DUEL MASTERS LIMITED EDITION FAQ VERSION 1.0 Written by JDM 1-12-2006 to 1-19-2006 ********************************* 1. TABLE OF CONTENTS *********************** 1. Table of Contents 2. Introduction 3. General Information A. Included with the game B. Compatible with 4. Characters 5. Story Mode Walkthrough A. Beginning B. Rusty's Campaign C. Luc's Campaign D. Flynn's Campaign E. Rebecca's Campaign F. Trey's Campaign G. The Tournament of 5 Colors I. A Couple of Basic Notes 6. Arcade Mode A. How to Unlock Characters B. Basic Features 7. Opponent Characters List 8. Card List A. Darkness Cards B. Fire Cards C. Light Cards D. Nature Cards E. Water Cards 9. Special Features A. Creature Viewer B. Credits C. Join D-Max ********************* 2. INTRODUCTION ********************* Thanks for using my FAQ. First of all I'd like to thank GameFAQs for hosting this FAQ. I'd also like to thank all those who submitted cheats to GameFaQs for this game, which saved me a lot of time on the opponent duelists and card lists. I should point out that this is my first FAQ ever, and I'm surprised at how much I could write about this game. However, at this point I'm ready to move on to other games, so I'm kind of abandoning it as of 1-19-2006. If there are any major errors, you can find me on the Mighty Morphin Power Ranger Game Gear Board on GameFAQs and I might update this, but I'm not making any promises. I just hope someone can use some of this data, or else I just wasted a lot of time. I'll tell you one thing that this FAQ lacks is a good strategy guide, the way I saw this game, the actual dueling came down to luck of the draw more often than not. ********************* 3. GENERAL INFORMATION *************** A. INCLUDED WITH THE GAME This game comes in the standard PlayStation 2 DVD case with a pretty standard instruction manual as well. The thing that sets this game apart from most is the big booster pack of Duel Master cards that comes inside. The pack I got said "EVO-CRUSHINATORS OF DOOM" and advertised "10 additional cards plus a collectable puzzle card!" B. COMPATIBLE WITH This Game is only compatible with your Analog Controller and Memory card. The save file requires 125 KB, the case says 130 KB, but the file on my PS2 Browser says it's only 125 KB. It's 1-2 players, you can Duel with a second player in arcade mode. ************************** 4. CHARACTERS **************************** The 5 Playable Chacters Are as follows Name: Rusty Age: 10 Gender: Male Civilization: Fire Name: Luc Age: 15 Gender: Male Civilization: Light Name: Flynn Age: 16 Gender: Male Civilization: Darkness Name: Rebecca Age: 14 Gender: Female Civilization: Water Name: Trey Age: 15 Gender: Male Civilization: Nature ********************** 5. STORY MODE WALKTHROUGH ************** A. Beginning After selecting Story Mode it will ask if the Auto Save Feature is okay to use, just select yes. Then their'll be a scene where the temple portals are opened Widow. The next scene shows Knight meeting Trey, Luc, Rusty, Flynn and Rebecca. Knight will ask you if you'd like a Tutorial, I recommend selecting yes if it's your first time playing, but I believe you can find it in the main menu to review anytime. If you just want to get on with the main story select No. Next is another scene where Knight explains that the 5 need to enter the 5 colors tournament. Now you have to select a character. You have to complete all their campaigns to get to the tournament, so it really doesn't mater, which one you pick. You can switch characters at any time when you continue too. B. Rusty's Campaign The beginning scene shows Rusty daydreaming about winning the tournament, later he meets Knight in the park who tells him to keep practicing. Now you're free to duel, the Mall, School, Restaurant, Park, and Card shop are all open on the map, so feel free to duel anyone you see. Rusty Quest 1 -Marcus at the Restaurant Press Square to bring up the map, go to the restaurant, press right 3 times, you can't miss him. Pressing X will initiate a scene where Marcus challenges Rusty to a Duel for a card. You can select No and watch the scene again or collect more cards first, but eventually you should press X to select Yes and duel. Then it's just another duel with a little luck/strategy you should be able to win within a few tries. You'll get 2500 Reputation Points, and 3 cards for winning. Then there'll be a scene and he'll give you a rare card, it was Explosive Fighter Ucarn in my case. Rusty Quest 2 -Duel Ice Cream in the Mall He's the first guy you'll see in the Mall. I beat him first try using the starter deck. You get 2500 Reputation Points and 3 cards for winning. Ice Cream will tell you to check out the Junkyard, and now the Junkyard is unlocked. Rusty Quest 3 -Fire Monk in the Junkyard He's the first guy you see in the Junkyard, talking to him will initiate a scene, he's looking for the best fire duelist, so duel him. Defeating him on your first try will unlock him in arcade mode. Again you'll get 2500 Reputation Points and 3 cards. There will be a scene where the monk explains about a fire creature who has escaped from the creatures world. He give you a piece of a creature card and tells you that you need to find 8 more, it looks like you have your work cut out for you. Rusty Quest 4 -Tuba at the Mall-trade for Gatling Skyterror (optional?) Simply check your quest screen to see whom you need to talk to/duel to advance the story. Tuba wants to trade for a card you don't have, but David in the card shop has it. So go to the card shop and talk to David. You'll have to press right 4 times to find him. David has the Mantis but will only trade for the King, so he tells you to check with the duelists in the park. So go talk to Kiki in the park, she's the first person you'll see. She agrees to duel you for the card, so except the duel. You'll get 3 additional cards and 2500 Reputation Points for winning. King Ripped-Hide is your Prize. Now go back to the card shop to trade with David. Talk to David and Trade the King Ripped- Hide for his Xeno Mantis. Now you can finally trade with Tuba in the Mall. Talk to him and.Oh-oh. you have to see the scene for yourself. Go ahead and trade Xeno Mantis for the Gatling Skyterror. Rusty will say thanks. Now you have a powerful fire card you can signature! Rusty Quest 5 -Greg at the Restaurant Just press right 3 times in the restaurant to find him. He has a fire card piece and will duel you for it. In addition you'll get 2500 Reputation Points and 3 cards for winning. 