() || /-------------------------------------|| / GLADIUS /||-------------|\ /_____________________________________/ || / / / | \ \ \ ||/ / / /| / \ \||-------------|/ \-------------------------------------|| || () In Depth Character Skill FAQ Devoloped by: LucasArts for the Nintendo Gamecube List created by: muddynick (muddynick@hotmail.com) Copyright (C) 2004 muddynick Version .2 Last Update: 08/02/04 ___________________________________________________________________ =================================================================== *** Table of Contents *** I. Intro II. Skills Explained III. Affinity Skills IV. The Characters 1. EIJI 2. GWAZI 3. LUDO 4. QORIN 5. URLAN 6. URSULA 7. VALENS 8. AMAZON 9. ARCHER 10. BANDIT 11. BARBARIAN 12. BEAR 13. BERSERKER 14. CENTURION 15. CHANNELER 16. CYCLOPS 17. DERVISH 18. GUNGNIR 19. LEGIONNAIRE 20. MINOTAUR 21. MONGREL 22. MONGREL SHAMAN 23. MURMILLO 24. OGRE 25. PELTAST 26. PLAINS CAT 27. SAMNITE 28. SATYR 29. SCARAB 30. SCORPION 31. SECUTOR 32. SUMMONER 33. UNDEAD LEGIONNAIRE 34. UNDEAD SUMMONER 35. WOLF 36. YETI V. Version History VI. Special Thanks VII. Copyright Info / Contact _____________________________________________________________________ ===================================================================== I. Intro ====================================================================== This FAQ is basically here so people don't go wating points on useless skills. Now what makes a skill useless is almost different for every person. It might be the meter style or just a certain build you need the character to fit in your party. I am going to try in the near future to go through and rate each skill, but of course they won't be perfect for everyone. I plan on getting a little more involved with this FAQ in the next few weeks, so check back in sometime. ====================================================================== II. Skills Explained ====================================================================== +The Skill (?) /?/ [?] ---------- (Affinty or Skill points the skill uses) /Accuracy modifier of the skill/ [Job Points needed to purchase the skill] +The Meters: ------------ BASIC - Yellow, Red, then Blue. Hit the "A" button to make the slider stop. | Y |R| B | BASIC GREEN - All yellow with a green sweet spot, sweet spot is located different for every skill. Hit the "A" button to make the slider stop. | Y |G| Y | BASIC ISLAND - A red critical spot is surrounded by blue. Hit the "A" button to make the slider stop. | Y | B |R| B | CHAIN - A series of one button commands that have to be timed correctly. The chain will not continue if you input any of the commands in the blue areas. | Y |R|B| Y |R|B| Y |R|B| COMBO - Three sets of button combanations. The Meter stops after the third combanation is complete/the slider reaches the end of the meter/you hit a wrong button. | R | Y | B | ALTERNATING - Alternate the "A" and "B" buttons as fast as you can. The better you do the higher the slider will go. Ends when time is up(a few seconds). | B | Y |R| +Meter Difficulty: ------------------ >Normal - Your basic as easy as the meter gets >Medium - Slightly more difficult then Normal >Fast - You have less time to input you commands >Hard - Reduced size of the critical area ====================================================================== III. Affinity Skills ====================================================================== Every character has a choice of either Air, Earth, Fire, or Water affinity, except those included below. These classes can only use the listed affinities: Bear - Earth Plains Cat - Air Undead Summoner - Dark Undead Legionnaire - Dark Wolf - Earth Yeti - Earth Affinity Costs: Affinity 1 - [4 Jps] Affinity 2 - [10 Jps] Affinity 3 - [20 Jps] Affinity 4 - [36 Jps] All of the 3rd level Affinity attacks have a chance of modifying the target characters status. Below are a list of the status effects. Effects: Air Affinity 3 - Freezes Earth Affinity 3 - Petrifies Water Affinity 3 - Mov down Fire Affinity 3 - Poisons Dark Affinity 3 - ====================================================================== IV. The Characters ====================================================================== +++++++++ 1. EIJI +++++++++ <=<=<={ MOVES }=>=>=> *Move - Bow Shot (No Cost) [Free] Meter: Basic Standard move to attack. *Punch (1 Skill) Meter: None Quick, low power attack. <=<=<={ ATTACKS }=>=>=> *Acid Arrow (2 Skill) Meter: Combo Medium range poison attack that damages shield if blocked. *Long Shot 1 (2 Skill) Meter: Basic Island Standard range attack. *Spark (3 Skill) Meter: Basic Island Electric shock attack that causes damage and stuns a male opponent. *Flash Arrow (4 Skill) Meter: Combo Range attack that can stun anyone in the effect area. (3x3 square) *Low Kick (4 Skill) Meter: Basic Island Kick attack that can only be used against male opponents. *Long Shot 2 (3 Skill) [20 Jps] Meter: Basic Island Long range attack. *Nerve Arrow (3 Skill) [22 Jps] Meter: Basic Green Range attack that stuns opponent. *Volley (2 Skill) [30 Jps] Meter: Combo Multiple arrow range attack with area effect. (3x3 Square) *Razor Arrow (3 Skill) [32 Jps] Meter: Basic Island>Hard Range attack that causes bleeding damage. *Long Shot 3 (5 Skill) [36 Jps] Meter: Basic Island Extremely long range attack. <=<=<={ COMBOS }=>=>=> *Combo Attack 1 (2 Skill) [6 Jps] Meter: Chain "A+X" Two hit attack. *Combo Attack 2 (3 Skill) [12 Jps] Meter: Chain "A+X+A" Three hit attack. *Combo Attack 3 (4 Skill) [22 Jps] Meter: Chain "A+X+A+X" Four hit attack. *Combo Attack 4 (5 Skill) [34 Jps] Meter: Chain "A+X+A+X+A" Five hit attack. <=<=<={ SPECIAL }=>=>=> *Wink (No Cost) Meter: None Sets a trap that preemptively attacks any male opponents who move into an adjacent square. *Distract (2 Skill) Meter: Basic Green>Medium Lower initiative of male opponent. *Cover Area (1 Skill) [24 Jps] Meter: None Automatically attack all opponents entering designated area. (3x3 Square) *Blind (2 Skill) [34 Jps] Meter: Basic Green>Medium Male opponent (in adjacent square) blinded by beauty. *Charm (4 Skill) [38 Jps] Meter: Basic Green>Medium Charm male opponent. (Lets you control an opponent) <=<=<={ Innate }=>=>=> *Dodge Standard defensive maneuver. *Evasion [40 Jps] More effective defensive maneuver. ---------------------------------------------------------------------- ++++++++++ 2. GWAZI ++++++++++ <=<=<={ MOVES }=>=>=> *Strike (No Cost) /-2 Acc/ [Free] Meter: Basic Standard move to attack. *Running Attack (2 Skill) /-10 Acc/ Meter: Combo Run across battlefield to attack foes who are farther away. *Back Attack (No Cost) /-2 Acc/ Meter: Basic Island>Normal Target does not turn to face this attack. *Shield Bypass (No Cost) /-2 Acc/ [32 Jps] Meter: Basic Island>Hard Opponent cannot use shield to block attacks. <=<=<={ ATTACKS }=>=>=> *Destroy Shield (1 Skill) Meter: Basic Green>Normal Successful attack may destroy opponent shield. *Infallible Aim (No Cost) /-2 Acc/ Meter: Basic Island>Normal Opponent cannot evade attack; attack may be blocked. *Trip (1 Skill) Meter: Basic Green>Normal Successful attack knocks down opponent. *Weapon Throw (2 Skill) /-5 Acc/ Meter: Combo>Normal Throw weapon for range attack. X X X X X X X X X XXX X=Range XXXXOXXXX O=Character XXX X X X X X X X X X *Target Head (1 Skill) /-5 Acc/ [34 Jps] Meter: Alternating>Medium Reduce opponent initiative. (Also damages opponent) *Slicing Attack (3 Skill) /+1 Acc/ [40 Jps] Meter: Alternating>Hard Heavy damage attack that may cause bleeding damage. <=<=<={ COMBOS }=>=>=> *Combo Attack 1 (2 Skill) [6 Jps] Meter: Chain "A+A" Two hit attack. *Combo Attack 2 (3 Skill) [12 Jps] Meter: Chain "A+A+A" Three hit attack. *Combo Attack 3 (4 Skill) [22 Jps] Meter: Chain "A+A+A+A" Four hit attack. *Combo Attack 4 (5 Skill) [34 Jps] Meter: Chain "A+A+A+A+A" Five hit attack. <=<=<={ SPECIAL }=>=>=> *On Guard (No Cost) Meter: None Increase defense next turn. *Sand Toss (1 Skill) Meter: Basic Green>Normal Successful toss may blind opponent. (Any adjacent square) <=<=<={ INNATE }=>=>=> *Berate Taunt opponent; crowd reacts positively. *Evade Standard defensive manuever. *Evasion More effective defensive manuever. *Shield Block Standard defensive manuever with shield. *Taunt [22 Jps] Taunt when opponent attack misses; crowd cheers. ---------------------------------------------------------------------- +++++++++ 3. LUDO +++++++++ <=<=<={ MOVES }=>=>=> *Strike (No Cost) [Free] Meter: Basic Standard move to attack. *Upper Hand (2 Skill) \-10 Acc\ [10 Jps] Meter: Basic Green>Medium Successful attack knocks opponent down. <=<=<={ ATTACKS }=>=>=> *Target Leg (2 Skill) \-5 Acc\ [4 Jps] Meter: Basic Green>Normal Medium damage attack that may reduce opponent movement rate. *Bungle Enemy (2 Skill) \-5 Acc\ [18 Jps] Meter: Basic Green>Normal Reduce opponent accuracy. (Also causes damage) *Destroy Shield (1 Skill) [24 Jps] Meter: Basic Green>Normal Successful attack may destroy opponent shield. *Target Head (1 Skill) \-5 Acc\ [34 Jps] Meter: Basic Green>Normal Reduce opponent initiative. (Also causes damage) *Upward Slash (3 Skill) [40 Jps] Meter: Alternating>Hard Heavy damage attack. <=<=<={ COMBOS }=>=>=> *Combo Attack 1 (2 Skill) [6 Jps] Meter: Chain "A+X" Two hit attack. *Combo Attack 2 (3 Skill) [12 Jps] Meter: Chain "A+X+A" Three hit attack. *Combo Attack 3 (4 Skill) [22 Jps] Meter: Chain "A+X+A+X" Four hit attack. *Combo Attack 4 (5 Skill) [34 Jps] Meter: Chain "A+X+A+X+A" Five hit attack. <=<=<={ SPECIAL }=>=>=> *On Guard (No Cost) [6 Jps] Meter: None Increase defense next turn. *High Guard (2 Skill) [30 Jps] Meter: None Increase defense next turn. <=<=<={ INNATE }=>=>=> *Dodge [Free] Standard defensive maneuver. *Shield Block [Free] Standard defensive maneuver with shield. *Toughness [6 Jps] Resist a portion of all incoming damage. *Evasion [8 Jps] More effective defensive maneuver. *Indomitable Will [18 Jps] Immune ro root, petrify, blindness and freeze. *Awareness [20 Jps] No bonus given to enemies when attacked from behind. *People's Champion [22 Jps] Crowd Meter increases faster. *Riposte [22 Jps] Immediate counter attack when an