Dedicated to the pure awesomeness that is the Spin Blade. - Yami Shuryou __ ___ __ ___ / |/ /__ ___ ____ _ / |/ /__ ____ / /|_/ / -_) _ `/ _ `/ / /|_/ / _ `/ _ \ /_/ /_/\__/\_, /\_,_/ /_/ /_/\_,_/_//_/ /___/ _ __ ____ | |/ / |_ / > < /- < /_/|_| /____/ By: Yami Shuryou Version: FINAL This FAQ/Walkthrough is the legal property of Yami Shuryou. Stealing of this is illegal under the US and Canada Copyright Law, and in all cases, can be taken to court. This means you, Dave. ================= ==================== Table of Contents Document Information ================= ==================== 1. Introduction (INTD) File Name: Megaman X3 ============================================== Finished on February 29th 2. Controls (CTRL) Finished on March 6th ============================================== Number of Updates: 4 3. Upgrades/Armor (UGAR) File Size: 78 KB ============================================== 4. Walkthrough (WLTH) 4a. Maverick Hunters Headquarters (MHHQ) 4b. Blizzard Buffalo (BBFF) 4c. Toxic Seahorse (TXSS) 4d. Tunnel Rhino (TNRH) 4e. Volt Catfish (VLCF) 4f. Crush Crawfish (CRCR) 4g. Neon Tiger (NTGR) 4h. Gravity Beetle (GRBT) 4i. Blast Hornet (BLHR) 4j. Stages Revisited (STRV) 4k. Vile (VLE1) 4l. Dr. Doppler 1 (DDP1) 4m. Dr. Doppler 2 (DDP2) 4n. Dr. Doppler 3 (DDP3) 4o. Dr. Doppler 4 (DDP4) 4p. Bit & Byte (B&B) ============================================== 5. Questions (QSTN) ============================================== 6. Contact Information (CNIN) =============================================================================== 1. Introduction (INTD) =============================================================================== Every Mega Man game that is out there, with a few exceptions of the worst, will someday get an FAQ that goes down to the very bone of the game. Mega Man X3 now is no exception, as my work proves it to be. If you're wondering why my paragraphs are pretty short...Well, this is my first action game, and I become a bit nervous at letting my paragraphs go on too long and confusing the reader. =============================================================================== 2. Controls (CTRL) =============================================================================== Here, I'll basically list the controls of this game. The words in brackets are the Playstation equivalent. If there isn't a bracket, then it is the same button, same name. On-Screen --------- A (Circle) - Dash, dash in mid-air B (X) - Jump, jump up walls, slide down walls X (Triangle) - Nothing. Zilch. Nada. Y (Square) - Shoot with buster, hold down to charge shots, use Z-Saber, hit with armor L&R (L1, R1) - Change weapons (They are in an order though) Left - Move left Right - Move right Start - Menu Screen Select - Nothing. Zilch. Nada. A + B (Circle + X)- Faster jump on walls Menu Screen ----------- D-Pad - Scroll through weapons and SubTanks A (X)- Use Subtank B (Circle) - Nothing. Zilch. Nada. Y (Square) - Nothing. Zilch. Nada. X (Triangle) - Nothing. Zilch. Nada. (Getting repetitive, huh?) R (R1) - Go to Zero screen. L (L1) - Exit out of Zero screen. Start - Leave screen, choose weapon Select - Nothing. Zilch. Nada. Armor ----- B (Circle) - Jump, Float A (X)- Attack Right (R1) - Move right Left (L1) - Move left Up + B (Up+Circle) - Jump out of armor =============================================================================== 3. Upgrades/Armor (UGAR) =============================================================================== You may notice an absence of some items. Congratulations. I'm not putting in the four chips. That's because this FAQ was written to get you the ultimate upgrade; the Gold Chip. zzzzzzzzzzzzzzzz Blizzard Buffalo zzzzzzzzzzzzzzzz Heart Tank ---------- Requirements: Chimera Armor Get Chimera Armor first. About halfway through the level, you should see some ice blocks. To the right, there will be an armor pod. Putting on the Chimera Armor, hit the blocks and walk across the spikes to get the Heart Tank. Dash Upgrade ------------ Requirements: None Near the end of the level, get on top of the last part of the artificially made ledge, and dash jump off of it to the right onto another ledge. It may take a few times, but once you do, go in, and enter the Capsule after learning how to do the Dash in mid-air from Dr. Light. Sub Tank -------- Requirements: Leg Upgrade In the last outdoor area of Blizzard Buffalo, at the start, go on the ledge with the first green robot, and after destroying it, perform a Dash Jump onto the ledge with the Heart Tank. zzzzzzzzzzzzzz Toxic Seahorse zzzzzzzzzzzzzz Heart Tank ---------- Requirements: None When climbing a vertical part of the level where there are pumps of acid that will push you back, at the end of, don't go right, but continue up the wall to see the easily accessible Heart Tank. Kangaroo Armor -------------- Requirements: Frost Shield, Arm Upgrade When going into the underwater area of this level, place yourself a bit to the right of the first pit. Charging the Frost Shield, let the ice cube go, and climb up onto it. When the cube emerges out of the water, Dash Jump up onto the ledge, and grab the Kangaroo Armor. zzzzzzzzzzzz Tunnel Rhino zzzzzzzzzzzz Sub Tank -------- Requirements: Leg Upgrade After the part of the level with the conveyor belts and falling sand, you'll notice a ledge up to the right. Dash Jumping over, grab your quarry. Heart Tank ---------- Requirements: Triad Thunder, Arm Upgrade When you encounter the first rock-covered enemy, when climbing up the wall, take the right path where there is a large rock blocking the Heart Tank. Charge the Triad Thunder and let loose. Helmet Upgrade(Radar) --------------------- Requirements: Triad Thunder, Arm Upgrade When you get to the part of falling rocks, look for one that slides right and downwards. When you get to that one, climb up the left wall, and charge the Triad Thunder to bring down the giant rock. Then climb up and go into the capsule. zzzzzzzzzzzz Volt Catfish zzzzzzzzzzzz Heart Tank ---------- Requirements: Leg Upgrade At the second panel in this level, where the first exit is to the left and the second exit is to the right, get off at the second exit. A spike pit will lie sprawled before you. Dash Jumping over to the other side of the pit, slide down carefully to obtain the Heart Tank. Sub Tank -------- Requirements: Chimera Armor A bit after the Armor Upgrade part and past the outside area, you'll find the area where sparks line up the wall. Head up at the first opportunity, and put on any armor. When you go down, the armor will crush the floor, making you fall to another part of the area. Here, head left and, getting out of the armor, grab the Sub Tank. Armor Upgrade ------------- Requirement: Gravity Well, Arm Upgrade Through the level, look for the electric enemies that look like they have a glass covering. In one of the small hallways, once you find them, continue a bit to the next elevator. There, don't get off on the right, but let the elevator continue to rise and get off on the left. Standing on the platform, use a charged up Gravity Well, and the platform will rise, allowing you to get at the Armor Upgrade. zzzzzzzzzzzzzz Crush Crawfish zzzzzzzzzzzzzz Hawk Armor ---------- Requirements: Triad Thunder, Arm Upgrade Near the start of the level, you'll find a small floor that is horizontally just ahead of the second ledge in the air. Going onto it, charge up the Triad Thunder, and let it loose. The floor will collapse, taking you with it, and down below, you'll find the Hawk Armor. Heart Tank ---------- Requirements: Chimera Armor, but preferably use Hawk Armor Taking the pod at the start of the level, put on the Hawk Armor. From there, continue on normally until you get to the part where the red-armored robot falls through the floors. Here, float over to the right, and a bit down, there will be a cracked wall. Destroying it, you can go in and get the Heart Tank. zzzzzzzzzz Neon Tiger zzzzzzzzzz Heart Tank ---------- Requirements: Leg Upgrade Near the end of the level, jump onto one of the bugs, and Dash Jump right onto a wall. Climbing it, get the Heart Tank. Sub Tank -------- Requirements: Leg Upgrade In the first part where you're forced to go upwards to continue the stage, and where the first red robot is, Dash Jump up onto the wall right of the robot to find the Sub Tank. Arm Upgrade ----------- Requirements: Tornado Fang, Leg Upgrade Before you climb down the second ladder in the level, you'll notice in the wall that there's a crack. Use the Tornado Fang on it to destroy the wall, then go through and Dash Jump right. From there, Dash Jump onto the higher ledge and go into the capsule. zzzzzzzzzzzzzz Gravity Beetle zzzzzzzzzzzzzz Heart Tank ---------- Requirements: Defeated Gravity Beetle After defeating Gravity Beetle, make your way to the large indoor area in the stage. When jumping up the ledges, at the top, go all the way left, and onto the upper-left ledge to grab the Heart Tank. Frog Armor ---------- Requirements: Leg Upgrade After you make your way to the outsides for the second time, right next to the ladder where you got outside from, there's a tall wall. Climb up most of the way, and jump right, then Dash Jump and climb up the small ledge to get the Frog Armor. zzzzzzzzzzzz Blast Hornet zzzzzzzzzzzz Heart Tank ---------- Requirements: Leg Upgrade In the really large outside area, just before the path turns into a narrow hallway, Dash Jump up onto the higher wall, and climb up to get the Heart Tank. Chimera Armor ------------- Requirements: Tornado Fang In the really large outside area, when going over the top of the buildings, use the Tornado Fang