7 pieces left. Rusty Quest 6 -Sera at the Mall Press Right 4 times and talk to her. In the scene Marcus shows up and tells Sera to give Rusty a piece of the card, but Sera won't give it up without a duel. As always you get 2500 Reputation Points and 3 cards for winning. 6 pieces left. Rusty Quest 7 -Marcus at School Press Right 3 times to talk to him. Marcus tells Rusty that he's joined Marcus's team and challenges him to a duel. You get 3 cards and 2500 Reputation points if you win. That's all there is to it, and the story progresses. Rusty Quest 8 -Lucy at the Restaurant She's the first person you'll see, and she'll duel you for a card piece. You'll get 3 cards, but only 1250 Reputation Points for winning. Only 5 pieces left. Rusty Quest 9 -Trey in the park Press Right 3 times to talk to your brother Trey. Trey warns Rusty that Marcus might be working for Widow. They argue, but nothing really gets solved. Rusty Quest 10 -Knight in the Junkyard You must first become an advanced duelist by gaining 10,000 reputation points. Knight is the first person you'll see in the Junkyard. Knight challenges you to a duel. You'll get 3 cards and 2500 Reputation Points if you win. Knight then tells you that you must choose a Signature Creature and give you three options; Astrocomet Dragon, Gatling Skyterror, and Bolshack Dragon. They all have Double Breaker, Astrocomet can attack for 10,000 and is Super Rare, but Bolshack only costs 6 Mana and can possible attack for more than 10,000 if you have more than 4 fire cards in your graveyard. If you did Quest 4 you already have a Skyterror, but having 2 in your deck makes it more reliable. They're all good cards, I chose the Super Rare. Knight then tells Rusty that his true skill must not come from his cards, but from within. Rusty Quest 11 - Earl in the Junkyard Press Right 4 times to talk to him. Duel him for a fire clan vs. Nature clan battle. It kind of sounds like Rusty is protected by Marcus and Widow in the scene? You'll get 3 cards and 2500 Reputation Points for winning. Rusty Quest 12 -Downey in the park At this point it gave me the tip, "you can only have 4 of any card in your deck." Just press X, then press right 3 times and X to talk to Downey. She'll give you a card piece if you duel her, but she gets 6 shields. You'll get 3 cards and 2500 Reputation points for winning. 4 creature card pieces left. Rusty Quest 13 -Marcus at the Card Shop Press Right 4 times to talk to him. Marcus wants to take all of Rusty's card pieces, but Rusty won't trade for anything. Now it seems they're enemies. Rusty Quest 14 -Trey at the Mall Press Right 4 Times to talk to Trey. Trey tells Rusty he did the right thing with Marcus, "so let's duel." You'll get 3 cards and 2500 Reputation Points for winning. Caitlan has all the rest of the pieces! Rusty Quest 15 -Caitlan at the Restaurant Press Right 3 times, then X to talk to her. So they're going to duel for the card pieces, all or nothing, best of 3 matches. You'll get 3 cards and 2500 Reputation Points Each time you win. You need to win twice without loosing more than once. Now you have all the pieces of the Creature card. It's a Bad Axe Norsykler! Too bad it cant attack players. Rusty Quest 16 -Back to the Fire Monk in Junkyard He's the first person you see in the Junkyard. I think you need the rank of Master first. The fire Monk wants to test you, which means, another duel. You'll get 3 cards and 2500 Reputation Points for Winning. Now they will combine the pieces together, but he must face the creature alone. Rusty Quest 17 -Norskyler This Battle will start automatically. Good Luck, You'll get 3 cards and 2500 Reputation Points for winning. Norskyler will now serve within your deck. This Unlocks the Tournament Hall Rusty Qust 18 -Knight in the Tournament Hall Talk to Knight, he says he'll see you at the tournament. With that you've unlocked Caitlan in Arcade mode, and completed Rusty's Campaign. Rusty Campaign Final Notes You can still go back and duel any of the opponenents listed in my opponent duelist section for cards and reputation points to build a better deck for the Tournament. Note: For the rest of the Campaign walkthroughs I will try to be much more concise and to the point. Assume that each story line duel gives you 3 cards and 2500 Reputation Points Unless otherwise noted. I assume you can find who you're looking for given the location, just press left or right up to 4 times until you find them. I also will try to keep it more spoiler free with the scenes. C. Luc's Campaign 1. Watch the Opening Scene 2. Talk to Mr. Lynn at School 3. Duel Geoff (automatic) win for 2000 Reputation Points 4. Duel Simon (automatic) win for 3000 Reputation Points 5. Duel Caitlan (automatic) win for 2312 Reputation Points. If you won the tournament you get to choose one of 3 rare light cards; Lah, Purification Enforcer, Dia Nork, Moonlight Guardian, or Aeris, Flight Elemental. I choose Aeris Because I already had 2 Lahs and Dia Norks, plus I've grown fond of the name since playing Final Fantasy 7. 6. Duel Hot Rod at the Restaurant win for 2312 Reputation Points 7. Talk to Rebecca at the recently unlocked Mall 8. Duel Robin in the Card Shop win to unlock the Power Plant 9. Duel Suzanne in the Power Plant 10. Become a Duelist in Rank and Duel Knight in the school 11. Duel Karl in the Mall, Jodi in the card shop, & Mikey in the Restaurant 12. Duel Sera in the Power Plant 13. Talk to Marcus in the card shop 14. Duel Knight in the School win and it your turn to choose a signature card. You choose from Urth, Purifying Elemental, Hanusa, Radiance Elemental, and Miar, Comet Elemental. I chose Urth just because it only takes 6 mana and I don't like really long battles. 15. Talk to Corona at the Power Plant 16. Duel Ernie in the recently unlocked Park 17. Duel Geoff in the Card Shop 18. Duel Abagail in the Mall 19. Duel Ms. Loodle at the school win to choose from the same 3 cars as before when you first won the school tournament with Luc. 20. Duel Earl in the recently unlocked Tournament Hall 21. Duel the Light Monk at the Power Plant. Defeat him the first time to unlock him in Arcade Mode. 22. Duel Illium (automatic) win and you get your super rare Illium Card. 23. Talk to Knight in the Tournament Hall to Unlock Sera in Arcade Mode and complete Luc's campaign. D. Flynn's Campaign 1. Watch opening scene 2. Duel Caitlan in the Tournament Hall (you have no choice after talking!) win for 2312 Reputation points. 