Tony Hawk's Pro Skater ====================== The BLUE List v0.8 ====================== Author: Scott Cranfill AOL/AIM SN: Mr Dittle E-mail: mrdittle@aol.com Last Updated: 17.04.2k //I. Table of Contents I. Table of Contents II. Introduction III. Notes of Interest IV. Update History V. The Warehouse of Woodland Hills VI. The School in Miami VII. The Mall in New York VIII. The Chicago Skate Park IX. Downtown Minneapolis X. The Downhill Jam of Phoenix XI. Burnside, Portland XII. The Streets of San Francisco XIII. Roswell, New Mexico XIV. Acknowledgements XV. Legal Shtick //II. Introduction After viewing the lists of the transfers, special grinds, and what have you, I fourd most of them to be poorly organized, badly written, and sometimes incomplete. So, I decided to try my hand a writing one of these babies. This is what I have named -- due to "Transfer List"'s lack of wit and slight ambiguity -- The BLUE List (so named because these special maneuvers are written in blue at the bottom of the screen). //III. Notes of Interest I have attempted to list the transfers all in one fluid run, starting from the start position in the one player free skate mode. I decided to leave the point values for each maneuver off of this list, because as I went played serious games with my friend, and in the career mode, I found that I was not concerned with how much each was worth, but more with the glamour and the multiplier involved with each. If I get enough comments saying that they would like to see point totals, I would be glad to oblige. Anywhere that I say to "land on a rail" or something to that effect, it always means to grind on the rail, not just land on it. //IV. Update History 08.04.2k -- v0.2 ---------------- List first created. The Warehouse and School are completed. 10.04.2k -- v0.5 ---------------- Table of Contents added. Some formatting changes. The Mall and Skate Park are completed. 11.04.2k -- v0.6 ---------------- Acknowledgements and Legal Shtick added. Two new blues confirmed in the Warehouse. 17.04.2k -- v0.8 ---------------- Massive re-write of the Rail 2 Rail Transfer in the School level. Downtown Minneapolis, Downhill Jam, and Burnside are completed. Minor corrections made. //V. The Warehouse of Woodland Hills Kicker Gap Score some quick blue by simply ollieing over the gap between the two small wooden ramps near the pool of water. Kicker to Ledge Ollie from the kicker closest to the back wall over to the raised ledge on the side. Faceplant Directly on your left after you go down the hill when you start out in free skate is the quarter pipe with the large deck behind it and another quarter pipe with a ledge against the wall. To score the blue here, just ollie from the first quarter pipe and hit the back wall, behind the second quarterpipe. (Don't worry, you won't fall.) Transition Grind To score the blue with this variation on the faceplant, ollie from the first quarterpipe in the same fashion, but instead of hitting the wall, you must grind the lip of the second quarterpipe. Deck 2 Rail One of the harder blues to score in the Warehouse, what you must do is ollie from the large deck to the Big Rail in the center of the level. Big Rail Grind the entirety of the long rail in the center of the Warehouse. High Rail To score some blue with a high flashiness rating, ollie from the quarterpipe that lines the back wall up to the large sign above it and grind the top of said sign. You must get 90% of the sign to get the blue. Monster Grind Directly from the High Rail you can score some easy but flashy blue by dropping down and grinding the lip of the quarterpipe, and then hopping off that onto the rail that leads into the halfpipe. Make sure that when you get on the High Rail you are grinding to the right from where you ollied up. Channel Gap To grap this gap, just ollie from any of the three quarterpipes that are bordering the two large hills, across the hill, and onto one of the other quarterpipe segments. Over the Pipe Quite simply, just do what the title says. Over the Pipe + Secret Room A little tricker than just going Over the Pipe, this blue is aquired by flying through the glass walled room that hangs above the halfpipe without touching the floor of said room. You automatically get the over the pipe if you have enough air to clear the secret room. Holy Sh.. Grind I would say the hardest blue to score in the game would be this, which is gotten by grinding the whole of the quarterpipe lining the back wall. Yes, all the way around. Aptly named. Taxi 2 Rail Ollie off