Castlevania Belmont's Revenge Gameboy This may not be reproduced under any circumstances exept for personal private use.It may not be placed on any other web sites (other than those listed below) or otherwise distributed publicaly without advance written permission. Use of this guide on any other websites(other than those listed below) or as part of a public display is strictly prohibited, and a violation of copyright. 1.Introduction 2.Weapons 3.The Adventure A.Crystal Castle B.Plant Castle C.Rock Castle D.Cloud Castle E.Castlevania A F.Castlevania B G.Final Level 4.Bosses A. Dark Mage B. Twin Statues C. Dark Warrior D. 2 headed wall Dragon E. Snake F. Solieyu G. Dracula 5. Enemy List 6. Closing 1. Castlevania Belmont's Revenge for the gameboy is my all time favorite of the gameboy castlevanias. Its alot better than Adventure which totally sucked in my opinion and legends which was pretty cool but not as good as Revenge. In this guide I will show you how to get past the levels as well as take down the bosses. 2.Weapons Vampire Killer- The weapon you'll use the most this is the ancient vampire killing whip handed down throughout the Belmont family of Vampire Killers. It can be upgraded using special orbs which can be found usually at the beginning of areas or after 2 areas if you already have the first powerup. the Whip can be powered up twice. The first time makes the whip longer and more powerful and the second allows you to shoot fireballs from the whip. Axe- Another of the Legendary Belmont Weapons this is thrown across the screen in an arc. Does good Damage and is useful for taking out bats or monsters on the ceiling. Consumes Hearts To use Holy Water- This weapon does not go as far as the axe but once it hits a place it will stay and burn there for awhile damaging any enemy it is touching in the process. This Is useful for Taking out enemies that are standing still or stuck in one place. You can also create use it as a barrier against oncoming enemies. Be sure to use this on the eyeballs while crossing bridges as it won't damage the floor like destroying them normaly does. Consumes hearts to use. * hearts are just that hearts dropped by enemies and in candles are used to power your special weapons. Big hearts are worth 5 hearts small ones are worth one. 3. The Adventure- Covers the stages look below for boss info. A.Crystal Castle Start off by jumping in the water. There is a current so it will move against you just keep moving foward and grab the powerup out of the candle by whippin g it. Keep on Going and Get the hearts out of the next two candles. You'll see your first enemy a raven. When you get close enough it will swoop down at you. It dosen't go too fast so you should be able to jump over it and then jump it again jump and whip it one hit will do the trick. Continue Foward. You'll then see 3 blocks in the air. If you stand on any one too long it will break and fall. You can jump across them if you wish as falling won't kill you this time.... however I recommend staying down because you can get an axe if you take the bottom path. Of course you could get both if you so wanted. Either way jump onto the rope and climb upward. Get the next candle there is a rare second whip powerup inside. Then Use the axe you got earlier to take out a bat and hit a Melon Man on the platform above. Jump onto the rope and climb up in. Then Jump off the rope onto the moving platform and ride it to the platform the melon man was on ealier. Go across and get on another one and ride it to the other side where there is a door. Area 2 Stay up high and jump the pit then jump down to the floor below. Get the coin out of the candle then jump another pit and kill the melon man on that next platform.Jump up two more platforms and than across another. Shadows will appear in the water below you Watch out as lizard men will jump from them just kill them when they come out as they take only one hit to kill. Jump across some more gaps and then ride a platform over to a crumbling block. Get off it and onto the rope as fast as you can so you don't plummet into your death. You'll meet a new enemy when you go up the rope these mutant gourds shoot out flashing orbs that will reduce your whip level and take away some health if they hit you. Don't let that happen if you have the fireball whip shoot it from the rope if not you'll have to go up to it and kill it. Either way shouldn't be a problem with the way this room is set up. Climb on up the rope and go across the room to the next Area. Area 3 Use the ropes to climb across the falling eyeballs. You can climb up any of these ropes through the ceiling and into a room above if you wish but the only rooms worth going into are up the first rope on the right to get a candle and the first rope on the left and through that ceiling to find a room full of goodies. when you get done with all that head down the rope. and Jet down the rope in the next room as the wall is coming in to kill you. Afterwards you'll drop into a room where you see a rope moving wall and an exit rope. Simple wait till the wall receeds then fly down the rope jump back across and do down that rope. In the next room you will have to time it so that you can go down the rope and avoid the spikes and jump into these