) 16.1 Starting Out 16.2 First Turn 16.3 Second Long Turn 16.4 Third Turn 16.5 Plane 16.6 Canyon 16.7 Arches 16.9 Tunnel 16.10 Dark Cavern 16.11 Raised Turn 16.12 Rocky Planes 17.0 INTERNET RANKING (www.sega.jp/racer) 18.0 IDEAL TIMES 19.0 RECORD TIMES 20.0 INTERNET RANKINGS (Top 50 players) 20.1 Tattoine: Bantha Tracks (Beginner) 20.2 Etti IV: Smuggler's Cove (Normal) 20.3 Malastare: Pixelito Challenge (Hard) 20.4 Tattoine: Boonta Classic (Expert) 21.0 SCOREBOARD TIPS 22.0 WHAT I NEED TO KNOW 23.0 SHOUTS 24.0 LINKS ------------------------------------------------------------------- ======= 1.0 HISTORY ======= Ver 1.1 - Updated 5 June 2010 ~~~~~~~~~~~~~~~~~~~ Wow, doesn't time fly?! It only feels like yesterday I was throwing all my spare cash at this game, competing for the fastest times against the world's best players. Anyway, I'm doing this update to add the Top 50 rankings for each track as Sega closed their website many moons ago. I *MAY* also try to make a Youtube video of a fast run on Boonta Classic but I have to travel to London first! Ver 1.0 - Updated sporadically between January - July 2002 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Well, this feels strange...almost 2 years since this FAQ was written, it's only now I've finished the first update!! Naturally I haven't spend all this time working on the guide, the huge delay is because I've only recently begun playing again. Coin-ops like Confidential Mission, Biohazard Arcade, King Of Route 66 and Marvel Vs Capcom 2 (along with a rather pointless quest on Daytona 2) have taken up most of my spare time (and money). However, as those games began to drag (or were removed), I've gradually returned to regular play. There aren't any drastic changes to this FAQ (like how to get 4.33 on Boonta Classic), it's more a case of tying up loose ends from the previous version. So without further ado... * Glaring error in Malastare: missed out Fourth Turn completely! * Expanded course guides; * Added IDEAL TIMES section; * Expanded information on internet rankings and added new best times. Ver 0.3 - Created between 13 - 21 October 2000 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Have decided to create a guide for all courses as opposed to just Tatooine. Replacing the Beginners Course FAQ, this is the first version of a somewhat more comprehensive guide. NOTE: Contains information that will need updating! ============== 2.0 PURPOSE OF FAQ ============== The FAQ is designed to cover the major aspects of Star Wars Racer Arcade. It includes guides for each course, an overview of the control mechanism and brief descriptions on each playable character. It also provides tips for improving lap/course times and information on the game's website and internet ranking. ============ 3.0 INTRODUCTION ============ Star Wars Racer Arcade is based upon the famous podracing scene from Episode 1: The Phantom Menace where Anakin defeats Sebulba to win the Boonta Classic. To coincide with the movie's highly anticipated release in 1999, a home version for the N64 and PC was produced by Lucasarts. Choosing from a variety of podracers including Anakin, Sebulba and Aldar Beedo, your task was to race in over 20 courses to win prize money. The PC version was also ported over to the Dreamcast console in early 2000. Although criticised for being a simplistic Wipeout clone, the game was praised for its sensation of speed and excellent track design. I first heard about Star Wars Racer Arcade in August 1999 through a now-defunct website called www.time-extended.com. They had managed to obtain a movie of what is now the game's introduction sequence. It was originally shown at a Japanese coin-op event in order to drum up publicity. Although short in length, the sequence was impressive enough to catch my attention. I also learned that the game was being produced by Sega R&D #5 (now Sega Rosso), also responsible for Star Wars Trilogy Arcade in 1998. Throughout late 1999 and early 2000, Sega continued to tease pundits by releasing photographs of the game via the gaming press and various internet sights. It all came to a head in early 2000 when a videotape preview of the game was shown at London's ATEI (Amusement Trades Exhibition International). Eventually the game was unveiled at Japan's AOU2000 show. The first thing that strikes you about Star Wars Racer Arcade are the visuals. Running at a consistent 60 fps, the game boasts graphics similar to those found on top range PCs. The pods themselves have been re-designed in high resolution and are packed with incredible detail. Backgrounds, although clear and crisp, do seem rough around the edges and are fairly bland at times. However the most important aspect of Star Wars Racer Arcade is the unique control system. In order to create a more immersive experience, the pods are controlled by two analogue throttle sticks. Pulling one throttle back will enable the pod to take corners while keeping both throttles forward allows full acceleration. It works remarkably well and gives the impression you're actually racing something out of a sci-fi movie as opposed to a bog-standard vehicle. However controlling the pod takes a while getting used to, so be prepared to practise!! Along with the throttle sticks, there's a large blue button used for turbo boosting. When pressed, an impressive motion-blur effect is produced and pod acceleration dramatically increases, allowing you to reach speeds exceeding 900 kph!!! Boosts are restricted to three per race meaning you'll have to incorporate strategy in their use. An Air Brake is also mounted on the right throttle, but as most deceleration is done via the throttle sticks, use is limited. Star Wars Racer Arcade comes in two cabinets - Twin Type and Deluxe. The Deluxe version is designed in the style of Anakin's pod while the Twin-Type has two standard seats (in the colours of Anakin & Sebulba). Although the Twin-Type has less appeal, the graphics are smoother than on the Deluxe machines. This is down to the type of screen used for each version. The game is powered by Sega's HIKARU board, a complex piece of hardware with a double-CPU offering enhanced technology of the popular NAOMI board. It has also been used to run Planet Harrier (sequel to Space Harrier), NASCAR Arcade and Brave Firefighters. Originally codenamed SK-V, high development costs have restricted its widespread use. With the advent of Sega's NAOMI 2 and the upcoming TriForce and Chihiro boards (offering more power at lower costs), HIKARU is unlikely to be used again. ============= 4.0 GAME OVERVIEW ============= The object of the game is simple: finish the course in the fastest time possible. Each time a lap is completed, you're awarded a time extension. Fail to complete a lap before the time runs out and it's Game Over. You have a choice of 4 circuits: Tatooine Bantha Tracks (Easy), Etti IV (Normal), Malastare (Hard) or Tattoine Boonta Classic (Expert). There's an initial choice of 2 podracers: the young hero Anakin Skywalker or the corrupt reigning champion Sebulba. After a while the remaining podracers, Gasgano and Ben Quadrinaros, are unlocked. Each character has their own unique racing style based on speed, acceleration, control and strength. The one-player game pits you against 12 other podracers. Get a fast enough time and you can register it on the ranking board. There are three sorts of times: overall best times, overall best time for each character and best lap. * To get on the board you need to be faster than the current 10 best times displayed. * For best lap, beat the fastest lap time shown on the demo screen. * To get the best time for a character, beat the times shown on the Character Select screen. If you finish any course in at least 3rd place, you'll receive a password. You can then use it to register your time on the internet ranking at www.sega.jp/racer (see Section 17.0 for more info). If you have the Twin-Type or linked Deluxe machines in your local arcade, up to 4 human players can compete against each other in VS play. Each player will need to enter their initials after selecting their character so they can be identified from the CPU racers. As with nearly every Sega driving game since Daytona USA, races are kept close by increasing the top speed and acceleration of any player who isn't in 1st place. This helps level out the playing field, reducing the chance of being overlapped by more experienced players. ================= 5.0 CONTROL MECHANISM ================= 5.1 Throttle Sticks --------------- The throttle sticks are analogue meaning speed and acceleration are regulated by how far they're moved. For instance, keeping both throttles at the halfway mark will cap your top speed while pushing them fully forward to MAX enables top acceleration. This is done by the use of potentiometers which varies the voltage level depending on how far the throttle is pushed. It's used to simulate the fuel flow which increases during acceleration and decreases when slowing. Each throttle stick controls one of the pod's two engines*. Easing one throttle back while keeping the other forward steers the pod. By reducing the power in one engine so it differs from the other, your pod will turn. It takes a while to get used to controlling speed and handling with the same peripheral, but keep practising and your efforts will be rewarded. An important technique to use when cornering is COUNTER-STEERING. During a corner, ease the throttle back a short distance, then forward again to keep your speed up and avoid crashing. Think along the same lines of counter-steering in Sega Rally when you steer left and right to avoid crashing during a slide. Avoid pulling back too far as you'll end having to 'swim' the pod out of trouble with both throttles. Similarly, don't push the throttle too far forward either; you may crash or scrape the edge. Counter-steering takes a lot of practice to perfect, but persevere and you'll see the results. Another vital technique in Star Wars Racer Arcade is AIRBORNE POWERSLIDING. Akin to sliding cars on Sega Rally, a similar thing can be done with the pods. Pull back on the throttle to place the pod at an angle, hesitate for a split second, then carefully ease it forward. If done correctly you'll see the speedometer stop for a moment while the pod slides before fluctuating again. * Ben Quadrinaros has four engines so each throttle stick controls two of his engines. 