of the Taxi into a grind on the rail that sits on the ledge between the halfpipe and the quarterpipe. Taxi 2 Ledge Jump from the Taxi onto the ledge between the half- pipe and the quarterpipe. Taxi Gap Ollie from the Taxi into the halfpipe. //VI. The School in Miami Gimme Gap This blue may seem easy to score, but don't let it fool you, it's hard to line up properly. Ollie straight off of the large awning that you start on, and land with a grind on the edge of the planter directly in front of you. Handicapped Ramp Rail Immediately after the Gimme Gap, take a left and take the long rail in front of you all the way down. Rail 2 Rail Transfer Apparently, there are at least 4 different ways to score this blue at the School. The first one is probably the simplest. As you go down the Handi- capped Ramp Rail, ollie over to the ledge on the left. The others are more complicated. I know of 3 all in the same area. Take a left off the first Rail 2 Rail and go through/over the ditch. Now, stop right there. You should see a lunch table in front of you, a ledge on your left, and another ledge with a bend in it behind the table. For the next Rail 2 Rail, grind on the left ledge. When you get to the major bend where it connects with the ledge that goes off to the right if you're going slow enough, you should drop right onto that ledge and keep going. Once you get past the bend in that ledge, you get a Rail 2 Rail. It seems like you could just get it by grinding by the bend in the ledge, but you must get all three parts to get the blue. Another way to get blue is to do the same thing, but in the opposite direction. This time, however, it will not be as easy. When you get to the major bend, with the grassy area behind it, you won't automatically connect with the other ledge and start going to the left. You're going to have to ollie from the first ledge to the one that goes off to the left and keep grinding to get that blue. A very confusing mess. The last way that I have confirmed of Rail 2 Railing on this level is to jump from the lighter quarterpipe down and to your left into a grind on the ledge mentioned above. Note: Tom Hayes reports that you can also get blue by grinding along the ledge that leads to the ditch, ollieing over the ditch, and continuing with a grind on the ledge on the other side. Kicker Gap Immediately after the Handicapped Ramp Rail, ollie straight off of the wooden ramp that's slightly to your left. Park Gap Making a right C-turn off of the Kicker Gap, you see a quarterpipe with a sizeable gap in it. Jump the gap from either side to the other to some some blue. Playground Rail One of the School's harder blues to grab, you have to ollie/nollie/fastplant up to the top of the large wall with the graffiti on it, and grind the whole thing. Best if you use either funbox for a boost. Mini Gap Same deal as the Park Gap, but on the opposite end of the big wall, and with a smaller gap. Note: There is a second mini gap on the largest roof, where there is a gap in the quarterpipe that lines it. Grind the lip of the quarterpipe and ollie the gap. Funbox 2 Rail Note: A funbox is a square structure about 4 feet high that has ramps all the way around it. Jump off the funbox near the large graffitied wall and land on the lip of the quarterpipe that lines the wall. Note: Tom Hayes says that you can also bag the blue by jumping from the ramp at the bottom of the large hill (behind and to the left of the start) to the rail near the sqaure pool. Funbox 2 Table Ollie from the funbox near the big wall to the nearby lunch table. Difficult to get the position and proper jump time. Huge Rail Grind the length of the lip of the lighter curved quarterpipe that connects the courtyard with the pool area. Swim Team Gap Ollie from one pool to the other, or reportedly from the large ramp at the bottom of the hill into the square pool. Dumpster Rail Gap Take an immediate right from the start point. Fall down off of the awning and head into the alley. Grind up the rail right in front of you and ollie off it at its peak, landing and grinding on the downward sloping rail right behind it. Garbage Ollie Immediately from the Dumpster Rail Gap, you can jump and grind around the curved garbage where the alley turns and quickly ollie off at the end, sending you over a seperated garbage container, and scoring you some blue. If you continue down the alley, you'll see another singular dumpster which you can ollie over for minor points. Not worth the trouble really. Over the Air Conditioner A very difficult blue