little rooms along the sides while waiting for the spikes to go back. Wait for the wall to go back then jump on the rope and slide until you get to a chamber with a melon man. Jump in and kill him and jump back out when the time is right. Continue this pattern until you reach the bottom but be on the lookout for a long strecth of area with no hole to jump into as there is a secret place you can jump through the wall at. After that jump up avoiding the eyeballs and enter the door to area 4. Area 4 In the next room head up the rope and kill the two bats in the room. After you do so jump down into the room. See the Block stopping you from walking directly into the rope you came in from? Whip it to recieve a powerup. Climb up the rope and get up and kill the gourd on the ceiling as fast as you can so it dosen't sap your whip. The Hop from block to block across the room while avoiding bats. When you reach the other side climb down the rope and you'll be in a room with two creatures that will bounce across the room toward you. Kill them with your whip because they take hearts away if they touch you. Go down the rope and hit the wall hanging down to release another health powerup. Kill the gourd and go through the door. Boss Area Go across the three stones and jump onto the platform, then jump on the moving one and ride it across to where the boss awaits. B. Plant Castle Area 1 Walk across the bridge watching out for frogs and getting the powerups out of candles. Enter the Door at the End. Area 2 Take the down path and kill the bat. After that jump over the pit on the ground and keep heading left. At the end of the room is a rope. Go down it. When you land don't jump into the spikes and go down the rope and across stay on the ground and fight the gourds its much easier just watch out for those little orbs they like to shoot. Once you make it across you'll find yet another rope go up it and into the next room. Take care of the bat when teh time comes and continune across the room and into the door. Area 3 Jump off into the pit and hit the block on the right side of the room for a powerup then jump onto the left most rope and go up it. Take care of the rope skeleton and jump across the rope to the next one after getting to the top of the first rope. Destroy the bat and go across the ropes to the right most one climb up it and get off as soon as you can onto the platform that the other ropes are hanging from. Go to the left and climb back onto the rope and head across while dodgeing and killing the skeletons and there bones. Make your way up the ropes and you'll see a huge bat. If you hit it with a fireball it will split into two small bats axe it or straight whip it. Go up the ropes and take out another huge bat and climb into the next room. Its those heart snatchers again Take them out the same way you did the first time and go up the rope and across the room. Whip the wall above the door to get a powerup.Enter the door. Area 4 You go across a bridge kill the eyes with holy water or jump over them or the bridge will dissolve and you may find yourself having to walk through the slime below filled with mudmen. The rope at the end of the room can be used to climb to the next area or through the ceiling into another goody room. go down and whip an eye so that it creates a hole in the floor. Drop into the plant slime and slowly work your way across killing Gourds and their orbs to get to a rope climb down it and hit the block above the door for more health up stuff. Area 5 The spiders you see descend on a web that you can use as a rope. Kill them and use the web to jump across. Then do the same again only you won't have a choice of taking a ground route. Boss Area Jump down inbetween the eyes and walk with them inbetween them and drop down into the next room. Avoid eyes and kill the gourd across the bit and head onward. Go up the rope and jump down and go into the bosses chamber. Oh and when you kill them don't walk under em or they'll fall on you and kill you. C. Rock Castle Area 1 Go across the room and grab the holy water use it to kill the mudmen that drop from the ceiling with one hit. Enter the door on the other side. Area 2 Nothing really in the next two rooms just get candles and kill bats and climb the ropes. The Next room however is a bit tricky. There are horrid frogs that hide in the holes in the wall and jump out to get you. try to kill them before they come out but if they do get out just don't panic and try to kill them before the cause you too much damage. The frogs don't have a complex jumping pattern so nailing them won't be to tough. The next room introduces a new gimmick. Spikes that come out of the wall that you must jump on to progres. Watch the lights on the side when it flashes a spike platform is about to come out. This time the pattern is easy. Just watch the lights on the right side and jump up the platforms to the other side. More frogs. When you jump down you can nail the first 2 while they are still in the wall. Continue onward swatting others before they jump out as well. Enter the door at the end of the room. Area 3 Go foward get the candle and rope it down into another spike light room. Just jump down as soon as you can and get to the other side and down the rope. In this