SONIC ADVENTURE COMPLETE EMBLEM WALKTHROUGH ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ VERSION 1.8 COPYRIGHT 2000 BY D. LLOYD ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ TABLE OF CONTENTS 1. Update Info and Setup 1.1 Versions of this FAQ 1.2 Spoiler Info 1.3 Pre-Game Preparation 2. Emblem Chart 2.1 Emblem Chart 3. Emblem Collection Process 3.1 Tips 3.2 What do you get? 3.3 Complete walkthrough 4. Items to Pick up 4.1 Sonic 4.2 Tails 4.3 Knuckles 4.4 Amy 4.5 Big 4.6 E-102 (Gamma) 5. Other Info 5.1 Copyright Statement 5.2 Credits ------------------------------------------------------------ 1.1 VERSIONS ------------------------------------------------------------ Version 1.00: Set up basic structure for FAQ Version 1.01: Eliminated all ASCII art Added Section (1.2) Spoiler Info Corrected Emblem #015 Version 1.02: Added Section (1.3) Pre-Game Preparation Added Section (2.1) Emblem Chart Version 1.10: Completed Sonic Section Version 1.16: Completed Tails Section Version 1.19: Completed Knuckles Section Version 1.24: Completed Amy Section Version 1.33: Completed Big the Cat Section Version 1.40: Completed (after 11 days) Section 3.3 Version 1.8 : FAQ Finally complete ------------------------------------------------------------ 1.2 SPOILER INFO ------------------------------------------------------------ This FAQ is going to tell you everything about how to get the emblems. It will explain how to get the Action Stage/Mini Game/Chao Race emblems, and it will explain the location of the hidden Adventure Field emblems. If you do not wish to know this information, then stop reading now. ------------------------------------------------------------ 1.3 PRE GAME PREPARATION ------------------------------------------------------------ If you have never played before just skip this section, but if you have a file started, just erase it. This FAQ will get you everything back and then some. Plus, it makes keeping track easier too. ------------------------------------------------------------ 2.1 - EMBLEM CHART ------------------------------------------------------------ Instructions: After successfully getting an emblem, look up its number and check off the box underneath it so you know what emblems you've already gotten. (I find it easier to go in order in most scenarios) --------------------------------------------------------- |001|002|003|004|005|006|007|008|009|010|011|012|013|014| --------------------------------------------------------- | | | | | | | | | | | | | | | --------------------------------------------------------- |015|016|017|018|019|020|021|022|023|024|025|026|027|028| --------------------------------------------------------- | | | | | | | | | | | | | | | --------------------------------------------------------- |029|030|031|032|033|034|035|036|037|038|039|040|041|042| --------------------------------------------------------- | | | | | | | | | | | | | | | --------------------------------------------------------- |043|044|045|046|047|048|049|050|051|052|053|054|055|056| --------------------------------------------------------- | | | | | | | | | | | | | | | --------------------------------------------------------- |057|058|059|060|061|062|063|064|065|066|067|068|069|070| --------------------------------------------------------- | | | | | | | | | | | | | | | --------------------------------------------------------- |071|072|073|074|075|076|077|078|079|080|081|082|083|084| --------------------------------------------------------- | | | | | | | | | | | | | | | --------------------------------------------------------- |085|086|087|088|089|090|091|092|093|094|095|096|097|098| --------------------------------------------------------- | | | | | | | | | | | | | | | --------------------------------------------------------- |099|100|101|102|103|104|105|106|107|108|109|110|111|112| --------------------------------------------------------- | | | | | | | | | | | | | | | --------------------------------------------------------- |113|114|115|116|117|118|119|120|121|122|123|124|125|126| --------------------------------------------------------- | | | | | | | | | | | | | | | --------------------------------------------------------- |127|128|129|130| ----------------- | | | | | ----------------- ------------------------------------------------------------ 3.1 - TIPS ------------------------------------------------------------ The most basic tip to collecting all of the emblems in Sonic Adventure is to not give up on what you try. I know that the A emblems for Sonic's Lost World and Final Egg and Big's Twinkle Park are difficult, but never quit. If you stick to it, you just might get it. Also, never try anything that you aren't sure about unless you have at least one more life left. I've done this many times and have completely blown it. ------------------------------------------------------------ 3.2 - WHAT DO YOU GET? ------------------------------------------------------------ To the best of my knowledge, after collecting all 130 emblems you get absolutely nothing, (although after I got 127, I had 99 lives with each character, but that may have been a glitch.) Watch Sega's news for updates. ------------------------------------------------------------ 3.3 - COMPLETE WALKTHROUGH ------------------------------------------------------------ Yes, here it is. My successful trip all laid out for you. This section will give you a list of all 130 emblems and the easiest way to get them. Note that this will not walk you through the game, this is just the way I got my emblems. (Total time it took me to do this, 36 hours and 17 minutes.) *** 001 *** Character: SONIC Level: Emerald Coast Emblem Type: C This level is the very first you encounter and it is seemingly self-explanatory, Go slow and explore the scenery, as you are not timed but watch out for the many enemies scattered about this tropical paradise. *** 002 *** Character: SONIC Level: Emerald Coast Emblem Type: B The fifty rings you have to carry with you are not hard to find (as a matter of fact there are nearly 700 rings in the entire level) Big item boxes are scattered through out as you may have seen earlier. This level should pose no problems to you. *** 003 *** Character: SONIC Level: Emerald