3. Duel Savy at the Mall, Win for 2312 Reputation Points, & Unlock the Card Shop and Museum. 4. Duel Darkness Monk at the Museum, Defeat him on your first try to unlock him in Arcade Mode. 5. Talk to Dust in the Museum, this unlocks the School 6. Duel Sera at the School 7. Talk to Dust in the Museum, this unlocks the Park, 8 pieces left 8. Talk to Source in the Park, This will unlock the Library 9. Duel Colin in the Library, this will re-lock the library 10. Duel Pete in the School, Win to receive the second Card piece 11. Talk to Markus in the Mall 12. Duel Evan in the Card Shop, win and that makes 3 pieces 13. Become an advanced Duelist and Duel Knight in the Museum, Win to receive one of 3 Signature cards; Zagaan, Knight of Darkness, Deathliger, Lion of Chaos, or Giriel Ghastly Warrior. I choose Zagaan because I like my battles over quick. The Darkness Monk Said now the very and Super Rare cards are open to me. 14. Talk to Source in the School 15. Duel Greg in the Card Shop, Duel Anastasia in the Park, Duel Greg in the School, Duel Gwinny in the Mall, and Oliver in the Tournament Hall 16. Duel Cindy in the Tournament Hall (3 shields) (Maybe optional?), Later You can duel her again (7 shields) 17. Talk to Earl in the Tournament Hall 18. Duel Savy in the Museum, Only 5 Creature card pieces left when you win 19. Duel Lynne in the School, win for 1250 Reputations Points and a piece 20. Duel Chuck at the Card Shop (costs 20 credits), 3 pieces left 21. Talk to Source in the Park, your creature card, Phlael, is complete 22. Duel Earl in the Tournament Hall 23. Talk to the Darkness Monk in the Museum 24. Duel Phlael (automatic) win and you can use Phlael in your deck 25. Talk to Knight in the Tournament Hall. This Unlocks Marcus in Arcade Mode, and completes Flynn's campaign. E. Rebecca's Campaign 1. Watch the opening scene. 2. Duel Luc (automatic) Win for 1062 Reputation Points. 3. Duel Cindy in the Library, win for 2312 Reputation Points, you'll also unlock the Mall. 4. Duel the Water Monk at the Mall, Defeat him on your first try to unlock him in Arcade mode. He'll give you your first card piece too. 5. Duel Widow in the Park 6. Duel Ms. Loodle in the Library 7. Talk to Jodi in the Park, Duel Sera, win to unlock the School 8. Duel Evan in the School, win for your 2nd creature card piece 9. Talk to Chuck at Card Shop, Duel Hooper 10. Duel Evan (automatic) 11. Duel Sean (automatic), win for your third piece of the card, only 6 pieces left, and the restaurant is now unlocked. 12. Duel Knight in the Restaurant, Win for your choice of a Signature creature, King Ripped-Hide, Aqua Sniper, or Legendary Bynor. I chose Bynor. 13. Duel Duncan in the Card Shop, only 5 pieces left 14. Talk to Luc in the Park 15. Talk to Cindy in the Library 16. Duel Drew in the Restaurant, 4 pieces left 17. Talk to Widow in the Park 18. Duel Jalen at the school, and your card is... Ambergris? 19. Duel Water Monk at the Library 20. Duel Ambergris (automatic), now you can use the card 21. Talk to Knight in the Tournament Hall, This Unlocks Jalen in Arcade Mode and Completes Rebecca's Campaign. F. Trey's Campaign 1. Watch the Opening Scene. 2. Duel Finch in the School, win for 687 points, this also unlocks the Card Shop and Park. 3. Duel Marcus in the Park, (Knight interrupts) this unlocks the Forest preserve. Note: you can win for 2000 Reputation Points by using the L1,R1,L1 while holding down R3 cheat. 4. Duel Nature Monk in the Forest Preserve, Win on your first try to unlock him in Arcade Mode. This Re-locks the Forest Preserve. 5. Talk to Rebecca in the School, This unlocks the mall. 6. Duel Earl in the Card Shop, win for the card piece, this also unlocks the Tournament Hall, and Restaurant. 7. Duel Johannes in the Tournament Hall (3 shields), Duel Eric in the Restaurant [(No Double Breakers! YOU HAVE TO RE-BUILD YOUR DECK AND TAKE OUT ALL THE DOUBLE BREAKERS! (bummer)(in your default deck the only one would be your Xeno Mantis though))], and Duel Hot Rod in the Mall (No Evolutions! Again you would have to rebuild your deck and take out all the evolutions, but you don't have any evolutions in your original deck, so they'd all be cards you added anyway.). Then talk to Chuck in the Card Shop. You can talk to him after each duel, so you don't miss any scenes, but make sure you talk to him after all of them so you can progress the story and receive all 3 card pieces. Only 5 pieces left. 8. Duel Jalen at the School 9. Duel Sera (automatic), Win for your Fifth card piece 10. Talk to Marcus in the Park, this unlocks the Forest Preserve. 11. Duel Knight in the Forest Preserve, win to choose one of three Signature cards; Earthstomp Giant, Deathblade Beetle, or Roaring Great-Horn, I went with the Great Horn, because you loose your mana with the Giant, and the Beatle only has 3000 Power. 12. Duel Earl at the Mall, win for the rest of the creature card pieces, and it is... Gor, Primal Hunter! 13. Duel the Nature Monk in the Forest Preserve 14. Talk to Gor (automatic) ...Oh-Oh... 15. Duel Marcus in the Park 16. Talk to Nature Monk in the Forest Preserve 17. Duel Gor (automatic), win and you can use Gor in your deck 18. Talk to Knight in the tournament Hall, This unlocks Earl in Arcade Mode and Completes Trey's Campaign. G. The Tournament of 5 Colors Okay, it seems each of the 5 characters will have to duel in their own tournament against 7 other duelist of their respective civilizations. Which means 3 Battles of sudden death for each character. You are only able to edit your deck before the first match, of the first 2. You must complete the first 2 rounds with all the characters before moving on to the final rounds. As always, it will automatically save after you win each Duel. This is how it went for me: Flynn vs. Savy, Flynn vs Geoff Rusty vs. Colin, Rusty vs. Lynne Luc vs. Robin, Luc vs. Pete Trey vs. Tuba, Trey vs. Gwinny Rebecca vs. Evan, Rebecca vs. Cindy Now you'll move on to the Final rounds for each tournament! It seems everything is automatic, you must win with the deck you used in the first 2 rounds, and duel all 5 one after the other, in this order: Flynn vs. Marcus Rusty vs. Caitlan Luc vs. Sera Trey vs. Earl Rebecca vs. Jalen Winning all 5 duels unlocks Knight in Arcade Mode. H. The Final Duel! At this point you can choose any