"EVOLUTION: The World of Sacred Promise" Specifications Adventurer's Guide File Size: 86.5K by Dee Hill Version: 1.7 deeblackthorne@blogasm.net Courier New [9pt] http://deeblackthorne.blogasm.net MS Word, Notepad, Wordpad -------------\ INTRODUCTION \ ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- For many generations, the Launcher family has produced a long line of famous adventurers. They are now long since gone and this glorious heritage seems about ready to come to an end. Except that into this family is born a single son, Mag, who has dreamt all of his life of becoming a skilled adventurer. Well, that's the gist of the story - Mag, the adventurer, braving the ruins of the continent in search of fame (as if his family didn't have it already), fortune (to repay that hefty debt owed to the Society), and the legendary Cyframe named "Evolutia" (whose existence is much more rare than the Naolins that frequent the treasure chests). Why an "Adventurer's Guide," then? Why go through the trouble of making an FAQ when the dungeons are randomly generated, when each battle remains at a relatively stable danger level, and that you're grown enough to hold a Dreamcast controller? Simple. Treasures are as randomly discovered as the dungeon layouts, and since no whole c compendium of items has been built, I've found my project for the time being. -------------\ HOUSE RULES \ ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- This FAQ is meant for YOU, the game player, of course. I don't mind people sharing, passing around, or printing this Adventurer's Guide. My only request is that if you wish to post it on the web, simply post a link to my e-mail address and give appropriate credit. Because this compendium seems an eternal work-in-progress, I know that even after I complete the whole game, I probably won't find every single thing - rather, that players have found things I haven't. That's cool. Follow the format below (name of object, description, stats/value, etc.) and e-mail that information to me using the address at the top. -----------------\ VERSION HISTORY \ ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- VERSION DESCRIPTION ------- ----------- 1.0 First walkthrough of Evolution. 1.1 Reorganized appraisals from monsters. (Tab: Monster Parts) 1.2 Reorganized appraisals from boss battles. (Tab: Great Treasures) 1.3 Sorted Weapons contents by type and power. (Tab: Linear's Pans) (Tab: Gre's Guns) 1.4 Sorted Headgear, Body Armor, and Footwear by defensive strength, ascending order. 1.5 Added Traps and Saloon's Jukebox sections. 1.6 Added Debt Repayment section. 1.7 Updated contact information. ----------------------\ HOW TO READ THE GUIDE \ ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- It's easy. I classified all the information by type. Scroll through the sections to find the category you're looking for. ------\ ITEMS \ ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ITEM DESCRIPTION ---- ----------- Ancient Eye Ancient device blocks an enemy's moves. Ancient Light Icon nullifies all effects on foes. Angel Seed Faintly shines to increase all parameters. Apple Grass Restores 500 HP and FP to all allies. Chameleon Color Makes party invisible on one floor. Cosmo Fruit Elixir fully restores the party. Cursed Ball Hexed bomb that curses all opponents. Doctor Potion Cures Poison, Paralysis. Electric Ball Lightning-based damage to one enemy rank. Eye Potion Cures Sleep, Blindness. Fang Powder Increases ATK +5 for one ally. Fire Ball Fire-based damage to one enemy rank. Firefly Mushroom Rare ruin herb cures team's ailments. Flaming Wrap Plastic coating boosts allies' fire defense. Frozen Solid Wrap Plastic coating boosts allies' ice defense. Green Moss Healthy algae restores all FP to an ally. Green Powder Increases EVA +5 for one ally. Grenades Intense fire damage to all enemies. Hazoose Ball Randomly blind, confuse, or paralyze foes. Heart Powder Increases maximum FP +10 for one ally. Herb Restores 300 HP to one ally. Ice Ball Ice-based damage to