The mysterious life foundation captured the lethal protector called Venom, and removed five symbiote spawn from him. But before these new symbiotes could destroy their 'parent', Venom escaped. Now he is forced to seek out his old foe Spider-Man, and forge an uneasy alliance with the wall-crawler to stop these symbiotes and cure his... ___ ___ _ __ __ _ _ __ __ _| |_(_) ___ _ __ / __|/ _ \ '_ \ / _` | '__/ _` | __| |/ _ \| '_ \ \__ \ __/ |_) | (_| | | | (_| | |_| | (_) | | | | |___/\___| .__/ \__,_|_| \__,_|\__|_|\___/|_| |_| |_| _ _ __ _ _ __ __ _(_) ___| |_ _ _ / _` | '_ \\ \/ / |/ _ \ __| | | | | (_| | | | |> <| | __/ |_| |_| | \__,_|_| |_/_/\_\_|\___|\__|\__, | |___/ ----------------------------------------------------------------------- | Spider-Man Separation Anxiety | | FAQ | | For the Sega Genesis | | Version 1.0 (Last Revised 8/15/01) | | By flip mode (flmode@hotmail.com) | ----------------------------------------------------------------------- ------------------- |Table of Contents| ------------------- - Controls - Power-Ups - Super Hero Icons - Venom or Spider-Man? - Level Descriptions - Codes - Legal ----------------------------------------------------------------------- | Controls | ----------------------------------------------------------------------- Walk - do I even need to bother? Run - press the direction pad twice in the direction you want to go Ram - while you are running, press X to slam into some enemies Jump - press B, you can web swing while jumping also Jump Kick - pretty simple, but if you don't know press B then X while in the air Back Flip - hold whichever direction opposite you want to do it in, then hit B this can hurt enemies also Web Shield - hold A to form either a web shield or a symbiote one depending on the character, if enemies run into this they'll be hurt Web Swing - press C to swing and coast through levels easy Web Jacket - that's what I call it so hah just tap A lightly and the enemy will be wrapped up for a couple of seconds Special Move - for both Venom & Spider-Man, hit B+X at the same time Spider-Man does a tornado kick & Venom does Switch Superhero - only applicable if you have more than one superhero, if you do please press Y at the sound of the tone Use Superhero - calls superhero out to do your dirty work, hit the Z button for more information ----------------------------------------------------------------------- | Power-Ups | ----------------------------------------------------------------------- All the big power-ups, such as continues, hero icons and extra lives will be descripted. Big Hearts sometimes will be, as will little hearts. So what I'm trying to say is, if I feel like pointing out a little or big heart, I will. Some enemies yield any type of power up, mostly hearts though. Anything not found just generally walking through the level will be shown, so you can grab it. Little Heart - Gives back 1/3 of your energy! Big Heart - Gives back all of your energy! 1-ups - You need these real bad. So when you see one I suggest you grab it. You can only have 9 though, but they go fast so bleh. Venom's have a little white insignia while Spidey has a little black spider. Continues - After your lives are gone, these enable you to begin at the last level you were fighting at. Too bad they only give you three lives though eh? ----------------------------------------------------------------------- | Super Hero Icons | ----------------------------------------------------------------------- Included is the character bio, just in case you are bored. I ripped these from marvel.com, thanks Marvel I swear I'll buy some comics! Daredevil - He dwells in a world of eternal night -- but the blackness is filled with sounds and scents, tastes and textures most men cannot perceive. Although attorney Matt Murdock is blind, his other four senses function with superhuman sharpness. He stalks the streets at night, a relentless avenger of justice: Daredevil, the Man Without Fear! He gets his red stick out & thwacks everybody upside da head! Real Name: Matthew Michael Murdock Occupation: Lawyer, adventurer Group affiliation: Marvel Knights Base of operations: Hell's Kitchen, New York City First appearance: Daredevil (Vol. 1) #1 (1964) Height: 6' Weight: 200 lbs. Eye color: Blue Hair color: Red Ghost Rider - When innocent blood is spilled, bad-boy biker John Blaze finds himself transformed into a skeletal fire demon thundering through the night on a mystical motorcycle of pure hellfire. As Ghost Rider, he avenges just souls tarnished by the touch of evil! He comes out and throws his chain around, killing all of the enemies or seriously injuring a boss, pretty effective Real name: John "Johnny" Blaze / the demon Zarathos Occupation: Drifter, former motorcycle stuntman / Spirit of Vengeance, Angel of Death Group affiliation: None, formerly the Champions of Los Angeles Base of operations: Mobile First appearance: Marvel Spotlight (Vol. 1) #5 (1972) Height: 5'2" as Blaze, 6' 2" as Ghost Rider Weight: 180 lbs. as Blaze, unrevealed as