character you want to face off against Widow. I just chose Rusty. I guess there's a short scene that changes depending on which character you choose, nothing major. Then Enjoy the ending, and... You've unlocked Widow in Arcade Mode. I. A Couple Basic Notes Card Shop You can sell your cards for store credit and buy booster packs for 125 credits. Most of your less powerful cards can be sold for 10 Credits. Collect every card in the game to unlock Chuck in Arcade Mode. Reputation Points You start with 0 and the Rank of Beginner Gain 2000 to achieve the Rank of Amateur Gain 5000 to achieve the Rank of Duelist Gain 10000 to achieve the Rank of Advanced Gain 15000 to achieve the Rank of Professional Gain 25000 to achieve the Rank of Master Post Game After completing Story Mode, you can continue anyone's campaign, just like you could between completing their campaign and the tournament. This is good for collecting cards for the creature viewer or even to unlock chuck, but not much else. Knock yourself out if you just want to max out your rankings, but that could take forever. ************************** 6. ARCADE MODE ********************* A. How to Unlock Characters Fire Monk- Defeat him on your first try in Rusty's campaign Caitlan -Complete Rusty's campaign Light Monk -Defeat him on your first try in Luc's campaign Sera -Complete Luc's campaign Darkness Monk -Defeat him on your first try in Flynn's campaign Marcus - Complete Flynn's campaign Water Monk -Defeat him on your first try in Rebecca's campaign Jalen -Complete Rebecca's Campaign Nature Monk -Defeat him on your first Try in Trey's campaign Earl -Complete Trey's Campaign Knight -Complete The Tournament of 5 colors Widow -Defeat her at the end of Story Mode Chuck -Collect every card in the game Source -Win 50 Duels in Arcade Mode Shobu -Win 100 Duels in Arcade Mode B. Basic Features Single Player -Duel the Computer some more Two Player -Duel with another person (you need 2 controllers?) Card Trading -Trade with another person (you need 2 memory cards?) Deck Building -like story mode only you have 3 decks to edit Statistics -view your Arcade Duel rankings ********************* 7. OPPONENT CHARACTERS LIST ************************* Note: These Story Mode characters should all be constant, meaning they should be there to duel as many times as you want no matter which character's campaign you're playing, as long at their area is unlocked in your characters game. One thing that does not seem to be constant are the reputation points. They're different for each character, and at each difficulty level. Below I will try to list the number of points each character will get on easy mode. The Characters are distinguished by the first letter of their name, R- means Rusty's, L- means Luc's, F- Means Flynn's, Rb- Means Rebecca's, and T- means Trey's. Again these only seem to be constant on Easy difficulty. My rough Estimate is Multiply it by .463 to get the number for Hard mode, and Multiply it by .619 to get the number for Normal Mode, but this is kind of a rough guess on my part based on only a few points of data. Name: Abagail Location: Forest Preserve Reputation Points: T-2312 Notes: Name: Adam Location: Forest Preserve Reputation Points: T-2312 Notes: Name: Angela Location: Forest Preserve Reputation Points: T-2312 Notes: Name: Anissa Location: Mall Reputation Points: R-3000, L-3749, F-2718, Rb-3468, T-3749 Notes: She's good against Luc Name: Bruce Location: Mall Reputation Points: R-1812, L-2500, F-1374, Rb-2312, T-2500 Notes: Name: Cedric Location: Tournament Hall Reputation Points: L-3749, F-3000, T-3749 Notes: Name: Chris Location: Tournament Hall Reputation Points: L-3749, F-3468, T-3749 Notes: Name: Craig Location: Card Shop Reputation Points: R-1250, L-687, F-1250, Rb-906, T-687 Notes: Name: Downey Location: Library Reputation Points: Rb-2000 Notes: Name: Duncan Location: Library Reputation Points: Rb-2000 Notes: Name: Ernie Location: Mall Reputation Points: R-906, L-1250, F-687, Rb-1156, T-1250 Notes: Name: Evan Location: Library Reputation Points: Rb-3000 Notes: Name: Finch Location: School Reputation Points: R-687, L-906, F-1250, Rb-1250, T-687 Notes: Name: Geoff Location: Museum Reputation Points: F-2500 Notes: Name: Hooper Location: Card Shop Reputation Points: R-2312, L-1812, F-2500, Rb-1812, T-1374 Notes: Name: Ice Cream Location: Junkyard Reputation Points: R-2500 Notes: Name: Jamie Location: Museum Reputation Points: F-2500 Notes: Name: Jennifer Location: Park Reputation Points: R-1593 L-3749, F-3749, Rb-1593, T-3000 Notes: Name: Jodi Location: Power Plant Reputation Points: L-2500 Notes: Name: Johnny Location: Power Plant Reputation Points: L-3749 Notes: Name: Karl Location: Power Plant Reputation Points: L-2500 Notes: Name: Keri Location: Tournament Hall Reputation Points: L-3749, F-3000, T-3749 Notes: Name: Laura Location: School Reputation Points: R-1374, L-1812, F-2500, Rb-2500, T-1062 Notes: Name: Lucy Location: Restaurant Reputation Points: R-1156, L-531, Rb-1250, T-1250 Notes: Name: Lynne Location: Junkyard Reputation Points: R-1250 Notes: Name: Mandy Location: Restaurant Reputation Points: R-3749, L-1593, Rb-3749, T-3749 Notes: Name: Mikey Location: Power Plant Reputation Points: L-2500 Notes: Name: Monika Location: Museum Reputation Points: F-3749 Notes: Name: Nathan Location: Forest Preserve Reputation Points: T-2312 Notes: Name: Patrick Location: Mall Reputation Points: R-3749, L-3468, F-2062, Rb-2500, T-3749 Notes: He's good against Rusty Name: Quinn Location: Restaurant Reputation Points: R-2312, L-1062, Rb-2500, T-2500 Notes: Name: Raquel Location: School Reputation Points: R-1812, L-2000, F-2500, Rb-2500, T-1062 Notes: Name: Robin Location: Power Plant Reputation Points: L-2500 Notes: Name: Saly Location: Tournament Hall Reputation Points: L-3749, F-2718, T-3749 Notes: Name: Sean Location: Card Shop Reputation Points: R-3468, L-2062, F-3749, Rb-2062, T-2718 Notes: Name: Sherisa Location: Junkyard Reputation Points: R-2500 Notes: Name: Simon Location: Junkyard Reputation Points: R-3749 Notes: Name: Skylar Location: Park Reputation Points: R-1374, L-2500, F-2500, Rb-1374, T-1812 Notes: Name: Timmy Location: Park Reputation Points: R-531, L-1250, F-1250, Rb-687, T-906 Notes: **************************** 6. CARD GUIDE ****************************** This portion accounts for nearly 2/3 of the length of this FAQ, so I hope someone uses it. I actually just used