Kilik Guide by Namak v1.2 Updated Notations Strategies Moves hits staggers All names and here are trademarks of NAMCO I will update this FAQ regularly so keep an eye out. Comments etc. on this FAQ to "Whitedevil@iname.com" Don't forget to visit NAMCO's Soul Calibur site "http://www.namco.com" Introduction 'Soul Calibur' is the newest fighting game from NAMCO it is the long awaited sequel to 'Soul Edge/blade' Table of Contents 1) Story Story Soul Edge There was an evil pirate called Cervantes who got these two swords called the 'Soul edge'. These swords were pure evil and thrived on consuming human souls. At the end Sophitia confronted Cervantes and managed to destroy one of the Soul Edges but it wounded her, Taki then came and rescued her. Then Siefried beat the Soul Edge himself but he picked the sword up after and it now possesses him. Kilik was an orphan who grew up in Ling Sheung Su temple learning the art of the Bo/Staff/rod/pole (whatever you want to call it). Kilik was so good at the art he was given one of the temple's three treasures the rod "Kali-Yuga". Before the ceremony a great evil possessed all the people in the temple driving them all insane. Everyone was killing each other. But there was one person that resisted the evil Xianglian a girl who was learning the art of the sword. She managed to put he mirror Dvapara-Yuga on Kilik and because he loved her they stopped fighting. Kilik was forced to kill his whole family and all his friends, then his girlfriend who later became possessed by the evil. The next day, when Kilik woke up an old man was standing beside him. The old man was sent to teach the champion of the temple the secret style of Ling-Sheng Su. The old man also told him that the evil spirits were inside Kilik and the Kali-Yuga but the dvapara-yuga was keeping them back. Therefore if the dvapara- yuga was removed from Kilik he would become evil and if the Kali-yuga was removed it would be disastrous. The old man told Kilik about the evil sword 'Soul Edge' Now three years after training with the old man Kilik sets out to cleanse himself and the Kali-Yuga -------------------- Moves and Conventions f - tap forward F - hold forward b - tab back (B) - hold back u - tap up U - hold up d - tap down D - hold down d/f - tap down and forward D/F - hold down and forward d/b - tap down and back D/B - hold down and back u/f - tap up and forward U/F - hold up and forward u/b - tap down and back U/B - hold up and back QCF - quarter circle toward (d,d/f,f) QCB - quarter circle back(d,d/b,d) ~ -y Immediately followed by... ss - Side Step ws - While rising LD - while laying down A= Horizontal Attack B = Vertical Attack K = Kick G = Guard ------------------ GAME MOVES Soul charge - By pressing A+B+K at once your character glows, I'm not sure what this does but I take it is the same as Tekken 3 where your hits count as counters if you hit someone. Guard Impact - Same as the last Soul Edge except this time you can do it low as well. Press f+G (high/med) d/f+G (med/Low) as the opponent's attack hits. A green light should appear if you have done it right, it reflects your opponent's attack and gives you a bit of time to hit him/her back. Does not work against kicks?. Guard Parry - Same as the Guard Impact but this time instead of forcing your opponent away you drag them in, very similar to the parries of Forrest Law in Tekken 3. b+G (high Med) d/b+G (med/Low). Does not work against kicks. Air Control - Not sure of this at all but when you are knocked high for a juggle you are able to control your direction to avoid the juggle. Sprit charge - While doing the Soul Charge press G, your character should glow green then gold in this mode some normal moves will become UNBLOCKABLE Quick rise - Like in Tekken 3 there is a quick rise from the ground. In Soul Calibur it becomes very important cause you actually lose energy by falling flat onto the ground. 