Urban Strike Walkthrough By Mike Jenista mjenista@math.duke.edu Version 1.00 March 2007 Table of Contents ----------------- I. Introduction II. Controls and Maneuvers III. Items IV. Copilots V. Vehicles VI. Enemies VII. General Tactics VIII. Walkthrough IX. Legal Mumbo-Jumbo I. Introduction --------------- Urban Strike is the third and final chapter of the Strike series. The game was made in 1994, but is set in 2001. A man named Malone, after losing the election of 2000, has formed a large network of anti-crime squads so that he can directly combat the dangerous thugs roaming America's cities... or so he says. With Malone's popularity soaring but his actions becoming more suspect, the president has your task force looking into the situation. But the inside man, your pal EGO from the jungle missions, has been assassinated! Malone is a very dangerous man, but no one knows what he's up to... The major drawback of Urban Strike is that there is a ridiculous amount of lag when enemies are anywhere nearby. It is very frustrating, but it is still a playable game. And if you're like me and HAVE to play every game in a series, then you won't have any choice but to put up with it. Play through the first mission and you will get used to the lame changes very quickly. II. Controls and Maneuvers -------------------------- Start: brings up cockpit screen with strategy maps and mission info (use Left and Right to scroll through map markings, or use Y,X,A to switch info screens) Select: pause the game A: Guns (weakest weapon-less than 10 damage, most ammo) X: Hydra Rockets (medium weapon-25 damage, medium ammo) Y: Missiles (strongest weapon-100 damage, least ammo) B: nothing (these are the default weapon settings; you can set them to something else if you prefer; just go into options and scroll through the combinations) D-Pad: move helicopter; two different styles available With Momentum - This is the "realism" setting where the chopper drifts a little when you stop. Left and Right turn your chopper left and right while Up moves forward and Down moves backward. No Momentum - This style has the same controls, but no drifting effect. However, because of the bad play control and lag, you should never choose this option. When you want to turn around and shoot an enemy, you can't turn and back up at the same time like you can with momentum on. It won't affect you for easy enemies, but it will make you a sitting duck against harder stuff. L and R: nothing III. Items and Buildings ------------------------ Items are spread all over the map for you to pick up. In order to pick up items you need to fly right over it and stay still until the winch lowers and grabs it; once you have the item you can start flying, even if it isn't all the way up yet. Ammo Crate (box with gray stuff inside): refills all weapons to maximum Fuel (three oil drums): refuels you to 100 fuel Armor (flat gray box): restores your armor Extra Life (box with a red X on top): self-explanatory Quick Ladder (looks like a bale of hay): AKA the "quickwinch," this will really improve your ladder and winch speed. MIA, POW, hostages, etc (people that don't shoot at you; if they're not dressed in green, they're probably friendly): In each level you will have to pick people up. This works the same way as items; just fly over them and they will jump on the ladder that lowers. You need to drop them off at a landing zone (check map for landing zone markers) before you can pick up more people. As a bonus, every person you drop off at a landing zone restores 100 armor! Sometimes you need to pick up people who don't want to go for a ride in your awesome chopper... i.e., bad guys. They will not stand still and wait for you to pick them up, they will run. Just get over them and your copilot will go down on the ladder and nab 'em. You also get armor refills for bringing captured bad guys to landing zones. Items are marked on your map, but sometimes you won't see any. That's because you have to blow something up. Shoot buildings and enemies to uncover items. There are also unmarked items under buildings, so don't be afraid to just blow up anything you see. IV. Copilots ------------ You have many copilot options, and you can add to them by finding MIA copilots in the missions. I find that there is little to no difference between the initial copilots, but the MIAs are improvements. LEGAL: When you find LEGAL in the Hawaii mission, your targeting for enemies will greatly improve. Hitting buildings will still be harder, especially small ones. STINGER: She is on the oil rig in the second mission, and her weapons skills are phenomenal. She has better aim than LEGAL, better shooting arc, and shoots faster. LONG HAUL: Best copilot. Ever. V. Vehicles ----------- Mohican: This is the default helicopter. It has 1000 armor maximum, 9 missiles, 60 rockets, and 1000 guns. Holds up to 6 people. Blackhawk: This chopper is a huge beast! It has no missiles (twice the amount of guns, though) but has double the armor of the Mohican. It can hold up to 20 people and it is really slow (even without lag). Use this when you need to rescue a bunch of people. Ground Assault Vehicle (GAV): These have 2000 armor and an arsenal of 300 rockets. You can basically just roll around and blow up anything you want, but you will move very slowly. Foot: Sometimes you have to go on foot, and you will be equipped with a huge gun that shoots normal bullets and also has 9 rockets. VI. Enemies ----------- Rifleman: These poor fools shoot bullets at you and are totally harmless. Just shoot them once or twice times to put 'em down. Sometimes you can't see them, but you can hear them shooting. Shoot in the direction of the bullets and your copilot will lock on to them eventually. Rocket Soldier: Looks like a rifleman with a long gun; he shoots a rocket at you that is a little weaker than your own Hydra, but he may be back up for a stronger enemy. These guys also hide out in buildings and ambush you when you look to see what's inside. The good news is this soldier can only take two or three hits. Guard Tower: This is a rifleman stationed on top of a tower. Just fire at him until he falls to his death. Foxhole Soldier: Soldiers sometimes have sandbags stacked around them for extra protection, but they are still quite easy to kill. Bunker: Bunkers look like big white squares with a slit in the front. You will hear rocket fire, but no rockets will come at you. If you hover over the bunker, your winch will pick it up and reveal an enemy inside who will try to shoot you, as well as an ammo crate or other goody. Just start shooting to drop the bunker. Clearly, whoever programmed the bunker forgot to allow the rockets to shoot through it at you, making it a dangerous object. An unfortunate oversight... Gator: Speedboats that shoot wussy bullets at you. Unload Hydras on them for an easy kill. XP3 Bulldog: Light armored vehicle. They shoot a moderately powerful bullet, but are no match for your Hydra rockets. Stealth Ships: On the first mission, these stealth ships (which are very easy to spot... some stealth...) will fire their cannon at you but won't move. A few missiles or a quick load of Hydras will destroy the cannon and you can finish the boat with a stream of bullets. Sea Snake: Slightly stronger speedboat, but still wussy. Scorpion: Well-armored helicopters! You should use missiles or a very fast stream of rockets to take these out. Hover Plane: These shoot rockets with stunning speed, but not so great accuracy. If you feel one coming, start moving and shooting. You should probably use at least one missile and then rockets to kill the plane before it can get a lock on you. GUI Pitbull and Phalanx MX: These are both mounted guns that you can destroy with a nice trick. They are supported by a large building, and you can shoot the opposite side of that building from a distance without taking fire from the gun itself. However, their armor is not very strong, so missiles and rockets will make quick work of them. X-Raid Wolverine: 250 armor and a rapid-fire cannon means you should not be too casual about these enemies. Two missiles and a couple rockets will make them quick kills, but with STINGER as your copilot, you can also gun them down very quickly with plain ol' bullets. HMF Armadillo: Identical to Wolverine? Land Shark Armored Vehicle: More armor than Armadillo and Wolverine, but still easy to handle. AAA Flak Cannon: Stationary cannons with powerful shoot, but slow tracking. You can easily destroy them by making passes directly overhead. GAV: The Ground Assault Vehicle has 5000 armor (even though the one you can drive has only 2000 armor) and is therefore nearly impervious to your attack. You should only go after these with another GAV. VII. General Tactics -------------------- 1. The biggest difference in terms of chopper control is that unlike previous Strikes, you can not strafe side-to-side anymore. This makes attacking MUCH harder. The trade-off is that enemies are terrible shots in this game, but you don't want to rely on that. What you want to do is have a very good idea of exactly how many shots you need to kill an enemy so that you can unload no more and no less for a kill. You also need to practice moving around all the time. You should dart back and forth, turning a little bit each time. The momentum effect will make it hard for enemies to hit you, and with a good copilot you will have no trouble hitting them. 2. Hide behind buildings. Many enemies can not shoot over buildings for some reason. 