to score, you must ollie/nollie/fastplant over the entire big square object on the largest roof (which they claim is supposed to be an air conditioner). Roof 2 Roof Gap Score some flashy blue by leaping from the big roof over to the smaller roof that has all the point bonii. Roof 2 Awning Gap Instead of taking the long plank, score some major blue by ollieing from the top of the large square air conditioner on the roof onto the green awning (that leads down to the Hidden Tape in career mode). Ditch Slap Ollie over the whole ditch that juts into the courtyard. Over a Footbridge Use the sloped areas down in the ditch to launch yourself over one of the two bridges to score some nice blue. Long Ass Rail Grind either ledge lining the large hill behind and left of the start, all the way down. The left ledge is much harder. Note: You can also get this blue by grinding the length of the darker quarterpipe that leads from courtyard to the pool area. Hall Pass Gap If you get up on the left ledge that lines the large hill mentioned above and start going down, you will see a small ledge jutting out of the grassy area, with a rail leading off of it. Grind up the rail, and ollie off of it at the end. Successfully grind the ledge at the bottom for a very difficult and highlight-worthy blue. //VII. The Mall in New York Planter Gap After making it to flat ground, go right when you get to the escalator. Hop onto one of the planters and grind. Upon reaching the end, ollie into a grind on the next planter to get some minor blue. Fountain Gap Ride up the first escalator you see. Go through the directory and make a quick ollie onto a platform. Ollie over a small gap to a downward sloping platform. If you can make it all the way down and leap into the hole in the fountain, you bag some pretty sweet blue. Leap out of the fountain onto the platform for another Fountain Gap. Rail Combo Ascend the first escalator and go left of the directory. You should see a rail jutting out into open air. Grind on that rail, ollie off, and land on the Coffee Grind rail below to score some sweet blue. Note: This transfer can be accomplished for less blue by going right of the directory at the top of the escalator and dropping off the rail onto a planter. Coffee Grind Taking the route left of the large fountain, you will see a very long rail. Grind most of it for this high scoring blue. Over a 16 Stair Set A simple jump over the stairs to the left of the second escalator bags this blue for you. The Flying Leap Set up nicely by both the double Fountain Gap and the Rail Combo/Coffee Grind, get some high flying blue by ollieing over the rail at the top of the second escalator. Going Up Gap At the bottom of the 16 Stait Set you see a semicurcular quarterpipe with two gaps in it where elevators go up and down. Jump one of the gaps for the Going Up Gap blue. Harder than it looks. Going Down Gap Jump the other gap for this blue. //On a personal note, I'm just wondering if anyone has //been able to launch all the way up to the rail high //above the elevator area, with the big parking sign. I //would love to grind that, but it doesn't seem possible. //If someone has been able to do this, please send me an //e-mail. Thanks. Skater Escalator Gap Simply ollie over one or both of the escalators to the lower level. A very fun blue to score that gives you serious hangtime for pulling off special moves. Use the small upward slopes of the escalator rails for a boost. For the Whole Atrium When you come out into the big open area, you will notice that it has two ledges running on either side of it. Grind the whole length of either of these. Seems to me that I always fall right after I've got the blue, but before I've been able to complete the trick. Very frustrating. Could be my character's balance (Rune Glifberg). Over a Huge 32 Stair Gap Right at the end, there is quite a large set of steps leading down into the parking garage. Ollie the lot of them for a nice 2000 point blue. 32 Steps Off a Mezzanine If you took the upper road upon leaving the Atrium area, you have the same task as the Huge 32 Stair Gap, though it seems to be substantially harder to accomplish. Kudos to those who get it. Note: Tom Hayes says to go from a fastplant to a wallride, making sure you jump off in time to clear the stairs. //VIII. The Chicago Skate Park HP Transfer Ollie from the small quarterpipe into the halfpipe or out of the halfpipe onto the quarterpipe. Transfer Just jump out of the halfpipe (over the lip, not out the side). Pipe 2 Box Grind A