on the second set of blocks. When it blows up and the floor beneath it collapses, go down, and destroy the wall left of you with the Tornado Fang. Going through, destroy the two blocks there for the floor to collapse again, and go down. Destroy the magnet holding the armor to get the Chimera Armor. =============================================================================== 4. Walkthrough(WLTH) =============================================================================== In the year 21XX, all the mavericks have been neutralized thanks to the efforts of a Reploid scientist named, "Dr. Doppler". Using his Neuro Computer, he has been able to suppress any abnormal behavior in the reploids and prevent them from going berserk. Many of the most advanced reploids have gathered near their mentor and founded "Dopple Town", a perfect Utopian community. With Dr. Doppler guiding them, the world seemed ready to enter a new golden age... After a few months... The Mavericks who were supposed to have been neutralized by the Neuro Computer suddenly appeared and began to riot... At Maverick Hunter Headquarters, all the intelligence indicated that Dr. Doppler was the mastermind behind the invasion. Soon, the call went out to X and Zero to destroy the invading Mavericks and to bring Dr. Doppler to justice. "Maverick Hunter X and Zero Dispatch!" A few hours later, emergency contact was made by the headquarters of Maverick Hunter. "This is the headquarters of Maverick Hunter. We are under attack from the Doppler force. All units return to base immediately and return fire." The most recommended order of bosses in this game is this; Blizzard Buffalo Toxic Seahorse Tunnel Rhino Volt Catfish Crush Crawfish Neon Tiger Gravity Beetle Blast Hornet Thus, this is the order of the walkthrough that I am making. In addition, Bit & Byte are likely to be encountered during the normal stages, so refer to my walkthrough section on them when required. Defeating Vile will result in slight changes in storyline, but it must be done before you beat the last boss. Lastly, boss strategies are within the stage's walkthrough itself. On one last note, this WALKTHROUGH is designed to make you as powerful as possible, with the exception of the Z-Saber. =============================================================================== 4a. Maverick Hunters Headquarters (MMHQ) =============================================================================== You'll start this off by jumping onto an allied helicopter, which promptly is shot and then crashes. In automatic motion, X jumps off the helicopter, and ends up at the start of the Maverick Hunters HQ. Zero will tell you that he'll clear the enemies outside, and that X should clear the enemies inside. Zero then teleports off. Go and kill the first enemy you see, then wall jump upwards, while charging a blaster shot. Dash and hit the second enemy, then dash again and shoot at the third with another full charge. Continue on, and if you've taken a hit, grab the healing item. Otherwise, dodge the latest enemy's diagonal attacks and go down the ladder. Charge an attack, and when those two energy balls spring up and down, dash and going downwards, head right and hit the next enemy with a charge shot. Another charge shot, hitting another gunner. And another. AND ANOTHER! Now, continue on to the right, and then go down the ladder. Jumping off the ledge and heading left, X suddenly runs into Mac, a fellow Maverick Hunter, and asks Mac where he has been. Mac suddenly backstabs X, and shoots a paralyzing shot at X, keeping him from doing anything. Mac reveals himself as one of Dopplers Reploids now, and that X shall be shown the true destiny of the human race. A magnet suddenly comes and forces X along with it, and you lose sight of X. Enter, Zero! A part of the ceiling breaks and comes down, and Zero isn't far behind! Same controls apply to Zero as apply to basic X, except you can also use the Z Saber! Dashing right, hit the enemies while dodging falling panels of the roof. Then climb up the ledge and ladder, and continue on right. On the wall here, spiked cannon balls will come down left and right, so estimate the right time to slide down, and make your way up. Once at the top, continue right, charge up the Z-Saber. Continue through the door. Here, you'll have to fight Mac. Mac, however, is an easy peasy, doing little damage and falling to one Z Saber hit, or two full charged shots. After that's done, hit the magnet with a charged shot to destroy it and release X. X will tell Zero he's okay, and then Zero says he'll check around HQ again, & then teleports away, giving you control of X again. From there, go through the door. Climb up the wall, and go through the second door to encounter this area's boss. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Boss Name: Maoh the Giant Strategy: I officially do not trust you if you say you are unable to beat this guy. But if you are speaking the truth, then listen up! Maoh has two spiked cannons ready to come out of his arms and destroy a *very* small chunk of the floor, so charge your buster, and when at full power, jump and release at his head. Repeat to win. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Zero will appear, saying all the enemies have been swept out of HQ, and that he will be at HQ if ever X needs him. He'll then teleport off, leaving you to choose now where to go. =============================================================================== 4b. Blizzard Buffalo (BBFF) =============================================================================== Charging up your buster, walk along the icy path while hitting the enemies with only semi-charged shots(green shot) to destroy them. Jumping up onto the ledge, again jump onto the ladder and climb up. Charge your shot and go down the slope. As soon as you see the first enemy, and have an aim that'll hit him, let go of the shot and if you slide down quickly enough, it should destroy all the enemies here. Anyways, downward, go right, and climb the wall. Run the two enemies through with charged shots, and go down, and then through the double deck of doors. Go down the two slopes, and have a charged shot ready. Hit the Ice enemy to break its outer coating of ice, and then hit it with another charged shot to destroy it. Aimed accurately, though, it could destroy the enemy in one hit. Continue on and kill the same monster twice, and then climb up the ladder. Destroying the enemy in your path, climb up the second ladder. Wall climbing up the wall, jump up onto the third ladder and climb up it to be outside again. Here, climb up the road and walk along, with a charged buster prepared for one enemy that drives at you. Once you reach the end, jump onto the next part of the road. Here, walk across, and Dash Jump over onto the ledge, and quickly get over. Entering the room, a capsule will be there, so go over. Light will appear, telling you that this capsule contains a leg upgrade, allowing you to dash in mid-air, either left, right, or straight up! So enter, and then, after watching the demonstration, go out. Now, instead of entering through the door, retrace your steps to the start of the outside area. See that Tank up on that ledge? Now with the Dash upgrade, it can be reached. You'll have to jump off the edge of the ledge that the first robot is/was standing on, and Dash Jump straight up and continue left at the right moment, before you can get the Heart Tank. After you're done all that, head back and through the double decker doors and into the boss's lair to face... +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Boss Name: Blizzard Buffalo Power: 9200 rp Speed: 3200 rp Strategy: Heres a really simple strategy; Climb up the wall, charge your shot, wait for him to hit the wall and then dash behind him, hit him with your charged shot, then dash to the other side while charging your shot. Then, when he comes, hit him again, and repeat the strategy. However, sometimes, he'll spurt out ice crystals, so when he does that, instead of running away, stay close to him, and after he shoots three out, then you can run. Lastly, on rare occasions, he'll shoot out a huge ice beam, but you can hear it as kind of a huuuummmmm sound. When that happens, just climb up the wall, and stay up there +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You are now awarded with Frost Shield. =============================================================================== 4c. Toxic Seahorse (TXSS) =============================================================================== Going right destroying the two Auto-wannabes, head down. Continuing right, demolish the gunners, and climb up the wall. Up at the end of the wall, where you can walk again, continue climbing upwards to go and grab a Heart Tank. Dropping down a small amount, go right and through the double deck of doors, and then down. In the water, stay low, and go down the under path once you reach the branch, using charged shots against the turtles. Heading through, watch it for the spikes, and go through the next door at the end of the path. MINI-BOSS --------- Charging your shots, jump up and hit it right where its head would be. When it starts coming at you, dash to the other side. When it shoots out some missiles at you, quickly move to get some range off the missiles. After defeating the MINI-BOSS, head through the second door. The water will drain out, so climb up the first ladder, then jump over and climb up the second ladder. Dashing over, hit the enemy with a full shot, and climbing up, dash to the left again. There, climb the ladder, kill the second enemy with another charged shot, and once again, climb, and after the ladder, out of the compound. Here, drive through the enemies with charged shots, and jump over the platform. Once heading downward, you'll encounter a spike pit ahead of you. Destroying the enemy, use a Dash Jump to get over, and then climb down the stairs. Then go through the doors to encounter the boss of the hour, who is none other than... +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Boss Name: Toxic Seahorse Power: 5800 rp Speed: 4300 rp Strategy: With the Frost Shield, here is a really easy strategy. When he jumps at you, shoot a Frost Shield, then get out of the way of the incoming Toxic Seahorse. Repeating it, he'll keep going with the same maneuver, killing himself. Of course, if you're NOT using Frost Shield, he's a lot more difficult. How to beat him without the Frost Shield? Well, when he's jumping around, use a charged shot against him at all times, and try to stay near the middle to avoid the spurts of poison acid when they hit the walls. When he spits out acid balls that do NOT float, or metalizes and turns into toxic and disappears, climb up the walls to avoid the attacks. Although much longer than using Frost Shield, he will easily be beat still. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Afterwards, you've got Acid Burst! A mini-scene will now occur, if this is the second stage that you have beaten, where Dr. Doppler ponders how to defeat X. Summoning Bit and Byte, two of his Mavericks, he tells them to bring X to him, alive. A mysterious Maverick who looks an awful lot like Boba Fett comes in, telling the Doctor that he has his score to settle, and that he'll do it his way. As he leaves, the Doctor comments to himself that he can't believe X beat his master twice before. =============================================================================== 4d. Tunnel Rhino (TNRH) =============================================================================== Dashing under the rocks that will be falling down, climb down the ladder and continue on down. Going across, cut through the barrier and Rock Golem with charged shots, and go up. There, destroy the second Rock Golem, and continue on upwards. Dodging the falling sand, Dash Jump it across the spike pit. Climb up the walls and jump onto the ledge. After destroying the Rock Golem, fight against force to make it across the conveyor belt, and go up. Again, go across the conveyor belt and climb the wall. Going across the two sets of belts, jump up and grab the Subtank, something that you should consider completely helpful. Make your way down, and go through the two sets of boss doors. Go along the long room, and after destroying the tank, get through the barrier. Destroying another tank, climb up the wall. Continue right, over the spike pit, and destroying the barrier. Climb up the wall, dodging the falling rock, and Dash Jump over the spike pit. Jump up quickly to avoid the rolling rock, and after climbing, continue heading right. Making your way across, go down before the rolling rock can hit you, or wait for it to fall, and go through the door. MINI-BOSS --------- This guy is really easy, with a simple strategy; Jump up the wall, and charge. When he hits the wall, jump off just before he does, and the shockwave won't stop you from moving for a second. Once down on the ground, hit him with the charged shot, and then climb up again. However, don't get much more than your full body length vertically above his head. After destroying this guy, continue going right, destroying the tank and the Rock Golem. Climbing up the ladder, drive through another Rock Golem with a charged shot, and after destroying the climber, climb up the wall. Hitting the second robot, Dash Jump over, and quickly climb up. Doing a Dash Jump over the tank, stop to hit the Rock Golem with a charged shot, then climb up. Going up the wall and the ladders, go through the double set of doors to face... +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Name: Tunnel Rhino Power: 4200 rp Speed: 8000 rp Strategy: Without Acid Burst, there still is a simple strategy. Climbing up the walls, when Tunnel Rhino comes running at the wall, Dash Jump over him, shoot him, and then climb up the other wall, charging again. After a while, though, he may suddenly stop before hitting the wall, and go and hit the other wall. With Acid Burst, it's kind of the same strategy, except this time, hitting him with Acid Burst can be done not just by shooting it at him, but laying it on the ground and waiting for him to run over it. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ After you win, you get Tornado Fang! =============================================================================== 4e. Volt Catfish (VLCF) =============================================================================== Start off by dashing through the red lines as soon as they reach the far right, and killing the electrical enemies. NOTE: The moving panel will take you to a special capsule, and you can enter to fight Vile. Having said that, continue right onto the second moving panel, and, going up, keep a watch and destroy the robots. Getting off, destroy the electric Maverick and dash through the line when it's to the far left. Dashing through the two robots, climb up the wall, destroy the electrical enemy and go onto the moving panel. Let the panel reach its full length, and get off to the right. Ahh, here's the Heart Tank in this level. However, it is protected by a spike pit. How to grab it? Well, slide down the left wall, and do a Dash over to the right, again sliding, and after you grab it, Dash back to the left. Now, simply walk off the ledge, and Dash into the left room now. Make it through the two missile enemies there, and climb up the wall, dodging the diagonal attacks, then go right onto the moving panel. This time, take the first exit you see, and go outside. Go past the double doors now. Head right, and let yourself fall down. Going left now, destroy the electrical monsters, and dash once the line is as unstraight as possible. Going down, you could either just avoid all the robots, or destroy them. Either way, at the end, go right, and Dash Jump up past the first electrical charge. Continuing on, destroy the robot and make your way down, and through the two doors to face... +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Name: Volt Catfish Power: 8200 rp Speed: 1600 rp Strategy: You are in hot water if you didn't bring Tornado Fang along, so as such, I'll give a strategy. For the first little while, he'll jump on you. When he does so, Dash underneath and hit him with a charged shot. When he shoots his electric charge, just jump, and when he sends out the three electrical charges onto the walls, try to Dash Jump over him onto the other side before he sends out the second part of the attack. After a while, he'll go into the middle of a room, a bolt of lightning will come down and strike him, rendering him invincible for a while, and he'll send out electric sparks. I recommend staying near the top of walls for this. With Tornado Fang; Get close to the wall, but not touching it. When Volt Catfish comes jumping at you, retreat completely to the wall, and hit him with a Tornado Fang. While he is stunned, jump up the wall and dash over him to the other wall. He'll come jumping at you again, yet when he jumps down, he'll be hit by the same Tornado Fang, while you jump back to the original position. Repeat. After a while of that, he'll suddenly jump into the middle and try to absorb the lightning. Get close to him, and as soon as he finishes his jump, hit him with a Tornado Fang. He'll keep trying to perform the move, so hit him with Tornado Fangs until he is dead. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You've got Triad Thunder! =============================================================================== 4f. Crush Crawfish (CRCR) =============================================================================== Make your way across the top, then start heading down, and to the right. Here, one of the large spiked arm robots will appear, and will promptly crash through a few floors. Go to the other side with a Dash first, then head down. Walk across, and through the double set of doors. Going right, destroy the robots. NOTE: Down in the lower section where that HP recovery is, if you haven't yet faced Vile, the floor will give way to a capsule. Anyways, continuing right, head down the double set of ladders. Dash Jumping on to the next section, destroy the first robot, and Dash Jump over the second and then destroy him, the ground beneath him collapsing. Go down then. Make your way through the conveyor belts, destroying the annoying amounts of the flying enemies, and go through the door. Here, destroy the machine. Climbing up the wall, get right below the hole and Dash Jump upwards to get through. From there on, climb the walls and go through the doors to face... +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Name: Crush Crawfish Power: 4000 rp Speed: 7600 rp Strategy: Without Triad Thunder, this is a much harder match. But anyways, here is what to do. When he comes right at you, be on the wall and Dash over him, then hit him with a charged shot, then jump up the opposite wall. When he tries to throw the brown rings at you, try to stay up. He'll usually fire his pincer either straight forward and diagonally, and trying to stay upwards will cause him to fire his pincer diagonally, allowing you to go down, and hit him. When he goes straight at you, perform a Dash Jump over him BEFORE he stops. With Triad Thunder; IMFO, he's harder with Triad Thunder, for some reason. Anyways, get close to him, and use Triad Thunder to shock him. Go and climb up the walls, and wait for him to either shoot the rings, hit you with the pincer, or dash at you, then get into a location(Dash Jump or drop down) where you can hit him with the Triad Thunder again. Since there has been a few seconds between the attacks, he won't be shocked and invulnerable to an attack still, so he'll be hurt. Then, go climb up the opposite wall and wait for him to do something. After a while, he'll die. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You've got Spinning Blade (AKA the Weapon this guide was dedicated to)! =============================================================================== 4g. Neon Tiger (NTGR) =============================================================================== Start walking along the curved slopes, and Dash Jump over the spike pits. Going through the small building, jump over another spike pit. Killing the purple tanks, climb up the wall and destroy the red robot. Then, Dash Jump upwards and grab the Subtank. Jumping back onto the cliff where the red robot was, go left, and Dash Jump on to the second bug-like machine, and when it takes you further left, Dash Jump over the second red robot, and go to the next ledge on the route. Again, Dash Jump over the third robot before it fires its spikes, and go up the ladders. Go right, and jump over the spikes. Making your way through the three barriers, destroy the gunner. Now. You should have Tornado Fang if you're following the set-up of bosses that I have recommended, so equip it, and use it on the wall where it's cracked to destroy it. Dash Jump over the large amount of spikes, and then Dash Jump upwards. Then go to the capsule. Another Dr. Light hologram will appear, and he will tell you to enter this capsule. You will be able to receive an X-Buster upgrade, which will allow you to charge to a further strength, and shoot two charged shots at once. If they overlap, they can create a special attack. In addition, you can charge your special weapons. After entering the capsule and watching the demonstration, go left and up the wall, and then down the ladders. If you want to get down quickly, press B while on the ladder and you'll let go. Then enter the door. MINI-BOSS --------- Just to let you know, you can shoot him as soon as he appears. Right. Anyways, after the first turn around, he'll usually go from up to down and down to up in his directions until after a while. While he's moving around, he will let loose two bombs that bounce around, but aren't a real annoyance, only taking two bars of health per hit, and explode after the next set is let out. Charge your buster, and when he comes out of the ground or roof, hit him in the head with it. In the case that he turns around on the ground, hit him and then Dash Jump over him. After a while, he'll explode, so head out right. Anyways, head right, jumping over the spikes, while dodging the imaginary enemies, and climb up the ladder. Going across a long stretch, Dash Jump over the red robots before they can attack, and destroy the electrical guys when you can. After a ways, jump on the flying parasite, and when it goes right, Dash Jump over and onto the wall, and get the Heart Tank. Now, go and head through the double set of doors to face... +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Name: Neon Tiger Power: 3600 rp Speed: 9900 rp Strategy: Without the Spinning Blade, I just wish to say that I hope you bought life insurance that the Maverick Hunters can use. Actually, he isn't as hard with Buster only as some make him out to be. His main attack, Ray Splasher, can easily be dodge and only heads straight about one third of the times. You can hit him when he's attacking and when he's moving around, but he uses his claws for blocking your buster. No, it's near death when he does something worrying. He'll turn orange, dash at you, go up the wall, and then come back down. If you are caught, then you are in deep trouble. However, this is easily remedied by staying on the opposite wall of him and Dash Jumping over, as when he is jumping up onto the opposite wall, he'll come back to his starting point, and not fall on you. With Spinning Blade, he actually is somewhat harder if you don't alternate between Buster, as it is meant for high distance, not long distance, but if you hit him when jumping, he'll usually keep jumping on and on, not shooting at you on the ground, so just keep hitting him. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You've got Ray Splasher! =============================================================================== 4h. Gravity Beetle (GRBT) =============================================================================== Once you finish teleporting, start dashing right and Dash Jump over the first shooting robot, then getting into the building, go through the narrow hallway. Here, destroy the mechaniloid, and jump up right and overpower the second robot. Climbing up the wall, destroy the gunner, then jump to where it had formerly made its home. From there, destroy the shooting robot to the right, and jump up onto the platform. Charging up your shot, Dash Jump right and destroy the purple gunner, then start climbing. Here, deal the gunner a swift execution, and continue on through the Bit and Byte area, and climbing up the ladder, end outside. Here, the Frog Armor lies waiting for you. How to get it? Climb up the left wall, and jump right. From there, Dash Jump upwards, and climb up the ledge to get the Frog Armor. Now, Dash Jump left, and destroy the gunners and floating spinning fire wheel dudes in your way. After all, they claimed the territory you're covering, so you've got to fight back. Now, make your way up more, destroying some more gunners and the wheel guys, along with encountering a ground-based wheeler. Climbing past the wall, let the next two wheelers come at you, and they'll be easy pickings to Dash Jump over. At the end, destroy the gunner, grab the capsule, and climb down the ladder. Here, dash right, while changing to the Spin Blade. Taking the elevator, it'll lift you up, but three of the shooting mechaniloids will make your visit a living hell. However, firing the Spin Blade in the middle of each will destroy them immediately, allowing you to grab the items. Going through the door, stick with the Spin Blade, and continue right. Dash across the floor before it falls down, and destroy the gunner. Dashing across the second floor, destroy the next two purple gunners. Now, dash yourself upwards, and right. Facing death at the hands of another three mechaniloids, use the Spin Blade as you did before, destroying the bots. Reaching the end, climb the wall. Meeting the second interval, take out the two gunners and the one electric enemy, and continue your way up. At the top, go through the door to face... +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Name: Gravity Beetle Power: 6200 rp Speed: 3600 rp Strategy: If you have not got Ray Splasher, you're the closest thing to screwed if you don't have a good eye. With buster; On highest charge, hit him separately with the two attacks. When he shoots out the black electrical orbs, you'll have to jump and run around like crazy, while hitting him. From time to time, he'll shimmer some painful colors, and dash at the wall of the side you're on. You can easily Dash Jump over him, though. After you've beaten him down about halfway, he'll shoot up a really large energy ball, and it'll create a black hole which will damage you if you touch it. From then on, he'll dash at you, and when he hits the wall, some stones will start rising into the black hole, so it's imperative you beat him quickly. With Ray Splasher; This time, he's a joke. Hit him with the Ray Splasher, and when he jumps, hit him again when he touches the ground. Once he reaches the wall, Dash Jump over and start hitting him again. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You've got Gravity Well! =============================================================================== 4i. Blast Hornet (BLHR) =============================================================================== Start off by moving right, and Dash Jump over the wall while destroying the gunner with a charged shot. Going past the second barrier, freefall straight down with a charged shot, and destroy the next gunner in line. Now, equip the Spin Blade, and dash right and hit the mechaniloid, and let the elevator carry you. On the next part of the elevator trip, when encountering the two mechaniloids, just get in close and hit them both with the Spin Blade. Enjoy the trip to the top from there. From here, dash all the way along the long hallway, and go down onto the conveyor belts. Destroying the first gunner immediately on the top belt, go left and make your choice of whether to destroy the two gunners. After you're down onto the second conveyor belts, head right, and again make your choice of whether to destroy the gunner or just run past them. Taking your track left and off the conveyor belts, just ignore the gunner there, and move down and right while getting away from the pit. Enter the door to fight the MINI-BOSS. MINI-BOSS --------- Head into this battle with your Acid Burst. When the star is moving sideways, just aim the Acid Burst into about the middle of the floor, and the star will hit it. When it is climbing the wall and ceiling, get onto the floor and hit it. Lastly, when it is jumping up and down, get to the top and shoot from there. With five hits, it should be