Ghost Rider Eye color: Blue as Blaze, flaming red as Ghost Rider Hair color: Red-blond as Blaze, none as Ghost Rider Hawkeye - Once upon a time, outlaw-turned-adventurer Clint Barton was a valued member of the Avengers, Earth's Mightiest Heroes -- united to fight the foes no single hero could withstand. Dissatisfied with his role on the team, the master marksman parted ways with the planet's foremost defenders to help reform the wayward Thunderbolts, forsaking his fairy-tale existence for life outside the law! He brings his bow & arrow out to blast everyone on the head with a falling arrow! Real name: Clinton Francis Barton Occupation: Adventurer Group affiliation: Thunderbolts, formerly the Avengers Base of operations: Mt. Charteris in the Colorado Rockies First appearance: Tales of Suspense #57 (1964) Height: 6'3" Weight: 230 lbs. Eye color: Blue Hair color: Blond Captain America - In 1940, as America prepared for war, a frail young man volunteered for an experiment that transformed him into the ultimate physical specimen: the American Super-Soldier. Steve Rogers battled Nazis until a freak mishap placed him in suspended animation for decades. When he awakened, Rogers was truly a man out of time, though no less committed to fighting the evils of this perilous new era! He just comes out and throws his shield in a straight line, if the enemy isn't vertical it won't hit :/ Real name: Steven Grant Rogers Occupation: Crimefighter Group affiliation: Avengers, formerly the Invaders Base of operations: Avengers Mansion, New York City First appearance: Captain America Comics #1 (historical, 1941), Avengers (Vol. 1) #4 (modern, 1964) Height: 6'2" Weight: 240 lbs. Eye color: Blue Hair color: Blond Spider-Man - The bite of an irradiated spider granted high school student Peter Parker incredible, arachnid-like powers. When a burglar killed his beloved Uncle Ben, a grief- stricken Peter vowed to use his amazing abilities to protect his fellow man. He had learned an invaluable lesson: With great power, there must also come great responsibility! You can choose to play as him, DOY! Real name: Peter Parker Occupation: Adventurer, freelance photographer, high-school teacher Group affiliation: None, formerly a reserve Avenger Base of operations: New York City area First appearance: Amazing Fantasy #15 (1962) Height: 5'10" Weight: 165 lbs. Eye color: Hazel Hair color: Brown Venom - Never has Spider-Man faced a more vicious mass of mayhem than the super-brute known as Venom, a man whose intense hatred for the wall-crawler is matched only by the alien symbiote to which he's bonded! You can choose the big brute, AZAH? Real name: Eddie Brock Occupation: Criminal vigilante, former journalist Group affiliation: None, formerly the Sinister Six Base of operations: Mobile First appearance: Secret Wars #8 (alien costume, 1984), Amazing Spider-Man (Vol. 1) #299 (Eddie Brock, 1988) Height: 6'3" Weight: 260 lbs. Eye color: Blue Hair color: Reddish-blond ----------------------------------------------------------------------- | Venom or Spider-Man? | ----------------------------------------------------------------------- You can pick either Spider-Man or Venom, it doesn't make that big of an impact on the game but here are the differences weighed just so you know. Spider-Man is faster, more agile & etc than Venom. Sometimes he is slow to turn around though (the game's fault?) and his jump kicks can be countered in the air even by weak thugs. His power-move is when he grabs onto a thug and kicks them to Antarctica. He can also do a roundhouse kick getting in a half circle. Press B+X together for a tornado kick. Other than that, he is pretty good. Venom is stronger, but slower than Spider-Man. They both share the pick up problem i.e. you'll inadvertently pick up a thug and pound on him while other thugs are pounding on you. Due to his strength enemies also get knocked down faster. His power-move is when he pounds the ground, pretty much everyone gets hit. Or he can uppercut you to the moon! Other than that, this guy can whoop some arse. If you picked Spider-Man it'll say this Web-swinging high above the streets of Manhattan, Spider-Man saw the unlikely sight of his arch-foe, Venom unconscious in an alley. While recovering, Venom tells the wall-crawler of his escape from the life foundation, and the removal of five symbiotes. The foundation planned to bond the symbiotes with their soldiers, creating a small but unstoppable army. Spider-Man, recalling the menace of the first Venom spawn, Carnage, realizes that the symbiotes must be stopped at all costs-even if it means proceeding with the help of the injured Venom! If you picked Venom it'll say this Recovering from his wounds, Venom realizes he must destroy his new 'children' for if the symbiotes should bind with the wrong person, as in the case of crazed criminal Cletus Kasady's transformation into Carnage, the danger will be incalculable. Only with the aid of the Amazing Spider-Man does Venom stand a chance of defeating this incredible