5.2 Air Brake --------- The air brake reduces speed without having to turn. It's used mainly to stop your pod rearing other racers. However you may need it with Ben to avoid hitting the wall on sharp corners. It should also be used if you misjudge a turn. 5.3 Turbo Boost ------------ When executed, speed and acceleration are dramatically increased. Actual acceleration rate and top speed depend on which pod you're using. Controlling the pod becomes much harder, so bear this in mind when turning. Your engines also get very hot and will sustain more damage should you crash. The boost button remains depressed until your speed returns to normal. There are only 3 boosts per race so you'll have to inject some strategy into their use. ================= 6.0 ON-SCREEN SYMBOLS ================= 6.1 Speedometer (Bottom Right) -------------------------- Self explanatory - shows pod speed in kph. 6.2 Tachometer (Bottom Right) ------------------------- Measures speed and acceleration rate. Acceleration and speed are indicated by the circular red/white line. During a boost, it continues past your normal top speed mark into the turbo section (marked out by a red underline). If one of your engines starts smoking, a white symbol appears in the middle of the tachometer. 6.3 Engine Symbol (Bottom Left) --------------------------- Indicates engine condition. While it remains dormant, your pod functions normally. Crash a few times and the symbol begins to flash yellow. If one of your engines starts smoking, it turns red. Engines repair themselves in time, provided you don't crash again!! NOTE: A smoking engine will not function properly until it's repaired!! ========== 7.0 CHARACTERS ========== NOTE: Turning, Top Speed, Acceleration and Strength are based upon the stats during the Character Select Screen along with my own personal experience. 7.1 Anakin Skywalker ---------------- Turning: 7/10 Top Speed: 10/10 Acceleration: 6/10 Strength: 7/10 Anakin has constructed his pod with one clear objective: SPEED!! Reaching over 930 kph during a boost, he's well suited to the open planes of Tatooine. However slow acceleration makes it difficult to maintain normal high speeds. Anakin handles fairly well although the pod can be hard to control during boosts and the cockpit does swing about during turns. 7.2 Sebulba ------- Turning: 6/10 Top Speed: 7/10 Acceleration: 10/10 Strength: 8/10 A scoundrel he may but Sebulba is, in my opinion, the best character for the Tatooine courses. Excellent acceleration out of turns, plus the best normal top speed in the game make him my preferred choice. Another asset is his robust design, allowing fast recovery from scrapes and collisions. However, weak handling means he's not suitable for the technical courses of Etti IV and Malastare. Sebulba's craft also has average boost speed so you need good racing skills to achieve results. 7.3 Ben Quadrinaros (Time Release) ------------------------------ Turning: 5/10 Top Speed: 9/10 Acceleration: 8/10 Strength: 7/10 To compete in this deadly sport, Ben has hired a pod that's got one thing above all else: POWER!!. With four engines he excels in both speed and acceleration, with the ability to maintain a fast pace even on corners!! However as the pod's deceleration rate is very low, it makes turning difficult. You need to corner much earlier to avoid scraping the sides. Although tough to master, Ben can be used effectively on both Tatooine Courses and Etti IV. 7.4 Gasgano (Time Release) ---------------------- Turning: 10/10 Top Speed: 6/10 Acceleration: 7/10 Strength: 8/10 With its distinct whistling sound, the muti-limbed Gasgano has designed a pod that's perfect for racing technical circuits. Unsurpassed handling allows him to take even the most treacherous corner effectively. A small cockpit also gives Gasgano the ability to squeeze past the competition. A great choice for Malastare and EttiIV but leave him in the pit when racing on Tatooine!! 7.5 Character Release System ------------------------ Gasgano is released after the machine has registered 700 (!!) plays and Ben becomes available after the Tatooine Boonta Classic course has been cleared 50 times. Hopefully your machine has been around long enough so all characters can be used. If you play on linked Deluxe or Twin-Type machines, Ben and Gasgano will only be released on the machine/side which has clocked up the required number of plays. 7.6 Other Racers ------------ * ALDAR BEEDO (Wide Blue Pod): The CPU front runner alongside the four playable characters. He represents both an opportunity and obstacle. With the widest pod he's the most likely candidate for 'bumping' you on a course (see section 9.0 for more info). However get stuck behind him and you'll have trouble overtaking. * ARK "BUMPY" ROOSE * BOLES ROOR * CLEGG HOLDFAST * DUD BOLT * EBE ENDOCOOT * ELAN MAK * MARS GUO * MAWHONIC * NEVA KEE * ODY MANDRELL * RATTS TYRELL * TEEMTO PAGALIES * WAN SANDAGE For background information on each racers, check out the GLOSSARY section at www.sega.jp/racer. You will need to have at least. Ver. 3 of Macromedia Flash on your computer. Alternatively you can view the GLOSSARY using a Dreamcast with its Internet Browser. Be warned though, on a TV screen it's quite hard to read small fonts so use the ZOOM feature. =================== 8.0 BLOWING UP CPU PODS =================== You may have probably noticed that some pods explode during the race. Well, here's how it happens - with the exception of the four playable characters, each time a CPU pod gets involved in a collision, an engine begins to smoke. Once thick black smoke appears, just one more collision will cause the engine to explode, blowing up the whole pod. If you want to blow up a CPU pod, try bumping it from the side as ramming it from behind causes you to slow down. Also avoid destroying them in narrow canyons as the debris can bring you to a dead halt!! To conclude, blowing up pods is best left for VS mode. However you may want to destroy Aldar Beedo if necessary as his wide pod can cause problems. ======= 9.0 BUMPING ======= Easily overlooked, this unorthodox strategy holds the key to record times. Being reared by a CPU pod can reduce lap times by up to 0.5 seconds!! To determine when a pod is about to overtake, you need to listen out for the sound of approaching engines. Just when a pod attempts to get past, quickly steer in front of them for a nudge of extra speed. Try to learn the race patterns of CPU pods so you can get bumped as often as possible. BE CAREFUL WHEN GETTING 'BUMPED' ON NARROW SECTIONS AS YOU'LL NEED QUICK REACTIONS TO AVOID HITTING THE WALL!!! TOP TIP: Here's some advice to help take full advantage of 'bumping'. This strategy requires you to have at least two linked Deluxe or Twin Type machines with only ONE person playing. Ask a friend to watch the screen on the vacant cabinet as it follows you throughout the race. Get them to warn you when a pod is about to overtake. It's just a shame that a rear view wasn't included so this technique could be fully exploited!! Major 'bump' points will be listed in the guides for each track. (Thanks to Playmaster Namesis for this contribution) ============= 10.0 GENERAL HINTS ============= * Learn how to use the controls effectively and memorise the courses. Don't expect spectacular times on your first attempts. * Try keeping your pod as straight as possible. Keep turning angles at a minimum to avoid speed loss. * Avoid rearing CPU pods. If you detect a collision, squeeze the air brake slightly!! * Study the race patterns of CPU pods to determine the best spot to get bumped. * Don't use Ben on your first attempts. Gain some experience with the other pod racers before trying him out. * Make each play count!! Even if you mess up, try experimenting with corners and race lines to see I f you can get better results. ===== 11.0 VIEWS ===== There are two views available in this game. Driver's View is the default selection and places the camera in front of the cockpit. Third Person View is obtained by pressing the START button at the beginning of a race. It positions the camera a short distance behind your pod. I find the Third Person View the best as I can turn better when the whole pod is visible. However other players have gained good results using Driver's View, plus you do get a better sensation of speed. PS Try not to switch views during the race as it can disorientate. ========== 12.0 JUMP START ========== Before the start of a race, pull both throttles fully back to MIN. At the very moment Fode & Beed (announcer) shout "GO", slam both levers fully forward to MAX! When done successfully the screen blurs and your pod flies off the starting line, accelerating rapidly. It's very easy to pull off and absolutely essential for good course times!! ==================================== 13.0 TATOOINE: BANTHA TRACKS GUIDE (Easy) ==================================== Basking in the heat of Tatooine's twin suns, Bantha Tracks is the perfect course for honing your pod skills. A sun-drenched speedway, the only hazards are the narrow canyon and subsequent arches. However negotiating them soon becomes second nature after a few races. BEST RACERS: If you want course times below the 2.59 mark, then Sebulba is the popular choice due to his excellent acceleration out of the turns. But he's not necessarily the best: two master players have managed to get the best times on the internet ranking using Ben Quadrinaros. One person has even managed to get below 2.58 with Anakin!! Spectacular results (with Ben & Anakin) come from excellent racing skills, abusing ALL the main 'bump' points and taking full advantage of their boosting speed. As for Gasgano, he's best left in the pit if you're looking for good times, however beginners would do well to choose him as steering is much easier. TIPS: To get a time BELOW 2.58.5xx, the trick is to use your boost on the 1st, 3rd and 4th laps. The reason is this: your first lap is the slowest even with the Jump-Start. Using the boost won't just lower your time, it will, and this is VERY important, GET YOU CLEAR OF THE OTHER RACERS!!! When you start the second lap, you will be going faster anyway and most traffic will be behind you, so a boost isn't necessary. 13.1 Starting Out (First Lap Only) ----------------------------- Jump-Start off the grid. Keep your pod straight for maximum speed until you approach the first turn. 13.2 First Turn ---------- As the first corner approaches, gradually turn left by slowly pulling back the left throttle. Perform your turn so the pod is hugging the wall. You may need to counter-steer a few times to get round the bend. After passing the turn, push the left throttle fully forward to straighten out. If this is Lap 1, hit the boost the moment you've straightened out. This will enable you to clear most of the traffic before you enter the Left-Right Turn. With Gasgano, you'll still face heavy traffic with or without a boost, so proceed carefully. NOTE: On your second lap with Anakin, Ben and Sebulba, you may wish to fly closer to the left edge for a bump from the 2nd place racer. Now after gaining some speed, VERY GENTLY begin to steer your pod in a diagonal direction towards the Left-Right Turn. You will need to be wary of the other racers at this point as some may be approaching the bend in the same way. If necessary, steer the pod carefully to the right to avoid any collisions. 