Coast Emblem Type: A Time Limit: 2:00 A difficult level for the novice player, you may have trouble with the 2 minute limit. Continuously hit X as you run to pick up speed but DO NOT do that as the whale chases you. After crossing the broken bridge and falling down into the hole beyond the lighthouse, you should run into a checkpoint. Now, run along the wall to your left near the top, and you should go straight through a hole in the wall. After going around the loop and being shot across the water, hit the dash panels to run up the steep slope. Stop at the top of the bridge. Rotate the camera to your right. You should see the bottom of the slide beyond a great deal of water. Jump off the bridge with a homing attack and you should land right near the slide. Instead of running up the slide, go around it and hit the spring. Then hit the other springs and run your way to the end. *** 004 *** Character: SONIC Location: Station Square Train Station An easy adventure field emblem. Run up the train station's stairs. But stop near the top. A brown board juts out of the wall, jump on that board and carefully run around it until you are above the train station's door. Just pick up the emblem. *** 005 *** Character: SONIC Level: Windy Valley Emblem Type: C The invisible paths intimidate many players who decide to find another way. Sorry, but there is no other way. Just push up on the analog stick until you have reached the end of the path. The tornado is pretty easy and so is the walkway in the sky. *** 006 *** Character: SONIC Level: Windy Valley Emblem Type: B Having less than 50 rings near the end is really just a matter of luck. The random rings box located right next to the end can be generous or unforgiving. Unless you are posed with this predicament, this level is a breeze. (No pun intended) *** 007 *** Character: SONIC Level: Windy Valley Emblem Type: A Time Limit: 3:00 To me this level is the easiest of Sonic's A emblems. This level should be no problem for any Sonic player. Your only hold-up may be if you have difficulty in the tornado. If you do, a little bit of practice will help. *** 008 *** Character: SONIC Location: Station Square Burger Shop Before dropping into the sewer like the Hintorb tells you to, run into the Burger shop and grab that emblem. NOTE: Now would be a good time to get the Light Speed shoes. See section (4.1) for details. NOTE: Now would be a good time to get the Crystal Ring. See section (4.1) for details. *** 009 *** Character: SONIC Level: Casinopolis Emblem Type: C While playing pinball, score less than 100 rings to fall into the sewer. This sewer has lots of rings. Deposit 400 rings into the vault to be able to climb up and then grab the Emerald. *** 010 *** Character: SONIC Level: Casinopolis Emblem Type: B Duh. Can I make this any simpler. OK. Get the 400 rings and then play pinball again. This time get MORE than 100 rings. When you lose you'll end up right in front of the vault. Don't deposit these rings though. Just destroy the capsule. *** 011 *** Character: SONIC Level: Casinopolis Emblem Type: A Time Limit: 5:00 This is one of those levels where everybody has there own strategy, here's mine. I get into a pinball game and lose quickly. Then I run through the sewer as quick as I can, but I pick up as many rings as I can along the way. Then I repeat. Follow this time chart. End first pinball game by: 00:45.00 Get out of sewer by: 02:00.00 Deposit rings by: 02:15.00 Start second pinball game by: 02:30.00 End second pinball game by: 03:15.00 Get out of sewer by: 04:30.00 Deposit rings by: 04:50.00 Destroy capsule by: 05:00.00 (If you get 400 rings in your first run down the sewer, skip the second pinball game. DUH!) *** 012 *** Character: SONIC Level: IceCap Emblem Type: C This level is just like any of the others and because it is for the C emblem, just explore. It's pretty difficult to get lost in the Icecap level, as if you fall you land near the beginning. The snowboarding is fun. (You can also change the color of the snowboard by pressing B or X before the avalanche cut-scene starts) The emerald is located at the bottom of the snowboarding hill. *** 013 *** Character: SONIC Level: IceCap Emblem Type: B You could pick up all 50 rings in the snowboarding section of the level, but it is difficult for me to do that. Memorize where the rings are on the hill as best you can and you should have no problems with the 50 rings. *** 014 *** Character: SONIC Level: IceCap Emblem Type: A Time Limit: 4:00 Icecap is another one of those simple levels when it comes to getting the A emblem. Follow this next simple chart to help you. Hit 1st Checkpoint before: 00:30.00 Hit 2nd Checkpoint before: 02:00.00 Begin snowboard scene by: 02:25.00 End level before: 04:00.00 And unless you are a very fast person, you should have approximately 30 seconds left before the clock would expire. *** 015 *** Character: SONIC Level: Sky Chase Act 1 Completing this level should be no problem even for the novice Sonic player. All you have to do is make a run through the level. Your only enemies are bomber planes and spike bombs (very painful). NOTE: THERE ARE 2 EMBLEMS FOR COMPLETING SKY CHASE ACT 1, THE OTHER EMBLEM IS LISTED AS #122 *** 016 *** Character: SONIC Level: Twinkle Park Emblem Type: C This is my favorite level (except when it comes to that dang A emblem). It is beautifully drawn and it is very fast- paced. Go slow and enjoy it. (Is there a trend here with me continuously saying that...) This is one level that will be played over and over again just for enjoyment. *** 017 *** Character: SONIC Level: Twinkle Park Emblem Type: B Over 300 rings stand in this level, although they are very widely spread over the vast field. As long as you do fine on the opening racecourse and beware of the enemies (mainly Kiki and Buyoon), you should have to deal with any serious consequences (ie. Going through that torture of a level...again!) *** 018 *** Character: SONIC Level: Twinkle Park Emblem Type: A Time Limit: 3:00 No doubt a mad dash at that, this level is the 4th hardest to get of Sonic's A emblems. The biggest shortcuts are (1) right after the roller coaster ride pulls into the station, push right on the analog stick to avoid the hole, then walk