very hard blue to bag, you must launch yourself out of the halfpipe and into a grind on the black- and-yellow rail on the Box. Over the Box Ollie/Nollie/Fastplant over the large rectangular rampy area with the Pipe 2 Box Grind rail on it. Light Grind Use the quarterpipe that backs up to the halfpipe to launch yourself up and grind on one of the rectangular flourescent lights for some fancy looking blue. Rafter Rail Use the same procedure as the Light Grind, except you have to grind along the rafters this time. Fastplants are pretty much required. I find it fun to handplant the rafters, if you can land it. Over the Rafters Much the same procedure as the Light Grind and Rafter Rail, although this time you must go over the rafters. If you're lucky, you can combine this with the Over the Pipe. Not as fun as the Rafter Rail Over the Pipe Jump the whole halfpipe, landing on the walkway behind it. Not as easy as it sounds. Acid Drop Ollie from the walkway onto the sloped portion of the the large curvy pool for this interestingly named blue. Pool Hip Fly over the indented portion of the pool to score some nice blue. Pool 2 Walkway Leap from the pool onto the walkway that you started on for the Acid Drop. Pool 2 Rail Transfer Bag some difficult and fancy blue by ollieing from the pool onto one of the long double rails that sit to the right of the start point. Note: Also accomplish this by going from the pool to the small quarterpipe that runs perpendicular to the long double rails. Walkway Rail Transfer Get on the walkway behind the start point and jump onto one of the long double rails. Whoop Gap Catch air from one of the supporting platforms for the long double rails to the other. Wall Gap Jump over the higher level of rail that is directly in front of the start (short ways, use the slope of the supporting platform; don't try to go over the length of it). //IX. Downtown Minneapolis Kicker Gap Sraight off the start, bag some blue by jumping the gap between the two mini ramps in front of you. Kicker 2 Edge Right off the bat, ollie up into a grind on the ledge on your right from the small ramp in front of you. BS Gap Use one of the small ramps on either side of a Bus Stop to launch over it. BS Grind Use one of the small ramps to ollie into a grind on a Bus Stop. Car Ollie Jump over any of the parked cars around downtown to score some easy blue. Truck Gap Sticking out of a garage onto the street, you will see a large truck, with a ramp on either side of it. Use the ramps to ollie over it to bag this blue. Cheesy Deck Gap If you follow the street after hitting the Truck Gap, you will come to a pointed platform with quarterpipes going up either side of it. Ollie over the smallest, pointed portion of the platform for this. Deck Gap Jump the same platform as the Cheesy Deck Gap, but go over the middle, medium-sized section of the deck. Burly Deck Gap Same as the deck gap, but over the widest part of the platform. Rail 2 Rail There are two sloped sections leading up on top of the deck used for the three deck gaps. On each is a rail. For some big flashy blue, ollie off a grind on one, to a grind on the other. Transfer Jump from one of the angled quarterpipes to the other that's adjacent to it. Glass Gap At the area across from the double-angled quarterpipes, where it has the two level platform, and then large glass windows, you must ollie from small slope leading up to the upper platform through the glass. Big Ass Just like the glass gap, but this time leap from the slope leading up to the lower level of the platform. I find it easiest if you come from one of the sides of the platform, and not off one of the two large quarterpipes. Dirty Rail Go to the big sloped street with the ramp at the bottom and a bunch of barriers and cones and crap on one side. Pick up speed from the quarterpipe at the top of it and head down. Launch off the ramp at the bottom and land on one of the rails leading into the park. Phat Gap Said to be the hardest in the game, you must jump clear over one of the paths leading into the park. I haven't been able to do it yet, so it indeed must be a hard blue to bag. Wimpy Gap Use one of the planters scattered around the main courtyard to ollie up onto the path above. Kicker 2 Street Right behind you when you start is a large wall. On top of this wall is another street. Facing this wall are two small ramps. Ollieing from one of the ramps up onto the street will score you this blue. Secret Tunnel Entrance At the area where you find the large truck with the ramp going