HUMAN KILLING MACHINE FAQ v1.7 By SuperF. May 2004. mmmm | <- Use a monospace font such as Courier, so that iiii | <- the two lines match up with each other ============== =Introduction= ============== Since most people either don't remember or have never even played the unofficial Street Fighter sequel, I decided to make this section with some descriptions of the different characters and their stages. HKM was the unofficial sequel to Capcom's SF1, released by Go!/US Gold in Mar 1989. It was out on the five 8 and 16-bit computers of the day, and used exactly the same 2D game engine as the home versions of SF, which was converted by Tiertex (the company responsible for Strider and 720). Gameplay wise, there was one attack button, with faster presses giving more powerful moves. There was no block command, only "lean away". There were no throws, fireballs or other special moves. Combos were therefore more or less impossible beyond 2 or 3 hits. There is a brick-breaking bonus round half way through, but ultimately the background graphics were the only good point about this game... Battles are played one-on-one, in a "best of 3" knockdowns format, with no time limit. The enemy's energy bar slowly recharged if they weren't attacked for a while. Furthermore, Continues were limited, so some people didn't even get to see the short static end sequence. =========================== =Abbreviations and Symbols= =========================== f: Forward (Towards the opponent) b: Backward (Away from the opponent) d: Down u: Up ========== =Controls= ========== You could use a joystick or keys, with the following directions: ub u uf Jump Up-Back Jump Up Jump Up-Forward \ | / b -- n -- f Walk Back Neutral Walk Forward / | \ db d df Crouch Crouch Offensive Crouch Regardless of if you are crouching, standing or airborne: back + attack gives a spin kick neutral + attack gives a punch forward + attack gives a straight kick ============ =Characters= ============ Kwon is the only playable character. :( He looks a little bit like Dee Jay the kickboxer from Super SF2! He must travel the globe testing his skills against other combatants (two per country, multiloaded), with the ultimate goal of beating them all and becoming the world champion. Here are the other (CPU) characters by stage. MOSCOW Russia (looks like the Kremlin): Igor - Big military guy with mustache that uses a rifle Shepski - Rabid dog that is low to the ground and bites AMSTERDAM Netherlands (red light district): Maria - brunette wears a bikini and uses lots of kicks Helga - wears a dress and boots and gets you with a cornertrap BARCELONA Spain (inside a ring): Miguel - blue bloke that has a big stick Brutus - the bull is best attacked with punches GERMANY Europe (log house in a forest): Hans - blonde, is tackled low Franz - wears a suit and throws bottles BEIRUT Lebanon, Middle East (beside a tank): Sagan - wears a thobe/kaffiyeh and is tackled with sweeps Merkeva - bare-chested and has large boots ============= =Misc/Cheats= ============= Programmed by Mark Haigh-Hutchinson and music by Mark Tait. By pressing C on the keyboard during gameplay, you can change the bg color. Hold down G and O and then press X whilst playing to advance a level. ======= =Legal= ======= Contact me via the email address on: http://www.geocities.com/kesmaster.geo To be hosted intact on gamefaqs.com This guide is for personal use only, and cannot be reproduced This may not be used for any profitable or promotional purposes The end.