-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= International Track & Field FAQ GBC 2000 Version: 1.0 released on the 25th of January 2007 Author: odino This guide is EXCLUSIVELY available at GameFAQs. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= TABLE OF CONTENTS ============================================================================== 01.) Introduction | G0100 | 02.) Overview & Controls | G0200 | 03.) Characters | G0300 | ------------------------------------------------------------------------------ 04.) Events | G0400 | 100m Dash | G0410 | Long Jump | G0420 | Shot Put | G0430 | High Jump | G0440 | 400m Race | G0450 | 110m Hurdles | G0460 | Discus Throw | G0470 | Pole Vault | G0480 | Javelin Throw | G0490 | 1500m Race | G04A0 | ------------------------------------------------------------------------------ YY.) Review | GYY00 | ZZ.) Credits & Thanks | GZZ00 | -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ============================================================================== 01.) INTRODUCTION G0100 ============================================================================== Welcome to 'International Track & Field' for the GameBoy Color, an Olympic sports game released by Konami in 2000. The game is called 'Hyper Olympic Track & Field GB' in Japan. The guide is complete, but I haven't managed to unlock the final character. Suggestions, comments or errors - email me about it. Enjoy! ============================================================================== 02.) OVERVIEW & CONTROLS G0200 ============================================================================== Basics: ``````` The game has several events, all using different controls. Check the individual events for more details. Generally the A and B buttons are used for running and building up power, whereas the the directional pad sets angle and moves an athlete around. Modes: `````` Hyper Mode: This works like a decathlon, that you compete in all competitions in order. Day 1 consists of the 100m Dash, Long Jump, Shot Put, High Jump and 400m Race, whereas Day 2 starts with the 110m Hurdles and continues with Discus Throw, Pole Vault, Javelin Throw and finally the 1500m Race. The overall score is kept from event to event and the person with the highest total score at the end wins the competition. With each event you lose some stamina. This is really nothing more than a gimmick. Whereas it looks like some CPU players will get far ahead early on, the game is balanced that every character is good and bad on different events. Therefore just do your best on each and slowly you should be taking the lead towards the end of the competition. The opponents always consist of pre-made set of 3. They are still randomly chosen, but it is not possible go go against a certain three athletes, the game will only have a few choices to pick from. There will most likely always be a good character in the bunch. Of course it is entirely possible to lose out simply because your chosen character is horrible compared to others. It could be impossible to win the competition against certain opponents so try again when they are reshuffled and perhaps you have more luck with the selection. Winning with Nakao is extremely hard, but winning with Mr. Iron is very easy. Story Mode: In this mode you begin training at a school. After the initial 100m race you can start using your scheduler to train different parts of your body. Use the EDIT link to change the schedule sets so you don't have one type for all days of the week. As you train, you level up stamina, strength and so on. On Sundays you can relax or call somebody to go, thus your stress level will go down and your energy up. Once in a while you will compete again to see how you are doing. Sometimes you are also asked to do the exercise on your own, which is all explained by the tutor beforehand. Keep an eye for your smiley face next to the week number, it tells you your condition. Practice Mode: Select the desired event by yourself. To leave the mode, use the START button and 'Exit'. VS Link: Link two GameBoys together and play against another person head to head. Point Ranking: Cycle through the events and see who has the highest point score for each. ============================================================================== 03.) CHARACTERS G0300 ============================================================================== Unlike most other Track & Field games, the characters matter a lot for the event choices. The have strengths and weaknesses in each. Check the results below, they are most likely that character's best result they might achieve. Of course some may be slightly off, but it will show how is good at what competition and who is not. D. Thoms: (White) ````````` 100m Dash 10.80s Long Jump 6.80m Shot Put 17.35m High Jump 2.00m 400m Race 50:60s 110m Hurdles 13.90s Discus Throw 51.00m Pole Vault 4.87m Javelin Throw 68.30m 1500m Race 4m35.00s C. Jantz: (Green) ````````` 100m Dash 10.33s Long Jump 8.00m Shot Put 15.50m High Jump 2.02m 400m Race 47.60s 110m Hurdles 13.20s Discus Throw 44.65m