back along the track until you fall down onto a platform. Make a long jump and continue to the triple spring next to the Kiki (across the pool). The other shortcut (2) is after hitting the spring running on the roof past the monkeys and explosive barrels, you land in a shallow wading pool. From here you can (a) Drop down and run or (b) stay airborne. Both ways take you to the same place, but I feel that option B is the better of the two choices. Keep your eye on the time and on where you are going and with some practice, you should just squeeze your time in there. *** 019 *** Character: SONIC Level: Twinkle Circuit After being shuffled out of Twinkle Park, re-enter, and go into the door on the left labeled Twinkle Circuit. This is a racetrack course in which you must successfully make three laps around a track, all the while trying to beat your best time. The automatic starting time to beat is 10:00.00. Beating that successfully gives you your emblem. *** 020 *** Character: SONIC Level: Twinkle Circuit Try Twinkle Circuit again to beat the time you just did. If you do that, you will get another emblem. NOTE: ONLY 2 EMBLEMS ARE POSSIBLE WITH THIS AND ALL OTHER MINI-GAMES. *** 021 *** Character: SONIC Level: Speed Highway Emblem Type: C This level is a blast to race through and would make a great track for a racecourse. Blast through it as quickly as you can, look for shortcuts to use later on when you try for your A emblem. Most of them are small, but there is one giant one that is so obvious if you pay attention. When you go into the city, just look for the fountain, jump inside and land in the belfry to destroy the capsule. *** 022 *** Character: SONIC Level: Speed Highway Emblem Type: B Another no-brainer. Although I'll say there aren't many rings in the end if you are hit by an enemy, all you have to do is run to find them. It may throw off your time, but we aren't playing for time...now are we! *** 023 *** Character: SONIC Level: Speed Highway Emblem Type: A Time Limit: 2:30 The 2nd hardest of Sonic's A emblems, you can cut seconds off your time if you find the giant shortcut. HINT: There's a place after the first checkpoint marker where you can run on the side of a wall, look around on that wall, high and low. Finding that shortcut greatly improves your Speed Highway time. There are also ways to cut corners that you should pay attention to. NOTE: After taking the train to the Ruins, and travelling near the entrance to RED MOUNTAIN, now would be a good time to get the Ancient Lights. See section (4.l) for details. *** 024 *** Character: SONIC Level: Red Mountain Emblem Type: C This is another one of those levels where you'll just say wow at the amazing detail. The cut-scenes of you on the zip lines are cool and also necessary. After dropping into the mountain watch out for the rising lava tide. The final hallway can really be a killer. *** 025 *** Character: SONIC Level: Red Mountain Emblem Type: B As I mentioned above, the final hallway can really be a killer if you are trying for this emblem. The fifty rings are a much simpler task in this level then in some, but it is managing those rings once you have them that matters. Especially be careful when using enemies as stepping stones. *** 026 *** Character: SONIC Level: Red Mountain Emblem Type: A Time Limit : 3:00 Since I really can't describe it in words, I'll give you another table to follow to help best judge your way through Red Mountain. (P.S. If you are over FIVE seconds on any of the checkpoint, restart the level. My top four best times are 2:56.14, 2:56.77, 2:58.72, and 2:59.46, I've tried going on but I was always over the limit.) 1st Checkpoint hit by: 0:10.00 Cross monkey bars by: 0:55.00 Drop into volcano by: 1:35.00 Pass jail cells by : 2:20.00 Last checkpoint by : 2:42.00 (I know...weird time) You should nail that level with about 5 or 6 seconds left. *** 027 *** Character: SONIC Level: Sky Chase Act 2 This level is very similar to Act 1 except for 2 things. (1) It takes place at night and (2) You have to blow up the laser in front of the Egg Carrier. NOTE: THERE ARE 2 EMBLEMS FOR COMPLETING SKY CHASE ACT 2, THE OTHER ONE IS LISTED AS #123 *** 028 *** Character: SONIC Location: Egg Carrier Cannon Platform Before entering the Sky Deck area, turn around and hit the spring, you should land on a green platform. Now, jump in all of the cannons. After jumping into a special one, you will land on something and reveal an emblem. *** 029 *** Character: SONIC Level: Sky Deck Emblem: C If you are one of those people who couldn't control an airborne character if your life depended on it (ie. Me) then Sky Deck is not your level. Nearly half of the level is mid- air trajectories and the other half is jumping into the air. I wouldn't expect a beginning player to nail all the parts of Sky Deck without dying at least once, but then again...not many can. This is your best chance to practice for the B emblem. *** 030 *** Character: SONIC Level: Sky Deck Emblem: B I repeat: If you are one of those people who couldn't control an airborne character if your life depended on it, then Sky Deck is not your level. 50 rings aren't that hard to find aboard the Sky Deck, but holding onto them is. I'll admit, took me about 3 tries before finally nailing this level. *** 031 *** Character: SONIC Level: Sky Deck Emblem: A Time Limit: 5:00 One of the easier A emblems, Sky Deck's can pose threats. Having to time your trajectories is a pain anyway, let alone on a time limit. The biggest time saver is when the ship tilts (ladder area) jump out as far as you can and you should reach a platform with a sideways point marker on it. Hit the diagonal platforms with 04:30.00 left or you're pretty much a goner. *** 032 *** Character: SONIC Level: Lost World Emblem: C By hitting the Lost World, you have reached the most creative, puzzling, and beautiful levels in the entire game. However, beauty pays it's price. The level is in ruins and most areas are dangerous (ie. Winding path on outside/mirror room/water puzzle). You better practice, the A emblem WILL NOT be this easy! *** 033 *** Character: SONIC Level: Lost World Emblem: B There are over 400 rings located in this level alone, and all of them are pretty easy to find. Steal 