incoming opponent attack misses. *Discipline [32 Jps] Immune to stun, confusion, charm and fear. *Off Balance [38 Jps] Lowers opponent defense if opponent misses attack. ---------------------------------------------------------------------- ++++++++++ 4. QORIN ++++++++++ <=<=<={ MOVES }=>=>=> *Strike (1 Skill) Meter: None Quick, low power attack. *Move - Bow Shot (No Cost) Meter: Basic Standard move to attack. <=<=<={ ATTACKS }=>=>=> *Low Kick (4 Skill) \-5 Acc\ Meter: Basic Island Kick attack that can only be used against male opponents. *Poison Arrow (1 Skill) Meter: Basic Green>Medium Successful attack may poison opponent with potent venom. *Spark (3 Skill) \-5 Acc\ Meter: Basic Island Electric shock attack that causes damage and stuns a male opponent. *Venom Arrow (4 Skill) Meter: Basic Green>Medium Successful attack may poison opponent with potent venom. *Volley (2 Skill) Meter: Basic Island Multiple arrow range attack with area effect. (3x3 Square) *Flip Kick (2 Skill) \-2 Acc\ [36 Jps] Meter: Strong kick attack. <=<=<={ COMBOS }=>=>=> *Combo Attack 1 (2 Skill) [6 Jps] Meter: Chain "A+X" Two hit attack. *Combo Attack 2 (3 Skill) [12 Jps] Meter: Chain "A+X+Y" Three hit attack. *Combo Attack 3 (4 Skill) [22 Jps] Meter: Chain "A+X+Y+B" Four hit attack. *Combo Attack 4 (5 Skill) [34 Jps] Meter: Chain "A+X+Y+B+A" Five hit attack. <=<=<={ SPECIAL }=>=>=> *Beguile (2 Skill) Meter: Basic Green>Medium Confuse target opponent. (Male Only) *Cold Shoulder (No Cost) Meter: Basic Green>Medium Freeze Opponent. *Cover Area (1 Skill) Meter: None Automatically attack all units entering designated area. (3x3 Square) *Distract (2 Skill) Meter: Basic Green>Medium Lower initiative of male opponent. *Enamor (2 Skill) Meter: Basic Green>Medium Root male opponent. *Flirt (3 Skill) Meter: Basic Green>Medium Male opponent stunned by beauty. *Wink (No Cost) Meter: None Sets a trap that preemptively attacks any male opponents who move into an adjacent square. *Blind (2 Skill) [34 Jps] Meter: Male opponent blinded by beauty. *Charm (4 Skill) [38 Jps] Meter: Charm male opponent. (Lets you control an opponent) <=<=<={ INNATE }=>=>=> *Dodge Standard defensive maneuver. *Evasion [40 Jps] More effective defensive maneuver. ---------------------------------------------------------------------- ++++++++++ 5. URLAN ++++++++++ <=<=<={ MOVES }=>=>=> *Strike (No Cost) [Free] Meter: Basic Standard move to attack. <=<=<={ ATTACKS }=>=>=> *Lunge (1 Skill) \-5 Acc\ [24 Jps] Meter: Alternating>Medium Heavy damage attack; effective only at short range. (See Below) X X=Attack Options X O X O=Character X *Crippling Blow (3 Skill) \-5 Acc\ [30 Jps] Meter: Basic Green Heavy damage attack that may knock an opponent down; Does not affect animals. (Also may stun opponent) *Overhead Cleave (4 Skill) [40 Jps] Meter: Alternating>Hard Heavy overhead attack; may break opponent's helmet. <=<=<={ COMBOS }=>=>=> *Combo Attack 1 (2 Skill) [6 Jps] Meter: Chain "A+X" Two hit attack. *Combo Attack 2 (3 Skill) [12 Jps] Meter: Chain "A+X+B" Three hit attack. *Combo Attack 3 (4 Skill) [22 Jps] Meter: Chain "A+X+B+X" Four hit attack. *Combo Attack 4 (5 Skill) [34 Jps] Meter: Chain "A+X+B+X+A" Five hit attack. <=<=<={ SPECIAL }=>=>=> *Wolf Form 1 (No Cost) [4 Jps] Meter: None Shapeshift into a wolf of lesser ability. -Gives:Nip -Gives:Snap -Gives:End Wolf Form -Gives:Beast Dodge *Cat Form 1 (No Cost) [6 Jps] Meter: None Shapeshift into a cat of lesser ability. -Gives:Claw -Gives:End Cat Form -Gives:Leap -Gives:Parry *Bear Form 1 (No Cost) [10 Jps] Meter: None Shapeshift into a bear of lesser ability. -Gives:Snap -Gives:Bite -Gives:End Bear Form -Gives:Beast Dodge *Wolf Form 2 (No Cost) [10 Jps] Meter: None Shapeshift into a wolf. -REQ:Wolf Form 1 -Gives:Target Leg -Gives:Lupus Call -Gives:Pack Courage -Gives:Pack Mentality 1 *Cat Form 2 (No Cost) [18 Jps] Meter: None Shapeshift into a cat. -REQ:Cat Form 1 -Gives:Precision Attack -Gives:Swipe -Gives:Bite -Gives:Growl *Bear Form 2 (No Cost) [20 Jps] Meter: None Shapeshift into a bear. -REQ:Bear Form 1 -Gives:Slash -Gives:Swipe -Gives:On Guard -Gives:Winter's Fat *Wolf Form 3 (No Cost) [32 Jps] Meter: None Shapeshift into a wolf of greater ability. -REQ:Wolf Form 2 -Gives:Bungle Enemy -Gives:Tear Throat -Gives:Fearful Snarl -Gives:On Guard *Cat Form 3 (No Cost) [36 Jps] Meter: None Shapeshift into a cat of greater ability. -REQ:Cat Form 2 -Gives:Pull Down -Gives:Raking Attack -Gives:Slash -Gives:Roar *Bear Form 3 (No Cost) [38 Jps] Meter: None Shapeshift into a bear of greater ability. -REQ:Bear Form 2 -Gives:Powered Swipe -Gives:Pull Down -Gives:Raking Attack -Gives:Knock Back <=<=<={ INNATE }=>=>=> *Older Brother [Free] Urlan is more resistant to damage when Ursula is on the field. *Parry [Free] Standard defensive maneuver. *Inspiration [12 Jps] Give defensive bonus to adjacent Nordagh allies. *Riposte [22 Jps] Immediate counter attack when an incoming opponent attack misses. ---------------------------------------------------------------------- +++++++++++ 6. URSULA +++++++++++ <=<=<={ MOVES }=>=>=> *Strike (No Cost) \-2 Acc\ [Free] Meter: Basic Standard move to attack. *High Kick (3 Skill) \-5 Acc\ [4 Jps] Meter: None Heavy damage kick attack. <=<=<={ ATTACKS }=>=>=> *Spell Blast (4 Skill) [Free] Meter: Alternating A powerful blast of white light energy that damages all opponents within range. (5x5 Square) *Energy Blast (3 Skill) [18 Jps] Meter: Alternating>Medium Spell blast of energy. (Hits all enemies in straight line, 4 Squares) X X X X X=Range XXXXOXXXX O=Character X X X X *Overhead Cleave (4 Skill) [40 Jps] Meter: Alternating Heavt overhead attack; may break opponent's helmet. <=<=<={ COMBOS }=>=>=> *Combo Attack 1 (2 Skill) [6 Jps] Meter: Chain "A+X" Two hit attack. *Combo Attack 2 (3 Skill) [12 Jps] Meter: Chain "A+X+A" Three hit attack. *Combo Attack 3 (4 Skill) [22 Jps] Meter: Chain "A+X+A+X" Four hit attack. *Combo Attack 4 (5 Skill) [34 Jps] Meter: Chain "A+X+A+X+A" Five hit attack. <=<=<={ SPECIAL }=>=>=> *Empower Self (2 Skill) [Free] Meter: None A divine gift of increased combat abilities. (Raises Defense, Accuracy and Damage) *Summon Shield (No Cost) [Free] Meter: None Replace destroyed shield with magical shield of Light. *On Guard (No Cost) [10 Jps] Meter: None Increase defense next turn. *Blinding Flash (2 Skill) [22 Jps] Meter: Basic Green Blind all opponents within range. X XXX X=Area of effect XXOXX O=Character XXX X <=<=<={ INNATE }=>=>=> *Dodge [Free] Standard defensive maneuver. *Shiled Block [Free] Standard defensive maneuver with shield. *Sibling Rivalry [Free] Ursula is powered up when Urlan is on battlefield. *Awareness [20 Jps] No bonus given to enemies when attacked from behind. *Off Balance [38 Jps] Lowers opponent defense if opponent misses attack. ---------------------------------------------------------------------- +++++++++++ 7. VALENS +++++++++++ <=<=<={ MOVES }=>=>=> *Strike (No Cost) [Free] Meter: Basic Standard move to attack. <=<=<={ ATTACKS }=>=>=> *Stagger Foe (2 Skill) \-5 Acc\ [4 Jps] Meter: Basic Green Reduce opponent movement rate. *Wide Swing (3 Skill) [10 Jps] Meter: None Sweeping attack that damages multiple opponents in front of character. (3 squares, See Below) XXX X=Areas of effect O O=Character *Bungle Enemy (2 Skill) \-5 Acc\ [18 Jps] Meter: Basic Green Reduce opponent accuracy. *Shield Hit (1 Skill) \-5 Acc\ [24 Jps] Meter: Basic Island Strong attack using shield. *Smack Back (4 Skill) \+1 Acc\ [30 Jps] Meter: Basic Green Spinning attack that knocks back any unit around Valens. *Target Head (3 Skill) \-5 Acc\ [34 Jps] Meter: Basic Green Reduce opponent initiative. *Overhead Cleave (4 Skill) [40 Jps] Meter: Alternating Heavy overhead attack; may break opponent's helmet. <=<=<={ COMBOS }=>=>=> *Combo Attack (2 Skill) [6 Jps] Meter: Chain "A+X" Two hit attack. *Combo Attack 2 (3 Skill) [12 Jps] Meter: Chain "A+X+A" Three hit attack. *Combo Attack 3 (4 Skill) [22 Jps] Meter: Chain "A+X+A+X" Four hit attack. *Combo Attack 4 (5 Skill) [34 Jps] Meter: Chain "A+X+A+X+A" Five hit attack. <=<=<={ SPECIAL }=>=>=> *Empower Self (2 Skill) [Free] Meter: None A divine gift of increased combat abilities. (Raises Defense, Accuracy and Damage) *On Guard (No Cost) [6 Jps] Meter: None Increase defense next turn. <=<=<={ INNATE }=>=>=> *Dodge [Free] Standard defensive maneuver. *Shield Block [Free] Standard defensive maneuver with shield. *People's Champion [Free] Crowd meter increases faster. *Munio's Spirit [Free] Receive large defense bonus when Hit Points are low. *Evasion [12 Jps] More effective defensive maneuver. *Indomitable Will [18 Jps] Immune to root, petrify, blindness and freeze. *Awareness [22 Jps] No bonus given to enemies when attacked from behind. *Discipline [32 Jps] Immune to stun, confusion, charm and fear. *Off Balance [38 Jps] Lowers opponents defense if opponent misses attack. ---------------------------------------------------------------------- +++++++++++ 8. AMAZON +++++++++++ <=<=<={ MOVES }=>=>=> *Move - Bow Shot (No Cost) [Free] Meter: Basic Standard move to attack. *Strike (1 Skill) [4 Jps, Free] Meter: None Quick, low power attack. <=<=<={ ATTACKS }=>=>=> *Poison Arrow (1 Skill) [8 Jps] Meter: Basic Green>Medium Successful attack may poison opponent with potent venom. *Low Kick (4 Skill) \-5 Acc\ [10 Jps] Meter: Basic Island>Normal Kick attack that can only be used against male opponents. *Spark (3 Skill) \-5 Acc\ [18 Jps] Meter: Basic Island>Normal Electric shock attack that causes damage and stuns a male opponent. *Venom Arrow (4 Skill) [20 Jps] Meter: Basic Green>Medium Successful attack may poison opponent with potent venom. *Volley (2 Skill) [30 Jps] Meter: Basic Island>Normal Multiple arrow range attack with area effect. (3x3 Square) *Flip Kick (2 Skill) \-2 Acc\ [36 Jps] Meter: Alternating>Hard Strong kick attack. <=<=<={ COMBOS }=>=>=> *Combo Attack 1 (2 Skill) [6 Jps] Meter: Chain "A+X" Two hit attack. *Combo Attack 2 (3 Skill) [12 Jps] Meter: Chain "A+X+Y" Three hit attack. *Combo Attack 3 (4 Skill) [22 Jps] Meter: Chain "A+X+Y+B" Four hit attack. *Combo Attack 4 (5 Skill) [34 Jps] Meter: Chain "A+X+Y+B+A" Five hit