================================================= FIRE PROWRESTLING D CHARACTER GUIDE: THE BIG SHOW ================================================= Version 1.0 by Bill Wood (billwood661@attbi.com) Last modified: 4/9/02 Fire ProWrestling D (c) 2001 Spike/VAiLL NOTE: This guide views and prints best with a monospace typeface. ===================== ==TABLE OF CONTENTS== ===================== SECTION 1: HISTORY OF THE BIG SHOW SECTION 2: SKILL AND PARAMETER STATS SECTION 3: MOVELIST SECTION 4: STRATEGY SECTION 5: CLOSING ====================================== ==SECTION 1: HISTORY OF THE BIG SHOW== ====================================== "Weeellll, well it's...." umm, you know the rest. The Big Show is currently the biggest wrestler in the biz, "officially" clocking in at 7 feet, 500 lbs. And while those stats may be inflated, he certainly is a mountain of a man. Only the late Andre the Giant may equal his girth. Early in his career with WCW, The Big Show (real name Paul Wight) was actually promoted as a relative of Andre, going by the moniker of "The Giant". He eventually jumped ship to the WWF, where he was first known by his real name and was later dubbed "The Big Show". Both a former WCW champion (as the Giant) and former WWF champion (as the Big Show), Paul Wight is still the man the WWF calls from behind the curtain when they need an enforcer. Factoid: Always the comedian, one of the Wight's earlier gimmicks was to walk down to the ring smoking a cigarette while the TV announcers warned viewers that smoking would stunt their growth! ======================================== ==SECTION 2: SKILL AND PARAMETER STATS== ======================================== SKILL ----- Real Name......The Big Show (Paul Wight) FPD Name.......................Giant Joe Promotion............................WWF FPD Promotion........................WFW Size...............................Large Class..............................Heavy Height............................224 cm Weight............................227 kg Country..........................America Birthdate.....................02.08.1971 Stance.............................Power Offensive Skill....................Power Return Skill.......................Power Critical Type...................Finisher Special Skill...........One-Hit Finisher Recovery............................Fast Recovery (when bleeding)............Fast Respiratory........................Above Respiratory (when bleeding).......Medium Awareness.........................Medium Awareness (when bleeding).........Medium Neck Strength.......................High Arm Strength........................High Waist Strength......................High Foot Strength........................Low Movement Speed....................Medium Ascend Speed.................Medium Slow Ascend Skill..................Can Ascend PARAMETER - OFFENSE PARAMETER - DEFENSE ------------------- ------------------- Punch.............8 Punch............10 Kick..............6 Kick..............9 Suplex............4 Suplex............1 Submission........1 Submission........1 Stretch...........8 Stretch...........4 Power............10 Flying............7 Instant-P.........5 Crush.............1 Arm Power........10 Vs Lariat.........8 Technical.........1 Technical.........2 Rough.............7 Rough.............6 Ground............3 Ground............4 TOTAL SKILL POINTS (on a scale from 0-300): 175 ======================= ==SECTION 3: MOVELIST== ======================= NOTE: This movelist is my direct translation of the Japanese Fire Pro D Player's Guide, there may be some minor errors. If I was unable to translate, I looked up the move in Edit Mode. Specialty moves are marked with [S]. Finisher is marked with [F]. STRIKES ------- Standing (X)................................Chest Slap Standing (A)......................................Kick Standing (B) + d-pad.......................HOOK SHOUDA [S] Standing (B)................................GIANT KICK [S] Standing (X) + (A)............................Dropkick Running (X)............................Shoulder Tackle Running (A).....................................Lariat Running Counter (X)........................SIDE BUSTER [S] Running Counter (A)..........................Powerslam Running to corner...........................Body Press GRAPPLES -------- Grapple (X)..............................Knuckle Arrow Grapple (X) + Up..................High Angle Body Slam Grapple (X) + Left/Right..................Face Scratch Grapple (X) + Down.........................Hammer Blow Grapple (A)..........................Neck Hanging Tree Grapple (A) + Up........................Overhead Press Grapple (A) + Left/Right......................Headbutt Grapple (A) + Down.................Schimdt Backbreaker Grapple (B)...................................Bear Hug Grapple (B) + Up.......................GIANT CHOKESLAM [F] Grapple (B) + Left/Right.............Russian Leg Sweep Grapple (B) + Down.......................Kamikaze Bomb Grapple (X) + (A)......................Coconut Crusher Back Grapple (X)..........................Sledgehammer Back Grapple (A)..............................Headbutt Back Grapple (B).........................Shoulder Claw Back Grapple (B) + Up/Down......High Angle Atomic Drop Back Grapple (B) + Left/Right...........Carry Backdrop Back Grapple (X) + (A).....................Cobra Twist Back Grapple Counter (X)....................Elbow Butt Back Grapple Counter (A)....................Back Press OPPONENT DOWN MOVES ------------------- Opponent Face Up at