50, and then run (or water slide, or walk, or bounce...) your way to the finish, which now is a capsule. *** 034 *** Character: SONIC Level: Lost World Emblem: A Time Limit: 4:30 Congrats to you...you have reached the #1 most difficult A emblem in the game. This time chart may assist you in some way, but this level really depends on your sharp eyes and finger dexterity. Hit 1st checkpoint by 00:33.00 Complete Water Room by 02:10.00 Hit 2nd Checkpoint by 02:18.00 Complete Mirror Room by 02:55.00 Begin water slide by 03:00.00 End the rock chase by 03:27.00 Hit final checkpoint (near Gora) by 04:00.00 Hit ring trail switch by 04:20.00 End by 04:30.00 You should start the winding paths by 00:05.00. Continue to hit X while running in most places but the places in which you hit them on the rock slide count most. Hit it about halfway until the dropoff, and then all the way down the 2nd section. The puzzle room is no room for mistakes. Near the end of the large puzzle, there is a place where you can drop down into the room with the ring trail switch to save about 5 seconds. Get out of there as quick as you can now. *** 035 *** Character: SONIC Level: Final Egg Emblem: C Well, here it is. This level is difficult for the beginning player, but you should later have no problems. You won't find many shortcuts here, and really going quickly through everything is what you must do, so practice here for your B emblem, go slow, because after the 2nd Beat room, your path might split. *** 036 *** Character: SONIC Level: Final Egg Emblem: B There are approximately 20 rings in the final dash, have about 35 rings near the end, and you should still have a shot. Check everything out here too, this next emblem shouldn't be a piece of cake like this one is. *** 037 *** Character: SONIC Level: Final Egg Emblem: A Time Limit: 4:30 The 3rd hardest of Sonic's A emblems. Final Egg is the 10th and final action stage you will need to play as Sonic. This level is all about showing your mastery of the controls. The ladder in the middle of the first Beat room should be climbed with 2:35.00 or less on the clock. The final checkpoint (near Sonic, Tails, and Knuckles dolls should be hit with 4:05.00 or less on the clock. Bust the two two-part machines or your light-speed dash may be ruined. Quickly charge your light speed dash and cross there and break the capsule. *** 038 *** Character: SONIC Reason: Game Complete After you beat the Egg Viper, you should get your emblem for beating the game as Sonic. Good job. Next we tackle Tails. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ *** 039 *** Character: TAILS Location: Behind Tails Workshop on Cliff After beating the Egg Hornet go up to Tails' workshop, on a cliff behind it, there is an emblem. *** 040 *** Character: TAILS Level: Windy Valley Emblem: C Tails' objective is the same, but it is reached differently. You must race him against Sonic to the end. Dash rings help you speed ahead but don't dawdle. Time is easily wasted trying to show off. *** 041 *** Character: TAILS Level: Windy Valley Emblem: B As you would probably guess, Tails B emblems are no different than Sonic's. Collecting 50 rings should be a hassle to you. Getting a magnet shield however will allow you to go quickly and without stopping pick up rings as you go. No problems here, either. *** 042 *** Character: TAILS Level: Windy Valley Emblem: A Tails' A emblems are a little bit different. You must only beat a now faster Sonic. The dash rings become a bit more important here, but you should still have no problems. This A emblem is the easiest to get, but they seem to get more difficult as you go on. NOTE: Now would be a good time to get the Jet Anklet. See section (4.2) for details *** 043 *** Character: TAILS Location: Casinopolis Alley Before heading into Casinopolis, go to the alley where the Ice Stone fell for Sonic. Fly straight up, and there will be an emblem there. *** 044 *** Character: TAILS Level: Casinopolis Emblem Type: C This level is really fun, because it takes place in the Casinopolis dump. If you lost in pinball with Sonic, you should know your way around here by now. Successfully beat this easy course for your C emblem. *** 045 *** Character: TAILS Level: Casinopolis Emblem: B Knowing your way down here, rings are easy to come by. Collect them, but watch out for the spike balls at the end of all of the hallways. Fly high all the way to the capsule to avoid enemies down below. *** 046 *** Character: TAILS Level: Casinopolis Emblem: A Sonic is no problem here either. He doesn't stop and wait for you and you must use your tail to your advantage. Good luck, you just might need it. *** 047 *** Character: TAILS Level: IceCap Emblem: C This whole level is the 3rd part of the Sonic IceCap. It is a snowboard party. You can't fly in this level, and there are no dash rings. Use your speed and knowledge of the course to your advantage. *** 048 *** Character: TAILS Level: IceCap Emblem: B You really have to keep control in this one to get the fifty rings, Sonic shouldn't swipe too many of them and that makes it easy for you to take them all for yourself. Watch out for the bomber planes near the entrance to the second cave though, if you hit one of the bombs, you will probably lose your rings. *** 049 *** Character: TAILS Level: IceCap Emblem: A Again, use your skill and knowledge to mess up Sonic. The biggest shortcut comes after the second cave, you have to hit the ramp, cross the bridge, and then make an attempt to hit the dash panels. Missing the dash panels shouldn't actually be that big of a deal. Missing the entire shortcut may be. NOTE: You will now fight Knuckles, Chaos 4, and then play Sky Chase Act 1 again. If you beat 8000 points (or the best score) you will get another emblem. If this happens, check off #122 on the checklist. *** 050 *** Character: TAILS Level: Sand Hill This level is sand-boarding. Get to the end of the course to get the emblem. Your only enemy is time. You have 3 seconds to hit a gate after passing through one. Your score accumulates with each gate you hit. Try not to get a super-high score, as you will have to beat it again later. NOTE: THERE ARE 2 EMBLEMS FOR COMPLETING SAND HILL, THE OTHER ONE IS LISTED AS #124 NOTE: Now