3. Shoot open every building you see. They will often contain extra ammo, fuel, and armor. Sometimes, a building is invincible--if you shoot it with a lot of bullets and it doesn't explode soon, it's probably not going to blow up ever. 4. Most enemies are slow to turn around, so if they are alone, you can fly straight at them (while shooting) go over them, then turn around faster than they can to finish the job. How do you turn around fast? Let's say you fly north at an enemy. As you pass over, the enemy starts to turn. Whichever way he turns, you should also turn in that direction BUT BACK UP AT THE SAME TIME. This will not only turn you faster but also make your enemy turn farther to hit you. If you get really good at this, you will have no trouble with heavily armored foes that turn slowly. 5. Sometimes in your zeal for combat, you shoot a hostage or other vital person and thus end your prospects for victory. To avoid such mishaps, check your mission data to see if you need to rescue/capture anyone, AND clear out all enemies BEFORE hitting the building. 6. You usually don't need to do everything exactly right. If you see the message "Mission Accomplished" that means you did enough of it to go on to the next one. 7. Finally, the cardinal rule: when in doubt, CHECK THE MAP! The map has all kinds of info about your objectives and the location of items. If you plan ahead and think about where you can get more items as you progress, you will fare much better than just randomly flying around looking for trouble. VIII. Walkthrough ----------------- ********************* * Mission 1: HAWAII * ********************* During the briefing, you learn that your old pal EGO (from Jungle Strike) was the undercover agent who got blown up in the opening story. You also learn that Malone has financed his own personal army and is training it on real estate that he owns all over the country. In particular, his Hawaii group has already made their move! They are stealing large mirrors, but you don't know why. To keep the military from interfering, they have built a bridge to your headquarters and are assaulting it! (Not really... they won't go near your base). Better get out there and kill some bad guys. The only hard part about this mission is that you have to carry things a lot and you might lose if an enemy shoots you and destroys your cargo. Otherwise, there are items EVERYWHERE so you can unload ammo on every bad guy you see. Just check your map often to see how your fuel and armor is doing. The Blackhawk helicopter is parked north of your base near a landing zone. Objective 1: Destroy the Radars The visitors center on the island has been rigged with radars to help the enemy coordinate his actions and jam your own electronics. Fly to the marked area and shoot the buildings themselves to blow up the radars. Objective 2: Recover the Mirrors There are four marked trucks on your map. When you approach, they try to drive to the beach and unload their cargo to the stealth ships nearby. Kill nearby enemies first, then destroy the truck. Be careful not to destroy the crate it leaves behind. Pick it up and fly it to the barge on the north edge of the map. If you hit a building on the way you will destroy the mirrors, so be careful! Once you get two crates of mirrors to the barge, you complete the mission. You can get the rest for more points. ALSO!!! DO NOT FIRE YOUR WEAPONS while carrying the mirrors. For some reason they blow up when you fire your weapons. Objective 3: Destroy the Stealth Ships Four ships are now marked on your map. See the Enemies section for how to destroy them (just unload ammo all over them). Objective 4: Rescue the Plastic Surgeon Malone (or is he?) had plastic surgery recently and the surgeon is hiding here in Hawaii. He's scared and wants you to rescue him. In return, he will tell you who Malone really is. The surgeon is up in the top left of the map. Fly there, shoot the two dudes gaurding him, then blow up the shack to release him. Objective 5: Destroy the Enemy Bridge You can do this any time you want. Just shoot all enemies on the bridge as well as the bridge itself. It's made of wood, so it will crumble under your gunfire. You have to blow up many sections of it, so keep moving and shooting until it says "mission complete." Objective 6: Rescue the Green Berets Go to the southwest part of the large island. Shoot all the enemies in this area as you can. Clear several screens' worth of enemies. Then go south and pick up the big bomb on the island and return. On your map is a tiny marker--go to it and you will see a purple flare. Fly over it and the bomb will lower. It makes a huge clearing. Fly back and carefully