13.3 Left-Right Turn --------------- You will need to take the first bend early as it's fairly sharp. On approach, begin pulling back on the left throttle. Use the shadow of the right bluff as a cue for starting the turn. Again take the corner so your pod hugs the apex. As you pass the first corner, head towards the second bend in a slightly diagonal direction. Then start pulling back on the right throttle lever to take the next turn early and hug the wall. The moment the pod clears the turn, push both levers forward to straighten out. On the 3rd/4th laps, if you're in 1st/2nd place, boost the moment you clear the turn. If there are numerous racers ahead, save your boost for the Arches instead. NOTE: If necessary, take the second corner slightly wider to improve the chances of receiving a bump from a CPU pod. 13.4 Plane ----- NOTE: A good indicator of a fast lap is dropping down onto the plane when the lap timer hits 22 secs (first lap) and 21 secs (other laps) with Sebulba. For Anakin and Ben about 23 (first lap) and 21 (other laps) and Gasgano, around 24 (first) and 22 (other laps). After the drop, straighten out and line up with the entrance to the canyon. You will need to be very wary of the other racers battling for position. Enter the canyon from the middle of the entrance, keeping away from the sides. If there's a collision, at least you'll be inside the canyon and not splattered against the cliff face outside!! 13.5 Canyon ------ BE VERY CAREFUL INSIDE THE CANYON!! THE PASSAGE IS EXTREMELY NARROW SO TIME YOUR TURNS WITH THE UTMOST PRECISION!! Once inside the canyon, position the pod so you are next to the right wall. Now as you approach the long turn (use the rock sticking out on the right as an indicator), gently begin pulling back on the left throttle so you take the turn with the pod hugging the wall. You will need to counter-steer CAREFULLY to avoid hitting the rock face. Now the MOMENT you pass the apex, pull back VERY SLIGHTLY on the right throttle to head towards the exit near the right wall. Now straighten yourself out as much as possible to leave the canyon heading to the left. There's a good chance that you'll get bumped out of the canyon by the CPU racers, so good control is essential! 13.6 Arches ------ On the 3rd & 4th lap, if you haven't boosted already, then do it now. Head diagonally left and counter-steer carefully to stay low in the turn and maintain speed. Once you pass the apex, ease the throttle forward to leave the arches from the right side in a straight(ish) line. NOTE: It's important to stay low on your first and second laps to get bumped by CPU pods. As you head up the straight, watch out for the other CPU racers as they have a tendency to steer directly in front of you, causing major headaches!! Try keeping straight as possible to take full advantage of any boost. ======================================= 14.0 ETTI IV: SMUGGLER'S COVE GUIDE (Normal) ======================================= Lying over shallow seas, this wealthy planet hosts a technical track aimed at more experienced players. With tight bends and a vicious spoon curve, the emphasis is more on control and turning skills than speed. Tattoine it certainly ain't!!! Although less intimidating than swervy-curvy Malastare, Smuggler's Cove still provides a worthy challenge to even the most hardened podracer. BEST RACERS: In my opinion, Gasgano (even though I used Ben for my fastest time). He gets my vote for his pod's easy control and excellent turning ability; essential for staying low on those turns. Ben, although with risible handling does decelerate less on corners making him my second choice. My fastest time was the result of being bumped numerous times by the CPU racers along with some PRECISE TURNING! Ben does take more effort to use, but persevere and you may find him becoming your preferred choice. If Gasgano or Ben aren't yet released on your machine, my advice would be to pick Anakin as he has slightly better handling than Sebulba. TIPS: It's vital to stay low during the first lap of the course. This enables you to get past the other CPU racers so you can race ahead and avoid potential collisions. Also make sure you get 'bumped' by a CPU racer on the second and third laps, so you stand a good chance of getting a time below 3.10 secs (Ben/Gasgano). 14.1 Starting Out (First Lap Only) ----------------------------- After Jump-Starting, keep the pod straight for about 2 seconds before you begin turning for the First Corner. NOTE: If you aren't using Gasgano, I suggest you boost just before you reach the first corner. This is so you can gain 1st place before entering the horseshoe curve (and avoid collisions within it). With Gasgano, you can reach 1st place normally by staying low, so save the boost for later. 14.2 First Corner ------------ Unless it's the first lap, you should approach this corner wide. Gradually steer your pod into the turn and hug the apex by counter-steering carefully. Follow the turn through and then straighten out, keeping as close to the fence as possible. This will enable you to sneak past the CPU racers as they stay wide throughout. NOTE: On the first lap racing as Ben, you must approach the opening bend of the Horseshoe Curve as wide as possible. This is to give yourself enough steering room inside the curve. After clearing the First Corner, begin heading right, but be careful of the other racers nearby. Then on approach, pull the left lever fully back to cut the apex and turn sharply. 14.3 Horseshoe Curve --------------- WARNING: ON THE FIRST LAP WITH ANAKIN, SEBULBA OR BEN, YOUR CRAFT WILL BE TRAVELLING AT HIGH SPEEDS BECAUSE OF THE BOOST YOU JUST USED. THEREFORE IT'S ESSENTIAL YOU TAKE EXTRA CARE WHEN TURNING!! As you approach the opening turn, slowly pull back on the left throttle to stay low during the start. You may need to counter-steer once or twice to maintain your position. The moment you pass the apex, straighten out towards the mid-section and carefully pull back the right throttle to hug the fence during this tight bend. Once the apex of the closing turn is visible, pull the left throttle back about a 1/3 of the way and then begin counter-steering to 'slide' the pod into the straight. If this is the 2nd/3rd lap (or 1st with Gasgano), keep your pod near the left-centre of the track as you move into the straight. This helps prevent CPU pods from scraping past and causing problems later on. Instead your craft will probably be reared from behind. If this happens on the 3rd lap, hit the boost button the moment you're bumped. 14.4 First Tunnel ------------ Stay low during the start of the opening turn (counter-steering if necessary), then cut the apex to head up the right path, staying close to the left-hand side. After leaving the tunnel, keep your pod parallel to the left crash barrier. 14.5 Second Tunnel ------------- After entering the tunnel, slowly pull back the left throttle to gradually steer your pod into the turn. If done correctly, you should only need to counter-steer a few times to stay low before the apex. Once you clear the apex, straighten out and head towards the right. On the outside, counter-steer the left throttle once or twice so you end up parallel to the fence. 14.6 Spoon Curve ----------- Begin steering early to keep your turning angle low on this opening sharp bend. Cut the apex, then counter-steer the left throttle so you head towards the curve in a straight line. Just before heading low into the curve, pull the right throttle back 1/3 of the way to slant the pod at a 35 degree angle. Now carefully counter-steer the pod around the curve until you begin heading downwards. Begin steering left to cut the apex of the closing turn, heading towards the right side. Once again, pull back gently on the right throttle to make yourself parallel to the right fence. NOTE: After you begin heading downwards off the curve, make sure to steer left as quickly as possible especially during the 1st & 2nd laps. This is because CPU racers will be trying to barge past, so blocking their path will earn you an extra boost when they ram you. It will also avoid potential collisions on the final bend. 14.7 Final Bend ---------- Start turning early to gradually steer your pod into the turn. Stay as close to the fence as possible to stop the CPU racers from scraping past. Counter-steer a few times until you pass the apex and then straighten out, heading past the Checkpoint towards the right fence. If this is your 1st or 2nd lap, carefully pull back the left throttle to remain close to the left fence. This'll enable you to get 'bumped' by a CPU racer before you head towards the right fence. You might also want to stay left on the 3rd lap with Sebulba & Anakin for the same reason. ========================================== 15.0 MALASTARE: PIXELITO CHALLENGE GUIDE (Hard) ========================================== Set on Sebulba's home planet, this roller coaster ride isn't for the faint-hearted!! Making EttiIV look like a stroll in the park, Pixelito Challenge is the ultimate technical circuit. Speed freaks and rookies need not apply, only skill and experience can conquer this baby!! BEST RACERS: For me, Gasgano. Excellent turning capabilities allow him to hug those tight bends like no-one else. But on the internet ranking, the top times were gained using Anakin Skywalker! I can manage about 2.38.3xx with him by taking full advantage of bumping and his excellent boost speed. Another player even managed to get below 2.37 with Sebulba (don't ask me how though)! Ben can be also be used with due care (and the air-brake), but don't expect anything remarkable. TIPS: As with EttiIV, the trick is get past the CPU racers at the start of the race to avoid potential collisions later on. It's also imperative that, for times below 2.38, you get bumped at least twice during the race and stay as low as possible during corners. 15.1 Starting Out (First Lap Only) ----------------------------- After Jump-Starting, keep the pod straight for about a second before you begin turning for the First Corner. ANAKIN NOTE: I gained my fastest Anakin time by boosting just before the First Corner. I did it to get ahead of the CPU pods before entering the straight AND to use up the remaining speed before turning again (better handling). Be warned though, this is a RISKY STRATEGY as you can collide with CPU racers on the Second Turn!! You can also try this with Sebulba too. 15.2 First Corner ------------ Unless it's your first lap, approach this corner wide. Gradually steer into the turn to cut the apex and keep straight as possible. 