one enemy rank. Ichthyol Balm cures all negative status for one ally. Insecticide Bomb Blasts all enemies with acidic gas. Item Search Device that seeks out treasures on a floor. Life Powder Increases maximum HP +10 for one ally. Light Flash Bullet Intense light blinds all enemies. Luck Powder Increases LUCK +1 for one ally. Mini-BH Ball Sucks one enemy into a black hole. Minnaolin Restores 100 HP to all allies. Minnaolin Gold Restores 500 HP to all allies. Minnaolin Royal Restores 1,000 HP to all allies. Mokana Ampoule Restores 60 HP and 30 FP to one ally. Naolin Restores 100 HP to one ally. Naolin Gold Restores 500 HP to one ally. Naolin Royal Restores 1,000 HP to one ally. Navigator Superb device reveals entire floor's layout. Nerve Gas Bullet Noxious gas paralyzes all enemies. Pheromone Bomb Uses extract to brainwash all enemies. Purifying Potion Cures Curse, Block. Push Rubber Forces one enemy to take a step back. Quick Guarder Boosts DEF 15% in battle. One ally. Quick Muscle Boosts maximum HP 15% in battle. One ally. Quick Racer Boosts EVA 15% in battle. One ally. Quick Sniper Boosts HIT 15% in battle. One ally. Quick Soldier Boosts ATK 15% in battle. One ally. Quick Speed Boosts AGI 15% in battle. One ally. Red Viper Revives dead ally with 25% HP. Rolling Bomb Smoking bomb poisons all enemies. Ruin Search Device that maps out the current floor. Sheep Bomb Cute, fluffy bomb puts all enemies to sleep. Shell Powder Increases DEF +5 for one ally. Shredded Wrap Plastic coating boosts lightning defense. Soul Potion Cures Confusion, Brainwashing, Berserk. Sticky Ball Spider-web orb lowers enemy's evasion rate. Thermo Search Infrared device reveals monsters. Tick Bomb Pesky infestation confuses all enemies. Trap Search Device that seeks out all traps. ----------\ TREASURES \ ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- TREASURE DESCRIPTION VALUE -------- ----------- ----- Adult Book (Pornography? LOL.) $2,500 Adventurer's Journal Document left by an adventurer. $1,500 Amber Kerchief Ancient tattered scarf. $1,500 Black Box Little black box wrapped in rope. $600 Black Lava Stone A beautiful stone found near lava. $800 Broken Armor Rusty, oil-smeared machine protector. $2,500 Broken Cyframe Malfunctioning Cyframe parts. $2,000 Broken Helmet A broken helmet with attachments. $1,200 Capsule Tight-sealed, fluid-filled capsule. $1,000 Chickadee Fossil An ancient fossil of a bird. $1,800 Cockroach Fossil A slightly disgusting fossil. $400 Coin with a Hole Coin with a hole in the middle. $1,200 Crystal Ceremonial Vessel Ceremonial item used by ancients. $3,000 Electric Opal A type of tourmaline, maybe opal. $1,800 Gas Tank Tankard with a hole in the bottom. $800 Ice Fang Crystal Fang-shaped crystal. $600 LX-A7 A well-done machinery part. $2,500 Monster Egg A gourmand would die for this. $400 Monster Horn Carve center to make a beer stein. $1,800 Motherboard Alpha Circuit on thin plate embedded in rock. $600 Motherboard Beta Rare circuitry mounted into rock. $1,500 Old Sandal Ancient shoes resembling modern ones. $400 Piece of Lithograph Items inscribed with ancient writing. $1,200 Pole with a Net Ancient sports and recreation tool. $600 Portrait Drawing of a woman with faded colors. $1,000 Rainbow-Colored Wings Jewelry that commands a high price. $3,000 Rusty Gun Ancient rusty gun appears powerful. $400 Sky Telescope High-tech scope, looks broken. $800 Small Engine A small engine. $2,500 Small Metal Rod A metal bar with a thin groove. $1,000 Tachyon Particle Theory Ancient manuscript on time travel. $1,200 TH-F3 Ancient machine part covered in dust. $1,200 Thin Board Miniature hand board with thin bands. $1,500 Unexploded Shell Dangerous, handle with care! $800 V-205 Missile without a fuse. $1,800 ----------------\ GREAT TREASURES \ ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- GREAT TREASURE LOCATION VALUE -------------- -------- ----- Sleep Staff Blind Ruins $10,000 * Primary Rose Heaven Ruins $20,000 Star Crystal Descent Ruins $30,000 Cold Spiral Shades