attack. <=<=<={ SPECIAL }=>=>=> *Distract (No Cost) [Free] Meter: Basic Green>Medium Lower initiative of male opponent. (within 5x5 square around caster) *Enamor (2 Skill) [6 Jps] Meter: Basic Green>Medium Root male opponent. (See Below) X XXX XXXXX X=Range XXXOXXX O=Character XXXXX XXX X *Flirt (3 Skill) [12 Jps] Meter: Basic Green>Medium Male opponent stunned by beauty. (within 5x5 square around caster) *Cold Shoulder (No Cost) [22 Jps] Meter: Basic Green>Medium Freeze opponent. *Cover Area (1 Skill) [24 Jps] Meter: None Automatically attack all units entering designated area. (3x3 Square) *Wink (No Cost) [28 Jps] Meter: None Sets a trap that preemptively attacks any male opponents who move into an adjacent square. *Beguile (2 Skill) [32 Jps] Meter: Basic Green>Medium Confuse target opponent(in adjacent square). *Blind (2 Skill) [34 Jps] Meter: Basic Green>Medium Male opponent(in adjacent square) blinded by beauty. *Charm (4 Skill) [38 Jps] Meter: Basic Green>Medium Charm male opponent. (Lets you control an opponent) <=<=<={ INNATE }=>=>=> *Dodge [Free] Standard defensive maneuver. *Evasion [40 Jps] More effective defensive maneuver. ---------------------------------------------------------------------- +++++++++++ 9. ARCHER +++++++++++ <=<=<={ MOVES }=>=>=> *Move - Bow Shot (No Cost) \-10 Acc\ [Free] Meter: Basic Standard move to attack. <=<=<={ ATTACKS }=>=>=> *Bulls Eye (2 Skill) \+5 Acc\ Meter: Basic Island>Normal Close attack that bypasses opponent defenses. *Exploding Arrow (4 Skill) Meter: Combo>Normal Exploding range attack; causes area damage. (3x3 Square) *Jolt Arrow (3 Skill) \+5 Acc\ Meter: Back Green>Hard Successful attack knocks opponent back. *Long Shot 1 (2 Skill) \-5 Acc\ Meter: Basic Island>Normal Standard range attack. *Long Shot 2 (3 Skill) \-5 Acc\ Meter: Basic Island Long range attack. -REQ:Long Shot 1 *Rapid Shot (No Cost) \+5 Acc\ Meter: None Close range attack with fast recovery time. *Standing Bow Shot (3 Skill) \+5 Acc\ Meter: Basic Island>Normal Longest range attack. *Poison Arrow (4 Skill) \+5 Acc\ [22 Jps] Meter: Basic Green>Medium Ranged attack that may poison opponent. *Indirect Fire (3 Skill) \-10 Acc\ [30 Jps] Meter: Combo>Fast Range attacks travel over obstructions. *Point Blank (4 Skill) [32 Jps] Meter: Combo>Medium Heavy damage attack for nearby opponents. X XXX X=Range XXOXX O=Character XXX X *Spray (3 Skill) \-5 Acc\ [34 Jps] Meter: Combo>Hard Medium range attack wiith multiple arrows damaging all opponents within range. (See Below) XXXXXXXXXXX XXXX$XXXX XX$$$XX X=Area of Effect $$$$$ O=Character ##XXX## #=Range ### O ### $=Range and Area of Effect ## ## ##### ### # *Long Shot 3 (4 Skill) [36 Jps] Meter: Basic Island Extremely range attack. -REQ:Long Shot 2 *Long Shot 4 (5 Skill) [38 Jps] Meter: Basic Island Longest range attack. -REQ:Long Shot 3 *Deluge (4 Skill) [40 Jps] Meter: Combo>Hard Long range attack with multiple arrows damaging all opponents within range. (See Below) ? XXX$$$XXX X$$$$$X X=Area of Effect #$$$$$# O=Character ###XXX### #=Range #### O #### $=Range and Area of Effect ### ### ?=It has this space as being in ####### range, but your character will ##### do nothing if you try to attack ### there. # <=<=<={ COMBOS }=>=>=> *Combo Attack 1 (2 Skill) [6 Jps] Meter: Chain "A+X" Two hit attack. *Combo Attack 2 (3 Skill) [12 Jps] Meter: Chain "A+X+Y" Three hit attack. *Combo Attack 3 (4 Skill) [22 Jps] Meter: Chain "A+X+Y+B" Four hit attack. *Combo Attack 4 (5 Skill) [34 Jps] Meter: Chain "A+X+Y+B+A" Five hit attack. <=<=<={ SPECIAL }=>=>=> *Whistling Arrow (No Cost) Meter: Basic Green>Medium Pump up the crowd. *Cover Area (1 Skill) [24 Jps] Meter: None Automatically attack all units entering designated area. (3x3 Square) <=<=<={ INNATE }=>=>=> *Dodge Standard defensive maneuver. ---------------------------------------------------------------------- ++++++++++++ 10. BANDIT ++++++++++++ <=<=<={ MOVES }=>=>=> *Strike (No Cost) \-2 Acc\ [Free] Meter: Basic Basic move to attack *Running Attack (2 Skill) \-10 Acc\ [6 Jps] Meter: Combo Run across battlefield to attack foes who are farther away. *Pierce Defense (2 Skill) [24 Jps] Meter: Basic Island Quick attack that evades opponent shield. *Sprinting Attack (2 Skill) \-5 Acc\ [32 Jps] Meter: Combo>Fast Run a greater distance across battlefield to attack. <=<=<={ ATTACKS }=>=>=> *Spear Attack (1 Skill) [Free] Meter: None Attack from the diagonal using the spear's extended reach. *Trip (1 Skill) [18 Jps] Meter: Basic Green Successful attack knocks down opponent. *Vigor Theft (1 Skill) \-5 Acc\ [34 Jps] Meter: Basic Green>Normal Successful attack reduces opponent initiative. *Slicing Attack (3 Skill) \+1 Acc\ [40 Jps] Meter: Alternating>Hard Heavy Damage attack that may cause bleeding damage. <=<=<={ COMBOS }=>=>=> *Combo Attack 1 (2 Skill) [6 Jps] Meter: Chain "A+A" Two hit attack. *Combo Attack 2 (3 Skill) [12 Jps] Meter: Chain "A+A+A" Three hit attack. *Combo Attack 3 (4 Skill) [22 Jps] Meter: Chain "A+A+A+A" Four hit attack. *Combo Attack 4 (5 Skill) [34 Jps] Meter: Chain "A+A+A+A+A" Five hit attack. <=<=<={ SPECIAL }=>=>=> *Incapacitate Heavy (4 Skill) [Free] Meter: Basic Green>Normal Bandits are adept at stopping Heavy classes. A successful attack will petrify a heavy for a short period of time. *On Guard (No Cost) [12 Jps] Meter: None Increase defense next turn. *Strong Incapacitate (4 Skill) [36 Jps] Meter: Basic Green>Normal Successful attack may stun opponent. <=<=<={ INNATE }=>=>=> *Dodge [Free] Standard defensive maneuver. *Shield Block [Free] Standard defensive maneuver with shield. ---------------------------------------------------------------------- +++++++++++++++ 11. BARBARIAN +++++++++++++++ <=<=<={ MOVES }=>=>=> *Strike (No Cost) \-2 Acc\ [Free] Meter: Basic Standard move to attack. *Running Attack (2 Skill) \-10 Acc\ [10 Jps] Meter: Combo Run across battlefield to attack foes who are farther away. <=<=<={ ATTACKS }=>=>=> *Target Leg (2 Skill) \-5 Acc\ [4 Jps] Meter: Basic Island>Normal Reduce opponent movement rate. *Overhand Cleave (5 Skill) \-5 Acc\ [24 Jps] Meter: Alternating>Medium Heavy overhead attack; may break opponent's helmet. *Crippling Blow (3 Skill) \-5 Acc\ [32 Jps] Meter: Alternating>Medium Brutal attack that may stun and knock down opponent. *Break Defense (4 Skill) [34 Jps] Meter: Alternating>Hard Several fierce attacks that prevent defense. (5 Hits) *Destroy Shield (1 Skill) \+10 Acc\ [40 Jps] Meter: Basic Green>Normal Successful attack may destroy opponent shield. <=<=<={ COMBOS }=>=>=> *Combo Attack 1 (2 Skill) [6 Jps] Meter: Chain "A+Y" Two hit attack. *Combo Attack 2 (3 Skill) [12 Jps] Meter: Chain "A+Y+B" Three hit attack. *Combo Attack 3 (4 Skill) [22 Jps] Meter: Chain "A+Y+B+X" Four hit attack. *Combo Attack 4 (5 Skill) [34 Jps] Meter: Chain "A+Y+B+X+A" Five hit attack. <=<=<={ SPECIAL }=>=>=> *Wolf Form 1 (No Cost) [2 Jps] Meter: None Shapeshift into a wolf of lesser ability. -Gives:Snap -Gives:End Wolf Form -Gives:Beast Dodge -Gives:Pack Courage *Defend (No Cost) [6 Jps] Meter: None Give up turn to reduce damage received until next turn. *Bear Form 1 (No Cost) [8 Jps] Meter: None Shapeshift into a bear of lesser ability. -Gives:Snap -Gives:Bite -Gives:End Bear Form -Gives:Beast Dodge *Wolf Form 2 (1 Skill) [12 Jps] Meter: None Shapeshift into a wolf. -REQ:Wolf Form 1 -Gives:Nip -Gives:Target Leg -Gives:Lupus Call -Gives:Pack Mentality 1 *Bear Form 2 (1 Skill) [20 Jps] Meter: None Shapeshift into a bear. -REQ:Bear Form 1 -Gives:Slash -Gives:Swipe -Gives:On Guard -Gives:Winter's Fat *Wolf Form 3 (4 Skill) [22 Jps] Meter: None Shapeshift into a wolf of greater ability. -REQ:Wolf Form 2 -Gives:Bungle Enemy -Gives:Tear Throat -Gives:Fearful Snarl -Gives:On Guard *Bear Form 3 (4 Skill) [30 Jps] Meter: None Shapeshift into a bear of greater ability. -REQ:Bear Form 2 -Gives:Powered Swipe -Gives:Pull Down -Gives:Raking Attack -Gives:Knock Back <=<=<={ INNATE }=>=>=> *Parry [Free] Standard Defensive maneuver. *Totem of the Bear [18 Jps] Increase attack damage. *Totem of the Falcon [38 Jps] Increase accuracy. ---------------------------------------------------------------------- ++++++++++ 12. BEAR ++++++++++ <=<=<={ MOVES }=>=>=> *Snap (No Cost) \-5 Acc\ [Free] Meter: Basic Standard move to attack. *Charge (1 Skill) \-10 Acc\ [14 Jps] Meter: Combo>Normal Quickly move across the battlefield and attack. <=<=<={ ATTACKS }=>=>=> *Bite (1 Skill) \-15 Acc\ [Free] Meter: Alternating>Normal High power attack with low accuracy. *Swipe (2 Skill) [10 Jps] Meter: Basic Green>Normal Light damage attack that may stun(Petrify) opponent. *Slash (3 Skill) [18 Jps] Meter: Alternating>Medium More powerful attack. *Pull Down (4 Skill) [20 Jps] Meter: None Prolonged stomping attack. *Powered Swipe (4 Skill) [24 Jps] Meter: Basic Green>Normal Medium damage attack that may stun(Pertify) opponent. *Powered Pull Down (5 Skill) [32 Jps] Meter: None Prolonged stomping attack. (Knocks opponent down; doesn't work on animals) *Raking Attack (2 Skill) \-5 Acc\ [36 Jps] Meter: Alternating>Hard Heavy damage claw attack that causes bleeding damage. *Smack Back (3 Skill) [38 Jps] Meter: None Damage your opponent while pushing them backwards. *Vicious Slash (5 Skill) \-15 Acc\ [40 Jps] Meter: Alternating>Hard Most powerful move to attack. <=<=<={ COMBOS }=>=>=> *Combo Attack 1 (2 Skill) [6 Jps] Meter: Chain "A+Y" Two hit attack. *Combo Attack 2 (3 Skill) [12 Jps] Meter: Chain "A+Y+B" Three hit attack. *Combo Attack 3 (4 Skill) [22 Jps] Meter: Chain "A+Y+B+X" Four hit attack. *Combo Attack 4 (5 Skill) [34 Jps] Meter: Chain "A+Y+B+X+A" Five hit attack. <=<=<={ SPECIAL }=>=>=> *Knock Back (1 Skill) [2 Jps] Meter: None Push your opponent backwards. *On Guard (No Cost) [12 Jps] Meter: None Increase defense next turn. *Hibernation (2 Skill) [22 Jps] Meter: None Give up turn to regain Hit Points. <=<=<={ INNATE }=>=>=> *Beast Dodge [Free] Standard defensive maneuver. *Winter's Fat [6 Jps] Reduce damage received. *Raging Bear [30 Jps] Counter attack after successful opponent hit. ---------------------------------------------------------------------- +++++++++++++++ 13. BERSERKER +++++++++++++++ <=<=<={ MOVES }=>=>=> *Strike (No Cost) [Free] Meter: Basic Standard move to attack. <=<=<={ ATTACKS }=>=>=> *Target Leg (2 Skill) \-5 Acc\ [4 Jps] Meter: Basic Green Medium damage attack that may reduce opponent movement rate. *Axe Throw (3 Skill) \-15 Acc\ [10 Jps] Meter: Combo Throw weapon for range attack. *Mad Rage (No Cost) [24 Jps] Meter: Alternating Successful attack strikes opponent three times. *Overhead Cleave (4 Skill) [30 Jps] Meter: Alternating Heavy overhead atack; may break opponent's helmet. *Gouging Fury (3 Skill) [34 Jps] Meter: Alternating A heavy attack capable of knocking an opponent back. (You also move into the previously occupied square, and causes bleeding damage) *Destroy Shield (1 Skill) [40 Jps] Meter: Basic Green Successful attack may destroy opponent shield. <=<=<={ COMBOS }=>=>=> *Combo Attack 1 (2 Skill) [6 Jps] Meter: Chain "A+A" Two hit attack. *Combo Attack 2 (3 Skill) [12 Jps] Meter: Chain "A+A+A" Three hit attack. *Combo Attack 3 (4 Skill) [22 Jps] Meter: Chain "A+A+A+A" Four hit attack. *Combo Attack 4 (5 Skill) [34 Jps] Meter: Chain "A+A+A+A+A" Five hit attack. <=<=<={ SPECIAL }=>=>=> *Yowl (2 Skill) [Free] Meter: Basic Green Successful attack may root nearby opponents. (See Below) X XXX X=Area of effect XXOXX O=Character XXX X *Rage (2 Skill) [6 Jps] Meter: None Enter mild berserk status. *Howl (3 Skill) [8 Jps] Meter: Basic Green Successful attack may confuse nearby enemies. (See Below) X XXX XXXXX X=Area of effect XXXOXXX O=Character XXXXX XXX X *Roar (4 Skill) [12 Jps] Meter: Basic Green Successful attack may panic(Fear) nearby enemies. (See Below) X XXX XXXXX XXXXXXX X=Area of effect XXXXOXXXX O=Character XXXXXXX XXXXX XXX X *On Guard (No Cost) [18 Jps] Meter: None Increase defense next turn. *Rage 2 (3 Skill) [20 Jps] Meter: None Enter berserk status. *Metal Face (5 Skill) [32 Jps] Meter: Basic Green Successful attack may petrify nearby opponents. (See Below) X XXX XXXXX XXXXXXX XXXXXXXXX X=Area of effect XXXXXOXXXXX O=Character XXXXXXXXX XXXXXXX XXXXX XXX X *Rage 3 (5 Skill) [36 Jps] Meter: None Enter intense berserk status. <=<=<={ INNATE }=>=>=> *Dodge [Free] Standard defensive maneuver. *Adrenaline [6 Jps] Receive large damage bonus when Hit Points are low. *Indomitable Will [19 Jps] Immune to root, petrify, blindness and freeze. *Riposte [22 Jps] Immediate counter attack when an incoming opponent attack misses. ---------------------------------------------------------------------- +++++++++++++++ 14. CENTURION +++++++++++++++ <=<=<={ MOVES }=>=>=> *Strike (No Cost) \-2 Acc\ [Free] Meter: Basic Standard move to attack. *Roam (2 Skill) [10 Jps] Meter: Combo Increase range move to attack. <=<=<={ ATTACKS }=>=>=> *Spear Attack (1 Skill) [Free] Meter: None Attack from the diagonal using the spear's extended reach. *Target Leg (2 Skill) \-5 Acc\ [4 Jps] Meter: Basic Green Medium damage attack that may reduce opponent movement rate. *Bungle Enemy (2 Skill) \-5 Acc\ [18 Jps] Meter: Basic Green>Normal Reduce opponent accuracy. *Target Head (1 Skill) \-5 Acc\ [34 Jps] Meter: Basic Green Reduce opponent initiative. (And Damage) *Overhead Cleave (4 Skill) [40 Jps] Meter: Alternating>Hard Heavy overhead attack; may break opponent's helmet. <=<=<={ COMBOS }=>=>=> *Combo Attack 1 (2 Skill) [6 Jps] Meter: Chain "A+Y" Two hit attack. *Combo Attack 2 (3 Skill) [12 Jps] Meter: Chain "A+Y+B" Three hit attack. *Combo Attack 3 (4 Skill) [22 Jps] Meter: Chain "A+Y+B+X" Four hit attack. *Combo Attack 4 (5 Skill) [34 Jps] Meter: Chain "A+Y+B+X+A" Five hit attack. <=<=<={ SPECIAL }=>=>=> *Motivate (2 Skill) [Free] Meter: Basic Green Increase attack damage of all allies. *Defend (No Cost) [6 Jps] Meter: None Give up turn to reduce damage received until next turn. *Reprimand (3 Skill) [8 Jps] Meter: Basic Green Remove stun, or confusion effects from ally. *Impel (1 Skill) [22 Jps] Meter: Basic Green Increase movement speed of ally. *Spur (1 Skill) [24 Jps] Meter: Basic Green Temporarily increase accuracy of allies. (7x7 square around Centurion) *Rally (2 Skill) [32 Jps] Meter: Basic Green Recover Hit Points and increase initiative of heavily wounded allies within range. *Immediate Response (2 Skill) [38 Jps] Meter: Basic Green Give ally greater initiative. <=<=<={ INNATE }=>=>=> *Parry [Free] Standard defensive maneuver. *Shield Block [Free] Standard defensive maneuver with shield. *Coordinated Attack [8 Jps] Successful attack can occasionally grant and additional attack to allies within range. *Garrison [12 Jps] Give defensive bonus to adjacent allies. *Indomitable Will [18 Jps] Immune to root, petrify, blindness and freeze. *Shield Excellence [20 Jps] More effective defensive maneuver with shield. ---------------------------------------------------------------------- +++++++++++++++ 15. CHANNELER +++++++++++++++ <=<=<={ MOVES }=>=>=> *Strike (No Cost) [Free] Meter: Basic Standard move to attack. <=<=<={ SPECIAL }=>=>=> *Steal Affinity (3 Skill) [Free] Meter: None Steal Affinity Power from any gladiator. *Tornado (No Cost) [Free] Meter: None Teleport all within range to random location. *Invigorate (2 Affinity) [10 Jps] Meter: Basic Green>Medium Recover some Hit Points for one ally. *Wind Stepper (.5 Affinity) [12 Jps] Meter: Basic Green>Medium Slightly increase all allies movement rate. *Enliven (3 Affinity) [16 Jps] Meter: Basic Green>Medium Recover Hit Points for one ally. *Teleport (No Cost) [18 Jps] Meter: None Teleport a short distance on battlefield. *Drain Affinity (.5 Affinity) [22 Jps] Meter: None Reduce target opponent's ability to charge Affinity Power. *Wind Runner (1.5 Affinity) [24 Jps] Meter: Basic Green>Medium Increase all allies movement rate. *Ameliorate (4 Affinity) [36 Jps] Meter: None Recover many Hit Points for one ally. *Stiff Wind (1 Affinity) [36 Jps] Meter: Basic Green>Medium Air attack that decreases opponent movement rate. *Boost Affinity (.5 Affinity) [38 Jps] Meter: None Boost ally Affinity Power. <=<=<={ AFFINITY }=>=>=> *Fire Bomb (1 Affinity) [2 Jps] Meter: Combo Range attack damages and knocks back all opponents in explosion radius. *Fire Cloud (.5 Affinity) \+10 Acc\ [6 Jps] Meter: Combo Attack that causes fire damage. *Sleet (.5 Affinity) \-5 Acc\ [8 Jps] Meter: Basic Island Freeze opponent for a short time causing frost damage. *Combo Attack 1 (1 Affinity) [8 Jps] Meter: Chain "Y+X" Two hit attack. *Fire Tempest (2.5 Affinity) \+10 Acc\ [14 Jps] Meter: Combo>Fast Most powerful attack that causes massive fire damage. *Combo Attack 2 (2 Affinity) [16 Jps] Meter: Chain "Y+X+A" Three hit attack. *Ice Storm (1 Affinity) \-10 Acc\ [28 Jps] Meter: Basic Island Freeze opponent causing frost damage. *Combo Attack 3 (3 Affinity) [28 Jps] Meter: Chain "Y+X+A+B" Four hit attack. *Fire Storm (1.5 Affinity) \+10 Acc\ [36 Jps] Meter: Combo>Normal Powerful attack that causes intense fire damage. *Combo Attack 4 (4 Affinity) [42 Jps] Meter: Chain "Y+X+A+B+Y" Five hit attack. *Ice Tempest (2 Affinity) \-10 Acc\ [46 Jps] Meter: Basic Island>Small Freeze opponent causing massive frost damage. <=<=<={ INNATE }=>=>=> *Evade [Free] Standard defensive maneuver. ---------------------------------------------------------------------- +++++++++++++ 16. CYCLOPS +++++++++++++ <=<=<={ MOVES }=>=>=> *Strike (No Cost) [Free] Meter: Basic Standard move to attack. *Punch (2 Skill) Meter: Basic Island Quick, low power attack. <=<=<={ ATTACKS }=>=>=> *Eye Beam (1 Skill) Meter: Combo>Normal Powerful range attack; damages all opponents directly in front of character. (4 squares straight ahead) *Bungle Enemy (2 Skill) \-5 Acc\ Meter: Basic Green Reduce opponent accuracy. *Destroy Shield (1 Skill) Meter: Basic Green Successful attack may destroy opponent shield. *Overhead Smash (3 Skill) \-5 Acc\ Meter: Basic Green Heavy damage attack that may knock an opponent down; Does not affect animals. *Sweeping Attack (3 Skill) Meter: Alternating>Normal Two-handed attack that damages several squares in front of character. (See Below) X X X=Range in each direction XXOXX O=Character X X *Target Head (1 Skill) \-5 Acc\ [34 Jps] Meter: Basic Green Reduce opponent initiative. *Heavy Strike (5 Skill) \-10 Acc\ [40 Jps] Meter: None Heavy damage, low accuracy attack. <=<=<={ COMBOS }=>=>=> *Combo Attack 1 (2 Skill) [6 Jps] Meter: Chain "A+Y" Two hit attack. *Combo Attack 2 (3 Skill) [12 Jps] Meter: Chain "A+Y+B" Three hit attack. *Combo Attack 3 (4 Skill) [22 Jps] Meter: Chain "A+Y+B+X" Four hit attack. *Combo Attack 4 (5 Skill) [34 Jps] Meter: Chain "A+Y+B+X+A" Five hit attack. <=<=<={ SPECIAL }=>=>=> *Glower (1 Skill) Meter: Basic Green Successful attack causes fear. *Knockback (1 Skill) Meter: None Push opponent backward. *On Guard (No Cost) [20 Jps] Meter: None Increase defense next turn. *Focus (2 Skill) [22 Jps] Meter: Basic Green>Normal Remove stun or confusion effects from ally. (All allies in 5x5 area around the caster) *High Guard (2 Skill) [30 Jps] Meter: None Large increase to defense next turn. -REQ:On Guard *Devastating Glare (2 Skill) [32 Jps] Meter: Basic Green Successful attack causes long-lasting fear. *Supreme Guard (3 Skill) [36 Jps] Meter: None Massive increase to defense next turn. -REQ:High Guard *Penetrating Stare (3 Skill) [38 Jps] Meter: Basic Green Petrify opponents within range. (See Below) XXXXX XXX X=Range X O=Character O <=<=<={ INNATE }=>=>=> *Parry Standard defensive maneuver. *Heavy Handed Increase melee attack damage. ---------------------------------------------------------------------- +++++++++++++ 17. DERVISH +++++++++++++ <=<=<={ MOVES }=>=>=> *Strike (No Cost) \-2 Acc\ [Free] Meter: Basic Standard move to attack. *Surprise Attack (2 Skill) \+5 Acc\ [6 Jps] Meter: Basic Island Target will not face when attacked. *Running Attack (1 Skill) \-5 Acc\ [12 Jps] Meter: Combo Run across battlefield to attack foes who are farther away. <=<=<={ ATTACKS }=>=>=> *Blood Letter (2 Skill) [10 Jps] Meter: Alternating Heavy damage attack that may cause bleeding damage. *Blood Letter 2 (4 Skill) \+1 Acc\ [20 Jps] Meter: Alternating Heavy damage attack that may cause bleeding damage. *Dust Devil 2 (1 Skill) [24 Jps] Meter: Basic Green>Normal