would be a good time to get the Rhythm Badge. See section (4.2) for details. NOTE: You will now play Sky Chase Act 2 again. If you beat 20000 points (or the best score) you will get another emblem. If this happens, check off #123 on the checklist. *** 051 *** Character: TAILS Level: Sky Deck Emblem: C This rendition of Sky Deck ends at the 4 corner towers area. Remember, dash rings are your friends. They also lead to rings for your B emblem. The capsule is located right after the 4th corner tower. *** 052 *** Character: TAILS Level: Sky Deck Emblem: B You know the drill by now, 50 rings are a breeze in this level. If you're low near the end hit the dash rings on all 3 floors of bridges in the 4 towers. Those dash rings should supply you with enough to successfully complete the level with a B emblem. *** 053 *** Character: TAILS Level: Sky Deck Emblem: A Sky Deck's A is so easy. Use dash rings and rockets that are located in places that Sonic usually can't reach. You'll do fine here as long as you don't screw it up near the end. Remember, don't try anything you're not sure of unless you have at least one life left. *** 054 *** Character: TAILS Level: Speed Highway Emblem: C After watching the video scene with you rescuing Amy and landing in Station Square and seeing Robotnik detonate the missile. Learning it was a dud, he goes to detonate it. You must race Robotnik to the missile and get there before he does. Many air-borne shortcut are here, find them and this level is easy. *** 055 *** Character: TAILS Level: Speed Highway Emblem: B You have to go a little bit slower in this level than usual because going too fast might cause you to miss a lot of the rings that are located on the ground. Play it safe by staying ahead and then picking up the rings, then zoom ahead if you feel he is getting closer, you may have to restart the level. *** 056 *** Character: TAILS Level: Speed Highway Emblem: A The #2 most difficult of Tails' A emblems, if you have a Jet Anklet, you will easily zoom ahead of Robotnik. Finding the mid-air dash rings will help you and if you can hit the first checkpoint before 00:30.00, the level is probably yours. Don't die though, Robotnik will restart in the same place you did if you do. *** 057 *** Character: TAILS Reason: Game Complete After you defeat the Egg Walker, you will get an emblem for beating Tails' section of Sonic Adventure. Knuckles is the next character we will focus on. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ *** 058 *** Character: KNUCKLES Level: Speed Highway Emblem: C Knuckles' objective is to find the three emerald shards. They are always located in various places, so I can't exactly tell you where they are. Use your radar. This code will tell you how close you are: BLUE: Distant : This will be the first thing you see (usually) on your radar. GREEN: Near : This is the most common reading on the radar. YELLOW: Close : This is the most uncommon, it usually changes back to green or to pink. PINK: Very Close: This means you are close. Not close enough to get the shard, but close. RED: Shard Zone: The emerald is within your reach now. *** 059 *** Character: KNUCKLES Level: Speed Highway Emblem: B The object here is not to collect 50 rings, but to not use any hintorbs. (You can use hintorbs, but you must restart right after). The objective here is the same as with any B emblem. *** 060 *** Character: KNUCKLES Level: Speed Highway Emblem: A Time Limit: 1:00 There is a trick to getting the emeralds in under one minute, and it goes like this... <> *** 061 *** Character: KNUCKLES Level: Casinopolis Emblem: C At least one of the emerald shards is located on the second floor, which is only accessible via a spring. Usually one of the shards would also be located in the center of the casino as part of a Knuckles statue. Punch the statue in the red section of its foot to shatter it. Emerald shards are also usually found in the fountain on the first floor or the vault. *** 062 *** Character: KNUCKLES Level: Casinopolis Emblem: B The same rule applies here as it did earlier. Don't use hintorbs unless you restart right after you see where they go. You shouldn't have trouble here either, just remember the main locations of the emerald shards. *** 063 *** Character: KNUCKLES Level: Casinopolis Emblem: A Time Limit: 1:00 Just remember the find-restart-grab rule and you should have no problem here. Take about 20 seconds to grab each one. NOTE: Now would be a good time to grab the Shovel Claw. See section (4.3) for details. *** 064 *** Character: KNUCKLES Location: Near Master Emerald Altar After you arrive at Red Mountain, don't enter. Instead, walk along the bridge leading to the Master Emerald about halfway. Now jump off to the left. You should see an emblem in mid-air. Grab it. Then go to Red Mountain. *** 065 *** Character: KNUCKLES Level: Red Mountain Emblem: C Red Mountain's emerald shards are difficult to locate as the area in which to find them is such a large area. Fly around and watch your radar as you comb the area. Remember to use your shovel claw [(A+X) or (A+B)] to dig for the shards. *** 066 *** Character: KNUCKLES Level: Red Mountain Emblem: B Using a hintorb is almost necessary in this section, so use them. (Remember to RESTART) Once you learn the main locations of the shards, the A emblem should be a breeze. *** 067 *** Character: KNUCKLES Level: Red Mountain Emblem: A Time Limit: 1:00 Not exactly a simple A emblem, this should be the most difficult for you. You'll probably blow a few lives on this level, so make sure you have about 10 handy. Remember the trick, and go 20 seconds each. NOTE: Now would be a good time to get the Fighting Gloves. See section (4.3) for details. *** 068 *** Character: KNUCKLES Level: Lost World Emblem: C Geez. Trying to figure out how to get into Lost World should get you an emblem anyway. Most of the shards are located in the puzzle room, but some of them are outside. Check out the areas first. *** 069 *** Character: KNUCKLES Level: Lost World Emblem: B Hintorbs really aren't necessary in this level anyway, because it is such a small area. You'll do fine without them. *** 070 *** Character: KNUCKLES Level: Lost World Emblem: A Time Limit: 1:00 One minute may almost be too