Ruins $40,000 Earth Source Sheol Ruins $50,000 * This may vary according to the order in which you explore the ruins. --------------\ MONSTER PARTS \ ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- MONSTER PART PROCESSED VERSION COST ------------ ----------------- ---- Archaeo's Wings Cooling Sheet $1,200 ** Bacterio's Nucleus Blessed Headgear $2,500 Eisheaia's Shell Scale Mask $1,200 Hallucigenia's Needle Holy Contact $1,200 Ground Star's Shell Ear Plug $2,000 Hydra's Shell Hydra Hat $900 Hyenodon's Tooth Fang Powder $1,000 Millipede's Carapace Shell Frying Pan $900 Mosquito's Wings Mystery Needle $2,000 Paleo Calinoides' Feet Alarm Clock $1,500 Phage's Nucleus Crystal Core $3,000 Speckler's Wings Truth Glasses $2,000 Strange Powder Heart Powder $1,000 Suspicious Rag Bill $1,500 Terapede's Shell Shell Powder $1,000 ** If you don't like the processed item, you can sell it back to the item shop for the same price. ---------\ CYFRAMES \ ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- CYFRAME DESCRIPTION ------- ----------- Agility Booster Electrical unit upgrades Cyframe swiftness. AGI +?? where "??" represents the generated modifier. Attack Booster Electrical unit upgrades Cyframe strength. ATK +?? where "??" represents the generated modifier. Battle Parts *** Self-energizing blade combat unit. Blade Parts Steel sword attachment. Bullet Parts Shooting cannon. Counter Parts Secretive sword that charges attack power. Defense Booster Electrical unit upgrades Cyframe toughness. DEF +?? where "??" represents the generated modifier. Energy Parts High-powered beam cannon cartridge. Evasion Booster Electrical unit upgrades Cyframe dexterity. EVA +?? where "??" represents the generated modifier. Flame Blade Parts Fiery-red blade attachment. Flame Cart Parts Red flame cannon. Flame Hand Parts Red gloves warm with branding. Hammer Parts Smashing mallet. Hits Booster Electrical unit upgrades Cyframe accuracy. HIT +?? where "??" represents the generated modifier. Ice Blade Parts Cooled blade attachment. Ice Cart Parts Blue breeze cannon. Ice Hand Parts Blue groves frosted in bitter winds. Jet Parts Heavy jet pack slams into enemies. Lightning Blade Parts Plasma-enhanced blade attachment. Lightning Cart Parts Thunder cannon. Lightning Hand Parts Yellow gloves infused with electricity. Luck Booster Electrical unit upgrades Cyframe fortune. LUCK +?? where "??" represents the generated modifier. Moving Hand Parts Large, durable glove moves players about. Recovery Hand Parts White, restorative gloves. Rock Parts Large hand that juggles boulders. Saucer Parts Sharp throwing discus. Screw Parts Immense cannon swallows enemies. Sound Parts Musical cannon. Special Bullet Parts Bullets loaded with abnormal status. Spray Parts Aerosol-based mechanism. Steal Parts Nimble hands pilfer from enemy targets. Upgrade Kit Adds one SLOT to Cyframe. *** Unless otherwise indicated, all Cyframes have base attack values of +10. These increase through modification at the town's Cyframe shop. --------------\ LINEAR'S PANS \ ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- PAN DESCRIPTION --- ----------- Frying Pan Resists scratches and dirt. ATK +16 Frying Pan + Holder Pan comes with bear-print mittens. ATK +22, DEF +5 Lumpy Frying Pan Frying pan with a bumpy bottom. ATK +38, HIT -15 Shell Frying Pan Strange item shaped like a frying pan. ATK +55, DEF +20; Prevents Poison. Lucky Frying Pan Bizarre pan alters attack patterns. ATK +66, HIT -50, LUCK +25 Used Frying Pan It feels so natural! ATK +85, HIT +20 Legendary Frying Pan Legendary pan infused with hot flames. ATK +130, HIT +50; Fire-based damage. Omelet Pan A small pan for frying eggs. ATK +140, AGI +20 Scarlet Frying Pan Fiery-red pan inflicts flame-based damage. ATK +170; Fire-based damage. Heavy Frying Pan A very heavy, iron frying pan. ATK +210, HIT -30, EVA -30, AGI -30 -----------\ GRE'S GUNS \ ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- GUN DESCRIPTION --- ----------- Hunting Gun An old, but well-maintained rifle. ATK +30 Old Style Gun Classical fighting gun. ATK +45 New Style Gun Gun made with the latest technology. ATK +75 Fight Gun A gun built with combat improvements. ATK +105; Doubles FP recovered each round! Modified Gun A new and improved gun. ATK +140 Mad Gun Intense gun brings out trigger happiness. ATK +150, HIT +100; Automatically casts Berserk. Shell Gun A light and easy-to-use Peripatus gun. ATK +180, AGI +12 Heavy Gun A heavy, power-boosted gun. ATK +240, AGI -5 ---------\ HEADGEAR \ ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- HEADGEAR DESCRIPTION -------- ----------- Frilly Ribbon Large ribbon flaps for movement. DEF +5, EVA +4, AGI +6 Turquoise Ribbon Milky white and sea blue ribbon. DEF +5, EVA +6, AGI +4 Head Gear Headgear with goggles and decorations. DEF +10 Mintouin Glass Refreshing mint cap prevents drowsiness. DEF +10; Prevents Sleep. Silver Mask Face guard stitched with silver lacing. DEF +15, AGI -2 Noct Glass Light-reflecting goggles prevents blindness. DEF +18; Prevents Blindness. Blessed Headgear Shining goggles blessed with a spell. DEF +20, HIT +10, EVA +5; Counterattacks with 20% of inflicted damage Spirited Bandanna Spirit-bracing bandanna. ATK +12, DEF +31, LUCK +5 Scale Mask Mask forged from a magical dragon's scale. DEF +35, HIT +25, AGI -2; Lessens Elemental damage; -20% Max HP / lv. Hydra Hat Hydra shell hat for Gre. DEF +36; Lessens Ice damage, Prevents Sleep. Sanity Visor Hallucination-blocking goggles. DEF +36; Prevents Brainwashing. Wing Kerchief Wing-shaped tough hairband. DEF +36, EVA +20, AGI +5, LUCK +3 Cooling Bandanna Head-cooling bandanna. DEF +45; Prevents Berserk. Power Gear Hat increases concentration and boosts power. ATK +5, DEF +48, LUCK +10 Glitzy Gear Exciting, spirited headgear that sparkles. DEF +60; Prevents Sleep. Noble Circlet Robust brow band protects against danger. DEF +60, HIT +6, EVA +6, AGI +10; Prevents Poison. Dragonfly Lens Strange spectacle lens may disorient you. DEF +60, EVA +84; Automatically casts Confusion (at random). Cowboy Hat Put this on to feel like a gunman! DEF +70, HIT +5 Fine Glass Goggles made of light, tough materials. DEF +72, EVA +10 Guts Bandanna A fighting-spirit bandanna. ATK +12, DEF +80, AGI +5 Duck Gear Humorous, quacking headgear. DEF +84, HIT -5; Prevents Berserk. Steel Mask A mask forged from steel. DEF +96, AGI -8 Anger Bandanna Arouses anger and fury when tied on. ATK +100, DEF +100, HIT -30, EVA -30 Scale Circlet Brow band made of solid gold. DEF +100, HIT +10, LUCK +3 Feather Headgear Strong and surprisingly light headgear. DEF +108, EVA +18, AGI +36 Hunter Gear Headgear made for superior adventurers. DEF +108, HIT +28, AGI +15 Battle Mask A face-protection mask for close combat. DEF +110, AGI -8 Mystic Mask An ancient mask sealed with protection. DEF +132, EVA +20, AGI -12 Prehistoric Headgear Headgear from an ancient civilization. ATK +24, DEF +144, HIT +12, EVA +12 -----------\ BODY ARMOR \ ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- BODY ARMOR DESCRIPTION ---------- ----------- Apron Cooking apron fits over clothing. DEF +4, HIT +5, EVA +5; Lessens Fire damage. Gym Suit Woman's exercise outfit. DEF +5, EVA +5, AGI +5; Prevents Paralysis. Coat A soft woman's coat. DEF +10 Power Arms Suit that magnifies strength and reduces damage. ATK +84, DEF +12; Reduces all types of damage by 50%. **** Oversized Dress Simple, cute, one-piece dress. DEF +13 Overalls Mag's work uniform. DEF +15 Tail Coat Marvelous coat with tails for Gre. DEF +17 Short Jacket Short jacket allows free movement. DEF +24 Hunter Jacket Light shirt allows free movement. DEF +48, EVA +12 Camouflage Clothes Clothing covered with hard-to-find paint. DEF +48, EVA +18 Champion Belt Warrior's crystal belt cuts damage in half. ATK +48, DEF +48; Reduces physical damage by 50% **** Heavy Tail Coat A coat with tails made of tough material. DEF +54, EVA -5, AGI -5 Leather Jacket Leather jacket for adventurers. DEF +60 Jones Suit A highly functional suit. DEF +66 Heavy Coat Woman's coat made of tough