Street Fighter Alpha 3 / Street Fighter Zero 3:Saikyo Dojo for Dreamcast ------------------------------------------------------------------------ Grade Match and Ism Plus FAQ ---------------------------- Version 1.1 1/4/01 Update History: Version 1.1 1/4/01 - I fixed some things and added that the Custom Combo Charger ism plus also allows you to do custom combos in A or X-ism. Version 1.0 12/30/00 - First release --------------- This document is copyrighted 2000 Mike Fredericks, gokuma@bigfoot.com Warning: My email isn't always reliable so a message may not reach me or my reply may not reach its destination. -------- Contents 1. Intro 2. Localization 3. Grade Match List 4. World Tour Ism Plus quick reference and suggestions 5. Ism Pluses outside of World Tour mode 6. Credits and Legal crap ________ 1. Intro -------- You should be familiar with the information in CJayC's indepth World Tour FAQ. This FAQ only briefly covers Ism pluses in World Tour mode and mostly focuses on the grade matches and ism pluses outside of World Tour mode. The Japanese names for some World Tour ism pluses were used when I didn't know the English names and I don't know if the Japanese names of some other ism pluses are completely accurate. For each different grade match you beat in the Saikyo Dojo in network mode, your GD rank is raised by 1. Master characters can be downloaded from http://www.booyaka.com _______________ 2. Localization --------------- US - Japan Balrog - M. Bison Vega - Balrog M. Bison - Vega Charlie - Nash Akuma - Gouki A-ism - Z-ism Alpha - Zero custom combo - original combo (oricom) taunt - chohatsu Resist Dizziness - Hard Body Supreme Guard Smash - Super GP Plus Super Combo Guage Plus - Guage Plus Status Plus - Guts Super Guard Smash - GPG Super Supreme Alpha Power - Super Attack Alpha Power - Technical Attack Super Alpha Power - Technical Mania Custom Combo Charger - Oricom Master SC Guage Recover - Mach Guage ___________________ 3. Grade Match List ------------------- # ism-Opponent(s) - type of fight and/or opponent's ism pluses Student Matches: 1 A-Dan 2 A-Ryu 3 A-Sakura and Karin Master Characters: 4 A-Balrog - guage plus 5 X-Rolento 6 X-Zangief - combo attack, stun attack 7 X-Dhalsim 8 X-T.Hawk - combo attack 9 X-E.Honda - guage max 10 X-Sodom - guage plus 11 A-Blanka - guage plus 12 A-R.Mika target and Zangief - guage plus 13 A-Guile - best of 5 14 A-Ken - time attack 60, guage plus 15 X-100 Dans - 1 round, less life 16 A-Guy and Cody - guage plus, stun attack 17 A-Chun Li - best of 5 18 A-Guile and Charlie 19 A-Maskless Vega - guage max, stun attack 20 S-Juli and Juni - guage max 21 With Chun Li vs A-Birdie - guage max 22 V-Fei Long - infinite custom combo 23 A-Gen and Akuma 24 V-2 Dee Jays - guage plus, triple custom combo, recovery 25 X-10 Dans - 1 round 26 S-Shin M. Bison and Cammy - guage max, recovery 27 S-Balrog, Vega, Sagat - team battle 28 X-Adon and Sagat - guage max, recovery 29 A-Evil Ryu and Rose - guage plus 30 A-Shin Akuma - guage max, stun attack In addition to what I listed, many master characters have Alpha Combo, Infinite Guard, Super Guard, Instant Charge Moves, Multiple Taunt, and/or other ism pluses. Also the priority and comboability of many moves seems to have been improved and some taunts that didn't hit before now do. Types of fights/enemy ism pluses not in World Tour mode: Best of 5 - self-explanatory Infinite Custom Combo - CC never runs out Triple Custom Combo - All three shadows hit ______________________________________________________ 4. World Tour Ism Plus quick reference and suggestions ------------------------------------------------------ Asia A0-B1-B2-B4 - Alpha Counter Plus A0-A1-A3-A4 - Resist Dizziness Resist Dizziness helps greatly against some master characters. USSR A0-B1-B2-B4 - Super Guard A0-A1-A3-A5 - Air Guard A0-B1-A4-A6 - Damage Plus A0-C1-C2-C4 - Auto Guard Super Guard should help against double Shin Bison and many master characters who do nasty chip damage. Air Guard should help an X-ism character. Auto Guard should make some grade matches more fair but can actually make many matches harder by locking you in a guard while you have a different plan. Europe A0-A1-A3 - Super