figure out who is shooting at you. Kill them and pick up everyone else. Each time you pick someone up, another guy comes out to shoot. You will have to make two trips with the Mohican, but the Blackhawk can carry them all at once. When it says you completed this task, fly home for the victory. As with Objective 2, don't fire weapons while carrying the smart bomb. Secret Objective: Rescue LEGAL Along the southern beach is a crashed helicopter. Shoot the enemies and pick up the pilot--it's LEGAL! You can now choose her as a copilot. Also destroy the helicopter to prevent enemies from getting the software that's onboard (this only increases your score). Secret Objective: Rescue Swimmers On the southern edge of the map you will see a shark and some swimmers. Kill the shark and pull the swimmers out of the ocean. They only count as "civilians rescued" in your score, but it's fun to get them. Secret Objective: Rescue the King In one of the huts on the west side of the map, you find a guy in white who will jump on board your chopper when you lower the ladder. If you do this, your score says that you rescued "The King," who I assume is Hawaiian royalty, but may actually be some kind of "king surfer" or whatever. Extra Life Location: One of the huts near the edge of the northern bay is hiding an extra life. Quick Ladder Location: On the west edge of the map you will see a clearing with an enemy and a Hawaiian dude. The Quick Ladder is out in the open, so be careful not to shoot it. **************************** * Mission 2: BAJA OIL RIGS * **************************** Password: C9N3XCN3XCP (3 lives and LEGAL is available as a copilot) The plastic surgeon reveals to you that he did reconstructive surgery for a man with severe burns all over his face and hands. The photo he wanted to look like was unfamiliar, but on the day of surgery he brought a photo of Malone instead. Years later he realized that the first photo was Carlos Ortega, the drug lord you thought you blasted in Jungle Strike! So Ortega has somehow assumed the identity of Malone and taken control of his wealth and personal fame to build a new mercenary force. But now he has control of some advanced space weapon, according to your Green Beret squad. Although the space weapon has not been located, an uncharted warship is docking with some refitted oil rigs off the west coast. Smells like Ortega... Objective 1: Radar Station The radar station is protected by two large guns. Approach from one side, kill the gun (two missiles or a quick barrage of rockets will take it out) and then use guns on the radar station. Ignore the other gun. Objective 2: Secure the Oil Rigs This objective will be your toughest so far. Each oil rig is laid out like this: / oil \ / \ GUN small enemies GUN \ / \ / When you shoot things on the rig, be sure to stop when they blow up because they often leave bonuses behind and you will need them. Go to the northwestern rig first, and approach the left gun. Use three missiles on it which should kill it (throw in some rockets if you need to). Then slowly sweep right and kill all soldiers and small guns. Instead of approaching the right gun, instead shoot right until you can hear your bullets hitting the building. You should just barely be able to see it and if you are precise, the gun will not be able to reach you. You can also shoot the flaming oil line to stop the spill. Go to the second one and repeat. You will now have access to the Blackhawk (southeast rig) and a landing zone (northwest rig). Objective 3: Rescue the Passengers Grab the Blackhawk and fly to the marked area. You will see many life boats and also some people swimming. Go after swimmers first, and shoot rockets at any speedboats that come near. There is a shark around too, so kill it. It says there are 20, but I can only find 19 (and you only need 15 to complete the objective). You have a time limit, but you should pick up enough to complete the mission before time runs out. Take the rescued passengers to the northwest rig and drop them at the landing zone. Objective 4: Take out the Destroyer Do not get back in the Mohican. Instead, go pick up some fuel for the Blackhawk and go straight for the destroyer. You will find an enemy helicopter, but eight or so rockets will take him out. Fire away at the guns all over the ship, and when you kill them all, grab the armor that appears on the back. Then destroy the ship. Objective 5: Aid the Russians Grab ammo before you go to the sub. When you get there, shoot the enemy helicopters and speedboats before rescuing. Once you have all the Russians, fly west to find a tugboat with a crate on it. Grab it and return to the sub, where you will find a repair crew waiting for the crate. Drop it on the deck