Damage surrounding(adjacent) opponents; reduce opponent initiative. (Slow turn, Movement Down, and Lower Initiaative) *Bone Spray (3 Skill) [34 Jps] Meter: Alternating>Hard Attack causes bleeding damage in nearby(adjacent) enemies. *Slicing Attack (4 Skill) \+1 Acc\ [40 Jps] Meter: Alternating>Hard Heavy damage attack that may cause bleeding damage. <=<=<={ COMBOS }=>=>=> *Combo Attack 1 (2 Skill) [6 Jps] Meter: Chain "A+A" Two hit attack. *Combo Attack 2 (3 Skill) [12 Jps] Meter: Chain "A+A+A" Three hit attack. *Combo Attack 3 (4 Skill) [22 Jps] Meter: Chain "A+A+A+A" Four hit attack. *Combo Attack 4 (5 Skill) [34 Jps] Meter: Chain "A+A+A+A+A" Five hit attack. <=<=<={ SPECIAL }=>=>=> *Dust Devil (1 Skill) [Free] Meter: Basic Green Reduce movement and initiative of surrounding opponents. *Wind Movement (3 Skill) [Free] Meter: Basic Green Increase movement rate. *Whirlwind (3 Skill) [18 Jps] Meter: Basic Green Wind attack that knocks back all adjacent units. *Whirlwind 2 (5 Skill) [36 Jps] Meter: Basic Green>Normal A petrifying wind attack that knocks all adjacent units back. -REQ:Whirlwind <=<=<={ INNATE }=>=>=> *Dodge [Free] Standard defensive maneuver. *Adrenaline [6 Jps] Increase damage when health is low. *Air Protection [8 Jps] Increase resistance to Air Affinity attacks. *Evasion [22 Jps] More effective defensive maneuver. -REQ:Dodge *Air Immunity [30 Jps] Immune to all Air Affinity attacks. *Lightning Reflexes [32 Jps] May reduce projectile range attacks. *Off Balance [38 Jps] Lowers opponent defense if opponent misses attack. ---------------------------------------------------------------------- +++++++++++++ 18. GUNGNIR +++++++++++++ <=<=<={ MOVES }=>=>=> *Strike (No Cost) \-2 Acc\ [Free] Meter: Basic Standard move to attack. <=<=<={ ATTACKS }=>=>=> *Exploding Javelin (4 Skill) [Free] Meter: Combo>Normal Exploding range attack; cause area damage. (3x3 Square) *Long Throw (1 Skill) [Free] Meter: Combo>Normal Standard distance throwing attack. *Destroy Shield (2 Skill) \-2 Acc\ [6 Jps] Meter: Basic Green>Medium Aimed javelin throw destroys opponent shield. *Bungle Enemy (2 Skill) \-5 Acc\ [10 Jps] Meter: Basic Green>Medium Reduce opponent accuracy. *Long Throw 2 (2 Skill) [12 Jps] Meter: Combo Medium distance throwing attack. *Impale Leg (2 Skill) \-5 Acc\ [18 Jps] Meter: Basic Green>Medium Reduce opponent movement rate. (Also damages opponent) *Long Throw 3 (3 Skill) [20 Jps] Meter: Combo Long distance throwing attack. *Unstoppable Throw (4 Skill) [24 Jps] Meter: Combo>Normal Powerful javelin throw that is unblockable. *Bulls Eye (3 Skill) [32 Jps] Meter: Combo>Normal Close attack that bypasses opponent defenses. *Pin Down (3 Skill) \-5 Acc\ [32 Jps] Meter: Basic Green>Medium Aimed javelin throw pins(Root) opponent in place. *Powered Throw (4 Skill) \+5 Acc\ [34 Jps] Meter: Combo>Fast Heavy damage attack for nearby opponents. (See Below) X X X X=Range XXXOXXX O=Character X X X *Long Throw 4 (4 Skill) [40 Jps] Meter: Combo>Fast Extremely long distance throwing attack. <=<=<={ COMBOS }=>=>=> *Combo Attack 1 (2 Skill) [6 Jps] Meter: Chain "A+X" Two hit attack. *Combo Attack 2 (3 Skill) [12 Jps] Meter: Chain "A+X+Y" Three hit attack. *Combo Attack 3 (4 Skill) [22 Jps] Meter: Chain "A+X+Y+B" Four hit attack. *Combo Attack 4 (5 Skill) [34 Jps] Meter: Chain "A+X+Y+B+A" Five hit attack. <=<=<={ SPECIAL }=>=>=> *Bear Form 1 (No Cost) [8 Jps] Meter: None Shapeshidt into a bear of lesser ability. -Gives:Snap -Gives:Bite -Gives:End Bear Form -Gives:Beast Dodge *Cover Area (1 Skill) [22 Jps] Meter: None Automatically attack all opponents entering designated area. (3x3 Square) *Bear Form 2 (No Cost) [36 Jps] Meter: None Shapeshift into a bear. -REQ:Bear Form 1 -Gives:Slash -Gives:Swipe -Gives:On Guard -Gives:Winter's Fat <=<=<={ INNATE }=>=>=> *Dodge [Free] Standard defensive maneuver. *Awareness [38 Jps] No bonus given to enemies when attacked from behind. ---------------------------------------------------------------------- +++++++++++++++++ 19. LEGIONNAIRE +++++++++++++++++ <=<=<={ MOVES }=>=>=> *Strike (No Cost) \-2 Acc\ [Free] Meter: Basic Standard move to attack. *Precision Attack (1 Skill) \+15 Acc\ [10 Jps] Meter: Basic Island>Medium Quick, low power attack. <=<=<={ ATTACKS }=>=>=> *Target Leg (2 Skill) \-5 Acc\ [4 Jps] Meter: Basic Green>Normal Medium damage atttack that may reduce opponent movement rate. *Bungle Enemy (2 Skill) \-5 Acc\ [18 Jps] Meter: Basic Green>Normal Reduce opponent accuracy. *Destroy Shield (1 Skill) [24 Jps] Meter: Basic Green>Normal Successful attack may destroy opponent shield. *Target Head (1 Skill) \-5 Acc\ [34 Jps] Meter: Reduce opponent initiative. *Overhead Cleave (4 Skill) [40 Jps] Meter: Heavy overhead attack; may break opponents helmet. <=<=<={ COMBOS }=>=>=> *Combo Attack 1 (2 Skill) [6 Jps] Meter: Chain "A+X" Two hit attack. *Combo Attack 2 (3 Skill) [12 Jps] Meter: Chain "A+X+A" Three hit attack. *Combo Attack 3 (4 Skill) [22 Jps] Meter: Chain "A+X+A+X" Four hit attack. *Combo Attack 4 (5 Skill) [34 Jps] Meter: Chain "A+X+A+X+A" Five hit attack. <=<=<={ SPECIAL }=>=>=> *On Guard (No Cost) [6 Jps] Meter: None Increase defense next turn. *High Guard (2 Skill) [30 Jps] Meter: None Greatly increase defense next turn. <=<=<={ INNATE }=>=>=> *Dodge [Free] Standard defensive maneuver. *Shield Block [Free] Standard defensive maneuver with shield. *Practiced Maneuvers [2 Jps] Increase initiative and movement when Legionnaires are within range. *Orders [8 Jps] Increase initiative when Centurion is within range. *Evasion [12 Jps] More effective defensive maneuver. *Indomitable Will [18 Jps] Immune to root, petrify, blindness and freeze. *Awareness [20 Jps] No bonus given to enemies when attacked from behind. *Riposte [22 Jps] Immediate counter attack when an incoming opponent attack misses. *Discipline [32 Jps] Immune to stun, confusion, charm and fear. *Off Balance [38 Jps] Lowers opponent defense if opponent misses attack. ---------------------------------------------------------------------- ++++++++++++++ 20. MINOTAUR ++++++++++++++ <=<=<={ MOVES }=>=>=> *Strike (No Cost) \-2 Acc\ [Free] Meter: Basic Standard move to attack. *Running Attack (2 Skill) \-10 Acc\ [6 Jps] Meter: Combo Run across battlefield to attack foes who are farther away. *Gore (2 Skill) \-20 Acc\ [24 Jps] Meter: Alternating>Medium Head butt attack; may stab opponent with horns. <=<=<={ ATTACKS }=>=>=> *Rampage (2 Skill) \-30 Acc\ Meter: Basic Green Strong attack with low accuracy that may knock down opponent. *Skewer (3 Skill) \+5 Acc\ [18 Jps] Meter: Alternating>Medium Powerful attack that can knock an opponent down and stun them. *Stampede (1 Skill) [22 Jps] Meter: None Rush attack that knocks opponent down. *Trample (4 Skill) \+1 Acc\ [34 Jps] Meter: None Prolonged stomping attack. *Overhead Cleave (4 Skill) [38 Jps] Meter: Alternating>Hard Heavy overhead attack; may break opponent's helmet. *Heavy Strike (5 Skill) \-10 Acc\ [40 Jps] Meter: None Heavy damage, low accuracy attack. <=<=<={ COMBOS }=>=>=> *Combo Attack 1 (2 Skill) [6 Jps] Meter: Chain "A+Y" Two hit attack. *Combo Attack 2 (3 Skill) [12 Jps] Meter: Chain "A+Y+B" Three hit attack. *Combo Attack 3 (4 Skill) [22 Jps] Meter: Chain "A+Y+B+X" Four hit attack. *Combo Attack 4 (5 Skill) [34 Jps] Meter: Chain "A+Y+B+X+A" Five hit attack. <=<=<={ SPECIAL }=>=>=> *Back Off (No Cost) Meter: None Immediately attack the next opponent that walks near. *Maze (No Cost) Meter: Basic Green Successful attack causes confusion. (Everyone in range, See Below) XXXXX X=Area of effect XXX O=Character O *Defend (No Cost) [20 Jps] Meter: None Give up turn to reduce damage received until next turn. *Grunt (2 Skill) [32 Jps] Meter: Basic Green Increase accuracy. <=<=<={ INNATE }=>=>=> *Parry [Free] Standard defensive maneuver. *Bullheaded Resolve Immune to stun. *Super Critical Increase damage of all critical hits. *Labyrinth Senses [12 Jps] Immune to surprise or confusion. *Indomitable Will [18 Jps] Immune to root, petrify, blindness and freeze. *Riposte [30 Jps] Immediate counter attack when an incoming opponent attack misses. ---------------------------------------------------------------------- +++++++++++++ 21. MONGREL +++++++++++++ <=<=<={ MOVES }=>=>=> *Strike (No Cost) [Free] Meter: Basic Standard move to attack. *Running Attack (2 Skill) \-10 Acc\ [Free] Meter: Combo Run across battlefield to attack foes who are farther away. *Kick 1 (1 Skill) \-5 Acc\ [10 Jps] Meter: Alternating>Normal Standard kicking attack. *Kick 2 (3 Skill) \-5 Acc\ [24 Jps] Meter: Alternating>Medium Powerful kicking attack. *Kick 3 (5 Skill) \-5 Acc\ [34 Jps] Meter: Alternating>Hard Most powerful kicking attack. <=<=<={ ATTACKS }=>=>=> *Hobble Enemy (2 Skill) \-5 Acc\ (4 Jps] Meter: Basic Island>Normal Medium damage attack that may reduce opponent movement rate. *Knuckle Buster (3 Skill) \+1 Acc\ [40 Jps] Meter: Heavy damage attack that may cause bleeding damage. <=<=<={ COMBOS }=>=>=> *Combo Attack 1 (2 Skill) [6 Jps] Meter: Chain "A+A" Two hit attack. *Combo Attack 2 (3 Skill) [12 Jps] Meter: Chain "A+A+A" Three hit attack. *Combo Attack 3 (4 Skill) [22 Jps] Meter: Chain "A+A+A+A" Four hit attack. *Combo Attack 4 (5 Skill) [34 Jps] Meter: Chain "A+A+A+A+A" Five hit attack. <=<=<={ SPECIAL }=>=>=> *On Guard (No Cost) [6 Jps] Meter: None Increase defense next turn. *High Guard (2 Skill) [34 Jps] Meter: None Greatly increase defense next turn. -REQ:On Guard <=<=<={ INNATE }=>=>=> *Dodge [Free] Standard defensive maneuver. *Driven [8 Jps] Initiative bonus recieved when Ogre is near. *Riposte [12 Jps] Counter attack when critically injured. *Backstabber [18 Jps] Damage doubled when attacking from behind. *Evasion [20 Jps] More effective defensive maneuver. -REQ:Dodge *Riposte [22 Jps] Immediate counter attack when an incoming opponent attack misses. *Heightened Evasion [30 Jps] Most effective defensive maneuver. -REQ:Evasion *Off Balance [36 Jps] Lowers opponent defense if opponent misses attack. *Festering Claws [38 Jps] Successful attack causes poison damage. ---------------------------------------------------------------------- ++++++++++++++++++++ 22. MONGREL