Alpha Cancel A0-B1-B2 - Alpha Cancel A0-A1-A2 - Alpha Combo A0-B1-B3 - Guard Destroy Make a good choice depending on which character you're using. Africa A0-A1-A3-A6-A8 - Custom Combo A0-A1-A2-A4-A7 - Infinite Guard A0-B1-B4-B6-B7 - Guard Power Plus Custom Combo is good for any A or X-ism character. The ism plus for beating arcade survival makes Infinite Guard obsolete and Guard Power Plus is obsolete compared to that. America A0-C1-C2-C4 - Supreme Guard Smash A0-B1-B2-B4 - Super Combo Guage Plus A0-A1-A2-A4 - Limit Off Pick whatever you want, but make sure you know the consequences of Limit Off. Super Combo Guage Plus might be made obsolete by another ism plus but that's only after you beat all 30 grade matches. Supreme Guard Smash might be made obsolete by the ism plus from arcade survival. There is a bug where you don't get to keep any experience or level up from the final match (Double Shin M.Bison) of Goukuentou Island even if you win. Make sure your character is already at level 32 before that fight. ________________________________________ 5. Ism Pluses outside of World Tour mode ---------------------------------------- Beat Arcade mode without losing a fight - Status Plus Beat Arcade Survival - Super Guard Smash To get Status Plus or Super Guard Smash your character must have a star next to their name for finishing the World Tour. GD10 - Supreme Alpha Power or Infinite Auto Guard GD20 - Alpha Power or Super Alpha Power GD30 - Custom Combo Charger or SC Guage Recover If match #15 raises you to GD15 or #25 raises you to GD25 - Multiple Taunt When you reach a certain GD rank it seems to randomly give you one ism plus or the other. I currently don't know if anything determines which one you get so it may be a good idea to back up your save data in case you don't get the one you want. There's 25 ism pluses in the game and the most a single character can get is 11, unless there's more ism pluses. I doubt there's anymore though. Descriptions from the game: Status Plus - Your overall statistics will be increased. Super Guard Smash - You will never lose your GP Guage and you will do more GP Guage damage. Supreme Alpha Power - You can use the Alpha Cancel and the Super Alpha Cancel techniques. Infinite Auto Guard - You will never lose your GP Guage and you will guard automatically. Alpha Power - You can use the Alpha Combo and the Alpha Cancel techniques. Super Alpha Power - You can use the Alpha Combo and the Super Alpha Cancel techniques. SC Gauge Recover - Your SC Guage will gradually recover in large amounts automatically. (Like Super Combo Guage Plus but faster) Custom Combo Charger - After you use the Custom Combo, your Super Guage will recharge. (Like Super Combo Guage Plus and you can do custom combos in A or X-ism) Multiple Taunt - You can use the Taunt technique several times. _________________________ 6. Credits and Legal Crap ------------------------- Thanks to Jeff "CJayC" Veasey for his informative World Tour FAQ. The paths for Ism Pluses in WT mode were deduced from the info his FAQ provided. Thanks to Sigma for getting some info about the Japanese ism plus names from Capcom of Japan's Fax page and submitting it to Gouki's Page of Whatever and thanks to GPOW for hosting the info. The GameFAQs message board member that goes by Ryu Hayabusa for informing me of the master characters available at http://www.booyaka.com Thanks to www.booyaka.com for hosting the master characters and thanks to the guy who submitted them. Lots of thanks to Capcom of Japan for obvious reasons. Very little thanks to Capcom USA for a poor translation, the delays, and barely any support for the one game out of six that they didn't strip of internet features. (Internet features were completely ripped out of the US versions of Jojo, MvC2, SF3DI, SF3:TS, and CvS.) This document may only be hosted or displayed by www.gamefaqs.com, a site dedicated mostly to 2D and/or fighting games, or a site I'm associated with. This document may not be converted to HTML, put on a CD, or modified by anyone other than me except for personal, private use. This document may not be distributed or displayed in a magazine or for any fee. About.com may not use this document.