material. DEF +66, EVA -5, AGI -5 Metal Tail Coat Hard steel coat with tails. DEF +84, EVA -10, AGI -10 Breast Protector Protector piece for the upper body. DEF +84 Bulletproof Vest An iron-plated vest. DEF +96 Prehistoric Coat Ancient coat helps evade enemy attacks. DEF +96, EVA +72 Fiber Suit Enchanted clothing guards against evil. DEF +108; Prevents Poison, Sleep, Paralysis, Confusion. Kevlar Coat A woman's coat made of durable material. DEF +108, EVA +12, AGI +12 Full Metal Jacket A rider's jacket with good defense. DEF +126 Kevlar Tail Coat A light and strong coat with tails. DEF +132, EVA +12 Kevlar Jacket A light and strong jacket for adventurers. DEF +144, EVA +12 Astro Suit An uncomfortable ancient suit. DEF +156, EVA -40 Armored Suit Powerful protective gear for the whole body. DEF +172 **** While the stat increases are definitely true, I have yet to notice damage protection as significant as what the summaries say. Equip these pieces at your own risk. ---------\ FOOTWEAR \ ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- FOOTWEAR DESCRIPTION -------- ----------- Courtesan Sandals Gorgeous sandals let Linear run fast. HIT +90, EVA +10, AGI +20 Glass Shoes Glass shoes for Linear. DEF -15, EVA -10, AGI -20, LUCK +70 Hustle Boots Increases emotional tension and hit rate. HIT +120, EVA -12 Slippers Fuzzy shoes with a soft heel. EVA +12, AGI +4 Casual Shoes Ordinary shoes. EVA +20 Boots High-topped leather shoes. DEF +5, EVA +5, AGI +5 Winged Shoes Cute winged shoes, small for Chain's feet. ATK +5, DEF +5, HIT +5, EVA +15, AGI +15, LUCK +10 Jet Boots Accelerated boots that take off. DEF +6, EVA +1, AGI +18 High Heel Shoes Makes legs look long and slender. DEF +8, EVA -5, LUCK +5 Casual Sandals Easy-to-wear sandals. DEF +10, EVA +5 Fancy Sandals Cute dog print sandals. DEF +15 Foot Massage Shoes Soothing footwear for Gre. ALL STATS +20; Prevents Poison, Blindness. Cat's Feet Slippers Sandals that are fun to look at and touch. DEF +24, EVA -5 Premium Shoes High-class, pricey footwear. DEF +24, EVA +10, AGI +4 Ceramic Boots Boots covered with ceramic coating. DEF +28, AGI +5 Skid Loafers Low heeled shoes. DEF +30, EVA +6 Squishy Sandals Flip-floppy sandals guard against confusion. DEF +36, HIT +4; Prevents Confusion. Clogs Shoes that enrich the spirit. ATK +6, DEF +40, AGI -6 Trekking Shoes Thick-soled shoes for bumpy roads. DEF +40, EVA +2, AGI +2 Iron Clogs Shoes that greatly enrich the spirit. ATK +20, DEF +45 AGI -8 Jungle Boots Solid shoes for severe environments. DEF +48, EVA -6 Rivet Boots Covered in tacks to strengthen attack. ATK +60, DEF +48 Gimmick Shoes Specially prepared tough shoes. DEF +55 Steel Boots Defensive bargain boots that look effective. ATK +5, DEF +90 ------------\ ACCESSORIES \ ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ACCESSORY DESCRIPTION --------- ----------- Alarm Clock Obnoxiously loud ringing alarm. Prevents Sleep. Amulet of Confusion Prevents "Confusion" once, then breaks. Prevents Confusion once. Amulet of Paralysis Prevents "Paralysis" once, then breaks. Prevents Paralysis once. Bill Mystical paper protects against dark magic. Prevents Curse, Block. Cold-Resistant Ring Ring that protects against ice attacks. Lessens Ice damage. Cooling Sheet Cooling cloth staves off anger. Prevents Berserk. Crystal Bangle Translucent bracelet with shiny stones. HIT +20, EVA +10 Crystal Core Shimmering crystal amulet extracts healing. Ally receives 5% of normal attack damage to foe as HP. Cute Doll Sacrifices itself to save its wearer's life. Resurrects owner upon death. Ear Plug Blocks unwanted noise. Prevents Brainwashing. Face Badge Charmed star sticker worn on the forehead. FP x 1.5 recovery during combat. Fire-Resistant Ring Ring that protects against fire attacks. Lessens Fire damage. Four-Leaf Clover Said to bring good luck. DEF +3, LUCK +2 Holy Contact Gentle contacts provide focused vision. Prevents Blindness. Isis Figure Holy icon returns damage; 30% chance destroyed. Counterattacks with 100% of damage to attacking