15.3 Second Turn ----------- NOTE: This is quite a long turn so steer carefully to avoid scraping the wall. Almost immediately after clearing the first turn, slowly ease back on the left throttle to swing the pod into the next turn. Hug the wall as close as possible by slowly pulling the left throttle fully back. Counter-steer by pushing the throttle slightly forward if you think you might scrape the side. The moment you clear the turn, straighten out and gradually head right. On laps 1-3, keep left a bit longer after leaving the turn to catch a bump from the CPU pods. For laps 1 & 3, hit the boost button the MOMENT you're reared (unless you did it earlier with Anakin)! This is especially important on Lap 1 as you'll need to reach first place in order to avoid traffic later on. If you boosted with Anakin/Sebulba just before the First Turn, you'll need to pull the left throttle fully back in order to complete the turn without hitting the side. On Lap 1, you MUST head right after passing the apex to avoid possible collisions and reach 1st place. 15.4 Straight -------- Once you're close to the right side , pull back gently on the left throttle to steer you pod parallel to the wall. Stay close to the wall throughout the straight, especially on the first lap as you'll need to clear all the traffic before the next turn. If this is your second lap, stay near the left-centre of the course to block CPU racers and get an extra boost before gradually heading to the right. 15.5 Third Turn ---------- Easiest turn on the course, remember to steer early to keep your turning angle low. Once passed the apex, straighten out towards the right of the track. 15.6 Fourth Turn ----------- Steer into the turn early and counter-steer gently to hug the wall (you might need to brake when using Ben) and stay low. As soon as the turn ends, head towards the right wall along the short straight. 15.7 S-Bend ------ Take the opening bend by steering to the left early. Once inside the turn, quickly pull back on the other throttle to veer right. Straighten the pod out as much as possible and proceed towards the mid-section. Keep steering at a minimum to avoid speed loss. Head slightly to the right so you just miss the mid-section apex, then carefully steer left to enter the tunnel near the side. If you're using Ben, give the air-brake a quick squeeze during the turn in order to cut your speed and steer the pod effectively. 15.8 Tunnel ------ About 1/2 second after entering the tunnel, ease back on the right throttle to steer into the turn. Counter-steer carefully to follow the corner all the way around to the small straight. Stay low throughout, then begin steering right just before reaching the next turn. WARNING: THIS TURN IS ONE OF THE MOST DEMANDING IN THE GAME. YOU'RE BLIND UNTIL THE VERY END SO EXCELLENT COUNTER-STEERING SKILLS ARE ESSENTIAL TO AVOIDING SCRAPING THE WALL!! After joining onto the turn, you will need to counter-steer quite rapidly to stay low throughout. The MOMENT the turn ends, steer your pod away from the side. 15.9 Hairpin Corner -------------- WARNING: IN MY OPINION, THIS IS THE MOST BRUTAL AND DIFFICULT TURN IN THE WHOLE GAME!! YOU WILL NEED TO PULL BACK FULLY ON THE THROTTLE STICK TO GET THE POD AROUND THE CORNER. TIMING IS ESSENTIAL AS SPEED LOSS IS DRAMATIC!!! JUST before reaching the next turn, pull the left throttle fully back to stay low on this turn. Once you see the next tunnel, straighten out immediately to head diagonally towards the metal ramp. If you pull back too late, you may collide with the right wall so quickly squeeze the air-brake if needed. With Ben, squeeze the air-brake slightly during this turn to avoid scraping into the side. 15.10 Ramp ---- Head up the ramp, staying close to the wall. This will prevent you scraping your pod on the left edge. Once you're near the left turn, steer your pod off the edge to cut the apex of the next turn. 15.11 Left-Right Turn --------------- This is a fast left-right turn so steer quickly to avoid excessive speed loss. Cut the apex of the first turn, then pull back the right throttle to quickly cut the apex of the second turn. Head right, then pull the left throttle gently to get parallel with the wall after passing the line. On Laps 1 & 2 after cutting the apex of the second turn, steer the pod into the right-centre of the track. This will give you a bump from the 2nd place racer and prevent them from taking the lead. It also applies to Anakin/Sebulba on Lap 3 too (I suggest you boost after any bump). ======================================= 16.0 TATOOINE: BOONTA CLASSIC GUIDE (Expert) ======================================= Held near Mos Espa on Boonta Eve and sponsored by Jabba the Hut, this course represents the pinnacle of podracing! Er...well to be completely honest, it's not really that difficult! Essentially an extended version of Bantha Tracks, Boonta Classic is a lot easier to complete than EttiIV & Malastare. However it's the most enjoyable course in the game with its dark caverns and narrow canyons. Plus you get to re-enact that famous scene from the movie!! BEST RACERS: In a nutshell, Sebulba. Superior acceleration and normal top speed make him the expert's choice. He can also exploit the 'bump' factor better than anyone else because of his ability to stay in pole position throughout the course. Couple this with good racing skills and times below 4.37 become possible. I can manage around 4.40.7xx with Anakin and Ben, making them my joint second choice. Gasgano really isn't at home here so I would only use him for fun or VS play. TIPS: Boost after the first turn so you reach the canyon before the CPU racers and avoid collisions. You will then need to get bumped as many times as possible during the first lap for a decent time. 16.1 Starting Out (First Lap) ------------------------- Use the JUMP START to get off the mark quickly. Begin steering left after 1.5 seconds of acceleration to take the First Turn. 16.2 First Turn ---------- Perform your turn so the pod is hugging the wall. You will need to counter-steer a few times to get round the bend. After passing the turn, push the left throttle fully forward to straighten out. If this is your first lap, hit the boost THE MOMENT your pod clears the turn. Now keep the pod straight to approach the Long Second Turn in a diagonal direction. SEBULBA NOTE: If this is your last lap, you may want to stay left after clearing the turn as Anakin usually bumps you. 16.3 Long Second Turn ---------------- As you approach, pull back on the right throttle so the pod is positioned at an angle to the wall. Once the pod is correctly positioned, counter-steer through the turn. The MOMENT you clear the apex, straighten the pod. ANAKIN & BEN NOTE: On Lap 1, you should be able to reach 1st place before the Third Turn. 16.4 Third Turn ---------- Start turning very early by gradually pulling back on the left throttle. Once you clear the apex, counter-steer to follow the turn so you come out parallel to the left wall. If this is your first lap, it's especially important to stay close to the left wall as this is the perfect place to get 'bumped' by CPU Pods. 16.5 Plane ----- SEBULBA NOTE: You may know you need to get bumped by Aldar Beedo so you can reach the Canyon before Anakin, but did you know you can get bumped twice? By performing the boost on the first lap slightly later, you will get bumped slightly as you leave the third turn. Then as you drop onto the plane, Aldar will follow you down, rearing your pod with great impact. This can knock your speed up to 730 kph!!!! After dropping down, steer your pod towards the centre of the Canyon entrance. If another racer is directly in front near the entrance, squeeze the air brake VERY SLIGHTLY to prevent a heavy collision and even more speed loss. ANOTHER SEBULBA NOTE: If Anakin is close before you enter the Canyon, head SLIGHTLY to the right so his pod bumps you gently. 16.6 Canyon ------ Once inside the canyon, you will need to hug the left wall as close as possible for minimum speed loss during the long turn. Do this by performing careful counter-steers with the left throttle. Be extremely careful as other racers could be taking the turn in the same way. If necessary, squeeze the air brake slightly to avoid collisions. Now the MOMENT the canyon winds sharply to the right, pull back on the right throttle to just skim the right wall. Then quickly straighten for a moment before easing back the left throttle so you can leave the canyon from the left side. Throughout the canyon, use your pod to block CPU racers from passing. However prepare to turn quickly if you get 'bumped' to avoid hitting the wall. 16.7 Arches ------ After leaving the Canyon, slowly head left. If this is your 2nd or 3rd lap, hit the boost. Be wary of other racers and steer away from them if necessary so you don't collide. Once you've dropped down, position your pod towards the left hand side so you go under the arches nearest the wall. Keep to the left of each arch (careful not to scrape the sides) and your pod straight as possible. After leaving the second arch, steer slightly right and head towards the next arch. Carefully pull back the left throttle to hug the side of the arch, head straight for a SPLIT second, then steer your pod far left towards the next arch. Be warned, speed loss is severe so make turning as gradual as possible. Staying close to the left side, there are now two choices. For beginners I suggest you head underneath the next arch staying to the left. Experts however can slide their pod through the small gap between the arch and the wall. Do this by pulling back the right throttle so the pod is facing the wall at an angle, then VERY CAREFULLY counter-steer it through the gap. 16.8 Tunnel ------ Once inside the tunnel, you will need to turn VERY CAREFULLY by easing the right throttle back and counter-steering around the apex for minimum speed loss. Try to keep your pod over the white surface in the tunnel and use it as a guide for turning. Again be very careful as other racers will attempt to force their way past, knocking your pod towards the side. Once you've passed the apex, straighten out and exit the tunnel from the far left into the Dark Cavern. SEBULBA NOTE: On your first lap, stay VERY low around the apex so you can get bumped by Anakin. Block him from passing as much as you can so your pod will be bumped into the cavern quickly. 16.9 Dark Cavern -----------
      Head towards the right side of the rock pillar.  Once you pass it, 
      head slightly right to avoid the other pillars and then straighten 
      out (so you pass between them).