room don't bother going all the way down the rope just jump into the right wall and it will become transparent go through it and get through the door on the other side. Area 4 In this area keep holy water handy as the lights will go out in here alot. Use the water to make them come back on. Move across the room and watch out for bats and those little balls that will come to life in the dark. At the end of the room you can go up the rope into a secret room that has a destroyable block in it but beware of the axe in the room you still need that holy water. Go down it and across it like you did the first area This time there will be eyeballs to stop you from jumping however so be careful. Area 5 It starts off in another empty exept for candles room. Take them and go on down the rope and into the next room. There is a spiked crusher in this room jump on top of it and duck down then start whipping the springs that connect it to the ceiling.Once it falls walk across and go down the rope. Ignore the other one and keep going down the rope. You'll land in a room next to a gourd Turn around and kill it then jump down the rope and take care of the next one. Proceed down the rope at the end of the room. In this room is a sword chucking mainiac which is easy to beat if you know how. Simply jump off the rope inbetween his first two swords then simply walk under him and whip him from behind each time he jumps after he bites it go through the door. Boss Area Go on the rope and climb down you'll drop through a tunnel with goodies for you to get and then you'll drop right into the boss chamber. D. Cloud Castle Area 1 Head across the hallway. You'll see some birds but its nothing you can't handle. Area 2 Kill the melon man and go up the rope and across the platforms. Then in the next room hop up the stairs and you'll come to a spike ended rope. Use it to jump across but be careful as it will rise into the spikes the longer you stay on it. Use another one to get across and take out the bat on the other side. Kill another bat and start low and jump up 3 more successive spike ropes. You'll end up on a platform with a gap and another platform that comes with its own melon man on the other side kill the melon man and jump on that platform. Carefully grab the axe out of the candle and go up the rope. Jump onto the first spike rope and then quickly hope across them. Hop on the next rope and head up.Using the fireball whip(if you got it) and the ax you got earlier take out the gourd and go through the door. Area 3 Go down the rope stay high and jump quickly across the next room and go up the rope on the other side. You'll find yourself on the other side of the previous room. Take out the bat and get the candle before leaving the room. There's a new gimmick in this room. A rope with spiked ends ran through a spiked wheel when you ride oneside the other one goes up. Hop on and jump to the other side when the time is right and onto a moving platform this will let you jump up onto a rope and out of the room. Heart snatchers again. Dispose of them and climb up. Your in the Spike wheel rope room again only this time there is no floor at all in the room and you go across only moving platforms. Fortunaly this dosen't make it much harder just time it so you have enough room to get onto the second moving platform. Next is a room with 2 floating platforms one containing a gourd. Wait for it to shoot its first orb and position yourself to miss it then jump to the first platform and take out the gourd from there. Enter the door and press onward. Area 4 Go across the room and up. You'll fight another sword chucker same technique as always now go up for a more challenging room. The striped ropes in this room automatically move up or down and they stop and change directions ocasionally. To Start off get on the rope set on the right and ride it up to the next floor up. Then go left and wait for that rope to move up. Ride it up to the next floor.Kill the melon man and hop up onto that platform and ride another rope up wait till the melon man on that platform above is so that you can jump on the platform behind him and kill him with whips before he gets to you.Now you'll have to ride up and then across a series of moving ropes to get to a normal one at the top corner of the room. Jump onto the first one when its going up and go up about to the middle of the second rope set and jump quickly across. The Last rope however will need to be going up for you to reach the top right exit rope. Don't worry if that was too easy there is another one of these scenarios in a much less friendlier level ahead. Crawl up the rope and you'll be in a room with 2 comparments and a gourd hangin on the ceiling of the upper room. You must dodge his orbs and get up to the top to kill him. If you have an axe you could jump and chuck it at him from below however. There is a secret passage in this room on the rope but I wouldnt bother with it since it just loops you around. Enter the door. Boss Area Don't bother with the candle down there unless you really need it. Hop across the platforms and hit the candles before getting them one of them contains holy water. You don't want holy water for this fight though so don't get it if you have an axe already. You'll see