and go get the Mohican. Objective 6: Jet Fighters Make sure to have both fuel and ammo. Head to the rig and just blast all the enemies and guns you can see. Don't worry about the jet that is taking off-let it go. Shoot all the other jets you can see, especially the ones in the elevators (the square holes). In the process you will reveal ammo crates, so don't worry about ammo. Objective 7: Secure the Rig Kill everything left and then destroy the nearby flat building to "release" the landing zone. Land and you will accomplish the objective but also go inside the rig. You are looking for the MIA pilot LONGHAUL and you will have to be careful. Secret Objective: Rescue STINGER STINGER is on the largest oil rig in one of the flat buildings. Don't shoot her! Quick Ladder Location: blow up the oil tanks on the shore to find not only the Quick Ladder, but also other bonuses. ****************************** * Mini-Level: Inside the Rig * * (this is Mission 3) * ****************************** Password: ZNHLGBRJXCG (normally you will not get a password--you will have to play through Mission 2. However, if you die you restart in the rig and not outside it. I got this code from Nintendo Power). Here, the directional pad moves you in the normal way. You have 200 life, 200 bullets and 9 rockets. There are three enemies here; gaurds, gun cams, and turrets. You should always use rockets on all enemies. Gaurds: 1 rocket kills them and unless you can dodge VERY WELL, you should use the rocket. Gun Cam: 1 rocket kills them and they shoot very fast, so use one! Turrets: 3 rockets kills them and they are VERY powerful. You will probably take damage, so fire away. Also, you can blow up a lot of things hanging around the rig, so use your normal bullets to do this. You should shoot every barrel and every missile rack that you see, HOWEVER, don't grab stuff right away. You want to conserve the ammo crates to stretch out your rockets AND you need to save a few armors for the final escape. Objective 1: Destroy the Gun Cams Track each one down and put a rocket in it. Since you have no fuel to worry about, slowly move around. You don't want to grab an ammo crate by accident when you are nearly full. Objective 2: Enemy Jet Fighters There are more fighters down here. Use your bullets on them to conserve rockets. Objective 3: Rescue Agent Your buddy is in the back of the rig, and he is well-gaurded. You will find many turrets on the way, usually several in a row. If you don't have any rockets left, TURN AROUND AND GET SOME MORE. You should look around for armor to help you stay alive, but leave one or two of them laying out for the escape part. When you find the agent, he will tell you to find the beacon and use the A button on it to call in the airstrike. He then goes on his way. Objective 4: Activate the Beacon and Escape The beacon is also well-gaurded, so keep yourself well-supplied. When you reach it, it will ask you to press a button on your controller. Notice that if you press the A-button on YOUR controller, this means that the pilot character will press the C-button on the beacon. DO NOT PRESS A!!! Instead, press Y which corresponds to the A-button on the beacon. You now have 120 seconds to escape. You should have full armor from the last turret, but if you don't have ammo go grab the box in the upper right corner (you have plenty of time) Now as you make your way back to the exit, you have to deal with many many turrets. Just keep shooting as fast as possible and if you can see ammo on the map you should grab it. This is the part where leaving the armor (and ammo, if possible) laying out on the middle of the map will come in handy. You should stay healthy enough to make it back. When you get there it will tell you that you completed the mission but one time a bug in the game made it so that I didn't actually go anywhere and after time ran out I lost the mission. I hope this doesn't happen to you also. ********************* * Mission 4: MEXICO * ********************* Password: 9G6TCZHLMTY (three lives with STINGER and LEGAL available as copilot) Malone/Ortega has hired an army of game designers and weapons engineers to build some new toys. He also has hostages. Tear this foreign operation to smithereens with your trusty rockets. NOTE: DO NOT APPROACH the bottom left corner of this map! There is a tank there that you can not kill with your helicopter, and you will eventually get your own and fight some identical ones in another area. Don't bother this one or you will quickly run out of weapons and lives. Objective 1: Rescue Scout Team Your advance scout team has been captured. Go to the compound and take out the gaurds. Then rescue your men from the buildings. Soon you will learn that the leader