 16.10 Raised Turn
       -----------
       Before exiting the cavern, begin pulling back the left throttle to 
       take this turn early.  Counter-steer your from wide to low, leaving 
       a small distance between yourself and the left cliff.  You should be 
       heading directly towards the sharp canyon turn once you clear the 
       apex.

       NOTE: If other racers are close behind, try taking this turn wide in 
       an attempt to get bumped into the Sharp Canyon Turn.

 16.11 Sharp Canyon Turn
       -----------------
       WARNING: THE CANYON IS VERY NARROW SO GOOD CONTROL AND TURNING IS 
       ESSENTIAL TO AVOID SCRAPES.

       Enter the canyon and begin steering carefully towards the right 
       wall.  Now staying in a straight line, THE MOMENT you clear the 
       apex turn sharply to the left. The right side of your pod will 
       collide with the wall, but you will leave the turn quicker as 
       opposed to steering early.

       SEBULBA NOTE (LAP 1): If Anakin is behind you at this stage, he 
       will bump you into the canyon.  Once it happens QUICKLY pull the 
       left throttle to hit the side of your pod against the right 
       wall and take the turn.  Straight afterwards, quickly steer left.
       Anakin will bump you again as you leave.

       (Thanks to Humest for his contribution)

 16.12 Rocky Planes
       ------------
       The easiest, but the most important part of the race.  Basically 
       stay as straight as possible for maximum speed.  Only steer the pod 
       slightly to avoid collisions with the rocks or other racers (like 
       ANAKIN and GASGANO!!!!!).  Keep your pod in the centre of the track 
       towards the checkpoint so you can take the First Turn effectively.

     ===========================================
17.0 INTERNET RANKINGS GUIDE (www.sega.jp/racer)
     ===========================================

     Sega have given players the opportunity to display best times 
     on the RANKINGS section of their website.  To qualify, you need 
     to finish 3rd or higher on any course.  After you've entered your 
     initials, write down/memorise the password displayed on the screen.
     Now go to www.sega.jp/racer and enter the RANKING section.

     If you don't receive a password, then the URL function has been
     switched off.  Ask the operator (nicely) to turn it back on.
     (Thanks to Bino for this information).

     You will need to receive a Confirmation Key (4 letter code) which 
     enables you to enter the time.  It is sent via e-mail, so make sure 
     you have one available.  Enter the same initials you used on the game 
     along with your e-mail.  Once it arrives, input your details on the 
     form and that should be it.  To register further times with that 
     Key, you must enter the same initials (for the correct password) and 
     keep to the same name.

     REMEMBER: Once you enter a fast time with that Key, slower times won't 
     be accepted.  To register best times for different racers, you'll need 
     to gain another Key.  I did this by entering different initials with the 
     same e-mail address, ie DMX for 'RJAY63' and R63 for 'RJAY63 Goes 
     Skiing'.

     ===========
18.0 IDEAL TIMES
     ===========

     The following times are a guide to what can be achieved with each 
     racer on the 4 courses.  Lap times are based around the use of the 
     boost on Lap 1, 3 & 4.  All times are heavily dependant on the 
     number of bumps received from CPU racers.  Hopefully after enough 
     practice, you'll be able to reach these times and perhaps even 
     surpass them!!