menace. ----------------------------------------------------------------------- | Level Descriptions | ----------------------------------------------------------------------- ------------- -The Streets- ------------- Pretty easy, especially for Venom. The trashcan can be thrown at the thugs here. Two extra lives are also located near the end of the right side, climb the building for them. When you tangle with the Digger, just keep pounding on him. His stomp and the drill claw hurt a little bit, getting a power hit is easy on him. Secret Room - accessible only by Spider-Man, right in the beginning execute a jump kick on the top left side to stumble in here, only an extra life in here, then wait until four more extra lives appear! Power-Ups - documented in the above paragraph ------------ -The Bridge- ------------ More brain bashing fun. Be prepared to swing over the gaps in the bridge, if you don't that -1 life so be concise. Tons of lifeless, dull soldiers are waiting to be beat on and some of them have grenades, jump high when you see them getting ready to throw one! AH! To beat the strong soldier, just stay a foot away from his gun thwacks and pellets, then combo him. Secret Room - accessible by just Spider-Man, at the start jump kick on the top left hand side to fall into here, the power-ups are at the top Power-Ups - a dull soldier gives up an extra life and a big heart toward the end ----------- -The Woods- ----------- Waves of more soldiers are coming, and hey lookie at dat they even are equipped in jungle colors! When you see the arrows, follow them in order to get past unnecessary soldiers. Along with the grenades, they're equipped with a corkscrew kick and a gun to further annoy you. Your old pal the Digger also shows up, but he had to go to his own funeral. When you can choose to go either down or up, go down then move upwards. The battle against the first symbiote will take you quite a while, as he jump kicks you then rolls away. Just make a shield then when he gets close combo him. After he dies you get carried to a trap room. Power-Ups - at the end of the down path, two extra lives and two Captain America icons and a big heart with another extra life toward the end ----------- -Trap Room- ----------- Those little mech robots are a huge pain in the arse, if you feel like it use a superhero on them. Power-Ups - after you break out of the restraints, immediately veer left for a Daredevil icon & an extra life --------------------- -Underground Complex- --------------------- First two, then they increase by one until they hit four. Nothing hard really, except such a small space needs a little room to maneuver. All you have to do to beat the jury member is jump when he pounds the ground, don't touch him when he lunges and don't be on a vertical level when he shoots the blasts. Power-Ups - as always, towards the end is a power-up ------------------ -Underground City- ------------------ If you can corner them into one spot, this place will be a slice of pie. Having said that, you must organize them before they close in on you. The next symbiote can jump pretty high & she throws her hair. Her dash kick however pales in comparison to your comboing power, so she is pretty easy. That impostor of iron man carries you to another trap room. Power-Ups - when you reach the end of the left side, climb under the stalactites for an extra life ----------- -Trap Room- ----------- This is easy now with all the experience you've obtained from the previous levels. Those toasters (remember them from MC?) are trying to turn you into a side order with eggs. Power-Ups - the soldiers leave two Ghost Rider icons around ---------- -The Mall- ---------- Nothing special except you get to ride two elevators! As soon you step off the second one jump high over two firing squads. Use the same tactics employed on the two members of the jury, as they are double teaming you here. Secret Room - punch the head of the statue or as close as you can get, keep trying it took me awhile too Power-Ups - right before the elevator is a Ghost Rider icon and before the end is a Captain America ------------------- -Ventilation Ducts- ------------------- Lots of toasters. Toasters, toasters, everywhere! A walk in the park. In case you don't know how, it's just like the Woods except these are black holes, or the paths. After a large batch of toasters comes the big bad boss. A rematch with the female symbiote, and the shadow symbiote! In this tight arse space I suggest you take out the female, she's easier then trap the shadow in a corner and pound away. After that the charlatan iron man shows up to escort you to the trap room. Power-Ups - the first batch hold a burnt Ghost Rider ----------- -Trap Room- ----------- Mech robots galore! Their claw-swiping combo really hurts as does the laser, so it's best to either use your special move (B+X) to clear them out on both sides. Then the toasters appear again. Nothing difficult. Power-Ups - when beating on the toasters you'll get a big heart & Daredevil