is held in the brown building, so land your chopper and your copilot will get him. A wolverine arrives, so waste it, and then pick up your copilot and the scout. Make sure to drop them off because you will need room in your chopper in a little bit. Objective 2: Wipe Out Enemy Camp To the southeast is an enemy camp with lots of armor, soldiers, and hidden weapons. You have to destroy all the buildings to clear this objective. Objective 3: Rescue Defense Contractors Paratroopers are coming to kill these hostages, so quickly get there. You should start shooting the gaurds already there, but soon the paratroopers will start arriving. Shoot them one by one until the contractors come out. Pick them up and watch out for approaching wolverines. Objective 4: Steal GAV Plans The Ground Assault Vehicle plans are inside two sleek buildings which you have to blow open. Inside you will find soldiers and AAA cannons, but don't shoot willy nilly because there are civvies inside and the plans are on the tables. You need to use your winch to grab them. When you rescue enough designers, they will tell you that your Mohican is useless and you should use a GAV to destroy the other GAVs. You need to use Fuse C to hotwire one. Objective 5: Steal a GAV and Destroy the Rest Go to the north side of the GAV pen and kill the guy near the fuse box. You now have to choose which FUSE to hotwire (choose C). Take the GAV and start blowing up the others. Make sure to shoot as fast as you possibly can. There is an armor bonus under one of the GAVs, but leave it until you are low yourself. This should not be too hard unless you really suck at shooting. Get back in the Mohican. Objective 6: Destroy the Factory The GAV factory can be destroyed with a smart bomb, but before you go and actually try this, you should clear the path. First, go find the shed but don't open it. Just kill all the enemies. Then carefully open it and leave without the smart bomb. Land on the pad to get back in the GAV and go to the factory. You should run into a GAV which you can of course destroy easily in your own. Then switch back to the chopper, go get the smart bomb and deliver it to the factory. This one will not automatically lower like the first one did; instead you must press A. There will be a GAV there and you can get him and the factory in one blast, but just in case you miss, you can go back for a second one. There won't be any more after that. Quick Ladder Location: The village in the northwest corner of the map has a few goodies in its buildings. One is the Quick Ladder. Extra Life Location: East of the Quick Ladder village is a lonely house with an extra life in it. **************************** * Mission 5: SAN FRANCISCO * **************************** Password: NW63VSKYW3W Malone owns Alcatraz and a decomissioned military base... both are hideouts for his goons. His onsite general is making trouble, so it's up to you to get in there to stop these lunatics. At the end, you will land at Alcatraz to storm their base and rescue LONG HAUL. Most of this level is clouds with tops of buildings sticking out, but there are enemies that can shoot from below the clouds. There will be little puffs of smoke and you can shoot at those to see enemies dying. Objective 1: Protect Golden Gate and Bay Bridges The Golden Gate and Bay bridges are marked on your map. When you fly near the large struts, a hover plane will attack you (one at each strut) but your copilot will fire at the bombs first (if the plane is not in the direct line of fire). The bombs will fall off quickly, but you should lure the planes away so that you can hit them without worrying about your shots going to the bombs. Once you clear off the bombs from both bridges, head south. Objective 2: Destroy Malone's Radio Tower Malone's general is coordinating his defense with a large radio tower. It is very easy to destroy, but there are hidden riflemen under the clouds. Clear them out before concentrating on the tower. Objective 3: Destroy West Coast Corporate HQ There are five buildings making up Malone's HQ in San Francisco. There is a hover plane standing gaurd and soldiers on top of the buildings. You should attack from the north side to make sure your bullets hit the building. Objective 4: Destroy Presidio Army Base The base is covered in Armadillo tanks. However, there are also several ammo crates there, so use missiles and rockets as fast as you can. Open all the buildings to find more stuff, including an extra life. Objective 5: Destroy Micron Labs and Weapons The labs are protected by five Land Shark tanks, so use missiles as your first one or two shots (they are powerful!). Then blow open the labs and destroy any weapons you find inside. Objective 6: Secure