enemy. Lightning-Resistant Ring Ring that protects against thunder attacks. Lessens Lightning damage. Lucky Charm Good luck amulet. LUCK +5 Meistersinger Record that boosts fighting spirit. ATK +20, DEF +10, HIT +10 Mystery Needle Golden pin protects user from paralysis. Prevents Paralysis. Pocket Watch Gold-inlay watch strengthens Gre. HIT +10, EVA +5 Prehistoric Broach Woman's jewelry withstands many attacks. Lessens all types of damage. Prehistoric Pendant Ancient jewelry protects the soul. Prevents all negative status changes! Thief's Wire Tool improves manual dexterity. HIT +20 Rocket Carries a photo of Mag's parents. DEF +5, LUCK +3 Santa Maria Enchanted pendant bearing a famous saint. LUCK +12; Resurrects its wearer with partial HP if defeated. Scarf Warm muffler protects face against the cold. DEF +15; Lessens Ice damage. Scarlet Bow-Tie Men's bowtie for Gre. EVA +20, AGI +4, LUCK +12 Self-Defense Bag Guards women against offending attackers. DEF +25, EVA +25, LUCK +20 Straw Doll Voodoo charm returns damage. Counterattacks with 100% of damage to attacking enemy. Truth Glasses Sharp-looking spectacles grant clear sight. Prevents Confusion. Wool Gloves Warm, fuzzy mittens protects hands. DEF +12; Lessens Ice damage. ------\ TRAPS \ ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Traps appear as discolored, raised sections of tile throughout the dungeons. Both beneficial and harmful to your team, traps become less worrisome if you use a Trap Search tool just after entering a floor. Use the following list to determine whether you should tread carefully. Unless otherwise indicated, traps disappear after they are stepped upon. And if you don't have the Trap Search to discover them, avoid traps by either jumping over them (B button) or "hugging the walls" to maneuver around them. HARMFUL TRAPS DESCRIPTION ***** ------------- ----------- Alarm White tile with eight-directional arrow. Alerts monsters of your presence, making it harder to surprise them. Effects can be reversed if you use a Chameleon Color. Blinding Gas Grated manhole, shoots out black gas. Obscures vision, dimming the dungeon layout for 15 seconds. If engaged in battle, players are randomly given "Blindness" status. Confusion Gas Grated manhole, shoots out yellow gas. Muddles the team, disabling proper controller guidance for 15 seconds. If engaged in battle, players are randomly given "Confusion" status. Erasure Salmon-colored brick. Amnesia-inducing gas erases your progress on the floor. Effects can be reversed if you use a Ruin Search or Navigator. Explosives Red-orange trap with an X in the center. Pressure-sensitive, it explodes, damaging about 10% of your team HP. Will reset after detonation. FP Reduction Brick-colored square design. Saps away roughly 5% of your team's FP. Larceny (Unknown.) Randomly steals away one of your items and stashes it in a chest. Slightly annoying - you can find your lost item rather easily. Monster Boost Salmon-colored brick. Strengthens all monsters on the floor. Monster Summoning White tile with eight-directional arrow. Summons a monster on the floor for a surprise attack against your team. Can be VERY dangerous, especially on the lower levels! Be careful! Warp Trap Dark gray tile with a shadowed orb. Randomly teleports your team to another part of the floor. BENEFICIAL TRAPS DESCRIPTION ---------------- ----------- FP Restore Soft blue tile, emits green light. Restores 50% of your team's FP instantly. HP Restore Soft blue tile, emits blue light. Restores 50% of your team's HP instantly. Level Boost Soft blue tile, emits green light. Randomly levels-up one of your allies. Monster Eliminator White tile, emits red light and siren. Makes all monsters on the floor disappear! Monster Sap Salmon-colored brick design. Weakens all monsters on the floor. Stats Boost Blue-gray tile, emits yellow light. Randomly increases a statistic for one of your players. Bonus affects any ally regardless of formation in the party. TP Bonus Soft blue tile, emits blue light. Gives your allies several hundred TP. Very useful when you're trying to gain new techniques. ***** I drew up this list from memory, so it might not be as accurate as I would like. Feel free to submit your corrections. ----------------\ SALOON'S JUKEBOX \ ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- While this section of the game has no real importance, should a player be willing to find out what's on the jukebox after the barkeeper repairs it, here is the collection. MUSIC COLLECTION 1 1. Chain's Theme 2. Mag's House 3. Pepper's Theme 4. Linear's Theme 5. Save Evolutia! 