8 Way run - I knew about this, just forgot to put it into the faq, really!!! Anyway you press any direction twice holding the joystick on the second press, your character will begin to run in that direction and then if you keep the joystick held then work it into another direction your character will run in the new direction. e.g. run towards Ivy. Ivy sees this and tries to whip you. work the joystick to Up before and your character runs into the background side-stepping Ivy's attack, setting you up for a free hit! While on the ground K - get up and Kick low A - get up and horizontal attack (high) B - Get up and vertical attack (med) G - get up and Guard press direction on the joystick to roll in that direction. KILIK MOVES LIST * = staggers opponent if they block the move if * is before and after the move the whole combo staggers Press Hits Damage Notes Bo Rush Combo A,A,B hhm* 17,20,30 Bo Rush Feint A,A,u/d hh 17,20 Twin Phoenix A~A,B hh*m* 17,9,37 Phoenix Feint A~B m 18 Raging Phoenix f+A,A,A hhh* 14,23,23 Cross Bo f,F+A h*h* 23,23 Advancing Ling Su df+A,A mh* 24,18 Inner Peace d+A l 23 Lower Bo Slice db+A l 18 Escaping Bo b+A h* 23 Cross Tide b,(B)+A,A ml 23,23 Quick Wave Divide [G]+u,land+A l 28 Sky Divide u+A m 23 Ling Sheng Slash WS+A m 25 Rushing Waterfall B,B mm 20,24 Sheng Mirage Kick B~K hm 18,18 Bo Thrust f+B m* 20 Lower Bo Feint f+B,d l* 28 Heavy Bo f,[f]+B m* 20 Twin Bo Upper df+B,B mm* 17,23 Waterfall d+B m 24 Advancing Bo db+B m* 26 Phoenix Thrust b+B m* 42 =Extra Weight (B) m* 55 Stream Thrust b,(B)+B l 18 Midnight Sun [G]+u+B m* 23 Raven Slaughter [G]+u,land+B m* 24 Yang Falling u+B m* 33 Yin and Yang qcb+B m! 70 =Cancel G Ling Sheng Slash WS+B m* 30 River Thrust FC,db+B l* 15 Bridge left SS, B h* 18 Sheng Front Kick K h 14 Sheng Illusion Kick K~B hl 14,14 Sheng Lunge Kick f+K m 24 Sheng Lunge Kick Combo f+K~B mh* 23,23 Rising Phoenix f,[f]+K,K,B mmmm* 18,23,23,23 Sheng Side Kick df+K m 22 Sheng Su Low Kick d+K l 9 Ling Sheng Su Sweep db+K l 22 Biting Kick b+K m 17 Biting Heaven b+K~B mm* 14,23 Cloud Kick b,[b]+K m* 28 Ling Sheng Su Sweep [G]+u,land K l 18 Lian Hua Jump Kick u+K h* 18 Phoenix Hop Kick WS+K,B mm* 22,22 Retreating Thrust G+K h 6 Phoenix Roar A+B mmmmm* 14,14,14,14,14 Biting Phoenix f+A+B mmmmm 18,18,9,9,14 Phoenix Flare b+A+B mmmm 17,17,17,17 =to Raven Slaughter B,B m*m* 34,20 Tricky Bo df+A+B l 9 Lower Bo Smack Down d+A+B llll 9,9,18,18 Dirty Bo db+A+B l 9 Pounding Stones FC,A+B mmm* 18,18,18 Heaven Monument LD, A+B m* 42 =Cancel G Phoenix Cross A+K mh* 18,23 Bo Smack Down f+A+K hhhhhh 18,14,7,7,7,7 Phoenix Claw df+A+K l 23 Wave Divide d+A+K l* 26 Phoenix Tail db+A+K ll* 18,18 Rising Flare LD,A+K l* 33 Upper Bo Feint B+K m* 47 =Cancel G Yin Rising f+B+K mm* 14,23 Playful Phoenix db+B+K m 28 =Lie Down [d] =Fall On Face [u] Lower Bo Feint b+B+K l 42 MONUMENT qcf Guard impacts ALL HORIZONTAL ATTACKS =Inner Peace A l* 23 =Advancing Bo B m* 20 =Scythe K hh* 18,18 =Heaven Monument A+B m* 42 =Cancel G =Wave Divide A+K l* 24 =Upper Bo Feint B+K m* 47 =Cancel G =False Statue u/d,n 8 Way Run Cross Bo 8,f+A h*h* 23,23 Cross Tide 8,b+A,A ml 23,23 Heavy Bo 8,f/df/uf+B m* 20 Phoenix Thrust 8,db/ub+B m* 42 =Extra Weight (B) m* 55 Stream Thrust 8,b+B l N18 F23 Raven Slaughter 8,u/d+B m*m* 34 Rising Phoenix 8,f/df/uf+K,K,B mmmm* 23,23,22,22 Ling Sheng Slice 8,db/ub+A l 23 Gale Divide 8,df/uf+A,A mm* 28,33 Wind Divide 8,u/d+A,A ml* 23,28 Mountain Carve 8,u/d+A,B mh* 23,28 Mountain Breaker 8,u/d+K~A lh 20,31 Sheng Heh Kick 8,b/db/ub+K m* 28 ------------------ Stratagies 1) Learn to impact guard cause normal guard will make you stagger after power moves hit. Devote a round on stage one and/or two to just impact guarding your opponent don't forget about the impact parry. 2)Range: Then range of a move is important as in real life fighting. This is where fights can be won or lost. Using b+B close in and the opponent will hit you before the animation starts, and if you use a short range move far away the opponent will hit you while you recover since they did not need to block. In general B is long to medium range, A is medium to close and K is close range. Long range is when you have to take more than two steps to be in grabbing range med range is one step and close is when you can grab. 3) "Offence without defence means wasted energy and defence without offence means wasted time" Jet Li in Fist of Legend When you attack think of defence it when you do f,F+A look for a counter of side-step from the other player. 