icon ---------- -Chambers- ---------- Sadly, this level isn't toaster proof. It also isn't mech robot proof. To combine with that, toasters AND mech robots fight together. When you battle the four mech robots in a group, immediately use a super hero. Defeat the force field juror member, then take on the armored one. When you combo the armored juror, be in close to him otherwise you'll be thwacked with the gun. Power-Ups - some toasters yield up Hawkeye icons in the beginning and two extra lives right before you battle four mech robots then they give up one extra life and a big heart ------------ -Checkpoint- ------------ Now the toasters, soldiers and mech robots have teamed together forming a new cavalcade of enemies. To defeat the razor symbiote, make him miss a spin combo on you then begin to pummel him as soon as he gets on the ground. It'll probably take a while, but I'm sure you have time. Then the green moron traps you yet again. Power-Ups - a Hawkeye icon right before the first go then before the boss an extra life, Hawkeye icon & big heart. ----------- -Trap Room- ----------- When you finish with the four-mech warriors, you can leave. Did anyone else notice you couldn't stick to the walls anymore since the Chambers? Power-Ups - if you can't see them, you don't deserve them ------------ -Greenhouse- ------------ If you have trouble with these soldiers, I suggest you stop playing the game. You'll meet up with the fifth symbiote, which is a purple female. To beat her, watch out for the hammer fist, twirling hair and sidekicks + the split kick. If you watch closely she will do a dance haha! Power-Ups - you get a Daredevil + a Ghost Rider icon after beating up the first four soldiers ------------------- -Construction Site- ------------------- Wave upon wave of mech robots attack you. This is the hardest stage so far, if your fighting without using the superheroes like a true man. You finally catch up with that green infidel who has been trapping you in those trap rooms so make him pay but get rid of both jurors first then the flying freak. One jump kick is all it takes, unfortunately he captures you again. Power-Ups - seek & ye shall find ----------- -Trap Room- ----------- After beating the mech robots, send another jump kick towards the green iron man's way. If you miss, just fight the robots while dodging his flight then when they're gone kick him just as he's about to attack. ------------ -Checkpoint- ------------ This is checkpoint2, not because I'm confused or anything like that. Take the games word for it, this level is pretty deadly. Just bash the enemies but be careful because the pillars obstruct your view. I found the snake symbiote easy, after he does a roll kick be right there and pummel away. Power-Ups - before the boss you'll receive an extra life & big heart --------- -Complex- --------- There is no real strategy here since you face all of the bosses previously fought, at ONCE! Some come back for a second helping so be sure to stuff them up. After the razor symbiote and the green iron man are both dead, prepare to face...CARNAGE! If you try to use a superhero, he'll climb across the screen. His ax handle spin, ax handle throw may seem overwhelming, but just remember you've got this guide by your side! I've beaten him with 5 lives left, all you have to do is concentrate then hit when you get the chance. Want proof? Go here http://www.geocities.com/flipmode311/sa.jpg Power-Ups - mostly big hearts from the bosses, but an occasional extra life here or there ----------------------------------------------------------------------- | Codes | ----------------------------------------------------------------------- I obtained the level passwords myself playing through the game, so you know they're 100% error free. I got the other passwords off of IGN but they're tested so no worries here. DCCPMH Warps you to level 5 (Underground Complex) MDRKJP Warps you to level 11 (Chambers) STSPPC Warps you to level 17 (Checkpoint) QPMJVC Warps you to last level (Complex) MRRYPN Makes the game harder, I don't think this is necessary do you? SCBCRS Level select, if you beat the game first then your entitled ----------------------------------------------------------------------- | Legal | ----------------------------------------------------------------------- "I punched him in his chin, and then he passed out" Too Short in Lil Jon's Bia Bia (c) Copyright 2001 flip mode. This FAQ and everything included within this file cannot be reproduced in any way, shape or form (physical, electronically, or otherwise) aside from being placed on a freely-accessible, non-commercial web page in it's original, unedited and unaltered format. This FAQ cannot be used for profitable purposes (even if no money would be made from selling it) or promotional purposes. It cannot be used in any sort of commercial transaction. It cannot be given away as some sort of bonus, gift, etc., with a purchase as this creates incentive to buy and is therefore prohibited. All Rights Reserved. -EOF-