Head (A)................Cobra Claw Opponent Face Up at Head (B).........Double Foot Stomp Opponent Face Up at Feet (A).......................Pin Opponent Face Up at Feet (B).............Knee to groin Opponent Face Down at Head (A)............Camel Clutch Opponent Face Down at Head (B).......Double Foot Stomp Opponent Face Down at Feet (A).......Roll over and pin Opponent Face Down at Feet (B)................Stomping Running at Downed Opponent (B)..............Elbow Drop MOUNT MOVES ----------- Mount Position (X)......................Mount Headbutt Mount Position (A).........................Boston Crab Mount Position (B).......................Lift Up Press Mount Position Counter...........................Eject Front Facelock Attack (X)...................Body Punch Front Facelock Attack (A)..............Front Neck Lock Front Facelock Attack (B)...............Powerbomb Whip Front Facelock Attack Counter...........Watermill Drop Back Mount Position (X)............Back Mount Headbutt Back Mount Position (A).......Back Mount Knuckle Arrow Back Mount Position (B)..............Reverse Powerbomb Back Mount Position Counter.................Back Press POST AND APRON MOVES -------------------- Post (X)..................................Sledgehammer Post (A)..................................Sledgehammer Post (B)..................................Sledgehammer Post (X) + (A)............................Missile Kick Run-Up Post vs Standing (X).......................none Run-Up Post vs Downed (A).........................none Corner Grapple (B) + Up.............TOP ROPE CHOKESLAM [S] Corner Grapple (B) + Left/Right.....Corner Chest Slaps Corner Grapple (B) + Down..............Corner Stomping Front Avalanche Counter.......................Headbutt Back Avalanche Counter..................Backhand Elbow Apron Grapple from inside.....................Headbutt Apron Grapple from outside....................Headbutt Running to out of bounds..........................none Slingshot to outside......................Sledgehammer Slingshot to inside...............................none DOUBLE AND TRIPLE TEAM MOVES ---------------------------- Two Platon Front Grapple....................W.Backdrop Two Platon Back Grapple.....Combo Backdrop + Chokeslam Two Platon Corner..................Highjack Piledriver Three Platon Front Grapple.............Triple Beatdown Three Platon Back Grapple..............Triple Beatdown Three Platon Corner...................Triple Powerbomb PERFORMANCE ----------- Analog Stick Left................signals for chokeslam Analog Stick Right...........Hogan-style muscle appeal Analog Stick Up.........crosses forearms, extends arms Analog Stick Down.................stares down opponent ======================= ==SECTION 4: STRATEGY== ======================= GENERAL STRATEGY As the Big Show, you'll want to nail lots of planchas, moonsaults and other high-flying... *SMACK!* Oh sorry, thought I was doing a Dragon Kid guide for a sec there. Anyway, it doesn't seem as though Spike got the Big Show quite right. His moveset is accurate enough, but both his offensive and defensive (return) skill _need_ to be Giant. Also, his walking speed should be Medium Slow, not Medium. Without these attributes, Show is just another heavyweight in Fire Pro D. This guide will assume you're not re-editing him, but if you're a Big Show fanatic, you probably should. The Big Show, as you would expect, has an arsenal of giant-size power moves such as the Bear Hug, the Overhead Press, and of course, the Giant Chokeslam. And because he is fairly nimble for a big guy, you should be able to keep with the opponent, unless he happens to be a luchador or something. From a defensive standpoint, your only concern should be taking care of the Big Show's legs, which will crumble to repeated strikes and/or submissions (if you want to chop down a tree, start at the trunk!). STRIKES Unfortunately for his opponents, the Big Show has one of the most annoying strikes in Fire Pro D -- the Giant Kick (and it's a Specialty Move to boot, no pun intended). Even if it's a little on the slow side, it can be used to keep slow-to-medium paced opponents out of grappling range. After several of these kicks, your opponent will probably start dropping to the mat. Mix up the Giant Kick (long distance) and the regular Kick (short distance) to supremely frustrate the opposition. And you should definitely use the running Lariat often as Show's arm strength is maxed out. GRAPPLES Show can absolutely obliterate an opponent with his grapple moves. As stated earlier, they are giant moves befitting a giant wrestler. Once you've worked your way up to the (A) grapples, you will begin to see results. The match finish should consist of the following: 1) Slam the opponent to the mat, then pick him so he is standing dazed. 2) Hit the analog stick left to signal for the chokeslam. 3) Walk into the opponent for the grapple, then hit Up + (B). The Giant Chokeslam, combined with Show's One-Hit Finisher skill, is a "Critical!"-ing weapon. If you're looking for that "Critical!" finish, you should have success with this move. ====================== ==SECTION 5: CLOSING== ====================== In closing, I would like to thank: * ViperMask, who borrowed my formatting for his great Tiger Mask FAQ. In return I borrowed some of his! =) * www.puroresu.com and www.wwf.com for historical reference. * www.gswf.org for Skill and Parameter stats. * CJayC and GameFAQs for hosting this guide. Fire ProWrestling D Character Guide: The Big Show (c)2002 Bill Wood