     18.1 Tatooine: Bantha Tracks
	  -----------------------

		1st Lap   2nd Lap   3rd Lap   4th Lap   Total Time 
		~~~~~~~   ~~~~~~~   ~~~~~~~   ~~~~~~~   ~~~~~~~~~~ 
      ANAKIN:   45.4xxx   46.2xx    43.8xx    43.8xx    2.59 - 3.00
      SEBULBA:  44.8xx    44.xxx    43.5xx    43.5xx    2.58 - 2.59
      GASGANO:  45.xxx    47.xxx    44.7xx    44.xxx    3.03 - 3.04
      BEN:      45.xxx    44.xxx    43.4xx    43.5xx    2.58 - 2.59


     18.2 Etti IV: Smuggler's Cove
	  ------------------------ 

		1st Lap   2nd Lap   3rd Lap   4th Lap   Total Time
		~~~~~~~   ~~~~~~~   ~~~~~~~   ~~~~~~~   ~~~~~~~~~~
      ANAKIN:   47.8xx    48.xxx    47.xxx    47.xxx    3.10 - 3.11
      SEBULBA:  48.xx     48/49     47.5xx    47.5xx    3.11 - 3.12
      GASGANO:  47.xxx    47.4xx    46.8xx    46.8xx    3.08 - 3.09
      BEN:      47.5xx    47.xxx    46.7xx    46.8xx    3.08 - 3.09


     18.3 Malastare: Pixelito Challenge
	  -----------------------------

		1st Lap   2nd Lap   3rd Lap   4th Lap   Total Time
		~~~~~~~   ~~~~~~~   ~~~~~~~   ~~~~~~~   ~~~~~~~~~~
      ANAKIN:   39.5xx    40.3xx    38.9xx    39.5xx    2.38 - 2.39
      SEBULBA:  40.3xx    41.xx     39.5xx    39.7xx    2.41 - 2.42
      GASGANO:  39.5xx    39.8xx    38.xxx    38.xxx    2.37 - 2.38
      BEN:      41.xxx    42\43     41.xxx    40.xxx    2.44 - 2.45


     18.4 Tatooine: Boonta Classic
	  ------------------------

		1st Lap     2nd Lap     3rd Lap     Total Time
		~~~~~~~     ~~~~~~~     ~~~~~~~     ~~~~~~~~~~
      ANAKIN:   1.34.7xx    1.33.4xx    1.33.xxx    4.40 - 4.41
      SEBULBA:  1.32.4xx    1.31.8xx    1.31.8xx    4.36 - 4.37
      GASGANO:  1.35.xxx    1.34.xxx    1.34.xxx    4.43 - 4.44
      BEN:      1.33/1.34   1.33.4xx    1.33.xxx    4.40 - 4.41


     ============
19.0 RECORD TIMES
     ============

     The following records were correct were on 30/7/02 at www.sega.jp/racer.  
     I will list my best for each course along with the current record time.  
     All record times are held by one person, so this part should really be 
     called the Hideki Shibuya tribute section!!

     19.1 Tattoine: Bantha Tracks
	  -----------------------
	    My Best:        2.57.917 (Sebulba - RJAY63)
	    Current Record: 2.54.714 (Ben - Hideki Shibuya)


     19.2 Etti IV: Smuggler's Cove
	  ------------------------
	    My Best:        3.08.083 (Ben - RJAY63)
	    Current Record: 3.04.918 (Ben - Hideki Shibuya)


     19.3 Malastare: Pixelito Challenge
	  -----------------------------
	    My Best:        2.37.187 (Gasgano - RJAY63)
	    Current Record: 2.32.567 (Anakin - Hideki Shibuya)


     19.4 Tattoine: Boonta Classic
	  ------------------------
	    My Best         4.35.980 (Sebulba - RJAY63)
	    Current Record: 4.33.358 (Sebulba - Hideki Shibuya)

	    Special mention for Kevin Morton (England) who got
	    an excellent 4.35.376 (Sebulba) !!


     ==================================
20.0 INTERNET RANKINGS (Top 50 players)
     ==================================

     The official IR closed years ago along with the official web page.  
     You can see the remains at 
     http://web.archive.org/web/20031219000306/sega.jp/racer/index.html 
     however the rankings are not present.  Fortunately I copied those pages 
     shortly before closure and have listed the Top 50 players for each 
     course below.  To the best of my knowledge there were no new records set 
     before Sega closed the rankings.

     I should mention I 'exchanged' a few words with EXCHANGER back in 2004 on 
     an Outrun 2 BBS and learned Hideki Shibuya did all his times in Driver's 
     view!  Apparently he also placed highly on the Initial D Ver 1 rankings.

 20.1 Tattoine: Bantha Tracks (Beginner)
      ----------------------------------     

	RANK	PLAYER				COUNTRY		INITIALS	CHARACTER	TIME
	
	 1	Hideki Shibuya			Japan		HDK		BEN		2'54"714 
	 2	Gustavo David Farias		Argentina	GDF		BEN		2'55"750 
 	 3	Baudiffier			France		FRA		BEN		2'56"247 
 	 4	mark				Canada		MAB		ANAKIN		2'56"457 
 	 5	EXCHANGER			Japan		EXC		SEBULBA		2'56"937 
 	 6	sega otaku cx			Japan		FMX		SEBULBA		2'57"250 
 	 7	Darth TraV			U.S.A.		ZRO		SEBULBA		2'57"428 
 	 8	yavvehotmailcom			Sweden		TUR		SEBULBA		2'57"464 
 	 9	EMBRYOofEVIL			U.S.A.		EVL		SEBULBA		2'57"507 
 	10	KSA				U.S.A.		KEV		SEBULBA		2'57"532 
 	11	PlayMaster Namesis SEB		Canada		NAM		SEBULBA		2'57"616 
 	12	EMBRYOofEVIL			U.S.A.		EVL		SEBULBA		2'57"642 
 	13	EMBRYOofEVIL			U.S.A.		EVL		SEBULBA		2'57"698 
 	14	DarthTraV			U.S.A.		ZRO		SEBULBA		2'57"721 
 	15	KATOUNO				Japan		KAT		SEBULBA		2'57"739 
 	16	LUG				Brazil		LUG		SEBULBA		2'57"819 
 	17	Aaron Langston Drew		U.S.A.		ALD		SEBULBA		2'57"874 
 	18	mark				Canada		MAB		GASGANO		2'57"895 
 	19	RJAY63				England		DMX		SEBULBA		2'57"913 
 	20	DARTHTRAVWOOPSEMBRYOHAHA	U.S.A.		ZRO		SEBULBA		2'57"994 
 	21	humest				Singapore	H.Z		SEBULBA		2'58"000 
 	22	Isaac Washington		U.S.A.		IDW		SEBULBA		2'58"071 
 	23	RLI XRF				Japan		RLI		SEBULBA		2'58"121 
 	24	mengerle			Sweden		AAM		SEBULBA		2'58"159 
 	25	Keven S Allen			Argentina	KEV		SEBULBA		2'58"196 
 	26	MESSAYE				Other country	MWG		SEBULBA		2'58"269 
 	27	Robert Sherman			U.S.A.		ROB		SEBULBA		2'58"317 
 	28	Synasp				Taiwan		SYN		SEBULBA		2'58"336 
 	29	RJAY63 Goes Sunbathing		Argentina	DMX		BEN		2'58"339 
 	30	XRF ITO				Japan		XRO		SEBULBA		2'58"345 
 	31	Bocken				Sweden		DIF		SEBULBA		2'58"358 
 	32	MMA				Japan		MMA		SEBULBA		2'58"389 
 	33	Jerome Marescaux		France		JMX		SEBULBA		2'58"416 
 	34	AZA				Brazil		AZA		SEBULBA		2'58"432 
 	35	TWISTED DEMON			U.S.A.		MFD		SEBULBA		2'58"456 
 	36	Peter				Sweden		PEZ		SEBULBA		2'58"459 
 	37	D				Japan		AKD		SEBULBA		2'58"519 
 	38	Wes Calvert			Canada		WES		SEBULBA		2'58"526 
 	39	PlayMaster Mickel Wong		Canada		DMX		SEBULBA		2'58"531 
 	40	Kim Garmark			Norway		FIN		SEBULBA		2'58"545 
 	41	Walker Chu			Canada		WAC		SEBULBA		2'58"597 
 	42	DAVIDE DEMARIE			Italy		DDD		SEBULBA		2'58"601 
 	43	Cesare Wonderboy Murra		Italy		SWB		SEBULBA		2'58"618 
 	44	DarthFunkPaPaTraV		U.S.A.		ZRO		SEBULBA		2'58"630 
 	45	Ryan Derham			England		RJD		SEBULBA		2'58"636 
 	46	Elmar				South Africa	ELY		SEBULBA		2'58"650 
 	47	MOONEYES			Japan		XYZ		SEBULBA		2'58"658 
 	48	Luiz Oswaldo			Spain		LUI		SEBULBA		2'58"671 
 	49	Eric Magini The Game		Canada		MNM		SEBULBA		2'58"681 
 	50	Mauro Zaccaria			Italy		MCZ		SEBULBA		2'58"726 