4) Don't forget there are kicks in this game, great for those impact guard crazy people. 5) The computer AI is really only designed to react to moves by standing still you cause the computer to perform random moves often leaving itself open. 6) The computer has a habit of attacking out of range and with Kilik you can really kill them for it. If the computer attacks far away and is not going to hit you the hit them hard with a long range move. 7) Dash Buffer: To execute a move that requires a dash without dashing hold G during the double pressing of the direction. eg: f,F+B can be done on the spot using this method, G(HOLD) f,F(release G)+B Against CPU Ivy - Ivy blade (transforming sword and whip) Strengths:Extrmely good at all ranges Weaknesses:weak Ivy's strength is in her ability to change her sword into a whip. Watch out for her sword from the ground moves. In general keep your guard up when she attacks but when she isn't hit her as hard as you can. Mitsurgi - Katana Strengths:Power, Juggles, unblockables Weaknesses : Whatever you learned to fight Mits in Soul Edge throw it out cause now he has all new moves. He's slow so impact guard him remember your weapon cannot break in this game so defend well. Maxi - Nanchuku Strengths: Speed, good power, ring out juggles Weaknesses: Long Range Maxi is very tough, mainly because the amount of moves he can do, left side, right side etc. He will always beat you in speed so don't try it. Instead use Kilik's range and attack him from afar. Maxi also tends to attack in a straight line so side-step him regularly. Sophitia - Omega short sword and shield Strengths :variety of combos Weaknesses:Sometimes slow Ok this girl is very hard to beat. Her weakness is long recovery time. Watch out for her 'stab' and her High to Low to Medium attack if you block the Low you're fine but if you don't the Medium will automatically juggle you, you'll know to block low when she crouches with her sword drawn to her side. Voldo - Twin Katar Strengths: Trickiness, power Weaknesses:Doesn't use enough tricks Voldo is weird. When he has his back towards you hit him fast, if he does do a move with his back turned on you block and if he is close enough throw him for lots of damage. Taki - Ninjatou daggers Strengths: Extreme speed Weaknesses:Weak power, poor range I you play the right way Taki is really easy to beat. Unless you are sure of the move she is doing, don't try to impact guard her cause she has a lot of kicking moves. Taki's strength is her speed. (probably took steroids like in Duke nuk'em) Astaroth - A Big Axe Strengths: Power, long range, grabs, Nearly all moves stagger if blocked Weaknesses: slow This guy loves to grab you. Keep your distance, he's slow so impact parry. Guerrilla warfare works well just know that you can still block when you retreat. Use your quick moves to chip at his life bar. Nightmare - Soul Calibur Strengths: Long range, variety of moves Weaknesses: bit slow This is the boss so don't underestimate him. If he leaves himself open punish him. Watch out for his different stances. Xianghua - Chinese straight sword Strengths: Tricky Weaknesses:Short range compared to Kilik I've noticed now that you must fight Xianghua at stage 6 so I think she is the sub boss. Anyway if you finish the game with her, before she fights 'Inferno' the 'Soul Calibur' appears and she uses it in her final battle. Use extrme care when fighting her. Learn her moves and chip away her life bar with small moves Hwang Sung Kyung - Chinese broad sword Strengths: Weaknesses: Hwang is a more direct 'I will kill you ' version of Xianghua less tricky more slice. Still to come: Yoshimitsu - Katana Lizardman - almost same as Sophitita Siefried - almost same as Nightmare Rock:See Astaroth Thanks to: Namco Dr.Querkeys ANDY (The Hack Attack) GRAY "shitcool@usa.net" Star Amustments Kilik Joe and Martin Kaman (tekken 3 freak) Lo "kamanlo@iname.com"