the get all cards cheat to collect data for this section, but I only counted 138 cards here, and the DVD case claims there are 139? I made at least 1 mistake. When it says "Starter set," that just means those creatures are available in the creature viewer without even having a memory card. Other than that all the cards should be here listed alphabetically and divided by civilization. I'll attempt to list all the cards using this format: Name: Civilization: Race: Abilities: Mana Cost: Power: Rarity: Ways to Acquire: A. Darkness Cards Name: Belbetphlo, Wailing Shadow Civilization: Darkness Race: Ghost Abilities: Slayer Mana Cost: 3 Power: 1000 Rarity: Common Ways to Acquire: Starter Deck Name: Bloody Squito Civilization: Darkness Race: Brain Jacker Abilities: Blocker, Can't Attack, Gets Destroyed Mana Cost: 2 Power: 4000 Rarity: Common Ways to Acquire: Starter Deck Name: Bone Assassin, the Ripper Civilization: Darkness Race: Living Dead Abilities: Slayer Mana Cost: 4 Power: 2000 Rarity: Common Ways to Acquire: Starter Deck Name: Bone Ghoul, Writhing Civilization: Darkness Race: Living Dead Abilities: none Mana Cost: 2 Power: 2000 Rarity:Common Ways to Acquire: Starter Deck Name: Bone Spider Civilization: Darkness Race: Living Dead Abilities: Get's Destroyed Mana Cost: 3 Power: 5000 Rarity:Uncommon Ways to Acquire: Starter Deck Spell: Dark Reversal Civilization: Darkness Abilities: Shield Trigger, Return a creature from graveyard to your hand Mana Cost: 2 Rarity: Uncommon Name: Dark Titan Maginn Civilization: Darkness Race: Demon Command Abilities: opponent discards on attack Mana Cost: 6 Power: 4000 Rarity: Very Rare Ways to Acquire: Spell: Death Smoke Civilization: Darkness Abilities: Destroy 1 untapped creature Mana Cost: 4 Rarity: Common Name: Deathliger, Lion of Chaos Civilization: Darkeness Race: Demon Command -Can be signature Creature for Flynn Abilities: Double Breaker Mana Cost: 7 Power: 9000 Rarity: Super Rare Ways to Acquire: Choose from Knight as signature card for Flynn Name: Gamil, Knight of Hatred Civilization: Darkness Race: Demon Command Abilities: Return a Darkness creature from graveyard to hand Mana Cost: 6 Power: 4000 Rarity: Rare Ways to Acquire: Spell: Ghost Touch Civilization: Darkness Abilities: Shield Trigger, opponent discards Mana Cost: 2 Rarity: Common Name: Gigagiele Civilization: Darkness Race: Chimera Abilities: Slayer Mana Cost: 5 Power: 3000 Rarity: Rare Ways to Acquire: Starter Deck Name: Giriel, Ghastly Warrior Civilization: Darkness Race: Demon Command -Can be signature creature for Flynn Abilities: Double Breaker Mana Cost: 8 Power: 11000 Rarity: Super Rare Ways to Acquire: Choose as Signature card from Knight in Flynn's campaign Name: Gray Balloon, Shadow of Greed Civilization: Darkness Race: Ghost Abilities: Blocker, Can't Attack Mana Cost: 3 Power: 3000 Rarity: Uncommon Ways to Acquire: Starter Deck Name: Gregorian Worm Civilization: Darkness Race: Parasite Worm Abilities: Shield trigger Mana Cost: 4 Power: 3000 Rarity: Common Ways to Acquire: Starter Deck Name: Jack Viper, Shadow of Doom Civilization: Darkness Race: Ghost Abilities: Evolution, return other darkness creatures to hand when destroyed Mana Cost: 3 Power: 4000 Rarity: Very Rare Ways to Acquire: Name: Locomotiver Civilization: Darkness Race: Hedrian Abilities: Shield trigger, Opponent discards Mana Cost: 4 Power: 1000 Rarity: Uncommon Ways to Acquire: Starter Deck Spell: Lost Soul Civilization: Darkness Abilities: opponent discards all cards Mana Cost: 7 Rarity: Uncommon Name: Marrow Ooze, the Twister Civilization: Darkness Race: Living Dead Abilities: Blocker, Destroyed after attacking Mana Cost: 1 Power: 1000 Rarity: Common Ways to Acquire: Starter Deck Name: Phlael, Shadow of Betrayal Civilization: Darkness Race: Ghost Can be signature creature for Flynn Abilities: Slayer, return to hand when destroyed Mana Cost: 4 Power: 1000 Rarity: Super Rare Ways to Acquire: 9 Piece creature card in Flynn's campaign Name: Photocide, Lord of the Wastes Civilization: Darkness Race: Demon Command Abilities: Can't Attack, except untapped light creatures Mana Cost: 5 Power: 9000 Rarity: Rare Ways to Acquire: Starter Deck Name: Scratchclaw Civilization: Darkness Race: Hedrian Abilities: Slayer, +1000 power for your other dark creatures Mana Cost: 4 Power: 1000 Rarity: Rare Ways to Acquire: Starter Deck Name: Shadow Moon, Cursed Shade Civilization: Darkness Race: Ghost Abilities: +2000 power to other dark creatures Mana Cost: 4 Power: 3000 Rarity: Common Ways to Acquire: Starter Deck Name: Skeleton Soldier, the Defiled Civilization: Darkness Race: Living Dead Abilities: none Mana Cost: 4 Power: 3000 Rarity: Common Ways to Acquire: Starter Deck Spell: Snake Attack Civilization: Darkness Abilities: Double breaker for all for 1 turn, but lose 1 shield Mana Cost: 4 Rarity: Common Spell: Terror Pit Civilization: Darkness Abilities: Shield Trigger, Destroy 1 creature Mana Cost: 6 Rarity: Rare Name: Vampire Silphy Civilization: Darkness Race: Dark Lord Abilities: Destroy all creatures 3000- Mana Cost: 8 Power: 4000 Rarity: Very Rare Ways to Acquire: Name: Zagaan, Knight of Darkness Civilization: Darkness Race: Demon Command Abilities: Double Breaker -Can be Signature Creature for Flynn Mana Cost: 6 Power: 7000 Rarity: Super Rare Ways to Acquire: Choose from Knight as signature card for Flynn B. Fire Cards Name: Astrocomet Dragon Civilization: Fire Race: Armored Dragon -Can be signature creature for Rusty Abilities: +4000 Power Attack, Double Breaker Mana Cost: 7 Power: 6000 Rarity: Super Rare Ways to Acquire: Chose from Knight as signature creature for Rusty Name: Bad-Axe Norsykler Civilization: Fire Race: Human -Can be signature creature for Rusty Abilities: +4000 Power Attack, Can't Attack p, can attack untapped Mana Cost: 6 Power: 5000 Rarity: Super Rare Ways to Acquire: 9 piece Creature Card in Rusty's campaign Name: Balbaro, Armored Cannon Civilization: Fire Race: Human Abilities: Evolution, +2000 attack from other humans Mana Cost: 3 Power: 3000 Rarity: Uncommon Ways to Acquire: Starter Deck Name: Bolshack Dragon Civilization: Fire Race: Armored Dragon -Can be signature Creature for Rusty Abilities: +1000 for each fire in graveyard, Double breaker Mana Cost: 6 Power: 6000 Rarity: Very Rare Ways to Acquire: Choose from Knight as Signature card for Rusty Name: Braid Claw, Deadly Fighter Civilization: Fire Race: Dragonoid Abilities: Auto Attack