SHAMAN ++++++++++++++++++++ <=<=<={ MOVES }=>=>=> *Strike (No Cost) [Free] Meter: Basic Standard move to attack. *Running Attack (1 Skill) \-10 Acc\ [6 Jps] Meter: Combo Run across battlefield to attack foes who are farther away. *Kick 1 (1 Skill) \-5 Acc\ [10 Jps] Meter: Alternating>Normal Standard kicking attack. *Kick 2 (3 Skill) \-5 Acc\ [22 Jps] Meter: Alternating>Medium Powerful kicking attack. -REQ:Kick 1 *Kick 3 (5 Skill) \-5 Acc\ [34 Jps] Meter: Alternating>Hard Most powerful kicking attack. -REQ:Kick 2 <=<=<={ ATTACKS }=>=>=> *Knuckle Buster (3 Skill) \+1 Acc\ [40 Jps] Meter: Alternating>Hard Heavy damage attack that may cause bleeding damage. <=<=<={ SPECIAL }=>=>=> *Distract (.5 Affinity) [Free] Meter: Basic Green>Normal Reduce enemy initiative. (within 5x5 square around caster) *On Guard (No Cost) [22 Jps] Meter: None Increase defense next turn. *High Guard (.5 Affinity) [36 Jps] Meter: None Greatly increase defense next turn. -REQ:On Guard <=<=<={ AFFINITY }=>=>=> *Fungus Amongus (1 Affinity) [Free] Meter: Basic Green>Normal Area attack(adjacent enemies) that cases lengthy poison damage. *Combo Attack 1 (1 Affinity) [8 Jps] Meter: Chain "Y+X" Two hit attack. *Freeze Enemy (1 Affinity) \+10 Acc\ [14 Jps] Meter: Basic Green>Normal Freeze opponent for a short time causing frost damage. (Range=within touch) *Combo Attack 2 (2 Affinity) [16 Jps] Meter: Chain "Y+X+A" Three hit attack. *Combo Attack 3 (3 Affinity) [28 Jps] Meter: Chain "Y+X+A+B" Four hit attack. *Feverish Mind (1.5 Affinity) [32 Jps] Meter: Basic Green>Normal Successful attack may cause weakness and confusion. *Combo Attack 4 (4 Affinity) [42 Jps] Meter: Chain "Y+X+A+B+Y" Five hit attack. <=<=<={ INNATE }=>=>=> *Dodge [Free] Standard defensive maneuver. *Affinity Draw [Free] Double Affinity power gained fro any attack. *Poison Resistance [6 Jps] Immune to poison. *Driven [10 Jps] Initiative bonus recieved when Ogre is near. *Evasion [20 Jps] More effective defensive maneuver. -REQ:Dodge *Festering Claws [30 Jps] Kick attack; may cause poison damage. *Heightened Evasion [38 Jps] Most effective defensive maneuver. -REQ:Evasion ---------------------------------------------------------------------- ++++++++++++++ 23. MURMILLO ++++++++++++++ <=<=<={ MOVES }=>=>=> *Strike (No Cost) \-2 Acc\ [Free] Meter: Basic Standard move to attack. <=<=<={ ATTACKS }=>=>=> *Throw Shield 1 (3 Skill) [Free] Meter: Combo Short range shield attack. X X X X=Range XXXOXXX O=Character X X X *Gut Basher (1 Skill) [10 Jps] Meter: Alternating Successful attack lowers opponent initiative. *Shield Smash (3 Skill) [12 Jps] Meter: Alternating Shield attack that may knock back an opponent. *Throw Shield 2 (4 Skill) [18 Jps] Meter: Combo>Medium Medium range shield attack. X X X X X X X X X XXX X=Range XXXXOXXXX O=Character XXX X X X X X X X X X *Bull Rush (1 Skill) [20 Jps] Meter: None Shield-first charge to distant opponent. *Shield Ram (1 Skill) [24 Jps] Meter: Alternating Shield attack that may knock opponent down. *Throw Shield 3 (5 Skill) [34 Jps] Meter: Combo>Fast Long range shield attack. (Range, 9x9 Square) *Heavy Strike (5 Skill) [40 Jps] Meter: None Heavy damage, low accuracy attack. <=<=<={ COMBOS }=>=>=> *Combo Attack 1 (2 Skill) [6 Jps] Meter: Chain "A+X" Two hit attack. *Combo Attack 2 (3 Skill) [12 Jps] Meter: Chain "A+X+A" Three hit attack. *Combo Attack 3 (4 Skill) [22 Jps] Meter: Chain "A+X+A+X" Four hit attack. *Combo Attack 4 (5 Skill) [34 Jps] Meter: Chain "A+X+A+X+A" Five hit attack. <=<=<={ SPECIAL }=>=>=> *On Guard (No Cost) [6 Jps] Meter: None Increase defense next turn. *High Guard (2 Skill) [32 Jps] Meter: None Increase defense next turn. -REQ:On Guard <=<=<={ INNATE }=>=>=> *Parry [Free] Standard defensive maneuver. *Shield Block [Free] Standard defensive maneuver with shield. *Arrow Guard [6 Jps] May reduce projectile range attacks. *Shield Mastery [8 Jps] Increase durability of shield. *Advanced Block [20 Jps] More effective defensive manuever with shield. *Shield Counter [22 Jps] Shield counterattack if incoming attack is successfully blocked. *Incoming [30 Jps] Increase evasion of range attacks for nearby allies. *Off Balance [36 Jps] Lowers opponent defense if opponent misses attack. *Humiliate [38 Jps] A successfully defend attack lowers opponent initiative. ---------------------------------------------------------------------- ++++++++++ 24. OGRE ++++++++++ <=<=<={ MOVES }=>=>=> *Strike (No Cost) [Free] Meter: Basic Standard move to attack. *Running Attack (2 Skill) \-10 Acc\ [6 Jps] Meter: Combo Run across battlefield to attack foes who are farther away. <=<=<={ ATTACKS }=>=>=> *Charging Attack (4 Skill) [Free] Meter: None Plow through an enemy and into the square behind them, dealing damage along the way. *Broad Swing (1 Skill) [10 Jps] Meter: None Sweeping attack that damages multiple opponents in front of character. (See Below) XX X=Area of effect O O=Character *Uppercut (5 Skill) \-15 Acc\ [18 Jps] Meter: Basic Green>Normal Heavy damage attack that may knock an opponent down; Does not affect animals. *Destroy Shield (1 Skill) [24 Jps] Meter: Basic Green>Normal Successful attack may destroy opponent shield. *Overhead Cleave (4 Skill) [40 Jps] Meter: Alternating>Hard Heavy overhead attack; may break opponent's helmet. <=<=<={ COMBOS }=>=>=> *Combo Attack 1 (2 Skill) [6 Jps] Meter: Chain "A+Y" Two hit attack. *Combo Attack 2 (3 Skill) [12 Jps] Meter: Chain "A+Y+B" Three hit attack. *Combo Attack 3 (4 Skill) [22 Jps] Meter: Chain "A+Y+B+X" Four hit attack. *Combo Attack 4 (5 Skill) [34 Jps] Meter: Chain "A+Y+B+X+A" Five hit attack. <=<=<={ SPECIAL }=>=>=> *Purge (2 Skill) [Free] Meter: Basic Green>Normal Remove negative status effects. *Huddle (1 Skill) [8 Jps] Meter: None Give up turn to reduce the damage received until next turn. *Fearsome Funk (3 Skill) [20 Jps] Meter: Basic Green>Normal Adjacent units may become petrified. *Lecherous Grin (2 Skill) [22 Jps] Meter: Basic Green>Normal Lower opponent defense temporarily. *Stench (2 Skill) [30 Jps] Meter: Basic Green>Normal Opponents within range(adjacent square) retreat(Fear). *Bulwark (2 Skill) [32 Jps] Meter: None Give up turn to greatly reduce damage received until next turn. -REQ:Huddle <=<=<={ INNATE }=>=>=> *Parry [Free] Standard defensive maneuver. *Deliberate Nature [12 Jps] Immune to stun and confusion. *Indomitable Will [18 Jps] Immune to root, petrify, blindness and freeze. *Awareness [34 Jps] No bonus given to enemies when attacked from behind. *Counterattack [38 Jps] Deliver counter attack. ---------------------------------------------------------------------- +++++++++++++ 25. PELTAST +++++++++++++ <=<=<={ MOVES }=>=>=> *Strike (No Cost) [Free] Meter: Basic Standard move to attack. *Running Attack (1 Skill) \-10 Acc\ [8 Jps] Meter: Combo Run across battlefield to attack foes who are farther away. <=<=<={ ATTACKS }=>=>=> *Long Throw (No Cost) \+5 Acc\ [Free] Meter: Combo Standard distance throwing attack. *Exploding Javelin (3 Skill) [Free] Meter: Combo>Normal Exploding range attack; causes area damage. (3x3 Square) *Destroy Shield (No Cost) \-5 Acc\ [6 Jps] Meter: Basic Green>Medium Aimed javelin throw destroys opponent shield. *Bungle Enemy (2 Skill) \-5 Acc\ [10 Jps] Meter: Basic Green>Medium Reduce opponent accuracy. *Long Throw 2 (1 Skill) \+5 Acc\ [12 Jps] Meter: Combo Medium distance throwing attack. *Impale Leg (2 Skill) \-5 Acc\ [18 Jps] Meter: Basic Green>Medium Reduce opponent movement rate. (Also damages opponent) *Long Throw 3 (2 Skill) \+5 Acc\ [20 Jps] Meter: Combo Long distance throwing attack. *Unstoppable Throw (4 Skill) [24 Jps] Meter: Combo>Normal Powerful javelin throw that is unblockable. *Indirect Fire (3 Skill) \-10 Acc\ [30 Jps] Meter: Combo Range attacks travel over obstructions. *Bulls Eye (3 Skill) [32 Jps] Meter: Combo>Medium Close attack that bypasses opponent defenses. *Pin Down (3 Skill) \-5 Acc\ [34 Jps] Meter: Basic Green>Medium Aimed javelin throw pins(Roots) opponent in place. *Powered Throw (4 Skill) \+5 Acc\ [36 Jps] Meter: Combo>Fast Heavy damage attack for nearby opponents. X X X X=Range XXXOXXX O=Character X X X *Long Throw 4 (3 Skill) \+5 Acc\ [40 Jps] Meter: Combo Extremely long distance throwing attack. <=<=<={ COMBOS }=>=>=> *Combo Attack 1 (2 Skill) [6 Jps] Meter: Chain "A+X" Two hit attack. *Combo Attack 2 (3 Skill) [12 Jps] Meter: Chain "A+X+Y" Three hit attack. *Combo Attack 3 (4 Skill) [22 Jps] Meter: Chain "A+X+Y+B" Four hit attack. *Combo Attack 4 (5 Skill) [34 Jps] Meter: Chain "A+X+Y+B+A" Five hit attack. <=<=<={ SPECIAL }=>=>=> *On Guard (No Cost) [6 Jps] Meter: None Increase defense next turn. *Cover Area (1 Skill) [22 Jps] Meter: None Automatically attack all units entering designated area. (3x3 Square) <=<=<={ INNATE }=>=>=> *Dodge [Free] Standard defensive maneuver. *Awareness [38 Jps] No bonus given to enemies when attacked from behind. ---------------------------------------------------------------------- ++++++++++++++++ 26. PLAINS CAT ++++++++++++++++ <=<=<={ MOVES }=>=>=> *Claw (No Cost) \-5 Acc\ [Free] Meter: Basic Standard move to atrtack. *Running Attack (2 Skill) \-10 Acc\ [6 Jps] Meter: Combo Run across battlefield to attack foes who are farther away. *Precision Attack (1 Skill) \+20 Acc\ [10 Jps] Meter: Basic Island>Medium Quick, low power attack. <=<=<={ ATTACKS }=>=>=> *Bite (3 Skill) \-15 Acc\ [4 Jps] Meter: Alternating>Normal High power attack with low accuracy. *Swipe (2 Skill) [18 Jps] Meter: Basic Island>Medium Light damage attack that may stun opponent. *Pull Down (4 Skill) [24 Jps] Meter: Prolonged stomping attack. (Doesn't work on animals) *Slash (4 Skill) [34 Jps] Meter: Basic Island>Hard Medium damage attack that may stun opponent. -REQ:Swipe *Raking Attack (4 Skill) \-15 Acc\ [36 Jps] Meter: Alternating>Hard Heavy damage claw attack that causes bleeding damage. *Slicing Attack (5 Skill) \+1 Acc\ [40 Jps] Meter: Alternating>Hard Heavy damage attack that may cause bleeding damage. <=<=<={ COMBOS }=>=>=> *Combo Attack 1 (2 Skill) [6 Jps] Meter: Chain "A+Y" Two hit attack. *Combo Attack 2 (3 Skill) [12 Jps] Meter: Chain "A+Y+B" Three hit attack. *Combo Attack 