 20.2 Etti IV: Smuggler's Cove (Normal)
      ---------------------------------

       RANK	PLAYER				COUNTRY		INITIALS	CHARACTER	TIME

	 1	Hideki Shibuya			Japan		HDK		BEN		3'04"918 
	 2	EXCHANGER			Japan		EXC		BEN		3'06"074 
	 3	sega otaku cx			Japan		FMX		BEN		3'06"275 
	 4	Baudiffier			France		FRA		GASGANO		3'07"529 
	 5	KSA				U.S.A.		KEV		GASGANO		3'07"568 
	 6	Gustavo David Farias		Argentina	GDF		GASGANO		3'07"622 
	 7	RJAY63				England		DMX		BEN		3'08"053 
	 8	Keven S Allen			U.S.A.		KEV		GASGANO		3'08"484 
	 9	nisepat				Japan		PAT		GASGANO		3'08"675 
	10	Yasushi Watanabe		Japan		Y.W		GASGANO		3'08"784 
	11	syu				Singapore	SYU		GASGANO		3'08"960 
	12	PlayMaster Namesis GAS		Canada		NAM		GASGANO		3'09"194 
	13	Cesare Wonderboy Murra		Italy		SWB		GASGANO		3'09"253 
	14	KATOUNO				Japan		KAT		GASGANO		3'09"766 
	15	humest				Singapore	H.Z		BEN		3'10"019 
	16	Muppet Master			Finland		MAX		GASGANO		3'10"327 
	17	MESSAYE				Other country	MWG		GASGANO		3'10"452 
	18	Isaac Washington		U.S.A.		IDW		GASGANO		3'10"500 
	19	PlayMaster Namesis GAS		Canada		NAM		GASGANO		3'10"607 
	20	MMA				Japan		MMA		GASGANO		3'10"704 
	21	Roger Christenson		U.S.A.		RNC		GASGANO		3'10"809 
	22	Wes Calvert			Canada		WES		GASGANO		3'10"912 
	23	TWISTED DEMON			U.S.A.		MFD		SEBULBA		3'11"074 
	24	Roger Christenson		U.S.A.		RNC		GASGANO		3'11"083 
	25	TWISTED DEMON			U.S.A.		MFD		SEBULBA		3'11"196 
	26	Aaron Langston Drew		U.S.A.		ALD		GASGANO		3'11"299 
	27	ILLUSIONZ			U.S.A.		IZZ		BEN		3'11"637 
	28	Andrew Peddy			U.S.A.		ATP		GASGANO		3'11"678 
	29	PlayMaster Namesis BEN		Canada		NAM		BEN		3'11"682 
	30	jackson				Singapore	666		BEN		3'11"687 
	31	Brad Wager			U.S.A.		BPW		GASGANO		3'11"737 
	32	giannotti leonardo		Argentina	LEO		GASGANO		3'11"763 
	33	Konsta Kekoni			Finland		KMK		GASGANO		3'11"814 
	34	CHIHARU				Japan		AYA		BEN		3'11"903 
	35	Gamedoctor			U.S.A.		FAB		GASGANO		3'12"183 
	36	Jan Funck			Germany		RAF		GASGANO		3'12"409 
	37	SEM ESQUIVEL			U.S.A.		SEM		ANAKIN		3'12"550 
	38	Roger Christenson		U.S.A.		RNC		GASGANO		3'12"560 
	39	Eric Magini			Canada		MNM		GASGANO		3'12"638 
	40	Dmytro Kantala			U.S.A.		DRK		BEN		3'12"682 
	41	Fox Mac Loud			France		FOX		BEN		3'12"729 
	42	ASSISTENTEN			Sweden		DIF		GASGANO		3'12"794 
	43	Ben T				U.S.A.		BEN		GASGANO		3'12"859 
	44	Walker Chu			Canada		WAC		BEN		3'12"970 
	45	Tony Taylor			U.S.A.		TTT		GASGANO		3'12"998 
	46	PlayMaster Namesis ANI		Canada		NAM		ANAKIN		3'13"072 
	47	Brian Keith Curry		U.S.A.		BKC		GASGANO		3'13"091 
	48	Lance Horne			U.S.A.		LEH		GASGANO		3'13"108 
	49	Bowen Craft			U.S.A.		BC.		GASGANO		3'13"113 
	50	humest				Singapore	H.Z		SEBULBA		3'13"162

 20.3 Malastare: Pixelito Challenge (Hard)
      ------------------------------------

       RANK	PLAYER				COUNTRY		INITIALS	CHARACTER	TIME

         1	Hideki Shibuya			Japan		HDK		ANAKIN		2'32"567 
	 2	MDL Master Dirk Langen		Germany		MDL		ANAKIN		2'33"724 
	 3	MDL Master Dirk Langen		Germany		MDL		ANAKIN		2'33"990 
	 4	MDL MASTER LANGEN		Germany		MDL		SEBULBA		2'34"888 
	 5	sega otaku cx			Japan		FMX		GASGANO		2'35"707 
	 6	KSA				U.S.A.		KEV		GASGANO		2'36"046 
	 7	RAG				Spain		RAG		GASGANO		2'36"971 
	 8	Baudiffier franck		France		FRA		GASGANO		2'36"975 
	 9	TWISTED DEMON			U.S.A.		MFD		SEBULBA		2'36"991 
	10	EXCHANGER			Japan		EXC		GASGANO		2'36"997 
	11	Baudiffier franck		France		FRA		GASGANO		2'36"998 
	12	Baudiffier			France		FRA		GASGANO		2'37"099 
	13	Keven S Allen			U.S.A.		KEV		GASGANO		2'37"102 
	14	Brian Keith Curry		U.S.A.		BKC		GASGANO		2'37"153 
	15	RJAY63				England		DMX		GASGANO		2'37"187 
	16	Peter				Sweden		PEZ		GASGANO		2'37"298 
	17	TWISTED DEMON			U.S.A.		MFD		SEBULBA		2'37"299 
	18	CHIHARU				Japan		AYA		GASGANO		2'37"451 
	19	mark				Canada		MAB		ANAKIN		2'37"464 
	20	JediMerc			U.S.A.		DAC		GASGANO		2'37"791 
	21	PlayMaster Namesis GAS		Canada		NAM		GASGANO		2'37"813 
	22	jacsn				Singapore	666		GASGANO		2'38"030 
	23	RJAY63 Goes Skiing		England		R63		ANAKIN		2'38"179 
	24	Skip Todd			U.S.A.		SKP		GASGANO		2'38"259 
	25	MESSAYE				Other country	MWG		GASGANO		2'38"261 
	26	Fox Mac Loud			France		FOX		GASGANO		2'38"285 
	27	HIROTAKA			Japan		HIR		GASGANO		2'38"380 
	28	Michael James			England		MIK		ANAKIN		2'38"391 
	29	Brady Goin			U.S.A.		BTG		GASGANO		2'38"445 
	30	syu				Singapore	SYU		GASGANO		2'38"571 
	31	Marcus Vnicius			Argentina	MKT		GASGANO		2'38"664 
	32	Tetsushi YAMADA			Japan		TET		ANAKIN		2'38"723 
	33	Christian Tapia			Mexico		CNT		GASGANO		2'38"729 
	34	KATOUNO				Japan		KAT		GASGANO		2'38"759 
	35	Mike Hartzell			Argentina	MIK		GASGANO		2'38"818 
	36	Brad Wager			U.S.A.		BPW		GASGANO		2'38"883 
	37	Timothy Kimball			Argentina	TIM		GASGANO		2'38"954 
	38	Leo Moreno			U.S.A.		LEO		GASGANO		2'39"335 
	39	Mark Kim			U.S.A.		A.F		GASGANO		2'39"350 
	40	DAMIEN REYNOLDS			Other country	DAN		GASGANO		2'39"512 
	41	Ben T				U.S.A.		BEN		GASGANO		2'39"517 
	42	Naoto Yoshitomi			Japan		NAO		ANAKIN		2'39"579 
	43	CIUBY				Italy		MAT		GASGANO		2'39"613 
	44	Big bad voodoo daddy		Thai		JND		GASGANO		2'39"734 
	45	Lance Edward Horne II		U.S.A.		LH2		ANAKIN		2'39"777 
	46	yavvehotmailcom			Argentina	TUR		GASGANO		2'39"831 
	47	MOONEYES			Japan		XYZ		GASGANO		2'39"836 
	48	Darth Football			U.S.A.		AKS		GASGANO		2'39"912 
	49	SKY				HongKong	SKY		GASGANO		2'39"978 
	50	PlayMaster Namesis ANI		Canada		NAM		ANAKIN		2'40"029 