up it, there is a very large, two-sided ramp in the street. Pick up speed from the quarterpipe next to the truck, and bag blue by jumping off this ramp and into the glass tunnel that runs over the street. Tunnel Gap When scoring the Secret Tunnel Entrance blue, if you can manage to go all the way through the tunnel you bag some extra blue to go with it. T 2 T Gap Ollie off of the truck with the ramp on it through the glass and into the tunnel straight ahead. If you can land in a grind on the rail in the tunnel and keep going to the other two rails you get some major pointage. Sucky Room Gap At the first rooftop you come to out of the tunnel, there are several planters surrounded by glass. Take a 180 out of the tunnel and brake, so as not to get caught up in the glass. Align yourself with the ramp that leads off the rooftop and go. Jump off the ramp and into the room in the next building for a blue 500 point bonus. Billboard Grind Make your way to the rooftop that is lined with quarterpipes. On three sides of the roof, there are ramps that let you out off the roof. One leads back to the roof with the glassed-in planters, another leads to the roof with the pool on. The last leads directly into a video monitor mounted on another building. For this blue, you must jump off the ramp at that video screen, taking care not to hit the screen and bail, and land on the rail that runs along the bottom of the screen. Roof 2 Roof As mentioned above, one way to get off the quarterpipe-lined roof is to leap off it onto the roof with the pool. This will get you the Roof 2 Roof blue. Death Grind The name speaks for itself. Get to the roof with the pool. On one corner, you will notice a ramp. Ollie straight off the ramp, and into a grind on the rail below. //X. The Downhill Jam of Phoenix Huge Water Hazard Gap At the area near the start with the two parallel rails leading down over a river, score some fancy blue by jumping the whole of the river. Flips into a grind on the last portion of one of the rails look spectacular. 25/50/75/100... Feet Just past the Dew billboard hanging over the pond, there is a ramp that launches you over the second Dew billboard onto that massive rock. If you align yourself correctly, you can ride that all the way down into a tunnel, and when you launch off the ramp at the end of it, the distance you go gets you varying amounts of points. Neversoft Elec Co gap Warning! High Pointage! Near the end, you go through a straight part of the canyon with quarterpipes on either wall. Use the quarterpipe on the left to build speed, and use the quarterpipe on the right to launch up to a grind on the rail on the high concrete platform. Grind this rail all the way, using your special grind if you can, then jump off at the end, landing with a grind on the rail directly below. One of my favorite transfers to do. //XI. Burnside, Portland Vert Wall Gap Build up some air in the eyeball pool and ollie over the graffitied wall next to it. Twinkie Transfer Using the small, round, light-colored bulge in the ground as a boost, jump into the square pool. Harder than it looks. Transfer Jump in or out of the pool. Bridge Grind Bag some fine lookin' blue by grinding on any part of the bridge support that hangs down in the level. Bridge Gap Jump through one of the hanging bridge supports. Triple Rail There are three black-and-yellow-topped, stand-alone rails on the back ledge of the level. Grind on the first, jump to the next, and continue to the third. It's easy to overshoot the second one due to the difference in orientation of the first and second. Over Da Pool Simply what it says, ollie over the entire eyeball pool. Unfortunately, with this, you land in an area with few options to keep momentum up. //XII. The Streets of San Francisco //XIII. Roswell, New Mexico //XIV. Acknowledgements Tony Hawk and Neversoft for creating such an awesome game. Activision for having the guts to pick up this risky title. Tom Hayes, Caliban, Blitzkrieg, Slateman666, Chaz111, Pete, and CDarklock for inspiration. THOR, Calmbr, and r2d38@hotmail.com for helping me confirm the existence of a few blues. //XV. Legal Shtick The BLUE List © MM Scott Cranfill (mrdittle@aol.com). The author of this document is in no way affiliated with the makers of Tony Hawk's Pro Skater, including, but not limited to, Tony Hawk, Neversoft, and/or Activision. If you would like to post The BLUE List for the public, please e-mail the author to ask permission. It will likely be granted, so long as you do not just haul off and take it.