much for this level (seeing as how I beat it in 24 seconds). I mean it appears that in this level only the shards are almost never located in the same place. Watch out for some new locations in this level, and also some strange ones. *** 071 *** Character: KNUCKLES Location: Egg Carrier Pool Climb up the wall to the diving boards. On one of the diving boards is the emblem. *** 072 *** Character: KNUCKLES Level: Sky Deck Emblem: C This level is a little bit more complex. You have to tilt the ship certain ways to reveal certain emerald shards. Although it may seem that you will have trouble here, you'll get the hang of the opposite directions and strange maneuvers. *** 073 *** Character: KNUCKLES Level: Sky Deck Emblem: B There's only 2 hintorbs in the whole level, but be careful not to hit the one in front of you once you start. You probably won't need the hintorbs anyway. *** 074 *** Character: KNUCKLES Level: Sky Deck Emblem: A Time Limit: 2:00 This is the only level with a 2-minute limit. The reason for the extra minute is the continuous motion of having to change the tilt of the ship. Take about 40 seconds per shard. *** 075 *** Character: KNUCKLES Reason: Game Complete For beating all 5 levels, you earn an emblem. Congratulations on beating Knuckles' adventure. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ *** 076 *** Character: AMY Level: Twinkle Park Emblem: C You should have a lot of fun playing as Amy. Avoid the indestructible robot Zero by running away from him and bopping him with your hammer. Be careful in the mirror room. The reflections show you what will happen. *** 077 *** Character: AMY Level: Twinkle Park Emblem: B The 50 rings may pose a problem if you don't have many rings as you near the end of the level. The rings there are sparse, and you are lucky if the random ring box works on your side (which it usually doesn't). Pick them up early to avoid problems later. *** 078 *** Character: AMY Level: Twinkle Park Emblem: A Time Limit: 2:00 You should probably be in the pleasure castle with the timer around 00:35.00. Be outside at 1:35.00 and run up the incline to get to the top. Don't bother with any of the robots, just get up there as quickly as you can, this is the 2nd hardest of Amy's A emblems. *** 079 *** Character: AMY Level: Hedgehog Hammer After E-102 sets you free, you must beat Hedgehog Hammer to escape from the second room. First you must beat a score of 2000 points. The scoring goes like this. SONIC THE HEDGEHOG DOLL = +200 points SUPER SONIC DOLL = +500 points DR. EGGMAN DOLL = -200 points By the way, it is impossible to go negative. NOTE: YOU NOW GET THE WARRIOR FEATHER. SEE SECTION (4.4) FOR DETAILS. *** 080 *** Character: AMY Level: Hedgehog Hammer Play Hedgehog Hammer again and beat the score you just got to get another emblem. NOTE: YOU NOW GET THE LONG HAMMER. SEE SECTION (4.4) FOR DETAILS. *** 081 *** Character: AMY Level: Hot Shelter Emblem: C This level has the best music in the game, and it also gives you the greatest challenge. This level is one of the longest, most annoying levels, but you'll get the hang of it. The A emblem isn't that hard for this level, but still, you should look for shortcuts as you go for your C emblem. *** 082 *** Character: AMY Level: Hot Shelter Emblem: B About 150 rings are accessible in this level, so 50 rings should not be a challenge. Just follow your way through again, and this one's a piece of cake. *** 083 *** Character: AMY Level: Hot Shelter Emblem: A Time Limit: 6:30 This level is a big laugh. Come on 6 and a half minutes. Actually, it takes me about 6 to get through it so don't get too cocky. It is the easiest of her A emblems, so you can go a little slower. Hit the checkpoints though. If Amy is hit at the wrong time, it could really mess you up. *** 084 *** Character: AMY Level: Final Egg Emblem: C A fun level at that, Final Egg is different than what Sonic is used to. This level is a quick, run- through/elevator/guessing-game level and it is important that you make all of the right decisions off the top of your head. Good luck on this one. You might need it. *** 085 *** Character: AMY Level: Final Egg Emblem: B 50 rings aren't actually that easy to grab in this one. There really isn't that many unless you want to waste your time picking them up with Zero right up your butt! No, actually this is an easy one, I bet any kid over the age of 3 could figure this out. *** 086 *** Character: AMY Level: Final Egg Emblem: A Time Limit: 2:30 This can sometimes be Amy's #1 most difficult emblem, if you really blow it at the doors. Just follow through and you'll probably be able to figure it out. (I don't know if the right door has something to do with the number of lights above the door, but if you know something, e-mail me...e- mail address at end of document. *** 087 *** Character: AMY Reason: Game Complete After beating Zero in the electric area, you will gain an emblem for beating the game as Amy Rose. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ NOTE: Now would be a good time to pick up Big's Lure Power- up #1. See section (4.5) for details. *** 088 *** Character: BIG Level: Twinkle Park Emblem: C Rule: Catch Froggy If you don't know how to fish with Big, now would be a good time. Refer to your mini-Sonic Adventure booklet (inside your jewel case) for advice on how to fish. *** 089 *** Character: BIG Level: Twinkle Park Emblem: B Rule: Catch Froggy and a 1000+ gram fish Again, if you don't know how to fish learn how. You must catch the fish, before you catch the frog. *** 090 *** Character: BIG Level: Twinkle Park Emblem: A Rule: Catch Froggy and a 2000+ gram fish NOTE: This level is impossible unless you have all 4 lure power up-s and the power rod. Only robot fish are over 2000 grams. Fish for them, and hook 'em. It might take a few tries before you get it. NOTE: Now would be a good time to get the Power Rod. See section (4.5) for details. NOTE: Now would be a good time to get Lure Power-up #2. See section (4.5) for details. NOTE: Now would be a good time to get the Life Belt. See section (4.5) for details. *** 091 *** Character: BIG Level: IceCap Emblem: C Rule: Catch Froggy Froggy is located in the first place where you break the ice with a boulder. NOTE: In the middle of IceCap is another lure power-up. Now would be a good time to get Lure Power-up #3. See section (4.5) for details. *** 092 *** Character: BIG Level: IceCap Emblem: B Rule: Catch Froggy and a 1000+ gram fish Same as above, remember that you must catch the fish first. *** 093 *** Character: BIG Level: IceCap Emblem: A Rule: Catch Froggy and a 2000+ gram fish Usually the 2000-gram fish are sharks that are the size of your stomach. Focus on those. *** 094 *** Character: BIG Level: Emerald Coast Emblem: C Rule: Catch Froggy Froggy is located on the right side of a narrow path that ends in a hintorb. *** 095 *** Character: BIG Level: Emerald Coast Emblem: B Rule: Catch Froggy and a 1000+ gram fish Most 1000-gram fish are eels but some small robot fish may also cut it. *** 096 *** Character: BIG Level: Emerald Coast Emblem: A Rule: Catch Froggy and a 2000+ gram fish The 2000-gram fish are usually located in the hidden area, but some large robotic fish might do the job. NOTE: Now would be a good time to get Lure Power-up #4. See section (4.5) for details. *** 097 *** Character: BIG Level: Hot Shelter Emblem: C Rule: Catch Froggy Froggy is constantly swimming around your circular platform. Having the life belt would greatly improve your ability to catch the frog. *** 098 *** Character: BIG Level: Hot Shelter Emblem: B Rule: Catch Froggy and a 1000+ gram fish Most fish in the level are over 1000 grams, but try the secret area. *** 099 *** Character: BIG Level: Hot Shelter Emblem: A Rule: Catch Froggy and a 2000+ gram fish Usually, long eels or large purple or green fish will make the cut for 2000 grams. *** 100 *** Character: BIG Reason: Game Complete If you fish Froggy out of Chaos 6's mouth. You will get an emblem for you efforts. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ *** 101 *** Character: E102 Gamma Level: Final Egg Emblem: C Rule: Destroy Sonic Doll Knuckles and Tails dolls taunt you the whole way. Get to the end and then shoot the Sonic Doll 3 times to gain an emblem. *** 102 *** Character: E102 Gamma Level: Final Egg Emblem: B Rule: Destroy Sonic Doll with at least 50 rings To get the 50 rings you must hit the spring then lock and load to pick up about 70 rings. *** 103 *** Character: E102 Gamma Level: Final Egg Emblem: A Rule: Destroy Sonic Doll with more than 2:30.00 on the clock Remember, the more enemies you hit at a time, the greater your time bonus. Plus, sometimes you get a bonus 3 seconds at the end of each level. *** 104 *** Character: E102 Gamma Level: Emerald Coast Emblem: C Rule: Capture Froggy Just run along the level, blowing up enemies as you must. At the end, Froggy is trapped inside a bubble, you just have to run into it. *** 105 *** Character: E102 Gamma Level: Emerald Coast Emblem: B Rule: Capture Froggy with at least 50 rings 50 rings are easy to find in this level. Just run around, you should certainly find the rings you need. *** 106 *** Character: E102 Gamma Level: Emerald Coast Emblem: A Rule: Capture Froggy with at least 3:00.00 left on the clock You need to blow up large chains of enemies with this one. Have 2:57.00 or better on the clock at the end. You should get a 3-second time bonus. NOTE: Now would be a good time to get the Jet Booster. See section (4.6) for details. *** 107 *** Character: E102 Gamma Level: Windy Valley Emblem: C Rule: Destroy E103 Delta Delta is an easy boss, and Windy Valley is an easy level. Navigating your way around should be simple. No problems for any player should arise here. *** 108 *** Character: E102 Gamma Level: Windy Valley Emblem: B Rule: Destroy E103 Delta with at least 50 rings The fifty rings are easily gotten and E103 is easily destroyed. Try not to let anything get in your way. *** 109 *** Character: E102 Gamma Level: Windy Valley Emblem: A Rule: Destroy E103 Delta with at least 3:00.00 on the clock Use your laser to target all of the sections of the caterpillars. If you do that, you will get 40 seconds of bonus time to your benefit. *** 110 *** Character: E102 Gamma Level: Red Mountain Emblem: C Rule: Destroy E104 Epsilon You know how to get through Red Mountain, the paths you take are slightly different, however. Watch the enemies on both sides. *** 111 *** Character: E102 Gamma Level: Red Mountain Emblem: B Rule: Destroy E104 Epsilon with at least 50 rings The rings aren't as easy as the other ones are to get. They are scattered about. There are at least 8 in the area in which you fight Epsilon. *** 112 *** Character: E102 Gamma Level: Red Mountain Emblem: A Rule: Destroy E104 Epsilon with at least 3:00 on the clock No way, uh uh, not and I repeat NOT an easy level. Blowing up enemies in large groups helps, but there aren't many until the final straight aways. Hold out the best you can until the end. *** 113 *** Character: E102 Gamma Level: Hot Shelter Emblem: C Rule: Destroy E105 Zeta The Hot Shelter is the same as Amy's until you hit the turning platform. When you hit the fast-transport dock, stand underneath the hooks and shoot the switch to turn it on. E105 is stationary, targeting his five legs severs his connection on the power core. *** 114 *** Character: E102 Gamma Level: Red Mountain Emblem: B Rule: Destroy E105 Zeta with at least 50 rings 50 rings are no big deal here. When fighting Zeta beware. He will constantly target you with missiles to blow your rings away. *** 115 *** Character: E102 Gamma Level: Red Mountain Emblem: A Rule: Destroy E105 Zeta with at least 2:00.00 on the clock. Although it has the lowest time, this level is the HARDEST time trial level in the game (besides Sonic's L.World). Cut corners and don't use you Jet Booster often. You'll need practice indefinitely, but everything takes practice. *** 116 *** Character: E102 Gamma Reason: GAME COMPLETE After defeating E101 mkII, you will get your final action stage emblem, (or so you think). Continue to the next section. ---------------- FOLLOW UP EMBLEMS ---------------- Now you may be asking yourself. Hey, how come I have 116. That's a weird number, is that how many they put in the game. NO. There are 130, and after you beat the game, you can go to trial mode and adventure mode to get more emblems. Lets get the last 14, shall we. *** 117 *** DIRECTIONS: Select Adventure mode