 20.4 Tattoine: Boonta Classic (Expert)
      ---------------------------------

       RANK	PLAYER				COUNTRY		INITIALS	CHARACTER	TIME

         1	Hideki Shibuya			Japan		HDK		SEBULBA		4'33"358 
	 2	sega otaku cx			Japan		FMX		SEBULBA		4'33"953 
	 3	EXCHANGER			Japan		EXC		SEBULBA		4'33"960 
	 4	KATOUNO				Japan		KAT		SEBULBA		4'34"823 
	 5	KSA				U.S.A.		KEV		SEBULBA		4'35"202 
	 6	Kevin Morton			England		KEV		SEBULBA		4'35"376 
	 7	Keven S Allen			U.S.A.		KEV		SEBULBA		4'35"439 
	 8	Fazball 1138			Japan		POX		SEBULBA		4'35"633 
	 9	RJAY63				England		DMX		SEBULBA		4'35"980 
	10	humest				Singapore	H.Z		SEBULBA		4'36"029 
	11	yavvehotmailcom			Sweden		TUR		SEBULBA		4'36"168 
	12	jackson				Singapore	666		SEBULBA		4'36"172 
	13	STEVE IRKLE CHUN		U.S.A.		MR2		SEBULBA		4'36"297 
	14	PlayMaster Namesis SEB		Canada		NAM		SEBULBA		4'36"514 
	15	Fernando Lopez			Mexico		FER		SEBULBA		4'36"539 
	16	Poul Madsen			Denmark		PMM		SEBULBA		4'36"549 
	17	Seokjoo Choi			R.O.K.		CSJ		SEBULBA		4'36"682 
	18	Chip Shepherd			U.S.A.		CHP		SEBULBA		4'36"838 
	19	Baudiffier franck		France		FRA		SEBULBA		4'36"954 
	20	PlayMaster Walker Chu		Canada		WAC		SEBULBA		4'36"983 
	21	Baudiffier			France		FRA		SEBULBA		4'37"085 
	22	Baudiffier franck		France		FRA		SEBULBA		4'37"095 
	23	MDL MASTER LANGEN		Germany		MDL		SEBULBA		4'37"164 
	24	Jiron				Japan		J.S		SEBULBA		4'37"320 
	25	st leonardos hotmail		Greece		STE		SEBULBA		4'37"420 
	26	Michael James			England		MIK		SEBULBA		4'37"437 
	27	EAGLE DRIVER			U.S.A.		RKH		SEBULBA		4'37"478 
	28	Sascha Heppe BPG		Germany		DON		SEBULBA		4'37"537 
	29	mike hornby			England		MIK		SEBULBA		4'37"583 
	30	Diego Garcia			Argentina	DIG		SEBULBA		4'37"608 
	31	MDL Master Dirk Langen		Germany		MDL		SEBULBA		4'37"658 
	32	monnycarpio			U.S.A.		ACE		SEBULBA		4'37"760 
	33	Chris Jackson			England		CSJ		SEBULBA		4'37"769 
	34	Nick Hatzichristos		Greece		NIX		SEBULBA		4'37"833 
	35	arclight			Japan		DCI		SEBULBA		4'37"843 
	36	TROY APPLETON			U.S.A.		TAP		SEBULBA		4'37"906 
	37	Christophe Zahno		Switzerland	CHZ		SEBULBA		4'38"059 
	38	Brad Wager			U.S.A.		BPW		SEBULBA		4'38"070 
	39	Isaac Washington		U.S.A.		IDW		SEBULBA		4'38"076 
	40	DarthTraV			U.S.A.		ZRO		SEBULBA		4'38"125 
	41	Darth Football			U.S.A.		AKS		SEBULBA		4'38"169 
	42	Lars Lohmann BPG		Germany		LL.		SEBULBA		4'38"209 
	43	BIG A				U.S.A.		AQA		SEBULBA		4'38"241 
	44	Jan Funck			Germany		RAF		SEBULBA		4'38"247 
	45	Dimitris Kapanikis		Greece		CAN		SEBULBA		4'38"309 
	46	Mike Hartzell			Argentina	MIK		SEBULBA		4'38"376 
	47	Ludovic Cardoso			France		LUD		SEBULBA		4'38"383 
	48	daniel yeah			HongKong	D.L		SEBULBA		4'38"422 
	49	Fox Mac Loud			France		FOX		SEBULBA		4'38"434 
	50	Nathanael Reymond		Switzerland	NAT		SEBULBA		4'38"482

      
     ===============
21.0 SCOREBOARD TIPS
     ===============

     * When any rank table appears during the attract screens, pressing the 
       yellow arrow buttons lets you scroll through the other rank tables 
       for each course.

     * If you manage get the top time for the Boonta Classic, your initials 
       appear on the scrolling yellow text during the attract screen ie 
       "His name was SRA, a cunning and ruthless......".
      
     ===================
22.0 WHAT I NEED TO KNOW
     ===================

     * Have I made any mistakes?

     * At my arcade when Gasgano and Ben were first released, the 
       machine was reset and they were locked off again.  Then after a few 
       more plays, they were released again.  Is the required number of 
       plays for re-release smaller than before or is it timed? 

     * HOW DO THOSE PLAYERS GET SUCH INCREDIBLE TIMES??!!!!  If any 'otaku' 
       are reading, PLEASE tell me your tips and tactics!!!

     * What are YOUR hints and strategies for racing?  Send them in and if 
       they are good enough I'll put them in the FAQ.

     E-MAIL ADDRESS: rjay63@hotmail.com

     Please entitle subject ST RACER ARCADE INFO.  Make sure you do this as 
     I don't want to delete your message thinking it's junk mail.  All 
     comments are welcome, but go easy as I know virtually nothing about 
     STAR WARS and haven't seen EPISODE 1 or 2 (it's true!!).

     ======
23.0 SHOUTS
     ======

     FUNLAND @ TROCADERO, LONDON UK - Still having a DLX cab after all these 
     years!

     PLAYMASTER NAMESIS - Providing essential information about 
     bumping.  Excellent times on both Tatooine courses!!.

     HUMEST - For informing me of a speedier way to take the 
     sharp canyon turn on Boonta Classic. 

     BINO - Info concerning the configuration menu.

     SEGA ROSSO & KENJI SASAKI- For making the game.

     EXCHANGER, SEGA OTAKU CX, HIDEKI SHIBUYA, KEVIN S ALLEN, 
     BAUDIFFIER, DIRK LANGEN & ALL THE LEADER BOARD KINGS - Still haven't 
     and probably will never get to your level.  I humbly bow before 
     thee! 

     SEGA AMUSEMENTS AMERICA (www.segaarcade.com) & ART NOXON - Providing 
     clues on how Ben and Gasgano are released.  Also thanks to Art for 
     pointing out a mistake in the FAQ.

     SEGA PARK, SOTON UK - Having two Deluxe versions for link play.

     SUPERBOWL, MILLBROOK, SOTON UK - Having a twin-type model.

     EDGE MAGAZINE, DREAMCAST MONTHLY, IGNDC.COM, MAGICBOX.COM, & 
     ARCADE MAGAZINE -  Providing coverage of Star Wars Racer Arcade 
     throughout 1999/2000.  Special thanks to ARCADE MAGAZINE for 
     being the only multi-platform publication that actually REVIEWED 
     coin-ops (shame it's now defunct)!!!

     MR NICE 4 (mrnice4@excite.com) - Enjoying Gillingham...?
     BEN - The only one who actually had any sense (me included)!
     TREVOR - For being a good opponent on VS play!
     HAPREET - Nnnoooooo!!!
     MAC - Peace!!
     RJD, CSJ & MIK - English representation on the Internet Ranking.

24.0 =====
     LINKS
     =====

      Official webpage:
      http://web.archive.org/web/20031208121734/sega.jp/racer/
      
      Arcade manuals:
      www.sauservice.com/manuals/POD%20Racer/PODmain.html
      
      Old SWRA BBS:
      http://web.archive.org/web/20020604011123/
      www.segaarcade.com/wwwboard/wwwboard.shtml
      
      My Youtube page:
      www.youtube.com/user/RJAY63
      (Any videos I do will be here)
        
 ---------------------------------------------------------------------

 STAR WARS AND ALL ITS LICENCES/TRADEMARKS ARE TRADEMARKS OF LUCASARTS.
 SEGA AND SEGA ROSSO ARE TRADEMARKS OF SEGA.

 STAR WARS RACER ARCADE (C) 2000 LUCASARTS/SEGA.
 This FAQ (C) 2000, 2002, 2010 R-Jay (rjay63@hotmail.com)

{End Of File}