3 (4 Skill) [22 Jps] Meter: Chain "A+Y+B+X" Four hit attack. *Combo Attack 4 (5 Skill) [34 Jps] Meter: Chain "A+Y+B+X+A" Five hit attack. <=<=<={ SPECIAL }=>=>=> *Growl (2 Skill) [8 Jps] Meter: Basic Green>Normal Successful attack petrifies nearby opponents(adjacent squares). *Iron Cat (No Cost) [12 Jps] Meter: None Increase defense next turn. *Iron Cat 2 (2 Skill) [30 Jps] Meter: None Greatly increase defense next turn. *Roar (4 Skill) [32 Jps] Meter: Basic Green>Normal Successful attack petrifies nearby opponents(adjacent squares) for a long duration. <=<=<={ INNATE }=>=>=> *Dodge [Free] Standard defensive maneuver. *Leap [Free] Move to a higher position. *Evasion [20 Jps] More effective defensive maneuver. -REQ:Dodge *Riposte [22 Jps] Immediate counter attack when an incoming opponent attack misses. *Reflexes [38 Jps] Immune to counter attacks. ---------------------------------------------------------------------- +++++++++++++ 27. SAMNITE +++++++++++++ <=<=<={ MOVES }=>=>=> *Strike (No Cost) \-5 Acc\ [Free] Meter: Basic Standard move to attack. *Running Attack (2 Skill) \-10 Acc\ [22 Jps] Meter: Combo Run across battlefield to attack foes who are farther away. <=<=<={ ATTACKS }=>=>=> *Overrun (2 Skill) [4 Jps] Meter: None Plow though an enemy and into the square behind them, dealing damage along the way. *Power Bulldoze (2 Skill) [8 Jps] Meter: None Push an opponent backward, move into the previously occupied square, and cause damage. *Forward Thrust (2 Skill) \-10 Acc\ [10 Jps] Meter: Alternating Successful attack damages two squares in front. (See Below) X X=Areas of effect X O=Character O *Blind Spot Attack (2 Skill) \-5 Acc\ [18 Jps] Meter: Alternating Character attacks square in front and behind. (See Below) X X=Areas of effect O O=Character X *Sweeping Attack (2 Skill) [20 Jps] Meter: Alternating Two-handed attack that damages several squares in front of character. (3 Squares, See Below) XXX X=Areas of effect O O=Character *Squat (4 Skill) \-5 Acc\ [32 Jps] Meter: Basic Green Attack that knocks surrounding opponents back. (3x3 Square) *Befoul Area (4 Skill) [34 Jps] Meter: Basic Green Push back all units in adjacent squares; cause damage. (5x5 Square) *Heavy Strike (5 Skill) \-10 Acc\ [40 Jps] Meter: None Heavy Damage, low accuracy attack. <=<=<={ COMBOS }=>=>=> *Combo Attack 1 (2 Skill) [6 Jps] Meter: Chain "A+Y" Two hit attack. *Combo Attack 2 (3 Skill) [12 Jps] Meter: Chain"A+Y+B" Three hit attack. *Combo Attack 3 (4 Skill) [22 Jps] Meter: Chain "A+Y+B+X" Four hit attack. *Combo Attack 4 (5 Skill) [34 Jps] Meter: Chain "A+Y+B+X+A" Five hit attack. <=<=<={ SPECIAL }=>=>=> *Bulldoze (1 Skill) [2 Jps/Free] Meter: None Push an opponent backward and move into the previously occupied square. *Bulwark (No Cost) [6 Jps] Meter: None Give up turn to reduce the damage received until next turn. *Clear Area (3 Skill) [24 Jps] Meter: Basic Green Push back all units in adjacent squares. (3x3 Square) *On Guard (No Cost) [30 Jps] Meter: None Increase defense next turn. <=<=<={ INNATE }=>=>=> *Parry [Free] Standard defensive maneuver. *Shield Block [Free] Standard defensive maneuver with shield. *Heightened Parry [12 Jps] More effective defensive maneuver. *Indomitable Will [18 Jps] Immune to root, petrify, blindness and freeze. *Off Balance [38 Jps] Lowers opponent defense if opponent misses attack. ---------------------------------------------------------------------- +++++++++++ 28. SATYR +++++++++++ <=<=<={ MOVES }=>=>=> *Strike (No Cost) \-2 Acc\ [Free] Meter: Basic Standard move to attack. *Running Attack (2 Skill) \-10 Acc\ [2 Jps] Meter: Combo Run across battlefield to attack foes who are farther away. <=<=<={ ATTACKS }=>=>=> *Volatile Breath (1 Skill) [Free] Meter: Flaming spirits burn opponent. *Jug Bonk (3 Skill) \-5 Acc\ [10 Jps] Meter: Successful attack knocks opponent down. *Jug Throw (3 Skill) \-5 Acc\ [18 Jps] Meter: Standard range attack. *Flammable Breath (3 Skill) [34 Jps] Meter: Flaming spirits burn multiple opponents. *Exploding Breath (5 Skill) [40 Jps] Meter: Area attack of flaming spirits burn all opponents within range. -REQ:Flammable Breath <=<=<={ COMBOS }=>=>=> *Combo Attack 1 (2 Skill) [6 Jps] Meter: Chain "A+A" Two hit attack. *Combo Attack 2 (3 Skill) [12 Jps] Meter: Chain "A+A+A" Three hit attack. *Combo Attack 3 (4 Skill) [22 Jps] Meter: Chain "A+A+A+A" Four hit attack. *Combo Attack 4 (5 Skill) [34 Jps] Meter: Chain "A+A+A+A+A" Five hit attack. <=<=<={ SPECIAL }=>=>=> *Merry Jig (1 Skill) [Free] Meter: Increase nearby ally's initiative. *Crowd Pleaser (1 Skill) [8 Jps] Meter: Crowd favors team with Satyr. *On Guard (No Cost) [12 Jps] Meter: None Increase defense next turn. *Hair Of The Dog (No Cost) [22 Jps] Meter: May remove all negative status effects. *Invigorating Spirits (3 Skill) [32 Jps] Meter: Recover Hit Points. *Crowd Charmer (5 Skill) [36 Jps] Meter: Crowd heavily favors team with Satyr. *High Guard (2 Skill) [38 Jps] Meter: None Greatly increase defense next turn. -REQ:On Guard <=<=<={ INNATE }=>=>=> *Evade [Free] Standard defensive maneuver. *Ridicule [8 Jps] Taunt opponent; crowd reacts positively. *Evasion [20 Jps] More effective defensive maneuver. -REQ:Evade *Taunt [24 Jps] Taunt opponent; crowd goes wild! -REQ:Ridicule *Heightened Evasion [30 Jps] Most effective defensive maneuver. -REQ:Evasion ---------------------------------------------------------------------- ++++++++++++ 29. SCARAB ++++++++++++ ---------------------------------------------------------------------- ++++++++++++++ 30. SCORPION ++++++++++++++ ---------------------------------------------------------------------- +++++++++++++ 31. SECUTOR +++++++++++++ <=<=<={ MOVES }=>=>=> *Strike (No Cost) [Free] Meter: Basic Standard move to attack. *Running Attack (1 Skill) [Free] Meter: Combo Run across battlefield to attack foes who are farther away. *Surprise Attack (2 Skill) \+5 Acc\ [6 Jps] Meter: Basic Island Target will not face when attacked. *Sprint Attack (2 Skill) \-10 Acc\ [36 Jps] Meter: Combo Run a greater distance across battlefield to attack. <=<=<={ ATTACKS }=>=>=> *Spear Attack (1 Skill) [Free] Meter: None Attack from the diagonal using the spear's extended reach. *Trip (4 Skill) [18 Jps] Meter: Basic Green Successful attack knocks down opponent. *Remove Shield (No Cost) [24 Jps] Meter: Basic Green Successful attack may disarm opponent shield. (Also damages opponent) *Shield Bypass (1 Skill) [32 Jps] Meter: Basic Island>Hard Opponent cannot use shield to block attacks. *Target Head (1 Skill) \-5 Acc\ [34 Jps] Meter: Basic Green Reduce opponent initiative. *Slicing Attack (5 Skill) \+5 Acc\ [40 Jps] Meter: Alternating>Hard Heavy damage attack that may cause bleeding damage. <=<=<={ COMBOS }=>=>=> *Combo Attack 1 (2 Skill) [6 Jps] Meter: Chain "A+A" Two hit attack. *Combo Attack 2 (3 Skill) [12 Jps] Meter: Chain "A+A+A" Three hit attack. *Combo Attack 3 (4 Skill) [22 Jps] Meter: Chain "A+A+A+A" Four hit attack. *Combo Attack 4 (5 Skill) [34 Jps] Meter: Chain "A+A+A+A+A" Five hit attack. <=<=<={ SPECIAL }=>=>=> *Sand Toss (1 Skill) [2 Jps] Meter: Basic Green Successful toss may blind opponent. *On Guard (No Cost) [12 Jps] Meter: None Increase defense next turn. <=<=<={ INNATE }=>=>=> *Dodge [Free] Standard defensive maneuver. *Shield Block [Free] Standard defensive maneuver with shield. *Taunt [8 Jps] Taunt opponent; crowd reacts positively. *Backstabber [10 Jps] Damage doubled when attacking from behind. *Evasion [20 Jps] More effective defensive maneuver. *Deride [22 Jps] Taunt opponent; crowd goes wild! -REQ:Taunt *Heightened Evasion [30 Jps] Most effective defensive maneuver. -REQ:Evasion *Off Balance [38 Jps] Lowers opponent defense if opponent misses attack. ---------------------------------------------------------------------- ++++++++++++++ 32. SUMMONER ++++++++++++++ <=<=<={ MOVES }=>=>=> *Strike (No Cost) [Free] Meter: Basic Standard move to attack. <=<=<={ SPECIAL }=>=>=> *Air Beast (1 Affinity) [2 Jps] Meter: None Summon a servant of the Air Affinity God; Only one creature may summoned at any time. *Earth Beast (.5 Affinity) Meter: None Summon a servant of the Earth Affinity God; Only one creature may summoned at any time. *Fire Beast (.5 Affinity) [6 Jps] Meter: None Summon a servant of the Fire Affinity God; Only one creature may summoned at any time. *Water Beast (.5 Affinity) [8 Jps] Meter: None Summon a servant of the Water Affinity God; Only one creature may summoned at any time. *Incapacitate Heavy (1 Affinity) Meter: Basic Green>Normal Bandits are adept at stopping Heavy classes. A successful attack will petrify a heavy for a short period of time. *On Guard (No Cost) Meter: None Increase defense next turn. *Skeleton 1 (.5 Affinity) Meter: None Summon undead warrior; Only one creature may summoned at any time. *Summon Power (4 Skill) Meter: None Summon Affinity power directly from the Affinity gods. *Tornado (1 Affinity) Meter: None Teleport all within range to random location. (7x7 square) *Scarab (.5 Affinity) [24 Jps] Meter: None Summon a Scarab; Only one creature may summoned at any time. *Skeleton 2 (1 Affinity) [24 Jps] Meter: None Summon a more powerful undead warrior; Only one creature may summoned at any time. *Dark Air Beast (.5 Affinity) [30 Jps] Meter: None Summon a tainted servent of the Air Affinity God; Only one creature may summoned at any time. *Dark Earth Beast (.5 Affinity) [32 Jps] Meter: None Summon a tainted servent of the Earth Affinity God; Only one creature may summoned at any time. *Dark Fire Beast (.5 Affinity) [34 Jps] Meter: None Summon a tainted servent of the Fire Affinity God; Only one creature may summoned at any time. *Dark Water Beast (.5 Affinity) [36 Jps] Meter: None Summon a tainted servent of the Water Affinity God; Only one creature may summoned at any time. *Magic Guard (1 Affinity) [42 jps] Meter: None Greatly increase defense next turn. -REQ:On Guard *Scorpion (.5 Affinity) [44 Jps] Meter: None Summon a Scorpion; Only one creature may summoned at any time. -REQ:Scarab <=<=<={ AFFINITY }=>=>=> *Far Strike (1 Affinity) Meter: Alternating More powerful attack. <=<=<={ INNATE }=>=>=> *Dodge Standard