gourds on platforms that you must kill to go foward but since you get to stand on moving ground it won't be a problem. Kill em and head for the boss. E.Castlevania A Area 1 With those castles out of the way its time to head to castlevania and find solieyu as well as defeat Dracula. Walk across while killing a raven or two and eventually you arrive at a gap hop on the platform going across it and ride it across. On the other side you encounter a new enemy a Hoodedman who chucks a boomerang. Luckily these aren't hard to deal with. If he stands up he's going to throw it up. Duck and whip him. When he ducks he's gonna throw it low so jump over it when you hear the throw sound whack him and jump it again when it comes back. Continue and you'll ride across another pit face another boomerang man 2 more birds and find a door to the inside of castlevania Area 2 Watch out for the bat that will try to knock you off the platforms into the spikes. When you climb the rope its another light up spike platform challenge well its really easy just climb high on the rope and wait for the top one to come out and walk across it and head up the rope. Now we do it again with only the first light won't come on so you'll have to kill the bat in the room and wait for the second one to come out and walk across it to the rope on the other side. In this room jump on the platform moving to you and jump on the first spike platform that comes out. One above it then comes out jump to that one and so on till you get to the rope at the top and out of the room. Concentrate on the boomerang man first as the spike platform in the room should deflect the orbs for now. After he's dead find an opening in orbs and attack the gourd on the ceiling. After that Jump on the platform and follow the rope up. There two big bats in here. After you deal with them take a swipe at the middle hanging down block in the room for a piece of chicken. The door is your next target in the room. Area 3 As usual wait for an opening then jump on the platform and whack the gourd, then take out the block under the door for another powerup. The next room isn't so tough just climb down the ropes to the bottom. You might hit a skeleton or two and you do drop onto a platform with a melon man but its nothing tough. As soon as you climb down take out the gourd before it hits you with an orb. Jump onto the moving platform and onto the lowest spike light platform. Position yourself so that when you fall you land on the platform below then hop to the rope. Take care of another Big bat and get the powerup out of the block below the door. Afterwards go in the door. Area 4 Go down in this next room it will save you some time. Take care of the gourd and ride it down to the lower level and the rope to exit the room. Oh by the way there is a spike platform you'll have to walk across but no problem right? Two more big bats you know what to do. Then go down and take outthe two gourds carefully you don't wanna lose your whip now. Boss Area Go across killing or avoding mud men and then you fight the boss. easy. F. Castlevania B Area 1 Ok this is it the final long level it won't be easy either so lets get started. As soon as you start out jump down and destroy the melon man the jump across the two platforms. The Boomerang man should be taken care of before dealing with the bird after getting rid of them move on. You'll jump across some crumbling blocks and then a bird. The door awaits. Area 2 Grab the two candles and head into the next room. This is one of the most annoying scenarios in the game, you've got a platform in the middle with two floating up and down ones containing gourds. The trick is to take out the first one without losing your whip if you can do that you can get the other with ease. An axe helps as you won't have to track the first gourd up to hit it. Otherwise you'll have to sneak in and get an attack in carefull so not to lose your whip. When you make it to the next room use axes or fireballs to deal with the boomerang man from the rope. If you don't have em you'll have to get on the platform with him. Be careful and quick you don't have much ground to lose here. After he's dead go up the rope. WAIT don't destroy the spike crusher in this room. Go under it and then hop on it to reach the next rope. Oh and yes there is a chicken in the block under the spike crusher. The chicken is in the right left side of it. In the next room go under the crusher and climb the rope so you can get on top of the crusher then destroy it so you can walk across and acess the rope. Nothing hard here jump onto the first floating platform and kill the melon man then go across and jump on the rope. Take out the boomerang man and time the jump off the first plat- form so that the block dosen't crumble before you have time to get on the other platform and go into the door. Area 3 There is a chicken in the block under the door. Obtain it and get to the first platform whack the bat while jumping to the second and climb the rope. The bat and melon man are no contest its the moving ropes that are the problem here. Catch a ride up and go across. You'll have to jump back and forth some to take out the melon man on the platform. When he dies get onto the normal rope and hope across some more moving