Select Tails Go to the town hall in Station Square. Inside the brick area surrounding it, hold X and move around, cutting up all of the weeds, inside one is an emblem. *** 118 *** DIRECTIONS: Select Adventure mode Select Knuckles Fly around until you find a large hollow tree, climb to the top and drop inside for an emblem. *** 119 *** DIRECTIONS: Stay as Knuckles Stay in the woods Now DROP out of the tree, DON'T fly. Walk around the treehouse until you see a bridge. Walk down the bridge and take the path on the left. There should be an emblem near a fallen tree, if this is incorrect, try another path leading from the treehouse. If you get to a stream, stop and turn around and try again. *** 120 *** DIRECTIONS: Go to adventure mode Select Tails Go to the Egg Carrier and transform it. Climb to the top of the building where the pool is inside and then fly to the high rotation disk. There should be an emblem in the middle of the disk. *** 121 *** DIRECTIONS: Stay as Tails Stay on the Egg Carrier Go back to where you transformed the ship and go right out the door (don't hit the switch.) Look below you and there should be a small ledge you can jump onto and go into another room. Inside that room is a switch to let the bed down. On the bed is an emblem. *** 122 *** DIRECTIONS: Select Trial Mode Select Mini Game Select Sonic or Tails Select Sky Chase Act 1 Beat a score of 8000 points (or your best score) to get the second emblem for this level. *** 123 *** DIRECTIONS: Select Trial Mode Select Mini Game Select Sonic or Tails Select Sky Chase Act 2 Beat a score of 20000 points (or your best score) to get the second emblem for this level. *** 124 *** DIRECTIONS: Select Trial Mode Select Mini Game Select Sonic or Tails Select Sand Hill Beat a score of 10000 points (or your best score) to get the second emblem for this level. ------------- CHAO EMBLEMS ------------- For these five emblems you must raise a Chao in the VMU until all of its stats are at least 300 then race it in Station Square's Chao Garden. *** 125 *** Race your Chao in the Pearl course (1st place) and win an emblem. *** 126 *** Race your Chao in the Amethyst course (1st place) and win an emblem. *** 127 *** Race your Chao in the Sapphire course (1st place) and win an emblem. *** 128 *** Race your Chao in the Ruby course (1st place) and win an emblem. *** 129 *** After you win the first 4 courses, a fifth course. The Emerald Course opens. Race your Chao in the Emerald course (1st place) and win an emblem. ------------------------------------------------------------ *** 130 *** Character: Super Sonic Level: Perfect Chaos + Game Complete If you complete the first six characters adventures, you gain Super Sonic, the hidden seventh character. The video scene and hintorbs will explain everything you need to know. ------------------------------------------------------------ 4.1 - SONIC ITEMS ------------------------------------------------------------ Upgrade Item: Light Speed Shoes YOU WILL FIND THESE IN THE SEWER NEAR TOWN HALL. Upgrade Item: Crystal Ring YOU WILL FIND THIS ON THE SECOND FLOOR OF THE HOTEL, USING THE BUTTONS, YOU CAN ZOOM ACROSS TO GRAB IT. Upgrade Item: Ancient Light FIND THIS IN FRONT OF THE RED MOUNTAIN ENTRANCE. ------------------------------------------------------------ 4.2 - TAILS ITEMS ------------------------------------------------------------ Upgrade Item: Jet Anklet FIND THIS IN THE SEWER BEHIND TWINKLE PARK. Upgrade Item: Rhythm Badge FIND THIS IN THE ANCIENT PAST WITH TIKAL. ------------------------------------------------------------ 4.3 - KNUCKLES ITEMS ------------------------------------------------------------ Upgrade Item: Shovel Claws FIND THIS IN A CAVE NEAR TAILS' WORKSHOP. Upgrade Item: Punching Gloves FIND THESE ON A LEDGE NEAR THE RUINS. ------------------------------------------------------------ 4.4 - AMY ITEMS ------------------------------------------------------------ Upgrade Item: Warrior Feather GET THIS BY BEATING ROBOTNIK'S SCORE ON HEDGEHOG HAMMER Upgrade Item: Long Hammer GET THIS BY BEATING YOUR SCORE ON HEDGEHOG HAMMER ------------------------------------------------------------ 4.5 - BIG THE CAT ITEMS ------------------------------------------------------------ Upgrade Item: Life Belt FIND THIS AT THE ENTRANCE TO ICECAP. Upgrade Item: Power Rod FIND THIS UNDER BIG'S BED NEAR THE RUINS. Upgrade Item: Lure Power-up 1 FIND THIS IN THE SEWER BEHIND TWINKLE PARK. Upgrade Item: Lure Power-up 2 FIND THIS IN THE ICECAP LEVEL NEAR THE DINOSAUR HEAD. Upgrade Item: Lure Power-up 3 FIND THIS IN THE THIRD CAVE NEAR BIG'S HOUSE. (NOTE: DIRECTIONS TO THIRD CAVE HAVE BEEN PROVIDED BY Chris Kohler (ckohler@evansville.net) THANX TO HIM. This taken from Section 9.5 of his FAQ: Chris writes... <> THANX AGAIN CHRIS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Upgrade Item: Lure Power-up 4 FIND THIS IN THE JAIL CELLS OF THE EGG CARRIER ------------------------------------------------------------ 4.6 E-102 GAMMA ITEMS ------------------------------------------------------------ Upgrade Item: Jet Booster FIND THIS IN A ROOM ON THE TOP FLOOR OF THE EGG CARRIER BRIDGE. Upgrade Item: Machine Gun FIND THIS IN THE ROOM OPPOSITE THE ONE YOU GOT THE BOOSTER IN. ------------------------------------------------------------ 5.1 - COPYRIGHT STATEMENT ------------------------------------------------------------ Sonic, Dr. Robotnik, Tails and all of the other Sonic Adventure characters are ©1998-99 SEGA corporation. All other trademarks related to Sonic Adventure are also the property of Sega. Using these trademarks illegally are wrong and may be punished by law. This FAQ is copyright DJ Lloyd and can only be updated by him. Reproducing this in any way in part or full is punishable by law. However, printing any part of this FAQ does not require permission. If you wish to e-mail me with any questions, the address is penguin1010321@aol.com THANK U! ------------------------------------------------------------ 5.2- CREDITS ------------------------------------------------------------ This entire FAQ (with the exception of part of Section 4.5) is copyright 2000 DJ Lloyd (penguin1010321@aol.com) Part of section 4.5 is copyright Chris Kohler (ckohler@evansville.net) END DOCUMENT