6. Treasure Song 7. Victory at the Ruins 8. Enter Eugene 9. Taking Down the Throne MUSIC COLLECTION 2 1. I'm Here 2. Opening Theme 3. Let's Go! 4. Battle Theme 5. Heroic Theme 6. Cursed Theme / Adversity 7. Doom Melody 8. Pannam Town MUSIC COLLECTION 3 1. To the Skies 2. Landing Field 3. Blind Ruins 4. Descent Ruins 5. Heaven Ruins 6. Sheol Ruins 7. 8th Empire Carrier 8. Happy March 9. My Precious Flowers MUSIC COLLECTION 4 1. Item Shop 2. Upgrade Shop 3. Society Headquarters 4. Ocarina Practice 5. Shade Ruins 6. Peaceful Home 7. Gre's Worrisome Jazz 8. Presentation to the Throne 9. Monster's Nest MUSIC COLLECTION 5 1. Eugene, First Battle 2. Sea Otter Screamer 3. Wake Up / By Your Side 4. The Morning After 5. Mystique 6. Catastrophe 7. Cyframe Raid ---------------\ DEBT REPAYMENT \ ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ A secondary but important part of completing the Evolution game is repaying your family's debt. Embarking on adventures in the ruins pays off in the form of artifacts, valuable relics that Society member Nop appraises and then grants you payment. Debt comes in two phases. Your family left Mag an $80,000 debt with the Society. So long as you spend wisely on Cyframe upgrading (I dedicated much of it to Mag since he was always on my team and he's, without a doubt, your strongest character.) and you fight the bosses with Linear and Gre (He always reserves his portion of the adventuring money toward the family debt, and he can make a decent fighter once you level up his skills.), you can get that paid with little worry. To thank you for paying off the $80,000, Nina will give you an Attack Booster +72. This gift also "unlocks" your team's luck in find Boosters over +72 in treasure chests. After you defeat Eugene and the 8th Imperial Army (which means you've beaten the game and your save file has a star with an S in the middle), the family has a $200,000 debt to repay - the Society fixed the Sea Otter and cleaned up all the wreckage from the carrier ship. Hefty, huh? Unfortunately, even if you defeat the bosses from each of the ruins, the Great Treasures have already been found, so you don't get credit for them a second time. I pose two recommendations here: (1) Discover which treasures yield the greater amount of value. If you're unfamiliar with how treasures are spread out through the ruins, remember that the more valuable items and objects reside in the deeper dungeon levels. Each ruin carries the same three or four valuableitems in its depths, so once you figure them out, remember to collect as many as possible. (2) Items are in abundance, and once you find the "rare items" such as Firefly Mushrooms, Green Moss, and Apple Grass, keep them. These are more valuable than your standard fare healing items (i.e. Naolins, Minnaolins, Red Vipers) and miscellaneous equipment (i.e. Fire Ball, Ice Ball, Sticky Ball), so when your inventory appears full, dispose of the cheaper belongings and save the valuable ones. That, and hunt down as many Angel Seeds and Upgrade Kits as you can - after adding slots to your favorite adventurers' Cyframes, they continue to pop up and sell for $1,000+. Don't get too excited, though. Once you pay off your $200,000 debt, Nina givesyou a Prehistoric Broach. I already had found one in my adventurers and I didn't equip it because the Prehistoric Pendants were more effective accessories. But hey, at least you thoroughly beat the game, right?! FINISH TIME - 49:30