Homebase and LZ While you've been kicking Malone's butt, his men have moved in on your own headquarters! Go down there and take out the squadron of hover planes that are attacking. Objective 7: Take Out Malone's General Malone's general (or "henchman") is nearby in a red sports car. Blow it up before it drives to safety. Objective 8: Secure Alcatraz Landing Zone Before you can enter Alcatraz, you must make a safe landing area. There are Armadillo tanks, gaurd towers, and over planes here. Blow up any enemies you can, then land when the zone is clear. Quick Ladder Location: Extra Life Locations: There is an extra life in one of the army base buildings, and another if you kill a hover plane near the bay. It is hovering over a dock right next to the cloud's edge, slightly north of the bay bridge (that's the one on the lower right of the map). ************************ * Mini-Level: Alcatraz * * (counts as Mission 6 * ************************ Password: HGBWDRPTYNP Inside Alcatraz, you will be looking for LONG HAUL. All the same strategies from the oil rig mission apply here, except that there are fewer ammo crates so you may want to kill some lonely gaurds with bullets rather than a rocket. There are soldiers and turrets here like the rig--soldiers still take one rocket but turrets take two. Objective 1: Destroy Sensors Destroying these will open gates to let you delve further into the prison. Unlike the guncams from the rig, these do not shoot at you! You will have to sneak all over the place, sometimes shooting open gates that the sensors don't open for you. Objective 2: Capture Blueprints Along the way, you will find the blueprints. They are gaurded by six agents, but they only take one rocket to kill. Take them out. Objective 3: Destroy M-16X Weapons Halfway through, you will see big crates. Shoot them open, but DON'T shoot too fast or you may destroy goodies inside! In particular, there is an armor in one of them. Objective 4: Rescue LONG HAUL When you finally destroy the last of the sensors, you will discover LONG HAUL's location. There's two turrets, so make sure to destroy 'em before opening LONG HAUL's cell. Then he will show you the way to the exit, but you have to kill agents and turrets along the way. If you run too low on ammo, you should have enough lives to just run after LONG HAUL and make it to the exit. **************************** * Mission 7: NEW YORK CITY * **************************** Password: L6TCW6MJYNX (3 lives, all copilots except LONG HAUL available) I'm not sure why this password doesn't give you LONG HAUL, since he is rescued at the end of the last mission no matter what. While you were hanging out on the west coast, Malone has ordered his minions to make a move in New York. Although the military has responded, fleeing civilians are keeping them busy and the task of offense has fallen to you. This level can be tricky because it's hard to tell which buildings are going to get in your way and which ones you can fly over. Look for shadows as the best clue. Also, curious features on top of buildings (like water towers) can be opened for bonuses. Objective 1: Destroy Corporate Headquarters As soon as you take off, a soldier and a turret start firing at you. Quickly take them out, then carefully fly to the marked buildings and destroy them. You will periodically see soldiers and turrets, but not many heavy enemies besides helicopters. Objective 2: Rescue Civilians Go to the two burning buildings and pick up civvies one by one. The landing zones are marked as "unload civilians" on your map. There will be soldiers and helicopters popping up to hinder your rescue effort. Objective 3: Destroy Choppers You need to destroy 9 choppers. Some are parked, some are flying. Just tear into them and reload your ammo when necessary. Objective 4: Rescue NAFTA from WTC The NAFTA leaders are stuck in the World Trade Center. Go east of the towers to hit the radar station first, then go in and start rescuing guys from the hole in the building. After a while, a helipad appears. Land on it and your copilot will go down into the towers. You then have to decide which wire to cut. One of the NAFTA guys tells you NOT to cut the green wire, so I cut the blue one and nothing bad happened. That is objective 5, so you're done and you can go to the helipad to end the mission. Quick Ladder Location: It's just hanging out on a rooftop to the east of your starting position. ************************ * Mission 8: LAS VEGAS * ************************ Password: GP4SZLWDTFB (3 lives and all copilots available except LONG HAUL) Now that you have pin-pointed Malone's location in Vegas, you can go in and take out his organization's main compound. You will have to secure the city before you make