Mana Cost: 1 Power: 1000 Rarity: Common Ways to Acquire: Starter Deck Name: Brawler Zyler Civilization: Fire Race: Human Abilities: +2000 Attack Mana Cost: 2 Power: 1000 Rarity: Common Ways to Acquire: Starter Deck Spell: Burning Power Civilization: Fire Abilities: power attack +2000 for turn for 1 creature Mana Cost: 1 Rarity: Common Spell: Burst Shot Civilization: Fire Abilities: Shield Trigger, Destroy all Creatures 2000- Mana Cost: 6 Rarity: Uncommon Spell: Crimson Hammer Civilization: Fire Abilities: Destroy 1 creature 2000- Mana Cost: 2 Rarity: Common Name: Curatops, Cavalry General Civilization: Fire Race: Dragonoid Abilities: can attack untapped Mana Cost: 3 Power: 2000 Rarity: Uncommon Ways to Acquire: Starter Deck Name: Dude Joe, Explosive Civilization: Fire Race: Human Abilities: none Mana Cost: 3 Power: 3000 Rarity: Common Ways to Acquire: Starter Deck Name: Fighter Ucarn, Explosive Civilization: Fire Race: Dragonoid Abilities: minus 2 mana, Double Breaker Mana Cost: 5 Power: 9000 Rarity: Rare Ways to Acquire: Starter Deck, Given to Rusty by Marcus in Rusty's campaign. Name: Fire Sweeper Burning Hellion Civilization: Fire Race: Dragonoid Abilities: +2000 Power Attack Mana Cost: 4 Power: 3000 Rarity: Common Ways to Acquire: Starter Deck Name: Flametropus Civilization: Fire Race: Rock Beast Abilities: +3000 Attack, Double Breaker, for 1 mana Mana Cost: 4 Power: 3000 Rarity: Rare Ways to Acquire: Starter Deck Name: Galklife Dragon Civilization: Fire Race: Armored Dragon Abilities: Destroy all Light creatures 4000-, Double Breaker Mana Cost: 7 Power: 6000 Rarity: Super Rare Ways to Acquire: Name: Garkago Dragon Civilization: Fire Race: Armored Dragon Abilities: can attack untapped, +1000 for your other fire, Double Breaker Mana Cost: 7 Power: 6000 Rarity: Super Rare Ways to Acquire: Name: Gatling Skyterror Civilization: Fire Race: Armored Wyvern -Can be Signature Creature for Rusty Abilities: Can attack untapped, Double breaker Mana cost: 7 Power: 7000 Rarity: Very Rare Ways to Acquire: Trade with Tuba for Xeno Mantis with Rusty, choose from Knight Name: Immortal Baron, Vorg Civilization: Fire Race: Human Abilities: none Mana Cost: 2Power: 2000 Rarity: Common Ways to Acquire: Starter Deck Spell: Magma Gazer Civilization: Fire Abilities: +4000 Power Attack and Double Breaker, 1 creature, 1 turn Mana Cost: 3 Rarity: Rare Name: Muramasa, Duke of Blades Civilization: Fire Race: Human Abilities: destroy creature with 2000- power on attack Mana Cost: 6 Power: 3000 Rarity: Uncommon Ways to Acquire: Starter Deck Name: Noman Hero Gigio Civilization: Fire Race: Machine Eater Abilities: can attack untapped Mana Cost: 5 Power: 3000 Rarity: Rare Ways to Acquire: Starter Deck Name: Rothus, the Traveler Civilization: Fire Race: Armorloid Abilities: Destroys 1 creature from each side Mana Cost: 4 Power: 4000 Rarity: Rare Ways to Acquire: Starter Deck Spell: Rumble Gate Civilization: Fire Abilities: +1000 and can attack untapped, for all, for 1 turn Mana Cost: 4 Rarity: Common Name: Scarlet Skyterror Civilization: Fire Race: Armored Wyvern -Can be used as Signature Creature Abilities: Destroy all Blockers Mana Cost: 8 Power: 3000 Rarity: Super Rare Ways to Acquire: Name: Stonesaur Civilization: Fire Race: Rock Beast Abilities: +2000 Power Attack Mana Cost: 5 Power: 4000 Rarity: Uncommon Ways to Acquire: Starter Deck Name: Uberdragon Jabaha Civilization: Fire Race: Armored Dragon Abilities: Evolution, Double Breaker, +2000 Power Attack to all your fires Mana Cost: 7 Power: 11000 Rarity: Very Rare Ways to Acquire: Spell: Volcanic Arrows Civilization: Fire Abilities: Shield Trigger, Destroy 1 creature 6000- Lose 1 shield Mana Cost: 2 Rarity: Common Name: Volcanodon, Super Explosive Civilization: Fire Race: Dragonoid Abilities: +4000 Power Attack Mana Cost: 4 Power: 2000 Rarity: Uncommon Ways to Acquire: Starter Deck C. Light Cards Name: Aeris, Flight Elemental Civilization: Light Race: Angel Command Abilities: Can't Attack p, except untapped darkness Mana Cost: 5 Power: 9000 Rarity: Rare Ways to Acquire: Starter Deck, Win Luc's School Tournament Name: Alcadeias, Lord of Spirits Civilization: Light Race: Angel Command Abilities: Evolution, can only cast Light Spells, Double Breaker Mana Cost: 6 Power: 12500 Rarity: Very Rare Ways to Acquire: Name: Aless, the Oracle Civilization: Light Race: Light Bringer Abilities: adds to shields when destroyed Mana Cost: 6 Power: 1000 Rarity: Common Ways to Acquire: Starter Deck Name: Dia Nork, Moonlight Guardian Civilization: Light Race: Guardian Abilities: Blocker, Can't Attack Mana Cost: 4 Power: 5000 Rarity: Rare Ways to Acquire: Starter Deck, Win Luc's School Tournament Name: Emerald Grass Civilization: Light Race: Starlight Tree Abilities: Blocker, Can't Attack Mana Cost: 2 Power: 3000 Rarity: Common Ways to Acquire: Starter Deck Name: Ethel, Star Sea Elemental Civilization: Light Race: Angel Command Abilities: Can't be blocked Mana Cost: 6 Power: 5500 Rarity: Very Rare Ways to Acquire: Name: Frei, Vizier of Air Civilization: Light Race: Initiate Abilities: Fast Untap Mana Cost: 4 Power: 3000 Rarity: Uncommon Ways to Acquire: Starter Deck Name: Hanusa, Radiance Elemental Civilization: Light Race: Angel Command -Can be Signature Creature for Luc Abilities: Double Breaker Mana Cost: 7 Power: 9500 Rarity: Super Rare Ways to Acquire: Choose from Knight as Luc's signature creature Spell: Holy Awe Civilization: Light Abilities: Shield Trigger, Tap all opponent's creatures Mana Cost: 6 Rarity: Rare Name: Iere, Vizier of Bullets Civilization: Light Race: Initiate Abilities: none Mana Cost: 3 Power: 3000 Rarity: Common Ways to Acquire: Starter Deck Name: Illium, Electric Guardian Civilization: Light Race: Guardian - Can be signature Creature for Luc Abilities: Blocker, Can't attack p., untaps at end of turn Mana Cost: 6 Power: 6500 Rarity: Super Rare Ways to Acquire: Creature Card in Luc's campaign Name: Ladia Bale, the Inspirational Civilization: Light Race: Guardian -Can be Signature Creature Abilities: Evolution, Blocker, Double Breaker Mana Cost: 6 Power: 9500 Rarity: Super Rare Ways to Acquire: Name: Lah, Purification Enforcer Civilization: Light Race: Berserker Abilities: none Mana Cost: 5 Power: 5500 Rarity: Rare Ways to Acquire: Starter Deck, Win Luc's school tournament Name: Lok, Vizier of Hunting Civilization: Light Race: Initiate Abilities: none Mana Cost: 4 Power: 4000 Rarity: Uncommon Ways to