Pole Vault 5.00m Javelin Throw 62.50m 1500m Race 5m20.42s R. Major: (Purple) ````````` 100m Dash 10.50s Long Jump 7.50m Shot Put 15.60m High Jump 2.01m 400m Race 49.20s 110m Hurdles 13.40s Discus Throw 46.20m Pole Vault 4.95m Javelin Throw 62.05m 1500m Race 4m29.50s O. Ryan: (Blue) ```````` 100m Dash 10:44s Long Jump 8.30m Shot Put 14.25m High Jump 2.04m 400m Race 48.00s 110m Hurdles 13.44s Discus Throw 44.30m Pole Vault 5.04m Javelin Throw 58.50m 1500m Race 4m26.15s B. Barle: (Yellow) ````````` 100m Dash 10.70s Long Jump 6.00m Shot Put 18.04m High Jump 2.03m 400m Race 49.74s 110m Hurdles 13.87s Discus Throw 52.38m Pole Vault 4.79m Javelin Throw 70.00m 1500m Race 4m32:12s A. Banz: (Pink) ```````` 100m Dash 11.03s Long Jump 8.00m Shot Put 17.70m High Jump 1.97m 400m Race 51.92s 110m Hurdles 13.89s Discus Throw 52.80m Pole Vault 5.00m Javelin Throw 69.35m 1500m Race 4m41.83s S. Nakao: (Red) ````````` 100m Dash 11.20s Long Jump 6.71m Shot Put 16.30m High Jump 1.94m 400m Race 52.75s 110m Hurdles 14.36s Discus Throw 48.35m Pole Vault 4.87m Javelin Throw 65.36m 1500m Race 4m31.92s Note: Pretty much impossible to beat Hyper Mode with this guy. Mr. Iron: (Green skin) ````````` How to unlock: Win Hyper Mode. 100m Dash 10.64s Long Jump 8.00m Shot Put 17.00m High Jump 2.15m 400m Race 49.50s 110m Hurdles 13.40s Discus Throw 50.00m Pole Vault 5.01m Javelin Throw 66.50m 1500m Race 4m21.00s ???: ```` How to unlock: Most likely winning Hyper Mode with all athletes, but I've never had much luck with Nakao. 100m Dash Long Jump Shot Put High Jump 400m Race 110m Hurdles Discus Throw Pole Vault Javelin Throw 1500m Race ============================================================================== 04.) EVENTS G0400 ============================================================================== ------------------------------------------------------------------------------ 100m Dash G0410 ------------------------------------------------------------------------------ The most basic event. When the athletes are 'Set', as soon as you see Go! you should bash the A and B buttons as hard as you can. The speed bar will grow and your athlete run towards the finish line. That's about it. Once in a while you see an athlete with a super start and he will have a dust cloud behind him (R-Dash). Ignore it, you cannot do much about it and it occurs randomly. It also means you cannot beat that athlete. On Story Mode you can learn it from another person. Scoring: ```````` 9.98s 1101pts 10.03s 1089pts 10.33s 1016pts 10.80s 906pts 10.81s 903pts 10.91s 881pts 10.95s 872pts 10.96s 870pts 11.23s 810pts Each millisecond adds around 2-3 points to the score. ------------------------------------------------------------------------------ Long Jump G0420 ------------------------------------------------------------------------------ When the sound is hear, start bashing the A and B buttons to build up the power bar. When you near the sandbox you will see the 5, 4, 3, 2, 1 countdown in the background. Depending on your speed, time your jump angle. It will not stop the run, so you have to do it at the same time but you do not have to keep up the speed anymore as it stays at the point you entered the numbered area. If you are at full speed then you should probably start pressing the UP direction shortly before the '3'. Keep holding the direction until you have the perfect 45 degree angle, or at least as close as. You have three attempts to the get the longest jump. Scoring: ```````` 8.26m 1128pts 8.00m 1061pts 7.69m 992pts 7.52m 940pts 7.46m 925pts 7.18m 857pts 6.98m 809pts 6.92m 795pts 5.64m 510pts 4.43m 278pts 2.28m 2pts ------------------------------------------------------------------------------ Shot Put G0430 ------------------------------------------------------------------------------ Start powering up with the A and B button. When you are at max, use the Up direction to set the angle. Best is 45 degrees or as close to it as possible. When you see the dashed line going across the field, press any button or direction to release. It does not matter which area of the field you aim at, as long as you do not foul out. You have three attempt to throw as far as you can. Scoring: ```````` 18.04m 978pts 17.34m 934pts 17.20m 925pts 16.93m 909pts 15.77m 837pts 14.78m 776pts 13.69m 709pts 12.70m 649pts ------------------------------------------------------------------------------ High Jump G0440 ------------------------------------------------------------------------------ First select the height of the bar. Run with the A and B buttons as usual. When you reach the bar, press UP on the d-pad to set the timing. Get as close on the "JUST" in the center. You have three attempt to jump as high as possible. Once you set a bar at a specific height you cannot go lower the next time, only higher or the same height. Scoring: ```````` 2.15m 944pts 2.05m 850pts 2.03m 831pts 2.00m 803pts 1.93m 740pts 1.89m 705pts ------------------------------------------------------------------------------ 400m Race G0450 ------------------------------------------------------------------------------ Instead of bashing the buttons like mad as usual, gently repeat pressing 'A' to run faster and 'B' to run slower. You can only go as fast as your stamina bar allows you to. The game tells you to pace yourself through the race, although I haven't found any difference in just racing as fast as you can or taking it moderately fast only. Scoring: ```````` 48.03s 908pts 49.77s 825pts 50.51s 791pts 50.68s 784pts 52.82s 689pts 53.02s 681pts 54.83s 606pts 54.39s 624pts 56.97s 522pts ------------------------------------------------------------------------------ 110m Hurdles G0460 ------------------------------------------------------------------------------ Bash the A and B buttons to run fast. At the same time, when a hurdle comes up you need to press UP to clear it. If you do it too early or too late, the athlete will stumble over it and you lose precious time. It is hard to describe the exact spot to jump, but you should get a feel for it after a few attempts. Scoring: ```````` 12.44s 1048pts 13.49s 1041pts 13.65s 1020pts 13.82s 998pts 14.42s 921pts ------------------------------------------------------------------------------ Discus Throw G0470 ------------------------------------------------------------------------------ Use A and B to charge up the power meter. Use the UP direction to set the angle as close to 45 degrees as possible. When the dashed line appears on the field, use any button or direction to throw. It doesn't matter where you aim at, as long as it is not out of the field. As usual you get three attempts to throw as far as possible. Scoring: ```````` 51.28m 897pts 50.96m 890pts 48.46m 838pts 42.33m 712pts 40.36m 672pts ------------------------------------------------------------------------------ Pole Vault G0480 ------------------------------------------------------------------------------ First set the bar. Use UP and DOWN to go higher in single steps, or LEFT and RIGHT for 10s. Run with the A and B buttons as fast as possible. When you reach the jumping point, use the UP direction to set the timing. You have three attempts on this event. Scoring: ```````` 5.01m 913pts 4.87m 871pts 4.84m 862pts 4.78m 843pts 4.62m 796pts 4.48m 754pts 4.42m 737pts ------------------------------------------------------------------------------ Javelin Throw G0490 ------------------------------------------------------------------------------ Use A and B to dash really fast. When you approach the curved line, use the UP direction to set the angle as close to 45 degrees as possible. It already starts at 60 so a small tap is all that's required. The line comes up pretty quickly so pay close attention. It is best to stop as close to the line as possible, for a few meters extra length of the throw. Scoring: ```````` 70.22m 893pts 68.22m 862pts 66.47m 836pts 61.72m 764pts 60.01m 738pts 59.03m 723pts ------------------------------------------------------------------------------ 1500m Race G04A0 ------------------------------------------------------------------------------ Run faster with the 'A' button, and slower with the 'B' button. To move around on the lanes, press RIGHT or LEFT on the D-pad. You are not required to move with the track's bends, only to maneuver between opponent's and get the inner line. As you start out, get to that inside line as quickly as possible. Moving around is also required if another running is in front of you. Overtaking is better done on straights rather than a bend. If another athlete is behind you and wants to overtake, you can block his lane and take away his speed, then gain a minor boost in the process. When playing for points, it is not SO bad if you are overtaken and not the winner. Seven seconds mean around 50 points, and you can be quite far behind in that case. Scoring: ```````` 4m21.13s 804pts 4m26.15s 770pts 4m30.71s 740pts 4m31.25s 736pts 4m35.80s 707pts 4m37.54s 696pts 4m38.75s 688pts 4m41.36s 672pts ============================================================================== YY.) REVIEW GYY00 ============================================================================== Gameplay: 4/10 Skill means nothing if the character sucks at an event. The career mode is so boring, I figure it is typical for a Japanese style pet game where you train and build up, featuring lots of "cute" animations. Sorry pals, this is no fun to play. Train yourself in the rain, that is even more fun. Graphics: 4/10 Characters look extremely weak. They might have avatar that are ok but the T&F game that came out at the same time for the GameBoy Color was even better. Sound: 4/10 Average at best, pretty annoying sound effects that make you want to put away the game quickly. Overall: 4/10 What a disgrace to the T&F family. ============================================================================== ZZ.) CREDITS & THANKS GZZ00 ============================================================================== GameFAQs for hosting this file. Konami for this game. ¯¯¯¯¯¯ This guide may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. ,,, (o o) --------------------------------oOOo-(_)-oOOo---------------------------------