defensive maneuver. ---------------------------------------------------------------------- +++++++++++++++++++++++++ 33. UNDEAD LEGGIONNAIRE +++++++++++++++++++++++++ <=<=<={ MOVES }=>=>=> *Strike (No Cost) [Free] Meter: Basic Standard move to attack. <=<=<={ ATTACKS }=>=>=> *Fear Of Death (3 Skill) \+5 Acc\ Meter: Basic Green>Normal Target may become panicked(Fear). (Also damages opponent) *Rot Helmet (4 Skill) \-5 Acc\ Meter: Alternating>Medium Attack that damages opponent helmet. *Rotting Touch (3 Skill) \-10 Acc\ Meter: Basic Green>Normal Attack that damages opponent shield. *Scare Attack (2 Skill) Meter: Basic Green>Normal Successful attack may cause opponent to retreat. *Shatter Self (No Cost) Meter: None When health is low, sacrifice self to cause area effect damage. (Damages all adjacent enemies) *Target Head (1 Skill) \-5 Acc\ [34 Jps] Meter: Reduce opponent initiative. *Heavy Strike (5 Skill) \-10 Acc\ [40 Jps] Meter: None Heavy damage, low accuracy attack. <=<=<={ COMBOS }=>=>=> *Combo Attack 1 (2 Skill) [6 Jps] Meter: Chain "A+X" Two hit attack. *Combo Attack 2 (3 Skill) [12 Jps] Meter: Chain "A+X+A" Three hit attack. *Combo Attack 3 (4 Skill) [22 Jps] Meter: Chain "A+X+A+X" Four hit attack. *Combo Attack 4 (5 Skill) [34 Jps] Meter: Chain "A+X+A+X+A" Five hit attack. <=<=<={ SPECIAL }=>=>=> *Defend (No Cost) Meter: None Give up turn to reduce damage received until next turn. *Grave Laughter (1 Skill) Meter: Basic Green Scare and lower opponent's initiative. (5x5 Area) *Heightened Defense (No Cost) Meter: None Give up turn to greatly reduce damage received until next turn. -REQ:Defend *Scared Stiff (4 Skill) [32 Jps] Meter: Basic Green>Normal Successful attack may petrify opponent. (See Below) X XXX X=Area of effect XXOXX O=Character XXX X <=<=<={ INNATE }=>=>=> *Afterlife Resistant to wordly damage but weakness against affinity. *Dodge Standard defensive maneuver. *Fleshless Target Resistant to projectile range attacks. *Grave Rot Critical hit causes poison damage. *Riposte Immediate counter attack when an incoming opponent attack misses. *Shield Block Standard defensive maneuver with shield. *Sickly Marrow When this Gladiator is defeated, an area effect cloud causes poison damage. *Knit Bones [38 Jps] Regenerate Hit Points. ---------------------------------------------------------------------- +++++++++++++++++++++ 34. UNDEAD SUMMONER +++++++++++++++++++++ <=<=<={ MOVES }=>=>=> *Strike (No Cost) [Free] Meter: Basic Standard move to attack. *Steal Life (No Cost) Meter: None Steal the life force of teammates. <=<=<={ ATTACKS }=>=>=> *Darkness From Life (4 Skill) Meter: None Convert some of your life force into Affinity power. <=<=<={ SPECIAL }=>=>=> *Skeleton 1 (.5 Affinity) Meter: None Summon undead warrior; Only one creature may summoned at any time. *Skeleton 2 (1.5 Affinity) [22 Jps] Meter: None Summon a more powerful undead warrior; Only one creature may summoned at any time. *Tornado (2.5 Affinity) [22 Jps] Meter: None Teleport all within range to random location. *Teleport (1.5 Affinity) [30 Jps] Meter: None Teleport a short distance on battlefield. *Defend (No Cost) [32 Jps] Meter: None Give up turn to reduce damage received until next turn. *Reaper (5 Dark Affinity) [40 Jps] Meter: Basic Green Opponent is cursed to die in several turns, unless caster is killed first. (Range is within touch) *Skeleton 3 (3.5 Affinity) Meter: None Summon a very powerful undead warrior; Only one creature may summoned at any time. <=<=<={ AFFINITY }=>=>=> *Splintering Bones (1.5 Affinity) Meter: Basic Green Long range spell attack that can cause an enemy to retreat. *Fire Cloud (1.5 Affinity) \+10 Acc\ Meter: Combo Attack that causes fire damage. *Fire Storm (2.5 Affinity) \+10 Acc\ Meter: Combo Powerful attack that causes intense fire damage. *Covet life (4 Affinity) Meter: Basic Green>Medium Steal the life force of an opponent. *Combo Attack 1 (1 Affinity) Meter: Chain "A+X" Two hit attack. *Combo Attack 2 (2 Affinity) Meter: Chain "A+X+Y" Three hit attack. *Rotting Touch (1.5 Affinity) \-10 Acc\ [24 Jps] Meter: Basic Green Attack that damages opponents shield. *Combo Attack 3 (3 Affinity) [28 Jps] Meter: Chain "A+X+Y+B" Four hit attack. *Combo Attack 4 (4 Affinity) Meter: Chain "A+X+Y+B+A" Five hit attack. *Death Blast (1.5 Affinity) [38 Jps] Meter: Alternating>Hard More powerful attack. <=<=<={ INNATE }=>=>=> *Dark Resistance Resistant to Dark Affinity attacks. *Fleshless Target Resistant to projectile range attacks. *Parry Standard defensive maneuver. *Sickly Marrow When this Gladiator is defeated, an area effect cloud causes poison damage. *Knit Bones [38 Jps] Regenerate Hit Points. ---------------------------------------------------------------------- ++++++++++ 35. WOLF ++++++++++ <=<=<={ MOVES }=>=>=> *Snap (No Cost) \-5 Acc\ [Free] Meter: Basic Standard move to attack. *Nip (2 Skill) [4 Jps] Meter: Combo Weak running attack with high accuracy. <=<=<={ ATTACKS }=>=>=> *Target Leg (2 Skill) [10 Jps] Meter: Basic Island Reduce opponent movement rate. *Tear Throat (4 Skill) [18 Jps] Meter: Basic Green Tearing attack that causes bleeding damage. *Bungle Enemy (2 Skill) [24 Jps] Meter: Basic Island Reduce opponent accuracy. *Pull Down (4 Skill) [34 Jps] Meter: None Prolonged stomping attack. (Knocks opponent down; doesn't work on animals) *Shred Throat (5 Skill) [40 Jps] Meter: Basic Green>Normal Tearing attack that causes extreme bleeding damage. <=<=<={ COMBOS }=>=>=> *Combo Attack 1 (2 Skill) [6 Jps] Meter: Chain "A+X" Two hit attack. *Combo Attack 2 (3 Skill) [12 Jps] Meter: Chain "A+X+A" Three hit attack. *Combo Attack 3 (4 Skill) [22 Jps] Meter: Chain "A+X+A+X" Four hit attack. *Combo Attack 4 (5 Skill) [34 Jps] Meter: Chain "A+X+A+X+A" Five hit attack. <=<=<={ SPECIAL }=>=>=> *Lupus Call (3 Skill) [6 Jps] Meter: Basic Green Partially recover Hit Points of self. *On Guard (No Cost) [12 Jps] Meter: None Increase defense next turn. *Fearful Snarl (2 Skill) [20 Jps] Meter: Basic Green Intimidate opponent; moves back one square. (ally enemies, See Below) XXX X=Area of effect XOX O=Character XXX *Lupus Call 2 (5 Skill) [32 Jps] Meter: Basic Green Partially recover Hit Points of allies within range. (5x5 square around and including wolf) *Heightened Snarl (3 Skill) [38 Jps] Meter: Basic Green>Normal Intimidate opponents within range; causes retreat. (5x5 Area) <=<=<={ INNATE }=>=>=> *Beast Dodge [Free] Standard defensive maneuver. *Pack Courage [Free] Increase movement and initiative when near other Wolves. *Pack Mentality 1 [8 Jps] Critical hit gives all wolves a free attack on targeted opponent. *Riposte [22 Jps] Immediate counter strike when an incoming enemy attack misses. *Evasion [30 Jps] More effective defensive manueuver. *Pack Mentality 2 [36 Jps] Successful hit gives all wolves a free attack on targeted opponent. ---------------------------------------------------------------------- ++++++++++ 36. YETI ++++++++++ <=<=<={ MOVES }=>=>=> *Strike (No Cost) [Free] Meter: Basic Standard move to attack. *Running Attack (2 Skill) \-10 Acc\ [4 Jps] Meter: Combo Run across battlefield to attack foes who are farther away. *Fierce Backhand (4 Skill) \-20 Acc\ [34 Jps] Meter: Alternating>Hard Open handed attack that causes heavy damage. <=<=<={ ATTACKS }=>=>=> *Heavy Claw (2 Skill) \-20 Acc\ [10 Jps] Meter: Alternating>Normal Heavy damage attack. *Numbing Blows (5 Skill) \-10 Acc\ [18 Jps] Meter: Alternating>Medium Series of hits causing cold damage; reduces movement and initiative. *Heavy Strike (5 Skill) \-10 Acc\ [40 Jps] Meter: None Heavy damage, low accuracy attack. <=<=<={ COMBOS }=>=>=> *Combo Attack 1 (2 Skill) [6 Jps] Meter: Chain "A+Y" Two hit attack. *Combo Attack 2 (3 Skill) [12 Jps] Meter: Chain "A+Y+B" Three hit attack. *Combo Attack 3 (4 Skill) [22 Jps] Meter: Chain "A+Y+B+X" Four hit attack. *Combo Attack 4 (5 Skill) [34 Jps] Meter: Chain "A+Y+B+X+A" Five hit attack. <=<=<={ SPECIAL }=>=>=> *Cry Of Anger (3 Skill) [Free] Meter: Basic Green Increase attack damage for several turns. *Defend (No Cost) [8 Jps] Meter: None Give up turn to reduce damage received until next turn. *Back Off (No Cost) [20 Jps] Meter: None Immediately attack the next opponent that walks near. *Fearsome Yell (3 Skill) [22 Jps] Meter: Basic Green>Normal Adjacent opponents will retreat. *Ice Breath (3 Skill) [24 Jps] Meter: Basic Green>Normal Cold breath that can freeze opponents. XXXXX X=Area of effect XXX O=Character O *Hibernation (3 Skill) [30 Jps] Meter: None Give up turn to regain Hit Points. *Heightened Defense (2 Skill) [32 Jps] Meter: None Give up turn to greatly reduce damage received until next turn. -REQ:Defend *Smack Back (3 Skill) [36 Jps] Meter: None Heavy attack that can knock an opponent back. <=<=<={ INNATE }=>=>=> *Parry [Free] Standard defensive maneuver. *Deliberate Nature [6 Jps] Immune to stun. *Thick Hide [12 Jps] Reduce damage received. *Indomitable Will [19 Jps] Immune to root, petrify, blindness and freeze. ====================================================================== V. Version History ====================================================================== .2 08/02/04 Updated Skills section, Intro, and some other minor tweaks, updates, and changes. .1 07/27/04 First print ====================================================================== VI. Special Thanks ====================================================================== CJayC - Best site ever? (gamefaqs.com) LucasArts - For bringing us this game ====================================================================== VII. Copyright Info / Contact ====================================================================== This work is Copyright (C) 2004 muddynick. This guide may not be altered in any way unless done so by it's creator, muddynick. The use of this guide on websites, in walkthrough's, or to in any way obtain money is strictly prohibited. Contact: -------- Kinda lost track of this game, but I'm trying to make some time to get back into it. Feel free to email me if you have anything to add. *NOTE* MAKE SURE YOU PUT "GLADIUS" IN THE SUBJECT OF YOUR EMAIL IN CAPS! Email: muddynick@hotmail.com