the final assault. This mission is at night, but all the buildings are covered in neon (good ol' Vegas!) so you shouldn't crash into anything. Also, there are TONS of tanks around so you should probably avoid them if you can rather than duke it out with all of them. Objective 1: Capture Radar Commander Go to the mark and blow up the truck that looks like the ones carrying mirrors from the Hawaii mission. Grab the red-shirted guy who jumps out and you will find the hidden radars. Objective 2: Search and Destroy The radars are everywhere and hard to see. Go to the mark and look for a little rotating gray dish. One radar is close to a roadblock and you will get HAMMERED if you go too close. Shoot that radar from a distance with the building between you and the enemies. Objective 3: Remove Roadblocks Go to the marked spots and clear out the enemies harassing the fleeing civilians. You should fly along the edges of the map to avoid strong tanks along the roads. Make sure not to blow up the extra life near one of the roadblocks. Objective 4: Clear the Strip Well, I told you to avoid all the tanks, but you gotta take them out so people can walk on the sidewalk without getting killed. There is a lot of ammo around, so you should probably use two missiles and a bunch of rockets for each tank. Also try and shoot open buildings to look for extra armor. Objective 5: Knock Out Power Grid Destroy the marked building to weaken Malone's defenses. Then ruins will reveal a full complement of bonuses! NOTE: If it says "danger zone," that means you haven't destroyed the nearby radar dish. Hit that first, then go in and destroy the turrets. Objective 6: Malone's Casino Destroy the turrets around the casino and also the soldiers around the landing pad. This should be a snap because you picked up full armor fuel and ammo at the power grid. Objective 7: Land If you can't do this one... well, you should switch to Duck Hunt. Quick Ladder Location: Extra Life Locations: one of the roadblocks has an extra life (don't go get it until that objective comes up! It's a danger zone) There is a round-topped building in the middle of the map with an extra life in it. ******************************* * Mini-Level: Malone's Casino * * (Mission 9) * ******************************* If you blow up the slot machines, you will find a ton of ammo and even a few armors, so ROCKET ALL ENEMIES!!!! NOTE: Alert gamer "slasher21774" sends in this tidbit: if you shoot everything you can find a slot machine that reveals Elvis. So that's where he has been hiding! Apparently he is unkillable. Objective 1: Pit Bosses Track down the pit bosses and kill them. Watch out for machine guns; they are deadly! Objective 2: Free Hostages from Cashier Booth Just blow up the booth and shoot the guy inside. Touch the hostages to free them. Objective 3: Rescue VIP A hot VIP high-roller is held hostage in a back room. It says VIP on it and you just blow it open like the cashier booth. The VIP will tell you where you can find a shuttle to Malone's lair. Objective 4: Clear Machine Guns The machine guns are deadly and hidden inside little booths. Use two rocket to blow up the booth, then when the gun is revealed, hit the gun with a final rocket. Objective 5: Shuttle Car One of the little booths hiding machine guns is actually hiding the shuttle car! Get in. *************************** * Mission 10: UNDERGROUND * *************************** Password: W7YCLD3PFZ7 This is it... the final battle! You should have no trouble with this level at all. Objective 1: Clear Enemy Weapons Destroy all the marked weapons. Usual tactics apply, but save your missiles for the Land Shark tanks. If you need to resupply, fly to the right edge of the map for bonuses. Objective 2: Destroy Barracks This is easy; just don't go too far north or some DANGER ZONE stuff will hit you hard. Objective 3: Neutralize Control Center Blow up the control stations and big maps. Keep looking until you hear "mission complete." Objective 4: Neutralize Laser Control Shoot up some more consoles around the laser. Objective 5: Expose the Laser Blast open the laser housing (big yellow-gray thing). Objective 6: Assault Malone's Quarters Refill ammo if you are low, then go and blow up the turrets and soldiers and tanks protecting his lair. Then blow open the lair and snag Malone with your winch (objective 7). Objective 8: Destroy the Laser Malone is upset that he's caught, but he thinks he'll get the last laugh because he is going to blow up a suicide vest he brought with him! You have 28 seconds to get to the laser and drop Malone on it to win the game! IX. Legal Mumbo-Jumbo --------------------- Copyright 2007, Mike Jenista This may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.