Acquire: Starter Deck Name: Magris, Vizier of Magnetism Civilization: Light Race: Initiate Abilities: Draw 1 card Mana Cost: 4 Power: 3000 Rarity: Common Ways to Acquire: Starter Deck Name: Miar, Comet Elemental Civilization: Light Race: Angel Command -Can be Signature Creature for Luc Abilities: Double Breaker Mana Cost: 8 Power: 11500 Rarity: Super Rare Ways to Acquire: Choose from Knight as Signature Creature for Luc Name: Miele, Vizier of Lightning Civilization: Light Race: Initiate Abilities: Tap 1 of opponent's creatures Mana Cost: 3 Power: 1000 Rarity: Common Ways to Acquire: Starter Deck Name: Mist Rias, Sonic Guardian Civilization: Light Race: Guardain Abilities: draw 1 card for new creatures Mana Cost: 5 Power: 2000 Rarity: Uncommon Ways to Acquire: Starter Deck Name: Ouks, Vizier of Restoration Civilization: Light Race: Initiate Abilities: add to shields when destroyed Mana Cost: 5 Power: 1000 Rarity: Rare Ways to Acquire: Starter Deck Name: Raza Vega, Thunder Guardian Civilization: Light Race: Guardian Abilities: Blocker, add to shields when destroyed Mana Cost: 10 Power: 3000 Rarity: Rare Ways to Acquire: Name: Re Bil, Seeker of Archery Civilization: Light Race: Mecha Thunder Abilities: Double Breaker, +2000 to other light Mana Cost: 7 Power: 6000 Rarity: Uncommon Ways to Acquire: Starter Deck Spell: Screaming Sunburst Civilization: Light Abilities: Tap all creatures that aren't Light Mana Cost: 3 Rarity: Uncommon Name: Sieg Balicula, the Intense Civilization: Light Race: Initiate Abilities: Evolution, all other light creatures gain blocker ability Mana Cost: 3 Power: 5000 Rarity: Very Rare Ways to Acquire: Spell: Solar Ray Civilization: Light Abilities: Shield Trigger, tap 1 creature Mana Cost: 2 Rarity: Common Spell: Sonic Wing Civilization: Light Abilities: 1 of your creatures can't be blocked for 1 turn Mana Cost: 3 Rarity: Common Spell: Sundrop Armor Civilization: Light Abilities: Add a Card from your Hand to your shields Mana Cost: 4 Rarity: Common Name: Urth, Purifying Elemental Civilization: Light Race: Angel Command -Can be signature creature for Luc Abilities: Double Breaker, end of turn untap Mana Cost: 6 Power: 6000 Rarity: Super Rare Ways to Acquire: Choose from Knight as signature creature for Luc Spell: Whisking Whirlwind Civilization: Light Abilities: untap all creatures at the end of your turn Mana Cost: 1 Rarity: Common D. Nature Cards Spell: Aura Blast Civilization: Nature Abilities: +2000 Power Attack for each, for 1 turn Mana Cost: 4 Rarity: Rare Name: Barkwhip, the Smasher Civilization: Nature Race: Beast Folk Abilities: Evolution, +2000 to other beasts while tapped Mana Cost: 2 Power: 5000 Rarity: Uncommon Ways to Acquire: Starter Deck Name: Bronze Arm Tribe Civilization: Nature Race: Beast Folk Abilities: Mana +1 Mana Cost: 3 Power: 1000 Rarity: Common Ways to Acquire: Starter Deck Name: Burning Mane Civilization: Nature Race: Beast Folk Abilities: none Mana Cost: 2 Power: 2000 Rarity: Common Ways to Acquire: Starter Deck Name: Dawn Giant Civilization: Nature Race: Giant Abilities: Can't Attack c, Double Breaker Mana Cost: 7 Power: 11000 Rarity: Rare Ways to Acquire: Starter Deck Name: Deathblade Beetle Civilization: Nature Race: Giant Insect -Can be signature creature for Trey Abilities: +4000 Power Attack, Double Breaker Mana Cost: 5 Power: 3000 Rarity: Super Rare Ways to Acquire: Choose from Knight as Signature card for Trey Name: Earthstomp Giant Civilization: Nature Race: Giant -Can be used as a signature creature for Trey Abilities: Return creatures from Mana zone to hand, Double Breaker Mana Cost: 5 Power: 8000 Rarity: Super Rare Ways to Acquire: Choose from Knight as your signature card for Trey Name: Elf-X Civilization: Nature Race: Tree Folk Abilities: Creatures cost 1 less to summon Mana Cost: 4 Power: 2000 Rarity: Rare Ways to Acquire: Starter Deck Name: Gigamantis Civilization: Nature Race: Giant Insect Abilities: Evolution, put destroyed Nature creatures in Mana Zone Mana Cost: 4 Power: 5000 Rarity: Very Rare Ways to Acquire: Name: Golden Wing Striker Civilization: Nature Race: Beast Folk Abilities: +2000 Power Attack Mana Cost: 3 Power: 2000 Rarity: Common Ways to Acquire: Starter Deck Name: Gor, Primal Hunter Civilization: Nature Race: Beast Folk -Can be signature creature for Trey Abilities: Opponent discards 2 mana Mana Cost: 7 Power: 2000 Rarity: Super Rare Ways to Acquire: The 9 piece Creature card in Trey's campaign Spell: Mana Crisis Civilization: Nature Abilities: Shield Trigger, your opponent losses 1 Mana Mana Cost: 4 Rarity: Uncommon Spell: Mana Nexus Civilization: Nature Abilities: Shield Trigger, add a card from Mana zone to shields Mana Cost: 4 Rarity: Uncommon Name: Mighty Shouter (on front of manual and back of case) Civilization: Nature Race: Beast Folk Abilities: to Mana when destroyed Mana Cost: 3 Power: 2000 Rarity: Common Ways to Acquire: Starter Deck Spell: Mystic Inscription Civilization: Nature Abilities: Add top card from deck to shields Mana Cost: 6 Rarity: Rare Spell Natural Snare Civilization: Nature Abilities: Shield Trigger, move one of your opponents creatures to his mana Mana Cost: 6 Rarity: Rare Name: Poisonous Dahlia Civilization: Nature Race: Tree Folk Abilities: Can't attack p Mana Cost: 4 Power: 5000 Rarity: Uncommon Ways to Acquire: Starter Deck Name: Pomegranate, Masked Civilization: Nature Race: Tree Folk Abilities: +1000 for other nature, can't be blocked 4000- Mana Cost: 5 Power: 1000 Rarity: Uncommon Ways to Acquire: Starter Deck Name: Roaring Great-Horn Civilization: Nature Race: Horned Beast -Can be Signature Creature Abilities: +2000 Power attacker, Double Breaker Mana Cost: 7 Power: 8000 Rarity: Super Rare Ways to Acquire: Name: Red-Eye Scorpion Civilization: Nature Race: Giant Insect Abilities: goes to mana when destroyed Mana Cost: 5 Power: 4000 Rarity: Rare Ways to Acquire: Starter Deck Name: Roaring Great-Horn Civilization: Nature Race: Horned Beast -Can be used as signature creature for Trey Abilities: +2000 Power Attacker, Double Breaker Mana Cost: 7 Power: 8000 Rarity: Super Rare Ways to Acquire: Choose from Knight as signature card for Trey Name: Stampeding Longhorn Civilization: Nature Race: Horned Beast Abilities: Can't be blocked 3000- Mana Cost: 5 Power: 4000 Rarity: Rare Ways to Acquire: Starter Deck Name: Silver Axe Civilization: Nature Race: Beast Folk Abilities: Mana +1 Attack Mana Cost: 3 Power: 1000 Rarity: Common Ways to Acquire: Starter Deck Name: Silver Fist Civilization: Nature Race: Beast Folk Abilities: Power Attack +2000 Mana Cost: 4 Power: 3000 Rarity: Uncommon Ways to Acquire: Starter Deck Name: Steel Smasher Civilization: Nature Race: Beast Folk Abilities: Can't Attack p Mana Cost: 2 Power: 3000 Rarity: Common Ways to Acquire: Starter Deck Name: Sword Butterfly Civilization: Nature Race: Giant Insect Abilities: Power Attack +3000 Mana Cost: 3 Power: 2000 Rarity: Common Ways to Acquire: Starter Deck Name: Thorny Mandra Civilization: Nature Race: Tree Folk Abilities: move 1 creature from graveyard to mana zone Mana Cost: 5 Power: 4000 Rarity: Very Rare Ways to Acquire: Spell: Ultimate Force Civilization: Nature Abilities: top 2 cards from deck are placed in Mana Zone Mana Cost: 5 Rarity: Common Name: Xeno Mantis Civilization: Nature Race: Giant Insect Abilities: Can't be blocked, Double Breaker Mana Cost: 7 Power: 6000 Rarity: Very Rare Ways to Acquire: Trade David for King Ripped-Hide in Rusty Campaign E. Water Cards Name: Aqua Deformer Civilization: Water Race: Liquid People Abilities: -2 mana both sides Mana Cost: 8 Power: 3000 Rarity: Rare Ways to Acquire: Starter Deck Name: Aqua Hulcus Civilization: Water Race: Liquid People Abilities: draw 1 card Mana Cost: 3 Power: 2000 Rarity: Common Ways to Acquire: Starter Deck Name: Aqua Jolter Civilization: Water Race: Liquid People Abilities: Shield Trigger Mana Cost: 3 Power: 2000 Rarity: Common Ways to Acquire: Starter Deck Name: Aqua Knight Civilization: Water Race: Liquid People Abilities: Return to hand when destroyed Mana Cost: 5 Power: 4000 Rarity: Rare Ways to Acquire: Starter Deck Name: Aqua Shooter Civilization: Water Race: Liquid People Abilities: Blocker Mana Cost: 4 Power: 2000 Rarity: Common Ways to Acquire: Starter Deck Name: Aqua Sniper Civilization: Water Race: Liquid People -Can be signature Creature for Rebecca Abilities: Return 2 creatures to owners' hands Mana Cost: 8 Power: 5000 Rarity: Super Rare Ways to Acquire: Choose from Knight as a signature card for Rebecca Name: Aqua Soldier Civilization: Water Race: Liquid People Abilities: Return to hand when destroyed Mana Cost: 3 Power: 1000 Rarity: Uncommon Ways to Acquire: Starter Deck Spell: Brain Serum Civilization: Water Abilities: Shield Trigger, Draw 2 cards Mana Cost: 4 Rarity: Uncommon Name: Candy Drop Civilization: Water Race: Cyber Virus Abilities: Can't be blocked! Mana Cost: 3 Power: 1000 Rarity: Common Ways to Acquire: Starter Deck Name: Crystal Lancer Civilization: Water Race: Liquid People Abilities: Evolution, Can't be blocked, Double Breaker Mana Cost: 6 Power: 8000 Rarity: Uncommon Ways to Acquire: Starter Deck Name: Hypersquid Walter Civilization: Water Race: Cyber Lord Abilities: Draw 1 Card on Attack Mana Cost: 3 Power: 1000 Rarity: Rare Ways to Acquire: Starter Deck Name: King Ambergris Civilization: Water Race: Leviathan -Can be signature creature for Rebecca Abilities: Return other water creatures to hand when destroyed Mana Cost: 6 Power: 5000 Rarity: Super Rare Ways to Acquire: The 9 piece creature card in Rebecca's campaign Name: King Coral Civilization: Water Race: Leviathan Abilities: Blocker Mana Cost: 3 Power: 1000 Rarity: Uncommon Ways to Acquire: Starter Deck Name: King Depthcon Civilization: Water Race: Leviathan -Can be signature Creature Abilities: Can't be blocked, Double Breaker Mana Cost: 7 Power: 6000 Rarity: Super Rare Ways to Acquire: Name: King Nautilus Civilization: Water Race: Leviathan Abilities: Liquid p's can't be blocked, Double Breaker Mana Cost: 8 Power: 6000 Rarity: Rare Ways to Acquire: Starter Deck Name: King Ripped-Hide Civilization: Water Race: Leviathan -Can be used as a signature card for Rebecca Abilities: draw 2 cards when it's put in battle Mana Cost: 7 Power: 5000 Rarity: Very Rare Ways to Acquire: Defeat Kiki in Rusty's campaign, Choose from Knight as a signature card for Rebecca Name: Legendary Bynor Civilization: Water Race: Leviathan -Can be used as a signature card for Rebecca Abilities: Evolution, Double Breaker, other water creatures can't be blocked Mana Cost: 6 Power: 8000 Rarity: Very Rare Ways to Acquire: Choose from Knight as a signature card for Rebecca Name: Phantom Fish Civilization: Water Race: Gel Fish Abilities: Blocker, Can't Attack Mana Cost: 3 Power: 4000 Rarity: Common Ways to Acquire: Starter Deck Name: Plasma Chaser Civilization: Water Race: Gel Fish Abilities: Draw a card for each of the opponent's creatures on attack Mana Cost: 6 Power: 4000 Rarity: Very Rare Ways to Acquire: Spell: Psychic Shaper Civilization: Water Abilities: Draw 4 cards, but discard non water cards Mana Cost: 6 Rarity: Rare Name: Revolver Fish Civilization: Water Race: Gel Fish Abilities: Blocker, Can't Attack Mana Cost: 4 Power: 5000 Rarity: Uncommon Ways to Acquire: Starter Deck Name: Seamine Civilization: Water Race: Fish Abilities: Blocker Mana Cost: 6 Power: 4000 Rarity: Very Rare Ways to Acquire: Spell: Spiral Gate Civilization: Water Abilities: Shield Trigger, return 1 creature to it's owner's hand Mana Cost: 2 Rarity: Common Spell: Teleportation Civilization: Water Abilities: return 2 creatures to their owner's hands Mana Cost: 5 Rarity: Rare Spell: Thought Probe Civilization: Water Abilities: Shield Trigger, draw 3 cards if your opponent has 3+ creatures Mana Cost: 4 Rarity: Uncommon Spell: Virtual Tripwire Civilization: Water Abilities: tap one of your opponent's creatures Mana Cost: 3 Rarity: Common ************************** 9. SPECIAL FEATURES ************************** A. Creature Viewer This Feature let's you view creatures from cards you have collected. You can press L2 for card details. After Pressing X once you can control the camera with the analog sticks to zoom in, out, and around the creature. Pressing X a second time will bring up a menu of battle animations, Low Attack A and Z, High Attack and Defeat, just press X again to watch them. B. Credits This will roll the credits. One time I selected not to save any profile to my memory card, and selected Credits, and my PS2 Browser came up, so I reselected the disc icon and the screen went black and totally froze up on me, this could be a glitch? C. Join D-MAX! D-MAX is an exclusive Duel Masters Club. This feature basically just tells you to fill out the application found in every 2-player starter set, so you can become a member and start getting prizes and premiums. Copyright 2006 JDM