destroyed, so head out the door. Here, climb up the right wall. Upwards, start destroying the shooters and the gunners, and equip your Tornado Fang. On the second set of blocks, impale it twice with the Tornado Fang to destroy them and open up the floor that was holding them. Going down, destroy the left wall, and the single block in there. With another collapsed floor, go down. Here, destroy the magnet, and get into the Chimera Armor. From now on, you will be able to equip Ride Armors if you've claimed them. Now, go left and take the elevator up. After destroying the weak wall to the right, get out of the ride armor, and continue right. Once you're blocked off again, use the Tornado Fang, and then continue on to before the door. Here, Dash Jump up the wall, and climb it, then go right to claim the Heart Tank. Then come back down, and go past the Bit and Byte doors. Let yourself fall onto the conveyor belt, and destroy the gunner. Charging up your shot, go two belts downward and kill the second gunner. Another two belts down, kill the last purple gunner, and equip Spin Blade. Falling onto firm ground, hit the shooting mechaniloid with the Spin Blade, and continue on, to destroy a second. Hitting the blocks with one blast, they'll be destroyed and blocks will fall down at a slow pace, so jump over and hit the next robot with another taste of the Spin Blade. Past the second tower of blocks, destroy the latest robot, and then go through the last tower of boxes, and the last Maverick, and go through the double doors to face... +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Name: Blast Hornet Power: 3400 rp Speed: 8600 rp Strategy: With buster; Despite that people have often thought him as hard without Gravity Well, that's not really the case. For the first little while, Gravity Beetle will just float around in a path that is easily memorable, and which won't touch you if you stay in a corner, and from time to time, send out bees that stay in one spot and can be destroyed with the lowest power setting, or do an easily dodgeable attack by hitting you with his stinger. After a while, he'll start sending out pink balls that will follow you around, and four bees will circle around his body. If the ball catches you, the bees will follow you until they are destroyed or enough time passes, so you'll want to prepare your charged shots all the time. With Gravity Well; He's a joke, I tell you, a joke. Anyways, all you really have to do here is fire your Gravity Well, and he'll be paralyzed while it saps his HP. However, one thing you'll want to do is center yourself in the Gravity Well attack, as the Well must return to you first before it can be fired again. If you center yourself over the Well, it takes all of 0.007 seconds to get the Well back, and you can fire it again. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You've got Parasitic Bomb! A scene will now occur, if this is the last Maverick you've defeated. Talking to Dr. Cain, X and Zero will learn that he has pulled some of the memory chips of the Mavericks controlled by Dr. Doppler. It appears that Doppler is trying to create a Battle Body by collecting the special abilities from the latest breed of Reploids. X and Zero are shocked when they learn that Dr. Doppler is not creating the body for himself, as he is not compatible with it. Who else, but our nemesis, Sigma? Dr. Cain says that a hidden laboratory has been pinpointed at point 0. After Zero says that they need to put a stop to Sigma for once and for all, Zero and X warp out. =============================================================================== 4j. Stages Revisited (STRV) =============================================================================== AUTHORS NOTE; Now, although you may be eager to go and fight Sigma now, you will very well want to collect all the items(With the exclusion of the chips), so in the next subchapter, it will be revisiting stages and gaining all the items you have yet to collect. Also, I will not be taking you from stage beginning to stage end, but I believe that the directions are clear enough. Blizzard Buffalo ++++++++++++++++ After taking the first ladder in the stage, go onto the pod and get any of the armors. Getting it on, go and destroy the ice blocks. Once you are done, cross the spikes, and claim the Heart Tank. Toxic Seahorse ++++++++++++++ Once you get around to the underwater area, go to a bit right of the first pit in this area. Equipping the Frost Shield, charge it and a block of ice will form, and will rise above the water. Climb up onto it before it gets out of your range, and once it emerges from the water, a simple Dash Jump will suffice to get the Kangaroo Armor. Tunnel Rhino ++++++++++++ After the first barrier and Rock Golem, when choosing between the path with the left having a Rock Golem in the way and the right having the rock blocking off the heart tank, choose the right. Equip Triad Thunder and charge it, and let it loose. The rock will fall down from the force of the impact, allowing you to claim the Heart Tank. Sometimes after the rocks start falling, look for one that slides right instead of just falling. Once you've located it, climb up the wall, go to the left, and use a charged-up Triad Thunder. The impact will make the rock fall down, so you can go up and get the Helmet Upgrade from the Capsule, a radar. Volt Catfish ++++++++++++ After going through the small hallway with the glass-protected enemies, and going on the hallway, let the elevator take you above the exit to the right, and get off on the left higher up. Stand on the platform, and equip Gravity Well. Charging it, the platform will rise, allowing you to get the Armor Upgrade from the capsule. Once you're past the small area outside, and in the part where sparks line the wall, climb up at the first section, and put on any armor. Falling to the floor below, you'll break it, and continue on. Once down, destroy the enemies, get out of the armor you chose, and grab the Subtank. Crush Crawfish ++++++++++++++ Starting off on a ledge in the air, go to the second ledge, and get off at the end. Look for a small floor about twice as wide as X that is surrounded by higher elevations of flooring, and go stand there. Equipping Triad Thunder, charge it, and it'll destroy the floor. Falling down, you'll be able to claim the Hawk Armor. Back at the beginning, go to the lower part, and get any armor, preferably the Hawk Armor, from the pod. From there, continue on until the large red robot comes down and destroy the floor. From there, float right, and a few floors down, get onto the ledge. The wall there will be cracked, so attack it, destroying the wall. Going through, you can grab the Heart Tank. Gravity Beetle ++++++++++++++ In the large open area at the beginning of the stage with all the platforms, make your way up to the upper-left corner, and grab the Heart Tank there. Now you should be done with everything. =============================================================================== 4k. Vile (VLE1) =============================================================================== Vile's stage can be reached by going into the capsule accessible from three different locations, until you beat the eight bosses; VOLT CATFISH stage - At the start of Volt Catfish's stage, go onto the floating panel, and it'll move down. Go left, and you'll find the capsule. BLIZZARD BUFFALO - Past the part where you might fight Bit or Byte, and past the slippery slopes, but before you climb up the ladder, slide down the wall below the ladder to find a capsule. CRUSH CRAWFISH - After the Bit/Byte area, when you see the first green robot, one that shoots laser, go to the floor below. An invisible gap will have you falling down to a capsule. Here, you'll have to Dash Jump back up to escape. I recommend waiting until you kill the boss of the area that the capsule is in, because then the elevator in Vile's stage will be moving. Now, let's get to the actual stage. Start off by shooting your way through the two gunners, and, after destroying the top blue robot, go down the first wall. Dashing left, head down further, then start your journey right again. Hopefully you have beaten the stage already, so the elevators will be moving up. If you haven't, you'll have to climb the walls, dodging the falling rocks. Once at the top, continue right. Going across the spike pit, Dash Jump over the red robot. Climb up the ladder, and then go through the double set of doors, to face... VILE? Vile will tell X that he's trapped, and X will be denying Vile, saying that he and Zero destroyed Vile years ago. Vile ignores X, saying that the factory is set to blow in a matter of minutes, and that he'll do his best to delay X until then. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Boss Name: Vile Power: 9200 rp Speed: 7200 rp Strategy: Beating Vile with your last shot being Ray Splasher or Spinning Blade will destroy him, not just beating him. This will result in storyline differences. He'll be a pain with his armor, if you get hit, but here's a simple strategy with the buster. Climb up a wall, while charging your buster. When Vile charges at you, Dash Jump over him and hit him with the shot, then Dash Jump over to the opposite wall. This strategy actually works, but in some cases, Vile may hit the wall before you can Dash Jump over, causing a vibration and dropping you to the floor. In this case, you can still manage to jump up the wall and Dash over him taking only a single collision with his armor. When he gets out of his armor, though, you'll get another easy challenge. With Normal Buster; Vile will jump over you, releasing a single small bomb that will transform into a rising fire pillar, but this can easily be Dash Jumped over. On other occasions, he'll rise up and shoot out some bullets, but these won't do much damage to you. In all, just climb up the walls, and dash around when you can, hitting Vile, and he'll soon lose, and leaves the battle. With Ray Splasher; He will do the same attacks as before. When he jumps up or rises, then he is easy game for Ray Splasher. However, when he is shooting his bullets, you will be unable to hit him, so you will have to move around. With Spinning Blade; Pretty much the same strategy with the Ray Splasher, although your movement will be a bit changed by the fact that the Spinning Blade operates a bit differently from the Spinning Blade. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ If you destroy him, Vile will say that this is not the end, and that he will haunt X until the day he dies. Exiting out the right door, a timer will suddenly count down starting at 50. Making your way, Dash Jump up and over the red mechanoid, and let yourself freefall away from the blue robot. Dash left, and again freefall down while dodging. Equip Triad Thunder on the subscreen. Going over, you'll encounter three barriers. Use a single Triad Thunder attack on each to destroy them. Here, the elevator will be there. If you had not beat the boss of the level that the capsule was located, then it will not be moving, and you will have to climb the walls. If you are forced to do so, I recommend using Triad Thunder in conjunction with your climbing to protect yourself. Otherwise, go into the elevator, and when it reaches the top, go right. Here, three sets of falling blocks will await you. Timing your jump, you can Dash over the first set, and you can get over the second one with two Dashes before it falls down. The third is somewhat tougher, and I suggest you Dash Jump and then do a second Dash Jump. Do not worry if you fall, as it will be a stable floor underneath, and you should at present have plenty of time left. Once you make it to the end, enter the capsule. You will return to a point in the level you left from. =============================================================================== 4l. Dr. Doppler 1 (DDP1) =============================================================================== Start off by equipping Spin Blade, then go right. Destroy the shooting mech with the Spin Blade, and avoiding the electrical enemy, continue on right and again destroy a shooter with the Spin Blade. Climbing up the ladder, wait for your enemy to shoot the sparks, and when it protects itself with the glass again, get off the ladder, go left and climb up the wall, where you should obliterate another mech. Going right, Dash Jump over our resident shooter, who appears too often, and get down onto the ledge before part of the ceiling falls down. Taking the time to destroy this next mechafighter, wait for the ceiling to again come down, and proceed. Destroying yet another shooter, dash over onto the next wall, and climb up. Killing this second to last shooter, just dash straight right, climb up, and destroy the last shooter with the Spin Blade. Of course, continuing right, just Dash Jump over the TRULY last shooting robot. Now, climb up the ladder. Yes, that's right, :P, walls that cave in. My advice here is to climb up the left wall first, and dash over to the right when you finish the first set, and then go over to the left when you finish the second wall, and so on. Once you reach the top, climb the ladder, and go left. Here, destroy the big fat ugly chain-lined red robot, and the enemy on the wall with the Spin Blade. From there, climb up, grab the recovery items if needed, and go through the vacant doorway. Here, the door will seal behind you, the spiked ceiling will suddenly start coming down, and to top it off, a clown-like robot will start coming at you. If Zero didn't get damaged, he'll appear and tell you that he'll stop the wall from coming down quickly, so you're left to fight this clown on your own. MINI-BOSS --------- This guy will back up and send small missiles at you. You have the Spin Blade equipped. This guy dies with five hits of the Spin Blade. What do you do? Anyways, after you defeat this MINI-BOSS, Zero will tell you that there is an entire army of powerful Mavericks in Dr. Dopplers lab modified by the man himself into powerful war machines. He says he'll scout around, then teleports out. Now, making your way out, go right and destroy the red robot, and climb up the wall, and jump left. Here, terminate the two bots, then continue upwards onto the ledge overlooking the vast area. Anyways, make your way down the recurring area, destroying the electric wall enemies and the laser bots. Once down the floor from the two green robots, I will say this, RECOVER YOURSELF TO FULL HP! RECOVER YOURSELF TO FULL HP! I hate to repeat it, but I really need to emphasize it. Since you've been following a walkthrough, it would be a shame if you couldn't get the ultimate upgrade, so slide down the left wall that leads to a pit, AFTER YOU RECOVER YOURSELF TO FULL HP, and you'll find a purple capsule. After Light's briefing, enter it, and get the Golden Chip. Anyway, reequip the Spin Blade, and get out of the hidden area, and climb up. Dash Jumping over the spike when it falls down, destroy the barrier with a well aimed Spin Blade, and continue. Here, jump onto the next section, and quickly make your way over before the spike falls down, and jump over to the next part. Here, just get out of the spikes way, and destroy the barrier. Onwards, fall down the vertical hallway, and destroy the red robot that is an obstacle in your way. With it out of commission, just continue on, climb the wall, and continue through the double set of doors to face.... +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Name: Press Disposer Strategy: You will only be facing this dude in battle if you destroyed both Bit and Byte. Thankfully, this guy has his weakness, like all others. First take an aim at his trunk. Hitting the trunk after about three times and having the Tornado Fang at full effect, his trunk will fall off, and the boss will spew lava onto the floor. From here, with the Golden Chip, usually slide down and wait for the boss to shoot out his arm, and then jump up. Just before he finishes retracting his coiled arm, Dash Jump right, shoot a Tornado Fang at the head, and then Dash Jump back left. He'll suffer quickly, and will die off soon. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Name: Godkarmachine O Inary (Bit and Byte) Power: 22900 rp Speed: 7200 rp Strategy: Equip Parasitic Bomb. First off, climb up the wall. If GOI follows, hit him with the Parasitic Bomb, then freefall downwards and right a bit, and the slash-bolt that he fires at you will miss, allowing you to hit him a lot. Eventually, though, GOI will send a fist at you, so fall down/Dash Jump over the fist when you can. GOI will send his second fist to match the first one, and you can hit him while he's doing so. However, his hands will return, so watch out for that. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ =============================================================================== 4m. Dr. Doppler 2 (DDP2) =============================================================================== With the almighty Spin Blade at your handle, go right and Dash Jump over the red robot, then take a shot at the gunner and the electrical wall-climbing enemy. Climbing up the wall, Dash left about midways, then destroy the red robot here, and climb up the left part of the next wall. Just before you might run into the wall climber here, Dash Jump right, and Dash Jump over the third red robot. Then, going down a bit, destroy the gunner and Dash Jump over the fourth robot. Continuing right, freefall downwards onto the Armor Pod. Personal recommendation is Hawk Armor. IF YOU HAVE NOT BEATEN VILE... Destroy the red robot that you encounter after your freefall, then go forward while pressing A, and just before you leave the ledge, press B to float upwards, and continue right onto the third platform. Here, destroy the third red robot. Then float again right, and destroy the last red robot. Getting out of the Hawk Armor, climb up the wall, and Dash Jump over the tricky parts of this wall, and once up on stable ground, go through the double set of doors. If you HAVE BEATEN VILE... This time, water will have flooded the lower levels, so don't take any armor. Do everything as you did before up to the first door, by jumping in the water from ledge to ledge. This time around, switch to Zero, and go in. You'll encounter a large bug. MINI-BOSS --------- This bug will float around, and tries to dash right at you onto the ground when the time is right. To dodge this, stay far away from the bug, and hit it with the Z-Saber when you can. The bug will malfunction, then it falls, over Zero, and explodes! X warps in, and notices Zero, asking what the explosion was, and if Zero is ok. Zero tells X that he has failed, and that his power generator is damaged. He says that he will try to make it back to Dr. Cain's for repairs, and gives X his beam saber, then warps out. Now, go through the second door. Here, start by Dash Jumping over the red robot, then perform a second Jump over the second robot, and climb up the wall. Before you hit the wall enemy, just Dash Jump to the left, and quickly jump over the red robot. Going on left some more, Dash Jump over the second and third red robots, and climb the wall. After destroying either of the two wall-climbers, get off the wall and go right. Here, you will have to destroy the shells on the machines that go up and down the walls before you can get onto the small ledges attached to them. Spin Blade the first one, and get on. While going up, Ray Splasher the hovering enemies as they come to attack you, and when one of the shelled machines appear on the other side, destroy the Shell, and Dash Jump to the other side. Going through another length of enemies, when the next shelled machine appears, Ray Splasher it, and dash over. This time, however, when you see the fourth machine, don't destroy it. Instead, the one you're on will continue going up, so when you encounter the fifth machine, destroy it's shell, dash over, and up the wall. If you've destroyed Vile, you'll fight a boss through the first two doors. If you haven't, then you'll have to go through the third door to face Vile, where he will tell you that his waiting has come to an end, and introduces his latest armor, the Goliath. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Name: Goliath/Vile Strategy: While in his armor, switch to Tornado Fang. Hit him with the Tornado Fang, and climb up the walls. When he comes dashing at you, Dash Jump over him and hit him again, then go to the other wall. Sometimes, he'll send some small rectangles, and they'll transform into mini-barriers, but they will only form on the ground and not on the wall, and they shouldn't pose to much of a problem to you. If you stay too close to him, his chest will sometimes open up and shoot a blast of energy at you, so again, run away to the other side. When you finally destroy his Goliath, Vile will fight you, armorless, but he's still a tough cookie. Switching to Spin Blade, hit him at every chance you get. Whenever he jumps is preferably the time to hit him. Of his four attacks, he'll jump for three of them. The first, if he just jumps in a circular motion, not floating at all, he'll release a small flame which will turn into a large wall, but you should be able to jump over it. The second attack, he'll float up and shoot out pellets, but the farther away you are, the more distance there is between each pellet, and the easier it is to dodge. The third attack, he'll float up, and shoot one big electric ball, and they'll separate into five smaller electrical balls, and if you're hit, you're paralyzed, allowing Vile to do his last attack. However, they follow the same rule as the pellets; the farther away you are, the more distance there is between each electric ball, allowing you to dodge them easier. When you're paralyzed, and at a few times when you're on the ground, Vile will dash at you and grab you. After a few seconds of HP loss, he'll let you go, so avoid this if you weren't caught by an electric ball by Dash Jumping over him. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Name: Squid Strategy: Although the Beam Saber is nice, here's how to go about things. Never minding the missiles that the squid as I refer to him shoots out, equip Triad Thunder, and making the triangle, go under the squid and jump up a bit. This will shock him, taking out a hefty bit of health. Also, since you should have the Beam Saber, you can go off either wall and fire the Beam Saber at the squid, thus hurting him. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ =============================================================================== 4n. Dr. Doppler 3 (DDP3) =============================================================================== Here, freefall and Dash down to the bottom of the room you start in. Going through the door, you'll encounter eight capsules. In each of these eight capsules, you'll fight your old nemesiss from before. Here's a list of the boss weaknesses and strengths for those who need to refer to them, as well as an (crude) ASCII art of the capsules. Blizzard Buffalo - Parasitic Bomb Toxic Seahorse - Frost Shield Tunnel Rhino - Acid Burst Volt Catfish - Tornado Fang Crush Crawfish - Triad Thunder Neon Tiger - Spinning Blade Gravity Beetle - Ray Splasher Blast Hornet - Gravity Well BB = Blizzard Buffalo TS = Toxic Seahorse TR = Tunnel Rhino VC = Volt Catfish CC = Crush Crawfish NT = Neon Tiger GB = Gravity Beetle BH = Blast Hornet RT = Recovery Tank (Hit it for recovery items) D = Door D_....._BB_.._RT_.._TS_....._D |BH_...................._NT| |...................| |_VC_..........._CC_| |._GB_._TR_.| |...........| |___________| Once you've finished beating all of the bosses, go through the second door, and continue downwards. Here, dash past all the lasers, and climb the wall while charging your shot. At the top of the wall, destroy the green bot, and pressing on, go through the door to face Dr. Doppler. Dr. Doppler introduces himself, telling X that he has been waiting for him, and that he has been watching X's battles closely, and that his victories over the Doctors men were quite impressive. Doppler invites X to join the Mavericks, telling X that he needs superior reploids like him, and gives away the fact that Sigma has indeed returned. X refuses, telling the Doctor that his schemes end here and now. We now battle. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Name: Dr. Doppler Power: 17400 rp Speed: 18000 rp Strategy: Acid Burst will be your friend in this battle. Dr. Dopplers first attack is to fire out electric balls, easily dodgeable from about midways through the room. His second attack is for an orange bubble to form around him, and he'll dash at you. Even when he's protected by the bubble, you can still hit him with the Acid Burst. To dodge this, jump up the wall and Dash over him. Third, he'll stop, and a green stasis field will appear over him, and he'll recover a few bars of health. DO NOT ATTACK HIM DURING THIS TIME. Doing so, he will recover another set of bars, thus worsening the situation. Overall, he shouldn't be too hard. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Dr. Doppler tells X that he is strong, strong enough to defeat Sigma. X asks the Doctor if he can talk (DUH!) Doppler reveals that Sigma's true form is that of a computer virus, and that he was corrupted by him, and created a horrific new body for Sigma. X asks where the body is, and Dr. Doppler tells him that it is in the underground hangar of the lab that we're in, and that he doesn't believe Sigma has occupied it. Doppler tells X not to worry about him, but to destroy the battle body before it is too late. X thanks the Doc before he leaves. =============================================================================== 4o. Dr. Doppler 4 (DDP4) =============================================================================== It's the LAST STAGE! CELEBRATE! Ok, not yet, you've still got to get to Sigma. Going right with a charged shot, destroy the green bot, then the blue robot that's down on the ground, then continue right without bothering to destroy the robots upwards. If Zero has not died, he will come, and tells X that he will go ahead and destroy the power generator, while X should go and destroy Sigma. Zero then makes a hole in the wall, and runs off to destroy the generator. Climb up the ladders from here now, then go right, and climb up the walls and into a large room to face Sigma. Sigma tells X that they meet again(OBVIOUSLY), and that it was easy to corrupt Dr. Doppler, who he calls a fool. He tells X that he would've succeeded if X hadn't interfered. He tells X, but then again, aren't they always destined to meet? We then battle. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Name: Sigma Power: 19000 rp Speed: 19000 rp Strategy: Siggy is weak to one weapon. Can you guess what weapon it is? Yes, that is correct, Spin Blade. His first attack is to fire some fireballs that either streak down the ground, go straight through where X's head is when standing, and a bit above X's head. When they hit the wall, they'll travel upwards. To dodge this, you'll have to be quick, so jump above the ground ones, dash under the head-directed ones, and stay under the higher fireballs. Hit him with Spin Blade at any time you are able to. Siggy will jump, and in the center of the room, either fire some more fireballs in your direction, or they will hit the center of the ground, splitting into two small fireballs that you can jump over. If he shoots them either right or left, go to the opposite direction. Hit him with Spin Blade when he's in the air. Lastly, Siggy will, when standing on the ground, sometimes throw his shield, and it will go in a circular motion and return to him. Jump over it when he throws it. Hit him with Spin Blade when he's without his shield, and even with his shield. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ After you destroy Sigma, the lights suddenly dim, and two small yellow eyes appear in the darkness. Sigma returns from the dead(again), telling X that he did a job well done, but that Sigma is stronger than his previous forms. He tells X to behold the ultimate battle body, and suddenly the lights turn back on, revealing the Action genre's equivalent of Sephiroth, that bishounen, known as Kaiser Sigma. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Name: Kaiser Sigma Power: 32000 rp Speed: 20000 rp Strategy: Without the Z-Saber at your side, he's a real pain in the arse for sure. At least, if you didn't follow my walkthrough, and never got the Golden Chip, and thus didn't get the Hyper Charge. With the Hyper Charge; He'll constantly shoot missiles and what I think are sensor mines at you, but the missiles can be dodged, as well as the mines once you get the hang of their direction. The thing you want to do, is to hit Sigma on the head, so try to aim right above the cannons below his shoulders to hit his head. When he lifts up, jump up the wall, and shoot at him, but dodge when missiles or mines come at you. Hug the ground when you can; when he seems to be charging some energy, if it's facing downwards, climb up a wall. If it's facing upwards, drop down the wall. Overall, he doesn't face as much a challenge as some people think, as long as you have the Hyper Charge. With the Z-Saber; OK, now he's an easy picking. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Sigma is incredulous that you have defeated him, even with such a battle body as he just had. He arrives at a conclusion...He has no choice but to possess X! A big fat computerized head of Sigma appears. Lava will start climbing up, so start to the right wall and climb up. The wall will edge a bit to the left, so you will be required to Dash Jump a bit. While climbing, Sigma will sometimes try to hit you, but as long as you stay at the top of the screen, you have no necessary worries. At the top, escaping the lava, X goes right, only to find out it is a dead end. Sigma appears and tells X to give it up, that he'll possess X and rule the whole entire world. Now, one of two scenes happens. If Zero did NOT die; Zero will come in crashing through the ceiling, and quickly slashes Sigma. Sigma growls, realizing it's Zero again, and Zero asks Sigma how he likes that, mentioning that he picked up an Anti-Sigma virus program from Doppler and that he used it on his Beam Saber. Zero then apologizes to X about the delay, saying that he though the anti-virus would be the only thing to work against Sigma. Sigma will then say his program is disappearing, and tries to make one last attempt to say he will return someday, but fails. Suddenly, the laboratory starts self-destructing, and X and Zero warp out. If Zero DID die; Doppler will come crashing through the ceiling, and grabs a hold of Sigma. Sigma will realize it's Doppler, and asks how he obtained the Sigma anti-virus. Doppler asks Sigma how he feels now, with his special vaccine for the Sigma Virus. Doppler then apologizes to X for all the trouble he's caused, saying that he knows he can't atone for what he's done. Sigma says his program is disappearing, and Doppler wishes X a farewell as X warps out of the lab, leaving it to explode with Doppler and Sigma in it. +++++++++++++++++++++++++++++WARNING: MAJOR SPOILERS+++++++++++++++++++++++++++ *X is standing on a cliff, looking at Dopplers destroyed lab. If Zero did not die, he will be standing with X* X has crushed Sigma's plan once again. But many questions still occupy his mind...... "Why must humans fight against Reploids...?" "And, why must Reploids fight against each other..." As X stares at the burning remnants of Doppler's lab, his body trembles from an unknown sorrow. "What does fate have in store for me?" he wonders. He can only hope that someday Dr. Light's plan for him will someday be revealed. Unknown to X, his destiny already (has) been decided. To save mankind, he must destroy Zero. But only time will tell, when and why..... ++++++++++++++++++++++++++++++++END MAJOR SPOILERS+++++++++++++++++++++++++++++ =============================================================================== 4p. Bit & Byte (B&B) =============================================================================== +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Name: Bit Power: 9400 rp Speed: 18000 rp Strategy: Bit will either throw a ring or shoot out an annoying energy ball. Easily dodge the rings by keeping on the wall, and shooting out between them and Bit when he comes forth at you. The orange energy balls are somewhat harder to dodge, but you can dash over them if required. When Bit jumps, climb up the wall, and when he finally starts dashing at you, either hit him with a charged shot or Frost Shield. If your last shot against him if the Frost Shield, then he will be destroyed. Otherwise, he'll teleport away. This will occur in storyline differences. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Name: Byte Power: 18800 rp Speed: 8200 rp Strategy: I hope you have Tornado Fang, because if you don't, you will be feeling true pain. However, I hope you have at LEAST gotten the Dash Jump, because it can be your savior otherwise. Byte will start off by throwing something at the wall, which will pull X down. He'll then rush at you, destroying the magnet and hitting the wall, causing X to fall down. How to counteract this? After the magnet hits the wall, continue jumping up, but use the Dash Slide to keep yourself up the wall, and charge your shot, or prepare your Tornado Fang. When Byte comes hitting the wall, Dash Jump over him and hit him with your attack. Hit him with a charged shot if you're using the buster, but if using the Tornado Fang, shoot the Tornado Fang connecting with him to take off 8 bars of health per try. If you defeat him with something other than Tornado Fang, he'll comment that you are strong, and will run off. Defeating him with the Tornado Fang, he'll be incredulous at his defeat, wondering how he was defeated as X is an ancient machine, and then will congratulate X on his victory. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ =============================================================================== 5. Questions (QSTN) =============================================================================== #1 - Why am I unable to access armor at the pods, even though I have at least one set of armor? A - This is the most common problem that crops up in MMX3. In order to use any one of the armors, you must FIRST acquire the Chimera Armor in Blast Hornet's stage. To do this, though, you must first get the Tornado Fang from Tunnel Rhino. Going along the top of the buildings, you'll soon spot some blocks. After the first set, you should be able to find the second set. Here, destroy the blocks for part of the roof to collapse, and go down. Destroying the wall to the left, continue and demolish the lone block, and head down. Here, continue on left, and destroy the magnet that is holding the armor. Getting on, you can now use all the armors. #2 - What is your personal favorite special weapon? A - My favorite weapon, besides the Z Saber of course, would definitely have to be the Spin Blade. Not only can this weapon make two hits with one shot, killing most normal enemies, the two blades also curve up and back, hitting enemies that are painfully out of your reach. #3 - Why can I not get the Z-Saber? A - To get the Z Saber, you first must destroy Vile before clearing the eight Mavericks by defeating him with Triad Thunder as your last shot. Later, when in Dr. Doppler 2, as soon as you get out of the water, switch to Zero, and defeat the MINI-BOSS bug. After a touching scene, you'll get the Z-Saber. #4 - How do I get the Golden Chip? A - First off, DO NOT GET ANY OF THE REGULAR CHIPS! Now, in Dr. Doppler Stage 1, travel along until you hit the part where cannonballs fall down from the ceiling. Here, restore yourself to full HP with Sub-Tanks, then go to the first pit in this area. Slide down the left wall, and you'll go into a hidden chamber. If you do not have all the regular upgrades and Ridepods, THIS WILL NOT WORK. If you do and have full HP, you'll see a golden capsule. Go and talk to Dr. Light to receive your ultimate upgrade - the Golden Chip. #5 - About midway into the level, I went through these boss doors and some guy calling himself Bit/Byte shows up? WTF? A - Refer to the Bit & Byte section to see what to do to deal with them. They will only show up randomly after you've defeated two Mavericks. #6 - Why the Blizzard Buffalo through Blast Hornet path? A - This works out as the best path to take for three very good reasons. The first is that Blizzard Buffalo is arguably the single easiest boss to defeat when only using the Buster. The second is that you get the Dash Upgrade in Blizzard Buffalo's stage as well, and this will prove very helpful, especially when traveling upwards the very next stage in Toxic Seahorse's stage. The third reason is the strongest reason - Bit and Byte. What do I mean by Bit and Byte? Well, respectively, Bit is weak to Blizzard Buffalo's weapon, and Byte to Tunnel Rhino's weapon. They only show up after your second stage has been defeated. If you grab Blizzard Buffalo's weapon off the bat, and go through Tunnel Rhino's stage first, there is only the SLIGHTEST of chances that you will face Byte in Tunnel Rhino's stage before you obtain Tunnel Rhino's weapon. This thus means that it is the lowest-risk path to take if you have a hard time beating Bit and Byte without their weaknesses, short of fighting Blizzard Buffalo and then Tunnel Rhino. =============================================================================== 6. Contact Information (CNIN) =============================================================================== Before emailing me, read this; -Please do NOT email me questions that are CLEARLY answered in the FAQ. I will not bother to answer if you do so. -PLEASE use at least a semi-assed effort at grammar and spelling. I cannot read incoherent letters and be expected to reply. -Contribution of stuff is perfectly fine (heck, I encourage it), along with notes on any errors that I may have created so that I may correct them. Proper credit will be given (note if you want to be credited by a certain name, or else "Anonymous"). yamishuryou AT gmail DOT com ========= =Credits= ========= -Various hosts of this guide. .-. .-. (_ \ / _) __ | _.._ _ o (_ |_ ._ _ | (_|| | || __)| ||_||\/(_)|_| / ©2005-2006 Yami Shuryou