ones. There's that stupid melon man again. Kill him as before and head up on the left rope. Then go across and hop some more ropes to find the exit rope. In this room you have to deal with a boomerang man and then a bat. After that's done hop onto the platform and ride across to the other side of the room and go up. I don't usually bother with the enemies in this room unless I have fireballs get across to the door! Area 4 Go Across the gap on the platform and take out the melon man then you ride another one across.Yet another gap crumbling blocks bar your path get across em quickly. Jump up and down on the last one while waiting for the platform to come down so it won't crack and drop you. Go Across and deal with the Boomerang man and then get ready for some more spider web jumping. Just two so its not that hard after getting through be ready for a raven and then jump up another platform. More spiders its best just to jump across the webs without killing the spiders this time as you must jump to crubling blocks inbetween webs after you get to the other side take out some more gourds and enter the door after getting the chicken from the block above it. Boss Area Ooo the music is spooky here. Simply go across getting candles until you find the boss area. G. Final Stage Go across getting the powerups you'll need them.... 4. Bosses A. Dark Mage This Is SOOOOOOOOOOOO Easy. Just move all the way to either side of the area when the battle begins and wait. His lightening strike will miss you and you can hit him when he starts to appear on your side. Just stay there hitting him and he'll never get a hit in on you. B. Twin Statues Harder than the mage but still pretty easy the two statures share one health bar and both heads are vunerable. Basically ride the platfrom up and down jumping to whip and fireball(as well as axe) there heads. They will shoot these little pellets at you which can be whipped or just avoided. They can block fireballs with their Spears but the whip will go through it. C. Dark Warrior His first form is easy just watch out for his ocasional slow swipe and whip him. Once his outer layer dissolves head for a rope.When he jumps up go to the bottom of the rope and when he's low go to the top to avoid the crap he shoots at you. Once he gets close enough wait for him to jump away and whip him while he jumps away. Rinse and Repeat. D. 2 headed wall dragon This one is a bit tougher to kill than the others. Basically two heads will go in and out of a wall shooting a pellet and swapping bones with each other the head currently with the bones sticks out from the wall why the other recedes into the wall. The Skull starts out with the bones when he chucks them go onto the lower platform and duck all the way against the next one allof them will miss you when coming but when you see these coming around jump ontop of the other platform and wait for the skeleton to shoot the bones backjump off the platform over them and wack the dragon on the bottom when the skull is ready to shoot them back head into the same position and repeat the process. E. Snake This is one of the tougher bosses. Watch the floor where it pulsates is where the dragon will come up. The trick is to know what side to go to and not get trapped behind the dragon. To hurt it you must hit the head as it comes out of one of the holes in the floor. Problem is it dosen't just go out it travels through the holes in the ceiling too constantly watch the holes and try to stay ahead of the dragon so it won't trap you in. F. Solieyu He has a whip like you and he throws out swords into the corner of the screen. The swords either come straight down or fly at an angle toward you so go inbetween them or get out of the way all together. Solieyu will jump to the upper or lower platform depending on which one he thinks you'll jump to so jump high and when he heads your way go down and around. When he jumps back down whip him. Be sure to toss holy water on him for extra damage. You must be quick doing this. Remeber to try to trick him both ways as its easier to hit him in the air. Don't get into a war of attrittion with him as his whip hurts alot more than yours. G.Dracula Dracula will teleport around the room and throw orbs at you. Where he is at depends on where you should go to avoid them. To hurt dracula hit him in the head and only the head. Top Middle- go to the lower left platform corner and duck Lower left- go to the lower right and duck Top Left- Go on the Far top right platform an duck Top Right- Get on the Far top Left and jump through the orbs Bottom Middle- Jump through them on the top far left Bottom Right- Jump through them on the top far left 5. Enemy List Ravens- Swoop at you Gourds- shoot orbs that can power down your whip Skeletons- Climb on ropes and throw bones eyeballs- roll and damage bridges when they are destroyed Rock Monsters- Only come out when the lights go out Sword Chucker- Throws swords at you Mudmen- Form and reform kill with holy water Big Bats- Split in to two if not killed right Boomerang Man- Chuck Boomerangs up or down 6. Closing IM at jungleboy_37@hotmail.com if you have questions or comments Thanks to Konami, Gamefaqs, and dad for getting me that gameboy and this game so long ago. Copyright 2005 Darron Harmon